metro 0.0.1 → 0.0.2
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- data/README.md +1 -1
- data/lib/metro/event_relay.rb +197 -28
- data/lib/metro/game/dsl.rb +5 -1
- data/lib/metro/game.rb +4 -0
- data/lib/metro/scene.rb +137 -84
- data/lib/metro/scene_view/drawers/artists_block.rb +17 -0
- data/lib/metro/scene_view/drawers/composite_drawer.rb +81 -0
- data/lib/metro/scene_view/drawers/drawer.rb +115 -0
- data/lib/metro/scene_view/drawers/image.rb +30 -0
- data/lib/metro/scene_view/{components → drawers}/label.rb +5 -0
- data/lib/metro/scene_view/{components → drawers}/select.rb +10 -2
- data/lib/metro/scene_view/json_view.rb +21 -1
- data/lib/metro/scene_view/no_view.rb +12 -1
- data/lib/metro/scene_view/scene_view.rb +34 -4
- data/lib/metro/scene_view/yaml_view.rb +18 -1
- data/lib/metro/scenes.rb +53 -11
- data/lib/metro/version.rb +1 -1
- data/lib/metro/window.rb +35 -8
- data/lib/metro.rb +21 -3
- metadata +8 -6
- data/lib/metro/scene_view/components/drawer.rb +0 -44
- data/lib/metro/scene_view/components/unsupported_component.rb +0 -9
@@ -0,0 +1,81 @@
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require_relative 'artists_block'
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require_relative 'label'
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require_relative 'select'
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require_relative 'image'
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module Metro
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module SceneView
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#
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# The CompositeDrawer is a special drawer that looks at all the created drawers
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# that have been defined and then determines which one should be used when drawing
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# for a particular view type.
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#
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# This Drawer is used in the SceneView to handle the multitude of view objects
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# that are thrown at it.
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#
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# @see SceneView
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#
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class CompositeDrawer < Drawer
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#
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# Render all the view elements defined that are supported by this drawer.
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#
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def draw(view)
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view.each do |name,content|
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type = content['type']
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drawers[type].draw(content.merge 'name' => name)
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end
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end
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#
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# Given all the registered drawers map the things that they can draw
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# to the particular drawer.
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#
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# @return a Hash which maps the types of things that can be drawn to
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# the specific drawer.
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#
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def drawers
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@drawers ||= begin
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# By default fall back to having artist's block when you do not know
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# how to draw a particular view component.
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hash = Hash.new(ArtistsBlock)
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Drawer.drawers.each do |drawer|
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drawer.draws_types.each do |type|
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if not hash.key?(type) or (hash.key?(type) and override_on_conflict?(drawer,type))
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hash[type] = drawer.new(scene)
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end
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end
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end
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hash
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end
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end
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#
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# @return true if the drawer should override the existing drawer, false if the drawer
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# should leave the existing drawer in it's place.
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#
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def override_on_conflict?(drawer,type)
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if drawer.draw_options[:override]
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true
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else
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log.warn override_warning_message(drawer,type)
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false
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end
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end
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def override_warning_message(drawer,type)
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[ "Drawer Attempting to Override Existing Drawer For '#{type}'",
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"#{drawer} will NOT be drawing '#{type}' as it is being handled by another Drawer.",
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"To override this in the #{drawer.class} class specify the parameter \"draws '#{type}', overrides: true\"" ].join("\n")
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end
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end
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end
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end
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@@ -0,0 +1,115 @@
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module Metro
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module SceneView
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#
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# A Drawer subclass does all the artistic work defined in the view granted by
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# the {SceneView}. A Drawer at it's core defines a subclass which species
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# the things that it can draw and then the draw method which it will draw
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# those things.
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#
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# @example Creating a drawer to handle lines
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#
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# class Line < Metro::SceneView::Drawer
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# draws :lines
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#
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# def draw(view)
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# # Code would draw a line from:
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# # view['x1'],view['y1'] to view['x2'],view['y2']
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# # with a thickness of view['thickness']
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# end
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# end
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#
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class Drawer
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#
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# Allows a Drawer to specify what 'type' components it is able to draw. The
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# 'type' is defined within the view objects.
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#
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# class LabelDrawer < Metro::SceneView::Drawer
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# draws 'labels', 'shiny-labels', 'pulsing-labels'
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# end
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#
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# @param [String,Array<String>] args a list of 'types' that this drawer is capable
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# of drawing.
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#
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def self.draws(*args)
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@draws_types = args.flatten.compact.reject {|arg| arg.is_a? Hash }
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@draws_options = args.flatten.compact.find {|arg| arg.is_a? Hash }
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end
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#
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# This method is called right after initialization. Allowing for additional
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# configuration.
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#
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# @note This method should be implemented in the Drawer subclass.
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#
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def after_initialize ; end
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#
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# This method is called on the Drawer so that it renders content.
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#
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# @note This method should be implemented in the Drawer subclass.
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#
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# @param [Hash] view the hash content of the view.
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#
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def draw(view) ; end
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#
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# @return the instance of window that is often necessary to create Gosu
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# components for rendering.
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#
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attr_reader :window
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#
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# @return the scene that is being drawn. This is required if the view content
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# requires live information from the scene or if the drawing is effected
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# by the state of the scene.
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#
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attr_reader :scene
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#
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# Captures all classes that subclass Drawer.
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#
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def self.inherited(base)
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drawers << base
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end
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#
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# All subclasses of Drawer, this should be all the defined scenes within the game.
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#
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# @return an Array of Drawer subclasses
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#
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def self.drawers
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@drawers ||= []
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end
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#
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# @return an array of all the types of components that this Drawer
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# is able to handle drawing.
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#
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def self.draws_types
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Array(@draws_types)
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end
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def self.draw_options
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@draws_options || {}
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end
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#
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# This initialize sets up the drawer. If a subclass Drawer needs to perform
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# some customization, it is prefered to call {#after_initialize}.
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#
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# @see #after_initialize
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#
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# @param [Scene] scene the scene that this Drawer is going to be drawing. A
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# window is retrieved from the scene.
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#
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def initialize(scene)
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@scene = scene
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@window = scene.window
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after_initialize
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end
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end
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end
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end
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@@ -0,0 +1,30 @@
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module Metro
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module SceneView
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class Image < Drawer
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draws 'image'
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attr_reader :images
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def after_initialize
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@images = {}
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content_images = scene.view.find_all { |name,content| self.class.draws_types.include?(content['type']) }
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content_images.each do |name,content|
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@images[name] = create_image(content)
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end
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end
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def create_image(content)
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Gosu::Image.new(window,asset_path(content['path']))
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end
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def draw(view)
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images[view['name']].draw(view['x'],view['y'],1)
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end
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end
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end
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end
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module Metro
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module SceneView
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#
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# Draws a a menu of options. It is called a Select as it is named after the HTML
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# element select. A select drawer also inserts itself into the scene as an event
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# target as it needs to maintain the state of the menu. When an option is selected
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# an event is fired based on the name of the option.
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#
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# @note Only one 'select' can be defined for a given scene.
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#
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class Select < Drawer
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draws 'select'
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attr_accessor :selected_index, :options
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@@ -34,8 +44,6 @@ module Metro
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@selected_index = @selected_index + 1
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@selected_index = 0 if @selected_index >= options.length
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end
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-
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def _no_action ; end
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def font
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@font ||= Gosu::Font.new(window, Gosu::default_font_name, 20)
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@@ -3,15 +3,35 @@ require 'json'
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module Metro
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module SceneView
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#
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# Provides support for a JSON Representation of a view.
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#
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class JSONView
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-
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#
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# Determine if a view exists for this specified format
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#
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# @param [String] view_name the name of the view to find
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# @return a true if the json view exists and false if it does not exist.
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#
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def self.exists?(view_name)
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File.exists? json_view_name(view_name)
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end
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#
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# Parse the contents of the view given the name.
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#
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# @param [String] view_name the name of the view to read
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# @return a Hash that contains the contents of the view.
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#
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def self.parse(view_name)
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JSON.parse File.read json_view_name(view_name)
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end
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#
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# A helper method to generate the name of the json view file. In this case
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# it is the view name with the suffix .json.
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#
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def self.json_view_name(view_name)
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File.extname(view_name) == "" ? "#{view_name}.json" : view_name
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end
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@@ -2,10 +2,21 @@ module Metro
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module SceneView
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class NoView
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-
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#
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# A NoView is a last resort view which means this is will always will exist.
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#
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# @param [String] view_name the name of the view to find
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# @return a true if the json view exists and false if it does not exist.
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#
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def self.exists?(view_name)
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true
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end
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#
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# A NoView will return an empty Hash to provide compatibility with other view
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# types.
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#
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def self.parse(view_name)
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{}
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end
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@@ -2,11 +2,29 @@ require_relative 'yaml_view'
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require_relative 'json_view'
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require_relative 'no_view'
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require_relative 'drawers/drawer'
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require_relative 'drawers/composite_drawer'
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module Metro
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#
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# SceneView provides support for a Scene to have a view as well as giving
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# additional tools to also help draw that view.
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#
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module SceneView
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#
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# When the module is included insure that all the class helper methods are added
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# at the same time. As well as re-defining the {Scene#base_draw} method to allow
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# for the use of the view_drawer.
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#
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def self.included(base)
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base.extend ClassMethods
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base.send :define_method, :base_draw do
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view_drawer.draw(view)
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draw
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end
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end
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#
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@@ -17,15 +35,25 @@ module Metro
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end
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#
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-
# Loads the view based on the view parsers
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# Loads and caches the view content based on the avilable view parsers and
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# the view files defined.
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#
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# @return a Hash of view content.
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#
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def view
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@view ||= begin
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-
parser = _view_parsers.find { |parser| parser.
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parser = _view_parsers.find { |parser| parser.exists? self.class.view_name }
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parser.parse self.class.view_name
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end
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end
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#
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# @return an instance of a SceneView::Drawer that is capable of drawing
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# the Scene.
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def view_drawer
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@view_drawer ||= SceneView::CompositeDrawer.new(self)
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end
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module ClassMethods
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#
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@@ -35,14 +63,16 @@ module Metro
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# @example Custom View Name
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#
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# class ClosingScene < Metro::Scene
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-
# view_name
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# view_name 'alternative'
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# end
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#
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# ClosingScene.view_name # => views/alternative
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#
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def view_name(filename = nil)
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if filename
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@view_name = File.join "views", filename.to_s
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else
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-
@view_name ||= File.join "views",
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+
@view_name ||= File.join "views", scene_name
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end
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end
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@@ -4,14 +4,31 @@ module Metro
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module SceneView
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class YAMLView
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-
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+
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#
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# Determine if a view exists for this specified format
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#
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# @param [String] view_name the name of the view to find
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# @return a true if the yaml view exists and false if it does not exist.
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#
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def self.exists?(view_name)
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File.exists? yaml_view_name(view_name)
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end
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#
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# Parse the contents of the view given the name.
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#
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# @param [String] view_name the name of the view to read
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# @return a Hash that contains the contents of the view.
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#
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def self.parse(view_name)
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YAML.load File.read yaml_view_name(view_name)
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end
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#
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# A helper method to generate the name of the yaml view file. In this case
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# it is the view name with the suffix .yaml.
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#
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def self.yaml_view_name(view_name)
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File.extname(view_name) == "" ? "#{view_name}.yaml" : view_name
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end
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data/lib/metro/scenes.rb
CHANGED
@@ -1,23 +1,65 @@
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module Metro
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#
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# @example Finding a scene based on the scene name
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#
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# class IntroScene < Metro::Scene
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# # ... scene content ...
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# end
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#
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# Scenes.find("intro") # => IntroScene
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# Scenes.find(:intro) # => IntroScene
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# Scenes.find(IntroScene) # => IntroScene
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#
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# @example Creating a scene instance based on the scene name
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#
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# class IntroScene < Metro::Scene
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# # ... scene content ...
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# end
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#
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# Scenes.generate("intro") # => [SCENE: title]
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# Scenes.generate(:intro) # => [SCENE: title]
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# Scenes.generate(IntroScene) # => [SCENE: title]
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#
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module Scenes
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extend self
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-
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-
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-
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#
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# Finds the scene based on the specified scene name.
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#
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# @param [String,Symbol] scene_name the name of the scene to locate.
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# @return the Scene class that is found matching the specified scene name.
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#
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def find(scene_name)
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scenes_hash[scene_name]
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end
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#
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# Finds the scene with the specified name and then creates an instance of that
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# scene.
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#
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# @param [String,Symbol] scene_name the name of the scene to locate.
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# @return an instance of Scene that is found matching the specified scene name
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#
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def generate(scene_name)
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find(scene_name).new
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end
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private
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#
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# @return a Hash that allows for accessing symbol names of the scenes
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# as well as the class name constants to allow for the scenes to be found.
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#
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def scenes_hash
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@scenes_hash ||= Scene.scenes.inject({}) do |dict,scene|
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name = scene.scene_name
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dict[name] = scene
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dict[name.to_sym] = scene
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dict[scene] = scene
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dict
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end
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end
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-
def find(scene_name)
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-
scenes[scene_name.to_sym]
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-
end
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-
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def create(scene_name,window)
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find(scene_name).new(window)
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end
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-
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end
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end
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data/lib/metro/version.rb
CHANGED
data/lib/metro/window.rb
CHANGED
@@ -4,33 +4,60 @@ module Metro
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#
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# A subclass of the Gosu::Window which simply acts as system
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# to shuffle in and out scenes and
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# to shuffle in and out scenes and relay event information.
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#
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class Window < Gosu::Window
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-
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#
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# The scene of the window.
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#
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# @see Scene
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#
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attr_accessor :scene
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-
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-
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#
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# @param [Fixnum] width the width of the game window
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# @param [Fixnum] height the height of the game window
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# @param [TrueClass,FalseClass] fullscreen the boolean flag to enable or
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# disable fullscreen
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#
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def initialize(width,height,fullscreen)
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super width, height, fullscreen
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end
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-
def scene=(
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def scene=(scene)
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scene.window = self
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@scene = scene
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end
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#
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# This is called every update interval while the window is being shown.
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#
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def update
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scene.
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scene.fire_events_for_held_buttons
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scene.update
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end
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#
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# This is called after every {#update} and when the OS wants the window to
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# repaint itself.
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#
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def draw
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scene.
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scene.base_draw
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end
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#
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# Called before {#update} when the user releases a button while the window
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# has focus.
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#
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def button_up(id)
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scene.button_up(id)
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end
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#
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# Called before {#update} when the user presses a button while the window
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# has focus.
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#
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def button_down(id)
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scene.button_down(id)
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end
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data/lib/metro.rb
CHANGED
@@ -23,16 +23,34 @@ end
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module Metro
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extend self
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-
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#
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# @return [String] the default filename that contains the game contents
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#
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def default_game_filename
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'metro'
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end
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#
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# Run will load the contents of the game contents and game files
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# within the current working directory and start the game. By default
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# calling run with no parameter will look for a game file
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#
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# @param [String] filename the name of the game file to run. When not specified
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# the value uses the default filename.
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#
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def run(filename=default_game_filename)
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load_game_files
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load_game_configuration(filename)
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start_game
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end
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private
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def load_game_files
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$LOAD_PATH.unshift(Dir.pwd) unless $LOAD_PATH.include?(Dir.pwd)
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Dir['models/*.rb'].each {|model| require model }
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Dir['scenes/*.rb'].each {|scene| require scene }
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Dir['drawers/*.rb'].each {|drawer| require drawer }
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end
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def load_game_configuration(filename)
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@@ -43,8 +61,8 @@ module Metro
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end
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def start_game
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window = Window.new Game.width, Game.height,
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-
window.scene = Game.first_scene
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window = Window.new Game.width, Game.height, Game.fullscreen?
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window.scene = Scenes.generate(Game.first_scene)
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window.show
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end
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metadata
CHANGED
@@ -1,7 +1,7 @@
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--- !ruby/object:Gem::Specification
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name: metro
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version: !ruby/object:Gem::Version
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version: 0.0.
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version: 0.0.2
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prerelease:
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platform: ruby
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authors:
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@@ -9,7 +9,7 @@ authors:
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autorequire:
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bindir: bin
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cert_chain: []
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-
date: 2012-10-
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date: 2012-10-19 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: gosu
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@@ -47,10 +47,12 @@ files:
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- lib/metro/game/dsl.rb
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- lib/metro/model.rb
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- lib/metro/scene.rb
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-
- lib/metro/scene_view/
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-
- lib/metro/scene_view/
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-
- lib/metro/scene_view/
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-
- lib/metro/scene_view/
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+
- lib/metro/scene_view/drawers/artists_block.rb
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- lib/metro/scene_view/drawers/composite_drawer.rb
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- lib/metro/scene_view/drawers/drawer.rb
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- lib/metro/scene_view/drawers/image.rb
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54
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- lib/metro/scene_view/drawers/label.rb
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- lib/metro/scene_view/drawers/select.rb
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- lib/metro/scene_view/json_view.rb
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- lib/metro/scene_view/no_view.rb
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- lib/metro/scene_view/scene_view.rb
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