metacosm 0.2.13 → 0.2.14
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- checksums.yaml +4 -4
- data/README.md +9 -166
- data/lib/metacosm/remote_simulation.rb +5 -3
- data/lib/metacosm/version.rb +1 -1
- metadata +1 -1
checksums.yaml
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SHA1:
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metadata.gz:
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data/README.md
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Metacosm is an awesome microframework for building reactive systems.
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## Goals
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Enable quick prototyping of command-query separated architectures, and empower development of event-sourced systems.
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## Background
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One core concept is that we use commands to update "write-only" models, which trigger events that update "read-only" view models that are used by queries.
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Models only transform their state in response to commands, so their state can be reconstructed by replaying the stream of commands.
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## Features
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- Distributed simulations using Redis
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## Examples
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You may also want to [look at this repository](https://github.com/jweissman/gol) which implements Conway's game of life using metacosm and gosu.
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````ruby
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require 'metacosm'
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include Metacosm
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class Counter < Model
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def initialize
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@counter = 0
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super
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end
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def fizz!
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emit fizz
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end
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def buzz!
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emit buzz
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end
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def increment!(inc)
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@counter += inc
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emit(counter_incremented)
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end
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protected
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def fizz
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FizzEvent.create
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end
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def buzz
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BuzzEvent.create
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end
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def counter_incremented
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CounterIncrementedEvent.create(
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value: @counter,
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counter_id: @id
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)
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end
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end
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class CounterView < View
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attr_accessor :value, :counter_id
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def update_value(new_value)
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@value = new_value
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self
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end
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end
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class IncrementCounterCommand < Command
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attr_accessor :increment, :counter_id
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end
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class IncrementCounterCommandHandler
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def handle(increment:,counter_id:)
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counter = Counter.find(counter_id)
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counter.increment!(increment)
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end
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end
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class CounterIncrementedEvent < Event
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attr_accessor :value, :counter_id
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end
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class CounterIncrementedEventListener < EventListener
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def receive(value:,counter_id:)
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update_counter_view(counter_id, value)
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fizz_buzz!(counter_id, value)
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puts(value) unless fizz?(value) || buzz?(value)
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end
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def update_counter_view(counter_id, value)
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counter_view = CounterView.where(counter_id: counter_id).first_or_create
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counter_view.update value: value
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end
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private
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def fizz_buzz!(counter_id, n)
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fire(FizzCommand.create(counter_id: counter_id)) if fizz?(n)
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fire(BuzzCommand.create(counter_id: counter_id)) if buzz?(n)
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end
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def fizz?(n); n % 3 == 0 end
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def buzz?(n); n % 5 == 0 end
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end
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class FizzCommand < Command
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attr_accessor :counter_id
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end
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class FizzCommandHandler
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def handle(counter_id:)
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counter = Counter.find(counter_id)
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counter.fizz!
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end
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end
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class BuzzCommand < Command
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attr_accessor :counter_id
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end
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class BuzzCommandHandler
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def handle(counter_id:)
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counter = Counter.find(counter_id)
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counter.buzz!
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end
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end
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class FizzEvent < Event
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end
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class FizzEventListener < EventListener
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def receive
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puts "fizz"
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end
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end
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class BuzzEvent < Event
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end
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class BuzzEventListener < EventListener
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def receive
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puts "buzz"
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end
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end
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````
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Given all this prelude we can run a fizzbuzz "simulation":
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````ruby
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sim = Simulation.current
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counter_model = Counter.create
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counter_view = CounterView.find_by(counter_id: counter_model.id)
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counter_view.value # => 0
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increment_counter_command = IncrementCounterCommand.create(
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increment: 1, counter_id: counter_model.id
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)
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sim.apply(increment_counter_command)
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counter_view.value # => 1
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100.times { sim.apply(increment_counter_command) }
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sim.events.take(10)
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# => [CounterCreatedEvent (id: 1, counter_id: 1),
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# CounterIncrementedEvent (id: 1, value: 1, counter_id: 1),
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# CounterIncrementedEvent (id: 2, value: 2, counter_id: 1),
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# CounterIncrementedEvent (id: 3, value: 3, counter_id: 1),
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# FizzEvent (id: 1),
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# CounterIncrementedEvent (id: 4, value: 4, counter_id: 1),
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# CounterIncrementedEvent (id: 5, value: 5, counter_id: 1),
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# BuzzEvent (id: 1),
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# CounterIncrementedEvent (id: 6, value: 6, counter_id: 1)]
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````
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- [Game of Life](https://github.com/jweissman/gol), which implements Conway's game of life using metacosm and gosu
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- [Socius](http://github.com/jweissman/socius), a civlike using the Redis integration to communicate with a game server running the sim
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## Requirements
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@@ -1,6 +1,8 @@
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module Metacosm
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class RemoteSimulation < Simulation
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def initialize
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def initialize(command_queue, event_stream)
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@command_queue_name = command_queue
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@event_stream_name = event_stream
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setup_connection
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end
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def fire(command)
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command_dto = command.attrs.merge(handler_module: command.handler_module_name, handler_class_name: command.handler_class_name)
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redis = redis_connection
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redis.publish(
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redis.publish(@command_queue_name, Marshal.dump(command_dto))
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end
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def setup_connection
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@remote_listener_thread = Thread.new do
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begin
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redis = redis_connection
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redis.subscribe(
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redis.subscribe(@event_stream_name) do |on|
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on.subscribe do |channel, subscriptions|
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puts "Subscribed to remote simulation event stream ##{channel} (#{subscriptions} subscriptions)"
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end
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data/lib/metacosm/version.rb
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