meiro 0.0.1
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- checksums.yaml +7 -0
- data/.gitignore +17 -0
- data/.rspec +2 -0
- data/.travis.yml +3 -0
- data/Gemfile +4 -0
- data/LICENSE.txt +22 -0
- data/README.md +97 -0
- data/Rakefile +11 -0
- data/lib/meiro.rb +20 -0
- data/lib/meiro/block.rb +239 -0
- data/lib/meiro/dungeon.rb +64 -0
- data/lib/meiro/floor.rb +198 -0
- data/lib/meiro/map_layer.rb +117 -0
- data/lib/meiro/options.rb +56 -0
- data/lib/meiro/partition.rb +20 -0
- data/lib/meiro/passage.rb +24 -0
- data/lib/meiro/room.rb +233 -0
- data/lib/meiro/tile.rb +806 -0
- data/lib/meiro/tile_manager.rb +92 -0
- data/lib/meiro/tile_manager/binary_tile_manager.rb +15 -0
- data/lib/meiro/tile_manager/detailed_tile_manager.rb +347 -0
- data/lib/meiro/tile_manager/rogue_like_tile_manager.rb +57 -0
- data/lib/meiro/version.rb +3 -0
- data/meiro.gemspec +25 -0
- data/spec/block_spec.rb +460 -0
- data/spec/dungeon_spec.rb +153 -0
- data/spec/floor_spec.rb +526 -0
- data/spec/map_layer_spec.rb +296 -0
- data/spec/meiro_spec.rb +15 -0
- data/spec/room_spec.rb +564 -0
- data/spec/spec_helper.rb +8 -0
- metadata +137 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 807c34ccb647483756d96c85136bc6dc68e50826
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data.tar.gz: e0d74e6acf21e69d114a35bcdbaba7a7baa36d46
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SHA512:
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metadata.gz: 430f65cfb0a5213494544f83528d696f6e6c3e51167767d7b5d06fd4e082fcb6e5f5ea94026e44ef883e4e05482b7203bdc56809860899a9d0ee05dac962081c
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data.tar.gz: 7affc64b4ec94c5ddba8fe32a38073cfc7d2a1a8fc2a985e915d7fc786a16503a8a856963f8b0b657cd90e3ebd30f37a835d7ced05c65ef957c6486407d333b4
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data/.gitignore
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data/.rspec
ADDED
data/.travis.yml
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data/Gemfile
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data/LICENSE.txt
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Copyright (c) 2014 Yuki Morohoshi
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MIT License
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README.md
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# Meiro
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Meiroはいわゆる「ローグライク」系、「不思議のダンジョン」系といわれる
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ゲームに使われるようなランダムダンジョン生成用のRubyライブラリです。
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Meiro is Random Dungeon Generator for Ruby.
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It generates maps used for so-called Rogue-like games.
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## インストール - Installation
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TODO:
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## 使用方法 - Usage
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### 基本的な使い方 - Basic Usage
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```ruby
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require 'meiro'
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options = {
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width: 40,
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height: 25,
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min_room_number: 3,
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max_room_number: 6,
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min_room_width: 5,
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max_room_width: 10,
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min_room_height: 3,
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max_room_height: 5,
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block_split_factor: 3.0,
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}
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dungeon = Meiro.create_dungeon(options)
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floor = dungeon.generate_random_floor
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floor.classify!(:rogue_like)
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puts floor.to_s
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# =>
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#
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#
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#
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# |-----|
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# |.....|
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# |.....|
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# |.....+########### |----------|
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# |.....| # |..........|
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# |-+---| ######+..........|
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# # |..........|
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# # |-+--------|
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# # #
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# ##### ###
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# # #
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# |-+--------| #
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# |..........| |---+------|
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# |..........| |..........|
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# |..........+###+..........|
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# |..........| |..........|
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# |----------| |----------|
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#
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#
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#
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#
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#
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```
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### 基本構造 - Basic Structure
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```
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Dungeon
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+--- Floor
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+
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+--- MapLayer
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| |
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| +--- Tiles
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+--- Block(Root)
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+--- Block
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| +--- Block --- Room
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| +--- Block --- Room
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+--- Block
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+--- Block --- Room
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+--- Block --- Room
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```
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## Contributing
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1. Fork it ( http://github.com/hoshi-sano/meiro/fork )
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2. Create your feature branch (`git checkout -b my-new-feature`)
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3. Commit your changes (`git commit -am 'Add some feature'`)
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4. Push to the branch (`git push origin my-new-feature`)
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5. Create new Pull Request
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data/Rakefile
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require "bundler/gem_tasks"
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require "rspec/core/rake_task"
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# RSpec::Core::RakeTask.new(:spec)
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RSpec::Core::RakeTask.new(:spec) do |t|
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t.rspec_opts = %w[-c -f progress -r ./spec/spec_helper.rb]
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t.pattern = 'spec/**/*_spec.rb'
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t.verbose = true
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end
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task :default => :spec
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data/lib/meiro.rb
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require "meiro/version"
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require "meiro/options"
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require "meiro/dungeon"
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require "meiro/map_layer"
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require "meiro/floor"
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require "meiro/block"
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require "meiro/partition"
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require "meiro/room"
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require "meiro/tile"
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require "meiro/passage"
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module Meiro
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module ModuleMethods
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def create_dungeon(options={})
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Dungeon.new(options)
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end
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end
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extend ModuleMethods
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end
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data/lib/meiro/block.rb
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module Meiro
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class Block
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class << self
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def set_mixin_room_module(mod)
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@mixin_room_module = mod
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end
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def remove_mixin_room_module
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@mixin_room_module = nil
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end
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end
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MIN_WIDTH = FLOOR_MIN_WIDTH * 2 + 1
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MIN_HEIGHT = FLOOR_MIN_HEIGHT * 2 + 1
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MARGIN = 1
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attr_reader :x, :y, :width, :height,
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:upper_left, :lower_right,
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:partition, :room, :parent
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def initialize(floor, x, y, width, height, parent=nil)
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@floor = floor
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@x = x
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@y = y
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@width = width
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@height = height
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@parent = parent
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if @width >= @height
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@shape = :horizontal
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else
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@shape = :vertical
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end
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@separated = false
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end
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def separate
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return false if !separatable?
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if horizontal?
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vertical_separate
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else
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horizontal_separate
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end
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@separated = true
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end
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def unify
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@upper_left = nil
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@lower_right = nil
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@partition = nil
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@separated = false
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end
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def separatable?
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# 分割済みのBlockはそれ以上分割できない
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return false if @separated
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+
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if horizontal?
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(@width / 2) >= MIN_WIDTH
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else
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(@height / 2) >= MIN_HEIGHT
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end
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end
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def separated?
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@separated
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end
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+
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# 共通の親(先祖)を返す
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def find_ancestor(other)
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return nil if !self.parent || !other.parent
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+
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# 世代を揃える
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if self.generation >= other.generation
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younger, older = self, other
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else
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younger, older = other, self
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end
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diff = younger.generation - older.generation
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diff.times { younger = younger.parent }
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+
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# 親が同一になるまで遡る
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until younger.parent == older.parent
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younger = younger.parent
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older = older.parent
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end
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+
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younger.parent
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end
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+
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# 同じ親から分割された片割れを返す。
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# 親がいない場合はnilを返す。
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def brother
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if @parent
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bros = [@parent.upper_left, @parent.lower_right]
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bros.delete(self)
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bros.pop
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else
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nil
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end
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end
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+
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# 辺を共有するBlockを返す。そのBlockが親(分割済)であった場合は、分
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# 割されたいずれかのうち、辺を共有している方を返す。
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def neighbors
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got = []
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neighborhood_xy.each do |x, y|
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got << @floor.get_block(x, y)
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end
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got.compact.uniq
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end
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+
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# 指定した座標が自身に含まれるか否かを返す
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def include?(x, y)
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@x <= x && x <= (@x + @width) &&
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@y <= y && y <= (@y + @height)
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end
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+
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# 辺を共有するBlockを検索するため、辺を共有するBlockがある場合には
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# それに含まれるであろうx座標、y座標を返す
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def neighborhood_xy
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res = []
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c = 2 # Partitionがあるため、端から2マス先を見る必要がある
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if @x - c >= 0
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res << (@y..(@y + @height)).map {|y| [@x - c, y] }
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end
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if @x + @width + c <= @floor.width
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res << (@y..(@y + @height)).map {|y| [@x + @width + c, y] }
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end
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if @y - c >= 0
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res << (@x..(@x + @width)).map {|x| [x, @y - c] }
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end
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if @y + @height + c <= @floor.height
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res << (@x..(@x + @width)).map {|x| [x, @y + @height + c] }
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end
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res.flatten(1)
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end
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def horizontal?
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@shape == :horizontal ? true : false
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end
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def vertical?
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@shape == :vertical ? true : false
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end
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+
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def generation
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@parent ? @parent.generation + 1 : 1
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end
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+
|
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def flatten
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res = []
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if separated?
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res << [@upper_left.flatten, @lower_right.flatten]
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else
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res << self
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end
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res.flatten
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end
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+
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# Block内にRoom(部屋)を配置する。
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# 引数にroomを渡した場合、そのroomが配置される。
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# 引数にroomを渡さない場合、ランダムに生成された部屋が配置される。
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def put_room(randomizer_or_room=nil)
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randomizer_or_room ||= Random.new(Time.now.to_i)
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case randomizer_or_room
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when Room
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room = randomizer_or_room
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return false if !suitable?(room)
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@room = room
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when Random
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randomizer = randomizer_or_room
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min_w = @floor.min_room_width
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min_h = @floor.min_room_height
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max_w = [@floor.max_room_width, (@width - MARGIN * 2)].min
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max_h = [@floor.max_room_height, (@height - MARGIN * 2)].min
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rand_w = randomizer.rand(min_w..max_w)
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rand_h = randomizer.rand(min_h..max_h)
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@room = create_room(rand_w, rand_h)
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else
|
180
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return false
|
181
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end
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182
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@room.block = self
|
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@room.set_random_coordinate(randomizer)
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true
|
185
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+
end
|
186
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+
|
187
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def has_room?
|
188
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+
!!@room
|
189
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+
end
|
190
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+
|
191
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def suitable?(room)
|
192
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@width - room.width >= MARGIN * 2 &&
|
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@height - room.height >= MARGIN * 2
|
194
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+
end
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195
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+
|
196
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private
|
197
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+
|
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module RoomInitializer
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def initialize
|
200
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+
end
|
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|
+
end
|
202
|
+
|
203
|
+
def mixin_room_module
|
204
|
+
self.class.instance_variable_get(:@mixin_room_module)
|
205
|
+
end
|
206
|
+
|
207
|
+
def create_room(width, height)
|
208
|
+
room = Room.new(width, height)
|
209
|
+
room.extend(RoomInitializer)
|
210
|
+
room.extend(mixin_room_module) if mixin_room_module
|
211
|
+
room.instance_eval { initialize }
|
212
|
+
room
|
213
|
+
end
|
214
|
+
|
215
|
+
# 横分割 (上下に新しいBlockが生成される)
|
216
|
+
def horizontal_separate
|
217
|
+
c = @height.even? ? 0 : 1
|
218
|
+
block_height = (@height - c) / 2
|
219
|
+
@upper_left = self.class.new(@floor, @x, @y,
|
220
|
+
@width, block_height, self)
|
221
|
+
@lower_right = self.class.new(@floor, @x, @y + 1 + block_height,
|
222
|
+
@width, @height - (1 + block_height), self)
|
223
|
+
@partition = Partition.new(@x, @y + block_height, @width, :horizontal)
|
224
|
+
self
|
225
|
+
end
|
226
|
+
|
227
|
+
# 縦分割 (左右に新しいBlockが生成される)
|
228
|
+
def vertical_separate
|
229
|
+
c = @width.even? ? 0 : 1
|
230
|
+
block_width = (@width - c) / 2
|
231
|
+
@upper_left = self.class.new(@floor, @x, @y,
|
232
|
+
block_width, @height, self)
|
233
|
+
@lower_right = self.class.new(@floor, @x + 1 + block_width, @y,
|
234
|
+
@width - (1 + block_width), @height, self)
|
235
|
+
@partition = Partition.new(@x + block_width, @y, @height, :vertical)
|
236
|
+
self
|
237
|
+
end
|
238
|
+
end
|
239
|
+
end
|
@@ -0,0 +1,64 @@
|
|
1
|
+
module Meiro
|
2
|
+
FLOOR_MIN_WIDTH = 5
|
3
|
+
FLOOR_MIN_HEIGHT = FLOOR_MIN_WIDTH
|
4
|
+
ROOM_MIN_WIDTH = 3
|
5
|
+
ROOM_MIN_HEIGHT = ROOM_MIN_WIDTH
|
6
|
+
|
7
|
+
class Dungeon
|
8
|
+
class Config < Options
|
9
|
+
option :width, Integer, 60, lambda {|w,o| w >= FLOOR_MIN_WIDTH }
|
10
|
+
option :height, Integer, 40, lambda {|h,o| h >= FLOOR_MIN_HEIGHT }
|
11
|
+
option :min_room_number, Integer, 1, lambda {|n,o| n > 0 }
|
12
|
+
option :max_room_number, Integer, 6, lambda {|n,o| n >= o[:min_room_number] }
|
13
|
+
option :min_room_width, Integer, 8, lambda {|w,o| w >= ROOM_MIN_WIDTH }
|
14
|
+
option :min_room_height, Integer, 6, lambda {|h,o| h >= ROOM_MIN_HEIGHT }
|
15
|
+
option :max_room_width, Integer, 20, lambda {|w,o| w >= o[:min_room_width] }
|
16
|
+
option :max_room_height, Integer, 20, lambda {|h,o| h >= o[:min_room_height] }
|
17
|
+
option :block_split_factor, Float, 1.0, lambda {|n,o| n > 0 }
|
18
|
+
end
|
19
|
+
|
20
|
+
module FloorInitializer
|
21
|
+
def initialize
|
22
|
+
end
|
23
|
+
end
|
24
|
+
|
25
|
+
attr_accessor :width, :height,
|
26
|
+
:min_room_number, :max_room_number,
|
27
|
+
:min_room_width, :min_room_height,
|
28
|
+
:max_room_width, :max_room_height,
|
29
|
+
:block_split_factor
|
30
|
+
|
31
|
+
def initialize(options={})
|
32
|
+
config = Config.new(options)
|
33
|
+
@width = config.width
|
34
|
+
@height = config.height
|
35
|
+
@min_room_number = config.min_room_number
|
36
|
+
@max_room_number = config.max_room_number
|
37
|
+
@min_room_width = config.min_room_width
|
38
|
+
@min_room_height = config.min_room_height
|
39
|
+
@max_room_width = config.max_room_width
|
40
|
+
@max_room_height = config.max_room_height
|
41
|
+
@block_split_factor = config.block_split_factor
|
42
|
+
@randomizer = Random.new(Time.now.to_i)
|
43
|
+
end
|
44
|
+
|
45
|
+
def create_floor(mixin_floor_module=nil, mixin_room_module=nil)
|
46
|
+
args = [self, @width, @height,
|
47
|
+
@min_room_width, @min_room_height,
|
48
|
+
@max_room_width, @max_room_height]
|
49
|
+
f = Floor.new(*args)
|
50
|
+
f.extend(FloorInitializer)
|
51
|
+
f.extend(mixin_floor_module) if mixin_floor_module
|
52
|
+
Block.set_mixin_room_module(mixin_room_module) if mixin_room_module
|
53
|
+
f.instance_eval { initialize }
|
54
|
+
f
|
55
|
+
end
|
56
|
+
|
57
|
+
def generate_random_floor(mixin_floor_module=nil, mixin_room_module=nil)
|
58
|
+
floor = create_floor(mixin_floor_module, mixin_room_module)
|
59
|
+
args = [@min_room_number, @max_room_number,
|
60
|
+
@block_split_factor, @randomizer]
|
61
|
+
floor.generate_random_room(*args)
|
62
|
+
end
|
63
|
+
end
|
64
|
+
end
|