medieval_latina 1.0.1 → 1.0.2
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- checksums.yaml +4 -4
- data/Gemfile.lock +1 -1
- data/README.md +1 -1
- data/lib/medieval_latina.rb +34 -21
- data/lib/medieval_latina/dictionary.rb +5 -0
- data/lib/medieval_latina/version.rb +1 -1
- metadata +3 -2
checksums.yaml
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data/Gemfile.lock
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data/README.md
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# MedievalLatina
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There are good text-to-speech engines for English and classical Latin, but none for medieval Latin.
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`MedievalLatina` converts Latin text to a kind of phonetic spelling that can be read by English text-to-speech engines.
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`MedievalLatina` converts Latin text to a kind of phonetic spelling that can be read by English language text-to-speech engines.
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## Installation
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data/lib/medieval_latina.rb
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require "medieval_latina/dictionary"
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require "medieval_latina/version"
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class MedievalLatina
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def self.[](text)
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text.split(" ").map do |word|
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DICTIONARY[word.downcase] || new(word).call
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end.join(" ")
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end
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def initialize(
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def initialize(word)
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@index = 0
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@
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@word = word
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end
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def call
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array = []
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until index >=
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result = vowel(character, rest.chars.first) || consonent(character, rest)
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until index >= word.length
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substring = Substring.new(word, index)
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result = vowel(substring) || consonant(substring) || Result.new(substring.character, 1)
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array.push(result.substring)
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self.index = index + result.increment_by
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end
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@@ -27,7 +29,7 @@ class MedievalLatina
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private
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attr_accessor :index
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attr_reader :
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attr_reader :word
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CONSONENTS = {
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c: ->(rest) { SOFT_C.any? { |item| rest.start_with?(item) } ? "ch" : "k" },
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Result = Struct.new(:substring, :increment_by)
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def
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CONSONENTS[character.intern].call(rest)
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else
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character
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def consonant(substring)
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consonant_team = CONSONENT_TEAMS[substring.to_team]
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consonant = if CONSONENTS.key?(substring.character.intern)
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CONSONENTS[substring.character.intern].call(substring.rest)
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end
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if
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Result.new(
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elsif
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Result.new(
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if consonant_team
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Result.new(consonant_team, 2)
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elsif consonant
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Result.new(consonant, 1)
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end
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end
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def vowel(
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vowel_team = VOWEL_TEAMS[
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vowel = VOWELS[character.intern]
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def vowel(substring)
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vowel_team = VOWEL_TEAMS[substring.to_team]
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vowel = VOWELS[substring.character.intern]
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if vowel_team
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Result.new(vowel_team, 2)
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end
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end
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class Substring
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attr_reader :character, :rest
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def initialize(text, index)
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@character = text[index]
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@rest = text.chars.drop(index + 1).join
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end
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def to_team
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"#{character}#{rest.chars.first}".intern
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end
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end
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class Error < StandardError; end
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end
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metadata
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@@ -1,14 +1,14 @@
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--- !ruby/object:Gem::Specification
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name: medieval_latina
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version: !ruby/object:Gem::Version
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version: 1.0.
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version: 1.0.2
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platform: ruby
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authors:
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- Jayson Virissimo
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autorequire:
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bindir: exe
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cert_chain: []
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date: 2020-
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date: 2020-08-09 00:00:00.000000000 Z
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dependencies: []
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description: |
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There are good text-to-speech engines for English and classical Latin, but none for medieval Latin.
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@@ -30,6 +30,7 @@ files:
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- bin/console
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- bin/setup
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- lib/medieval_latina.rb
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- lib/medieval_latina/dictionary.rb
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- lib/medieval_latina/version.rb
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- medieval_latina.gemspec
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homepage: https://github.com/jaysonvirissimo/medieval_latina
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