md2 1.0.0
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- data/.document +5 -0
- data/.gitignore +26 -0
- data/LICENSE +20 -0
- data/README.rdoc +174 -0
- data/Rakefile +51 -0
- data/VERSION +1 -0
- data/bin/md2_to_json +33 -0
- data/ext/md2/extconf.rb +3 -0
- data/ext/md2/md2.c +95 -0
- data/lib/md2.rb +97 -0
- data/lib/md2/command.rb +63 -0
- data/lib/md2/errors.rb +13 -0
- data/lib/md2/frame.rb +61 -0
- data/lib/md2/header.rb +37 -0
- data/lib/md2/normals.rb +81 -0
- data/lib/md2/triangle.rb +9 -0
- data/lib/md2/vertex.rb +33 -0
- data/md2.gemspec +117 -0
- data/spec/lib/md2/frame_spec.rb +13 -0
- data/spec/lib/md2/header_spec.rb +21 -0
- data/spec/lib/md2_spec.rb +66 -0
- data/spec/spec_helper.rb +40 -0
- data/spec/support/crafty/Crafty.BMP +0 -0
- data/spec/support/crafty/Crafty.pcx +0 -0
- data/spec/support/crafty/Crafty.txt +113 -0
- data/spec/support/crafty/Weapon.md2 +0 -0
- data/spec/support/crafty/Weapon.pcx +0 -0
- data/spec/support/crafty/crafty.md2 +0 -0
- data/spec/support/laalaa/laalaa.md2 +0 -0
- data/spec/support/laalaa/laalaa24.BMP +0 -0
- data/spec/support/laalaa/laalaa8.BMP +0 -0
- data/spec/support/ogro/Ogro.txt +132 -0
- data/spec/support/ogro/Ogrobase.pcx +0 -0
- data/spec/support/ogro/Weapon.md2 +0 -0
- data/spec/support/ogro/Weapon.pcx +0 -0
- data/spec/support/ogro/ogro.md2 +0 -0
- data/spec/support/ogro/ogro.png +0 -0
- data/spec/support/pilot/CC_attribution_licence.txt +68 -0
- data/spec/support/pilot/GNU_licence.txt +340 -0
- data/spec/support/pilot/Readme.txt +30 -0
- data/spec/support/pilot/body.md2 +0 -0
- data/spec/support/pilot/body.obj +9331 -0
- data/spec/support/pilot/head.md2 +0 -0
- data/spec/support/pilot/head.obj +6145 -0
- data/spec/support/pilot/pilot.md2 +0 -0
- data/spec/support/pilot/pilot_body.3ds +0 -0
- data/spec/support/pilot/pilot_body.jpg +0 -0
- data/spec/support/pilot/pilot_body.obj +2264 -0
- data/spec/support/pilot/pilot_head.3ds +0 -0
- data/spec/support/pilot/pilot_head.jpg +0 -0
- data/spec/support/pilot/pilot_head.obj +1970 -0
- data/spec/support/pknight/pknight.BMP +0 -0
- data/spec/support/pknight/pknight.PCX +0 -0
- data/spec/support/pknight/pknight.md2 +0 -0
- data/spec/support/pknight/pknight_weapon.PCX +0 -0
- data/spec/support/pknight/pknight_weapon.bmp +0 -0
- data/spec/support/pknight/pknight_weapon.md2 +0 -0
- data/spec/support/sodf8/Abarlith.pcx +0 -0
- data/spec/support/sodf8/SFOD8.txt +108 -0
- data/spec/support/sodf8/Weapon.PCX +0 -0
- data/spec/support/sodf8/Weapon.md2 +0 -0
- data/spec/support/sodf8/sodf8.md2 +0 -0
- metadata +167 -0
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12-03-00 - metric
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***THIS MODEL IS NOT TO BE RATED OR REVIEWED*** (Just the skins) ***BUT NOT THE MODEL!!!****
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===========================================================================================
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Model Name : SuperFlashOmegaDragon8 (SFOD8)
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install dir : quake2/baseq2/players/SFOD8/
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Authors : Burnt Kona, Crash, Firestarter, OgrO_FiX, Sgt. Science
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Email : science@pathcom.com
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Model Description : Gah. My nightmare. A project I started a long time ago and enlisted the help of some very
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talented skinners to help me out. Things were going good, and I had high hopes for this
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model, then I got distracted by some crap, like moving, left him to rot on my HD for ages.
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Every time I came back to tweak him and finish it off, something fucked up. I can no
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Longer edit the files cause of software version differences, the files are all over my HD,
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and I can't even see him in Q2 since it doesn't like my new video card and won't load. The
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last time I even saw this model was months ago. But I showed it to Firestarter cause I
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felt like a flake, and he encouraged my to send it out anyways, and have faith that people
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would look past his short comings. And even though the model has problems, you can still
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check out the great skins, cause I owe the skinners that much at least. Read further to
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see his problems.
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Credits : FIRESTARTER! OgrO_FIX! BURNT KONA! CRASH!
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Idsoftware
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NST
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Qtip
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Thanks go out to : FIRESTARTER! OgrO_FIX! BURNT KONA! CRASH!
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I gave them a nightmare of a skin map, and they all said "Ya! Painting on this segmented piece of
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crap may be like having a rusty hook gouge my eyes out over a long period of time, but
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hey! We love you Science! I'll do anything to skin your great model!" ok... they might
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not have said that EXACTLY, but that's how I remember it, and I now that's how they were
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feeling.
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My sincerest apologies guys. You did great work.
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(please don't kill me)
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===========================================================================================
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* play Info *
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New Sounds : I'm a flake, remember?
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CTF Skins : I'm a flake, remember?
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VWEP Support : I'm a flake, remember?
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* Construction *
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Poly Count:
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Tris Weapon Total
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732 109 841
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Vert Count:
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Tris Weapon Total
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395 70 465
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Skin Count : 4 DM
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Reiger by Burnt Kona
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Tengu by Firestarter
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skin01cs by Crash
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abarlith by OgrO_FiX
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Editors Used :this model is crap! forget it! it doesn't count! Why do you care?
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Other Rants:
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on my failings:
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1. First! this started as a decent model! so construction and poly count are alright... still break
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800, but better than @'s count.
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2. Second! the big problems! If i remember right... uh... don't even bother looking at the wave
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animation or you may go blind! really! and the sad part is, I was just messing with a new anim.
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I had a fairly good flying spin kick in there before, and now I can't even change it back! It
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could be a half decent model if not for that! dammit! and man... the crouch walk... *sigh* I was
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doing some experimentation there too... I think the CRdeath is about 2 keyframes as well,,, 1
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crouching at the first frame, then 1 dead at the last frame... *double sigh* The stand anim too..
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it loops fairly poorly. I was editing that too, but thankfully I was almost done... I think the
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only other problems are the pain anims 1 and 3... more experimentation, but pain 2 should be ok.
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3. this isn't really a problem since I took them out but... I even had like, 7 Vweps done, but they
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would be floating all over the model trying to match animations that don't exist, So I got rid of
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them. Man do I ever suck.
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any questions, concerns, flames, send them my way... I don't know if the skinners want to be bothered, of if I
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should put their addresses in here or not so.... if u have anything to say to them, just send it though me and
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I'll pass it along
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Jones, the Sergeant of Science
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I REALLY hope these are the right files...
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metadata
ADDED
@@ -0,0 +1,167 @@
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1
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+
--- !ruby/object:Gem::Specification
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2
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name: md2
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version: !ruby/object:Gem::Version
|
4
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+
prerelease: false
|
5
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+
segments:
|
6
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- 1
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7
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+
- 0
|
8
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- 0
|
9
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version: 1.0.0
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platform: ruby
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authors:
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- Colin MacKenzie IV
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autorequire:
|
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bindir: bin
|
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cert_chain: []
|
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date: 2010-10-28 00:00:00 -04:00
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default_executable: md2_to_json
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dependencies:
|
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- !ruby/object:Gem::Dependency
|
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name: sizes
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prerelease: false
|
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requirement: &id001 !ruby/object:Gem::Requirement
|
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requirements:
|
25
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- - ">="
|
26
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+
- !ruby/object:Gem::Version
|
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segments:
|
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+
- 1
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+
- 0
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version: "1.0"
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type: :runtime
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version_requirements: *id001
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- !ruby/object:Gem::Dependency
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name: activesupport
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prerelease: false
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requirement: &id002 !ruby/object:Gem::Requirement
|
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requirements:
|
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- - ">="
|
39
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+
- !ruby/object:Gem::Version
|
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segments:
|
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- 2
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- 3
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- 5
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version: 2.3.5
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type: :runtime
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version_requirements: *id002
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+
- !ruby/object:Gem::Dependency
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name: rspec
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prerelease: false
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requirement: &id003 !ruby/object:Gem::Requirement
|
51
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requirements:
|
52
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+
- - ">="
|
53
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+
- !ruby/object:Gem::Version
|
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+
segments:
|
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- 1
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- 2
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- 9
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version: 1.2.9
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type: :development
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version_requirements: *id003
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description: A Ruby library for loading MD2 3D model files.
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email: sinisterchipmunk@gmail.com
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executables:
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- md2_to_json
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extensions:
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- ext/md2/extconf.rb
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extra_rdoc_files:
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- LICENSE
|
69
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+
- README.rdoc
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files:
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- .document
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+
- .gitignore
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+
- LICENSE
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74
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- README.rdoc
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75
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- Rakefile
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- VERSION
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- bin/md2_to_json
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- ext/md2/extconf.rb
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79
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- ext/md2/md2.c
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80
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+
- lib/md2.rb
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81
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- lib/md2/command.rb
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82
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- lib/md2/errors.rb
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83
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- lib/md2/frame.rb
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84
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- lib/md2/header.rb
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85
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- lib/md2/normals.rb
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86
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- lib/md2/triangle.rb
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87
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- lib/md2/vertex.rb
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88
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- md2.gemspec
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89
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- spec/lib/md2/frame_spec.rb
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- spec/lib/md2/header_spec.rb
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- spec/lib/md2_spec.rb
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- spec/spec_helper.rb
|
93
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+
- spec/support/crafty/Crafty.BMP
|
94
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+
- spec/support/crafty/Crafty.pcx
|
95
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+
- spec/support/crafty/Crafty.txt
|
96
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- spec/support/crafty/Weapon.md2
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97
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- spec/support/crafty/Weapon.pcx
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98
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- spec/support/crafty/crafty.md2
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- spec/support/laalaa/laalaa.md2
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100
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- spec/support/laalaa/laalaa24.BMP
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101
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- spec/support/laalaa/laalaa8.BMP
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102
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- spec/support/ogro/Ogro.txt
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103
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- spec/support/ogro/Ogrobase.pcx
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104
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- spec/support/ogro/Weapon.md2
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105
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- spec/support/ogro/Weapon.pcx
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106
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- spec/support/ogro/ogro.md2
|
107
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- spec/support/ogro/ogro.png
|
108
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+
- spec/support/pilot/CC_attribution_licence.txt
|
109
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- spec/support/pilot/GNU_licence.txt
|
110
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- spec/support/pilot/Readme.txt
|
111
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- spec/support/pilot/body.md2
|
112
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+
- spec/support/pilot/body.obj
|
113
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+
- spec/support/pilot/head.md2
|
114
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+
- spec/support/pilot/head.obj
|
115
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+
- spec/support/pilot/pilot.md2
|
116
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- spec/support/pilot/pilot_body.3ds
|
117
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+
- spec/support/pilot/pilot_body.jpg
|
118
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- spec/support/pilot/pilot_body.obj
|
119
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- spec/support/pilot/pilot_head.3ds
|
120
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- spec/support/pilot/pilot_head.jpg
|
121
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+
- spec/support/pilot/pilot_head.obj
|
122
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+
- spec/support/pknight/pknight.BMP
|
123
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+
- spec/support/pknight/pknight.PCX
|
124
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+
- spec/support/pknight/pknight.md2
|
125
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- spec/support/pknight/pknight_weapon.PCX
|
126
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+
- spec/support/pknight/pknight_weapon.bmp
|
127
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+
- spec/support/pknight/pknight_weapon.md2
|
128
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+
- spec/support/sodf8/Abarlith.pcx
|
129
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+
- spec/support/sodf8/SFOD8.txt
|
130
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- spec/support/sodf8/Weapon.PCX
|
131
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- spec/support/sodf8/Weapon.md2
|
132
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- spec/support/sodf8/sodf8.md2
|
133
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has_rdoc: true
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134
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homepage: http://thoughtsincomputation.com
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135
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licenses: []
|
136
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+
|
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post_install_message:
|
138
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rdoc_options:
|
139
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- --charset=UTF-8
|
140
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require_paths:
|
141
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+
- lib
|
142
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required_ruby_version: !ruby/object:Gem::Requirement
|
143
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+
requirements:
|
144
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+
- - ">="
|
145
|
+
- !ruby/object:Gem::Version
|
146
|
+
segments:
|
147
|
+
- 0
|
148
|
+
version: "0"
|
149
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
150
|
+
requirements:
|
151
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+
- - ">="
|
152
|
+
- !ruby/object:Gem::Version
|
153
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+
segments:
|
154
|
+
- 0
|
155
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+
version: "0"
|
156
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+
requirements: []
|
157
|
+
|
158
|
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rubyforge_project:
|
159
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rubygems_version: 1.3.6
|
160
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signing_key:
|
161
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specification_version: 3
|
162
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summary: A Ruby library for loading MD2 3D model files.
|
163
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test_files:
|
164
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+
- spec/lib/md2/frame_spec.rb
|
165
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+
- spec/lib/md2/header_spec.rb
|
166
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+
- spec/lib/md2_spec.rb
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167
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+
- spec/spec_helper.rb
|