md2 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/.document +5 -0
- data/.gitignore +26 -0
- data/LICENSE +20 -0
- data/README.rdoc +174 -0
- data/Rakefile +51 -0
- data/VERSION +1 -0
- data/bin/md2_to_json +33 -0
- data/ext/md2/extconf.rb +3 -0
- data/ext/md2/md2.c +95 -0
- data/lib/md2.rb +97 -0
- data/lib/md2/command.rb +63 -0
- data/lib/md2/errors.rb +13 -0
- data/lib/md2/frame.rb +61 -0
- data/lib/md2/header.rb +37 -0
- data/lib/md2/normals.rb +81 -0
- data/lib/md2/triangle.rb +9 -0
- data/lib/md2/vertex.rb +33 -0
- data/md2.gemspec +117 -0
- data/spec/lib/md2/frame_spec.rb +13 -0
- data/spec/lib/md2/header_spec.rb +21 -0
- data/spec/lib/md2_spec.rb +66 -0
- data/spec/spec_helper.rb +40 -0
- data/spec/support/crafty/Crafty.BMP +0 -0
- data/spec/support/crafty/Crafty.pcx +0 -0
- data/spec/support/crafty/Crafty.txt +113 -0
- data/spec/support/crafty/Weapon.md2 +0 -0
- data/spec/support/crafty/Weapon.pcx +0 -0
- data/spec/support/crafty/crafty.md2 +0 -0
- data/spec/support/laalaa/laalaa.md2 +0 -0
- data/spec/support/laalaa/laalaa24.BMP +0 -0
- data/spec/support/laalaa/laalaa8.BMP +0 -0
- data/spec/support/ogro/Ogro.txt +132 -0
- data/spec/support/ogro/Ogrobase.pcx +0 -0
- data/spec/support/ogro/Weapon.md2 +0 -0
- data/spec/support/ogro/Weapon.pcx +0 -0
- data/spec/support/ogro/ogro.md2 +0 -0
- data/spec/support/ogro/ogro.png +0 -0
- data/spec/support/pilot/CC_attribution_licence.txt +68 -0
- data/spec/support/pilot/GNU_licence.txt +340 -0
- data/spec/support/pilot/Readme.txt +30 -0
- data/spec/support/pilot/body.md2 +0 -0
- data/spec/support/pilot/body.obj +9331 -0
- data/spec/support/pilot/head.md2 +0 -0
- data/spec/support/pilot/head.obj +6145 -0
- data/spec/support/pilot/pilot.md2 +0 -0
- data/spec/support/pilot/pilot_body.3ds +0 -0
- data/spec/support/pilot/pilot_body.jpg +0 -0
- data/spec/support/pilot/pilot_body.obj +2264 -0
- data/spec/support/pilot/pilot_head.3ds +0 -0
- data/spec/support/pilot/pilot_head.jpg +0 -0
- data/spec/support/pilot/pilot_head.obj +1970 -0
- data/spec/support/pknight/pknight.BMP +0 -0
- data/spec/support/pknight/pknight.PCX +0 -0
- data/spec/support/pknight/pknight.md2 +0 -0
- data/spec/support/pknight/pknight_weapon.PCX +0 -0
- data/spec/support/pknight/pknight_weapon.bmp +0 -0
- data/spec/support/pknight/pknight_weapon.md2 +0 -0
- data/spec/support/sodf8/Abarlith.pcx +0 -0
- data/spec/support/sodf8/SFOD8.txt +108 -0
- data/spec/support/sodf8/Weapon.PCX +0 -0
- data/spec/support/sodf8/Weapon.md2 +0 -0
- data/spec/support/sodf8/sodf8.md2 +0 -0
- metadata +167 -0
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12-03-00 - metric
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***THIS MODEL IS NOT TO BE RATED OR REVIEWED*** (Just the skins) ***BUT NOT THE MODEL!!!****
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===========================================================================================
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Model Name : SuperFlashOmegaDragon8 (SFOD8)
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install dir : quake2/baseq2/players/SFOD8/
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Authors : Burnt Kona, Crash, Firestarter, OgrO_FiX, Sgt. Science
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Email : science@pathcom.com
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Model Description : Gah. My nightmare. A project I started a long time ago and enlisted the help of some very
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talented skinners to help me out. Things were going good, and I had high hopes for this
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model, then I got distracted by some crap, like moving, left him to rot on my HD for ages.
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Every time I came back to tweak him and finish it off, something fucked up. I can no
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Longer edit the files cause of software version differences, the files are all over my HD,
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and I can't even see him in Q2 since it doesn't like my new video card and won't load. The
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last time I even saw this model was months ago. But I showed it to Firestarter cause I
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felt like a flake, and he encouraged my to send it out anyways, and have faith that people
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would look past his short comings. And even though the model has problems, you can still
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check out the great skins, cause I owe the skinners that much at least. Read further to
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see his problems.
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Credits : FIRESTARTER! OgrO_FIX! BURNT KONA! CRASH!
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Idsoftware
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NST
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Qtip
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Thanks go out to : FIRESTARTER! OgrO_FIX! BURNT KONA! CRASH!
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I gave them a nightmare of a skin map, and they all said "Ya! Painting on this segmented piece of
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crap may be like having a rusty hook gouge my eyes out over a long period of time, but
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hey! We love you Science! I'll do anything to skin your great model!" ok... they might
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not have said that EXACTLY, but that's how I remember it, and I now that's how they were
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feeling.
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My sincerest apologies guys. You did great work.
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(please don't kill me)
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===========================================================================================
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* play Info *
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New Sounds : I'm a flake, remember?
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CTF Skins : I'm a flake, remember?
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VWEP Support : I'm a flake, remember?
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* Construction *
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Poly Count:
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Tris Weapon Total
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732 109 841
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Vert Count:
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Tris Weapon Total
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395 70 465
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Skin Count : 4 DM
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Reiger by Burnt Kona
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Tengu by Firestarter
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skin01cs by Crash
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abarlith by OgrO_FiX
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Editors Used :this model is crap! forget it! it doesn't count! Why do you care?
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Other Rants:
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on my failings:
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1. First! this started as a decent model! so construction and poly count are alright... still break
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800, but better than @'s count.
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2. Second! the big problems! If i remember right... uh... don't even bother looking at the wave
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animation or you may go blind! really! and the sad part is, I was just messing with a new anim.
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I had a fairly good flying spin kick in there before, and now I can't even change it back! It
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could be a half decent model if not for that! dammit! and man... the crouch walk... *sigh* I was
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doing some experimentation there too... I think the CRdeath is about 2 keyframes as well,,, 1
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crouching at the first frame, then 1 dead at the last frame... *double sigh* The stand anim too..
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it loops fairly poorly. I was editing that too, but thankfully I was almost done... I think the
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only other problems are the pain anims 1 and 3... more experimentation, but pain 2 should be ok.
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3. this isn't really a problem since I took them out but... I even had like, 7 Vweps done, but they
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would be floating all over the model trying to match animations that don't exist, So I got rid of
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them. Man do I ever suck.
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any questions, concerns, flames, send them my way... I don't know if the skinners want to be bothered, of if I
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should put their addresses in here or not so.... if u have anything to say to them, just send it though me and
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I'll pass it along
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Jones, the Sergeant of Science
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I REALLY hope these are the right files...
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metadata
ADDED
@@ -0,0 +1,167 @@
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--- !ruby/object:Gem::Specification
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name: md2
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version: !ruby/object:Gem::Version
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prerelease: false
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segments:
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- 1
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- 0
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- 0
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version: 1.0.0
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platform: ruby
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authors:
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- Colin MacKenzie IV
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2010-10-28 00:00:00 -04:00
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default_executable: md2_to_json
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dependencies:
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- !ruby/object:Gem::Dependency
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name: sizes
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prerelease: false
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requirement: &id001 !ruby/object:Gem::Requirement
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requirements:
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- - ">="
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- !ruby/object:Gem::Version
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segments:
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- 1
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- 0
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version: "1.0"
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type: :runtime
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version_requirements: *id001
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- !ruby/object:Gem::Dependency
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name: activesupport
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prerelease: false
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requirement: &id002 !ruby/object:Gem::Requirement
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requirements:
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- - ">="
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- !ruby/object:Gem::Version
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segments:
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- 2
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- 3
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- 5
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version: 2.3.5
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type: :runtime
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version_requirements: *id002
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- !ruby/object:Gem::Dependency
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name: rspec
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prerelease: false
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requirement: &id003 !ruby/object:Gem::Requirement
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requirements:
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- - ">="
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- !ruby/object:Gem::Version
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segments:
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- 1
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- 2
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- 9
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version: 1.2.9
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type: :development
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version_requirements: *id003
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description: A Ruby library for loading MD2 3D model files.
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email: sinisterchipmunk@gmail.com
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executables:
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- md2_to_json
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extensions:
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- ext/md2/extconf.rb
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extra_rdoc_files:
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- LICENSE
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- README.rdoc
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files:
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- .document
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- .gitignore
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- LICENSE
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- README.rdoc
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- Rakefile
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- VERSION
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- bin/md2_to_json
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- ext/md2/extconf.rb
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- ext/md2/md2.c
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- lib/md2.rb
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- lib/md2/command.rb
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- lib/md2/errors.rb
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- lib/md2/frame.rb
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- lib/md2/header.rb
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- lib/md2/normals.rb
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- lib/md2/triangle.rb
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- lib/md2/vertex.rb
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- md2.gemspec
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- spec/lib/md2/frame_spec.rb
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- spec/lib/md2/header_spec.rb
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- spec/lib/md2_spec.rb
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- spec/spec_helper.rb
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- spec/support/crafty/Crafty.BMP
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- spec/support/crafty/Crafty.pcx
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- spec/support/crafty/Crafty.txt
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- spec/support/crafty/Weapon.md2
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- spec/support/crafty/Weapon.pcx
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- spec/support/crafty/crafty.md2
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- spec/support/laalaa/laalaa.md2
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- spec/support/laalaa/laalaa24.BMP
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- spec/support/laalaa/laalaa8.BMP
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- spec/support/ogro/Ogro.txt
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- spec/support/ogro/Ogrobase.pcx
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- spec/support/ogro/Weapon.md2
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- spec/support/ogro/Weapon.pcx
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- spec/support/ogro/ogro.md2
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- spec/support/ogro/ogro.png
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- spec/support/pilot/CC_attribution_licence.txt
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- spec/support/pilot/GNU_licence.txt
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- spec/support/pilot/Readme.txt
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- spec/support/pilot/body.md2
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- spec/support/pilot/body.obj
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- spec/support/pilot/head.md2
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- spec/support/pilot/head.obj
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- spec/support/pilot/pilot.md2
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- spec/support/pilot/pilot_body.3ds
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- spec/support/pilot/pilot_body.jpg
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- spec/support/pilot/pilot_body.obj
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- spec/support/pilot/pilot_head.3ds
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- spec/support/pilot/pilot_head.jpg
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- spec/support/pilot/pilot_head.obj
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- spec/support/pknight/pknight.BMP
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- spec/support/pknight/pknight.PCX
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- spec/support/pknight/pknight.md2
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- spec/support/pknight/pknight_weapon.PCX
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- spec/support/pknight/pknight_weapon.bmp
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- spec/support/pknight/pknight_weapon.md2
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- spec/support/sodf8/Abarlith.pcx
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- spec/support/sodf8/SFOD8.txt
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- spec/support/sodf8/Weapon.PCX
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- spec/support/sodf8/Weapon.md2
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- spec/support/sodf8/sodf8.md2
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has_rdoc: true
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homepage: http://thoughtsincomputation.com
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licenses: []
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post_install_message:
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rdoc_options:
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- --charset=UTF-8
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require_paths:
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- lib
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required_ruby_version: !ruby/object:Gem::Requirement
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requirements:
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- - ">="
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- !ruby/object:Gem::Version
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segments:
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- 0
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version: "0"
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required_rubygems_version: !ruby/object:Gem::Requirement
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requirements:
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- - ">="
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- !ruby/object:Gem::Version
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segments:
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- 0
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version: "0"
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requirements: []
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rubyforge_project:
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rubygems_version: 1.3.6
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signing_key:
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specification_version: 3
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summary: A Ruby library for loading MD2 3D model files.
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test_files:
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- spec/lib/md2/frame_spec.rb
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- spec/lib/md2/header_spec.rb
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- spec/lib/md2_spec.rb
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- spec/spec_helper.rb
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