material_raingular 0.0.1.alpha

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  1. checksums.yaml +7 -0
  2. data/.gitignore +14 -0
  3. data/Gemfile +4 -0
  4. data/Gemfile.lock +17 -0
  5. data/LICENSE.txt +22 -0
  6. data/README.md +32 -0
  7. data/Rakefile +2 -0
  8. data/lib/assets/javascripts/ajax_errors.js.coffee +13 -0
  9. data/lib/assets/javascripts/dateconverter.coffee +23 -0
  10. data/lib/assets/javascripts/directives/ngauthorize.js.coffee +8 -0
  11. data/lib/assets/javascripts/directives/ngautocomplete.js.coffee +135 -0
  12. data/lib/assets/javascripts/directives/ngboolean.js.coffee +34 -0
  13. data/lib/assets/javascripts/directives/ngchangeonblur.js.coffee +19 -0
  14. data/lib/assets/javascripts/directives/ngcreate.js.coffee +27 -0
  15. data/lib/assets/javascripts/directives/ngdestroy.js.coffee +24 -0
  16. data/lib/assets/javascripts/directives/ngdownload.js.coffee +8 -0
  17. data/lib/assets/javascripts/directives/ngdrag.js.coffee +122 -0
  18. data/lib/assets/javascripts/directives/ngfade.js.coffee +21 -0
  19. data/lib/assets/javascripts/directives/ngload.js.coffee +16 -0
  20. data/lib/assets/javascripts/directives/ngmatches.js.coffee +14 -0
  21. data/lib/assets/javascripts/directives/ngpopup.js.coffee +37 -0
  22. data/lib/assets/javascripts/directives/ngrepeatlist.js.coffee +52 -0
  23. data/lib/assets/javascripts/directives/ngslide.js.coffee +82 -0
  24. data/lib/assets/javascripts/directives/ngswipe.js.coffee +60 -0
  25. data/lib/assets/javascripts/directives/ngupdate.js.coffee +62 -0
  26. data/lib/assets/javascripts/directives/ngupload.js.coffee +127 -0
  27. data/lib/assets/javascripts/directives/ngwatchcontent.js.coffee +13 -0
  28. data/lib/assets/javascripts/directives/ngwatchshow.js.coffee +15 -0
  29. data/lib/assets/javascripts/directives/table.js.coffee +43 -0
  30. data/lib/assets/javascripts/directives/textarea.coffee +11 -0
  31. data/lib/assets/javascripts/directives/video.js.coffee +10 -0
  32. data/lib/assets/javascripts/factory_name.js.coffee +9 -0
  33. data/lib/assets/javascripts/material_raingular.js.coffee +17 -0
  34. data/lib/material_raingular/version.rb +3 -0
  35. data/lib/material_raingular.rb +8 -0
  36. data/lib/tasks/material_raingular.rake +42 -0
  37. data/material_raingular.gemspec +25 -0
  38. data/vendor/assets/angular/.jshintrc +181 -0
  39. data/vendor/assets/angular/angular-animate.js +3708 -0
  40. data/vendor/assets/angular/angular-aria.js +378 -0
  41. data/vendor/assets/angular/angular-cookies.js +320 -0
  42. data/vendor/assets/angular/angular-loader.js +429 -0
  43. data/vendor/assets/angular/angular-material.min.css +6 -0
  44. data/vendor/assets/angular/angular-material.min.js +14 -0
  45. data/vendor/assets/angular/angular-message-format.js +980 -0
  46. data/vendor/assets/angular/angular-messages.js +678 -0
  47. data/vendor/assets/angular/angular-resource.js +668 -0
  48. data/vendor/assets/angular/angular-route.js +991 -0
  49. data/vendor/assets/angular/angular-sanitize.js +683 -0
  50. data/vendor/assets/angular/angular-touch.js +627 -0
  51. data/vendor/assets/angular/angular.js +28133 -0
  52. metadata +139 -0
@@ -0,0 +1,3708 @@
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+ /**
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+ * @license AngularJS v1.4.0
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+ * (c) 2010-2015 Google, Inc. http://angularjs.org
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+ * License: MIT
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+ */
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+ (function(window, angular, undefined) {'use strict';
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+
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+ /* jshint ignore:start */
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+ var noop = angular.noop;
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+ var extend = angular.extend;
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+ var jqLite = angular.element;
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+ var forEach = angular.forEach;
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+ var isArray = angular.isArray;
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+ var isString = angular.isString;
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+ var isObject = angular.isObject;
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+ var isUndefined = angular.isUndefined;
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+ var isDefined = angular.isDefined;
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+ var isFunction = angular.isFunction;
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+ var isElement = angular.isElement;
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+
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+ var ELEMENT_NODE = 1;
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+ var COMMENT_NODE = 8;
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+
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+ var NG_ANIMATE_CLASSNAME = 'ng-animate';
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+ var NG_ANIMATE_CHILDREN_DATA = '$$ngAnimateChildren';
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+
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+ var isPromiseLike = function(p) {
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+ return p && p.then ? true : false;
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+ }
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+
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+ function assertArg(arg, name, reason) {
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+ if (!arg) {
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+ throw ngMinErr('areq', "Argument '{0}' is {1}", (name || '?'), (reason || "required"));
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+ }
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+ return arg;
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+ }
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+
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+ function mergeClasses(a,b) {
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+ if (!a && !b) return '';
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+ if (!a) return b;
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+ if (!b) return a;
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+ if (isArray(a)) a = a.join(' ');
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+ if (isArray(b)) b = b.join(' ');
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+ return a + ' ' + b;
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+ }
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+
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+ function packageStyles(options) {
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+ var styles = {};
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+ if (options && (options.to || options.from)) {
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+ styles.to = options.to;
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+ styles.from = options.from;
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+ }
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+ return styles;
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+ }
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+
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+ function pendClasses(classes, fix, isPrefix) {
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+ var className = '';
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+ classes = isArray(classes)
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+ ? classes
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+ : classes && isString(classes) && classes.length
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+ ? classes.split(/\s+/)
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+ : [];
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+ forEach(classes, function(klass, i) {
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+ if (klass && klass.length > 0) {
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+ className += (i > 0) ? ' ' : '';
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+ className += isPrefix ? fix + klass
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+ : klass + fix;
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+ }
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+ });
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+ return className;
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+ }
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+
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+ function removeFromArray(arr, val) {
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+ var index = arr.indexOf(val);
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+ if (val >= 0) {
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+ arr.splice(index, 1);
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+ }
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+ }
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+
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+ function stripCommentsFromElement(element) {
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+ if (element instanceof jqLite) {
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+ switch (element.length) {
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+ case 0:
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+ return [];
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+ break;
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+
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+ case 1:
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+ // there is no point of stripping anything if the element
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+ // is the only element within the jqLite wrapper.
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+ // (it's important that we retain the element instance.)
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+ if (element[0].nodeType === ELEMENT_NODE) {
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+ return element;
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+ }
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+ break;
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+
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+ default:
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+ return jqLite(extractElementNode(element));
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+ break;
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+ }
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+ }
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+
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+ if (element.nodeType === ELEMENT_NODE) {
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+ return jqLite(element);
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+ }
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+ }
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+
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+ function extractElementNode(element) {
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+ if (!element[0]) return element;
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+ for (var i = 0; i < element.length; i++) {
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+ var elm = element[i];
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+ if (elm.nodeType == ELEMENT_NODE) {
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+ return elm;
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+ }
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+ }
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+ }
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+
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+ function $$addClass($$jqLite, element, className) {
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+ forEach(element, function(elm) {
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+ $$jqLite.addClass(elm, className);
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+ });
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+ }
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+
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+ function $$removeClass($$jqLite, element, className) {
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+ forEach(element, function(elm) {
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+ $$jqLite.removeClass(elm, className);
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+ });
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+ }
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+
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+ function applyAnimationClassesFactory($$jqLite) {
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+ return function(element, options) {
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+ if (options.addClass) {
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+ $$addClass($$jqLite, element, options.addClass);
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+ options.addClass = null;
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+ }
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+ if (options.removeClass) {
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+ $$removeClass($$jqLite, element, options.removeClass);
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+ options.removeClass = null;
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+ }
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+ }
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+ }
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+
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+ function prepareAnimationOptions(options) {
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+ options = options || {};
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+ if (!options.$$prepared) {
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+ var domOperation = options.domOperation || noop;
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+ options.domOperation = function() {
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+ options.$$domOperationFired = true;
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+ domOperation();
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+ domOperation = noop;
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+ };
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+ options.$$prepared = true;
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+ }
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+ return options;
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+ }
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+
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+ function applyAnimationStyles(element, options) {
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+ applyAnimationFromStyles(element, options);
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+ applyAnimationToStyles(element, options);
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+ }
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+
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+ function applyAnimationFromStyles(element, options) {
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+ if (options.from) {
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+ element.css(options.from);
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+ options.from = null;
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+ }
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+ }
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+
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+ function applyAnimationToStyles(element, options) {
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+ if (options.to) {
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+ element.css(options.to);
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+ options.to = null;
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+ }
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+ }
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+
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+ function mergeAnimationOptions(element, target, newOptions) {
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+ var toAdd = (target.addClass || '') + ' ' + (newOptions.addClass || '');
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+ var toRemove = (target.removeClass || '') + ' ' + (newOptions.removeClass || '');
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+ var classes = resolveElementClasses(element.attr('class'), toAdd, toRemove);
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+
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+ extend(target, newOptions);
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+
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+ if (classes.addClass) {
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+ target.addClass = classes.addClass;
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+ } else {
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+ target.addClass = null;
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+ }
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+
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+ if (classes.removeClass) {
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+ target.removeClass = classes.removeClass;
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+ } else {
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+ target.removeClass = null;
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+ }
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+
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+ return target;
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+ }
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+
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+ function resolveElementClasses(existing, toAdd, toRemove) {
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+ var ADD_CLASS = 1;
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+ var REMOVE_CLASS = -1;
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+
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+ var flags = {};
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+ existing = splitClassesToLookup(existing);
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+
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+ toAdd = splitClassesToLookup(toAdd);
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+ forEach(toAdd, function(value, key) {
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+ flags[key] = ADD_CLASS;
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+ });
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+
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+ toRemove = splitClassesToLookup(toRemove);
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+ forEach(toRemove, function(value, key) {
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+ flags[key] = flags[key] === ADD_CLASS ? null : REMOVE_CLASS;
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+ });
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+
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+ var classes = {
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+ addClass: '',
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+ removeClass: ''
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+ };
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+
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+ forEach(flags, function(val, klass) {
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+ var prop, allow;
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+ if (val === ADD_CLASS) {
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+ prop = 'addClass';
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+ allow = !existing[klass];
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+ } else if (val === REMOVE_CLASS) {
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+ prop = 'removeClass';
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+ allow = existing[klass];
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+ }
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+ if (allow) {
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+ if (classes[prop].length) {
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+ classes[prop] += ' ';
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+ }
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+ classes[prop] += klass;
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+ }
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+ });
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+
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+ function splitClassesToLookup(classes) {
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+ if (isString(classes)) {
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+ classes = classes.split(' ');
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+ }
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+
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+ var obj = {};
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+ forEach(classes, function(klass) {
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+ // sometimes the split leaves empty string values
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+ // incase extra spaces were applied to the options
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+ if (klass.length) {
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+ obj[klass] = true;
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+ }
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+ });
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+ return obj;
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+ }
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+
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+ return classes;
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+ }
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+
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+ function getDomNode(element) {
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+ return (element instanceof angular.element) ? element[0] : element;
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+ }
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+
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+ var $$rAFSchedulerFactory = ['$$rAF', function($$rAF) {
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+ var tickQueue = [];
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+ var cancelFn;
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+
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+ function scheduler(tasks) {
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+ // we make a copy since RAFScheduler mutates the state
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+ // of the passed in array variable and this would be difficult
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+ // to track down on the outside code
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+ tickQueue.push([].concat(tasks));
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+ nextTick();
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+ }
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+
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+ /* waitUntilQuiet does two things:
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+ * 1. It will run the FINAL `fn` value only when an uncancelled RAF has passed through
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+ * 2. It will delay the next wave of tasks from running until the quiet `fn` has run.
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+ *
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+ * The motivation here is that animation code can request more time from the scheduler
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+ * before the next wave runs. This allows for certain DOM properties such as classes to
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+ * be resolved in time for the next animation to run.
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+ */
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+ scheduler.waitUntilQuiet = function(fn) {
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+ if (cancelFn) cancelFn();
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+
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+ cancelFn = $$rAF(function() {
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+ cancelFn = null;
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+ fn();
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+ nextTick();
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+ });
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+ };
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+
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+ return scheduler;
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+
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+ function nextTick() {
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+ if (!tickQueue.length) return;
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+
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+ var updatedQueue = [];
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+ for (var i = 0; i < tickQueue.length; i++) {
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+ var innerQueue = tickQueue[i];
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+ runNextTask(innerQueue);
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+ if (innerQueue.length) {
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+ updatedQueue.push(innerQueue);
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+ }
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+ }
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+ tickQueue = updatedQueue;
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+
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+ if (!cancelFn) {
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+ $$rAF(function() {
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+ if (!cancelFn) nextTick();
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+ });
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+ }
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+ }
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+
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+ function runNextTask(tasks) {
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+ var nextTask = tasks.shift();
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+ nextTask();
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+ }
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+ }];
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+
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+ var $$AnimateChildrenDirective = [function() {
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+ return function(scope, element, attrs) {
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+ var val = attrs.ngAnimateChildren;
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+ if (angular.isString(val) && val.length === 0) { //empty attribute
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+ element.data(NG_ANIMATE_CHILDREN_DATA, true);
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+ } else {
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+ attrs.$observe('ngAnimateChildren', function(value) {
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+ value = value === 'on' || value === 'true';
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+ element.data(NG_ANIMATE_CHILDREN_DATA, value);
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+ });
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+ }
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+ };
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+ }];
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+
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+ /**
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+ * @ngdoc service
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+ * @name $animateCss
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+ * @kind object
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+ *
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+ * @description
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+ * The `$animateCss` service is a useful utility to trigger customized CSS-based transitions/keyframes
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+ * from a JavaScript-based animation or directly from a directive. The purpose of `$animateCss` is NOT
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+ * to side-step how `$animate` and ngAnimate work, but the goal is to allow pre-existing animations or
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+ * directives to create more complex animations that can be purely driven using CSS code.
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+ *
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+ * Note that only browsers that support CSS transitions and/or keyframe animations are capable of
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+ * rendering animations triggered via `$animateCss` (bad news for IE9 and lower).
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+ *
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+ * ## Usage
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+ * Once again, `$animateCss` is designed to be used inside of a registered JavaScript animation that
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+ * is powered by ngAnimate. It is possible to use `$animateCss` directly inside of a directive, however,
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+ * any automatic control over cancelling animations and/or preventing animations from being run on
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+ * child elements will not be handled by Angular. For this to work as expected, please use `$animate` to
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+ * trigger the animation and then setup a JavaScript animation that injects `$animateCss` to trigger
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+ * the CSS animation.
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+ *
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+ * The example below shows how we can create a folding animation on an element using `ng-if`:
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+ *
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+ * ```html
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+ * <!-- notice the `fold-animation` CSS class -->
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+ * <div ng-if="onOff" class="fold-animation">
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+ * This element will go BOOM
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+ * </div>
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+ * <button ng-click="onOff=true">Fold In</button>
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+ * ```
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+ *
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+ * Now we create the **JavaScript animation** that will trigger the CSS transition:
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+ *
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+ * ```js
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+ * ngModule.animation('.fold-animation', ['$animateCss', function($animateCss) {
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+ * return {
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+ * enter: function(element, doneFn) {
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+ * var height = element[0].offsetHeight;
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+ * return $animateCss(element, {
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+ * from: { height:'0px' },
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+ * to: { height:height + 'px' },
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+ * duration: 1 // one second
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+ * });
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+ * }
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+ * }
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+ * }]);
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+ * ```
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+ *
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+ * ## More Advanced Uses
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+ *
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+ * `$animateCss` is the underlying code that ngAnimate uses to power **CSS-based animations** behind the scenes. Therefore CSS hooks
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+ * like `.ng-EVENT`, `.ng-EVENT-active`, `.ng-EVENT-stagger` are all features that can be triggered using `$animateCss` via JavaScript code.
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+ *
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+ * This also means that just about any combination of adding classes, removing classes, setting styles, dynamically setting a keyframe animation,
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+ * applying a hardcoded duration or delay value, changing the animation easing or applying a stagger animation are all options that work with
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+ * `$animateCss`. The service itself is smart enough to figure out the combination of options and examine the element styling properties in order
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+ * to provide a working animation that will run in CSS.
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+ *
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+ * The example below showcases a more advanced version of the `.fold-animation` from the example above:
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+ *
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+ * ```js
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+ * ngModule.animation('.fold-animation', ['$animateCss', function($animateCss) {
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+ * return {
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+ * enter: function(element, doneFn) {
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+ * var height = element[0].offsetHeight;
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+ * return $animateCss(element, {
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+ * addClass: 'red large-text pulse-twice',
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+ * easing: 'ease-out',
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+ * from: { height:'0px' },
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+ * to: { height:height + 'px' },
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+ * duration: 1 // one second
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+ * });
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+ * }
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+ * }
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+ * }]);
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+ * ```
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+ *
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+ * Since we're adding/removing CSS classes then the CSS transition will also pick those up:
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+ *
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+ * ```css
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+ * /&#42; since a hardcoded duration value of 1 was provided in the JavaScript animation code,
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+ * the CSS classes below will be transitioned despite them being defined as regular CSS classes &#42;/
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+ * .red { background:red; }
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+ * .large-text { font-size:20px; }
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+ *
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+ * /&#42; we can also use a keyframe animation and $animateCss will make it work alongside the transition &#42;/
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+ * .pulse-twice {
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+ * animation: 0.5s pulse linear 2;
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+ * -webkit-animation: 0.5s pulse linear 2;
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+ * }
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+ *
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+ * @keyframes pulse {
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+ * from { transform: scale(0.5); }
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+ * to { transform: scale(1.5); }
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+ * }
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+ *
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+ * @-webkit-keyframes pulse {
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+ * from { -webkit-transform: scale(0.5); }
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+ * to { -webkit-transform: scale(1.5); }
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+ * }
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+ * ```
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+ *
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+ * Given this complex combination of CSS classes, styles and options, `$animateCss` will figure everything out and make the animation happen.
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+ *
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+ * ## How the Options are handled
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+ *
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+ * `$animateCss` is very versatile and intelligent when it comes to figuring out what configurations to apply to the element to ensure the animation
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+ * works with the options provided. Say for example we were adding a class that contained a keyframe value and we wanted to also animate some inline
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+ * styles using the `from` and `to` properties.
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+ *
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+ * ```js
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+ * var animator = $animateCss(element, {
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+ * from: { background:'red' },
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+ * to: { background:'blue' }
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+ * });
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+ * animator.start();
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+ * ```
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+ *
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+ * ```css
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+ * .rotating-animation {
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+ * animation:0.5s rotate linear;
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+ * -webkit-animation:0.5s rotate linear;
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+ * }
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+ *
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+ * @keyframes rotate {
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+ * from { transform: rotate(0deg); }
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+ * to { transform: rotate(360deg); }
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+ * }
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+ *
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+ * @-webkit-keyframes rotate {
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+ * from { -webkit-transform: rotate(0deg); }
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+ * to { -webkit-transform: rotate(360deg); }
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+ * }
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+ * ```
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+ *
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+ * The missing pieces here are that we do not have a transition set (within the CSS code nor within the `$animateCss` options) and the duration of the animation is
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+ * going to be detected from what the keyframe styles on the CSS class are. In this event, `$animateCss` will automatically create an inline transition
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+ * style matching the duration detected from the keyframe style (which is present in the CSS class that is being added) and then prepare both the transition
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+ * and keyframe animations to run in parallel on the element. Then when the animation is underway the provided `from` and `to` CSS styles will be applied
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+ * and spread across the transition and keyframe animation.
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+ *
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+ * ## What is returned
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+ *
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+ * `$animateCss` works in two stages: a preparation phase and an animation phase. Therefore when `$animateCss` is first called it will NOT actually
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+ * start the animation. All that is going on here is that the element is being prepared for the animation (which means that the generated CSS classes are
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+ * added and removed on the element). Once `$animateCss` is called it will return an object with the following properties:
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+ *
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+ * ```js
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+ * var animator = $animateCss(element, { ... });
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+ * ```
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+ *
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+ * Now what do the contents of our `animator` variable look like:
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+ *
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+ * ```js
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+ * {
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+ * // starts the animation
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+ * start: Function,
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+ *
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+ * // ends (aborts) the animation
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+ * end: Function
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+ * }
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+ * ```
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+ *
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+ * To actually start the animation we need to run `animation.start()` which will then return a promise that we can hook into to detect when the animation ends.
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+ * If we choose not to run the animation then we MUST run `animation.end()` to perform a cleanup on the element (since some CSS classes and stlyes may have been
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+ * applied to the element during the preparation phase). Note that all other properties such as duration, delay, transitions and keyframes are just properties
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+ * and that changing them will not reconfigure the parameters of the animation.
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+ *
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+ * ### runner.done() vs runner.then()
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+ * It is documented that `animation.start()` will return a promise object and this is true, however, there is also an additional method available on the
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+ * runner called `.done(callbackFn)`. The done method works the same as `.finally(callbackFn)`, however, it does **not trigger a digest to occur**.
503
+ * Therefore, for performance reasons, it's always best to use `runner.done(callback)` instead of `runner.then()`, `runner.catch()` or `runner.finally()`
504
+ * unless you really need a digest to kick off afterwards.
505
+ *
506
+ * Keep in mind that, to make this easier, ngAnimate has tweaked the JS animations API to recognize when a runner instance is returned from $animateCss
507
+ * (so there is no need to call `runner.done(doneFn)` inside of your JavaScript animation code). Check the [animation code above](#usage) to see how this works.
508
+ *
509
+ * @param {DOMElement} element the element that will be animated
510
+ * @param {object} options the animation-related options that will be applied during the animation
511
+ *
512
+ * * `event` - The DOM event (e.g. enter, leave, move). When used, a generated CSS class of `ng-EVENT` and `ng-EVENT-active` will be applied
513
+ * to the element during the animation. Multiple events can be provided when spaces are used as a separator. (Note that this will not perform any DOM operation.)
514
+ * * `easing` - The CSS easing value that will be applied to the transition or keyframe animation (or both).
515
+ * * `transition` - The raw CSS transition style that will be used (e.g. `1s linear all`).
516
+ * * `keyframe` - The raw CSS keyframe animation style that will be used (e.g. `1s my_animation linear`).
517
+ * * `from` - The starting CSS styles (a key/value object) that will be applied at the start of the animation.
518
+ * * `to` - The ending CSS styles (a key/value object) that will be applied across the animation via a CSS transition.
519
+ * * `addClass` - A space separated list of CSS classes that will be added to the element and spread across the animation.
520
+ * * `removeClass` - A space separated list of CSS classes that will be removed from the element and spread across the animation.
521
+ * * `duration` - A number value representing the total duration of the transition and/or keyframe (note that a value of 1 is 1000ms). If a value of `0`
522
+ * is provided then the animation will be skipped entirely.
523
+ * * `delay` - A number value representing the total delay of the transition and/or keyframe (note that a value of 1 is 1000ms). If a value of `true` is
524
+ * used then whatever delay value is detected from the CSS classes will be mirrored on the elements styles (e.g. by setting delay true then the style value
525
+ * of the element will be `transition-delay: DETECTED_VALUE`). Using `true` is useful when you want the CSS classes and inline styles to all share the same
526
+ * CSS delay value.
527
+ * * `stagger` - A numeric time value representing the delay between successively animated elements
528
+ * ({@link ngAnimate#css-staggering-animations Click here to learn how CSS-based staggering works in ngAnimate.})
529
+ * * `staggerIndex` - The numeric index representing the stagger item (e.g. a value of 5 is equal to the sixth item in the stagger; therefore when a
530
+ * `stagger` option value of `0.1` is used then there will be a stagger delay of `600ms`)
531
+ * `applyClassesEarly` - Whether or not the classes being added or removed will be used when detecting the animation. This is set by `$animate` when enter/leave/move animations are fired to ensure that the CSS classes are resolved in time. (Note that this will prevent any transitions from occuring on the classes being added and removed.)
532
+ *
533
+ * @return {object} an object with start and end methods and details about the animation.
534
+ *
535
+ * * `start` - The method to start the animation. This will return a `Promise` when called.
536
+ * * `end` - This method will cancel the animation and remove all applied CSS classes and styles.
537
+ */
538
+
539
+ // Detect proper transitionend/animationend event names.
540
+ var CSS_PREFIX = '', TRANSITION_PROP, TRANSITIONEND_EVENT, ANIMATION_PROP, ANIMATIONEND_EVENT;
541
+
542
+ // If unprefixed events are not supported but webkit-prefixed are, use the latter.
543
+ // Otherwise, just use W3C names, browsers not supporting them at all will just ignore them.
544
+ // Note: Chrome implements `window.onwebkitanimationend` and doesn't implement `window.onanimationend`
545
+ // but at the same time dispatches the `animationend` event and not `webkitAnimationEnd`.
546
+ // Register both events in case `window.onanimationend` is not supported because of that,
547
+ // do the same for `transitionend` as Safari is likely to exhibit similar behavior.
548
+ // Also, the only modern browser that uses vendor prefixes for transitions/keyframes is webkit
549
+ // therefore there is no reason to test anymore for other vendor prefixes:
550
+ // http://caniuse.com/#search=transition
551
+ if (window.ontransitionend === undefined && window.onwebkittransitionend !== undefined) {
552
+ CSS_PREFIX = '-webkit-';
553
+ TRANSITION_PROP = 'WebkitTransition';
554
+ TRANSITIONEND_EVENT = 'webkitTransitionEnd transitionend';
555
+ } else {
556
+ TRANSITION_PROP = 'transition';
557
+ TRANSITIONEND_EVENT = 'transitionend';
558
+ }
559
+
560
+ if (window.onanimationend === undefined && window.onwebkitanimationend !== undefined) {
561
+ CSS_PREFIX = '-webkit-';
562
+ ANIMATION_PROP = 'WebkitAnimation';
563
+ ANIMATIONEND_EVENT = 'webkitAnimationEnd animationend';
564
+ } else {
565
+ ANIMATION_PROP = 'animation';
566
+ ANIMATIONEND_EVENT = 'animationend';
567
+ }
568
+
569
+ var DURATION_KEY = 'Duration';
570
+ var PROPERTY_KEY = 'Property';
571
+ var DELAY_KEY = 'Delay';
572
+ var TIMING_KEY = 'TimingFunction';
573
+ var ANIMATION_ITERATION_COUNT_KEY = 'IterationCount';
574
+ var ANIMATION_PLAYSTATE_KEY = 'PlayState';
575
+ var ELAPSED_TIME_MAX_DECIMAL_PLACES = 3;
576
+ var CLOSING_TIME_BUFFER = 1.5;
577
+ var ONE_SECOND = 1000;
578
+ var BASE_TEN = 10;
579
+
580
+ var SAFE_FAST_FORWARD_DURATION_VALUE = 9999;
581
+
582
+ var ANIMATION_DELAY_PROP = ANIMATION_PROP + DELAY_KEY;
583
+ var ANIMATION_DURATION_PROP = ANIMATION_PROP + DURATION_KEY;
584
+
585
+ var TRANSITION_DELAY_PROP = TRANSITION_PROP + DELAY_KEY;
586
+ var TRANSITION_DURATION_PROP = TRANSITION_PROP + DURATION_KEY;
587
+
588
+ var DETECT_CSS_PROPERTIES = {
589
+ transitionDuration: TRANSITION_DURATION_PROP,
590
+ transitionDelay: TRANSITION_DELAY_PROP,
591
+ transitionProperty: TRANSITION_PROP + PROPERTY_KEY,
592
+ animationDuration: ANIMATION_DURATION_PROP,
593
+ animationDelay: ANIMATION_DELAY_PROP,
594
+ animationIterationCount: ANIMATION_PROP + ANIMATION_ITERATION_COUNT_KEY
595
+ };
596
+
597
+ var DETECT_STAGGER_CSS_PROPERTIES = {
598
+ transitionDuration: TRANSITION_DURATION_PROP,
599
+ transitionDelay: TRANSITION_DELAY_PROP,
600
+ animationDuration: ANIMATION_DURATION_PROP,
601
+ animationDelay: ANIMATION_DELAY_PROP
602
+ };
603
+
604
+ function computeCssStyles($window, element, properties) {
605
+ var styles = Object.create(null);
606
+ var detectedStyles = $window.getComputedStyle(element) || {};
607
+ forEach(properties, function(formalStyleName, actualStyleName) {
608
+ var val = detectedStyles[formalStyleName];
609
+ if (val) {
610
+ var c = val.charAt(0);
611
+
612
+ // only numerical-based values have a negative sign or digit as the first value
613
+ if (c === '-' || c === '+' || c >= 0) {
614
+ val = parseMaxTime(val);
615
+ }
616
+
617
+ // by setting this to null in the event that the delay is not set or is set directly as 0
618
+ // then we can still allow for zegative values to be used later on and not mistake this
619
+ // value for being greater than any other negative value.
620
+ if (val === 0) {
621
+ val = null;
622
+ }
623
+ styles[actualStyleName] = val;
624
+ }
625
+ });
626
+
627
+ return styles;
628
+ }
629
+
630
+ function parseMaxTime(str) {
631
+ var maxValue = 0;
632
+ var values = str.split(/\s*,\s*/);
633
+ forEach(values, function(value) {
634
+ // it's always safe to consider only second values and omit `ms` values since
635
+ // getComputedStyle will always handle the conversion for us
636
+ if (value.charAt(value.length - 1) == 's') {
637
+ value = value.substring(0, value.length - 1);
638
+ }
639
+ value = parseFloat(value) || 0;
640
+ maxValue = maxValue ? Math.max(value, maxValue) : value;
641
+ });
642
+ return maxValue;
643
+ }
644
+
645
+ function truthyTimingValue(val) {
646
+ return val === 0 || val != null;
647
+ }
648
+
649
+ function getCssTransitionDurationStyle(duration, applyOnlyDuration) {
650
+ var style = TRANSITION_PROP;
651
+ var value = duration + 's';
652
+ if (applyOnlyDuration) {
653
+ style += DURATION_KEY;
654
+ } else {
655
+ value += ' linear all';
656
+ }
657
+ return [style, value];
658
+ }
659
+
660
+ function getCssKeyframeDurationStyle(duration) {
661
+ return [ANIMATION_DURATION_PROP, duration + 's'];
662
+ }
663
+
664
+ function getCssDelayStyle(delay, isKeyframeAnimation) {
665
+ var prop = isKeyframeAnimation ? ANIMATION_DELAY_PROP : TRANSITION_DELAY_PROP;
666
+ return [prop, delay + 's'];
667
+ }
668
+
669
+ function blockTransitions(node, duration) {
670
+ // we use a negative delay value since it performs blocking
671
+ // yet it doesn't kill any existing transitions running on the
672
+ // same element which makes this safe for class-based animations
673
+ var value = duration ? '-' + duration + 's' : '';
674
+ applyInlineStyle(node, [TRANSITION_DELAY_PROP, value]);
675
+ return [TRANSITION_DELAY_PROP, value];
676
+ }
677
+
678
+ function blockKeyframeAnimations(node, applyBlock) {
679
+ var value = applyBlock ? 'paused' : '';
680
+ var key = ANIMATION_PROP + ANIMATION_PLAYSTATE_KEY;
681
+ applyInlineStyle(node, [key, value]);
682
+ return [key, value];
683
+ }
684
+
685
+ function applyInlineStyle(node, styleTuple) {
686
+ var prop = styleTuple[0];
687
+ var value = styleTuple[1];
688
+ node.style[prop] = value;
689
+ }
690
+
691
+ function createLocalCacheLookup() {
692
+ var cache = Object.create(null);
693
+ return {
694
+ flush: function() {
695
+ cache = Object.create(null);
696
+ },
697
+
698
+ count: function(key) {
699
+ var entry = cache[key];
700
+ return entry ? entry.total : 0;
701
+ },
702
+
703
+ get: function(key) {
704
+ var entry = cache[key];
705
+ return entry && entry.value;
706
+ },
707
+
708
+ put: function(key, value) {
709
+ if (!cache[key]) {
710
+ cache[key] = { total: 1, value: value };
711
+ } else {
712
+ cache[key].total++;
713
+ }
714
+ }
715
+ };
716
+ }
717
+
718
+ var $AnimateCssProvider = ['$animateProvider', function($animateProvider) {
719
+ var gcsLookup = createLocalCacheLookup();
720
+ var gcsStaggerLookup = createLocalCacheLookup();
721
+
722
+ this.$get = ['$window', '$$jqLite', '$$AnimateRunner', '$timeout',
723
+ '$document', '$sniffer', '$$rAFScheduler',
724
+ function($window, $$jqLite, $$AnimateRunner, $timeout,
725
+ $document, $sniffer, $$rAFScheduler) {
726
+
727
+ var applyAnimationClasses = applyAnimationClassesFactory($$jqLite);
728
+
729
+ var parentCounter = 0;
730
+ function gcsHashFn(node, extraClasses) {
731
+ var KEY = "$$ngAnimateParentKey";
732
+ var parentNode = node.parentNode;
733
+ var parentID = parentNode[KEY] || (parentNode[KEY] = ++parentCounter);
734
+ return parentID + '-' + node.getAttribute('class') + '-' + extraClasses;
735
+ }
736
+
737
+ function computeCachedCssStyles(node, className, cacheKey, properties) {
738
+ var timings = gcsLookup.get(cacheKey);
739
+
740
+ if (!timings) {
741
+ timings = computeCssStyles($window, node, properties);
742
+ if (timings.animationIterationCount === 'infinite') {
743
+ timings.animationIterationCount = 1;
744
+ }
745
+ }
746
+
747
+ // we keep putting this in multiple times even though the value and the cacheKey are the same
748
+ // because we're keeping an interal tally of how many duplicate animations are detected.
749
+ gcsLookup.put(cacheKey, timings);
750
+ return timings;
751
+ }
752
+
753
+ function computeCachedCssStaggerStyles(node, className, cacheKey, properties) {
754
+ var stagger;
755
+
756
+ // if we have one or more existing matches of matching elements
757
+ // containing the same parent + CSS styles (which is how cacheKey works)
758
+ // then staggering is possible
759
+ if (gcsLookup.count(cacheKey) > 0) {
760
+ stagger = gcsStaggerLookup.get(cacheKey);
761
+
762
+ if (!stagger) {
763
+ var staggerClassName = pendClasses(className, '-stagger');
764
+
765
+ $$jqLite.addClass(node, staggerClassName);
766
+
767
+ stagger = computeCssStyles($window, node, properties);
768
+
769
+ // force the conversion of a null value to zero incase not set
770
+ stagger.animationDuration = Math.max(stagger.animationDuration, 0);
771
+ stagger.transitionDuration = Math.max(stagger.transitionDuration, 0);
772
+
773
+ $$jqLite.removeClass(node, staggerClassName);
774
+
775
+ gcsStaggerLookup.put(cacheKey, stagger);
776
+ }
777
+ }
778
+
779
+ return stagger || {};
780
+ }
781
+
782
+ var bod = getDomNode($document).body;
783
+ var rafWaitQueue = [];
784
+ function waitUntilQuiet(callback) {
785
+ rafWaitQueue.push(callback);
786
+ $$rAFScheduler.waitUntilQuiet(function() {
787
+ gcsLookup.flush();
788
+ gcsStaggerLookup.flush();
789
+
790
+ //the line below will force the browser to perform a repaint so
791
+ //that all the animated elements within the animation frame will
792
+ //be properly updated and drawn on screen. This is required to
793
+ //ensure that the preparation animation is properly flushed so that
794
+ //the active state picks up from there. DO NOT REMOVE THIS LINE.
795
+ //DO NOT OPTIMIZE THIS LINE. THE MINIFIER WILL REMOVE IT OTHERWISE WHICH
796
+ //WILL RESULT IN AN UNPREDICTABLE BUG THAT IS VERY HARD TO TRACK DOWN AND
797
+ //WILL TAKE YEARS AWAY FROM YOUR LIFE.
798
+ var width = bod.offsetWidth + 1;
799
+
800
+ // we use a for loop to ensure that if the queue is changed
801
+ // during this looping then it will consider new requests
802
+ for (var i = 0; i < rafWaitQueue.length; i++) {
803
+ rafWaitQueue[i](width);
804
+ }
805
+ rafWaitQueue.length = 0;
806
+ });
807
+ }
808
+
809
+ return init;
810
+
811
+ function computeTimings(node, className, cacheKey) {
812
+ var timings = computeCachedCssStyles(node, className, cacheKey, DETECT_CSS_PROPERTIES);
813
+ var aD = timings.animationDelay;
814
+ var tD = timings.transitionDelay;
815
+ timings.maxDelay = aD && tD
816
+ ? Math.max(aD, tD)
817
+ : (aD || tD);
818
+ timings.maxDuration = Math.max(
819
+ timings.animationDuration * timings.animationIterationCount,
820
+ timings.transitionDuration);
821
+
822
+ return timings;
823
+ }
824
+
825
+ function init(element, options) {
826
+ var node = getDomNode(element);
827
+ options = prepareAnimationOptions(options);
828
+
829
+ var temporaryStyles = [];
830
+ var classes = element.attr('class');
831
+ var styles = packageStyles(options);
832
+ var animationClosed;
833
+ var animationPaused;
834
+ var animationCompleted;
835
+ var runner;
836
+ var runnerHost;
837
+ var maxDelay;
838
+ var maxDelayTime;
839
+ var maxDuration;
840
+ var maxDurationTime;
841
+
842
+ if (options.duration === 0 || (!$sniffer.animations && !$sniffer.transitions)) {
843
+ return closeAndReturnNoopAnimator();
844
+ }
845
+
846
+ var method = options.event && isArray(options.event)
847
+ ? options.event.join(' ')
848
+ : options.event;
849
+
850
+ var isStructural = method && options.structural;
851
+ var structuralClassName = '';
852
+ var addRemoveClassName = '';
853
+
854
+ if (isStructural) {
855
+ structuralClassName = pendClasses(method, 'ng-', true);
856
+ } else if (method) {
857
+ structuralClassName = method;
858
+ }
859
+
860
+ if (options.addClass) {
861
+ addRemoveClassName += pendClasses(options.addClass, '-add');
862
+ }
863
+
864
+ if (options.removeClass) {
865
+ if (addRemoveClassName.length) {
866
+ addRemoveClassName += ' ';
867
+ }
868
+ addRemoveClassName += pendClasses(options.removeClass, '-remove');
869
+ }
870
+
871
+ // there may be a situation where a structural animation is combined together
872
+ // with CSS classes that need to resolve before the animation is computed.
873
+ // However this means that there is no explicit CSS code to block the animation
874
+ // from happening (by setting 0s none in the class name). If this is the case
875
+ // we need to apply the classes before the first rAF so we know to continue if
876
+ // there actually is a detected transition or keyframe animation
877
+ if (options.applyClassesEarly && addRemoveClassName.length) {
878
+ applyAnimationClasses(element, options);
879
+ addRemoveClassName = '';
880
+ }
881
+
882
+ var setupClasses = [structuralClassName, addRemoveClassName].join(' ').trim();
883
+ var fullClassName = classes + ' ' + setupClasses;
884
+ var activeClasses = pendClasses(setupClasses, '-active');
885
+ var hasToStyles = styles.to && Object.keys(styles.to).length > 0;
886
+
887
+ // there is no way we can trigger an animation since no styles and
888
+ // no classes are being applied which would then trigger a transition
889
+ if (!hasToStyles && !setupClasses) {
890
+ return closeAndReturnNoopAnimator();
891
+ }
892
+
893
+ var cacheKey, stagger;
894
+ if (options.stagger > 0) {
895
+ var staggerVal = parseFloat(options.stagger);
896
+ stagger = {
897
+ transitionDelay: staggerVal,
898
+ animationDelay: staggerVal,
899
+ transitionDuration: 0,
900
+ animationDuration: 0
901
+ };
902
+ } else {
903
+ cacheKey = gcsHashFn(node, fullClassName);
904
+ stagger = computeCachedCssStaggerStyles(node, setupClasses, cacheKey, DETECT_STAGGER_CSS_PROPERTIES);
905
+ }
906
+
907
+ $$jqLite.addClass(element, setupClasses);
908
+
909
+ var applyOnlyDuration;
910
+
911
+ if (options.transitionStyle) {
912
+ var transitionStyle = [TRANSITION_PROP, options.transitionStyle];
913
+ applyInlineStyle(node, transitionStyle);
914
+ temporaryStyles.push(transitionStyle);
915
+ }
916
+
917
+ if (options.duration >= 0) {
918
+ applyOnlyDuration = node.style[TRANSITION_PROP].length > 0;
919
+ var durationStyle = getCssTransitionDurationStyle(options.duration, applyOnlyDuration);
920
+
921
+ // we set the duration so that it will be picked up by getComputedStyle later
922
+ applyInlineStyle(node, durationStyle);
923
+ temporaryStyles.push(durationStyle);
924
+ }
925
+
926
+ if (options.keyframeStyle) {
927
+ var keyframeStyle = [ANIMATION_PROP, options.keyframeStyle];
928
+ applyInlineStyle(node, keyframeStyle);
929
+ temporaryStyles.push(keyframeStyle);
930
+ }
931
+
932
+ var itemIndex = stagger
933
+ ? options.staggerIndex >= 0
934
+ ? options.staggerIndex
935
+ : gcsLookup.count(cacheKey)
936
+ : 0;
937
+
938
+ var isFirst = itemIndex === 0;
939
+
940
+ // this is a pre-emptive way of forcing the setup classes to be added and applied INSTANTLY
941
+ // without causing any combination of transitions to kick in. By adding a negative delay value
942
+ // it forces the setup class' transition to end immediately. We later then remove the negative
943
+ // transition delay to allow for the transition to naturally do it's thing. The beauty here is
944
+ // that if there is no transition defined then nothing will happen and this will also allow
945
+ // other transitions to be stacked on top of each other without any chopping them out.
946
+ if (isFirst) {
947
+ blockTransitions(node, SAFE_FAST_FORWARD_DURATION_VALUE);
948
+ }
949
+
950
+ var timings = computeTimings(node, fullClassName, cacheKey);
951
+ var relativeDelay = timings.maxDelay;
952
+ maxDelay = Math.max(relativeDelay, 0);
953
+ maxDuration = timings.maxDuration;
954
+
955
+ var flags = {};
956
+ flags.hasTransitions = timings.transitionDuration > 0;
957
+ flags.hasAnimations = timings.animationDuration > 0;
958
+ flags.hasTransitionAll = flags.hasTransitions && timings.transitionProperty == 'all';
959
+ flags.applyTransitionDuration = hasToStyles && (
960
+ (flags.hasTransitions && !flags.hasTransitionAll)
961
+ || (flags.hasAnimations && !flags.hasTransitions));
962
+ flags.applyAnimationDuration = options.duration && flags.hasAnimations;
963
+ flags.applyTransitionDelay = truthyTimingValue(options.delay) && (flags.applyTransitionDuration || flags.hasTransitions);
964
+ flags.applyAnimationDelay = truthyTimingValue(options.delay) && flags.hasAnimations;
965
+ flags.recalculateTimingStyles = addRemoveClassName.length > 0;
966
+
967
+ if (flags.applyTransitionDuration || flags.applyAnimationDuration) {
968
+ maxDuration = options.duration ? parseFloat(options.duration) : maxDuration;
969
+
970
+ if (flags.applyTransitionDuration) {
971
+ flags.hasTransitions = true;
972
+ timings.transitionDuration = maxDuration;
973
+ applyOnlyDuration = node.style[TRANSITION_PROP + PROPERTY_KEY].length > 0;
974
+ temporaryStyles.push(getCssTransitionDurationStyle(maxDuration, applyOnlyDuration));
975
+ }
976
+
977
+ if (flags.applyAnimationDuration) {
978
+ flags.hasAnimations = true;
979
+ timings.animationDuration = maxDuration;
980
+ temporaryStyles.push(getCssKeyframeDurationStyle(maxDuration));
981
+ }
982
+ }
983
+
984
+ if (maxDuration === 0 && !flags.recalculateTimingStyles) {
985
+ return closeAndReturnNoopAnimator();
986
+ }
987
+
988
+ // we need to recalculate the delay value since we used a pre-emptive negative
989
+ // delay value and the delay value is required for the final event checking. This
990
+ // property will ensure that this will happen after the RAF phase has passed.
991
+ if (options.duration == null && timings.transitionDuration > 0) {
992
+ flags.recalculateTimingStyles = flags.recalculateTimingStyles || isFirst;
993
+ }
994
+
995
+ maxDelayTime = maxDelay * ONE_SECOND;
996
+ maxDurationTime = maxDuration * ONE_SECOND;
997
+ if (!options.skipBlocking) {
998
+ flags.blockTransition = timings.transitionDuration > 0;
999
+ flags.blockKeyframeAnimation = timings.animationDuration > 0 &&
1000
+ stagger.animationDelay > 0 &&
1001
+ stagger.animationDuration === 0;
1002
+ }
1003
+
1004
+ applyAnimationFromStyles(element, options);
1005
+ if (!flags.blockTransition) {
1006
+ blockTransitions(node, false);
1007
+ }
1008
+
1009
+ applyBlocking(maxDuration);
1010
+
1011
+ // TODO(matsko): for 1.5 change this code to have an animator object for better debugging
1012
+ return {
1013
+ $$willAnimate: true,
1014
+ end: endFn,
1015
+ start: function() {
1016
+ if (animationClosed) return;
1017
+
1018
+ runnerHost = {
1019
+ end: endFn,
1020
+ cancel: cancelFn,
1021
+ resume: null, //this will be set during the start() phase
1022
+ pause: null
1023
+ };
1024
+
1025
+ runner = new $$AnimateRunner(runnerHost);
1026
+
1027
+ waitUntilQuiet(start);
1028
+
1029
+ // we don't have access to pause/resume the animation
1030
+ // since it hasn't run yet. AnimateRunner will therefore
1031
+ // set noop functions for resume and pause and they will
1032
+ // later be overridden once the animation is triggered
1033
+ return runner;
1034
+ }
1035
+ };
1036
+
1037
+ function endFn() {
1038
+ close();
1039
+ }
1040
+
1041
+ function cancelFn() {
1042
+ close(true);
1043
+ }
1044
+
1045
+ function close(rejected) { // jshint ignore:line
1046
+ // if the promise has been called already then we shouldn't close
1047
+ // the animation again
1048
+ if (animationClosed || (animationCompleted && animationPaused)) return;
1049
+ animationClosed = true;
1050
+ animationPaused = false;
1051
+
1052
+ $$jqLite.removeClass(element, setupClasses);
1053
+ $$jqLite.removeClass(element, activeClasses);
1054
+
1055
+ blockKeyframeAnimations(node, false);
1056
+ blockTransitions(node, false);
1057
+
1058
+ forEach(temporaryStyles, function(entry) {
1059
+ // There is only one way to remove inline style properties entirely from elements.
1060
+ // By using `removeProperty` this works, but we need to convert camel-cased CSS
1061
+ // styles down to hyphenated values.
1062
+ node.style[entry[0]] = '';
1063
+ });
1064
+
1065
+ applyAnimationClasses(element, options);
1066
+ applyAnimationStyles(element, options);
1067
+
1068
+ // the reason why we have this option is to allow a synchronous closing callback
1069
+ // that is fired as SOON as the animation ends (when the CSS is removed) or if
1070
+ // the animation never takes off at all. A good example is a leave animation since
1071
+ // the element must be removed just after the animation is over or else the element
1072
+ // will appear on screen for one animation frame causing an overbearing flicker.
1073
+ if (options.onDone) {
1074
+ options.onDone();
1075
+ }
1076
+
1077
+ // if the preparation function fails then the promise is not setup
1078
+ if (runner) {
1079
+ runner.complete(!rejected);
1080
+ }
1081
+ }
1082
+
1083
+ function applyBlocking(duration) {
1084
+ if (flags.blockTransition) {
1085
+ blockTransitions(node, duration);
1086
+ }
1087
+
1088
+ if (flags.blockKeyframeAnimation) {
1089
+ blockKeyframeAnimations(node, !!duration);
1090
+ }
1091
+ }
1092
+
1093
+ function closeAndReturnNoopAnimator() {
1094
+ runner = new $$AnimateRunner({
1095
+ end: endFn,
1096
+ cancel: cancelFn
1097
+ });
1098
+
1099
+ close();
1100
+
1101
+ return {
1102
+ $$willAnimate: false,
1103
+ start: function() {
1104
+ return runner;
1105
+ },
1106
+ end: endFn
1107
+ };
1108
+ }
1109
+
1110
+ function start() {
1111
+ if (animationClosed) return;
1112
+
1113
+ var startTime, events = [];
1114
+
1115
+ // even though we only pause keyframe animations here the pause flag
1116
+ // will still happen when transitions are used. Only the transition will
1117
+ // not be paused since that is not possible. If the animation ends when
1118
+ // paused then it will not complete until unpaused or cancelled.
1119
+ var playPause = function(playAnimation) {
1120
+ if (!animationCompleted) {
1121
+ animationPaused = !playAnimation;
1122
+ if (timings.animationDuration) {
1123
+ var value = blockKeyframeAnimations(node, animationPaused);
1124
+ animationPaused
1125
+ ? temporaryStyles.push(value)
1126
+ : removeFromArray(temporaryStyles, value);
1127
+ }
1128
+ } else if (animationPaused && playAnimation) {
1129
+ animationPaused = false;
1130
+ close();
1131
+ }
1132
+ };
1133
+
1134
+ // checking the stagger duration prevents an accidently cascade of the CSS delay style
1135
+ // being inherited from the parent. If the transition duration is zero then we can safely
1136
+ // rely that the delay value is an intential stagger delay style.
1137
+ var maxStagger = itemIndex > 0
1138
+ && ((timings.transitionDuration && stagger.transitionDuration === 0) ||
1139
+ (timings.animationDuration && stagger.animationDuration === 0))
1140
+ && Math.max(stagger.animationDelay, stagger.transitionDelay);
1141
+ if (maxStagger) {
1142
+ $timeout(triggerAnimationStart,
1143
+ Math.floor(maxStagger * itemIndex * ONE_SECOND),
1144
+ false);
1145
+ } else {
1146
+ triggerAnimationStart();
1147
+ }
1148
+
1149
+ // this will decorate the existing promise runner with pause/resume methods
1150
+ runnerHost.resume = function() {
1151
+ playPause(true);
1152
+ };
1153
+
1154
+ runnerHost.pause = function() {
1155
+ playPause(false);
1156
+ };
1157
+
1158
+ function triggerAnimationStart() {
1159
+ // just incase a stagger animation kicks in when the animation
1160
+ // itself was cancelled entirely
1161
+ if (animationClosed) return;
1162
+
1163
+ applyBlocking(false);
1164
+
1165
+ forEach(temporaryStyles, function(entry) {
1166
+ var key = entry[0];
1167
+ var value = entry[1];
1168
+ node.style[key] = value;
1169
+ });
1170
+
1171
+ applyAnimationClasses(element, options);
1172
+ $$jqLite.addClass(element, activeClasses);
1173
+
1174
+ if (flags.recalculateTimingStyles) {
1175
+ fullClassName = node.className + ' ' + setupClasses;
1176
+ cacheKey = gcsHashFn(node, fullClassName);
1177
+
1178
+ timings = computeTimings(node, fullClassName, cacheKey);
1179
+ relativeDelay = timings.maxDelay;
1180
+ maxDelay = Math.max(relativeDelay, 0);
1181
+ maxDuration = timings.maxDuration;
1182
+
1183
+ if (maxDuration === 0) {
1184
+ close();
1185
+ return;
1186
+ }
1187
+
1188
+ flags.hasTransitions = timings.transitionDuration > 0;
1189
+ flags.hasAnimations = timings.animationDuration > 0;
1190
+ }
1191
+
1192
+ if (flags.applyTransitionDelay || flags.applyAnimationDelay) {
1193
+ relativeDelay = typeof options.delay !== "boolean" && truthyTimingValue(options.delay)
1194
+ ? parseFloat(options.delay)
1195
+ : relativeDelay;
1196
+
1197
+ maxDelay = Math.max(relativeDelay, 0);
1198
+
1199
+ var delayStyle;
1200
+ if (flags.applyTransitionDelay) {
1201
+ timings.transitionDelay = relativeDelay;
1202
+ delayStyle = getCssDelayStyle(relativeDelay);
1203
+ temporaryStyles.push(delayStyle);
1204
+ node.style[delayStyle[0]] = delayStyle[1];
1205
+ }
1206
+
1207
+ if (flags.applyAnimationDelay) {
1208
+ timings.animationDelay = relativeDelay;
1209
+ delayStyle = getCssDelayStyle(relativeDelay, true);
1210
+ temporaryStyles.push(delayStyle);
1211
+ node.style[delayStyle[0]] = delayStyle[1];
1212
+ }
1213
+ }
1214
+
1215
+ maxDelayTime = maxDelay * ONE_SECOND;
1216
+ maxDurationTime = maxDuration * ONE_SECOND;
1217
+
1218
+ if (options.easing) {
1219
+ var easeProp, easeVal = options.easing;
1220
+ if (flags.hasTransitions) {
1221
+ easeProp = TRANSITION_PROP + TIMING_KEY;
1222
+ temporaryStyles.push([easeProp, easeVal]);
1223
+ node.style[easeProp] = easeVal;
1224
+ }
1225
+ if (flags.hasAnimations) {
1226
+ easeProp = ANIMATION_PROP + TIMING_KEY;
1227
+ temporaryStyles.push([easeProp, easeVal]);
1228
+ node.style[easeProp] = easeVal;
1229
+ }
1230
+ }
1231
+
1232
+ if (timings.transitionDuration) {
1233
+ events.push(TRANSITIONEND_EVENT);
1234
+ }
1235
+
1236
+ if (timings.animationDuration) {
1237
+ events.push(ANIMATIONEND_EVENT);
1238
+ }
1239
+
1240
+ startTime = Date.now();
1241
+ element.on(events.join(' '), onAnimationProgress);
1242
+ $timeout(onAnimationExpired, maxDelayTime + CLOSING_TIME_BUFFER * maxDurationTime);
1243
+
1244
+ applyAnimationToStyles(element, options);
1245
+ }
1246
+
1247
+ function onAnimationExpired() {
1248
+ // although an expired animation is a failed animation, getting to
1249
+ // this outcome is very easy if the CSS code screws up. Therefore we
1250
+ // should still continue normally as if the animation completed correctly.
1251
+ close();
1252
+ }
1253
+
1254
+ function onAnimationProgress(event) {
1255
+ event.stopPropagation();
1256
+ var ev = event.originalEvent || event;
1257
+ var timeStamp = ev.$manualTimeStamp || ev.timeStamp || Date.now();
1258
+
1259
+ /* Firefox (or possibly just Gecko) likes to not round values up
1260
+ * when a ms measurement is used for the animation */
1261
+ var elapsedTime = parseFloat(ev.elapsedTime.toFixed(ELAPSED_TIME_MAX_DECIMAL_PLACES));
1262
+
1263
+ /* $manualTimeStamp is a mocked timeStamp value which is set
1264
+ * within browserTrigger(). This is only here so that tests can
1265
+ * mock animations properly. Real events fallback to event.timeStamp,
1266
+ * or, if they don't, then a timeStamp is automatically created for them.
1267
+ * We're checking to see if the timeStamp surpasses the expected delay,
1268
+ * but we're using elapsedTime instead of the timeStamp on the 2nd
1269
+ * pre-condition since animations sometimes close off early */
1270
+ if (Math.max(timeStamp - startTime, 0) >= maxDelayTime && elapsedTime >= maxDuration) {
1271
+ // we set this flag to ensure that if the transition is paused then, when resumed,
1272
+ // the animation will automatically close itself since transitions cannot be paused.
1273
+ animationCompleted = true;
1274
+ close();
1275
+ }
1276
+ }
1277
+ }
1278
+ }
1279
+ }];
1280
+ }];
1281
+
1282
+ var $$AnimateCssDriverProvider = ['$$animationProvider', function($$animationProvider) {
1283
+ $$animationProvider.drivers.push('$$animateCssDriver');
1284
+
1285
+ var NG_ANIMATE_SHIM_CLASS_NAME = 'ng-animate-shim';
1286
+ var NG_ANIMATE_ANCHOR_CLASS_NAME = 'ng-anchor';
1287
+
1288
+ var NG_OUT_ANCHOR_CLASS_NAME = 'ng-anchor-out';
1289
+ var NG_IN_ANCHOR_CLASS_NAME = 'ng-anchor-in';
1290
+
1291
+ this.$get = ['$animateCss', '$rootScope', '$$AnimateRunner', '$rootElement', '$document', '$sniffer',
1292
+ function($animateCss, $rootScope, $$AnimateRunner, $rootElement, $document, $sniffer) {
1293
+
1294
+ // only browsers that support these properties can render animations
1295
+ if (!$sniffer.animations && !$sniffer.transitions) return noop;
1296
+
1297
+ var bodyNode = getDomNode($document).body;
1298
+ var rootNode = getDomNode($rootElement);
1299
+
1300
+ var rootBodyElement = jqLite(bodyNode.parentNode === rootNode ? bodyNode : rootNode);
1301
+
1302
+ return function initDriverFn(animationDetails) {
1303
+ return animationDetails.from && animationDetails.to
1304
+ ? prepareFromToAnchorAnimation(animationDetails.from,
1305
+ animationDetails.to,
1306
+ animationDetails.classes,
1307
+ animationDetails.anchors)
1308
+ : prepareRegularAnimation(animationDetails);
1309
+ };
1310
+
1311
+ function filterCssClasses(classes) {
1312
+ //remove all the `ng-` stuff
1313
+ return classes.replace(/\bng-\S+\b/g, '');
1314
+ }
1315
+
1316
+ function getUniqueValues(a, b) {
1317
+ if (isString(a)) a = a.split(' ');
1318
+ if (isString(b)) b = b.split(' ');
1319
+ return a.filter(function(val) {
1320
+ return b.indexOf(val) === -1;
1321
+ }).join(' ');
1322
+ }
1323
+
1324
+ function prepareAnchoredAnimation(classes, outAnchor, inAnchor) {
1325
+ var clone = jqLite(getDomNode(outAnchor).cloneNode(true));
1326
+ var startingClasses = filterCssClasses(getClassVal(clone));
1327
+
1328
+ outAnchor.addClass(NG_ANIMATE_SHIM_CLASS_NAME);
1329
+ inAnchor.addClass(NG_ANIMATE_SHIM_CLASS_NAME);
1330
+
1331
+ clone.addClass(NG_ANIMATE_ANCHOR_CLASS_NAME);
1332
+
1333
+ rootBodyElement.append(clone);
1334
+
1335
+ var animatorIn, animatorOut = prepareOutAnimation();
1336
+
1337
+ // the user may not end up using the `out` animation and
1338
+ // only making use of the `in` animation or vice-versa.
1339
+ // In either case we should allow this and not assume the
1340
+ // animation is over unless both animations are not used.
1341
+ if (!animatorOut) {
1342
+ animatorIn = prepareInAnimation();
1343
+ if (!animatorIn) {
1344
+ return end();
1345
+ }
1346
+ }
1347
+
1348
+ var startingAnimator = animatorOut || animatorIn;
1349
+
1350
+ return {
1351
+ start: function() {
1352
+ var runner;
1353
+
1354
+ var currentAnimation = startingAnimator.start();
1355
+ currentAnimation.done(function() {
1356
+ currentAnimation = null;
1357
+ if (!animatorIn) {
1358
+ animatorIn = prepareInAnimation();
1359
+ if (animatorIn) {
1360
+ currentAnimation = animatorIn.start();
1361
+ currentAnimation.done(function() {
1362
+ currentAnimation = null;
1363
+ end();
1364
+ runner.complete();
1365
+ });
1366
+ return currentAnimation;
1367
+ }
1368
+ }
1369
+ // in the event that there is no `in` animation
1370
+ end();
1371
+ runner.complete();
1372
+ });
1373
+
1374
+ runner = new $$AnimateRunner({
1375
+ end: endFn,
1376
+ cancel: endFn
1377
+ });
1378
+
1379
+ return runner;
1380
+
1381
+ function endFn() {
1382
+ if (currentAnimation) {
1383
+ currentAnimation.end();
1384
+ }
1385
+ }
1386
+ }
1387
+ };
1388
+
1389
+ function calculateAnchorStyles(anchor) {
1390
+ var styles = {};
1391
+
1392
+ var coords = getDomNode(anchor).getBoundingClientRect();
1393
+
1394
+ // we iterate directly since safari messes up and doesn't return
1395
+ // all the keys for the coods object when iterated
1396
+ forEach(['width','height','top','left'], function(key) {
1397
+ var value = coords[key];
1398
+ switch (key) {
1399
+ case 'top':
1400
+ value += bodyNode.scrollTop;
1401
+ break;
1402
+ case 'left':
1403
+ value += bodyNode.scrollLeft;
1404
+ break;
1405
+ }
1406
+ styles[key] = Math.floor(value) + 'px';
1407
+ });
1408
+ return styles;
1409
+ }
1410
+
1411
+ function prepareOutAnimation() {
1412
+ var animator = $animateCss(clone, {
1413
+ addClass: NG_OUT_ANCHOR_CLASS_NAME,
1414
+ delay: true,
1415
+ from: calculateAnchorStyles(outAnchor)
1416
+ });
1417
+
1418
+ // read the comment within `prepareRegularAnimation` to understand
1419
+ // why this check is necessary
1420
+ return animator.$$willAnimate ? animator : null;
1421
+ }
1422
+
1423
+ function getClassVal(element) {
1424
+ return element.attr('class') || '';
1425
+ }
1426
+
1427
+ function prepareInAnimation() {
1428
+ var endingClasses = filterCssClasses(getClassVal(inAnchor));
1429
+ var toAdd = getUniqueValues(endingClasses, startingClasses);
1430
+ var toRemove = getUniqueValues(startingClasses, endingClasses);
1431
+
1432
+ var animator = $animateCss(clone, {
1433
+ to: calculateAnchorStyles(inAnchor),
1434
+ addClass: NG_IN_ANCHOR_CLASS_NAME + ' ' + toAdd,
1435
+ removeClass: NG_OUT_ANCHOR_CLASS_NAME + ' ' + toRemove,
1436
+ delay: true
1437
+ });
1438
+
1439
+ // read the comment within `prepareRegularAnimation` to understand
1440
+ // why this check is necessary
1441
+ return animator.$$willAnimate ? animator : null;
1442
+ }
1443
+
1444
+ function end() {
1445
+ clone.remove();
1446
+ outAnchor.removeClass(NG_ANIMATE_SHIM_CLASS_NAME);
1447
+ inAnchor.removeClass(NG_ANIMATE_SHIM_CLASS_NAME);
1448
+ }
1449
+ }
1450
+
1451
+ function prepareFromToAnchorAnimation(from, to, classes, anchors) {
1452
+ var fromAnimation = prepareRegularAnimation(from);
1453
+ var toAnimation = prepareRegularAnimation(to);
1454
+
1455
+ var anchorAnimations = [];
1456
+ forEach(anchors, function(anchor) {
1457
+ var outElement = anchor['out'];
1458
+ var inElement = anchor['in'];
1459
+ var animator = prepareAnchoredAnimation(classes, outElement, inElement);
1460
+ if (animator) {
1461
+ anchorAnimations.push(animator);
1462
+ }
1463
+ });
1464
+
1465
+ // no point in doing anything when there are no elements to animate
1466
+ if (!fromAnimation && !toAnimation && anchorAnimations.length === 0) return;
1467
+
1468
+ return {
1469
+ start: function() {
1470
+ var animationRunners = [];
1471
+
1472
+ if (fromAnimation) {
1473
+ animationRunners.push(fromAnimation.start());
1474
+ }
1475
+
1476
+ if (toAnimation) {
1477
+ animationRunners.push(toAnimation.start());
1478
+ }
1479
+
1480
+ forEach(anchorAnimations, function(animation) {
1481
+ animationRunners.push(animation.start());
1482
+ });
1483
+
1484
+ var runner = new $$AnimateRunner({
1485
+ end: endFn,
1486
+ cancel: endFn // CSS-driven animations cannot be cancelled, only ended
1487
+ });
1488
+
1489
+ $$AnimateRunner.all(animationRunners, function(status) {
1490
+ runner.complete(status);
1491
+ });
1492
+
1493
+ return runner;
1494
+
1495
+ function endFn() {
1496
+ forEach(animationRunners, function(runner) {
1497
+ runner.end();
1498
+ });
1499
+ }
1500
+ }
1501
+ };
1502
+ }
1503
+
1504
+ function prepareRegularAnimation(animationDetails) {
1505
+ var element = animationDetails.element;
1506
+ var options = animationDetails.options || {};
1507
+
1508
+ if (animationDetails.structural) {
1509
+ // structural animations ensure that the CSS classes are always applied
1510
+ // before the detection starts.
1511
+ options.structural = options.applyClassesEarly = true;
1512
+
1513
+ // we special case the leave animation since we want to ensure that
1514
+ // the element is removed as soon as the animation is over. Otherwise
1515
+ // a flicker might appear or the element may not be removed at all
1516
+ options.event = animationDetails.event;
1517
+ if (options.event === 'leave') {
1518
+ options.onDone = options.domOperation;
1519
+ }
1520
+ } else {
1521
+ options.event = null;
1522
+ }
1523
+
1524
+ var animator = $animateCss(element, options);
1525
+
1526
+ // the driver lookup code inside of $$animation attempts to spawn a
1527
+ // driver one by one until a driver returns a.$$willAnimate animator object.
1528
+ // $animateCss will always return an object, however, it will pass in
1529
+ // a flag as a hint as to whether an animation was detected or not
1530
+ return animator.$$willAnimate ? animator : null;
1531
+ }
1532
+ }];
1533
+ }];
1534
+
1535
+ // TODO(matsko): use caching here to speed things up for detection
1536
+ // TODO(matsko): add documentation
1537
+ // by the time...
1538
+
1539
+ var $$AnimateJsProvider = ['$animateProvider', function($animateProvider) {
1540
+ this.$get = ['$injector', '$$AnimateRunner', '$$rAFMutex', '$$jqLite',
1541
+ function($injector, $$AnimateRunner, $$rAFMutex, $$jqLite) {
1542
+
1543
+ var applyAnimationClasses = applyAnimationClassesFactory($$jqLite);
1544
+ // $animateJs(element, 'enter');
1545
+ return function(element, event, classes, options) {
1546
+ // the `classes` argument is optional and if it is not used
1547
+ // then the classes will be resolved from the element's className
1548
+ // property as well as options.addClass/options.removeClass.
1549
+ if (arguments.length === 3 && isObject(classes)) {
1550
+ options = classes;
1551
+ classes = null;
1552
+ }
1553
+
1554
+ options = prepareAnimationOptions(options);
1555
+ if (!classes) {
1556
+ classes = element.attr('class') || '';
1557
+ if (options.addClass) {
1558
+ classes += ' ' + options.addClass;
1559
+ }
1560
+ if (options.removeClass) {
1561
+ classes += ' ' + options.removeClass;
1562
+ }
1563
+ }
1564
+
1565
+ var classesToAdd = options.addClass;
1566
+ var classesToRemove = options.removeClass;
1567
+
1568
+ // the lookupAnimations function returns a series of animation objects that are
1569
+ // matched up with one or more of the CSS classes. These animation objects are
1570
+ // defined via the module.animation factory function. If nothing is detected then
1571
+ // we don't return anything which then makes $animation query the next driver.
1572
+ var animations = lookupAnimations(classes);
1573
+ var before, after;
1574
+ if (animations.length) {
1575
+ var afterFn, beforeFn;
1576
+ if (event == 'leave') {
1577
+ beforeFn = 'leave';
1578
+ afterFn = 'afterLeave'; // TODO(matsko): get rid of this
1579
+ } else {
1580
+ beforeFn = 'before' + event.charAt(0).toUpperCase() + event.substr(1);
1581
+ afterFn = event;
1582
+ }
1583
+
1584
+ if (event !== 'enter' && event !== 'move') {
1585
+ before = packageAnimations(element, event, options, animations, beforeFn);
1586
+ }
1587
+ after = packageAnimations(element, event, options, animations, afterFn);
1588
+ }
1589
+
1590
+ // no matching animations
1591
+ if (!before && !after) return;
1592
+
1593
+ function applyOptions() {
1594
+ options.domOperation();
1595
+ applyAnimationClasses(element, options);
1596
+ }
1597
+
1598
+ return {
1599
+ start: function() {
1600
+ var closeActiveAnimations;
1601
+ var chain = [];
1602
+
1603
+ if (before) {
1604
+ chain.push(function(fn) {
1605
+ closeActiveAnimations = before(fn);
1606
+ });
1607
+ }
1608
+
1609
+ if (chain.length) {
1610
+ chain.push(function(fn) {
1611
+ applyOptions();
1612
+ fn(true);
1613
+ });
1614
+ } else {
1615
+ applyOptions();
1616
+ }
1617
+
1618
+ if (after) {
1619
+ chain.push(function(fn) {
1620
+ closeActiveAnimations = after(fn);
1621
+ });
1622
+ }
1623
+
1624
+ var animationClosed = false;
1625
+ var runner = new $$AnimateRunner({
1626
+ end: function() {
1627
+ endAnimations();
1628
+ },
1629
+ cancel: function() {
1630
+ endAnimations(true);
1631
+ }
1632
+ });
1633
+
1634
+ $$AnimateRunner.chain(chain, onComplete);
1635
+ return runner;
1636
+
1637
+ function onComplete(success) {
1638
+ animationClosed = true;
1639
+ applyOptions();
1640
+ applyAnimationStyles(element, options);
1641
+ runner.complete(success);
1642
+ }
1643
+
1644
+ function endAnimations(cancelled) {
1645
+ if (!animationClosed) {
1646
+ (closeActiveAnimations || noop)(cancelled);
1647
+ onComplete(cancelled);
1648
+ }
1649
+ }
1650
+ }
1651
+ };
1652
+
1653
+ function executeAnimationFn(fn, element, event, options, onDone) {
1654
+ var args;
1655
+ switch (event) {
1656
+ case 'animate':
1657
+ args = [element, options.from, options.to, onDone];
1658
+ break;
1659
+
1660
+ case 'setClass':
1661
+ args = [element, classesToAdd, classesToRemove, onDone];
1662
+ break;
1663
+
1664
+ case 'addClass':
1665
+ args = [element, classesToAdd, onDone];
1666
+ break;
1667
+
1668
+ case 'removeClass':
1669
+ args = [element, classesToRemove, onDone];
1670
+ break;
1671
+
1672
+ default:
1673
+ args = [element, onDone];
1674
+ break;
1675
+ }
1676
+
1677
+ args.push(options);
1678
+
1679
+ var value = fn.apply(fn, args);
1680
+ if (value) {
1681
+ if (isFunction(value.start)) {
1682
+ value = value.start();
1683
+ }
1684
+
1685
+ if (value instanceof $$AnimateRunner) {
1686
+ value.done(onDone);
1687
+ } else if (isFunction(value)) {
1688
+ // optional onEnd / onCancel callback
1689
+ return value;
1690
+ }
1691
+ }
1692
+
1693
+ return noop;
1694
+ }
1695
+
1696
+ function groupEventedAnimations(element, event, options, animations, fnName) {
1697
+ var operations = [];
1698
+ forEach(animations, function(ani) {
1699
+ var animation = ani[fnName];
1700
+ if (!animation) return;
1701
+
1702
+ // note that all of these animations will run in parallel
1703
+ operations.push(function() {
1704
+ var runner;
1705
+ var endProgressCb;
1706
+
1707
+ var resolved = false;
1708
+ var onAnimationComplete = function(rejected) {
1709
+ if (!resolved) {
1710
+ resolved = true;
1711
+ (endProgressCb || noop)(rejected);
1712
+ runner.complete(!rejected);
1713
+ }
1714
+ };
1715
+
1716
+ runner = new $$AnimateRunner({
1717
+ end: function() {
1718
+ onAnimationComplete();
1719
+ },
1720
+ cancel: function() {
1721
+ onAnimationComplete(true);
1722
+ }
1723
+ });
1724
+
1725
+ endProgressCb = executeAnimationFn(animation, element, event, options, function(result) {
1726
+ var cancelled = result === false;
1727
+ onAnimationComplete(cancelled);
1728
+ });
1729
+
1730
+ return runner;
1731
+ });
1732
+ });
1733
+
1734
+ return operations;
1735
+ }
1736
+
1737
+ function packageAnimations(element, event, options, animations, fnName) {
1738
+ var operations = groupEventedAnimations(element, event, options, animations, fnName);
1739
+ if (operations.length === 0) {
1740
+ var a,b;
1741
+ if (fnName === 'beforeSetClass') {
1742
+ a = groupEventedAnimations(element, 'removeClass', options, animations, 'beforeRemoveClass');
1743
+ b = groupEventedAnimations(element, 'addClass', options, animations, 'beforeAddClass');
1744
+ } else if (fnName === 'setClass') {
1745
+ a = groupEventedAnimations(element, 'removeClass', options, animations, 'removeClass');
1746
+ b = groupEventedAnimations(element, 'addClass', options, animations, 'addClass');
1747
+ }
1748
+
1749
+ if (a) {
1750
+ operations = operations.concat(a);
1751
+ }
1752
+ if (b) {
1753
+ operations = operations.concat(b);
1754
+ }
1755
+ }
1756
+
1757
+ if (operations.length === 0) return;
1758
+
1759
+ // TODO(matsko): add documentation
1760
+ return function startAnimation(callback) {
1761
+ var runners = [];
1762
+ if (operations.length) {
1763
+ forEach(operations, function(animateFn) {
1764
+ runners.push(animateFn());
1765
+ });
1766
+ }
1767
+
1768
+ runners.length ? $$AnimateRunner.all(runners, callback) : callback();
1769
+
1770
+ return function endFn(reject) {
1771
+ forEach(runners, function(runner) {
1772
+ reject ? runner.cancel() : runner.end();
1773
+ });
1774
+ };
1775
+ };
1776
+ }
1777
+ };
1778
+
1779
+ function lookupAnimations(classes) {
1780
+ classes = isArray(classes) ? classes : classes.split(' ');
1781
+ var matches = [], flagMap = {};
1782
+ for (var i=0; i < classes.length; i++) {
1783
+ var klass = classes[i],
1784
+ animationFactory = $animateProvider.$$registeredAnimations[klass];
1785
+ if (animationFactory && !flagMap[klass]) {
1786
+ matches.push($injector.get(animationFactory));
1787
+ flagMap[klass] = true;
1788
+ }
1789
+ }
1790
+ return matches;
1791
+ }
1792
+ }];
1793
+ }];
1794
+
1795
+ var $$AnimateJsDriverProvider = ['$$animationProvider', function($$animationProvider) {
1796
+ $$animationProvider.drivers.push('$$animateJsDriver');
1797
+ this.$get = ['$$animateJs', '$$AnimateRunner', function($$animateJs, $$AnimateRunner) {
1798
+ return function initDriverFn(animationDetails) {
1799
+ if (animationDetails.from && animationDetails.to) {
1800
+ var fromAnimation = prepareAnimation(animationDetails.from);
1801
+ var toAnimation = prepareAnimation(animationDetails.to);
1802
+ if (!fromAnimation && !toAnimation) return;
1803
+
1804
+ return {
1805
+ start: function() {
1806
+ var animationRunners = [];
1807
+
1808
+ if (fromAnimation) {
1809
+ animationRunners.push(fromAnimation.start());
1810
+ }
1811
+
1812
+ if (toAnimation) {
1813
+ animationRunners.push(toAnimation.start());
1814
+ }
1815
+
1816
+ $$AnimateRunner.all(animationRunners, done);
1817
+
1818
+ var runner = new $$AnimateRunner({
1819
+ end: endFnFactory(),
1820
+ cancel: endFnFactory()
1821
+ });
1822
+
1823
+ return runner;
1824
+
1825
+ function endFnFactory() {
1826
+ return function() {
1827
+ forEach(animationRunners, function(runner) {
1828
+ // at this point we cannot cancel animations for groups just yet. 1.5+
1829
+ runner.end();
1830
+ });
1831
+ };
1832
+ }
1833
+
1834
+ function done(status) {
1835
+ runner.complete(status);
1836
+ }
1837
+ }
1838
+ };
1839
+ } else {
1840
+ return prepareAnimation(animationDetails);
1841
+ }
1842
+ };
1843
+
1844
+ function prepareAnimation(animationDetails) {
1845
+ // TODO(matsko): make sure to check for grouped animations and delegate down to normal animations
1846
+ var element = animationDetails.element;
1847
+ var event = animationDetails.event;
1848
+ var options = animationDetails.options;
1849
+ var classes = animationDetails.classes;
1850
+ return $$animateJs(element, event, classes, options);
1851
+ }
1852
+ }];
1853
+ }];
1854
+
1855
+ var NG_ANIMATE_ATTR_NAME = 'data-ng-animate';
1856
+ var NG_ANIMATE_PIN_DATA = '$ngAnimatePin';
1857
+ var $$AnimateQueueProvider = ['$animateProvider', function($animateProvider) {
1858
+ var PRE_DIGEST_STATE = 1;
1859
+ var RUNNING_STATE = 2;
1860
+
1861
+ var rules = this.rules = {
1862
+ skip: [],
1863
+ cancel: [],
1864
+ join: []
1865
+ };
1866
+
1867
+ function isAllowed(ruleType, element, currentAnimation, previousAnimation) {
1868
+ return rules[ruleType].some(function(fn) {
1869
+ return fn(element, currentAnimation, previousAnimation);
1870
+ });
1871
+ }
1872
+
1873
+ function hasAnimationClasses(options, and) {
1874
+ options = options || {};
1875
+ var a = (options.addClass || '').length > 0;
1876
+ var b = (options.removeClass || '').length > 0;
1877
+ return and ? a && b : a || b;
1878
+ }
1879
+
1880
+ rules.join.push(function(element, newAnimation, currentAnimation) {
1881
+ // if the new animation is class-based then we can just tack that on
1882
+ return !newAnimation.structural && hasAnimationClasses(newAnimation.options);
1883
+ });
1884
+
1885
+ rules.skip.push(function(element, newAnimation, currentAnimation) {
1886
+ // there is no need to animate anything if no classes are being added and
1887
+ // there is no structural animation that will be triggered
1888
+ return !newAnimation.structural && !hasAnimationClasses(newAnimation.options);
1889
+ });
1890
+
1891
+ rules.skip.push(function(element, newAnimation, currentAnimation) {
1892
+ // why should we trigger a new structural animation if the element will
1893
+ // be removed from the DOM anyway?
1894
+ return currentAnimation.event == 'leave' && newAnimation.structural;
1895
+ });
1896
+
1897
+ rules.skip.push(function(element, newAnimation, currentAnimation) {
1898
+ // if there is a current animation then skip the class-based animation
1899
+ return currentAnimation.structural && !newAnimation.structural;
1900
+ });
1901
+
1902
+ rules.cancel.push(function(element, newAnimation, currentAnimation) {
1903
+ // there can never be two structural animations running at the same time
1904
+ return currentAnimation.structural && newAnimation.structural;
1905
+ });
1906
+
1907
+ rules.cancel.push(function(element, newAnimation, currentAnimation) {
1908
+ // if the previous animation is already running, but the new animation will
1909
+ // be triggered, but the new animation is structural
1910
+ return currentAnimation.state === RUNNING_STATE && newAnimation.structural;
1911
+ });
1912
+
1913
+ rules.cancel.push(function(element, newAnimation, currentAnimation) {
1914
+ var nO = newAnimation.options;
1915
+ var cO = currentAnimation.options;
1916
+
1917
+ // if the exact same CSS class is added/removed then it's safe to cancel it
1918
+ return (nO.addClass && nO.addClass === cO.removeClass) || (nO.removeClass && nO.removeClass === cO.addClass);
1919
+ });
1920
+
1921
+ this.$get = ['$$rAF', '$rootScope', '$rootElement', '$document', '$$HashMap',
1922
+ '$$animation', '$$AnimateRunner', '$templateRequest', '$$jqLite',
1923
+ function($$rAF, $rootScope, $rootElement, $document, $$HashMap,
1924
+ $$animation, $$AnimateRunner, $templateRequest, $$jqLite) {
1925
+
1926
+ var activeAnimationsLookup = new $$HashMap();
1927
+ var disabledElementsLookup = new $$HashMap();
1928
+
1929
+ var animationsEnabled = null;
1930
+
1931
+ // Wait until all directive and route-related templates are downloaded and
1932
+ // compiled. The $templateRequest.totalPendingRequests variable keeps track of
1933
+ // all of the remote templates being currently downloaded. If there are no
1934
+ // templates currently downloading then the watcher will still fire anyway.
1935
+ var deregisterWatch = $rootScope.$watch(
1936
+ function() { return $templateRequest.totalPendingRequests === 0; },
1937
+ function(isEmpty) {
1938
+ if (!isEmpty) return;
1939
+ deregisterWatch();
1940
+
1941
+ // Now that all templates have been downloaded, $animate will wait until
1942
+ // the post digest queue is empty before enabling animations. By having two
1943
+ // calls to $postDigest calls we can ensure that the flag is enabled at the
1944
+ // very end of the post digest queue. Since all of the animations in $animate
1945
+ // use $postDigest, it's important that the code below executes at the end.
1946
+ // This basically means that the page is fully downloaded and compiled before
1947
+ // any animations are triggered.
1948
+ $rootScope.$$postDigest(function() {
1949
+ $rootScope.$$postDigest(function() {
1950
+ // we check for null directly in the event that the application already called
1951
+ // .enabled() with whatever arguments that it provided it with
1952
+ if (animationsEnabled === null) {
1953
+ animationsEnabled = true;
1954
+ }
1955
+ });
1956
+ });
1957
+ }
1958
+ );
1959
+
1960
+ var bodyElement = jqLite($document[0].body);
1961
+
1962
+ var callbackRegistry = {};
1963
+
1964
+ // remember that the classNameFilter is set during the provider/config
1965
+ // stage therefore we can optimize here and setup a helper function
1966
+ var classNameFilter = $animateProvider.classNameFilter();
1967
+ var isAnimatableClassName = !classNameFilter
1968
+ ? function() { return true; }
1969
+ : function(className) {
1970
+ return classNameFilter.test(className);
1971
+ };
1972
+
1973
+ var applyAnimationClasses = applyAnimationClassesFactory($$jqLite);
1974
+
1975
+ function normalizeAnimationOptions(element, options) {
1976
+ return mergeAnimationOptions(element, options, {});
1977
+ }
1978
+
1979
+ function findCallbacks(element, event) {
1980
+ var targetNode = getDomNode(element);
1981
+
1982
+ var matches = [];
1983
+ var entries = callbackRegistry[event];
1984
+ if (entries) {
1985
+ forEach(entries, function(entry) {
1986
+ if (entry.node.contains(targetNode)) {
1987
+ matches.push(entry.callback);
1988
+ }
1989
+ });
1990
+ }
1991
+
1992
+ return matches;
1993
+ }
1994
+
1995
+ function triggerCallback(event, element, phase, data) {
1996
+ $$rAF(function() {
1997
+ forEach(findCallbacks(element, event), function(callback) {
1998
+ callback(element, phase, data);
1999
+ });
2000
+ });
2001
+ }
2002
+
2003
+ return {
2004
+ on: function(event, container, callback) {
2005
+ var node = extractElementNode(container);
2006
+ callbackRegistry[event] = callbackRegistry[event] || [];
2007
+ callbackRegistry[event].push({
2008
+ node: node,
2009
+ callback: callback
2010
+ });
2011
+ },
2012
+
2013
+ off: function(event, container, callback) {
2014
+ var entries = callbackRegistry[event];
2015
+ if (!entries) return;
2016
+
2017
+ callbackRegistry[event] = arguments.length === 1
2018
+ ? null
2019
+ : filterFromRegistry(entries, container, callback);
2020
+
2021
+ function filterFromRegistry(list, matchContainer, matchCallback) {
2022
+ var containerNode = extractElementNode(matchContainer);
2023
+ return list.filter(function(entry) {
2024
+ var isMatch = entry.node === containerNode &&
2025
+ (!matchCallback || entry.callback === matchCallback);
2026
+ return !isMatch;
2027
+ });
2028
+ }
2029
+ },
2030
+
2031
+ pin: function(element, parentElement) {
2032
+ assertArg(isElement(element), 'element', 'not an element');
2033
+ assertArg(isElement(parentElement), 'parentElement', 'not an element');
2034
+ element.data(NG_ANIMATE_PIN_DATA, parentElement);
2035
+ },
2036
+
2037
+ push: function(element, event, options, domOperation) {
2038
+ options = options || {};
2039
+ options.domOperation = domOperation;
2040
+ return queueAnimation(element, event, options);
2041
+ },
2042
+
2043
+ // this method has four signatures:
2044
+ // () - global getter
2045
+ // (bool) - global setter
2046
+ // (element) - element getter
2047
+ // (element, bool) - element setter<F37>
2048
+ enabled: function(element, bool) {
2049
+ var argCount = arguments.length;
2050
+
2051
+ if (argCount === 0) {
2052
+ // () - Global getter
2053
+ bool = !!animationsEnabled;
2054
+ } else {
2055
+ var hasElement = isElement(element);
2056
+
2057
+ if (!hasElement) {
2058
+ // (bool) - Global setter
2059
+ bool = animationsEnabled = !!element;
2060
+ } else {
2061
+ var node = getDomNode(element);
2062
+ var recordExists = disabledElementsLookup.get(node);
2063
+
2064
+ if (argCount === 1) {
2065
+ // (element) - Element getter
2066
+ bool = !recordExists;
2067
+ } else {
2068
+ // (element, bool) - Element setter
2069
+ bool = !!bool;
2070
+ if (!bool) {
2071
+ disabledElementsLookup.put(node, true);
2072
+ } else if (recordExists) {
2073
+ disabledElementsLookup.remove(node);
2074
+ }
2075
+ }
2076
+ }
2077
+ }
2078
+
2079
+ return bool;
2080
+ }
2081
+ };
2082
+
2083
+ function queueAnimation(element, event, options) {
2084
+ var node, parent;
2085
+ element = stripCommentsFromElement(element);
2086
+ if (element) {
2087
+ node = getDomNode(element);
2088
+ parent = element.parent();
2089
+ }
2090
+
2091
+ options = prepareAnimationOptions(options);
2092
+
2093
+ // we create a fake runner with a working promise.
2094
+ // These methods will become available after the digest has passed
2095
+ var runner = new $$AnimateRunner();
2096
+
2097
+ // there are situations where a directive issues an animation for
2098
+ // a jqLite wrapper that contains only comment nodes... If this
2099
+ // happens then there is no way we can perform an animation
2100
+ if (!node) {
2101
+ close();
2102
+ return runner;
2103
+ }
2104
+
2105
+ if (isArray(options.addClass)) {
2106
+ options.addClass = options.addClass.join(' ');
2107
+ }
2108
+
2109
+ if (isArray(options.removeClass)) {
2110
+ options.removeClass = options.removeClass.join(' ');
2111
+ }
2112
+
2113
+ if (options.from && !isObject(options.from)) {
2114
+ options.from = null;
2115
+ }
2116
+
2117
+ if (options.to && !isObject(options.to)) {
2118
+ options.to = null;
2119
+ }
2120
+
2121
+ var className = [node.className, options.addClass, options.removeClass].join(' ');
2122
+ if (!isAnimatableClassName(className)) {
2123
+ close();
2124
+ return runner;
2125
+ }
2126
+
2127
+ var isStructural = ['enter', 'move', 'leave'].indexOf(event) >= 0;
2128
+
2129
+ // this is a hard disable of all animations for the application or on
2130
+ // the element itself, therefore there is no need to continue further
2131
+ // past this point if not enabled
2132
+ var skipAnimations = !animationsEnabled || disabledElementsLookup.get(node);
2133
+ var existingAnimation = (!skipAnimations && activeAnimationsLookup.get(node)) || {};
2134
+ var hasExistingAnimation = !!existingAnimation.state;
2135
+
2136
+ // there is no point in traversing the same collection of parent ancestors if a followup
2137
+ // animation will be run on the same element that already did all that checking work
2138
+ if (!skipAnimations && (!hasExistingAnimation || existingAnimation.state != PRE_DIGEST_STATE)) {
2139
+ skipAnimations = !areAnimationsAllowed(element, parent, event);
2140
+ }
2141
+
2142
+ if (skipAnimations) {
2143
+ close();
2144
+ return runner;
2145
+ }
2146
+
2147
+ if (isStructural) {
2148
+ closeChildAnimations(element);
2149
+ }
2150
+
2151
+ var newAnimation = {
2152
+ structural: isStructural,
2153
+ element: element,
2154
+ event: event,
2155
+ close: close,
2156
+ options: options,
2157
+ runner: runner
2158
+ };
2159
+
2160
+ if (hasExistingAnimation) {
2161
+ var skipAnimationFlag = isAllowed('skip', element, newAnimation, existingAnimation);
2162
+ if (skipAnimationFlag) {
2163
+ if (existingAnimation.state === RUNNING_STATE) {
2164
+ close();
2165
+ return runner;
2166
+ } else {
2167
+ mergeAnimationOptions(element, existingAnimation.options, options);
2168
+ return existingAnimation.runner;
2169
+ }
2170
+ }
2171
+
2172
+ var cancelAnimationFlag = isAllowed('cancel', element, newAnimation, existingAnimation);
2173
+ if (cancelAnimationFlag) {
2174
+ if (existingAnimation.state === RUNNING_STATE) {
2175
+ // this will end the animation right away and it is safe
2176
+ // to do so since the animation is already running and the
2177
+ // runner callback code will run in async
2178
+ existingAnimation.runner.end();
2179
+ } else if (existingAnimation.structural) {
2180
+ // this means that the animation is queued into a digest, but
2181
+ // hasn't started yet. Therefore it is safe to run the close
2182
+ // method which will call the runner methods in async.
2183
+ existingAnimation.close();
2184
+ } else {
2185
+ // this will merge the existing animation options into this new follow-up animation
2186
+ mergeAnimationOptions(element, newAnimation.options, existingAnimation.options);
2187
+ }
2188
+ } else {
2189
+ // a joined animation means that this animation will take over the existing one
2190
+ // so an example would involve a leave animation taking over an enter. Then when
2191
+ // the postDigest kicks in the enter will be ignored.
2192
+ var joinAnimationFlag = isAllowed('join', element, newAnimation, existingAnimation);
2193
+ if (joinAnimationFlag) {
2194
+ if (existingAnimation.state === RUNNING_STATE) {
2195
+ normalizeAnimationOptions(element, options);
2196
+ } else {
2197
+ event = newAnimation.event = existingAnimation.event;
2198
+ options = mergeAnimationOptions(element, existingAnimation.options, newAnimation.options);
2199
+ return runner;
2200
+ }
2201
+ }
2202
+ }
2203
+ } else {
2204
+ // normalization in this case means that it removes redundant CSS classes that
2205
+ // already exist (addClass) or do not exist (removeClass) on the element
2206
+ normalizeAnimationOptions(element, options);
2207
+ }
2208
+
2209
+ // when the options are merged and cleaned up we may end up not having to do
2210
+ // an animation at all, therefore we should check this before issuing a post
2211
+ // digest callback. Structural animations will always run no matter what.
2212
+ var isValidAnimation = newAnimation.structural;
2213
+ if (!isValidAnimation) {
2214
+ // animate (from/to) can be quickly checked first, otherwise we check if any classes are present
2215
+ isValidAnimation = (newAnimation.event === 'animate' && Object.keys(newAnimation.options.to || {}).length > 0)
2216
+ || hasAnimationClasses(newAnimation.options);
2217
+ }
2218
+
2219
+ if (!isValidAnimation) {
2220
+ close();
2221
+ clearElementAnimationState(element);
2222
+ return runner;
2223
+ }
2224
+
2225
+ if (isStructural) {
2226
+ closeParentClassBasedAnimations(parent);
2227
+ }
2228
+
2229
+ // the counter keeps track of cancelled animations
2230
+ var counter = (existingAnimation.counter || 0) + 1;
2231
+ newAnimation.counter = counter;
2232
+
2233
+ markElementAnimationState(element, PRE_DIGEST_STATE, newAnimation);
2234
+
2235
+ $rootScope.$$postDigest(function() {
2236
+ var animationDetails = activeAnimationsLookup.get(node);
2237
+ var animationCancelled = !animationDetails;
2238
+ animationDetails = animationDetails || {};
2239
+
2240
+ // if addClass/removeClass is called before something like enter then the
2241
+ // registered parent element may not be present. The code below will ensure
2242
+ // that a final value for parent element is obtained
2243
+ var parentElement = element.parent() || [];
2244
+
2245
+ // animate/structural/class-based animations all have requirements. Otherwise there
2246
+ // is no point in performing an animation. The parent node must also be set.
2247
+ var isValidAnimation = parentElement.length > 0
2248
+ && (animationDetails.event === 'animate'
2249
+ || animationDetails.structural
2250
+ || hasAnimationClasses(animationDetails.options));
2251
+
2252
+ // this means that the previous animation was cancelled
2253
+ // even if the follow-up animation is the same event
2254
+ if (animationCancelled || animationDetails.counter !== counter || !isValidAnimation) {
2255
+ // if another animation did not take over then we need
2256
+ // to make sure that the domOperation and options are
2257
+ // handled accordingly
2258
+ if (animationCancelled) {
2259
+ applyAnimationClasses(element, options);
2260
+ applyAnimationStyles(element, options);
2261
+ }
2262
+
2263
+ // if the event changed from something like enter to leave then we do
2264
+ // it, otherwise if it's the same then the end result will be the same too
2265
+ if (animationCancelled || (isStructural && animationDetails.event !== event)) {
2266
+ options.domOperation();
2267
+ runner.end();
2268
+ }
2269
+
2270
+ // in the event that the element animation was not cancelled or a follow-up animation
2271
+ // isn't allowed to animate from here then we need to clear the state of the element
2272
+ // so that any future animations won't read the expired animation data.
2273
+ if (!isValidAnimation) {
2274
+ clearElementAnimationState(element);
2275
+ }
2276
+
2277
+ return;
2278
+ }
2279
+
2280
+ // this combined multiple class to addClass / removeClass into a setClass event
2281
+ // so long as a structural event did not take over the animation
2282
+ event = !animationDetails.structural && hasAnimationClasses(animationDetails.options, true)
2283
+ ? 'setClass'
2284
+ : animationDetails.event;
2285
+
2286
+ if (animationDetails.structural) {
2287
+ closeParentClassBasedAnimations(parentElement);
2288
+ }
2289
+
2290
+ markElementAnimationState(element, RUNNING_STATE);
2291
+ var realRunner = $$animation(element, event, animationDetails.options);
2292
+ realRunner.done(function(status) {
2293
+ close(!status);
2294
+ var animationDetails = activeAnimationsLookup.get(node);
2295
+ if (animationDetails && animationDetails.counter === counter) {
2296
+ clearElementAnimationState(getDomNode(element));
2297
+ }
2298
+ notifyProgress(runner, event, 'close', {});
2299
+ });
2300
+
2301
+ // this will update the runner's flow-control events based on
2302
+ // the `realRunner` object.
2303
+ runner.setHost(realRunner);
2304
+ notifyProgress(runner, event, 'start', {});
2305
+ });
2306
+
2307
+ return runner;
2308
+
2309
+ function notifyProgress(runner, event, phase, data) {
2310
+ triggerCallback(event, element, phase, data);
2311
+ runner.progress(event, phase, data);
2312
+ }
2313
+
2314
+ function close(reject) { // jshint ignore:line
2315
+ applyAnimationClasses(element, options);
2316
+ applyAnimationStyles(element, options);
2317
+ options.domOperation();
2318
+ runner.complete(!reject);
2319
+ }
2320
+ }
2321
+
2322
+ function closeChildAnimations(element) {
2323
+ var node = getDomNode(element);
2324
+ var children = node.querySelectorAll('[' + NG_ANIMATE_ATTR_NAME + ']');
2325
+ forEach(children, function(child) {
2326
+ var state = parseInt(child.getAttribute(NG_ANIMATE_ATTR_NAME));
2327
+ var animationDetails = activeAnimationsLookup.get(child);
2328
+ switch (state) {
2329
+ case RUNNING_STATE:
2330
+ animationDetails.runner.end();
2331
+ /* falls through */
2332
+ case PRE_DIGEST_STATE:
2333
+ if (animationDetails) {
2334
+ activeAnimationsLookup.remove(child);
2335
+ }
2336
+ break;
2337
+ }
2338
+ });
2339
+ }
2340
+
2341
+ function clearElementAnimationState(element) {
2342
+ var node = getDomNode(element);
2343
+ node.removeAttribute(NG_ANIMATE_ATTR_NAME);
2344
+ activeAnimationsLookup.remove(node);
2345
+ }
2346
+
2347
+ function isMatchingElement(nodeOrElmA, nodeOrElmB) {
2348
+ return getDomNode(nodeOrElmA) === getDomNode(nodeOrElmB);
2349
+ }
2350
+
2351
+ function closeParentClassBasedAnimations(startingElement) {
2352
+ var parentNode = getDomNode(startingElement);
2353
+ do {
2354
+ if (!parentNode || parentNode.nodeType !== ELEMENT_NODE) break;
2355
+
2356
+ var animationDetails = activeAnimationsLookup.get(parentNode);
2357
+ if (animationDetails) {
2358
+ examineParentAnimation(parentNode, animationDetails);
2359
+ }
2360
+
2361
+ parentNode = parentNode.parentNode;
2362
+ } while (true);
2363
+
2364
+ // since animations are detected from CSS classes, we need to flush all parent
2365
+ // class-based animations so that the parent classes are all present for child
2366
+ // animations to properly function (otherwise any CSS selectors may not work)
2367
+ function examineParentAnimation(node, animationDetails) {
2368
+ // enter/leave/move always have priority
2369
+ if (animationDetails.structural || !hasAnimationClasses(animationDetails.options)) return;
2370
+
2371
+ if (animationDetails.state === RUNNING_STATE) {
2372
+ animationDetails.runner.end();
2373
+ }
2374
+ clearElementAnimationState(node);
2375
+ }
2376
+ }
2377
+
2378
+ function areAnimationsAllowed(element, parentElement, event) {
2379
+ var bodyElementDetected = false;
2380
+ var rootElementDetected = false;
2381
+ var parentAnimationDetected = false;
2382
+ var animateChildren;
2383
+
2384
+ var parentHost = element.data(NG_ANIMATE_PIN_DATA);
2385
+ if (parentHost) {
2386
+ parentElement = parentHost;
2387
+ }
2388
+
2389
+ while (parentElement && parentElement.length) {
2390
+ if (!rootElementDetected) {
2391
+ // angular doesn't want to attempt to animate elements outside of the application
2392
+ // therefore we need to ensure that the rootElement is an ancestor of the current element
2393
+ rootElementDetected = isMatchingElement(parentElement, $rootElement);
2394
+ }
2395
+
2396
+ var parentNode = parentElement[0];
2397
+ if (parentNode.nodeType !== ELEMENT_NODE) {
2398
+ // no point in inspecting the #document element
2399
+ break;
2400
+ }
2401
+
2402
+ var details = activeAnimationsLookup.get(parentNode) || {};
2403
+ // either an enter, leave or move animation will commence
2404
+ // therefore we can't allow any animations to take place
2405
+ // but if a parent animation is class-based then that's ok
2406
+ if (!parentAnimationDetected) {
2407
+ parentAnimationDetected = details.structural || disabledElementsLookup.get(parentNode);
2408
+ }
2409
+
2410
+ if (isUndefined(animateChildren) || animateChildren === true) {
2411
+ var value = parentElement.data(NG_ANIMATE_CHILDREN_DATA);
2412
+ if (isDefined(value)) {
2413
+ animateChildren = value;
2414
+ }
2415
+ }
2416
+
2417
+ // there is no need to continue traversing at this point
2418
+ if (parentAnimationDetected && animateChildren === false) break;
2419
+
2420
+ if (!rootElementDetected) {
2421
+ // angular doesn't want to attempt to animate elements outside of the application
2422
+ // therefore we need to ensure that the rootElement is an ancestor of the current element
2423
+ rootElementDetected = isMatchingElement(parentElement, $rootElement);
2424
+ if (!rootElementDetected) {
2425
+ parentHost = parentElement.data(NG_ANIMATE_PIN_DATA);
2426
+ if (parentHost) {
2427
+ parentElement = parentHost;
2428
+ }
2429
+ }
2430
+ }
2431
+
2432
+ if (!bodyElementDetected) {
2433
+ // we also need to ensure that the element is or will be apart of the body element
2434
+ // otherwise it is pointless to even issue an animation to be rendered
2435
+ bodyElementDetected = isMatchingElement(parentElement, bodyElement);
2436
+ }
2437
+
2438
+ parentElement = parentElement.parent();
2439
+ }
2440
+
2441
+ var allowAnimation = !parentAnimationDetected || animateChildren;
2442
+ return allowAnimation && rootElementDetected && bodyElementDetected;
2443
+ }
2444
+
2445
+ function markElementAnimationState(element, state, details) {
2446
+ details = details || {};
2447
+ details.state = state;
2448
+
2449
+ var node = getDomNode(element);
2450
+ node.setAttribute(NG_ANIMATE_ATTR_NAME, state);
2451
+
2452
+ var oldValue = activeAnimationsLookup.get(node);
2453
+ var newValue = oldValue
2454
+ ? extend(oldValue, details)
2455
+ : details;
2456
+ activeAnimationsLookup.put(node, newValue);
2457
+ }
2458
+ }];
2459
+ }];
2460
+
2461
+ var $$rAFMutexFactory = ['$$rAF', function($$rAF) {
2462
+ return function() {
2463
+ var passed = false;
2464
+ $$rAF(function() {
2465
+ passed = true;
2466
+ });
2467
+ return function(fn) {
2468
+ passed ? fn() : $$rAF(fn);
2469
+ };
2470
+ };
2471
+ }];
2472
+
2473
+ var $$AnimateRunnerFactory = ['$q', '$$rAFMutex', function($q, $$rAFMutex) {
2474
+ var INITIAL_STATE = 0;
2475
+ var DONE_PENDING_STATE = 1;
2476
+ var DONE_COMPLETE_STATE = 2;
2477
+
2478
+ AnimateRunner.chain = function(chain, callback) {
2479
+ var index = 0;
2480
+
2481
+ next();
2482
+ function next() {
2483
+ if (index === chain.length) {
2484
+ callback(true);
2485
+ return;
2486
+ }
2487
+
2488
+ chain[index](function(response) {
2489
+ if (response === false) {
2490
+ callback(false);
2491
+ return;
2492
+ }
2493
+ index++;
2494
+ next();
2495
+ });
2496
+ }
2497
+ };
2498
+
2499
+ AnimateRunner.all = function(runners, callback) {
2500
+ var count = 0;
2501
+ var status = true;
2502
+ forEach(runners, function(runner) {
2503
+ runner.done(onProgress);
2504
+ });
2505
+
2506
+ function onProgress(response) {
2507
+ status = status && response;
2508
+ if (++count === runners.length) {
2509
+ callback(status);
2510
+ }
2511
+ }
2512
+ };
2513
+
2514
+ function AnimateRunner(host) {
2515
+ this.setHost(host);
2516
+
2517
+ this._doneCallbacks = [];
2518
+ this._runInAnimationFrame = $$rAFMutex();
2519
+ this._state = 0;
2520
+ }
2521
+
2522
+ AnimateRunner.prototype = {
2523
+ setHost: function(host) {
2524
+ this.host = host || {};
2525
+ },
2526
+
2527
+ done: function(fn) {
2528
+ if (this._state === DONE_COMPLETE_STATE) {
2529
+ fn();
2530
+ } else {
2531
+ this._doneCallbacks.push(fn);
2532
+ }
2533
+ },
2534
+
2535
+ progress: noop,
2536
+
2537
+ getPromise: function() {
2538
+ if (!this.promise) {
2539
+ var self = this;
2540
+ this.promise = $q(function(resolve, reject) {
2541
+ self.done(function(status) {
2542
+ status === false ? reject() : resolve();
2543
+ });
2544
+ });
2545
+ }
2546
+ return this.promise;
2547
+ },
2548
+
2549
+ then: function(resolveHandler, rejectHandler) {
2550
+ return this.getPromise().then(resolveHandler, rejectHandler);
2551
+ },
2552
+
2553
+ 'catch': function(handler) {
2554
+ return this.getPromise()['catch'](handler);
2555
+ },
2556
+
2557
+ 'finally': function(handler) {
2558
+ return this.getPromise()['finally'](handler);
2559
+ },
2560
+
2561
+ pause: function() {
2562
+ if (this.host.pause) {
2563
+ this.host.pause();
2564
+ }
2565
+ },
2566
+
2567
+ resume: function() {
2568
+ if (this.host.resume) {
2569
+ this.host.resume();
2570
+ }
2571
+ },
2572
+
2573
+ end: function() {
2574
+ if (this.host.end) {
2575
+ this.host.end();
2576
+ }
2577
+ this._resolve(true);
2578
+ },
2579
+
2580
+ cancel: function() {
2581
+ if (this.host.cancel) {
2582
+ this.host.cancel();
2583
+ }
2584
+ this._resolve(false);
2585
+ },
2586
+
2587
+ complete: function(response) {
2588
+ var self = this;
2589
+ if (self._state === INITIAL_STATE) {
2590
+ self._state = DONE_PENDING_STATE;
2591
+ self._runInAnimationFrame(function() {
2592
+ self._resolve(response);
2593
+ });
2594
+ }
2595
+ },
2596
+
2597
+ _resolve: function(response) {
2598
+ if (this._state !== DONE_COMPLETE_STATE) {
2599
+ forEach(this._doneCallbacks, function(fn) {
2600
+ fn(response);
2601
+ });
2602
+ this._doneCallbacks.length = 0;
2603
+ this._state = DONE_COMPLETE_STATE;
2604
+ }
2605
+ }
2606
+ };
2607
+
2608
+ return AnimateRunner;
2609
+ }];
2610
+
2611
+ var $$AnimationProvider = ['$animateProvider', function($animateProvider) {
2612
+ var NG_ANIMATE_REF_ATTR = 'ng-animate-ref';
2613
+
2614
+ var drivers = this.drivers = [];
2615
+
2616
+ var RUNNER_STORAGE_KEY = '$$animationRunner';
2617
+
2618
+ function setRunner(element, runner) {
2619
+ element.data(RUNNER_STORAGE_KEY, runner);
2620
+ }
2621
+
2622
+ function removeRunner(element) {
2623
+ element.removeData(RUNNER_STORAGE_KEY);
2624
+ }
2625
+
2626
+ function getRunner(element) {
2627
+ return element.data(RUNNER_STORAGE_KEY);
2628
+ }
2629
+
2630
+ this.$get = ['$$jqLite', '$rootScope', '$injector', '$$AnimateRunner', '$$rAFScheduler',
2631
+ function($$jqLite, $rootScope, $injector, $$AnimateRunner, $$rAFScheduler) {
2632
+
2633
+ var animationQueue = [];
2634
+ var applyAnimationClasses = applyAnimationClassesFactory($$jqLite);
2635
+
2636
+ var totalPendingClassBasedAnimations = 0;
2637
+ var totalActiveClassBasedAnimations = 0;
2638
+ var classBasedAnimationsQueue = [];
2639
+
2640
+ // TODO(matsko): document the signature in a better way
2641
+ return function(element, event, options) {
2642
+ options = prepareAnimationOptions(options);
2643
+ var isStructural = ['enter', 'move', 'leave'].indexOf(event) >= 0;
2644
+
2645
+ // there is no animation at the current moment, however
2646
+ // these runner methods will get later updated with the
2647
+ // methods leading into the driver's end/cancel methods
2648
+ // for now they just stop the animation from starting
2649
+ var runner = new $$AnimateRunner({
2650
+ end: function() { close(); },
2651
+ cancel: function() { close(true); }
2652
+ });
2653
+
2654
+ if (!drivers.length) {
2655
+ close();
2656
+ return runner;
2657
+ }
2658
+
2659
+ setRunner(element, runner);
2660
+
2661
+ var classes = mergeClasses(element.attr('class'), mergeClasses(options.addClass, options.removeClass));
2662
+ var tempClasses = options.tempClasses;
2663
+ if (tempClasses) {
2664
+ classes += ' ' + tempClasses;
2665
+ options.tempClasses = null;
2666
+ }
2667
+
2668
+ var classBasedIndex;
2669
+ if (!isStructural) {
2670
+ classBasedIndex = totalPendingClassBasedAnimations;
2671
+ totalPendingClassBasedAnimations += 1;
2672
+ }
2673
+
2674
+ animationQueue.push({
2675
+ // this data is used by the postDigest code and passed into
2676
+ // the driver step function
2677
+ element: element,
2678
+ classes: classes,
2679
+ event: event,
2680
+ classBasedIndex: classBasedIndex,
2681
+ structural: isStructural,
2682
+ options: options,
2683
+ beforeStart: beforeStart,
2684
+ close: close
2685
+ });
2686
+
2687
+ element.on('$destroy', handleDestroyedElement);
2688
+
2689
+ // we only want there to be one function called within the post digest
2690
+ // block. This way we can group animations for all the animations that
2691
+ // were apart of the same postDigest flush call.
2692
+ if (animationQueue.length > 1) return runner;
2693
+
2694
+ $rootScope.$$postDigest(function() {
2695
+ totalActiveClassBasedAnimations = totalPendingClassBasedAnimations;
2696
+ totalPendingClassBasedAnimations = 0;
2697
+ classBasedAnimationsQueue.length = 0;
2698
+
2699
+ var animations = [];
2700
+ forEach(animationQueue, function(entry) {
2701
+ // the element was destroyed early on which removed the runner
2702
+ // form its storage. This means we can't animate this element
2703
+ // at all and it already has been closed due to destruction.
2704
+ if (getRunner(entry.element)) {
2705
+ animations.push(entry);
2706
+ }
2707
+ });
2708
+
2709
+ // now any future animations will be in another postDigest
2710
+ animationQueue.length = 0;
2711
+
2712
+ forEach(groupAnimations(animations), function(animationEntry) {
2713
+ if (animationEntry.structural) {
2714
+ triggerAnimationStart();
2715
+ } else {
2716
+ classBasedAnimationsQueue.push({
2717
+ node: getDomNode(animationEntry.element),
2718
+ fn: triggerAnimationStart
2719
+ });
2720
+
2721
+ if (animationEntry.classBasedIndex === totalActiveClassBasedAnimations - 1) {
2722
+ // we need to sort each of the animations in order of parent to child
2723
+ // relationships. This ensures that the child classes are applied at the
2724
+ // right time.
2725
+ classBasedAnimationsQueue = classBasedAnimationsQueue.sort(function(a,b) {
2726
+ return b.node.contains(a.node);
2727
+ }).map(function(entry) {
2728
+ return entry.fn;
2729
+ });
2730
+
2731
+ $$rAFScheduler(classBasedAnimationsQueue);
2732
+ }
2733
+ }
2734
+
2735
+ function triggerAnimationStart() {
2736
+ // it's important that we apply the `ng-animate` CSS class and the
2737
+ // temporary classes before we do any driver invoking since these
2738
+ // CSS classes may be required for proper CSS detection.
2739
+ animationEntry.beforeStart();
2740
+
2741
+ var startAnimationFn, closeFn = animationEntry.close;
2742
+
2743
+ // in the event that the element was removed before the digest runs or
2744
+ // during the RAF sequencing then we should not trigger the animation.
2745
+ var targetElement = animationEntry.anchors
2746
+ ? (animationEntry.from.element || animationEntry.to.element)
2747
+ : animationEntry.element;
2748
+
2749
+ if (getRunner(targetElement)) {
2750
+ var operation = invokeFirstDriver(animationEntry);
2751
+ if (operation) {
2752
+ startAnimationFn = operation.start;
2753
+ }
2754
+ }
2755
+
2756
+ if (!startAnimationFn) {
2757
+ closeFn();
2758
+ } else {
2759
+ var animationRunner = startAnimationFn();
2760
+ animationRunner.done(function(status) {
2761
+ closeFn(!status);
2762
+ });
2763
+ updateAnimationRunners(animationEntry, animationRunner);
2764
+ }
2765
+ }
2766
+ });
2767
+ });
2768
+
2769
+ return runner;
2770
+
2771
+ // TODO(matsko): change to reference nodes
2772
+ function getAnchorNodes(node) {
2773
+ var SELECTOR = '[' + NG_ANIMATE_REF_ATTR + ']';
2774
+ var items = node.hasAttribute(NG_ANIMATE_REF_ATTR)
2775
+ ? [node]
2776
+ : node.querySelectorAll(SELECTOR);
2777
+ var anchors = [];
2778
+ forEach(items, function(node) {
2779
+ var attr = node.getAttribute(NG_ANIMATE_REF_ATTR);
2780
+ if (attr && attr.length) {
2781
+ anchors.push(node);
2782
+ }
2783
+ });
2784
+ return anchors;
2785
+ }
2786
+
2787
+ function groupAnimations(animations) {
2788
+ var preparedAnimations = [];
2789
+ var refLookup = {};
2790
+ forEach(animations, function(animation, index) {
2791
+ var element = animation.element;
2792
+ var node = getDomNode(element);
2793
+ var event = animation.event;
2794
+ var enterOrMove = ['enter', 'move'].indexOf(event) >= 0;
2795
+ var anchorNodes = animation.structural ? getAnchorNodes(node) : [];
2796
+
2797
+ if (anchorNodes.length) {
2798
+ var direction = enterOrMove ? 'to' : 'from';
2799
+
2800
+ forEach(anchorNodes, function(anchor) {
2801
+ var key = anchor.getAttribute(NG_ANIMATE_REF_ATTR);
2802
+ refLookup[key] = refLookup[key] || {};
2803
+ refLookup[key][direction] = {
2804
+ animationID: index,
2805
+ element: jqLite(anchor)
2806
+ };
2807
+ });
2808
+ } else {
2809
+ preparedAnimations.push(animation);
2810
+ }
2811
+ });
2812
+
2813
+ var usedIndicesLookup = {};
2814
+ var anchorGroups = {};
2815
+ forEach(refLookup, function(operations, key) {
2816
+ var from = operations.from;
2817
+ var to = operations.to;
2818
+
2819
+ if (!from || !to) {
2820
+ // only one of these is set therefore we can't have an
2821
+ // anchor animation since all three pieces are required
2822
+ var index = from ? from.animationID : to.animationID;
2823
+ var indexKey = index.toString();
2824
+ if (!usedIndicesLookup[indexKey]) {
2825
+ usedIndicesLookup[indexKey] = true;
2826
+ preparedAnimations.push(animations[index]);
2827
+ }
2828
+ return;
2829
+ }
2830
+
2831
+ var fromAnimation = animations[from.animationID];
2832
+ var toAnimation = animations[to.animationID];
2833
+ var lookupKey = from.animationID.toString();
2834
+ if (!anchorGroups[lookupKey]) {
2835
+ var group = anchorGroups[lookupKey] = {
2836
+ structural: true,
2837
+ beforeStart: function() {
2838
+ fromAnimation.beforeStart();
2839
+ toAnimation.beforeStart();
2840
+ },
2841
+ close: function() {
2842
+ fromAnimation.close();
2843
+ toAnimation.close();
2844
+ },
2845
+ classes: cssClassesIntersection(fromAnimation.classes, toAnimation.classes),
2846
+ from: fromAnimation,
2847
+ to: toAnimation,
2848
+ anchors: [] // TODO(matsko): change to reference nodes
2849
+ };
2850
+
2851
+ // the anchor animations require that the from and to elements both have at least
2852
+ // one shared CSS class which effictively marries the two elements together to use
2853
+ // the same animation driver and to properly sequence the anchor animation.
2854
+ if (group.classes.length) {
2855
+ preparedAnimations.push(group);
2856
+ } else {
2857
+ preparedAnimations.push(fromAnimation);
2858
+ preparedAnimations.push(toAnimation);
2859
+ }
2860
+ }
2861
+
2862
+ anchorGroups[lookupKey].anchors.push({
2863
+ 'out': from.element, 'in': to.element
2864
+ });
2865
+ });
2866
+
2867
+ return preparedAnimations;
2868
+ }
2869
+
2870
+ function cssClassesIntersection(a,b) {
2871
+ a = a.split(' ');
2872
+ b = b.split(' ');
2873
+ var matches = [];
2874
+
2875
+ for (var i = 0; i < a.length; i++) {
2876
+ var aa = a[i];
2877
+ if (aa.substring(0,3) === 'ng-') continue;
2878
+
2879
+ for (var j = 0; j < b.length; j++) {
2880
+ if (aa === b[j]) {
2881
+ matches.push(aa);
2882
+ break;
2883
+ }
2884
+ }
2885
+ }
2886
+
2887
+ return matches.join(' ');
2888
+ }
2889
+
2890
+ function invokeFirstDriver(animationDetails) {
2891
+ // we loop in reverse order since the more general drivers (like CSS and JS)
2892
+ // may attempt more elements, but custom drivers are more particular
2893
+ for (var i = drivers.length - 1; i >= 0; i--) {
2894
+ var driverName = drivers[i];
2895
+ if (!$injector.has(driverName)) continue; // TODO(matsko): remove this check
2896
+
2897
+ var factory = $injector.get(driverName);
2898
+ var driver = factory(animationDetails);
2899
+ if (driver) {
2900
+ return driver;
2901
+ }
2902
+ }
2903
+ }
2904
+
2905
+ function beforeStart() {
2906
+ element.addClass(NG_ANIMATE_CLASSNAME);
2907
+ if (tempClasses) {
2908
+ $$jqLite.addClass(element, tempClasses);
2909
+ }
2910
+ }
2911
+
2912
+ function updateAnimationRunners(animation, newRunner) {
2913
+ if (animation.from && animation.to) {
2914
+ update(animation.from.element);
2915
+ update(animation.to.element);
2916
+ } else {
2917
+ update(animation.element);
2918
+ }
2919
+
2920
+ function update(element) {
2921
+ getRunner(element).setHost(newRunner);
2922
+ }
2923
+ }
2924
+
2925
+ function handleDestroyedElement() {
2926
+ var runner = getRunner(element);
2927
+ if (runner && (event !== 'leave' || !options.$$domOperationFired)) {
2928
+ runner.end();
2929
+ }
2930
+ }
2931
+
2932
+ function close(rejected) { // jshint ignore:line
2933
+ element.off('$destroy', handleDestroyedElement);
2934
+ removeRunner(element);
2935
+
2936
+ applyAnimationClasses(element, options);
2937
+ applyAnimationStyles(element, options);
2938
+ options.domOperation();
2939
+
2940
+ if (tempClasses) {
2941
+ $$jqLite.removeClass(element, tempClasses);
2942
+ }
2943
+
2944
+ element.removeClass(NG_ANIMATE_CLASSNAME);
2945
+ runner.complete(!rejected);
2946
+ }
2947
+ };
2948
+ }];
2949
+ }];
2950
+
2951
+ /* global angularAnimateModule: true,
2952
+
2953
+ $$rAFMutexFactory,
2954
+ $$rAFSchedulerFactory,
2955
+ $$AnimateChildrenDirective,
2956
+ $$AnimateRunnerFactory,
2957
+ $$AnimateQueueProvider,
2958
+ $$AnimationProvider,
2959
+ $AnimateCssProvider,
2960
+ $$AnimateCssDriverProvider,
2961
+ $$AnimateJsProvider,
2962
+ $$AnimateJsDriverProvider,
2963
+ */
2964
+
2965
+ /**
2966
+ * @ngdoc module
2967
+ * @name ngAnimate
2968
+ * @description
2969
+ *
2970
+ * The `ngAnimate` module provides support for CSS-based animations (keyframes and transitions) as well as JavaScript-based animations via
2971
+ * callback hooks. Animations are not enabled by default, however, by including `ngAnimate` then the animation hooks are enabled for an Angular app.
2972
+ *
2973
+ * <div doc-module-components="ngAnimate"></div>
2974
+ *
2975
+ * # Usage
2976
+ * Simply put, there are two ways to make use of animations when ngAnimate is used: by using **CSS** and **JavaScript**. The former works purely based
2977
+ * using CSS (by using matching CSS selectors/styles) and the latter triggers animations that are registered via `module.animation()`. For
2978
+ * both CSS and JS animations the sole requirement is to have a matching `CSS class` that exists both in the registered animation and within
2979
+ * the HTML element that the animation will be triggered on.
2980
+ *
2981
+ * ## Directive Support
2982
+ * The following directives are "animation aware":
2983
+ *
2984
+ * | Directive | Supported Animations |
2985
+ * |----------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------------|
2986
+ * | {@link ng.directive:ngRepeat#animations ngRepeat} | enter, leave and move |
2987
+ * | {@link ngRoute.directive:ngView#animations ngView} | enter and leave |
2988
+ * | {@link ng.directive:ngInclude#animations ngInclude} | enter and leave |
2989
+ * | {@link ng.directive:ngSwitch#animations ngSwitch} | enter and leave |
2990
+ * | {@link ng.directive:ngIf#animations ngIf} | enter and leave |
2991
+ * | {@link ng.directive:ngClass#animations ngClass} | add and remove (the CSS class(es) present) |
2992
+ * | {@link ng.directive:ngShow#animations ngShow} & {@link ng.directive:ngHide#animations ngHide} | add and remove (the ng-hide class value) |
2993
+ * | {@link ng.directive:form#animation-hooks form} & {@link ng.directive:ngModel#animation-hooks ngModel} | add and remove (dirty, pristine, valid, invalid & all other validations) |
2994
+ * | {@link module:ngMessages#animations ngMessages} | add and remove (ng-active & ng-inactive) |
2995
+ * | {@link module:ngMessages#animations ngMessage} | enter and leave |
2996
+ *
2997
+ * (More information can be found by visiting each the documentation associated with each directive.)
2998
+ *
2999
+ * ## CSS-based Animations
3000
+ *
3001
+ * CSS-based animations with ngAnimate are unique since they require no JavaScript code at all. By using a CSS class that we reference between our HTML
3002
+ * and CSS code we can create an animation that will be picked up by Angular when an the underlying directive performs an operation.
3003
+ *
3004
+ * The example below shows how an `enter` animation can be made possible on a element using `ng-if`:
3005
+ *
3006
+ * ```html
3007
+ * <div ng-if="bool" class="fade">
3008
+ * Fade me in out
3009
+ * </div>
3010
+ * <button ng-click="bool=true">Fade In!</button>
3011
+ * <button ng-click="bool=false">Fade Out!</button>
3012
+ * ```
3013
+ *
3014
+ * Notice the CSS class **fade**? We can now create the CSS transition code that references this class:
3015
+ *
3016
+ * ```css
3017
+ * /&#42; The starting CSS styles for the enter animation &#42;/
3018
+ * .fade.ng-enter {
3019
+ * transition:0.5s linear all;
3020
+ * opacity:0;
3021
+ * }
3022
+ *
3023
+ * /&#42; The starting CSS styles for the enter animation &#42;/
3024
+ * .fade.ng-enter.ng-enter-active {
3025
+ * opacity:1;
3026
+ * }
3027
+ * ```
3028
+ *
3029
+ * The key thing to remember here is that, depending on the animation event (which each of the directives above trigger depending on what's going on) two
3030
+ * generated CSS classes will be applied to the element; in the example above we have `.ng-enter` and `.ng-enter-active`. For CSS transitions, the transition
3031
+ * code **must** be defined within the starting CSS class (in this case `.ng-enter`). The destination class is what the transition will animate towards.
3032
+ *
3033
+ * If for example we wanted to create animations for `leave` and `move` (ngRepeat triggers move) then we can do so using the same CSS naming conventions:
3034
+ *
3035
+ * ```css
3036
+ * /&#42; now the element will fade out before it is removed from the DOM &#42;/
3037
+ * .fade.ng-leave {
3038
+ * transition:0.5s linear all;
3039
+ * opacity:1;
3040
+ * }
3041
+ * .fade.ng-leave.ng-leave-active {
3042
+ * opacity:0;
3043
+ * }
3044
+ * ```
3045
+ *
3046
+ * We can also make use of **CSS Keyframes** by referencing the keyframe animation within the starting CSS class:
3047
+ *
3048
+ * ```css
3049
+ * /&#42; there is no need to define anything inside of the destination
3050
+ * CSS class since the keyframe will take charge of the animation &#42;/
3051
+ * .fade.ng-leave {
3052
+ * animation: my_fade_animation 0.5s linear;
3053
+ * -webkit-animation: my_fade_animation 0.5s linear;
3054
+ * }
3055
+ *
3056
+ * @keyframes my_fade_animation {
3057
+ * from { opacity:1; }
3058
+ * to { opacity:0; }
3059
+ * }
3060
+ *
3061
+ * @-webkit-keyframes my_fade_animation {
3062
+ * from { opacity:1; }
3063
+ * to { opacity:0; }
3064
+ * }
3065
+ * ```
3066
+ *
3067
+ * Feel free also mix transitions and keyframes together as well as any other CSS classes on the same element.
3068
+ *
3069
+ * ### CSS Class-based Animations
3070
+ *
3071
+ * Class-based animations (animations that are triggered via `ngClass`, `ngShow`, `ngHide` and some other directives) have a slightly different
3072
+ * naming convention. Class-based animations are basic enough that a standard transition or keyframe can be referenced on the class being added
3073
+ * and removed.
3074
+ *
3075
+ * For example if we wanted to do a CSS animation for `ngHide` then we place an animation on the `.ng-hide` CSS class:
3076
+ *
3077
+ * ```html
3078
+ * <div ng-show="bool" class="fade">
3079
+ * Show and hide me
3080
+ * </div>
3081
+ * <button ng-click="bool=true">Toggle</button>
3082
+ *
3083
+ * <style>
3084
+ * .fade.ng-hide {
3085
+ * transition:0.5s linear all;
3086
+ * opacity:0;
3087
+ * }
3088
+ * </style>
3089
+ * ```
3090
+ *
3091
+ * All that is going on here with ngShow/ngHide behind the scenes is the `.ng-hide` class is added/removed (when the hidden state is valid). Since
3092
+ * ngShow and ngHide are animation aware then we can match up a transition and ngAnimate handles the rest.
3093
+ *
3094
+ * In addition the addition and removal of the CSS class, ngAnimate also provides two helper methods that we can use to further decorate the animation
3095
+ * with CSS styles.
3096
+ *
3097
+ * ```html
3098
+ * <div ng-class="{on:onOff}" class="highlight">
3099
+ * Highlight this box
3100
+ * </div>
3101
+ * <button ng-click="onOff=!onOff">Toggle</button>
3102
+ *
3103
+ * <style>
3104
+ * .highlight {
3105
+ * transition:0.5s linear all;
3106
+ * }
3107
+ * .highlight.on-add {
3108
+ * background:white;
3109
+ * }
3110
+ * .highlight.on {
3111
+ * background:yellow;
3112
+ * }
3113
+ * .highlight.on-remove {
3114
+ * background:black;
3115
+ * }
3116
+ * </style>
3117
+ * ```
3118
+ *
3119
+ * We can also make use of CSS keyframes by placing them within the CSS classes.
3120
+ *
3121
+ *
3122
+ * ### CSS Staggering Animations
3123
+ * A Staggering animation is a collection of animations that are issued with a slight delay in between each successive operation resulting in a
3124
+ * curtain-like effect. The ngAnimate module (versions >=1.2) supports staggering animations and the stagger effect can be
3125
+ * performed by creating a **ng-EVENT-stagger** CSS class and attaching that class to the base CSS class used for
3126
+ * the animation. The style property expected within the stagger class can either be a **transition-delay** or an
3127
+ * **animation-delay** property (or both if your animation contains both transitions and keyframe animations).
3128
+ *
3129
+ * ```css
3130
+ * .my-animation.ng-enter {
3131
+ * /&#42; standard transition code &#42;/
3132
+ * transition: 1s linear all;
3133
+ * opacity:0;
3134
+ * }
3135
+ * .my-animation.ng-enter-stagger {
3136
+ * /&#42; this will have a 100ms delay between each successive leave animation &#42;/
3137
+ * transition-delay: 0.1s;
3138
+ *
3139
+ * /&#42; in case the stagger doesn't work then the duration value
3140
+ * must be set to 0 to avoid an accidental CSS inheritance &#42;/
3141
+ * transition-duration: 0s;
3142
+ * }
3143
+ * .my-animation.ng-enter.ng-enter-active {
3144
+ * /&#42; standard transition styles &#42;/
3145
+ * opacity:1;
3146
+ * }
3147
+ * ```
3148
+ *
3149
+ * Staggering animations work by default in ngRepeat (so long as the CSS class is defined). Outside of ngRepeat, to use staggering animations
3150
+ * on your own, they can be triggered by firing multiple calls to the same event on $animate. However, the restrictions surrounding this
3151
+ * are that each of the elements must have the same CSS className value as well as the same parent element. A stagger operation
3152
+ * will also be reset if one or more animation frames have passed since the multiple calls to `$animate` were fired.
3153
+ *
3154
+ * The following code will issue the **ng-leave-stagger** event on the element provided:
3155
+ *
3156
+ * ```js
3157
+ * var kids = parent.children();
3158
+ *
3159
+ * $animate.leave(kids[0]); //stagger index=0
3160
+ * $animate.leave(kids[1]); //stagger index=1
3161
+ * $animate.leave(kids[2]); //stagger index=2
3162
+ * $animate.leave(kids[3]); //stagger index=3
3163
+ * $animate.leave(kids[4]); //stagger index=4
3164
+ *
3165
+ * window.requestAnimationFrame(function() {
3166
+ * //stagger has reset itself
3167
+ * $animate.leave(kids[5]); //stagger index=0
3168
+ * $animate.leave(kids[6]); //stagger index=1
3169
+ *
3170
+ * $scope.$digest();
3171
+ * });
3172
+ * ```
3173
+ *
3174
+ * Stagger animations are currently only supported within CSS-defined animations.
3175
+ *
3176
+ * ### The `ng-animate` CSS class
3177
+ *
3178
+ * When ngAnimate is animating an element it will apply the `ng-animate` CSS class to the element for the duration of the animation.
3179
+ * This is a temporary CSS class and it will be removed once the animation is over (for both JavaScript and CSS-based animations).
3180
+ *
3181
+ * Therefore, animations can be applied to an element using this temporary class directly via CSS.
3182
+ *
3183
+ * ```css
3184
+ * .zipper.ng-animate {
3185
+ * transition:0.5s linear all;
3186
+ * }
3187
+ * .zipper.ng-enter {
3188
+ * opacity:0;
3189
+ * }
3190
+ * .zipper.ng-enter.ng-enter-active {
3191
+ * opacity:1;
3192
+ * }
3193
+ * .zipper.ng-leave {
3194
+ * opacity:1;
3195
+ * }
3196
+ * .zipper.ng-leave.ng-leave-active {
3197
+ * opacity:0;
3198
+ * }
3199
+ * ```
3200
+ *
3201
+ * (Note that the `ng-animate` CSS class is reserved and it cannot be applied on an element directly since ngAnimate will always remove
3202
+ * the CSS class once an animation has completed.)
3203
+ *
3204
+ *
3205
+ * ## JavaScript-based Animations
3206
+ *
3207
+ * ngAnimate also allows for animations to be consumed by JavaScript code. The approach is similar to CSS-based animations (where there is a shared
3208
+ * CSS class that is referenced in our HTML code) but in addition we need to register the JavaScript animation on the module. By making use of the
3209
+ * `module.animation()` module function we can register the ainmation.
3210
+ *
3211
+ * Let's see an example of a enter/leave animation using `ngRepeat`:
3212
+ *
3213
+ * ```html
3214
+ * <div ng-repeat="item in items" class="slide">
3215
+ * {{ item }}
3216
+ * </div>
3217
+ * ```
3218
+ *
3219
+ * See the **slide** CSS class? Let's use that class to define an animation that we'll structure in our module code by using `module.animation`:
3220
+ *
3221
+ * ```js
3222
+ * myModule.animation('.slide', [function() {
3223
+ * return {
3224
+ * // make note that other events (like addClass/removeClass)
3225
+ * // have different function input parameters
3226
+ * enter: function(element, doneFn) {
3227
+ * jQuery(element).fadeIn(1000, doneFn);
3228
+ *
3229
+ * // remember to call doneFn so that angular
3230
+ * // knows that the animation has concluded
3231
+ * },
3232
+ *
3233
+ * move: function(element, doneFn) {
3234
+ * jQuery(element).fadeIn(1000, doneFn);
3235
+ * },
3236
+ *
3237
+ * leave: function(element, doneFn) {
3238
+ * jQuery(element).fadeOut(1000, doneFn);
3239
+ * }
3240
+ * }
3241
+ * }]
3242
+ * ```
3243
+ *
3244
+ * The nice thing about JS-based animations is that we can inject other services and make use of advanced animation libraries such as
3245
+ * greensock.js and velocity.js.
3246
+ *
3247
+ * If our animation code class-based (meaning that something like `ngClass`, `ngHide` and `ngShow` triggers it) then we can still define
3248
+ * our animations inside of the same registered animation, however, the function input arguments are a bit different:
3249
+ *
3250
+ * ```html
3251
+ * <div ng-class="color" class="colorful">
3252
+ * this box is moody
3253
+ * </div>
3254
+ * <button ng-click="color='red'">Change to red</button>
3255
+ * <button ng-click="color='blue'">Change to blue</button>
3256
+ * <button ng-click="color='green'">Change to green</button>
3257
+ * ```
3258
+ *
3259
+ * ```js
3260
+ * myModule.animation('.colorful', [function() {
3261
+ * return {
3262
+ * addClass: function(element, className, doneFn) {
3263
+ * // do some cool animation and call the doneFn
3264
+ * },
3265
+ * removeClass: function(element, className, doneFn) {
3266
+ * // do some cool animation and call the doneFn
3267
+ * },
3268
+ * setClass: function(element, addedClass, removedClass, doneFn) {
3269
+ * // do some cool animation and call the doneFn
3270
+ * }
3271
+ * }
3272
+ * }]
3273
+ * ```
3274
+ *
3275
+ * ## CSS + JS Animations Together
3276
+ *
3277
+ * AngularJS 1.4 and higher has taken steps to make the amalgamation of CSS and JS animations more flexible. However, unlike earlier versions of Angular,
3278
+ * defining CSS and JS animations to work off of the same CSS class will not work anymore. Therefore example below will only result in **JS animations taking
3279
+ * charge of the animation**:
3280
+ *
3281
+ * ```html
3282
+ * <div ng-if="bool" class="slide">
3283
+ * Slide in and out
3284
+ * </div>
3285
+ * ```
3286
+ *
3287
+ * ```js
3288
+ * myModule.animation('.slide', [function() {
3289
+ * return {
3290
+ * enter: function(element, doneFn) {
3291
+ * jQuery(element).slideIn(1000, doneFn);
3292
+ * }
3293
+ * }
3294
+ * }]
3295
+ * ```
3296
+ *
3297
+ * ```css
3298
+ * .slide.ng-enter {
3299
+ * transition:0.5s linear all;
3300
+ * transform:translateY(-100px);
3301
+ * }
3302
+ * .slide.ng-enter.ng-enter-active {
3303
+ * transform:translateY(0);
3304
+ * }
3305
+ * ```
3306
+ *
3307
+ * Does this mean that CSS and JS animations cannot be used together? Do JS-based animations always have higher priority? We can suppliment for the
3308
+ * lack of CSS animations by making use of the `$animateCss` service to trigger our own tweaked-out, CSS-based animations directly from
3309
+ * our own JS-based animation code:
3310
+ *
3311
+ * ```js
3312
+ * myModule.animation('.slide', ['$animateCss', function($animateCss) {
3313
+ * return {
3314
+ * enter: function(element, doneFn) {
3315
+ * // this will trigger `.slide.ng-enter` and `.slide.ng-enter-active`.
3316
+ * var runner = $animateCss(element, {
3317
+ * event: 'enter',
3318
+ * structural: true
3319
+ * }).start();
3320
+ * runner.done(doneFn);
3321
+ * }
3322
+ * }
3323
+ * }]
3324
+ * ```
3325
+ *
3326
+ * The nice thing here is that we can save bandwidth by sticking to our CSS-based animation code and we don't need to rely on a 3rd-party animation framework.
3327
+ *
3328
+ * The `$animateCss` service is very powerful since we can feed in all kinds of extra properties that will be evaluated and fed into a CSS transition or
3329
+ * keyframe animation. For example if we wanted to animate the height of an element while adding and removing classes then we can do so by providing that
3330
+ * data into `$animateCss` directly:
3331
+ *
3332
+ * ```js
3333
+ * myModule.animation('.slide', ['$animateCss', function($animateCss) {
3334
+ * return {
3335
+ * enter: function(element, doneFn) {
3336
+ * var runner = $animateCss(element, {
3337
+ * event: 'enter',
3338
+ * addClass: 'maroon-setting',
3339
+ * from: { height:0 },
3340
+ * to: { height: 200 }
3341
+ * }).start();
3342
+ *
3343
+ * runner.done(doneFn);
3344
+ * }
3345
+ * }
3346
+ * }]
3347
+ * ```
3348
+ *
3349
+ * Now we can fill in the rest via our transition CSS code:
3350
+ *
3351
+ * ```css
3352
+ * /&#42; the transition tells ngAnimate to make the animation happen &#42;/
3353
+ * .slide.ng-enter { transition:0.5s linear all; }
3354
+ *
3355
+ * /&#42; this extra CSS class will be absorbed into the transition
3356
+ * since the $animateCss code is adding the class &#42;/
3357
+ * .maroon-setting { background:red; }
3358
+ * ```
3359
+ *
3360
+ * And `$animateCss` will figure out the rest. Just make sure to have the `done()` callback fire the `doneFn` function to signal when the animation is over.
3361
+ *
3362
+ * To learn more about what's possible be sure to visit the {@link ngAnimate.$animateCss $animateCss service}.
3363
+ *
3364
+ * ## Animation Anchoring (via `ng-animate-ref`)
3365
+ *
3366
+ * ngAnimate in AngularJS 1.4 comes packed with the ability to cross-animate elements between
3367
+ * structural areas of an application (like views) by pairing up elements using an attribute
3368
+ * called `ng-animate-ref`.
3369
+ *
3370
+ * Let's say for example we have two views that are managed by `ng-view` and we want to show
3371
+ * that there is a relationship between two components situated in within these views. By using the
3372
+ * `ng-animate-ref` attribute we can identify that the two components are paired together and we
3373
+ * can then attach an animation, which is triggered when the view changes.
3374
+ *
3375
+ * Say for example we have the following template code:
3376
+ *
3377
+ * ```html
3378
+ * <!-- index.html -->
3379
+ * <div ng-view class="view-animation">
3380
+ * </div>
3381
+ *
3382
+ * <!-- home.html -->
3383
+ * <a href="#/banner-page">
3384
+ * <img src="./banner.jpg" class="banner" ng-animate-ref="banner">
3385
+ * </a>
3386
+ *
3387
+ * <!-- banner-page.html -->
3388
+ * <img src="./banner.jpg" class="banner" ng-animate-ref="banner">
3389
+ * ```
3390
+ *
3391
+ * Now, when the view changes (once the link is clicked), ngAnimate will examine the
3392
+ * HTML contents to see if there is a match reference between any components in the view
3393
+ * that is leaving and the view that is entering. It will scan both the view which is being
3394
+ * removed (leave) and inserted (enter) to see if there are any paired DOM elements that
3395
+ * contain a matching ref value.
3396
+ *
3397
+ * The two images match since they share the same ref value. ngAnimate will now create a
3398
+ * transport element (which is a clone of the first image element) and it will then attempt
3399
+ * to animate to the position of the second image element in the next view. For the animation to
3400
+ * work a special CSS class called `ng-anchor` will be added to the transported element.
3401
+ *
3402
+ * We can now attach a transition onto the `.banner.ng-anchor` CSS class and then
3403
+ * ngAnimate will handle the entire transition for us as well as the addition and removal of
3404
+ * any changes of CSS classes between the elements:
3405
+ *
3406
+ * ```css
3407
+ * .banner.ng-anchor {
3408
+ * /&#42; this animation will last for 1 second since there are
3409
+ * two phases to the animation (an `in` and an `out` phase) &#42;/
3410
+ * transition:0.5s linear all;
3411
+ * }
3412
+ * ```
3413
+ *
3414
+ * We also **must** include animations for the views that are being entered and removed
3415
+ * (otherwise anchoring wouldn't be possible since the new view would be inserted right away).
3416
+ *
3417
+ * ```css
3418
+ * .view-animation.ng-enter, .view-animation.ng-leave {
3419
+ * transition:0.5s linear all;
3420
+ * position:fixed;
3421
+ * left:0;
3422
+ * top:0;
3423
+ * width:100%;
3424
+ * }
3425
+ * .view-animation.ng-enter {
3426
+ * transform:translateX(100%);
3427
+ * }
3428
+ * .view-animation.ng-leave,
3429
+ * .view-animation.ng-enter.ng-enter-active {
3430
+ * transform:translateX(0%);
3431
+ * }
3432
+ * .view-animation.ng-leave.ng-leave-active {
3433
+ * transform:translateX(-100%);
3434
+ * }
3435
+ * ```
3436
+ *
3437
+ * Now we can jump back to the anchor animation. When the animation happens, there are two stages that occur:
3438
+ * an `out` and an `in` stage. The `out` stage happens first and that is when the element is animated away
3439
+ * from its origin. Once that animation is over then the `in` stage occurs which animates the
3440
+ * element to its destination. The reason why there are two animations is to give enough time
3441
+ * for the enter animation on the new element to be ready.
3442
+ *
3443
+ * The example above sets up a transition for both the in and out phases, but we can also target the out or
3444
+ * in phases directly via `ng-anchor-out` and `ng-anchor-in`.
3445
+ *
3446
+ * ```css
3447
+ * .banner.ng-anchor-out {
3448
+ * transition: 0.5s linear all;
3449
+ *
3450
+ * /&#42; the scale will be applied during the out animation,
3451
+ * but will be animated away when the in animation runs &#42;/
3452
+ * transform: scale(1.2);
3453
+ * }
3454
+ *
3455
+ * .banner.ng-anchor-in {
3456
+ * transition: 1s linear all;
3457
+ * }
3458
+ * ```
3459
+ *
3460
+ *
3461
+ *
3462
+ *
3463
+ * ### Anchoring Demo
3464
+ *
3465
+ <example module="anchoringExample"
3466
+ name="anchoringExample"
3467
+ id="anchoringExample"
3468
+ deps="angular-animate.js;angular-route.js"
3469
+ animations="true">
3470
+ <file name="index.html">
3471
+ <a href="#/">Home</a>
3472
+ <hr />
3473
+ <div class="view-container">
3474
+ <div ng-view class="view"></div>
3475
+ </div>
3476
+ </file>
3477
+ <file name="script.js">
3478
+ angular.module('anchoringExample', ['ngAnimate', 'ngRoute'])
3479
+ .config(['$routeProvider', function($routeProvider) {
3480
+ $routeProvider.when('/', {
3481
+ templateUrl: 'home.html',
3482
+ controller: 'HomeController as home'
3483
+ });
3484
+ $routeProvider.when('/profile/:id', {
3485
+ templateUrl: 'profile.html',
3486
+ controller: 'ProfileController as profile'
3487
+ });
3488
+ }])
3489
+ .run(['$rootScope', function($rootScope) {
3490
+ $rootScope.records = [
3491
+ { id:1, title: "Miss Beulah Roob" },
3492
+ { id:2, title: "Trent Morissette" },
3493
+ { id:3, title: "Miss Ava Pouros" },
3494
+ { id:4, title: "Rod Pouros" },
3495
+ { id:5, title: "Abdul Rice" },
3496
+ { id:6, title: "Laurie Rutherford Sr." },
3497
+ { id:7, title: "Nakia McLaughlin" },
3498
+ { id:8, title: "Jordon Blanda DVM" },
3499
+ { id:9, title: "Rhoda Hand" },
3500
+ { id:10, title: "Alexandrea Sauer" }
3501
+ ];
3502
+ }])
3503
+ .controller('HomeController', [function() {
3504
+ //empty
3505
+ }])
3506
+ .controller('ProfileController', ['$rootScope', '$routeParams', function($rootScope, $routeParams) {
3507
+ var index = parseInt($routeParams.id, 10);
3508
+ var record = $rootScope.records[index - 1];
3509
+
3510
+ this.title = record.title;
3511
+ this.id = record.id;
3512
+ }]);
3513
+ </file>
3514
+ <file name="home.html">
3515
+ <h2>Welcome to the home page</h1>
3516
+ <p>Please click on an element</p>
3517
+ <a class="record"
3518
+ ng-href="#/profile/{{ record.id }}"
3519
+ ng-animate-ref="{{ record.id }}"
3520
+ ng-repeat="record in records">
3521
+ {{ record.title }}
3522
+ </a>
3523
+ </file>
3524
+ <file name="profile.html">
3525
+ <div class="profile record" ng-animate-ref="{{ profile.id }}">
3526
+ {{ profile.title }}
3527
+ </div>
3528
+ </file>
3529
+ <file name="animations.css">
3530
+ .record {
3531
+ display:block;
3532
+ font-size:20px;
3533
+ }
3534
+ .profile {
3535
+ background:black;
3536
+ color:white;
3537
+ font-size:100px;
3538
+ }
3539
+ .view-container {
3540
+ position:relative;
3541
+ }
3542
+ .view-container > .view.ng-animate {
3543
+ position:absolute;
3544
+ top:0;
3545
+ left:0;
3546
+ width:100%;
3547
+ min-height:500px;
3548
+ }
3549
+ .view.ng-enter, .view.ng-leave,
3550
+ .record.ng-anchor {
3551
+ transition:0.5s linear all;
3552
+ }
3553
+ .view.ng-enter {
3554
+ transform:translateX(100%);
3555
+ }
3556
+ .view.ng-enter.ng-enter-active, .view.ng-leave {
3557
+ transform:translateX(0%);
3558
+ }
3559
+ .view.ng-leave.ng-leave-active {
3560
+ transform:translateX(-100%);
3561
+ }
3562
+ .record.ng-anchor-out {
3563
+ background:red;
3564
+ }
3565
+ </file>
3566
+ </example>
3567
+ *
3568
+ * ### How is the element transported?
3569
+ *
3570
+ * When an anchor animation occurs, ngAnimate will clone the starting element and position it exactly where the starting
3571
+ * element is located on screen via absolute positioning. The cloned element will be placed inside of the root element
3572
+ * of the application (where ng-app was defined) and all of the CSS classes of the starting element will be applied. The
3573
+ * element will then animate into the `out` and `in` animations and will eventually reach the coordinates and match
3574
+ * the dimensions of the destination element. During the entire animation a CSS class of `.ng-animate-shim` will be applied
3575
+ * to both the starting and destination elements in order to hide them from being visible (the CSS styling for the class
3576
+ * is: `visibility:hidden`). Once the anchor reaches its destination then it will be removed and the destination element
3577
+ * will become visible since the shim class will be removed.
3578
+ *
3579
+ * ### How is the morphing handled?
3580
+ *
3581
+ * CSS Anchoring relies on transitions and keyframes and the internal code is intelligent enough to figure out
3582
+ * what CSS classes differ between the starting element and the destination element. These different CSS classes
3583
+ * will be added/removed on the anchor element and a transition will be applied (the transition that is provided
3584
+ * in the anchor class). Long story short, ngAnimate will figure out what classes to add and remove which will
3585
+ * make the transition of the element as smooth and automatic as possible. Be sure to use simple CSS classes that
3586
+ * do not rely on DOM nesting structure so that the anchor element appears the same as the starting element (since
3587
+ * the cloned element is placed inside of root element which is likely close to the body element).
3588
+ *
3589
+ * Note that if the root element is on the `<html>` element then the cloned node will be placed inside of body.
3590
+ *
3591
+ *
3592
+ * ## Using $animate in your directive code
3593
+ *
3594
+ * So far we've explored how to feed in animations into an Angular application, but how do we trigger animations within our own directives in our application?
3595
+ * By injecting the `$animate` service into our directive code, we can trigger structural and class-based hooks which can then be consumed by animations. Let's
3596
+ * imagine we have a greeting box that shows and hides itself when the data changes
3597
+ *
3598
+ * ```html
3599
+ * <greeting-box active="onOrOff">Hi there</greeting-box>
3600
+ * ```
3601
+ *
3602
+ * ```js
3603
+ * ngModule.directive('greetingBox', ['$animate', function($animate) {
3604
+ * return function(scope, element, attrs) {
3605
+ * attrs.$observe('active', function(value) {
3606
+ * value ? $animate.addClass(element, 'on') ? $animate.removeClass(element, 'on');
3607
+ * });
3608
+ * });
3609
+ * }]);
3610
+ * ```
3611
+ *
3612
+ * Now the `on` CSS class is added and removed on the greeting box component. Now if we add a CSS class on top of the greeting box element
3613
+ * in our HTML code then we can trigger a CSS or JS animation to happen.
3614
+ *
3615
+ * ```css
3616
+ * /&#42; normally we would create a CSS class to reference on the element &#42;/
3617
+ * [greeting-box].on { transition:0.5s linear all; background:green; color:white; }
3618
+ * ```
3619
+ *
3620
+ * The `$animate` service contains a variety of other methods like `enter`, `leave`, `animate` and `setClass`. To learn more about what's
3621
+ * possible be sure to visit the {@link ng.$animate $animate service API page}.
3622
+ *
3623
+ *
3624
+ * ### Preventing Collisions With Third Party Libraries
3625
+ *
3626
+ * Some third-party frameworks place animation duration defaults across many element or className
3627
+ * selectors in order to make their code small and reuseable. This can lead to issues with ngAnimate, which
3628
+ * is expecting actual animations on these elements and has to wait for their completion.
3629
+ *
3630
+ * You can prevent this unwanted behavior by using a prefix on all your animation classes:
3631
+ *
3632
+ * ```css
3633
+ * /&#42; prefixed with animate- &#42;/
3634
+ * .animate-fade-add.animate-fade-add-active {
3635
+ * transition:1s linear all;
3636
+ * opacity:0;
3637
+ * }
3638
+ * ```
3639
+ *
3640
+ * You then configure `$animate` to enforce this prefix:
3641
+ *
3642
+ * ```js
3643
+ * $animateProvider.classNameFilter(/animate-/);
3644
+ * ```
3645
+ *
3646
+ * This also may provide your application with a speed boost since only specific elements containing CSS class prefix
3647
+ * will be evaluated for animation when any DOM changes occur in the application.
3648
+ *
3649
+ * ## Callbacks and Promises
3650
+ *
3651
+ * When `$animate` is called it returns a promise that can be used to capture when the animation has ended. Therefore if we were to trigger
3652
+ * an animation (within our directive code) then we can continue performing directive and scope related activities after the animation has
3653
+ * ended by chaining onto the returned promise that animation method returns.
3654
+ *
3655
+ * ```js
3656
+ * // somewhere within the depths of the directive
3657
+ * $animate.enter(element, parent).then(function() {
3658
+ * //the animation has completed
3659
+ * });
3660
+ * ```
3661
+ *
3662
+ * (Note that earlier versions of Angular prior to v1.4 required the promise code to be wrapped using `$scope.$apply(...)`. This is not the case
3663
+ * anymore.)
3664
+ *
3665
+ * In addition to the animation promise, we can also make use of animation-related callbacks within our directives and controller code by registering
3666
+ * an event listener using the `$animate` service. Let's say for example that an animation was triggered on our view
3667
+ * routing controller to hook into that:
3668
+ *
3669
+ * ```js
3670
+ * ngModule.controller('HomePageController', ['$animate', function($animate) {
3671
+ * $animate.on('enter', ngViewElement, function(element) {
3672
+ * // the animation for this route has completed
3673
+ * }]);
3674
+ * }])
3675
+ * ```
3676
+ *
3677
+ * (Note that you will need to trigger a digest within the callback to get angular to notice any scope-related changes.)
3678
+ */
3679
+
3680
+ /**
3681
+ * @ngdoc service
3682
+ * @name $animate
3683
+ * @kind object
3684
+ *
3685
+ * @description
3686
+ * The ngAnimate `$animate` service documentation is the same for the core `$animate` service.
3687
+ *
3688
+ * Click here {@link ng.$animate $animate to learn more about animations with `$animate`}.
3689
+ */
3690
+ angular.module('ngAnimate', [])
3691
+ .directive('ngAnimateChildren', $$AnimateChildrenDirective)
3692
+
3693
+ .factory('$$rAFMutex', $$rAFMutexFactory)
3694
+ .factory('$$rAFScheduler', $$rAFSchedulerFactory)
3695
+
3696
+ .factory('$$AnimateRunner', $$AnimateRunnerFactory)
3697
+
3698
+ .provider('$$animateQueue', $$AnimateQueueProvider)
3699
+ .provider('$$animation', $$AnimationProvider)
3700
+
3701
+ .provider('$animateCss', $AnimateCssProvider)
3702
+ .provider('$$animateCssDriver', $$AnimateCssDriverProvider)
3703
+
3704
+ .provider('$$animateJs', $$AnimateJsProvider)
3705
+ .provider('$$animateJsDriver', $$AnimateJsDriverProvider);
3706
+
3707
+
3708
+ })(window, window.angular);