material_design_lite-sass 1.0.4.2 → 1.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CHANGELOG.md +9 -0
- data/lib/material_design_lite/sass/engine.rb +2 -1
- data/lib/material_design_lite/sass/version.rb +1 -1
- data/vendor/assets/images/buffer.svg +9 -0
- data/vendor/assets/images/tick-mask.svg +30 -0
- data/vendor/assets/images/tick.svg +15 -0
- data/vendor/assets/javascripts/material.js +363 -139
- data/vendor/assets/javascripts/material/button.js +5 -3
- data/vendor/assets/javascripts/material/checkbox.js +14 -6
- data/vendor/assets/javascripts/material/data-table.js +23 -19
- data/vendor/assets/javascripts/material/icon-toggle.js +16 -6
- data/vendor/assets/javascripts/material/layout.js +32 -11
- data/vendor/assets/javascripts/material/mdlComponentHandler.js +160 -51
- data/vendor/assets/javascripts/material/menu.js +13 -9
- data/vendor/assets/javascripts/material/progress.js +10 -5
- data/vendor/assets/javascripts/material/rAF.js +19 -7
- data/vendor/assets/javascripts/material/radio.js +15 -7
- data/vendor/assets/javascripts/material/ripple.js +28 -3
- data/vendor/assets/javascripts/material/slider.js +10 -6
- data/vendor/assets/javascripts/material/spinner.js +8 -4
- data/vendor/assets/javascripts/material/switch.js +14 -5
- data/vendor/assets/javascripts/material/tabs.js +11 -3
- data/vendor/assets/javascripts/material/textfield.js +19 -6
- data/vendor/assets/javascripts/material/tooltip.js +4 -3
- data/vendor/assets/stylesheets/_material.scss +0 -0
- data/vendor/assets/stylesheets/material/_checkbox.scss +3 -3
- data/vendor/assets/stylesheets/material/_layout.scss +2 -2
- data/vendor/assets/stylesheets/material/_progress.scss +1 -1
- data/vendor/assets/stylesheets/material/_variables.scss +5 -0
- metadata +5 -2
@@ -32,12 +32,12 @@
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// Initialize instance.
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this.init();
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};
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window
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window['MaterialSpinner'] = MaterialSpinner;
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/**
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* Store constants in one place so they can be updated easily.
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*
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* @enum {
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* @enum {string | number}
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* @private
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*/
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MaterialSpinner.prototype.Constant_ = {
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* JavaScript. This allows us to simply change it in one place should we
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* decide to modify at a later date.
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* @enum {
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* @enum {string}
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* @private
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*/
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MaterialSpinner.prototype.CssClasses_ = {
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/**
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* Auxiliary method to create a spinner layer.
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*
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* @param {
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* @param {number} index Index of the layer to be created.
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* @public
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*/
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MaterialSpinner.prototype.createLayer = function(index) {
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this.element_.appendChild(layer);
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};
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MaterialSpinner.prototype['createLayer'] =
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MaterialSpinner.prototype.createLayer;
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/**
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* Stops the spinner animation.
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MaterialSpinner.prototype.stop = function() {
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this.element_.classList.remove('is-active');
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};
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MaterialSpinner.prototype['stop'] = MaterialSpinner.prototype.stop;
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/**
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* Starts the spinner animation.
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MaterialSpinner.prototype.start = function() {
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this.element_.classList.add('is-active');
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};
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MaterialSpinner.prototype['start'] = MaterialSpinner.prototype.start;
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/**
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* Initialize element.
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* Implements MDL component design pattern defined at:
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* https://github.com/jasonmayes/mdl-component-design-pattern
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*
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* @constructor
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* @param {HTMLElement} element The element that will be upgraded.
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*/
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var MaterialSwitch = function MaterialSwitch(element) {
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// Initialize instance.
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this.init();
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};
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window
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window['MaterialSwitch'] = MaterialSwitch;
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/**
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* Store constants in one place so they can be updated easily.
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*
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* @enum {
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* @enum {string | number}
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* @private
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*/
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MaterialSwitch.prototype.Constant_ = {
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* JavaScript. This allows us to simply change it in one place should we
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* decide to modify at a later date.
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*
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* @enum {
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* @enum {string}
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* @private
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*/
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MaterialSwitch.prototype.CssClasses_ = {
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*
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* @private
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*/
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MaterialSwitch.prototype.blur_ = function(
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MaterialSwitch.prototype.blur_ = function() {
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// TODO: figure out why there's a focus event being fired after our blur,
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// so that we can avoid this hack.
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window.setTimeout(function() {
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this.inputElement_.blur();
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-
}.bind(this), this.Constant_.TINY_TIMEOUT);
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}.bind(this), /** @type {number} */ (this.Constant_.TINY_TIMEOUT));
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};
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// Public methods.
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this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
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}
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};
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MaterialSwitch.prototype['checkDisabled'] =
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MaterialSwitch.prototype.checkDisabled;
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/**
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* Check the components toggled state.
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this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
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}
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};
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MaterialSwitch.prototype['checkToggleState'] =
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MaterialSwitch.prototype.checkToggleState;
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/**
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* Disable switch.
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this.inputElement_.disabled = true;
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this.updateClasses_();
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};
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MaterialSwitch.prototype['disable'] = MaterialSwitch.prototype.disable;
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/**
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* Enable switch.
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this.inputElement_.disabled = false;
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this.updateClasses_();
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};
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MaterialSwitch.prototype['enable'] = MaterialSwitch.prototype.enable;
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/**
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* Activate switch.
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this.inputElement_.checked = true;
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this.updateClasses_();
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};
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MaterialSwitch.prototype['on'] = MaterialSwitch.prototype.on;
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/**
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* Deactivate switch.
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this.inputElement_.checked = false;
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this.updateClasses_();
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};
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MaterialSwitch.prototype['off'] = MaterialSwitch.prototype.off;
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/**
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* Initialize element.
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* Implements MDL component design pattern defined at:
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* https://github.com/jasonmayes/mdl-component-design-pattern
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*
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* @constructor
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* @param {HTMLElement} element The element that will be upgraded.
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*/
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var MaterialTabs = function MaterialTabs(element) {
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// Initialize instance.
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this.init();
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};
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window
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window['MaterialTabs'] = MaterialTabs;
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/**
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* Store constants in one place so they can be updated easily.
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* @enum {
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* @enum {string}
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* @private
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*/
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MaterialTabs.prototype.Constant_ = {
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* JavaScript. This allows us to simply change it in one place should we
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* @enum {string}
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* @private
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*/
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MaterialTabs.prototype.CssClasses_ = {
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}
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};
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/**
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* Constructor for an individual tab.
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*
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* @constructor
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* @param {HTMLElement} tab The HTML element for the tab.
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* @param {MaterialTabs} ctx The MaterialTabs object that owns the tab.
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*/
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function MaterialTab(tab, ctx) {
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if (tab) {
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if (ctx.element_.classList.contains(ctx.CssClasses_.MDL_JS_RIPPLE_EFFECT)) {
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* Implements MDL component design pattern defined at:
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* https://github.com/jasonmayes/mdl-component-design-pattern
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*
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* @constructor
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* @param {HTMLElement} element The element that will be upgraded.
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*/
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var MaterialTextfield = function MaterialTextfield(element) {
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// Initialize instance.
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this.init();
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};
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window
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window['MaterialTextfield'] = MaterialTextfield;
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/**
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* Store constants in one place so they can be updated easily.
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* @enum {string | number}
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* @private
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*/
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MaterialTextfield.prototype.Constant_ = {
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* @enum {string}
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* @private
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*/
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MaterialTextfield.prototype.CssClasses_ = {
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this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
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}
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};
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MaterialTextfield.prototype['checkDisabled'] =
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MaterialTextfield.prototype.checkDisabled;
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/**
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* Check the validity state and update field accordingly.
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this.element_.classList.add(this.CssClasses_.IS_INVALID);
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}
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};
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MaterialTextfield.prototype['checkValidity'] =
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MaterialTextfield.prototype.checkValidity;
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/**
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* Check the dirty state and update field accordingly.
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this.element_.classList.remove(this.CssClasses_.IS_DIRTY);
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}
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};
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MaterialTextfield.prototype['checkDirty'] =
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MaterialTextfield.prototype.checkDirty;
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/**
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* Disable text field.
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this.input_.disabled = true;
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this.updateClasses_();
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};
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MaterialTextfield.prototype['disable'] = MaterialTextfield.prototype.disable;
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/**
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* Enable text field.
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this.input_.disabled = false;
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this.updateClasses_();
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};
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MaterialTextfield.prototype['enable'] = MaterialTextfield.prototype.enable;
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/**
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* Update text field value.
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*
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* @param {
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* @param {string} value The value to which to set the control (optional).
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* @public
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*/
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MaterialTextfield.prototype.change = function(value) {
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this.input_.value = value;
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} else {
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}
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this.updateClasses_();
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};
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MaterialTextfield.prototype['change'] = MaterialTextfield.prototype.change;
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/**
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* Initialize element.
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this.input_ = this.element_.querySelector('.' + this.CssClasses_.INPUT);
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if (this.input_) {
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if (this.input_.hasAttribute(
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if (this.input_.hasAttribute(
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/** @type {string} */ (this.Constant_.MAX_ROWS_ATTRIBUTE))) {
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this.maxRows = parseInt(this.input_.getAttribute(
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this.Constant_.MAX_ROWS_ATTRIBUTE), 10);
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/** @type {string} */ (this.Constant_.MAX_ROWS_ATTRIBUTE)), 10);
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}
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* https://github.com/jasonmayes/mdl-component-design-pattern
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*
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* @constructor
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* @param {HTMLElement} element The element that will be upgraded.
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*/
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var MaterialTooltip = function MaterialTooltip(element) {
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};
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window['MaterialTooltip'] = MaterialTooltip;
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/**
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* Store constants in one place so they can be updated easily.
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* @private
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*/
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MaterialTooltip.prototype.Constant_ = {
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* JavaScript. This allows us to simply change it in one place should we
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* @private
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*/
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MaterialTooltip.prototype.CssClasses_ = {
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left: 0;
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height: 100%;
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width: 100%;
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mask: url("
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mask: url("#{$checkbox-image-path}/tick-mask.svg?embed");
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background: transparent;
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@include material-animation-default(0.28s);
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transition-property: background;
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.mdl-checkbox.is-checked & {
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background: $checkbox-color url("
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background: $checkbox-color url("#{$checkbox-image-path}/tick.svg?embed");
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}
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.mdl-checkbox.is-checked.is-disabled & {
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background: $checkbox-disabled-color url("
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background: $checkbox-disabled-color url("#{$checkbox-image-path}/tick.svg?embed");
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}
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}
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min-height: $layout-mobile-header-height;
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}
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.mdl-layout--fixed-drawer:not(.is-small-screen) > & {
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.mdl-layout--fixed-drawer.is-upgraded:not(.is-small-screen) > & {
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margin-left: $layout-drawer-width;
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width: calc(100% - #{$layout-drawer-width});
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}
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-
@media screen and (min-width: $layout-screen-size-threshold) {
|
246
|
+
@media screen and (min-width: $layout-screen-size-threshold + 1px) {
|
247
247
|
.mdl-layout--fixed-drawer > & {
|
248
248
|
.mdl-layout__header-row {
|
249
249
|
padding-left: 40px;
|
@@ -54,7 +54,7 @@
|
|
54
54
|
.mdl-progress:not(.mdl-progress__indeterminate):not(.mdl-progress__indeterminate) > .auxbar {
|
55
55
|
background-image: linear-gradient(to right, $progress-secondary-color, $progress-secondary-color),
|
56
56
|
linear-gradient(to right, $progress-main-color, $progress-main-color);
|
57
|
-
mask: url(
|
57
|
+
mask: url('#{$progress-image-path}/buffer.svg?embed');
|
58
58
|
}
|
59
59
|
}
|
60
60
|
|
@@ -70,6 +70,9 @@ $performance_font: 'Helvetica', 'Arial', sans-serif !default;
|
|
70
70
|
@import "color-definitions";
|
71
71
|
@import "functions";
|
72
72
|
|
73
|
+
/* ========== IMAGES ========== */
|
74
|
+
$image_path: '/assets';
|
75
|
+
|
73
76
|
/* ========== Color & Themes ========== */
|
74
77
|
|
75
78
|
// Define whether individual color pallet items should have classes created.
|
@@ -204,6 +207,7 @@ $checkbox-color: unquote("rgb(#{$color-primary})") !default;
|
|
204
207
|
$checkbox-off-color: unquote("rgba(#{$color-black}, 0.54)") !default;
|
205
208
|
$checkbox-disabled-color: unquote("rgba(#{$color-black}, 0.26)") !default;
|
206
209
|
$checkbox-focus-color: unquote("rgba(#{$color-primary}, 0.26)") !default;
|
210
|
+
$checkbox-image-path: $image_path;
|
207
211
|
|
208
212
|
/* ========== Switches ========== */
|
209
213
|
|
@@ -255,6 +259,7 @@ $range-bg-focus-color: unquote("rgba(#{$color-black}, 0.12)") !default;
|
|
255
259
|
$progress-main-color: unquote("rgb(#{$color-primary})") !default;
|
256
260
|
$progress-secondary-color: unquote("rgba(#{$color-primary-contrast}, 0.7)") !default;
|
257
261
|
$progress-fallback-buffer-color: unquote("rgba(#{$color-primary-contrast}, 0.9)") !default;
|
262
|
+
$progress-image-path: $image_path;
|
258
263
|
|
259
264
|
/* ========== List ========== */
|
260
265
|
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: material_design_lite-sass
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 1.0.
|
4
|
+
version: 1.0.5
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Dmitriy Tarasov
|
8
8
|
autorequire:
|
9
9
|
bindir: exe
|
10
10
|
cert_chain: []
|
11
|
-
date: 2015-09-
|
11
|
+
date: 2015-09-30 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: sass
|
@@ -109,6 +109,9 @@ files:
|
|
109
109
|
- vendor/assets/fonts/roboto/Roboto-Thin.ttf
|
110
110
|
- vendor/assets/fonts/roboto/Roboto-Thin.woff
|
111
111
|
- vendor/assets/fonts/roboto/Roboto-Thin.woff2
|
112
|
+
- vendor/assets/images/buffer.svg
|
113
|
+
- vendor/assets/images/tick-mask.svg
|
114
|
+
- vendor/assets/images/tick.svg
|
112
115
|
- vendor/assets/javascripts/material.js
|
113
116
|
- vendor/assets/javascripts/material/button.js
|
114
117
|
- vendor/assets/javascripts/material/checkbox.js
|