longbow-fdv 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/Gemfile +5 -0
- data/LICENSE.txt +22 -0
- data/README.md +151 -0
- data/Rakefile +9 -0
- data/bin/longbow +24 -0
- data/lib/longbow.rb +6 -0
- data/lib/longbow/colors.rb +23 -0
- data/lib/longbow/commands.rb +5 -0
- data/lib/longbow/commands/aim.rb +71 -0
- data/lib/longbow/commands/install.rb +54 -0
- data/lib/longbow/commands/shoot.rb +70 -0
- data/lib/longbow/images.rb +389 -0
- data/lib/longbow/json.rb +50 -0
- data/lib/longbow/plist.rb +64 -0
- data/lib/longbow/targets.rb +121 -0
- data/lib/longbow/utilities.rb +8 -0
- data/lib/longbow/version.rb +12 -0
- data/resources/aim.sh +31 -0
- data/resources/banner.png +0 -0
- data/resources/capture.js +84 -0
- data/resources/config-screenshots.sh +28 -0
- data/resources/ui-screen-shooter.sh +206 -0
- data/resources/unix_instruments.sh +67 -0
- metadata +181 -0
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require 'xcodeproj'
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require 'colors'
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require 'plist'
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require 'utilities'
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module Longbow
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def self.update_target directory, target, global_keys, info_keys, icon, launch
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unless directory && target
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Longbow::red ' Invalid parameters. Could not create/update target named: ' + target
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return false
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end
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# Find Project File
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project_paths = []
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Dir.foreach(directory) do |fname|
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project_paths << fname if fname.include? '.xcodeproj'
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end
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# Open The Project
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return false if project_paths.length == 0
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proj = Xcodeproj::Project.open(project_paths[0])
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# Get Main Target's Basic Info
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@target = nil
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proj.targets.each do |t|
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if t.to_s == target
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@target = t
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Longbow::blue ' ' + target + ' found.' unless $nolog
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break
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end
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end
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#puts proj.pretty_print
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# Create Target if Necessary
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main_target = proj.targets.first
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@target = create_target(proj, target) unless @target
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# Plist Creating/Adding
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main_plist = main_target.build_configurations[0].build_settings['INFOPLIST_FILE']
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main_plist.sub! '$(SRCROOT)/', ''
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main_plist_contents = File.read(directory + '/' + main_plist)
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target_plist_path = directory + '/' + main_plist.split('/')[0] + '/' + target + '-info.plist'
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plist_text = Longbow::create_plist_from_old_plist main_plist_contents, info_keys, global_keys
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File.open(target_plist_path, 'w') do |f|
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f.write(plist_text)
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end
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Longbow::green ' - ' + target + '-info.plist Updated.' unless $nolog
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# Add Build Settings
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@target.build_configurations.each do |b|
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# Main Settings
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main_settings = nil
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base_config = nil
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main_target.build_configurations.each do |bc|
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main_settings = bc.build_settings if bc.to_s == b.to_s
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base_config = bc.base_configuration_reference if bc.to_s == b.to_s
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end
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settings = b.build_settings
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if main_settings
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main_settings.each_key do |key|
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settings[key] = main_settings[key]
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end
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end
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# Plist & Icons
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settings['INFOPLIST_FILE'] = main_plist.split('/')[0] + '/' + target + '-info.plist'
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settings['ASSETCATALOG_COMPILER_APPICON_NAME'] = Longbow::stripped_text(target) if icon
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settings['ASSETCATALOG_COMPILER_LAUNCHIMAGE_NAME'] = Longbow::stripped_text(target) if launch
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settings['SKIP_INSTALL'] = 'NO'
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if File.exists? directory + '/Pods'
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b.base_configuration_reference = base_config
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settings['PODS_ROOT'] = '${SRCROOT}/Pods'
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end
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end
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# Save The Project
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proj.save
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end
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def self.create_target project, target
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main_target = project.targets.first
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deployment_target = main_target.deployment_target
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# Create New Target
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new_target = Xcodeproj::Project::ProjectHelper.new_target project, :application, target, :ios, deployment_target, project.products_group, 'en'
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if new_target
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# Add Build Phases
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main_target.build_phases.objects.each do |b|
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if b.isa == 'PBXSourcesBuildPhase'
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b.files_references.each do |f|
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new_target.source_build_phase.add_file_reference f
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end
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elsif b.isa == 'PBXFrameworksBuildPhase'
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b.files_references.each do |f|
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new_target.frameworks_build_phase.add_file_reference f
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end
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elsif b.isa == 'PBXResourcesBuildPhase'
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b.files_references.each do |f|
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new_target.resources_build_phase.add_file_reference f
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end
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elsif b.isa == 'PBXShellScriptBuildPhase'
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phase = new_target.new_shell_script_build_phase(name = b.display_name)
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phase.shell_script = b.shell_script
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end
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end
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Longbow::blue ' ' + target + ' created.' unless $nolog
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else
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puts
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Longbow::red ' Target Creation failed for target named: ' + target
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puts
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end
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return new_target
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end
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end
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$:.push File.expand_path('../', __FILE__)
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require 'colors'
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module Longbow
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VERSION = '0.1.0'
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def self.check_for_newer_version
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unless Gem.latest_version_for('longbow').to_s == VERSION
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Longbow::purple "\n A newer version of longbow is available. Run '[sudo] gem update longbow'."
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end
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end
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end
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data/resources/aim.sh
ADDED
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#!/bin/bash
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set -e # Bomb on any script errors
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target_string="$1"
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verbose=false
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if [ -n "$2" ]; then
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verbose=true
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fi
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function main {
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# Get targets into an array, run 'em
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IFS=',' read -a targets <<< "$target_string"
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for target in "${targets[@]}"; do
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_run_target $target;
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done
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# Remove files added by ruby script
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rm "capture.js"
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rm "config-screenshots.sh"
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rm "ui-screen-shooter.sh"
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rm "unix_instruments.sh"
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}
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function _run_target {
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echo " Running $1"
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if [ "$verbose" = true ]; then
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source ui-screen-shooter.sh "$HOME/Desktop/screenshots/$1" "$1"
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else
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source ui-screen-shooter.sh "$HOME/Desktop/screenshots/$1" "$1" >/dev/null 2>/dev/null
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fi
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}
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main
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Binary file
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// Copyright (c) 2012 Jonathan Penn (http://cocoamanifest.net/)
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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var kPortraitString = "portrait"
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var kLandscapeString = "landscape"
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var kMaxDimension4inch = 568;
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var kMaxDimension4point7inch = 667;
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var kMaxDimension5point5inch = 736;
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// rectMaxSizeMatchesPhoneWithMaxDimensionForOrientation(rect, maxDimension, orientation)
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//
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// Returns whether the given rect matches a given max dimension in a particular orientation.
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//
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// `rect` is the rectangle representing the image size you want to check
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// `maxDimension` is the size of the longest side of the screen on a given device
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// `orientation` is...well...duh!
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//
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function rectMaxSizeMatchesPhoneWithMaxDimensionForOrientation(rect, maxDimension, orientation) {
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return (orientation == kPortraitString && rect.size.height == maxDimension) || (orientation == kLandscapeString && rect.size.width == maxDimension)
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}
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// captureLocalizedScreenshot(name)
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//
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// Tells the local target to take a screen shot and names the file after the
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// state of the simulator like so:
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//
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// [model]___[orientation]___[name].png
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//
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// `model` is the model of the device (iphone, iphone5, ipad)
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// `orientation` is...well...duh!
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// `name` is what you passed in to the function
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//
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// Screenshots are saved along with the trace results in UI Automation. See
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// `run_screenshooter.sh` for examples on how to pull those images out and put
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// them wherever you want.
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//
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function captureLocalizedScreenshot(name) {
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var target = UIATarget.localTarget();
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var model = target.model();
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var rect = target.rect();
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var orientation = kPortraitString;
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if (rect.size.height < rect.size.width) {
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orientation = kLandscapeString;
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}
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if (model.match(/iPhone/)) {
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if (rectMaxSizeMatchesPhoneWithMaxDimensionForOrientation(rect, kMaxDimension4inch, orientation)) {
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model = "iOS-4-in";
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}
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else if (rectMaxSizeMatchesPhoneWithMaxDimensionForOrientation(rect, kMaxDimension4point7inch, orientation)) {
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model = "iOS-4.7-in";
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}
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else if (rectMaxSizeMatchesPhoneWithMaxDimensionForOrientation(rect, kMaxDimension5point5inch, orientation)) {
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model = "iOS-5.5-in";
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}
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else {
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model = "iOS-3.5-in";
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}
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} else {
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model = "iOS-iPad";
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}
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var parts = [model, orientation, name];
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target.captureScreenWithName(parts.join("___"));
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}
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#!/bin/bash
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# This is an example configuration file to be used with ui-screen-shooter
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# It is designed to work with the Hello World International application
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# Please copy to config-screenshots.sh and edit for your needs
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# LOCALE
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# ======
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# Set the locales here in which your screenshots should be made.
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# Use format like en-US zh-Hans for filenames compatible with iTMSTransporter
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# Note: to get the locale names for your existing app:
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# - Download .itmsp file with iTMSTransporter
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# - Run `grep locale ~/Desktop/*.itmsp/metadata.xml | grep name | sort -u`
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export languages="en-US"
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# SIMULATORS
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# ==========
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# The simulators we want to run the script against, declared as a Bash array.
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# Run `instruments -s devices` to get a list of all the possible string values.
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declare -xa simulators=(
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"iPhone 6 (8.1 Simulator)",
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"iPhone 6 Plus (8.1 Simulator)",
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"iPhone 5S (8.1 Simulator)",
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"iPhone 4S (8.1 Simulator)"
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)
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#!/bin/bash
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# Copyright (c) 2012 Jonathan Penn (http://cocoamanifest.net/)
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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# Tell bash that we want the whole script to fail if any part fails.
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set -e
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# We require a parameter for where to put the results and the test script
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destination="$1"
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scheme_name="$2"
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ui_script="$3"
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function main {
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# Load configuration
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# Not in a separate function because you can't exort arrays
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# https://stackoverflow.com/questions/5564418/exporting-an-array-in-bash-script
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# Will export languages and simulators bash variables
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export UISS_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
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if [ -f "$UISS_DIR"/config-screenshots.sh ]; then
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source "$UISS_DIR"/config-screenshots.sh
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else
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if [ -f "$UISS_DIR"/config-screenshots.example.sh ]; then
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source "$UISS_DIR"/config-screenshots.example.sh
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echo "WARNING: Using example config-screenshots file, you should create your own"
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else
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echo "Configuration \"config-screenshots.sh\" does not exist! Aborting."
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exit 1
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fi
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fi
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_check_destination
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_check_ui_script
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_check_scheme_name
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_xcode clean build
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for simulator in "${simulators[@]}"; do
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for language in $languages; do
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_clean_trace_results_dir
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_run_automation "$ui_script" "$language" "$simulator"
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_copy_screenshots "$language"
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done
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done
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_close_sim
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echo
|
65
|
+
echo "Screenshots complete!"
|
66
|
+
}
|
67
|
+
|
68
|
+
# Global variables to keep track of where everything goes
|
69
|
+
tmp_dir="/tmp"
|
70
|
+
build_dir="$tmp_dir/screen_shooter"
|
71
|
+
bundle_dir="$build_dir/app.app"
|
72
|
+
trace_results_dir="$build_dir/traces"
|
73
|
+
|
74
|
+
function _check_destination {
|
75
|
+
# Abort if the destination directory already exists. Better safe than sorry.
|
76
|
+
|
77
|
+
if [ -z "$destination" ]; then
|
78
|
+
destination="$HOME/Desktop/screenshots"
|
79
|
+
fi
|
80
|
+
if [ -d "$destination" ]; then
|
81
|
+
echo "Destination directory \"$destination\" already exists! Moving Directory."
|
82
|
+
mv "$destination" "$HOME/Desktop/screenshots$(date +"%Y%m%d%H%M")"
|
83
|
+
fi
|
84
|
+
}
|
85
|
+
|
86
|
+
function _check_ui_script {
|
87
|
+
# Abort if the UI script does not exist.
|
88
|
+
|
89
|
+
if [ -z "$ui_script" ]; then
|
90
|
+
ui_script="./config-automation.js"
|
91
|
+
fi
|
92
|
+
if [ ! -f "$ui_script" ]; then
|
93
|
+
if [ -f "./config-automation.example.js" ]; then
|
94
|
+
ui_script="./config-automation.js"
|
95
|
+
echo "WARNING: Using example config-automation, please create your own"
|
96
|
+
else
|
97
|
+
echo "Config-automation does not exist! Aborting."
|
98
|
+
exit 1
|
99
|
+
fi
|
100
|
+
fi
|
101
|
+
}
|
102
|
+
|
103
|
+
function _check_scheme_name {
|
104
|
+
if [ -z "$scheme_name" ]; then
|
105
|
+
scheme_name=$(basename *.xcworkspace .xcworkspace)
|
106
|
+
echo "No scheme name specified, using the default."
|
107
|
+
fi
|
108
|
+
}
|
109
|
+
|
110
|
+
function _xcode {
|
111
|
+
# A wrapper around `xcodebuild` that tells it to build the app in the temp
|
112
|
+
# directory. If your app uses workspaces or special schemes, you'll need to
|
113
|
+
# specify them here.
|
114
|
+
#
|
115
|
+
# Use `man xcodebuild` for more information on how to build your project.
|
116
|
+
if test -n "$(find . -maxdepth 1 -name '*.xcworkspace' -print -quit)"
|
117
|
+
then
|
118
|
+
base=$(basename *.xcworkspace .xcworkspace)
|
119
|
+
# First build omits PRODUCT_NAME
|
120
|
+
# Do NOT ask me why you need to build this twice for it to work
|
121
|
+
# or how I became to know this fact
|
122
|
+
xcodebuild -sdk "iphonesimulator$ios_version" \
|
123
|
+
CONFIGURATION_BUILD_DIR="$build_dir/build" \
|
124
|
+
-workspace "$base.xcworkspace" -scheme "$scheme_name" -configuration Debug \
|
125
|
+
PRODUCT_NAME="$scheme_name" \
|
126
|
+
DSTROOT=$build_dir \
|
127
|
+
OBJROOT=$build_dir \
|
128
|
+
SYMROOT=$build_dir \
|
129
|
+
ONLY_ACTIVE_ARCH=NO \
|
130
|
+
"$@"
|
131
|
+
xcodebuild -sdk "iphonesimulator$ios_version" \
|
132
|
+
CONFIGURATION_BUILD_DIR="$build_dir/build" \
|
133
|
+
-workspace "$base.xcworkspace" -scheme "$scheme_name" -configuration Debug \
|
134
|
+
PRODUCT_NAME="$scheme_name" \
|
135
|
+
DSTROOT=$build_dir \
|
136
|
+
OBJROOT=$build_dir \
|
137
|
+
SYMROOT=$build_dir \
|
138
|
+
ONLY_ACTIVE_ARCH=NO \
|
139
|
+
"$@"
|
140
|
+
cp -r "$build_dir/build/$scheme_name.app" "$build_dir"
|
141
|
+
bundle_dir="$build_dir/$scheme_name.app"
|
142
|
+
else
|
143
|
+
xcodebuild -sdk "iphonesimulator$ios_version" \
|
144
|
+
CONFIGURATION_BUILD_DIR=$build_dir \
|
145
|
+
PRODUCT_NAME=app \
|
146
|
+
"$@"
|
147
|
+
fi
|
148
|
+
}
|
149
|
+
|
150
|
+
function _clean_trace_results_dir {
|
151
|
+
# Removes the trace results directory. We need to do this because Instruments
|
152
|
+
# keeps appending new trace runs and it's simpler for us to always assume
|
153
|
+
# there's just one run recorded where we look for screenshots.
|
154
|
+
|
155
|
+
rm -rf "$trace_results_dir"
|
156
|
+
mkdir -p "$trace_results_dir"
|
157
|
+
}
|
158
|
+
|
159
|
+
function _run_automation {
|
160
|
+
# Runs the UI Automation JavaScript file that actually takes the screenshots.
|
161
|
+
|
162
|
+
automation_script="$1"
|
163
|
+
language="$2"
|
164
|
+
simulator="$3"
|
165
|
+
|
166
|
+
echo "Running automation script \"$automation_script\"
|
167
|
+
for \"$simulator\"
|
168
|
+
in language \"${language}\"..."
|
169
|
+
|
170
|
+
dev_tools_dir=`xcode-select -print-path`
|
171
|
+
tracetemplate="Automation"
|
172
|
+
|
173
|
+
# Check out the `unix_instruments.sh` script to see why we need this wrapper.
|
174
|
+
DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
|
175
|
+
"$DIR"/unix_instruments.sh \
|
176
|
+
-w "$simulator" \
|
177
|
+
-D "$trace_results_dir/trace" \
|
178
|
+
-t "$tracetemplate" \
|
179
|
+
"$bundle_dir" \
|
180
|
+
-e UIARESULTSPATH "$trace_results_dir" \
|
181
|
+
-e UIASCRIPT "$automation_script" \
|
182
|
+
-AppleLanguages "($language)" \
|
183
|
+
-AppleLocale "$language"
|
184
|
+
|
185
|
+
find $trace_results_dir/Run\ 1/ -name *landscape*png -type f -exec sips -r -90 \{\} \;
|
186
|
+
}
|
187
|
+
|
188
|
+
function _copy_screenshots {
|
189
|
+
# Since we're always clearing out the trace results before every run, we can
|
190
|
+
# assume that any screenshots were saved in the "Run 1" directory. Copy them
|
191
|
+
# to the destination's language folder!
|
192
|
+
|
193
|
+
language="$1"
|
194
|
+
|
195
|
+
mkdir -p "$destination/$language"
|
196
|
+
cp $trace_results_dir/Run\ 1/*.png "$destination/$language"
|
197
|
+
}
|
198
|
+
|
199
|
+
function _close_sim {
|
200
|
+
# I know, I know. It says "iPhone Simulator". For some reason,
|
201
|
+
# that's the only way Applescript can identify it.
|
202
|
+
osascript -e "tell application \"iPhone Simulator\" to quit"
|
203
|
+
}
|
204
|
+
|
205
|
+
main
|
206
|
+
|