littlebrat 0.1.1
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- data/bin/littlebrat +9 -0
- data/lib/littlebrat.rb +124 -0
- data/sounds/AMFMBEEP.WAV +0 -0
- data/sounds/ARRP.WAV +0 -0
- data/sounds/BADUMM.WAV +0 -0
- data/sounds/BEEPCASI.WAV +0 -0
- data/sounds/BEEPCOME.WAV +0 -0
- data/sounds/BEEPDOUB.WAV +0 -0
- data/sounds/BEEPMETA.WAV +0 -0
- data/sounds/BEEPMULT.WAV +0 -0
- data/sounds/BEEPPURE.WAV +0 -0
- data/sounds/BEEPROBO.WAV +0 -0
- data/sounds/BEEP_FM.WAV +0 -0
- data/sounds/KLICK.WAV +0 -0
- data/sounds/TEESWING.WAV +0 -0
- data/sounds/TYPEKEY.WAV +0 -0
- data/sounds/TYPESPAC.WAV +0 -0
- data/sounds/WATER.WAV +0 -0
- metadata +98 -0
data/bin/littlebrat
ADDED
data/lib/littlebrat.rb
ADDED
@@ -0,0 +1,124 @@
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# -*- encoding: utf-8 -*-
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require 'gosu'
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class LittleBrat < Gosu::Window
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LETTER_LIMIT = 60
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def initialize width=Gosu.screen_width, height=Gosu.screen_height, fullscreen=true
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# Full resolution, fullscreen
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super width, height, !!fullscreen #force to boolean for Gosu
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self.caption = "Leave me alone you little brat!"
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# The letters the little brat hits on the keyboard
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@letters, @new_letters = [], []
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# Load up the instructions to show at first
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@letters.push Instructions.new(self)
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@beeps = load_beeps
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@redraw = true # init this because it needs to be true or false
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end
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def load_beeps
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Dir.glob(File.dirname(__FILE__) + '/../sounds/**/*.WAV').map do |beep|
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Gosu::Sample.new(self, beep)
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end
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end
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def update
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if !@new_letters.empty?
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# Add new letter to the queue
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while str = @new_letters.shift
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@letters.push(Letter.new self, str)
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end
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beep # Only beep once per game loop
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# Keep the total number of letter sprites at a managable number
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@letters = @letters[-LETTER_LIMIT..-1] if @letters.size > LETTER_LIMIT
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# We updated the letters, so we need to redraw
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@redraw = true
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end
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end
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def draw
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@letters.each { |letter| letter.draw }
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@redraw = false # Done drawing, don't need to draw no more
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end
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def needs_redraw?; @redraw; end # Don't paint/draw unless we need to
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def needs_cursor?; false; end # Don't show the cursor, even on Ubuntu
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def button_down id # Callback, not on main thread
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close if close? # Close if we press the right keys
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@new_letters.push str_from_button_id(id)
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end
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def str_from_button_id id
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self.button_id_to_char(id) || random_letter
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end
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def random_letter
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@random_letters ||= %w{ ▲ ▼ ☻ ♠ ♣ ♥ ♦ ☀ ☁ ☂ ✔ ✘ ☎ ✈ ✪ }
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@random_letters[rand @random_letters.size]
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end
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def close?
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(button_down? Gosu::KbEscape or
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button_down? Gosu::KbLeftControl or
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button_down? Gosu::KbRightControl) &&
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(button_down? Gosu::KbQ or button_down? Gosu::KbW or
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button_down? Gosu::KbZ or button_down? Gosu::KbC or
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button_down? Gosu::KbBackspace or button_down? Gosu::KbDelete)
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end
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def beep
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@beeps[rand @beeps.size].play
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end
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class Instructions
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def initialize window, text = "Let's shut those little brats up!"
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@image = Gosu::Image.from_text window,
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"#{text}\nPress CTRL+Q to exit",
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Gosu::default_font_name,
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100
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@color = 0xffffff00
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@x, @y = 10, 10
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end
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def draw
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@image.draw @x, @y, 1, 0.5, 0.5, @color
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end
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end
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class Letter
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def initialize window, text
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text_height = random_text_size window
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@image = Gosu::Image.from_text window, text,
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Gosu::default_font_name,
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text_height
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@color = random_color # Image text is white, so this is to modulate it
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@x, @y = random_position window, text_height
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end
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def draw
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@image.draw @x, @y, 1, 0.5, 0.5, @color
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end
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def random_text_size(window)
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(window.height / (rand + 1)).to_i
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end
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def random_color
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color = Gosu::Color.new 0xff000000
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color.red = random_byte
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color.green = random_byte
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color.blue = random_byte
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color
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end
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def random_byte
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rand(255 - 40) + 40
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end
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def random_position window, text_height
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[ rand * window.width - (text_height / 4),
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rand * window.height - (text_height / 4) ]
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end
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end
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end
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data/sounds/AMFMBEEP.WAV
ADDED
Binary file
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data/sounds/ARRP.WAV
ADDED
Binary file
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data/sounds/BADUMM.WAV
ADDED
Binary file
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data/sounds/BEEPCASI.WAV
ADDED
Binary file
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data/sounds/BEEPCOME.WAV
ADDED
Binary file
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data/sounds/BEEPDOUB.WAV
ADDED
Binary file
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data/sounds/BEEPMETA.WAV
ADDED
Binary file
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data/sounds/BEEPMULT.WAV
ADDED
Binary file
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data/sounds/BEEPPURE.WAV
ADDED
Binary file
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data/sounds/BEEPROBO.WAV
ADDED
Binary file
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data/sounds/BEEP_FM.WAV
ADDED
Binary file
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data/sounds/KLICK.WAV
ADDED
Binary file
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data/sounds/TEESWING.WAV
ADDED
Binary file
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data/sounds/TYPEKEY.WAV
ADDED
Binary file
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data/sounds/TYPESPAC.WAV
ADDED
Binary file
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data/sounds/WATER.WAV
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Binary file
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metadata
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@@ -0,0 +1,98 @@
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--- !ruby/object:Gem::Specification
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name: littlebrat
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version: !ruby/object:Gem::Version
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prerelease: false
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segments:
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- 0
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- 1
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- 1
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version: 0.1.1
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platform: ruby
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authors:
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- Mike Moore
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2010-09-27 00:00:00 -06:00
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default_executable:
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dependencies:
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- !ruby/object:Gem::Dependency
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name: gosu
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prerelease: false
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requirement: &id001 !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ~>
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- !ruby/object:Gem::Version
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segments:
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- 0
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- 7
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- 24
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version: 0.7.24
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type: :runtime
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version_requirements: *id001
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description: Because kids like to smash buttons
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email:
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- mike@blowmage.com
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executables:
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- littlebrat
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extensions: []
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extra_rdoc_files: []
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files:
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- lib/littlebrat.rb
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- sounds/AMFMBEEP.WAV
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- sounds/ARRP.WAV
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- sounds/BADUMM.WAV
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- sounds/BEEP_FM.WAV
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- sounds/BEEPCASI.WAV
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- sounds/BEEPCOME.WAV
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- sounds/BEEPDOUB.WAV
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- sounds/BEEPMETA.WAV
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- sounds/BEEPMULT.WAV
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- sounds/BEEPPURE.WAV
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- sounds/BEEPROBO.WAV
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- sounds/KLICK.WAV
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- sounds/TEESWING.WAV
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- sounds/TYPEKEY.WAV
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- sounds/TYPESPAC.WAV
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- sounds/WATER.WAV
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- bin/littlebrat
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has_rdoc: true
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homepage: http://rubygems.org/gems/littlebrat
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licenses: []
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post_install_message:
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rdoc_options: []
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require_paths:
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- lib
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required_ruby_version: !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ">="
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- !ruby/object:Gem::Version
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segments:
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- 0
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version: "0"
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required_rubygems_version: !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ">="
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- !ruby/object:Gem::Version
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segments:
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- 1
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- 3
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- 6
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version: 1.3.6
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requirements: []
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rubyforge_project: littlebrat
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rubygems_version: 1.3.7
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signing_key:
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specification_version: 3
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summary: A handy little app to entertain the kiddos
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test_files: []
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