line-em-up 0.2.0
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- checksums.yaml +7 -0
- data/bin/line-em-up.sh +4 -0
- data/line-em-up/game_window.rb +444 -0
- data/line-em-up/irb_requirements.rb +11 -0
- data/line-em-up/lib/z_order.rb +3 -0
- data/line-em-up/media/BrokenPNG.png +0 -0
- data/line-em-up/media/Cursor.png +0 -0
- data/line-em-up/media/JingleBells.mp3 +0 -0
- data/line-em-up/media/JingleBells.ogg +0 -0
- data/line-em-up/media/Loop.wav +0 -0
- data/line-em-up/media/Sample.wav +0 -0
- data/line-em-up/media/SquareTexture.png +0 -0
- data/line-em-up/media/Wallpaper.png +0 -0
- data/line-em-up/media/WallpaperXXL.png +0 -0
- data/line-em-up/media/WhiteAlpha.png +0 -0
- data/line-em-up/media/additem.png +0 -0
- data/line-em-up/media/additem_hover.png +0 -0
- data/line-em-up/media/audio_formats/aiff_32bit_float.aiff +0 -0
- data/line-em-up/media/audio_formats/au_16bit_pcm.au +0 -0
- data/line-em-up/media/audio_formats/caf_be_16bit_44khz.caf +0 -0
- data/line-em-up/media/audio_formats/caf_le_16bit_44khz.caf +0 -0
- data/line-em-up/media/audio_formats/caf_le_8bit_44khz.caf +0 -0
- data/line-em-up/media/audio_formats/general_midi.mid +0 -0
- data/line-em-up/media/audio_formats/impulse_tracker.it +0 -0
- data/line-em-up/media/audio_formats/mp3_128k_stereo.mp3 +0 -0
- data/line-em-up/media/audio_formats/mp3_avg_96kbit_jointstereo.mp3 +0 -0
- data/line-em-up/media/audio_formats/ogg_vorbis.ogg +0 -0
- data/line-em-up/media/audio_formats/wav_16bit_pcm.wav +0 -0
- data/line-em-up/media/audio_formats/wav_32bit_pcm.wav +0 -0
- data/line-em-up/media/audio_formats/wav_4bit_ms_adpcm.wav +0 -0
- data/line-em-up/media/back.png +0 -0
- data/line-em-up/media/beep.wav +0 -0
- data/line-em-up/media/bomb.png +0 -0
- data/line-em-up/media/bomb_original.png +0 -0
- data/line-em-up/media/bomb_pack.png +0 -0
- data/line-em-up/media/building.png +0 -0
- data/line-em-up/media/building_original.png +0 -0
- data/line-em-up/media/bullet-mini-reverse.png +0 -0
- data/line-em-up/media/bullet-mini.png +0 -0
- data/line-em-up/media/bullet.png +0 -0
- data/line-em-up/media/chain.png +0 -0
- data/line-em-up/media/chain_original.png +0 -0
- data/line-em-up/media/cptn_ruby.png +0 -0
- data/line-em-up/media/cptn_ruby_map.txt +25 -0
- data/line-em-up/media/crosshair.png +0 -0
- data/line-em-up/media/cursor 2.png +0 -0
- data/line-em-up/media/earth.png +0 -0
- data/line-em-up/media/exit.png +0 -0
- data/line-em-up/media/exit_hover.png +0 -0
- data/line-em-up/media/explosion.wav +0 -0
- data/line-em-up/media/gem.png +0 -0
- data/line-em-up/media/grappling_hook.png +0 -0
- data/line-em-up/media/grappling_hook_original.png +0 -0
- data/line-em-up/media/header@2x.psd +0 -0
- data/line-em-up/media/health_original.png +0 -0
- data/line-em-up/media/health_pack_0.png +0 -0
- data/line-em-up/media/health_pack_1.png +0 -0
- data/line-em-up/media/health_pack_10.png +0 -0
- data/line-em-up/media/health_pack_11.png +0 -0
- data/line-em-up/media/health_pack_12.png +0 -0
- data/line-em-up/media/health_pack_2.png +0 -0
- data/line-em-up/media/health_pack_3.png +0 -0
- data/line-em-up/media/health_pack_4.png +0 -0
- data/line-em-up/media/health_pack_5.png +0 -0
- data/line-em-up/media/health_pack_6.png +0 -0
- data/line-em-up/media/health_pack_7.png +0 -0
- data/line-em-up/media/health_pack_8.png +0 -0
- data/line-em-up/media/health_pack_9.png +0 -0
- data/line-em-up/media/image_formats/test.jpg +0 -0
- data/line-em-up/media/image_formats/test.psd +0 -0
- data/line-em-up/media/item.png +0 -0
- data/line-em-up/media/item_hover.png +0 -0
- data/line-em-up/media/landscape.svg +10 -0
- data/line-em-up/media/large_star.png +0 -0
- data/line-em-up/media/missile.png +0 -0
- data/line-em-up/media/missile_original.png +0 -0
- data/line-em-up/media/missile_pack.png +0 -0
- data/line-em-up/media/missile_pack_original.png +0 -0
- data/line-em-up/media/question.png +0 -0
- data/line-em-up/media/question_original.png +0 -0
- data/line-em-up/media/resume.png +0 -0
- data/line-em-up/media/smoke.png +0 -0
- data/line-em-up/media/soldier.png +0 -0
- data/line-em-up/media/space.png +0 -0
- data/line-em-up/media/spaceship.png +0 -0
- data/line-em-up/media/spaceship_original.png +0 -0
- data/line-em-up/media/star.png +0 -0
- data/line-em-up/media/starfighter.bmp +0 -0
- data/line-em-up/media/starfighterv2.bmp +0 -0
- data/line-em-up/media/starfighterv4.png +0 -0
- data/line-em-up/media/start.png +0 -0
- data/line-em-up/media/tileset.png +0 -0
- data/line-em-up/media/vera.ttf +0 -0
- metadata +178 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 334ea09facdd29bc7a5f0e30da6f9e8eb364b544
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data.tar.gz: 5abd1abfb1b61f25be55c4613df85674d7229d19
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SHA512:
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metadata.gz: afc27313a8205af621510de30dbce563d9ba7c3c9467792c9fc80c422c73974bc3fc6d9db58f8c5477f47eb8c3e999c7792be389a098b289c14f219a951d3611
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data.tar.gz: dd0e11b67f3ec156d8f974df8c93bdf835bdf44aa40d76852a7ad55f290dfb095cf04b38a6327f9d8390b7460273ca1abaa32c43cd1fcd7ede0f6a00e30a30b5
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data/bin/line-em-up.sh
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# A simple "Triangle Game" that allows you to move a Roguelike '@' around the
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# window (and off of it). This is a working example on MacOS 10.12 as of Dec 16, 2017.
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# This combines some of the Ruby2D tutorial code with keypress management
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# that actually works.
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#
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# Keys: hjkl: movement, q: quit
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#
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# To run: ruby triangle-game.rb after installing the Simple2D library and Ruby2D Gem.
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#
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# Author: Douglas P. Fields, Jr.
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# E-mail: symbolics@lisp.engineer
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# Site: https://symbolics.lisp.engineer/
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# Copyright 2017 Douglas P. Fields, Jr.
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# License: The MIT License
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# require 'gosu'
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# Encoding: UTF-8
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# The tutorial game over a landscape rendered with OpenGL.
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# Basically shows how arbitrary OpenGL calls can be put into
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# the block given to Window#gl, and that Gosu Images can be
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# used as textures using the gl_tex_info call.
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# require 'rubygems'
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require 'gosu'
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CURRENT_DIRECTORY = File.expand_path('../', __FILE__)
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MEDIA_DIRECTORY = File.expand_path('../', __FILE__) + "/media"
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# ONLY ENABLE FOR WINDOWS COMPILATION
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# Place opengl lib in lib library
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# Replace the meths list iteration with the following (added rescue blocks):
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# meths.each do |mn|
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# define_singleton_method(mn) do |*args,&block|
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# begin
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# implementation.send(mn, *args, &block)
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# rescue
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# end
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# end
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# define_method(mn) do |*args,&block|
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# begin
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# implementation.send(mn, *args, &block)
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# rescue
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# end
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# end
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# private mn
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# end
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# For WINDOWS - using local lip
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# require_relative 'lib/opengl.rb'
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# FOR Linux\OSX - using opengl gem
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require 'opengl'
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Dir["#{CURRENT_DIRECTORY}/lib/*.rb"].each { |f| require f }
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Dir["#{CURRENT_DIRECTORY}/models/*.rb"].each { |f| require f }
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# require_relative 'media'
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# Dir["/path/to/directory/*.rb"].each {|file| require file }
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#
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# exit if Object.const_defined?(:Ocra) #allow ocra to create an exe without executing the entire script
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WIDTH, HEIGHT = 640, 480
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RESOLUTIONS = [[640, 480], [800, 600], [960, 720], [1024, 768], [1280, 960], [1400, 1050], [1440, 1080], [1600, 1200], [1856, 1392], [1920, 1440], [2048, 1536]]
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# RESOLUTIONS = [[640, 480], [800, 600], [960, 720], [1024, 768]]
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# WIDTH, HEIGHT = 1080, 720
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class GameWindow < Gosu::Window
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attr_accessor :width, :height, :block_all_controls
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# Switch button downs to this method
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def button_down(id)
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# puts "HERE: #{id.inspect}"
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# super(id)
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if id == Gosu::MsLeft && @menu_open && @menu
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@menu.clicked
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end
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end
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def self.reset(window)
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window = GameWindow.new.show
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end
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def self.start width = nil, height = nil, options = {}
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# window = GameWindow.new.show
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GameWindow.new(width, height, options).show
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end
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# When fullscreen, try to match window with screen resolution
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# .screen_height ⇒ Integer
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# The height (in pixels) of the user's primary screen.
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# .screen_width ⇒ Integer
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# The width (in pixels) of the user's primary screen.
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def self.fullscreen(window)
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window.fullscreen = !window.fullscreen?
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end
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def self.resize(window, width, height, fullscreen)
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window = GameWindow.new(width, height).show
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window.fullscreen = fullscreen
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end
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def self.find_index_of_current_resolution width, height
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current_index = nil
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counter = 0
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RESOLUTIONS.each do |resolution|
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break if current_index && current_index > 0
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current_index = counter if resolution[0] == width && resolution[1] == height
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counter += 1
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end
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return current_index
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end
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def self.up_resolution(window)
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# puts "UP RESLUTION"
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index = find_index_of_current_resolution(window.width, window.height)
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# puts "FOUND INDEX: #{index}"
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if index == RESOLUTIONS.count - 1
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# Max resolution, do nothing
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else
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# window.width = RESOLUTIONS[index + 1][0]
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# window.height = RESOLUTIONS[index + 1][1]
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width = RESOLUTIONS[index + 1][0]
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height = RESOLUTIONS[index + 1][1]
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# puts "UPPING TO #{width} x #{height}"
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window = GameWindow.new(width, height, {block_resize: true}).show
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end
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end
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def self.down_resolution(window)
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index = find_index_of_current_resolution(window.width, window.height)
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if index == 0
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# Min resolution, do nothing
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else
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# window.width = RESOLUTIONS[index - 1][0]
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# window.height = RESOLUTIONS[index - 1][1]
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width = RESOLUTIONS[index - 1][0]
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height = RESOLUTIONS[index - 1][1]
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window = GameWindow.new(width, height, {block_resize: true}).show
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end
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end
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def initialize width = nil, height = nil, options = {}
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@block_all_controls = !options[:block_controls_until_button_up].nil? && options[:block_controls_until_button_up] == true ? true : false
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@center_ui_y = 0
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@center_ui_x = 0
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@width = width || WIDTH
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@height = height || HEIGHT
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reset_center_font_ui_y
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index = GameWindow.find_index_of_current_resolution(self.width, self.height)
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if index == 0
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@scale = 1
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else
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original_width, original_height = RESOLUTIONS[0]
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width_scale = @width / original_width.to_f
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height_scale = @height / original_height.to_f
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@scale = (width_scale + height_scale) / 2
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end
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super(@width, @height)
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@game_pause = false
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@game_pause = false
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@menu_open = false
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@menu = nil
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@can_open_menu = true
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@can_pause = true
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@can_resize = !options[:block_resize].nil? && options[:block_resize] == true ? false : true
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@can_toggle_secondary = true
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@can_toggle_fullscreen_a = true
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@can_toggle_fullscreen_b = true
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self.caption = "OpenGL Integration"
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@gl_background = GLBackground.new
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@player = Player.new(@scale, @width / 2, @height / 2)
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@grappling_hook = nil
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@buildings = Array.new
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@projectiles = Array.new
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@enemy_projectiles = Array.new
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@pickups = Array.new
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@enemies = Array.new
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@enemies_random_spawn_timer = 100
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@enemies_spawner_counter = 0
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@font = Gosu::Font.new(20)
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@max_enemies = 4
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@pointer = Cursor.new(@scale)
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@ui_y = 0
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reset_font_ui_y
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end
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def button_up id
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@block_all_controls = false
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if (id == Gosu::MS_RIGHT) && @player.is_alive
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@grappling_hook.deactivate if @grappling_hook
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end
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if (id == Gosu::KB_P)
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@can_pause = true
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end
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if (id == Gosu::KB_TAB)
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@can_toggle_secondary = true
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end
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if id == Gosu::KB_RETURN
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@can_toggle_fullscreen_a = true
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end
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if id == Gosu::KB_RIGHT_META
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@can_toggle_fullscreen_b = true
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end
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if id == Gosu::KB_MINUS
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@can_resize = true
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end
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if id == Gosu::KB_EQUALS
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@can_resize = true
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end
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end
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def get_center_font_ui_y
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return_value = @center_ui_y
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@center_ui_y += 50
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return return_value
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end
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def get_center_font_ui_x
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return @center_ui_x
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end
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def reset_center_font_ui_y
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@center_ui_y = @height / 2 - 100
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@center_ui_x = @width / 2 - 100
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end
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def update
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reset_center_font_ui_y
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@menu.update if @menu
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if !@block_all_controls
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if Gosu.button_down?(Gosu::KbEscape) && @can_open_menu
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@menu_open = true
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@can_open_menu = false
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@menu = Menu.new(self)
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@menu.add_item(Gosu::Image.new(self, "#{MEDIA_DIRECTORY}/exit.png", false), get_center_font_ui_x, get_center_font_ui_y, 1, lambda { self.close }, Gosu::Image.new(self, "#{MEDIA_DIRECTORY}/exit_hover.png", false))
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|
+
@menu.add_item(Gosu::Image.new(self, "#{MEDIA_DIRECTORY}/resume.png", false), get_center_font_ui_x, get_center_font_ui_y, 1, lambda { @menu_open = false; @menu = nil; @can_open_menu = true; }, Gosu::Image.new(self, "#{MEDIA_DIRECTORY}/resume.png", false))
|
255
|
+
# close!
|
256
|
+
end
|
257
|
+
if Gosu.button_down?(Gosu::KB_M)
|
258
|
+
GameWindow.reset(self)
|
259
|
+
end
|
260
|
+
|
261
|
+
if Gosu.button_down?(Gosu::KB_RIGHT_META) && Gosu.button_down?(Gosu::KB_RETURN) && @can_toggle_fullscreen_a && @can_toggle_fullscreen_b
|
262
|
+
@can_toggle_fullscreen_a = false
|
263
|
+
@can_toggle_fullscreen_b = false
|
264
|
+
GameWindow.fullscreen(self)
|
265
|
+
end
|
266
|
+
|
267
|
+
|
268
|
+
if Gosu.button_down?(Gosu::KB_P) && @can_pause
|
269
|
+
@can_pause = false
|
270
|
+
@game_pause = !@game_pause
|
271
|
+
end
|
272
|
+
|
273
|
+
if Gosu.button_down?(Gosu::KB_O) && @can_resize
|
274
|
+
@can_resize = false
|
275
|
+
GameWindow.resize(self, 1920, 1080, false)
|
276
|
+
end
|
277
|
+
|
278
|
+
if Gosu.button_down?(Gosu::KB_MINUS) && @can_resize
|
279
|
+
@can_resize = false
|
280
|
+
GameWindow.down_resolution(self)
|
281
|
+
end
|
282
|
+
if Gosu.button_down?(Gosu::KB_EQUALS) && @can_resize
|
283
|
+
@can_resize = false
|
284
|
+
GameWindow.up_resolution(self)
|
285
|
+
end
|
286
|
+
|
287
|
+
|
288
|
+
if Gosu.button_down?(Gosu::KB_TAB) && @can_toggle_secondary
|
289
|
+
@can_toggle_secondary = false
|
290
|
+
@player.toggle_secondary
|
291
|
+
end
|
292
|
+
|
293
|
+
if @player.is_alive && !@game_pause && !@menu_open
|
294
|
+
@player.update(@width, @height)
|
295
|
+
@player.move_left(@width) if Gosu.button_down?(Gosu::KB_LEFT) || Gosu.button_down?(Gosu::GP_LEFT) || Gosu.button_down?(Gosu::KB_A)
|
296
|
+
@player.move_right(@width) if Gosu.button_down?(Gosu::KB_RIGHT) || Gosu.button_down?(Gosu::GP_RIGHT) || Gosu.button_down?(Gosu::KB_D)
|
297
|
+
@player.accelerate(@height) if Gosu.button_down?(Gosu::KB_UP) || Gosu.button_down?(Gosu::GP_UP) || Gosu.button_down?(Gosu::KB_W)
|
298
|
+
@player.brake(@height) if Gosu.button_down?(Gosu::KB_DOWN) || Gosu.button_down?(Gosu::GP_DOWN) || Gosu.button_down?(Gosu::KB_S)
|
299
|
+
|
300
|
+
if Gosu.button_down?(Gosu::MS_RIGHT)
|
301
|
+
if @grappling_hook == nil
|
302
|
+
@grappling_hook = GrapplingHook.new(@scale, @player)
|
303
|
+
end
|
304
|
+
end
|
305
|
+
|
306
|
+
if Gosu.button_down?(Gosu::MS_LEFT)
|
307
|
+
@projectiles = @projectiles + @player.trigger_secondary_attack(@width, @height, self.mouse_x, self.mouse_y)
|
308
|
+
end
|
309
|
+
|
310
|
+
if Gosu.button_down?(Gosu::KB_SPACE)
|
311
|
+
if @player.cooldown_wait <= 0
|
312
|
+
results = @player.attack(@width, @height, self.mouse_x, self.mouse_y)
|
313
|
+
projectiles = results[:projectiles]
|
314
|
+
cooldown = results[:cooldown]
|
315
|
+
@player.cooldown_wait = cooldown.to_f.fdiv(@player.attack_speed)
|
316
|
+
|
317
|
+
projectiles.each do |projectile|
|
318
|
+
@projectiles.push(projectile)
|
319
|
+
end
|
320
|
+
end
|
321
|
+
end
|
322
|
+
|
323
|
+
|
324
|
+
@player.collect_pickups(@pickups)
|
325
|
+
|
326
|
+
@enemy_projectiles.each do |projectile|
|
327
|
+
projectile.hit_object(@player)
|
328
|
+
end
|
329
|
+
|
330
|
+
|
331
|
+
@grappling_hook.collect_pickups(@player, @pickups) if @grappling_hook && @grappling_hook.active
|
332
|
+
end
|
333
|
+
|
334
|
+
if !@game_pause && !@menu_open
|
335
|
+
|
336
|
+
@projectiles.each do |projectile|
|
337
|
+
results = projectile.hit_objects([@enemies, @buildings])
|
338
|
+
@pickups = @pickups + results[:drops]
|
339
|
+
@player.score += results[:point_value]
|
340
|
+
end
|
341
|
+
|
342
|
+
|
343
|
+
|
344
|
+
|
345
|
+
@buildings.reject! { |building| !building.update(@width, @height) }
|
346
|
+
|
347
|
+
if @player.is_alive && @grappling_hook
|
348
|
+
grap_result = @grappling_hook.update(@width, @height, self.mouse_x, self.mouse_y, @player)
|
349
|
+
@grappling_hook = nil if !grap_result
|
350
|
+
end
|
351
|
+
|
352
|
+
@pickups.reject! { |pickup| !pickup.update(@width, @height, self.mouse_x, self.mouse_y) }
|
353
|
+
|
354
|
+
@projectiles.reject! { |projectile| !projectile.update(@width, @height, self.mouse_x, self.mouse_y) }
|
355
|
+
|
356
|
+
@enemy_projectiles.reject! { |projectile| !projectile.update(@width, @height, self.mouse_x, self.mouse_y) }
|
357
|
+
@enemies.reject! { |enemy| !enemy.update(@width, @height, nil, nil, @player) }
|
358
|
+
|
359
|
+
|
360
|
+
@gl_background.scroll
|
361
|
+
|
362
|
+
@buildings.push(Building.new(@scale)) if rand(100) == 0
|
363
|
+
|
364
|
+
|
365
|
+
if @player.is_alive && rand(@enemies_random_spawn_timer) == 0 && @enemies.count <= @max_enemies
|
366
|
+
(0..@enemies_spawner_counter).each do |count|
|
367
|
+
@enemies.push(EnemyPlayer.new(@scale, @width, @height))
|
368
|
+
end
|
369
|
+
end
|
370
|
+
if @player.time_alive % 500 == 0
|
371
|
+
@max_enemies += 1
|
372
|
+
end
|
373
|
+
if @player.time_alive % 1000 == 0 && @enemies_random_spawn_timer > 5
|
374
|
+
@enemies_random_spawn_timer -= 5
|
375
|
+
end
|
376
|
+
if @player.time_alive % 5000 == 0
|
377
|
+
@enemies_spawner_counter += 1
|
378
|
+
end
|
379
|
+
|
380
|
+
if @player.time_alive % 1000 == 0 && @player.time_alive > 0
|
381
|
+
@player.score += 100
|
382
|
+
end
|
383
|
+
|
384
|
+
|
385
|
+
# Move to enemy mehtods
|
386
|
+
@enemies.each do |enemy|
|
387
|
+
enemy.cooldown_wait -= 1 if enemy.cooldown_wait > 0
|
388
|
+
if enemy.cooldown_wait <= 0
|
389
|
+
results = enemy.attack(@width, @height)
|
390
|
+
projectiles = results[:projectiles]
|
391
|
+
cooldown = results[:cooldown]
|
392
|
+
enemy.cooldown_wait = cooldown.to_f.fdiv(enemy.attack_speed)
|
393
|
+
|
394
|
+
projectiles.each do |projectile|
|
395
|
+
@enemy_projectiles.push(projectile)
|
396
|
+
end
|
397
|
+
end
|
398
|
+
end
|
399
|
+
end
|
400
|
+
end
|
401
|
+
end
|
402
|
+
|
403
|
+
def draw
|
404
|
+
@menu.draw if @menu
|
405
|
+
@pointer.draw(self.mouse_x, self.mouse_y) if @grappling_hook.nil? || !@grappling_hook.active
|
406
|
+
|
407
|
+
@player.draw() if @player.is_alive
|
408
|
+
@grappling_hook.draw(@player) if @player.is_alive && @grappling_hook
|
409
|
+
@font.draw("You are dead!", @width / 2 - 50, @height / 2 - 55, ZOrder::UI, 1.0, 1.0, 0xff_ffff00) if !@player.is_alive
|
410
|
+
@font.draw("Press ESC to quit", @width / 2 - 50, @height / 2 - 40, ZOrder::UI, 1.0, 1.0, 0xff_ffff00) if !@player.is_alive
|
411
|
+
@font.draw("Press M to Restart", @width / 2 - 50, @height / 2 - 25, ZOrder::UI, 1.0, 1.0, 0xff_ffff00) if !@player.is_alive
|
412
|
+
@font.draw("Paused", @width / 2 - 50, @height / 2 - 25, ZOrder::UI, 1.0, 1.0, 0xff_ffff00) if @game_pause
|
413
|
+
@enemies.each { |enemy| enemy.draw() }
|
414
|
+
@projectiles.each { |projectile| projectile.draw() }
|
415
|
+
@enemy_projectiles.each { |projectile| projectile.draw() }
|
416
|
+
# @stars.each { |star| star.draw }
|
417
|
+
@pickups.each { |pickup| pickup.draw() }
|
418
|
+
@buildings.each { |building| building.draw() }
|
419
|
+
@font.draw("Score: #{@player.score}", 10, get_font_ui_y, ZOrder::UI, 1.0, 1.0, 0xff_ffff00)
|
420
|
+
# @font.draw("Attack Speed: #{@player.attack_speed.round(2)}", 10, get_font_ui_y, ZOrder::UI, 1.0, 1.0, 0xff_ffff00)
|
421
|
+
@font.draw("Health: #{@player.health}", 10, get_font_ui_y, ZOrder::UI, 1.0, 1.0, 0xff_ffff00)
|
422
|
+
@font.draw("Armor: #{@player.armor}", 10, get_font_ui_y, ZOrder::UI, 1.0, 1.0, 0xff_ffff00)
|
423
|
+
# @font.draw("Rockets: #{@player.rockets}", 10, 70, ZOrder::UI, 1.0, 1.0, 0xff_ffff00) if @player.secondary_weapon == 'missile'
|
424
|
+
# @font.draw("Bombs: #{@player.bombs}", 10, 70, ZOrder::UI, 1.0, 1.0, 0xff_ffff00) if @player.secondary_weapon == 'bomb'
|
425
|
+
@font.draw("Weapon: #{@player.get_secondary_name}", 10, get_font_ui_y, ZOrder::UI, 1.0, 1.0, 0xff_ffff00)
|
426
|
+
@font.draw("Rockets: #{@player.rockets}", 10, get_font_ui_y, ZOrder::UI, 1.0, 1.0, 0xff_ffff00)
|
427
|
+
@font.draw("Bombs: #{@player.bombs}", 10, get_font_ui_y, ZOrder::UI, 1.0, 1.0, 0xff_ffff00) if @player.bombs > 0
|
428
|
+
@font.draw("Time Alive: #{@player.time_alive}", 10, get_font_ui_y, ZOrder::UI, 1.0, 1.0, 0xff_ffff00)
|
429
|
+
@font.draw("Level: #{@enemies_spawner_counter + 1}", 10, get_font_ui_y, ZOrder::UI, 1.0, 1.0, 0xff_ffff00)
|
430
|
+
@gl_background.draw(ZOrder::Background)
|
431
|
+
reset_font_ui_y
|
432
|
+
end
|
433
|
+
|
434
|
+
def get_font_ui_y
|
435
|
+
return_value = @ui_y
|
436
|
+
@ui_y += 15
|
437
|
+
return return_value
|
438
|
+
end
|
439
|
+
def reset_font_ui_y
|
440
|
+
@ui_y = 10
|
441
|
+
end
|
442
|
+
end
|
443
|
+
|
444
|
+
GameWindow.new.show if __FILE__ == $0
|
@@ -0,0 +1,11 @@
|
|
1
|
+
# irb -r ./irb_requirements.rb
|
2
|
+
|
3
|
+
require 'rubygems'
|
4
|
+
require 'gosu'
|
5
|
+
require 'gl'
|
6
|
+
# require 'rmagick'
|
7
|
+
# require 'geometry'
|
8
|
+
# require_relative 'star.rb'
|
9
|
+
# require_relative 'bullet.rb'
|
10
|
+
# require_relative 'player.rb'
|
11
|
+
# require_relative 'enemy_player.rb'
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
@@ -0,0 +1,25 @@
|
|
1
|
+
#....................................................#
|
2
|
+
#....................................................#
|
3
|
+
#.............xx......x.x............................#
|
4
|
+
#............x..x....................................#
|
5
|
+
#x....x...x..x.......#####..xxx....................x.#
|
6
|
+
#.x.........................xxx.........##.........x.#
|
7
|
+
#...............""..........###...##..........##.....#
|
8
|
+
#..##..###..##..##...................................#
|
9
|
+
#........................................xx........###
|
10
|
+
#.............................###....................#
|
11
|
+
##....##.............................................#
|
12
|
+
#....................##....##......##....##....##....#
|
13
|
+
#.................................................x..#
|
14
|
+
#...x....##....##.......x...x.....................x..#
|
15
|
+
#.....x...............x...x...x...................x..#
|
16
|
+
#......x...##.....##.................................#
|
17
|
+
#.......x.........................................#..#
|
18
|
+
#...........##........#...#...#..#.......x...........#
|
19
|
+
#...#................................................#
|
20
|
+
#....."""".................x.......#..#####...###....#
|
21
|
+
#x....#......................##......................#
|
22
|
+
#"""""#.....#.....x..................#...............#
|
23
|
+
##xxxx......#........................................#
|
24
|
+
##xxxx...#####............."...""""".................#
|
25
|
+
######"""#############################################
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
Binary file
|
@@ -0,0 +1,10 @@
|
|
1
|
+
<?xml version="1.0" encoding="UTF-8"?>
|
2
|
+
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" clip-rule="evenodd" stroke-miterlimit="10" viewBox="0 0 850.39 637.80">
|
3
|
+
<desc>SVG generated by Lineform</desc>
|
4
|
+
<defs/>
|
5
|
+
<g>
|
6
|
+
<rect width="940.00" height="734.00" x="-25.50" y="-55.50" fill="#5FB7FF" stroke="#000000" stroke-width="2.20"/>
|
7
|
+
<path d="M 223.50 49.00 C 171.16 49.00 118.84 59.51 78.91 80.50 C -0.96 122.48 -0.96 190.52 78.91 232.50 C 134.24 261.59 213.37 270.50 283.34 259.28 C 350.32 290.78 452.18 289.47 516.06 255.19 C 582.65 219.45 582.65 161.55 516.06 125.81 C 482.95 108.04 439.59 99.12 396.19 99.03 C 388.26 92.46 378.99 86.23 368.09 80.50 C 328.16 59.51 275.84 49.00 223.50 49.00 Z M 223.50 49.00 " fill="#FFFFFF" stroke="#BFBFBF" stroke-width="6.00"/>
|
8
|
+
<path d="M 735.48 183.00 C 699.52 183.00 663.55 187.05 636.11 195.16 C 607.54 203.59 593.99 214.76 595.17 225.81 C 561.74 227.76 529.60 233.37 503.83 242.72 C 438.71 266.35 438.71 304.65 503.83 328.28 C 568.96 351.91 674.56 351.91 739.69 328.28 C 787.65 310.88 800.17 285.50 777.48 263.91 C 798.41 261.97 818.28 258.74 834.86 253.84 C 889.73 237.64 889.73 211.36 834.86 195.16 C 807.42 187.05 771.44 183.00 735.48 183.00 Z M 735.48 183.00 " fill="#FFFFFF" stroke="#BFBFBF" stroke-width="6.00"/>
|
9
|
+
</g>
|
10
|
+
</svg>
|
Binary file
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
metadata
ADDED
@@ -0,0 +1,178 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: line-em-up
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 0.2.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Ben Dana
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2018-05-24 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: ocra
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - '='
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: 1.3.10
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - '='
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: 1.3.10
|
27
|
+
- !ruby/object:Gem::Dependency
|
28
|
+
name: gosu
|
29
|
+
requirement: !ruby/object:Gem::Requirement
|
30
|
+
requirements:
|
31
|
+
- - '='
|
32
|
+
- !ruby/object:Gem::Version
|
33
|
+
version: 0.13.3
|
34
|
+
type: :runtime
|
35
|
+
prerelease: false
|
36
|
+
version_requirements: !ruby/object:Gem::Requirement
|
37
|
+
requirements:
|
38
|
+
- - '='
|
39
|
+
- !ruby/object:Gem::Version
|
40
|
+
version: 0.13.3
|
41
|
+
- !ruby/object:Gem::Dependency
|
42
|
+
name: danabr75-opengl
|
43
|
+
requirement: !ruby/object:Gem::Requirement
|
44
|
+
requirements:
|
45
|
+
- - '='
|
46
|
+
- !ruby/object:Gem::Version
|
47
|
+
version: 0.10.0
|
48
|
+
type: :runtime
|
49
|
+
prerelease: false
|
50
|
+
version_requirements: !ruby/object:Gem::Requirement
|
51
|
+
requirements:
|
52
|
+
- - '='
|
53
|
+
- !ruby/object:Gem::Version
|
54
|
+
version: 0.10.0
|
55
|
+
description: A simple gosu test with a vertical-scrolling shooter
|
56
|
+
email: benrdana@gmail.com
|
57
|
+
executables:
|
58
|
+
- line-em-up.sh
|
59
|
+
extensions: []
|
60
|
+
extra_rdoc_files: []
|
61
|
+
files:
|
62
|
+
- bin/line-em-up.sh
|
63
|
+
- line-em-up/game_window.rb
|
64
|
+
- line-em-up/irb_requirements.rb
|
65
|
+
- line-em-up/lib/z_order.rb
|
66
|
+
- line-em-up/media/BrokenPNG.png
|
67
|
+
- line-em-up/media/Cursor.png
|
68
|
+
- line-em-up/media/JingleBells.mp3
|
69
|
+
- line-em-up/media/JingleBells.ogg
|
70
|
+
- line-em-up/media/Loop.wav
|
71
|
+
- line-em-up/media/Sample.wav
|
72
|
+
- line-em-up/media/SquareTexture.png
|
73
|
+
- line-em-up/media/Wallpaper.png
|
74
|
+
- line-em-up/media/WallpaperXXL.png
|
75
|
+
- line-em-up/media/WhiteAlpha.png
|
76
|
+
- line-em-up/media/additem.png
|
77
|
+
- line-em-up/media/additem_hover.png
|
78
|
+
- line-em-up/media/audio_formats/aiff_32bit_float.aiff
|
79
|
+
- line-em-up/media/audio_formats/au_16bit_pcm.au
|
80
|
+
- line-em-up/media/audio_formats/caf_be_16bit_44khz.caf
|
81
|
+
- line-em-up/media/audio_formats/caf_le_16bit_44khz.caf
|
82
|
+
- line-em-up/media/audio_formats/caf_le_8bit_44khz.caf
|
83
|
+
- line-em-up/media/audio_formats/general_midi.mid
|
84
|
+
- line-em-up/media/audio_formats/impulse_tracker.it
|
85
|
+
- line-em-up/media/audio_formats/mp3_128k_stereo.mp3
|
86
|
+
- line-em-up/media/audio_formats/mp3_avg_96kbit_jointstereo.mp3
|
87
|
+
- line-em-up/media/audio_formats/ogg_vorbis.ogg
|
88
|
+
- line-em-up/media/audio_formats/wav_16bit_pcm.wav
|
89
|
+
- line-em-up/media/audio_formats/wav_32bit_pcm.wav
|
90
|
+
- line-em-up/media/audio_formats/wav_4bit_ms_adpcm.wav
|
91
|
+
- line-em-up/media/back.png
|
92
|
+
- line-em-up/media/beep.wav
|
93
|
+
- line-em-up/media/bomb.png
|
94
|
+
- line-em-up/media/bomb_original.png
|
95
|
+
- line-em-up/media/bomb_pack.png
|
96
|
+
- line-em-up/media/building.png
|
97
|
+
- line-em-up/media/building_original.png
|
98
|
+
- line-em-up/media/bullet-mini-reverse.png
|
99
|
+
- line-em-up/media/bullet-mini.png
|
100
|
+
- line-em-up/media/bullet.png
|
101
|
+
- line-em-up/media/chain.png
|
102
|
+
- line-em-up/media/chain_original.png
|
103
|
+
- line-em-up/media/cptn_ruby.png
|
104
|
+
- line-em-up/media/cptn_ruby_map.txt
|
105
|
+
- line-em-up/media/crosshair.png
|
106
|
+
- line-em-up/media/cursor 2.png
|
107
|
+
- line-em-up/media/earth.png
|
108
|
+
- line-em-up/media/exit.png
|
109
|
+
- line-em-up/media/exit_hover.png
|
110
|
+
- line-em-up/media/explosion.wav
|
111
|
+
- line-em-up/media/gem.png
|
112
|
+
- line-em-up/media/grappling_hook.png
|
113
|
+
- line-em-up/media/grappling_hook_original.png
|
114
|
+
- line-em-up/media/header@2x.psd
|
115
|
+
- line-em-up/media/health_original.png
|
116
|
+
- line-em-up/media/health_pack_0.png
|
117
|
+
- line-em-up/media/health_pack_1.png
|
118
|
+
- line-em-up/media/health_pack_10.png
|
119
|
+
- line-em-up/media/health_pack_11.png
|
120
|
+
- line-em-up/media/health_pack_12.png
|
121
|
+
- line-em-up/media/health_pack_2.png
|
122
|
+
- line-em-up/media/health_pack_3.png
|
123
|
+
- line-em-up/media/health_pack_4.png
|
124
|
+
- line-em-up/media/health_pack_5.png
|
125
|
+
- line-em-up/media/health_pack_6.png
|
126
|
+
- line-em-up/media/health_pack_7.png
|
127
|
+
- line-em-up/media/health_pack_8.png
|
128
|
+
- line-em-up/media/health_pack_9.png
|
129
|
+
- line-em-up/media/image_formats/test.jpg
|
130
|
+
- line-em-up/media/image_formats/test.psd
|
131
|
+
- line-em-up/media/item.png
|
132
|
+
- line-em-up/media/item_hover.png
|
133
|
+
- line-em-up/media/landscape.svg
|
134
|
+
- line-em-up/media/large_star.png
|
135
|
+
- line-em-up/media/missile.png
|
136
|
+
- line-em-up/media/missile_original.png
|
137
|
+
- line-em-up/media/missile_pack.png
|
138
|
+
- line-em-up/media/missile_pack_original.png
|
139
|
+
- line-em-up/media/question.png
|
140
|
+
- line-em-up/media/question_original.png
|
141
|
+
- line-em-up/media/resume.png
|
142
|
+
- line-em-up/media/smoke.png
|
143
|
+
- line-em-up/media/soldier.png
|
144
|
+
- line-em-up/media/space.png
|
145
|
+
- line-em-up/media/spaceship.png
|
146
|
+
- line-em-up/media/spaceship_original.png
|
147
|
+
- line-em-up/media/star.png
|
148
|
+
- line-em-up/media/starfighter.bmp
|
149
|
+
- line-em-up/media/starfighterv2.bmp
|
150
|
+
- line-em-up/media/starfighterv4.png
|
151
|
+
- line-em-up/media/start.png
|
152
|
+
- line-em-up/media/tileset.png
|
153
|
+
- line-em-up/media/vera.ttf
|
154
|
+
homepage: https://github.com/danabr75/line-em-up
|
155
|
+
licenses:
|
156
|
+
- MIT
|
157
|
+
metadata: {}
|
158
|
+
post_install_message:
|
159
|
+
rdoc_options: []
|
160
|
+
require_paths:
|
161
|
+
- lib
|
162
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
163
|
+
requirements:
|
164
|
+
- - ">="
|
165
|
+
- !ruby/object:Gem::Version
|
166
|
+
version: '0'
|
167
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
168
|
+
requirements:
|
169
|
+
- - ">="
|
170
|
+
- !ruby/object:Gem::Version
|
171
|
+
version: '0'
|
172
|
+
requirements: []
|
173
|
+
rubyforge_project:
|
174
|
+
rubygems_version: 2.4.8
|
175
|
+
signing_key:
|
176
|
+
specification_version: 4
|
177
|
+
summary: Vertical Scrolling Shooter
|
178
|
+
test_files: []
|