limelight 0.2.0-java → 0.2.1-java
Sign up to get free protection for your applications and to get access to all the features.
- data/bin/limelight +2 -3
- data/lib/limelight.jar +0 -0
- data/lib/limelight/animation.rb +32 -12
- data/lib/limelight/build_exception.rb +3 -0
- data/lib/limelight/builtin/players/button.rb +17 -2
- data/lib/limelight/builtin/players/check_box.rb +21 -2
- data/lib/limelight/builtin/players/combo_box.rb +31 -3
- data/lib/limelight/builtin/players/combo_box_popup_list.rb +1 -1
- data/lib/limelight/builtin/players/combo_box_popup_list_item.rb +1 -1
- data/lib/limelight/builtin/players/curtains.rb +1 -1
- data/lib/limelight/builtin/players/radio_button.rb +27 -3
- data/lib/limelight/builtin/players/text_area.rb +11 -2
- data/lib/limelight/builtin/players/text_box.rb +11 -2
- data/lib/limelight/button_group_cache.rb +2 -2
- data/lib/limelight/casting_director.rb +6 -1
- data/lib/limelight/commands.rb +10 -24
- data/lib/limelight/file_chooser.rb +16 -3
- data/lib/limelight/file_filter.rb +10 -3
- data/lib/limelight/java_couplings.rb +11 -10
- data/lib/limelight/java_util.rb +36 -3
- data/lib/limelight/limelight_exception.rb +3 -1
- data/lib/limelight/loaders/file_scene_loader.rb +1 -1
- data/lib/limelight/main.rb +108 -0
- data/lib/limelight/menu_bar.rb +31 -12
- data/lib/limelight/paint_action.rb +4 -2
- data/lib/limelight/pen.rb +39 -9
- data/lib/limelight/producer.rb +35 -7
- data/lib/limelight/production.rb +18 -9
- data/lib/limelight/production_builder.rb +22 -5
- data/lib/limelight/prop.rb +127 -45
- data/lib/limelight/prop_builder.rb +70 -11
- data/lib/limelight/scene.rb +25 -21
- data/lib/limelight/stage.rb +68 -18
- data/lib/limelight/stage_builder.rb +68 -27
- data/lib/limelight/styles.rb +327 -30
- data/lib/limelight/styles_builder.rb +91 -21
- data/lib/limelight/theater.rb +23 -11
- data/lib/limelight/util.rb +28 -6
- data/lib/limelight/version.rb +1 -1
- data/productions/startup/players/browse_button.rb +1 -1
- data/spec/builtin/players/check_box_spec.rb +1 -1
- data/spec/builtin/players/radio_button_spec.rb +2 -2
- data/spec/builtin/players/text_area_spec.rb +1 -1
- data/spec/builtin/players/text_box_spec.rb +1 -1
- data/spec/commands_spec.rb +4 -3
- data/spec/prop_builder_spec.rb +40 -29
- data/spec/prop_spec.rb +5 -1
- data/spec/stage_spec.rb +15 -15
- data/spec/styles_spec.rb +36 -0
- data/spec/theater_spec.rb +8 -8
- metadata +6 -3
@@ -4,18 +4,31 @@
|
|
4
4
|
require 'limelight/file_filter'
|
5
5
|
|
6
6
|
module Limelight
|
7
|
-
|
7
|
+
|
8
|
+
# An object that manages the selection of a file on the file system. When invoked, a file chooser window
|
9
|
+
# will pop up and allow the user to select a file.
|
10
|
+
#
|
8
11
|
class FileChooser
|
9
12
|
|
10
13
|
attr_reader :chooser, :chosen_file
|
11
|
-
|
14
|
+
|
15
|
+
# Creates a new FileChooser. Options may include:
|
16
|
+
# * :description => a string describing the desired file
|
17
|
+
# * :parent => (required) the parent window
|
18
|
+
# * :directory => starting directory
|
19
|
+
# * :title => title of the window
|
20
|
+
# * :directories_only => boolean, true if the user must select a directory
|
21
|
+
# * :files_only => boolean, true if the user must select a file
|
22
|
+
#
|
12
23
|
def initialize(options = {}, &filter)
|
13
24
|
@options = options
|
14
25
|
@parent = options[:parent]
|
15
26
|
create_chooser
|
16
27
|
@chooser.setFileFilter(FileFilter.new(@options[:description], &filter)) if filter
|
17
28
|
end
|
18
|
-
|
29
|
+
|
30
|
+
# Opens the windows and returns the chosen file.
|
31
|
+
#
|
19
32
|
def choose_file
|
20
33
|
returnVal = @chooser.showOpenDialog(@parent);
|
21
34
|
|
@@ -2,17 +2,24 @@
|
|
2
2
|
#- Limelight and all included source files are distributed under terms of the GNU LGPL.
|
3
3
|
|
4
4
|
module Limelight
|
5
|
-
|
5
|
+
|
6
|
+
# A FileFiler is used in conjunction with FileChooser. It is used to help the user select only files of the
|
7
|
+
# desired type.
|
8
|
+
#
|
6
9
|
class FileFilter < javax.swing.filechooser::FileFilter
|
7
10
|
|
8
11
|
attr_reader :description, :filter
|
9
|
-
|
12
|
+
|
13
|
+
# The filter parameter is a block that contains the logic to decide whether a given file is selectable or not.
|
14
|
+
#
|
10
15
|
def initialize(description, &filter)
|
11
16
|
super()
|
12
17
|
@description = description
|
13
18
|
@filter = filter
|
14
19
|
end
|
15
|
-
|
20
|
+
|
21
|
+
# Called to determine if a file is selectable. Invokes the filter block.
|
22
|
+
#
|
16
23
|
def accept(file)
|
17
24
|
return @filter.call(file)
|
18
25
|
end
|
@@ -1,32 +1,33 @@
|
|
1
1
|
#- Copyright 2008 8th Light, Inc. All Rights Reserved.
|
2
2
|
#- Limelight and all included source files are distributed under terms of the GNU LGPL.
|
3
|
-
|
4
|
-
module Limelight
|
3
|
+
|
4
|
+
module Limelight #:nodoc:
|
5
5
|
|
6
6
|
Main = Java::limelight.Main
|
7
7
|
SceneLoader = Java::limelight.SceneLoader
|
8
8
|
Context = Java::limelight.Context
|
9
9
|
AnimationTask = Java::limelight.AnimationTask
|
10
10
|
|
11
|
-
module Styles
|
11
|
+
module Styles #:nodoc:
|
12
12
|
Style = Java::limelight.styles.Style
|
13
13
|
FlatStyle = Java::limelight.styles.FlatStyle
|
14
14
|
RichStyle = Java::limelight.styles.RichStyle
|
15
15
|
ScreenableStyle = Java::limelight.styles.ScreenableStyle
|
16
16
|
end
|
17
17
|
|
18
|
-
module Util
|
18
|
+
module Util #:nodoc:
|
19
19
|
Colors = Java::limelight.util.Colors
|
20
20
|
end
|
21
21
|
|
22
|
-
module UI
|
22
|
+
module UI #:nodoc:
|
23
23
|
|
24
24
|
ButtonGroupCache = Java::limelight.ui.ButtonGroupCache
|
25
25
|
|
26
|
-
module Model
|
26
|
+
module Model #:nodoc:
|
27
27
|
Frame = Java::limelight.ui.model.Frame
|
28
28
|
Panel = Java::limelight.ui.model.PropPanel
|
29
|
-
|
29
|
+
|
30
|
+
module Inputs #:nodoc:
|
30
31
|
ButtonPanel = Java::limelight.ui.model.inputs.ButtonPanel
|
31
32
|
CheckBoxPanel = Java::limelight.ui.model.inputs.CheckBoxPanel
|
32
33
|
ComboBoxPanel = Java::limelight.ui.model.inputs.ComboBoxPanel
|
@@ -36,20 +37,20 @@ module Limelight
|
|
36
37
|
end
|
37
38
|
end
|
38
39
|
|
39
|
-
module Api
|
40
|
+
module Api #:nodoc:
|
40
41
|
Scene = Java::limelight.ui.api.Scene
|
41
42
|
Prop = Java::limelight.ui.api.Prop
|
42
43
|
Stage = Java::limelight.ui.api.Stage
|
43
44
|
Theater = Java::limelight.ui.api.Theater
|
44
45
|
end
|
45
46
|
|
46
|
-
module Painting
|
47
|
+
module Painting #:nodoc:
|
47
48
|
PaintAction = Java::limelight.ui.painting.PaintAction
|
48
49
|
end
|
49
50
|
|
50
51
|
end
|
51
52
|
|
52
|
-
module Util
|
53
|
+
module Util #:nodoc:
|
53
54
|
|
54
55
|
Packer = Java::limelight.io.Packer
|
55
56
|
|
data/lib/limelight/java_util.rb
CHANGED
@@ -2,13 +2,41 @@
|
|
2
2
|
#- Limelight and all included source files are distributed under terms of the GNU LGPL.
|
3
3
|
|
4
4
|
class Class
|
5
|
-
|
5
|
+
|
6
|
+
# Class level method to creates Java style getters.
|
7
|
+
#
|
8
|
+
# getters :foo, :bar
|
9
|
+
#
|
10
|
+
# Creates the following methods:
|
11
|
+
#
|
12
|
+
# def getFoo
|
13
|
+
# return @foo
|
14
|
+
# end
|
15
|
+
#
|
16
|
+
# def getBar
|
17
|
+
# return @bar
|
18
|
+
# end
|
19
|
+
#
|
6
20
|
def getters(*symbols)
|
7
21
|
symbols.each do |symbol|
|
8
22
|
self.class_eval "def get#{symbol.to_s.camalized}; return #{symbol}; end"
|
9
23
|
end
|
10
24
|
end
|
11
|
-
|
25
|
+
|
26
|
+
# Class level method to creates Java style setters.
|
27
|
+
#
|
28
|
+
# setters :foo, :bar
|
29
|
+
#
|
30
|
+
# Creates the following methods:
|
31
|
+
#
|
32
|
+
# def setFoo(value)
|
33
|
+
# @foo = value
|
34
|
+
# end
|
35
|
+
#
|
36
|
+
# def setBar(value)
|
37
|
+
# @bar = value
|
38
|
+
# end
|
39
|
+
#
|
12
40
|
def setters(*symbols)
|
13
41
|
symbols.each do |symbol|
|
14
42
|
self.class_eval "def set#{symbol.to_s.camalized}(value); self.#{symbol} = value; end"
|
@@ -18,7 +46,12 @@ class Class
|
|
18
46
|
end
|
19
47
|
|
20
48
|
class String
|
21
|
-
|
49
|
+
|
50
|
+
# Converts Ruby style names to Java style camal case.
|
51
|
+
#
|
52
|
+
# "four_score".camalized # => "FourScore"
|
53
|
+
# "and_seven_years".camalized(:lower) # => "andSevenYears"
|
54
|
+
#
|
22
55
|
def camalized(starting_case = :upper)
|
23
56
|
value = self.downcase.gsub(/[_| ]([a-z])/) { |match| match[-1..-1].upcase }
|
24
57
|
value = value[0..0].upcase + value[1..-1] if starting_case == :upper
|
@@ -0,0 +1,108 @@
|
|
1
|
+
#- Copyright 2008 8th Light, Inc. All Rights Reserved.
|
2
|
+
#- Limelight and all included source files are distributed under terms of the GNU LGPL.
|
3
|
+
|
4
|
+
require 'limelight/commands'
|
5
|
+
|
6
|
+
module Limelight
|
7
|
+
|
8
|
+
# Used to open and manage Limelight Productions.
|
9
|
+
#
|
10
|
+
# Productions may have a single scene or multiple scenes.
|
11
|
+
#
|
12
|
+
# Single-Scene Production Directory Structure:
|
13
|
+
#
|
14
|
+
# - calculator
|
15
|
+
# | - props.rb
|
16
|
+
# | - styles.rb
|
17
|
+
# | - players
|
18
|
+
# | - <player_name>.rb
|
19
|
+
# | - *
|
20
|
+
# | - stages.rb
|
21
|
+
# | - production.rb
|
22
|
+
#
|
23
|
+
# In a Single-Scene production, the scene name and production name are the same. As seen above, both names are 'calculator'.
|
24
|
+
# Inside the scene there are three files and one directory, all of which are options.
|
25
|
+
#
|
26
|
+
# == props.rb
|
27
|
+
# This file defines the props contained in the scene
|
28
|
+
# See Limelight::PropBuilder
|
29
|
+
#
|
30
|
+
# == styles.rb
|
31
|
+
# This file defines the styles used in the scene
|
32
|
+
# See Limelight::StylesBuilder
|
33
|
+
#
|
34
|
+
# == players
|
35
|
+
# A directory containing all the players used in the scene. Players are modules that are included by Prop objects.
|
36
|
+
# If you have a Prop named 'wall', then you may optionaly have a file named 'wall.rb' in the players directory.
|
37
|
+
# Inside 'wall.rb' you would define a module named 'Wall'. All behavior defined in the Wall modules will automatically be included
|
38
|
+
# in every prop named 'wall'.
|
39
|
+
#
|
40
|
+
# == stages.rb
|
41
|
+
# This file uses a DSL to configure the stages that will be used in the production.
|
42
|
+
# See Limelight::StagesBuilder
|
43
|
+
#
|
44
|
+
# == production.rb
|
45
|
+
# This file uses a DSL to configure the current Production.
|
46
|
+
# See Limelight::ProductionBuilder
|
47
|
+
#
|
48
|
+
# Multiple-Scene Production Directory Structure:
|
49
|
+
#
|
50
|
+
# - sandbox
|
51
|
+
# | - stages.rb
|
52
|
+
# | - production.rb
|
53
|
+
# | - styles.rb
|
54
|
+
# | - players
|
55
|
+
# | - <player_name>.rb
|
56
|
+
# | - fader
|
57
|
+
# | - props.rb
|
58
|
+
# | - styles.rb
|
59
|
+
# | - players
|
60
|
+
# | - <player_name>.rb
|
61
|
+
# | - floater
|
62
|
+
# | - props.rb
|
63
|
+
# | - styles.rb
|
64
|
+
# | - players
|
65
|
+
# | - <player_name>.rb
|
66
|
+
#
|
67
|
+
# In a Multiple-Scene production, the production acquires that name of the root directory. In this case the production is named 'sandbox'.
|
68
|
+
# Each directory inside the root directory is a scene. This production has two scenes named 'fader' and 'floater'. Each scene is structured
|
69
|
+
# the same as in a Single-Scene production with the exception of the 'stages.rb' file. This file is specific to the production. The production
|
70
|
+
# may contain a 'styles.rb' which contains styles used by multiple scenes. If some players are used in multiple Scenes, then it is useful to
|
71
|
+
# to create a players directory in the Production root to hold the common players. Other files may exist in the directory structure and they will not
|
72
|
+
# conflict with Limelight.
|
73
|
+
#
|
74
|
+
# See Limelight::Commands
|
75
|
+
#
|
76
|
+
class Main
|
77
|
+
|
78
|
+
class << self
|
79
|
+
|
80
|
+
# Executes behavior of limelight command.
|
81
|
+
#
|
82
|
+
def run(args)
|
83
|
+
command_name = args.shift
|
84
|
+
command = Commands::COMMANDS[command_name]
|
85
|
+
if command
|
86
|
+
command.new.run(args)
|
87
|
+
else
|
88
|
+
usage
|
89
|
+
end
|
90
|
+
end
|
91
|
+
|
92
|
+
# Prints the usage of the limelight command.
|
93
|
+
#
|
94
|
+
def usage
|
95
|
+
puts "Usage: limelight <command> [options] [params]"
|
96
|
+
puts "commands:"
|
97
|
+
Commands::COMMANDS.keys.sort.each do |key|
|
98
|
+
command = Commands::COMMANDS[key]
|
99
|
+
puts "\t#{key}\t\t#{command.description}"
|
100
|
+
end
|
101
|
+
end
|
102
|
+
end
|
103
|
+
|
104
|
+
|
105
|
+
end
|
106
|
+
|
107
|
+
|
108
|
+
end
|
data/lib/limelight/menu_bar.rb
CHANGED
@@ -2,48 +2,67 @@
|
|
2
2
|
#- Limelight and all included source files are distributed under terms of the GNU LGPL.
|
3
3
|
|
4
4
|
module Limelight
|
5
|
-
|
6
|
-
class AnonymousActionListener
|
5
|
+
|
6
|
+
class AnonymousActionListener #:nodoc:
|
7
7
|
include java.awt.event.ActionListener
|
8
|
-
|
8
|
+
|
9
9
|
def initialize(context, symbol)
|
10
10
|
@context = context
|
11
11
|
@symbol = symbol
|
12
12
|
end
|
13
|
-
|
13
|
+
|
14
14
|
def actionPerformed(e)
|
15
15
|
method = @context.method(@symbol)
|
16
16
|
method.call
|
17
17
|
end
|
18
18
|
end
|
19
|
-
|
19
|
+
|
20
|
+
# A class used to build menu bars using a DSL.
|
21
|
+
#
|
22
|
+
# MenuBar.build(self) do
|
23
|
+
# menu("File") do
|
24
|
+
# item("Open", :open_chosen_scene)
|
25
|
+
# item("Refresh", :reload)
|
26
|
+
# end
|
27
|
+
# end
|
28
|
+
#
|
29
|
+
# This example created one menu named 'File' with two menu items: 'Open' and 'Refresh'. The seconds parameter of the
|
30
|
+
# menu items is the symbol of a method on the context that will be invoked when the menu item is selected.
|
31
|
+
#
|
20
32
|
class MenuBar
|
21
|
-
|
33
|
+
|
22
34
|
def self.build(context, &prop)
|
23
35
|
builder = self.new(context)
|
24
36
|
builder.instance_eval(&prop)
|
25
37
|
return builder.menu_bar
|
26
38
|
end
|
27
|
-
|
39
|
+
|
28
40
|
attr_reader :menu_bar
|
29
|
-
|
41
|
+
|
42
|
+
# This builder must be provided with a context. All menu item actions will be invoked on the context.
|
43
|
+
#
|
30
44
|
def initialize(context)
|
31
45
|
@context = context
|
32
46
|
@menu_bar = javax.swing.JMenuBar.new
|
33
47
|
end
|
34
|
-
|
48
|
+
|
49
|
+
# Creates a new menu with the provided name
|
50
|
+
#
|
35
51
|
def menu(name)
|
36
52
|
@menu = javax.swing.JMenu.new(name)
|
37
53
|
@menu_bar.add(@menu)
|
38
54
|
yield
|
39
55
|
end
|
40
|
-
|
56
|
+
|
57
|
+
# Created a new menu item with the provided name. The symbols paramter is the name of a method on the context
|
58
|
+
# that will be invoked when the item is selected.
|
59
|
+
#
|
41
60
|
def item(name, symbol)
|
42
61
|
menu_item = javax.swing.JMenuItem.new(name)
|
43
62
|
@menu.add(menu_item)
|
44
63
|
menu_item.addActionListener(AnonymousActionListener.new(@context, symbol))
|
45
64
|
end
|
46
|
-
|
65
|
+
|
47
66
|
end
|
48
|
-
|
67
|
+
|
49
68
|
end
|
data/lib/limelight/pen.rb
CHANGED
@@ -2,48 +2,78 @@
|
|
2
2
|
#- Limelight and all included source files are distributed under terms of the GNU LGPL.
|
3
3
|
|
4
4
|
module Limelight
|
5
|
-
|
5
|
+
|
6
|
+
# The Pen is acquired from Prop.pen. It is used to draw directly on the screen withing the bounds of the prop
|
7
|
+
# from which the Pen was acquired.
|
8
|
+
#
|
9
|
+
# All points used by the Pen are relative to the bounds of the Prop. The top left corner of the Prop is represented
|
10
|
+
# by the point (0, 0). If a Prop has margin, border, or padding, the point (0, 0) may appear to be outside the Prop.
|
11
|
+
#
|
6
12
|
class Pen
|
7
13
|
|
8
14
|
attr_accessor :context
|
9
|
-
|
15
|
+
|
16
|
+
# It is constructed with a context which is essentially a java.awt.Graphic2D object. Defaults are set:
|
17
|
+
# * color = "black"
|
18
|
+
# * width = 1
|
19
|
+
# * smooth = false
|
20
|
+
#
|
10
21
|
def initialize(context)
|
11
22
|
@context = context
|
12
23
|
self.color = "black"
|
13
24
|
self.width = 1
|
14
25
|
self.smooth = false
|
15
26
|
end
|
16
|
-
|
27
|
+
|
28
|
+
# Sets the color of the Pen. The passed value should be a string that either names a known color or specifies
|
29
|
+
# a hex color value.
|
30
|
+
#
|
17
31
|
def color=(value)
|
18
32
|
resolve_color = Util::Colors.resolve(value)
|
19
33
|
@context.setColor(resolve_color)
|
20
34
|
end
|
21
|
-
|
35
|
+
|
36
|
+
# Sets the width, in pixels, of the pen.
|
37
|
+
#
|
22
38
|
def width=(value)
|
23
39
|
@context.setStroke(java.awt.BasicStroke.new(value))
|
24
40
|
end
|
25
|
-
|
41
|
+
|
42
|
+
# Specifies whether the pen will use anti-aliasing to draw smooth shapes or not. Shapes will appear pixilated when
|
43
|
+
# smooth is set to false.
|
44
|
+
#
|
26
45
|
def smooth=(value)
|
27
46
|
hint = value ? java.awt.RenderingHints::VALUE_ANTIALIAS_ON : java.awt.RenderingHints::VALUE_ANTIALIAS_OFF
|
28
47
|
@context.setRenderingHint(java.awt.RenderingHints::KEY_ANTIALIASING, hint)
|
29
48
|
end
|
30
|
-
|
49
|
+
|
50
|
+
# Draws a line from the point (x1, y1) to the point (x2, y2)
|
51
|
+
#
|
31
52
|
def draw_line(x1, y1, x2, y2)
|
32
53
|
@context.drawLine(x1, y1, x2, y2)
|
33
54
|
end
|
34
|
-
|
55
|
+
|
56
|
+
# Draws a rectangle with the top left corner at (x, y).
|
57
|
+
#
|
35
58
|
def draw_rectangle(x, y, width, height)
|
36
59
|
@context.drawRect(x, y, width, height)
|
37
60
|
end
|
38
|
-
|
61
|
+
|
62
|
+
# Fills a rectangle with the current color of the Pen. The top left corner of the rectangle is (x, y).
|
63
|
+
#
|
39
64
|
def fill_rectangle(x, y, width, height)
|
40
65
|
@context.fillRect(x, y, width, height)
|
41
66
|
end
|
42
|
-
|
67
|
+
|
68
|
+
# Draws the largest oval that will fit in the specified rectangle. The top left corner of the bounding
|
69
|
+
# rectangle is at (x, y). The center of the oval will be at (x + width/2, y + height/2).
|
70
|
+
#
|
43
71
|
def draw_oval(x, y, width, height)
|
44
72
|
@context.drawOval(x, y, width, height)
|
45
73
|
end
|
46
74
|
|
75
|
+
# Fills an oval specified by the bounding rectangle. See draw_oval.
|
76
|
+
#
|
47
77
|
def fill_oval(x, y, width, height)
|
48
78
|
@context.fillOval(x, y, width, height)
|
49
79
|
end
|