lilimg 0.2.0 → 0.2.2

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@@ -0,0 +1,1919 @@
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+ /*
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+ LodePNG version 20190210
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+
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+ Copyright (c) 2005-2019 Lode Vandevenne
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+
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+ 3. This notice may not be removed or altered from any source
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+ distribution.
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+ */
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+
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+ #ifndef LODEPNG_H
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+ #define LODEPNG_H
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+
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+ #include <string.h> /*for size_t*/
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+
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+ extern const char* LODEPNG_VERSION_STRING;
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+
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+ /*
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+ The following #defines are used to create code sections. They can be disabled
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+ to disable code sections, which can give faster compile time and smaller binary.
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+ The "NO_COMPILE" defines are designed to be used to pass as defines to the
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+ compiler command to disable them without modifying this header, e.g.
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+ -DLODEPNG_NO_COMPILE_ZLIB for gcc.
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+ In addition to those below, you can also define LODEPNG_NO_COMPILE_CRC to
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+ allow implementing a custom lodepng_crc32.
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+ */
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+ /*deflate & zlib. If disabled, you must specify alternative zlib functions in
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+ the custom_zlib field of the compress and decompress settings*/
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+ #ifndef LODEPNG_NO_COMPILE_ZLIB
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+ #define LODEPNG_COMPILE_ZLIB
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+ #endif
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+ /*png encoder and png decoder*/
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+ #ifndef LODEPNG_NO_COMPILE_PNG
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+ #define LODEPNG_COMPILE_PNG
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+ #endif
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+ /*deflate&zlib decoder and png decoder*/
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+ #ifndef LODEPNG_NO_COMPILE_DECODER
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+ #define LODEPNG_COMPILE_DECODER
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+ #endif
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+ /*deflate&zlib encoder and png encoder*/
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+ #ifndef LODEPNG_NO_COMPILE_ENCODER
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+ #define LODEPNG_COMPILE_ENCODER
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+ #endif
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+ /*the optional built in harddisk file loading and saving functions*/
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+ #ifndef LODEPNG_NO_COMPILE_DISK
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+ #define LODEPNG_COMPILE_DISK
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+ #endif
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+ /*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/
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+ #ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS
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+ #define LODEPNG_COMPILE_ANCILLARY_CHUNKS
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+ #endif
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+ /*ability to convert error numerical codes to English text string*/
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+ #ifndef LODEPNG_NO_COMPILE_ERROR_TEXT
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+ #define LODEPNG_COMPILE_ERROR_TEXT
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+ #endif
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+ /*Compile the default allocators (C's free, malloc and realloc). If you disable this,
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+ you can define the functions lodepng_free, lodepng_malloc and lodepng_realloc in your
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+ source files with custom allocators.*/
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+ #ifndef LODEPNG_NO_COMPILE_ALLOCATORS
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+ #define LODEPNG_COMPILE_ALLOCATORS
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+ #endif
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+ /*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/
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+ #ifdef __cplusplus
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+ #ifndef LODEPNG_NO_COMPILE_CPP
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+ #define LODEPNG_COMPILE_CPP
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+ #endif
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+ #endif
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+
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+ #ifdef LODEPNG_COMPILE_CPP
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+ #include <vector>
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+ #include <string>
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+ #endif /*LODEPNG_COMPILE_CPP*/
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+
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+ #ifdef LODEPNG_COMPILE_PNG
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+ /*The PNG color types (also used for raw).*/
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+ typedef enum LodePNGColorType {
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+ LCT_GREY = 0, /*greyscale: 1,2,4,8,16 bit*/
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+ LCT_RGB = 2, /*RGB: 8,16 bit*/
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+ LCT_PALETTE = 3, /*palette: 1,2,4,8 bit*/
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+ LCT_GREY_ALPHA = 4, /*greyscale with alpha: 8,16 bit*/
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+ LCT_RGBA = 6 /*RGB with alpha: 8,16 bit*/
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+ } LodePNGColorType;
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+
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+ #ifdef LODEPNG_COMPILE_DECODER
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+ /*
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+ Converts PNG data in memory to raw pixel data.
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+ out: Output parameter. Pointer to buffer that will contain the raw pixel data.
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+ After decoding, its size is w * h * (bytes per pixel) bytes larger than
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+ initially. Bytes per pixel depends on colortype and bitdepth.
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+ Must be freed after usage with free(*out).
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+ Note: for 16-bit per channel colors, uses big endian format like PNG does.
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+ w: Output parameter. Pointer to width of pixel data.
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+ h: Output parameter. Pointer to height of pixel data.
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+ in: Memory buffer with the PNG file.
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+ insize: size of the in buffer.
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+ colortype: the desired color type for the raw output image. See explanation on PNG color types.
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+ bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types.
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+ Return value: LodePNG error code (0 means no error).
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+ */
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+ unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h,
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+ const unsigned char* in, size_t insize,
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+ LodePNGColorType colortype, unsigned bitdepth);
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+
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+ /*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/
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+ unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h,
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+ const unsigned char* in, size_t insize);
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+
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+ /*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/
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+ unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h,
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+ const unsigned char* in, size_t insize);
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+
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+ #ifdef LODEPNG_COMPILE_DISK
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+ /*
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+ Load PNG from disk, from file with given name.
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+ Same as the other decode functions, but instead takes a filename as input.
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+ */
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+ unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h,
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+ const char* filename,
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+ LodePNGColorType colortype, unsigned bitdepth);
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+
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+ /*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image.*/
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+ unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h,
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+ const char* filename);
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+
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+ /*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image.*/
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+ unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h,
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+ const char* filename);
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+ #endif /*LODEPNG_COMPILE_DISK*/
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+ #endif /*LODEPNG_COMPILE_DECODER*/
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+
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+
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+ #ifdef LODEPNG_COMPILE_ENCODER
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+ /*
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+ Converts raw pixel data into a PNG image in memory. The colortype and bitdepth
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+ of the output PNG image cannot be chosen, they are automatically determined
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+ by the colortype, bitdepth and content of the input pixel data.
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+ Note: for 16-bit per channel colors, needs big endian format like PNG does.
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+ out: Output parameter. Pointer to buffer that will contain the PNG image data.
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+ Must be freed after usage with free(*out).
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+ outsize: Output parameter. Pointer to the size in bytes of the out buffer.
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+ image: The raw pixel data to encode. The size of this buffer should be
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+ w * h * (bytes per pixel), bytes per pixel depends on colortype and bitdepth.
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+ w: width of the raw pixel data in pixels.
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+ h: height of the raw pixel data in pixels.
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+ colortype: the color type of the raw input image. See explanation on PNG color types.
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+ bitdepth: the bit depth of the raw input image. See explanation on PNG color types.
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+ Return value: LodePNG error code (0 means no error).
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+ */
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+ unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize,
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+ const unsigned char* image, unsigned w, unsigned h,
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+ LodePNGColorType colortype, unsigned bitdepth);
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+
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+ /*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/
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+ unsigned lodepng_encode32(unsigned char** out, size_t* outsize,
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+ const unsigned char* image, unsigned w, unsigned h);
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+
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+ /*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/
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+ unsigned lodepng_encode24(unsigned char** out, size_t* outsize,
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+ const unsigned char* image, unsigned w, unsigned h);
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+
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+ #ifdef LODEPNG_COMPILE_DISK
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+ /*
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+ Converts raw pixel data into a PNG file on disk.
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+ Same as the other encode functions, but instead takes a filename as output.
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+ NOTE: This overwrites existing files without warning!
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+ */
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+ unsigned lodepng_encode_file(const char* filename,
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+ const unsigned char* image, unsigned w, unsigned h,
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+ LodePNGColorType colortype, unsigned bitdepth);
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+
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+ /*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image.*/
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+ unsigned lodepng_encode32_file(const char* filename,
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+ const unsigned char* image, unsigned w, unsigned h);
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+
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+ /*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image.*/
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+ unsigned lodepng_encode24_file(const char* filename,
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+ const unsigned char* image, unsigned w, unsigned h);
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+ #endif /*LODEPNG_COMPILE_DISK*/
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+ #endif /*LODEPNG_COMPILE_ENCODER*/
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+
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+
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+ #ifdef LODEPNG_COMPILE_CPP
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+ namespace lodepng {
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+ #ifdef LODEPNG_COMPILE_DECODER
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+ /*Same as lodepng_decode_memory, but decodes to an std::vector. The colortype
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+ is the format to output the pixels to. Default is RGBA 8-bit per channel.*/
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+ unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
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+ const unsigned char* in, size_t insize,
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+ LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
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+ unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
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+ const std::vector<unsigned char>& in,
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+ LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
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+ #ifdef LODEPNG_COMPILE_DISK
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+ /*
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+ Converts PNG file from disk to raw pixel data in memory.
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+ Same as the other decode functions, but instead takes a filename as input.
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+ */
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+ unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
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+ const std::string& filename,
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+ LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
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+ #endif /* LODEPNG_COMPILE_DISK */
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+ #endif /* LODEPNG_COMPILE_DECODER */
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+
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+ #ifdef LODEPNG_COMPILE_ENCODER
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+ /*Same as lodepng_encode_memory, but encodes to an std::vector. colortype
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+ is that of the raw input data. The output PNG color type will be auto chosen.*/
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+ unsigned encode(std::vector<unsigned char>& out,
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+ const unsigned char* in, unsigned w, unsigned h,
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+ LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
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+ unsigned encode(std::vector<unsigned char>& out,
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+ const std::vector<unsigned char>& in, unsigned w, unsigned h,
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+ LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
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+ #ifdef LODEPNG_COMPILE_DISK
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+ /*
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+ Converts 32-bit RGBA raw pixel data into a PNG file on disk.
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+ Same as the other encode functions, but instead takes a filename as output.
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+ NOTE: This overwrites existing files without warning!
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+ */
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+ unsigned encode(const std::string& filename,
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+ const unsigned char* in, unsigned w, unsigned h,
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+ LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
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+ unsigned encode(const std::string& filename,
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+ const std::vector<unsigned char>& in, unsigned w, unsigned h,
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+ LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
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+ #endif /* LODEPNG_COMPILE_DISK */
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+ #endif /* LODEPNG_COMPILE_ENCODER */
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+ } /* namespace lodepng */
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+ #endif /*LODEPNG_COMPILE_CPP*/
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+ #endif /*LODEPNG_COMPILE_PNG*/
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+
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+ #ifdef LODEPNG_COMPILE_ERROR_TEXT
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+ /*Returns an English description of the numerical error code.*/
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+ const char* lodepng_error_text(unsigned code);
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+ #endif /*LODEPNG_COMPILE_ERROR_TEXT*/
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+
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+ #ifdef LODEPNG_COMPILE_DECODER
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+ /*Settings for zlib decompression*/
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+ typedef struct LodePNGDecompressSettings LodePNGDecompressSettings;
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+ struct LodePNGDecompressSettings {
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+ /* Check LodePNGDecoderSettings for more ignorable errors such as ignore_crc */
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+ unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/
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+
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+ /*use custom zlib decoder instead of built in one (default: null)*/
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+ unsigned (*custom_zlib)(unsigned char**, size_t*,
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+ const unsigned char*, size_t,
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+ const LodePNGDecompressSettings*);
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+ /*use custom deflate decoder instead of built in one (default: null)
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+ if custom_zlib is used, custom_deflate is ignored since only the built in
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+ zlib function will call custom_deflate*/
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+ unsigned (*custom_inflate)(unsigned char**, size_t*,
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+ const unsigned char*, size_t,
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+ const LodePNGDecompressSettings*);
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+
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+ const void* custom_context; /*optional custom settings for custom functions*/
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+ };
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+
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+ extern const LodePNGDecompressSettings lodepng_default_decompress_settings;
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+ void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings);
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+ #endif /*LODEPNG_COMPILE_DECODER*/
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+
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+ #ifdef LODEPNG_COMPILE_ENCODER
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+ /*
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+ Settings for zlib compression. Tweaking these settings tweaks the balance
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+ between speed and compression ratio.
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+ */
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+ typedef struct LodePNGCompressSettings LodePNGCompressSettings;
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+ struct LodePNGCompressSettings /*deflate = compress*/ {
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+ /*LZ77 related settings*/
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+ unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/
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+ unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/
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+ unsigned windowsize; /*must be a power of two <= 32768. higher compresses more but is slower. Default value: 2048.*/
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+ unsigned minmatch; /*mininum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/
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+ unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/
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+ unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/
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+
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+ /*use custom zlib encoder instead of built in one (default: null)*/
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+ unsigned (*custom_zlib)(unsigned char**, size_t*,
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+ const unsigned char*, size_t,
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+ const LodePNGCompressSettings*);
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+ /*use custom deflate encoder instead of built in one (default: null)
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+ if custom_zlib is used, custom_deflate is ignored since only the built in
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+ zlib function will call custom_deflate*/
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+ unsigned (*custom_deflate)(unsigned char**, size_t*,
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+ const unsigned char*, size_t,
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+ const LodePNGCompressSettings*);
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+
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+ const void* custom_context; /*optional custom settings for custom functions*/
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+ };
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+
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+ extern const LodePNGCompressSettings lodepng_default_compress_settings;
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+ void lodepng_compress_settings_init(LodePNGCompressSettings* settings);
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+ #endif /*LODEPNG_COMPILE_ENCODER*/
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+
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+ #ifdef LODEPNG_COMPILE_PNG
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+ /*
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+ Color mode of an image. Contains all information required to decode the pixel
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+ bits to RGBA colors. This information is the same as used in the PNG file
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+ format, and is used both for PNG and raw image data in LodePNG.
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+ */
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+ typedef struct LodePNGColorMode {
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+ /*header (IHDR)*/
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+ LodePNGColorType colortype; /*color type, see PNG standard or documentation further in this header file*/
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+ unsigned bitdepth; /*bits per sample, see PNG standard or documentation further in this header file*/
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+
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+ /*
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+ palette (PLTE and tRNS)
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+
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+ Dynamically allocated with the colors of the palette, including alpha.
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+ When encoding a PNG, to store your colors in the palette of the LodePNGColorMode, first use
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+ lodepng_palette_clear, then for each color use lodepng_palette_add.
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+ If you encode an image without alpha with palette, don't forget to put value 255 in each A byte of the palette.
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+
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+ When decoding, by default you can ignore this palette, since LodePNG already
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+ fills the palette colors in the pixels of the raw RGBA output.
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+
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+ The palette is only supported for color type 3.
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+ */
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+ unsigned char* palette; /*palette in RGBARGBA... order. When allocated, must be either 0, or have size 1024*/
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+ size_t palettesize; /*palette size in number of colors (amount of bytes is 4 * palettesize)*/
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+
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+ /*
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+ transparent color key (tRNS)
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+
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+ This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit.
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+ For greyscale PNGs, r, g and b will all 3 be set to the same.
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+
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+ When decoding, by default you can ignore this information, since LodePNG sets
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+ pixels with this key to transparent already in the raw RGBA output.
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+
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+ The color key is only supported for color types 0 and 2.
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+ */
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+ unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/
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+ unsigned key_r; /*red/greyscale component of color key*/
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+ unsigned key_g; /*green component of color key*/
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+ unsigned key_b; /*blue component of color key*/
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+ } LodePNGColorMode;
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+
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+ /*init, cleanup and copy functions to use with this struct*/
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+ void lodepng_color_mode_init(LodePNGColorMode* info);
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+ void lodepng_color_mode_cleanup(LodePNGColorMode* info);
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+ /*return value is error code (0 means no error)*/
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+ unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source);
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+ /* Makes a temporary LodePNGColorMode that does not need cleanup (no palette) */
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+ LodePNGColorMode lodepng_color_mode_make(LodePNGColorType colortype, unsigned bitdepth);
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+
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+ void lodepng_palette_clear(LodePNGColorMode* info);
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+ /*add 1 color to the palette*/
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+ unsigned lodepng_palette_add(LodePNGColorMode* info,
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+ unsigned char r, unsigned char g, unsigned char b, unsigned char a);
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+
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+ /*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/
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+ unsigned lodepng_get_bpp(const LodePNGColorMode* info);
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+ /*get the amount of color channels used, based on colortype in the struct.
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+ If a palette is used, it counts as 1 channel.*/
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+ unsigned lodepng_get_channels(const LodePNGColorMode* info);
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+ /*is it a greyscale type? (only colortype 0 or 4)*/
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+ unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info);
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+ /*has it got an alpha channel? (only colortype 2 or 6)*/
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+ unsigned lodepng_is_alpha_type(const LodePNGColorMode* info);
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+ /*has it got a palette? (only colortype 3)*/
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+ unsigned lodepng_is_palette_type(const LodePNGColorMode* info);
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+ /*only returns true if there is a palette and there is a value in the palette with alpha < 255.
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+ Loops through the palette to check this.*/
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+ unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info);
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+ /*
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+ Check if the given color info indicates the possibility of having non-opaque pixels in the PNG image.
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+ Returns true if the image can have translucent or invisible pixels (it still be opaque if it doesn't use such pixels).
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+ Returns false if the image can only have opaque pixels.
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+ In detail, it returns true only if it's a color type with alpha, or has a palette with non-opaque values,
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+ or if "key_defined" is true.
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+ */
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+ unsigned lodepng_can_have_alpha(const LodePNGColorMode* info);
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+ /*Returns the byte size of a raw image buffer with given width, height and color mode*/
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+ size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color);
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+
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+ #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
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+ /*The information of a Time chunk in PNG.*/
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+ typedef struct LodePNGTime {
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+ unsigned year; /*2 bytes used (0-65535)*/
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+ unsigned month; /*1-12*/
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+ unsigned day; /*1-31*/
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+ unsigned hour; /*0-23*/
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+ unsigned minute; /*0-59*/
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+ unsigned second; /*0-60 (to allow for leap seconds)*/
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+ } LodePNGTime;
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+ #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
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+
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+ /*Information about the PNG image, except pixels, width and height.*/
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+ typedef struct LodePNGInfo {
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+ /*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/
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+ unsigned compression_method;/*compression method of the original file. Always 0.*/
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+ unsigned filter_method; /*filter method of the original file*/
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+ unsigned interlace_method; /*interlace method of the original file: 0=none, 1=Adam7*/
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+ LodePNGColorMode color; /*color type and bits, palette and transparency of the PNG file*/
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+
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+ #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
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+ /*
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+ Suggested background color chunk (bKGD)
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+
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+ This uses the same color mode and bit depth as the PNG (except no alpha channel),
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+ with values truncated to the bit depth in the unsigned integer.
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+
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+ For greyscale and palette PNGs, the value is stored in background_r. The values
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+ in background_g and background_b are then unused.
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+
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+ So when decoding, you may get these in a different color mode than the one you requested
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+ for the raw pixels.
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+
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+ When encoding with auto_convert, you must use the color model defined in info_png.color for
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+ these values. The encoder normally ignores info_png.color when auto_convert is on, but will
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+ use it to interpret these values (and convert copies of them to its chosen color model).
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+
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+ When encoding, avoid setting this to an expensive color, such as a non-grey value
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+ when the image is grey, or the compression will be worse since it will be forced to
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+ write the PNG with a more expensive color mode (when auto_convert is on).
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+
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+ The decoder does not use this background color to edit the color of pixels. This is a
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+ completely optional metadata feature.
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+ */
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+ unsigned background_defined; /*is a suggested background color given?*/
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+ unsigned background_r; /*red/grey/palette component of suggested background color*/
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+ unsigned background_g; /*green component of suggested background color*/
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+ unsigned background_b; /*blue component of suggested background color*/
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+
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+ /*
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+ non-international text chunks (tEXt and zTXt)
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+
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+ The char** arrays each contain num strings. The actual messages are in
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+ text_strings, while text_keys are keywords that give a short description what
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+ the actual text represents, e.g. Title, Author, Description, or anything else.
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+
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+ All the string fields below including keys, names and language tags are null terminated.
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+ The PNG specification uses null characters for the keys, names and tags, and forbids null
449
+ characters to appear in the main text which is why we can use null termination everywhere here.
450
+
451
+ A keyword is minimum 1 character and maximum 79 characters long. It's
452
+ discouraged to use a single line length longer than 79 characters for texts.
453
+
454
+ Don't allocate these text buffers yourself. Use the init/cleanup functions
455
+ correctly and use lodepng_add_text and lodepng_clear_text.
456
+ */
457
+ size_t text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/
458
+ char** text_keys; /*the keyword of a text chunk (e.g. "Comment")*/
459
+ char** text_strings; /*the actual text*/
460
+
461
+ /*
462
+ international text chunks (iTXt)
463
+ Similar to the non-international text chunks, but with additional strings
464
+ "langtags" and "transkeys".
465
+ */
466
+ size_t itext_num; /*the amount of international texts in this PNG*/
467
+ char** itext_keys; /*the English keyword of the text chunk (e.g. "Comment")*/
468
+ char** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639 language tag*/
469
+ char** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/
470
+ char** itext_strings; /*the actual international text - UTF-8 string*/
471
+
472
+ /*time chunk (tIME)*/
473
+ unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/
474
+ LodePNGTime time;
475
+
476
+ /*phys chunk (pHYs)*/
477
+ unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one*/
478
+ unsigned phys_x; /*pixels per unit in x direction*/
479
+ unsigned phys_y; /*pixels per unit in y direction*/
480
+ unsigned phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/
481
+
482
+ /*
483
+ Color profile related chunks: gAMA, cHRM, sRGB, iCPP
484
+
485
+ LodePNG does not apply any color conversions on pixels in the encoder or decoder and does not interpret these color
486
+ profile values. It merely passes on the information. If you wish to use color profiles and convert colors, please
487
+ use these values with a color management library.
488
+
489
+ See the PNG, ICC and sRGB specifications for more information about the meaning of these values.
490
+ */
491
+
492
+ /* gAMA chunk: optional, overridden by sRGB or iCCP if those are present. */
493
+ unsigned gama_defined; /* Whether a gAMA chunk is present (0 = not present, 1 = present). */
494
+ unsigned gama_gamma; /* Gamma exponent times 100000 */
495
+
496
+ /* cHRM chunk: optional, overridden by sRGB or iCCP if those are present. */
497
+ unsigned chrm_defined; /* Whether a cHRM chunk is present (0 = not present, 1 = present). */
498
+ unsigned chrm_white_x; /* White Point x times 100000 */
499
+ unsigned chrm_white_y; /* White Point y times 100000 */
500
+ unsigned chrm_red_x; /* Red x times 100000 */
501
+ unsigned chrm_red_y; /* Red y times 100000 */
502
+ unsigned chrm_green_x; /* Green x times 100000 */
503
+ unsigned chrm_green_y; /* Green y times 100000 */
504
+ unsigned chrm_blue_x; /* Blue x times 100000 */
505
+ unsigned chrm_blue_y; /* Blue y times 100000 */
506
+
507
+ /*
508
+ sRGB chunk: optional. May not appear at the same time as iCCP.
509
+ If gAMA is also present gAMA must contain value 45455.
510
+ If cHRM is also present cHRM must contain respectively 31270,32900,64000,33000,30000,60000,15000,6000.
511
+ */
512
+ unsigned srgb_defined; /* Whether an sRGB chunk is present (0 = not present, 1 = present). */
513
+ unsigned srgb_intent; /* Rendering intent: 0=perceptual, 1=rel. colorimetric, 2=saturation, 3=abs. colorimetric */
514
+
515
+ /*
516
+ iCCP chunk: optional. May not appear at the same time as sRGB.
517
+
518
+ LodePNG does not parse or use the ICC profile (except its color space header field for an edge case), a
519
+ separate library to handle the ICC data (not included in LodePNG) format is needed to use it for color
520
+ management and conversions.
521
+
522
+ For encoding, if iCCP is present, gAMA and cHRM are recommended to be added as well with values that match the ICC
523
+ profile as closely as possible, if you wish to do this you should provide the correct values for gAMA and cHRM and
524
+ enable their '_defined' flags since LodePNG will not automatically compute them from the ICC profile.
525
+
526
+ For encoding, the ICC profile is required by the PNG specification to be an "RGB" profile for non-grey
527
+ PNG color types and a "GRAY" profile for grey PNG color types. If you disable auto_convert, you must ensure
528
+ the ICC profile type matches your requested color type, else the encoder gives an error. If auto_convert is
529
+ enabled (the default), and the ICC profile is not a good match for the pixel data, this will result in an encoder
530
+ error if the pixel data has non-grey pixels for a GRAY profile, or a silent less-optimal compression of the pixel
531
+ data if the pixels could be encoded as greyscale but the ICC profile is RGB.
532
+
533
+ To avoid this do not set an ICC profile in the image unless there is a good reason for it, and when doing so
534
+ make sure you compute it carefully to avoid the above problems.
535
+ */
536
+ unsigned iccp_defined; /* Whether an iCCP chunk is present (0 = not present, 1 = present). */
537
+ char* iccp_name; /* Null terminated string with profile name, 1-79 bytes */
538
+ /*
539
+ The ICC profile in iccp_profile_size bytes.
540
+ Don't allocate this buffer yourself. Use the init/cleanup functions
541
+ correctly and use lodepng_set_icc and lodepng_clear_icc.
542
+ */
543
+ unsigned char* iccp_profile;
544
+ unsigned iccp_profile_size; /* The size of iccp_profile in bytes */
545
+
546
+ /* End of color profile related chunks */
547
+
548
+
549
+ /*
550
+ unknown chunks: chunks not known by LodePNG, passed on byte for byte.
551
+
552
+ There are 3 buffers, one for each position in the PNG where unknown chunks can appear.
553
+ Each buffer contains all unknown chunks for that position consecutively.
554
+ The 3 positions are:
555
+ 0: between IHDR and PLTE, 1: between PLTE and IDAT, 2: between IDAT and IEND.
556
+
557
+ For encoding, do not store critical chunks or known chunks that are enabled with a "_defined" flag
558
+ above in here, since the encoder will blindly follow this and could then encode an invalid PNG file
559
+ (such as one with two IHDR chunks or the disallowed combination of sRGB with iCCP). But do use
560
+ this if you wish to store an ancillary chunk that is not supported by LodePNG (such as sPLT or hIST),
561
+ or any non-standard PNG chunk.
562
+
563
+ Do not allocate or traverse this data yourself. Use the chunk traversing functions declared
564
+ later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct.
565
+ */
566
+ unsigned char* unknown_chunks_data[3];
567
+ size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/
568
+ #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
569
+ } LodePNGInfo;
570
+
571
+ /*init, cleanup and copy functions to use with this struct*/
572
+ void lodepng_info_init(LodePNGInfo* info);
573
+ void lodepng_info_cleanup(LodePNGInfo* info);
574
+ /*return value is error code (0 means no error)*/
575
+ unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source);
576
+
577
+ #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
578
+ unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str); /*push back both texts at once*/
579
+ void lodepng_clear_text(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/
580
+
581
+ unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag,
582
+ const char* transkey, const char* str); /*push back the 4 texts of 1 chunk at once*/
583
+ void lodepng_clear_itext(LodePNGInfo* info); /*use this to clear the itexts again after you filled them in*/
584
+
585
+ /*replaces if exists*/
586
+ unsigned lodepng_set_icc(LodePNGInfo* info, const char* name, const unsigned char* profile, unsigned profile_size);
587
+ void lodepng_clear_icc(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/
588
+ #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
589
+
590
+ /*
591
+ Converts raw buffer from one color type to another color type, based on
592
+ LodePNGColorMode structs to describe the input and output color type.
593
+ See the reference manual at the end of this header file to see which color conversions are supported.
594
+ return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported)
595
+ The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel
596
+ of the output color type (lodepng_get_bpp).
597
+ For < 8 bpp images, there should not be padding bits at the end of scanlines.
598
+ For 16-bit per channel colors, uses big endian format like PNG does.
599
+ Return value is LodePNG error code
600
+ */
601
+ unsigned lodepng_convert(unsigned char* out, const unsigned char* in,
602
+ const LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in,
603
+ unsigned w, unsigned h);
604
+
605
+ #ifdef LODEPNG_COMPILE_DECODER
606
+ /*
607
+ Settings for the decoder. This contains settings for the PNG and the Zlib
608
+ decoder, but not the Info settings from the Info structs.
609
+ */
610
+ typedef struct LodePNGDecoderSettings {
611
+ LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/
612
+
613
+ /* Check LodePNGDecompressSettings for more ignorable errors such as ignore_adler32 */
614
+ unsigned ignore_crc; /*ignore CRC checksums*/
615
+ unsigned ignore_critical; /*ignore unknown critical chunks*/
616
+ unsigned ignore_end; /*ignore issues at end of file if possible (missing IEND chunk, too large chunk, ...)*/
617
+ /* TODO: make a system involving warnings with levels and a strict mode instead. Other potentially recoverable
618
+ errors: srgb rendering intent value, size of content of ancillary chunks, more than 79 characters for some
619
+ strings, placement/combination rules for ancillary chunks, crc of unknown chunks, allowed characters
620
+ in string keys, etc... */
621
+
622
+ unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/
623
+
624
+ #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
625
+ unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the unknown chunks*/
626
+ /*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png editor)*/
627
+ unsigned remember_unknown_chunks;
628
+ #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
629
+ } LodePNGDecoderSettings;
630
+
631
+ void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings);
632
+ #endif /*LODEPNG_COMPILE_DECODER*/
633
+
634
+ #ifdef LODEPNG_COMPILE_ENCODER
635
+ /*automatically use color type with less bits per pixel if losslessly possible. Default: AUTO*/
636
+ typedef enum LodePNGFilterStrategy {
637
+ /*every filter at zero*/
638
+ LFS_ZERO,
639
+ /*Use filter that gives minimum sum, as described in the official PNG filter heuristic.*/
640
+ LFS_MINSUM,
641
+ /*Use the filter type that gives smallest Shannon entropy for this scanline. Depending
642
+ on the image, this is better or worse than minsum.*/
643
+ LFS_ENTROPY,
644
+ /*
645
+ Brute-force-search PNG filters by compressing each filter for each scanline.
646
+ Experimental, very slow, and only rarely gives better compression than MINSUM.
647
+ */
648
+ LFS_BRUTE_FORCE,
649
+ /*use predefined_filters buffer: you specify the filter type for each scanline*/
650
+ LFS_PREDEFINED
651
+ } LodePNGFilterStrategy;
652
+
653
+ /*Gives characteristics about the integer RGBA colors of the image (count, alpha channel usage, bit depth, ...),
654
+ which helps decide which color model to use for encoding.
655
+ Used internally by default if "auto_convert" is enabled. Public because it's useful for custom algorithms.
656
+ NOTE: This is not related to the ICC color profile, search "iccp_profile" instead to find the ICC/chromacity/...
657
+ fields in this header file.*/
658
+ typedef struct LodePNGColorProfile {
659
+ unsigned colored; /*not greyscale*/
660
+ unsigned key; /*image is not opaque and color key is possible instead of full alpha*/
661
+ unsigned short key_r; /*key values, always as 16-bit, in 8-bit case the byte is duplicated, e.g. 65535 means 255*/
662
+ unsigned short key_g;
663
+ unsigned short key_b;
664
+ unsigned alpha; /*image is not opaque and alpha channel or alpha palette required*/
665
+ unsigned numcolors; /*amount of colors, up to 257. Not valid if bits == 16.*/
666
+ unsigned char palette[1024]; /*Remembers up to the first 256 RGBA colors, in no particular order*/
667
+ unsigned bits; /*bits per channel (not for palette). 1,2 or 4 for greyscale only. 16 if 16-bit per channel required.*/
668
+ size_t numpixels;
669
+ } LodePNGColorProfile;
670
+
671
+ void lodepng_color_profile_init(LodePNGColorProfile* profile);
672
+
673
+ /*Get a LodePNGColorProfile of the image. The profile must already have been inited.
674
+ NOTE: This is not related to the ICC color profile, search "iccp_profile" instead to find the ICC/chromacity/...
675
+ fields in this header file.*/
676
+ unsigned lodepng_get_color_profile(LodePNGColorProfile* profile,
677
+ const unsigned char* image, unsigned w, unsigned h,
678
+ const LodePNGColorMode* mode_in);
679
+ /*The function LodePNG uses internally to decide the PNG color with auto_convert.
680
+ Chooses an optimal color model, e.g. grey if only grey pixels, palette if < 256 colors, ...*/
681
+ unsigned lodepng_auto_choose_color(LodePNGColorMode* mode_out,
682
+ const unsigned char* image, unsigned w, unsigned h,
683
+ const LodePNGColorMode* mode_in);
684
+
685
+ /*Settings for the encoder.*/
686
+ typedef struct LodePNGEncoderSettings {
687
+ LodePNGCompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/
688
+
689
+ unsigned auto_convert; /*automatically choose output PNG color type. Default: true*/
690
+
691
+ /*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than
692
+ 8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to
693
+ completely follow the official PNG heuristic, filter_palette_zero must be true and
694
+ filter_strategy must be LFS_MINSUM*/
695
+ unsigned filter_palette_zero;
696
+ /*Which filter strategy to use when not using zeroes due to filter_palette_zero.
697
+ Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/
698
+ LodePNGFilterStrategy filter_strategy;
699
+ /*used if filter_strategy is LFS_PREDEFINED. In that case, this must point to a buffer with
700
+ the same length as the amount of scanlines in the image, and each value must <= 5. You
701
+ have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero
702
+ must be set to 0 to ensure this is also used on palette or low bitdepth images.*/
703
+ const unsigned char* predefined_filters;
704
+
705
+ /*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette).
706
+ If colortype is 3, PLTE is _always_ created.*/
707
+ unsigned force_palette;
708
+ #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
709
+ /*add LodePNG identifier and version as a text chunk, for debugging*/
710
+ unsigned add_id;
711
+ /*encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks*/
712
+ unsigned text_compression;
713
+ #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
714
+ } LodePNGEncoderSettings;
715
+
716
+ void lodepng_encoder_settings_init(LodePNGEncoderSettings* settings);
717
+ #endif /*LODEPNG_COMPILE_ENCODER*/
718
+
719
+
720
+ #if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER)
721
+ /*The settings, state and information for extended encoding and decoding.*/
722
+ typedef struct LodePNGState {
723
+ #ifdef LODEPNG_COMPILE_DECODER
724
+ LodePNGDecoderSettings decoder; /*the decoding settings*/
725
+ #endif /*LODEPNG_COMPILE_DECODER*/
726
+ #ifdef LODEPNG_COMPILE_ENCODER
727
+ LodePNGEncoderSettings encoder; /*the encoding settings*/
728
+ #endif /*LODEPNG_COMPILE_ENCODER*/
729
+ LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/
730
+ LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/
731
+ unsigned error;
732
+ #ifdef LODEPNG_COMPILE_CPP
733
+ /* For the lodepng::State subclass. */
734
+ virtual ~LodePNGState(){}
735
+ #endif
736
+ } LodePNGState;
737
+
738
+ /*init, cleanup and copy functions to use with this struct*/
739
+ void lodepng_state_init(LodePNGState* state);
740
+ void lodepng_state_cleanup(LodePNGState* state);
741
+ void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source);
742
+ #endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */
743
+
744
+ #ifdef LODEPNG_COMPILE_DECODER
745
+ /*
746
+ Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and
747
+ getting much more information about the PNG image and color mode.
748
+ */
749
+ unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h,
750
+ LodePNGState* state,
751
+ const unsigned char* in, size_t insize);
752
+
753
+ /*
754
+ Read the PNG header, but not the actual data. This returns only the information
755
+ that is in the IHDR chunk of the PNG, such as width, height and color type. The
756
+ information is placed in the info_png field of the LodePNGState.
757
+ */
758
+ unsigned lodepng_inspect(unsigned* w, unsigned* h,
759
+ LodePNGState* state,
760
+ const unsigned char* in, size_t insize);
761
+ #endif /*LODEPNG_COMPILE_DECODER*/
762
+
763
+ /*
764
+ Reads one metadata chunk (other than IHDR) of the PNG file and outputs what it
765
+ read in the state. Returns error code on failure.
766
+ Use lodepng_inspect first with a new state, then e.g. lodepng_chunk_find_const
767
+ to find the desired chunk type, and if non null use lodepng_inspect_chunk (with
768
+ chunk_pointer - start_of_file as pos).
769
+ Supports most metadata chunks from the PNG standard (gAMA, bKGD, tEXt, ...).
770
+ Ignores unsupported, unknown, non-metadata or IHDR chunks (without error).
771
+ Requirements: &in[pos] must point to start of a chunk, must use regular
772
+ lodepng_inspect first since format of most other chunks depends on IHDR, and if
773
+ there is a PLTE chunk, that one must be inspected before tRNS or bKGD.
774
+ */
775
+ unsigned lodepng_inspect_chunk(LodePNGState* state, size_t pos,
776
+ const unsigned char* in, size_t insize);
777
+
778
+ #ifdef LODEPNG_COMPILE_ENCODER
779
+ /*This function allocates the out buffer with standard malloc and stores the size in *outsize.*/
780
+ unsigned lodepng_encode(unsigned char** out, size_t* outsize,
781
+ const unsigned char* image, unsigned w, unsigned h,
782
+ LodePNGState* state);
783
+ #endif /*LODEPNG_COMPILE_ENCODER*/
784
+
785
+ /*
786
+ The lodepng_chunk functions are normally not needed, except to traverse the
787
+ unknown chunks stored in the LodePNGInfo struct, or add new ones to it.
788
+ It also allows traversing the chunks of an encoded PNG file yourself.
789
+
790
+ The chunk pointer always points to the beginning of the chunk itself, that is
791
+ the first byte of the 4 length bytes.
792
+
793
+ In the PNG file format, chunks have the following format:
794
+ -4 bytes length: length of the data of the chunk in bytes (chunk itself is 12 bytes longer)
795
+ -4 bytes chunk type (ASCII a-z,A-Z only, see below)
796
+ -length bytes of data (may be 0 bytes if length was 0)
797
+ -4 bytes of CRC, computed on chunk name + data
798
+
799
+ The first chunk starts at the 8th byte of the PNG file, the entire rest of the file
800
+ exists out of concatenated chunks with the above format.
801
+
802
+ PNG standard chunk ASCII naming conventions:
803
+ -First byte: uppercase = critical, lowercase = ancillary
804
+ -Second byte: uppercase = public, lowercase = private
805
+ -Third byte: must be uppercase
806
+ -Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy
807
+ */
808
+
809
+ /*
810
+ Gets the length of the data of the chunk. Total chunk length has 12 bytes more.
811
+ There must be at least 4 bytes to read from. If the result value is too large,
812
+ it may be corrupt data.
813
+ */
814
+ unsigned lodepng_chunk_length(const unsigned char* chunk);
815
+
816
+ /*puts the 4-byte type in null terminated string*/
817
+ void lodepng_chunk_type(char type[5], const unsigned char* chunk);
818
+
819
+ /*check if the type is the given type*/
820
+ unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type);
821
+
822
+ /*0: it's one of the critical chunk types, 1: it's an ancillary chunk (see PNG standard)*/
823
+ unsigned char lodepng_chunk_ancillary(const unsigned char* chunk);
824
+
825
+ /*0: public, 1: private (see PNG standard)*/
826
+ unsigned char lodepng_chunk_private(const unsigned char* chunk);
827
+
828
+ /*0: the chunk is unsafe to copy, 1: the chunk is safe to copy (see PNG standard)*/
829
+ unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk);
830
+
831
+ /*get pointer to the data of the chunk, where the input points to the header of the chunk*/
832
+ unsigned char* lodepng_chunk_data(unsigned char* chunk);
833
+ const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk);
834
+
835
+ /*returns 0 if the crc is correct, 1 if it's incorrect (0 for OK as usual!)*/
836
+ unsigned lodepng_chunk_check_crc(const unsigned char* chunk);
837
+
838
+ /*generates the correct CRC from the data and puts it in the last 4 bytes of the chunk*/
839
+ void lodepng_chunk_generate_crc(unsigned char* chunk);
840
+
841
+ /*
842
+ Iterate to next chunks, allows iterating through all chunks of the PNG file.
843
+ Input must be at the beginning of a chunk (result of a previous lodepng_chunk_next call,
844
+ or the 8th byte of a PNG file which always has the first chunk), or alternatively may
845
+ point to the first byte of the PNG file (which is not a chunk but the magic header, the
846
+ function will then skip over it and return the first real chunk).
847
+ Expects at least 8 readable bytes of memory in the input pointer.
848
+ Will output pointer to the start of the next chunk or the end of the file if there
849
+ is no more chunk after this. Start this process at the 8th byte of the PNG file.
850
+ In a non-corrupt PNG file, the last chunk should have name "IEND".
851
+ */
852
+ unsigned char* lodepng_chunk_next(unsigned char* chunk);
853
+ const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk);
854
+
855
+ /*Finds the first chunk with the given type in the range [chunk, end), or returns NULL if not found.*/
856
+ unsigned char* lodepng_chunk_find(unsigned char* chunk, const unsigned char* end, const char type[5]);
857
+ const unsigned char* lodepng_chunk_find_const(const unsigned char* chunk, const unsigned char* end, const char type[5]);
858
+
859
+ /*
860
+ Appends chunk to the data in out. The given chunk should already have its chunk header.
861
+ The out variable and outlength are updated to reflect the new reallocated buffer.
862
+ Returns error code (0 if it went ok)
863
+ */
864
+ unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk);
865
+
866
+ /*
867
+ Appends new chunk to out. The chunk to append is given by giving its length, type
868
+ and data separately. The type is a 4-letter string.
869
+ The out variable and outlength are updated to reflect the new reallocated buffer.
870
+ Returne error code (0 if it went ok)
871
+ */
872
+ unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
873
+ const char* type, const unsigned char* data);
874
+
875
+
876
+ /*Calculate CRC32 of buffer*/
877
+ unsigned lodepng_crc32(const unsigned char* buf, size_t len);
878
+ #endif /*LODEPNG_COMPILE_PNG*/
879
+
880
+
881
+ #ifdef LODEPNG_COMPILE_ZLIB
882
+ /*
883
+ This zlib part can be used independently to zlib compress and decompress a
884
+ buffer. It cannot be used to create gzip files however, and it only supports the
885
+ part of zlib that is required for PNG, it does not support dictionaries.
886
+ */
887
+
888
+ #ifdef LODEPNG_COMPILE_DECODER
889
+ /*Inflate a buffer. Inflate is the decompression step of deflate. Out buffer must be freed after use.*/
890
+ unsigned lodepng_inflate(unsigned char** out, size_t* outsize,
891
+ const unsigned char* in, size_t insize,
892
+ const LodePNGDecompressSettings* settings);
893
+
894
+ /*
895
+ Decompresses Zlib data. Reallocates the out buffer and appends the data. The
896
+ data must be according to the zlib specification.
897
+ Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
898
+ buffer and *outsize its size in bytes. out must be freed by user after usage.
899
+ */
900
+ unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize,
901
+ const unsigned char* in, size_t insize,
902
+ const LodePNGDecompressSettings* settings);
903
+ #endif /*LODEPNG_COMPILE_DECODER*/
904
+
905
+ #ifdef LODEPNG_COMPILE_ENCODER
906
+ /*
907
+ Compresses data with Zlib. Reallocates the out buffer and appends the data.
908
+ Zlib adds a small header and trailer around the deflate data.
909
+ The data is output in the format of the zlib specification.
910
+ Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
911
+ buffer and *outsize its size in bytes. out must be freed by user after usage.
912
+ */
913
+ unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize,
914
+ const unsigned char* in, size_t insize,
915
+ const LodePNGCompressSettings* settings);
916
+
917
+ /*
918
+ Find length-limited Huffman code for given frequencies. This function is in the
919
+ public interface only for tests, it's used internally by lodepng_deflate.
920
+ */
921
+ unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies,
922
+ size_t numcodes, unsigned maxbitlen);
923
+
924
+ /*Compress a buffer with deflate. See RFC 1951. Out buffer must be freed after use.*/
925
+ unsigned lodepng_deflate(unsigned char** out, size_t* outsize,
926
+ const unsigned char* in, size_t insize,
927
+ const LodePNGCompressSettings* settings);
928
+
929
+ #endif /*LODEPNG_COMPILE_ENCODER*/
930
+ #endif /*LODEPNG_COMPILE_ZLIB*/
931
+
932
+ #ifdef LODEPNG_COMPILE_DISK
933
+ /*
934
+ Load a file from disk into buffer. The function allocates the out buffer, and
935
+ after usage you should free it.
936
+ out: output parameter, contains pointer to loaded buffer.
937
+ outsize: output parameter, size of the allocated out buffer
938
+ filename: the path to the file to load
939
+ return value: error code (0 means ok)
940
+ */
941
+ unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename);
942
+
943
+ /*
944
+ Save a file from buffer to disk. Warning, if it exists, this function overwrites
945
+ the file without warning!
946
+ buffer: the buffer to write
947
+ buffersize: size of the buffer to write
948
+ filename: the path to the file to save to
949
+ return value: error code (0 means ok)
950
+ */
951
+ unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename);
952
+ #endif /*LODEPNG_COMPILE_DISK*/
953
+
954
+ #ifdef LODEPNG_COMPILE_CPP
955
+ /* The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers. */
956
+ namespace lodepng {
957
+ #ifdef LODEPNG_COMPILE_PNG
958
+ class State : public LodePNGState {
959
+ public:
960
+ State();
961
+ State(const State& other);
962
+ virtual ~State();
963
+ State& operator=(const State& other);
964
+ };
965
+
966
+ #ifdef LODEPNG_COMPILE_DECODER
967
+ /* Same as other lodepng::decode, but using a State for more settings and information. */
968
+ unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
969
+ State& state,
970
+ const unsigned char* in, size_t insize);
971
+ unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
972
+ State& state,
973
+ const std::vector<unsigned char>& in);
974
+ #endif /*LODEPNG_COMPILE_DECODER*/
975
+
976
+ #ifdef LODEPNG_COMPILE_ENCODER
977
+ /* Same as other lodepng::encode, but using a State for more settings and information. */
978
+ unsigned encode(std::vector<unsigned char>& out,
979
+ const unsigned char* in, unsigned w, unsigned h,
980
+ State& state);
981
+ unsigned encode(std::vector<unsigned char>& out,
982
+ const std::vector<unsigned char>& in, unsigned w, unsigned h,
983
+ State& state);
984
+ #endif /*LODEPNG_COMPILE_ENCODER*/
985
+
986
+ #ifdef LODEPNG_COMPILE_DISK
987
+ /*
988
+ Load a file from disk into an std::vector.
989
+ return value: error code (0 means ok)
990
+ */
991
+ unsigned load_file(std::vector<unsigned char>& buffer, const std::string& filename);
992
+
993
+ /*
994
+ Save the binary data in an std::vector to a file on disk. The file is overwritten
995
+ without warning.
996
+ */
997
+ unsigned save_file(const std::vector<unsigned char>& buffer, const std::string& filename);
998
+ #endif /* LODEPNG_COMPILE_DISK */
999
+ #endif /* LODEPNG_COMPILE_PNG */
1000
+
1001
+ #ifdef LODEPNG_COMPILE_ZLIB
1002
+ #ifdef LODEPNG_COMPILE_DECODER
1003
+ /* Zlib-decompress an unsigned char buffer */
1004
+ unsigned decompress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
1005
+ const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
1006
+
1007
+ /* Zlib-decompress an std::vector */
1008
+ unsigned decompress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
1009
+ const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
1010
+ #endif /* LODEPNG_COMPILE_DECODER */
1011
+
1012
+ #ifdef LODEPNG_COMPILE_ENCODER
1013
+ /* Zlib-compress an unsigned char buffer */
1014
+ unsigned compress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
1015
+ const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
1016
+
1017
+ /* Zlib-compress an std::vector */
1018
+ unsigned compress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
1019
+ const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
1020
+ #endif /* LODEPNG_COMPILE_ENCODER */
1021
+ #endif /* LODEPNG_COMPILE_ZLIB */
1022
+ } /* namespace lodepng */
1023
+ #endif /*LODEPNG_COMPILE_CPP*/
1024
+
1025
+ /*
1026
+ TODO:
1027
+ [.] test if there are no memory leaks or security exploits - done a lot but needs to be checked often
1028
+ [.] check compatibility with various compilers - done but needs to be redone for every newer version
1029
+ [X] converting color to 16-bit per channel types
1030
+ [X] support color profile chunk types (but never let them touch RGB values by default)
1031
+ [ ] support all public PNG chunk types (almost done except sBIT, sPLT and hIST)
1032
+ [ ] make sure encoder generates no chunks with size > (2^31)-1
1033
+ [ ] partial decoding (stream processing)
1034
+ [X] let the "isFullyOpaque" function check color keys and transparent palettes too
1035
+ [X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl"
1036
+ [ ] allow treating some errors like warnings, when image is recoverable (e.g. 69, 57, 58)
1037
+ [ ] make warnings like: oob palette, checksum fail, data after iend, wrong/unknown crit chunk, no null terminator in text, ...
1038
+ [ ] error messages with line numbers (and version)
1039
+ [ ] errors in state instead of as return code?
1040
+ [ ] new errors/warnings like suspiciously big decompressed ztxt or iccp chunk
1041
+ [ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes
1042
+ [ ] allow user to provide custom color conversion functions, e.g. for premultiplied alpha, padding bits or not, ...
1043
+ [ ] allow user to give data (void*) to custom allocator
1044
+ [ ] provide alternatives for C library functions not present on some platforms (memcpy, ...)
1045
+ [ ] rename "grey" to "gray" everywhere since "color" also uses US spelling (keep "grey" copies for backwards compatibility)
1046
+ */
1047
+
1048
+ #endif /*LODEPNG_H inclusion guard*/
1049
+
1050
+ /*
1051
+ LodePNG Documentation
1052
+ ---------------------
1053
+
1054
+ 0. table of contents
1055
+ --------------------
1056
+
1057
+ 1. about
1058
+ 1.1. supported features
1059
+ 1.2. features not supported
1060
+ 2. C and C++ version
1061
+ 3. security
1062
+ 4. decoding
1063
+ 5. encoding
1064
+ 6. color conversions
1065
+ 6.1. PNG color types
1066
+ 6.2. color conversions
1067
+ 6.3. padding bits
1068
+ 6.4. A note about 16-bits per channel and endianness
1069
+ 7. error values
1070
+ 8. chunks and PNG editing
1071
+ 9. compiler support
1072
+ 10. examples
1073
+ 10.1. decoder C++ example
1074
+ 10.2. decoder C example
1075
+ 11. state settings reference
1076
+ 12. changes
1077
+ 13. contact information
1078
+
1079
+
1080
+ 1. about
1081
+ --------
1082
+
1083
+ PNG is a file format to store raster images losslessly with good compression,
1084
+ supporting different color types and alpha channel.
1085
+
1086
+ LodePNG is a PNG codec according to the Portable Network Graphics (PNG)
1087
+ Specification (Second Edition) - W3C Recommendation 10 November 2003.
1088
+
1089
+ The specifications used are:
1090
+
1091
+ *) Portable Network Graphics (PNG) Specification (Second Edition):
1092
+ http://www.w3.org/TR/2003/REC-PNG-20031110
1093
+ *) RFC 1950 ZLIB Compressed Data Format version 3.3:
1094
+ http://www.gzip.org/zlib/rfc-zlib.html
1095
+ *) RFC 1951 DEFLATE Compressed Data Format Specification ver 1.3:
1096
+ http://www.gzip.org/zlib/rfc-deflate.html
1097
+
1098
+ The most recent version of LodePNG can currently be found at
1099
+ http://lodev.org/lodepng/
1100
+
1101
+ LodePNG works both in C (ISO C90) and C++, with a C++ wrapper that adds
1102
+ extra functionality.
1103
+
1104
+ LodePNG exists out of two files:
1105
+ -lodepng.h: the header file for both C and C++
1106
+ -lodepng.c(pp): give it the name lodepng.c or lodepng.cpp (or .cc) depending on your usage
1107
+
1108
+ If you want to start using LodePNG right away without reading this doc, get the
1109
+ examples from the LodePNG website to see how to use it in code, or check the
1110
+ smaller examples in chapter 13 here.
1111
+
1112
+ LodePNG is simple but only supports the basic requirements. To achieve
1113
+ simplicity, the following design choices were made: There are no dependencies
1114
+ on any external library. There are functions to decode and encode a PNG with
1115
+ a single function call, and extended versions of these functions taking a
1116
+ LodePNGState struct allowing to specify or get more information. By default
1117
+ the colors of the raw image are always RGB or RGBA, no matter what color type
1118
+ the PNG file uses. To read and write files, there are simple functions to
1119
+ convert the files to/from buffers in memory.
1120
+
1121
+ This all makes LodePNG suitable for loading textures in games, demos and small
1122
+ programs, ... It's less suitable for full fledged image editors, loading PNGs
1123
+ over network (it requires all the image data to be available before decoding can
1124
+ begin), life-critical systems, ...
1125
+
1126
+ 1.1. supported features
1127
+ -----------------------
1128
+
1129
+ The following features are supported by the decoder:
1130
+
1131
+ *) decoding of PNGs with any color type, bit depth and interlace mode, to a 24- or 32-bit color raw image,
1132
+ or the same color type as the PNG
1133
+ *) encoding of PNGs, from any raw image to 24- or 32-bit color, or the same color type as the raw image
1134
+ *) Adam7 interlace and deinterlace for any color type
1135
+ *) loading the image from harddisk or decoding it from a buffer from other sources than harddisk
1136
+ *) support for alpha channels, including RGBA color model, translucent palettes and color keying
1137
+ *) zlib decompression (inflate)
1138
+ *) zlib compression (deflate)
1139
+ *) CRC32 and ADLER32 checksums
1140
+ *) colorimetric color profile conversions: currently experimentally available in lodepng_util.cpp only,
1141
+ plus alternatively ability to pass on chroma/gamma/ICC profile information to other color management system.
1142
+ *) handling of unknown chunks, allowing making a PNG editor that stores custom and unknown chunks.
1143
+ *) the following chunks are supported by both encoder and decoder:
1144
+ IHDR: header information
1145
+ PLTE: color palette
1146
+ IDAT: pixel data
1147
+ IEND: the final chunk
1148
+ tRNS: transparency for palettized images
1149
+ tEXt: textual information
1150
+ zTXt: compressed textual information
1151
+ iTXt: international textual information
1152
+ bKGD: suggested background color
1153
+ pHYs: physical dimensions
1154
+ tIME: modification time
1155
+ cHRM: RGB chromaticities
1156
+ gAMA: RGB gamma correction
1157
+ iCCP: ICC color profile
1158
+ sRGB: rendering intent
1159
+
1160
+ 1.2. features not supported
1161
+ ---------------------------
1162
+
1163
+ The following features are _not_ supported:
1164
+
1165
+ *) some features needed to make a conformant PNG-Editor might be still missing.
1166
+ *) partial loading/stream processing. All data must be available and is processed in one call.
1167
+ *) The following public chunks are not (yet) supported but treated as unknown chunks by LodePNG:
1168
+ sBIT
1169
+ hIST
1170
+ sPLT
1171
+
1172
+
1173
+ 2. C and C++ version
1174
+ --------------------
1175
+
1176
+ The C version uses buffers allocated with alloc that you need to free()
1177
+ yourself. You need to use init and cleanup functions for each struct whenever
1178
+ using a struct from the C version to avoid exploits and memory leaks.
1179
+
1180
+ The C++ version has extra functions with std::vectors in the interface and the
1181
+ lodepng::State class which is a LodePNGState with constructor and destructor.
1182
+
1183
+ These files work without modification for both C and C++ compilers because all
1184
+ the additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers
1185
+ ignore it, and the C code is made to compile both with strict ISO C90 and C++.
1186
+
1187
+ To use the C++ version, you need to rename the source file to lodepng.cpp
1188
+ (instead of lodepng.c), and compile it with a C++ compiler.
1189
+
1190
+ To use the C version, you need to rename the source file to lodepng.c (instead
1191
+ of lodepng.cpp), and compile it with a C compiler.
1192
+
1193
+
1194
+ 3. Security
1195
+ -----------
1196
+
1197
+ Even if carefully designed, it's always possible that LodePNG contains possible
1198
+ exploits. If you discover one, please let me know, and it will be fixed.
1199
+
1200
+ When using LodePNG, care has to be taken with the C version of LodePNG, as well
1201
+ as the C-style structs when working with C++. The following conventions are used
1202
+ for all C-style structs:
1203
+
1204
+ -if a struct has a corresponding init function, always call the init function when making a new one
1205
+ -if a struct has a corresponding cleanup function, call it before the struct disappears to avoid memory leaks
1206
+ -if a struct has a corresponding copy function, use the copy function instead of "=".
1207
+ The destination must also be inited already.
1208
+
1209
+
1210
+ 4. Decoding
1211
+ -----------
1212
+
1213
+ Decoding converts a PNG compressed image to a raw pixel buffer.
1214
+
1215
+ Most documentation on using the decoder is at its declarations in the header
1216
+ above. For C, simple decoding can be done with functions such as
1217
+ lodepng_decode32, and more advanced decoding can be done with the struct
1218
+ LodePNGState and lodepng_decode. For C++, all decoding can be done with the
1219
+ various lodepng::decode functions, and lodepng::State can be used for advanced
1220
+ features.
1221
+
1222
+ When using the LodePNGState, it uses the following fields for decoding:
1223
+ *) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here
1224
+ *) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you want to get
1225
+ *) LodePNGDecoderSettings decoder: you can specify a few extra settings for the decoder to use
1226
+
1227
+ LodePNGInfo info_png
1228
+ --------------------
1229
+
1230
+ After decoding, this contains extra information of the PNG image, except the actual
1231
+ pixels, width and height because these are already gotten directly from the decoder
1232
+ functions.
1233
+
1234
+ It contains for example the original color type of the PNG image, text comments,
1235
+ suggested background color, etc... More details about the LodePNGInfo struct are
1236
+ at its declaration documentation.
1237
+
1238
+ LodePNGColorMode info_raw
1239
+ -------------------------
1240
+
1241
+ When decoding, here you can specify which color type you want
1242
+ the resulting raw image to be. If this is different from the colortype of the
1243
+ PNG, then the decoder will automatically convert the result. This conversion
1244
+ always works, except if you want it to convert a color PNG to greyscale or to
1245
+ a palette with missing colors.
1246
+
1247
+ By default, 32-bit color is used for the result.
1248
+
1249
+ LodePNGDecoderSettings decoder
1250
+ ------------------------------
1251
+
1252
+ The settings can be used to ignore the errors created by invalid CRC and Adler32
1253
+ chunks, and to disable the decoding of tEXt chunks.
1254
+
1255
+ There's also a setting color_convert, true by default. If false, no conversion
1256
+ is done, the resulting data will be as it was in the PNG (after decompression)
1257
+ and you'll have to puzzle the colors of the pixels together yourself using the
1258
+ color type information in the LodePNGInfo.
1259
+
1260
+
1261
+ 5. Encoding
1262
+ -----------
1263
+
1264
+ Encoding converts a raw pixel buffer to a PNG compressed image.
1265
+
1266
+ Most documentation on using the encoder is at its declarations in the header
1267
+ above. For C, simple encoding can be done with functions such as
1268
+ lodepng_encode32, and more advanced decoding can be done with the struct
1269
+ LodePNGState and lodepng_encode. For C++, all encoding can be done with the
1270
+ various lodepng::encode functions, and lodepng::State can be used for advanced
1271
+ features.
1272
+
1273
+ Like the decoder, the encoder can also give errors. However it gives less errors
1274
+ since the encoder input is trusted, the decoder input (a PNG image that could
1275
+ be forged by anyone) is not trusted.
1276
+
1277
+ When using the LodePNGState, it uses the following fields for encoding:
1278
+ *) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be.
1279
+ *) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has
1280
+ *) LodePNGEncoderSettings encoder: you can specify a few settings for the encoder to use
1281
+
1282
+ LodePNGInfo info_png
1283
+ --------------------
1284
+
1285
+ When encoding, you use this the opposite way as when decoding: for encoding,
1286
+ you fill in the values you want the PNG to have before encoding. By default it's
1287
+ not needed to specify a color type for the PNG since it's automatically chosen,
1288
+ but it's possible to choose it yourself given the right settings.
1289
+
1290
+ The encoder will not always exactly match the LodePNGInfo struct you give,
1291
+ it tries as close as possible. Some things are ignored by the encoder. The
1292
+ encoder uses, for example, the following settings from it when applicable:
1293
+ colortype and bitdepth, text chunks, time chunk, the color key, the palette, the
1294
+ background color, the interlace method, unknown chunks, ...
1295
+
1296
+ When encoding to a PNG with colortype 3, the encoder will generate a PLTE chunk.
1297
+ If the palette contains any colors for which the alpha channel is not 255 (so
1298
+ there are translucent colors in the palette), it'll add a tRNS chunk.
1299
+
1300
+ LodePNGColorMode info_raw
1301
+ -------------------------
1302
+
1303
+ You specify the color type of the raw image that you give to the input here,
1304
+ including a possible transparent color key and palette you happen to be using in
1305
+ your raw image data.
1306
+
1307
+ By default, 32-bit color is assumed, meaning your input has to be in RGBA
1308
+ format with 4 bytes (unsigned chars) per pixel.
1309
+
1310
+ LodePNGEncoderSettings encoder
1311
+ ------------------------------
1312
+
1313
+ The following settings are supported (some are in sub-structs):
1314
+ *) auto_convert: when this option is enabled, the encoder will
1315
+ automatically choose the smallest possible color mode (including color key) that
1316
+ can encode the colors of all pixels without information loss.
1317
+ *) btype: the block type for LZ77. 0 = uncompressed, 1 = fixed huffman tree,
1318
+ 2 = dynamic huffman tree (best compression). Should be 2 for proper
1319
+ compression.
1320
+ *) use_lz77: whether or not to use LZ77 for compressed block types. Should be
1321
+ true for proper compression.
1322
+ *) windowsize: the window size used by the LZ77 encoder (1 - 32768). Has value
1323
+ 2048 by default, but can be set to 32768 for better, but slow, compression.
1324
+ *) force_palette: if colortype is 2 or 6, you can make the encoder write a PLTE
1325
+ chunk if force_palette is true. This can used as suggested palette to convert
1326
+ to by viewers that don't support more than 256 colors (if those still exist)
1327
+ *) add_id: add text chunk "Encoder: LodePNG <version>" to the image.
1328
+ *) text_compression: default 1. If 1, it'll store texts as zTXt instead of tEXt chunks.
1329
+ zTXt chunks use zlib compression on the text. This gives a smaller result on
1330
+ large texts but a larger result on small texts (such as a single program name).
1331
+ It's all tEXt or all zTXt though, there's no separate setting per text yet.
1332
+
1333
+
1334
+ 6. color conversions
1335
+ --------------------
1336
+
1337
+ An important thing to note about LodePNG, is that the color type of the PNG, and
1338
+ the color type of the raw image, are completely independent. By default, when
1339
+ you decode a PNG, you get the result as a raw image in the color type you want,
1340
+ no matter whether the PNG was encoded with a palette, greyscale or RGBA color.
1341
+ And if you encode an image, by default LodePNG will automatically choose the PNG
1342
+ color type that gives good compression based on the values of colors and amount
1343
+ of colors in the image. It can be configured to let you control it instead as
1344
+ well, though.
1345
+
1346
+ To be able to do this, LodePNG does conversions from one color mode to another.
1347
+ It can convert from almost any color type to any other color type, except the
1348
+ following conversions: RGB to greyscale is not supported, and converting to a
1349
+ palette when the palette doesn't have a required color is not supported. This is
1350
+ not supported on purpose: this is information loss which requires a color
1351
+ reduction algorithm that is beyong the scope of a PNG encoder (yes, RGB to grey
1352
+ is easy, but there are multiple ways if you want to give some channels more
1353
+ weight).
1354
+
1355
+ By default, when decoding, you get the raw image in 32-bit RGBA or 24-bit RGB
1356
+ color, no matter what color type the PNG has. And by default when encoding,
1357
+ LodePNG automatically picks the best color model for the output PNG, and expects
1358
+ the input image to be 32-bit RGBA or 24-bit RGB. So, unless you want to control
1359
+ the color format of the images yourself, you can skip this chapter.
1360
+
1361
+ 6.1. PNG color types
1362
+ --------------------
1363
+
1364
+ A PNG image can have many color types, ranging from 1-bit color to 64-bit color,
1365
+ as well as palettized color modes. After the zlib decompression and unfiltering
1366
+ in the PNG image is done, the raw pixel data will have that color type and thus
1367
+ a certain amount of bits per pixel. If you want the output raw image after
1368
+ decoding to have another color type, a conversion is done by LodePNG.
1369
+
1370
+ The PNG specification gives the following color types:
1371
+
1372
+ 0: greyscale, bit depths 1, 2, 4, 8, 16
1373
+ 2: RGB, bit depths 8 and 16
1374
+ 3: palette, bit depths 1, 2, 4 and 8
1375
+ 4: greyscale with alpha, bit depths 8 and 16
1376
+ 6: RGBA, bit depths 8 and 16
1377
+
1378
+ Bit depth is the amount of bits per pixel per color channel. So the total amount
1379
+ of bits per pixel is: amount of channels * bitdepth.
1380
+
1381
+ 6.2. color conversions
1382
+ ----------------------
1383
+
1384
+ As explained in the sections about the encoder and decoder, you can specify
1385
+ color types and bit depths in info_png and info_raw to change the default
1386
+ behaviour.
1387
+
1388
+ If, when decoding, you want the raw image to be something else than the default,
1389
+ you need to set the color type and bit depth you want in the LodePNGColorMode,
1390
+ or the parameters colortype and bitdepth of the simple decoding function.
1391
+
1392
+ If, when encoding, you use another color type than the default in the raw input
1393
+ image, you need to specify its color type and bit depth in the LodePNGColorMode
1394
+ of the raw image, or use the parameters colortype and bitdepth of the simple
1395
+ encoding function.
1396
+
1397
+ If, when encoding, you don't want LodePNG to choose the output PNG color type
1398
+ but control it yourself, you need to set auto_convert in the encoder settings
1399
+ to false, and specify the color type you want in the LodePNGInfo of the
1400
+ encoder (including palette: it can generate a palette if auto_convert is true,
1401
+ otherwise not).
1402
+
1403
+ If the input and output color type differ (whether user chosen or auto chosen),
1404
+ LodePNG will do a color conversion, which follows the rules below, and may
1405
+ sometimes result in an error.
1406
+
1407
+ To avoid some confusion:
1408
+ -the decoder converts from PNG to raw image
1409
+ -the encoder converts from raw image to PNG
1410
+ -the colortype and bitdepth in LodePNGColorMode info_raw, are those of the raw image
1411
+ -the colortype and bitdepth in the color field of LodePNGInfo info_png, are those of the PNG
1412
+ -when encoding, the color type in LodePNGInfo is ignored if auto_convert
1413
+ is enabled, it is automatically generated instead
1414
+ -when decoding, the color type in LodePNGInfo is set by the decoder to that of the original
1415
+ PNG image, but it can be ignored since the raw image has the color type you requested instead
1416
+ -if the color type of the LodePNGColorMode and PNG image aren't the same, a conversion
1417
+ between the color types is done if the color types are supported. If it is not
1418
+ supported, an error is returned. If the types are the same, no conversion is done.
1419
+ -even though some conversions aren't supported, LodePNG supports loading PNGs from any
1420
+ colortype and saving PNGs to any colortype, sometimes it just requires preparing
1421
+ the raw image correctly before encoding.
1422
+ -both encoder and decoder use the same color converter.
1423
+
1424
+ Non supported color conversions:
1425
+ -color to greyscale: no error is thrown, but the result will look ugly because
1426
+ only the red channel is taken
1427
+ -anything to palette when that palette does not have that color in it: in this
1428
+ case an error is thrown
1429
+
1430
+ Supported color conversions:
1431
+ -anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA
1432
+ -any grey or grey+alpha, to grey or grey+alpha
1433
+ -anything to a palette, as long as the palette has the requested colors in it
1434
+ -removing alpha channel
1435
+ -higher to smaller bitdepth, and vice versa
1436
+
1437
+ If you want no color conversion to be done (e.g. for speed or control):
1438
+ -In the encoder, you can make it save a PNG with any color type by giving the
1439
+ raw color mode and LodePNGInfo the same color mode, and setting auto_convert to
1440
+ false.
1441
+ -In the decoder, you can make it store the pixel data in the same color type
1442
+ as the PNG has, by setting the color_convert setting to false. Settings in
1443
+ info_raw are then ignored.
1444
+
1445
+ The function lodepng_convert does the color conversion. It is available in the
1446
+ interface but normally isn't needed since the encoder and decoder already call
1447
+ it.
1448
+
1449
+ 6.3. padding bits
1450
+ -----------------
1451
+
1452
+ In the PNG file format, if a less than 8-bit per pixel color type is used and the scanlines
1453
+ have a bit amount that isn't a multiple of 8, then padding bits are used so that each
1454
+ scanline starts at a fresh byte. But that is NOT true for the LodePNG raw input and output.
1455
+ The raw input image you give to the encoder, and the raw output image you get from the decoder
1456
+ will NOT have these padding bits, e.g. in the case of a 1-bit image with a width
1457
+ of 7 pixels, the first pixel of the second scanline will the the 8th bit of the first byte,
1458
+ not the first bit of a new byte.
1459
+
1460
+ 6.4. A note about 16-bits per channel and endianness
1461
+ ----------------------------------------------------
1462
+
1463
+ LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like
1464
+ for any other color format. The 16-bit values are stored in big endian (most
1465
+ significant byte first) in these arrays. This is the opposite order of the
1466
+ little endian used by x86 CPU's.
1467
+
1468
+ LodePNG always uses big endian because the PNG file format does so internally.
1469
+ Conversions to other formats than PNG uses internally are not supported by
1470
+ LodePNG on purpose, there are myriads of formats, including endianness of 16-bit
1471
+ colors, the order in which you store R, G, B and A, and so on. Supporting and
1472
+ converting to/from all that is outside the scope of LodePNG.
1473
+
1474
+ This may mean that, depending on your use case, you may want to convert the big
1475
+ endian output of LodePNG to little endian with a for loop. This is certainly not
1476
+ always needed, many applications and libraries support big endian 16-bit colors
1477
+ anyway, but it means you cannot simply cast the unsigned char* buffer to an
1478
+ unsigned short* buffer on x86 CPUs.
1479
+
1480
+
1481
+ 7. error values
1482
+ ---------------
1483
+
1484
+ All functions in LodePNG that return an error code, return 0 if everything went
1485
+ OK, or a non-zero code if there was an error.
1486
+
1487
+ The meaning of the LodePNG error values can be retrieved with the function
1488
+ lodepng_error_text: given the numerical error code, it returns a description
1489
+ of the error in English as a string.
1490
+
1491
+ Check the implementation of lodepng_error_text to see the meaning of each code.
1492
+
1493
+
1494
+ 8. chunks and PNG editing
1495
+ -------------------------
1496
+
1497
+ If you want to add extra chunks to a PNG you encode, or use LodePNG for a PNG
1498
+ editor that should follow the rules about handling of unknown chunks, or if your
1499
+ program is able to read other types of chunks than the ones handled by LodePNG,
1500
+ then that's possible with the chunk functions of LodePNG.
1501
+
1502
+ A PNG chunk has the following layout:
1503
+
1504
+ 4 bytes length
1505
+ 4 bytes type name
1506
+ length bytes data
1507
+ 4 bytes CRC
1508
+
1509
+ 8.1. iterating through chunks
1510
+ -----------------------------
1511
+
1512
+ If you have a buffer containing the PNG image data, then the first chunk (the
1513
+ IHDR chunk) starts at byte number 8 of that buffer. The first 8 bytes are the
1514
+ signature of the PNG and are not part of a chunk. But if you start at byte 8
1515
+ then you have a chunk, and can check the following things of it.
1516
+
1517
+ NOTE: none of these functions check for memory buffer boundaries. To avoid
1518
+ exploits, always make sure the buffer contains all the data of the chunks.
1519
+ When using lodepng_chunk_next, make sure the returned value is within the
1520
+ allocated memory.
1521
+
1522
+ unsigned lodepng_chunk_length(const unsigned char* chunk):
1523
+
1524
+ Get the length of the chunk's data. The total chunk length is this length + 12.
1525
+
1526
+ void lodepng_chunk_type(char type[5], const unsigned char* chunk):
1527
+ unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type):
1528
+
1529
+ Get the type of the chunk or compare if it's a certain type
1530
+
1531
+ unsigned char lodepng_chunk_critical(const unsigned char* chunk):
1532
+ unsigned char lodepng_chunk_private(const unsigned char* chunk):
1533
+ unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk):
1534
+
1535
+ Check if the chunk is critical in the PNG standard (only IHDR, PLTE, IDAT and IEND are).
1536
+ Check if the chunk is private (public chunks are part of the standard, private ones not).
1537
+ Check if the chunk is safe to copy. If it's not, then, when modifying data in a critical
1538
+ chunk, unsafe to copy chunks of the old image may NOT be saved in the new one if your
1539
+ program doesn't handle that type of unknown chunk.
1540
+
1541
+ unsigned char* lodepng_chunk_data(unsigned char* chunk):
1542
+ const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk):
1543
+
1544
+ Get a pointer to the start of the data of the chunk.
1545
+
1546
+ unsigned lodepng_chunk_check_crc(const unsigned char* chunk):
1547
+ void lodepng_chunk_generate_crc(unsigned char* chunk):
1548
+
1549
+ Check if the crc is correct or generate a correct one.
1550
+
1551
+ unsigned char* lodepng_chunk_next(unsigned char* chunk):
1552
+ const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk):
1553
+
1554
+ Iterate to the next chunk. This works if you have a buffer with consecutive chunks. Note that these
1555
+ functions do no boundary checking of the allocated data whatsoever, so make sure there is enough
1556
+ data available in the buffer to be able to go to the next chunk.
1557
+
1558
+ unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk):
1559
+ unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
1560
+ const char* type, const unsigned char* data):
1561
+
1562
+ These functions are used to create new chunks that are appended to the data in *out that has
1563
+ length *outlength. The append function appends an existing chunk to the new data. The create
1564
+ function creates a new chunk with the given parameters and appends it. Type is the 4-letter
1565
+ name of the chunk.
1566
+
1567
+ 8.2. chunks in info_png
1568
+ -----------------------
1569
+
1570
+ The LodePNGInfo struct contains fields with the unknown chunk in it. It has 3
1571
+ buffers (each with size) to contain 3 types of unknown chunks:
1572
+ the ones that come before the PLTE chunk, the ones that come between the PLTE
1573
+ and the IDAT chunks, and the ones that come after the IDAT chunks.
1574
+ It's necessary to make the distionction between these 3 cases because the PNG
1575
+ standard forces to keep the ordering of unknown chunks compared to the critical
1576
+ chunks, but does not force any other ordering rules.
1577
+
1578
+ info_png.unknown_chunks_data[0] is the chunks before PLTE
1579
+ info_png.unknown_chunks_data[1] is the chunks after PLTE, before IDAT
1580
+ info_png.unknown_chunks_data[2] is the chunks after IDAT
1581
+
1582
+ The chunks in these 3 buffers can be iterated through and read by using the same
1583
+ way described in the previous subchapter.
1584
+
1585
+ When using the decoder to decode a PNG, you can make it store all unknown chunks
1586
+ if you set the option settings.remember_unknown_chunks to 1. By default, this
1587
+ option is off (0).
1588
+
1589
+ The encoder will always encode unknown chunks that are stored in the info_png.
1590
+ If you need it to add a particular chunk that isn't known by LodePNG, you can
1591
+ use lodepng_chunk_append or lodepng_chunk_create to the chunk data in
1592
+ info_png.unknown_chunks_data[x].
1593
+
1594
+ Chunks that are known by LodePNG should not be added in that way. E.g. to make
1595
+ LodePNG add a bKGD chunk, set background_defined to true and add the correct
1596
+ parameters there instead.
1597
+
1598
+
1599
+ 9. compiler support
1600
+ -------------------
1601
+
1602
+ No libraries other than the current standard C library are needed to compile
1603
+ LodePNG. For the C++ version, only the standard C++ library is needed on top.
1604
+ Add the files lodepng.c(pp) and lodepng.h to your project, include
1605
+ lodepng.h where needed, and your program can read/write PNG files.
1606
+
1607
+ It is compatible with C90 and up, and C++03 and up.
1608
+
1609
+ If performance is important, use optimization when compiling! For both the
1610
+ encoder and decoder, this makes a large difference.
1611
+
1612
+ Make sure that LodePNG is compiled with the same compiler of the same version
1613
+ and with the same settings as the rest of the program, or the interfaces with
1614
+ std::vectors and std::strings in C++ can be incompatible.
1615
+
1616
+ CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets.
1617
+
1618
+ *) gcc and g++
1619
+
1620
+ LodePNG is developed in gcc so this compiler is natively supported. It gives no
1621
+ warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++
1622
+ version 4.7.1 on Linux, 32-bit and 64-bit.
1623
+
1624
+ *) Clang
1625
+
1626
+ Fully supported and warning-free.
1627
+
1628
+ *) Mingw
1629
+
1630
+ The Mingw compiler (a port of gcc for Windows) should be fully supported by
1631
+ LodePNG.
1632
+
1633
+ *) Visual Studio and Visual C++ Express Edition
1634
+
1635
+ LodePNG should be warning-free with warning level W4. Two warnings were disabled
1636
+ with pragmas though: warning 4244 about implicit conversions, and warning 4996
1637
+ where it wants to use a non-standard function fopen_s instead of the standard C
1638
+ fopen.
1639
+
1640
+ Visual Studio may want "stdafx.h" files to be included in each source file and
1641
+ give an error "unexpected end of file while looking for precompiled header".
1642
+ This is not standard C++ and will not be added to the stock LodePNG. You can
1643
+ disable it for lodepng.cpp only by right clicking it, Properties, C/C++,
1644
+ Precompiled Headers, and set it to Not Using Precompiled Headers there.
1645
+
1646
+ NOTE: Modern versions of VS should be fully supported, but old versions, e.g.
1647
+ VS6, are not guaranteed to work.
1648
+
1649
+ *) Compilers on Macintosh
1650
+
1651
+ LodePNG has been reported to work both with gcc and LLVM for Macintosh, both for
1652
+ C and C++.
1653
+
1654
+ *) Other Compilers
1655
+
1656
+ If you encounter problems on any compilers, feel free to let me know and I may
1657
+ try to fix it if the compiler is modern and standards complient.
1658
+
1659
+
1660
+ 10. examples
1661
+ ------------
1662
+
1663
+ This decoder example shows the most basic usage of LodePNG. More complex
1664
+ examples can be found on the LodePNG website.
1665
+
1666
+ 10.1. decoder C++ example
1667
+ -------------------------
1668
+
1669
+ #include "lodepng.h"
1670
+ #include <iostream>
1671
+
1672
+ int main(int argc, char *argv[]) {
1673
+ const char* filename = argc > 1 ? argv[1] : "test.png";
1674
+
1675
+ //load and decode
1676
+ std::vector<unsigned char> image;
1677
+ unsigned width, height;
1678
+ unsigned error = lodepng::decode(image, width, height, filename);
1679
+
1680
+ //if there's an error, display it
1681
+ if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl;
1682
+
1683
+ //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ...
1684
+ }
1685
+
1686
+ 10.2. decoder C example
1687
+ -----------------------
1688
+
1689
+ #include "lodepng.h"
1690
+
1691
+ int main(int argc, char *argv[]) {
1692
+ unsigned error;
1693
+ unsigned char* image;
1694
+ size_t width, height;
1695
+ const char* filename = argc > 1 ? argv[1] : "test.png";
1696
+
1697
+ error = lodepng_decode32_file(&image, &width, &height, filename);
1698
+
1699
+ if(error) printf("decoder error %u: %s\n", error, lodepng_error_text(error));
1700
+
1701
+ / * use image here * /
1702
+
1703
+ free(image);
1704
+ return 0;
1705
+ }
1706
+
1707
+ 11. state settings reference
1708
+ ----------------------------
1709
+
1710
+ A quick reference of some settings to set on the LodePNGState
1711
+
1712
+ For decoding:
1713
+
1714
+ state.decoder.zlibsettings.ignore_adler32: ignore ADLER32 checksums
1715
+ state.decoder.zlibsettings.custom_...: use custom inflate function
1716
+ state.decoder.ignore_crc: ignore CRC checksums
1717
+ state.decoder.ignore_critical: ignore unknown critical chunks
1718
+ state.decoder.ignore_end: ignore missing IEND chunk. May fail if this corruption causes other errors
1719
+ state.decoder.color_convert: convert internal PNG color to chosen one
1720
+ state.decoder.read_text_chunks: whether to read in text metadata chunks
1721
+ state.decoder.remember_unknown_chunks: whether to read in unknown chunks
1722
+ state.info_raw.colortype: desired color type for decoded image
1723
+ state.info_raw.bitdepth: desired bit depth for decoded image
1724
+ state.info_raw....: more color settings, see struct LodePNGColorMode
1725
+ state.info_png....: no settings for decoder but ouput, see struct LodePNGInfo
1726
+
1727
+ For encoding:
1728
+
1729
+ state.encoder.zlibsettings.btype: disable compression by setting it to 0
1730
+ state.encoder.zlibsettings.use_lz77: use LZ77 in compression
1731
+ state.encoder.zlibsettings.windowsize: tweak LZ77 windowsize
1732
+ state.encoder.zlibsettings.minmatch: tweak min LZ77 length to match
1733
+ state.encoder.zlibsettings.nicematch: tweak LZ77 match where to stop searching
1734
+ state.encoder.zlibsettings.lazymatching: try one more LZ77 matching
1735
+ state.encoder.zlibsettings.custom_...: use custom deflate function
1736
+ state.encoder.auto_convert: choose optimal PNG color type, if 0 uses info_png
1737
+ state.encoder.filter_palette_zero: PNG filter strategy for palette
1738
+ state.encoder.filter_strategy: PNG filter strategy to encode with
1739
+ state.encoder.force_palette: add palette even if not encoding to one
1740
+ state.encoder.add_id: add LodePNG identifier and version as a text chunk
1741
+ state.encoder.text_compression: use compressed text chunks for metadata
1742
+ state.info_raw.colortype: color type of raw input image you provide
1743
+ state.info_raw.bitdepth: bit depth of raw input image you provide
1744
+ state.info_raw: more color settings, see struct LodePNGColorMode
1745
+ state.info_png.color.colortype: desired color type if auto_convert is false
1746
+ state.info_png.color.bitdepth: desired bit depth if auto_convert is false
1747
+ state.info_png.color....: more color settings, see struct LodePNGColorMode
1748
+ state.info_png....: more PNG related settings, see struct LodePNGInfo
1749
+
1750
+
1751
+ 12. changes
1752
+ -----------
1753
+
1754
+ The version number of LodePNG is the date of the change given in the format
1755
+ yyyymmdd.
1756
+
1757
+ Some changes aren't backwards compatible. Those are indicated with a (!)
1758
+ symbol.
1759
+
1760
+ *) 30 dec 2018: code style changes only: removed newlines before opening braces.
1761
+ *) 10 sep 2018: added way to inspect metadata chunks without full decoding.
1762
+ *) 19 aug 2018 (!): fixed color mode bKGD is encoded with and made it use
1763
+ palette index in case of palette.
1764
+ *) 10 aug 2018 (!): added support for gAMA, cHRM, sRGB and iCCP chunks. This
1765
+ change is backwards compatible unless you relied on unknown_chunks for those.
1766
+ *) 11 jun 2018: less restrictive check for pixel size integer overflow
1767
+ *) 14 jan 2018: allow optionally ignoring a few more recoverable errors
1768
+ *) 17 sep 2017: fix memory leak for some encoder input error cases
1769
+ *) 27 nov 2016: grey+alpha auto color model detection bugfix
1770
+ *) 18 apr 2016: Changed qsort to custom stable sort (for platforms w/o qsort).
1771
+ *) 09 apr 2016: Fixed colorkey usage detection, and better file loading (within
1772
+ the limits of pure C90).
1773
+ *) 08 dec 2015: Made load_file function return error if file can't be opened.
1774
+ *) 24 okt 2015: Bugfix with decoding to palette output.
1775
+ *) 18 apr 2015: Boundary PM instead of just package-merge for faster encoding.
1776
+ *) 23 aug 2014: Reduced needless memory usage of decoder.
1777
+ *) 28 jun 2014: Removed fix_png setting, always support palette OOB for
1778
+ simplicity. Made ColorProfile public.
1779
+ *) 09 jun 2014: Faster encoder by fixing hash bug and more zeros optimization.
1780
+ *) 22 dec 2013: Power of two windowsize required for optimization.
1781
+ *) 15 apr 2013: Fixed bug with LAC_ALPHA and color key.
1782
+ *) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png).
1783
+ *) 11 mar 2013 (!): Bugfix with custom free. Changed from "my" to "lodepng_"
1784
+ prefix for the custom allocators and made it possible with a new #define to
1785
+ use custom ones in your project without needing to change lodepng's code.
1786
+ *) 28 jan 2013: Bugfix with color key.
1787
+ *) 27 okt 2012: Tweaks in text chunk keyword length error handling.
1788
+ *) 8 okt 2012 (!): Added new filter strategy (entropy) and new auto color mode.
1789
+ (no palette). Better deflate tree encoding. New compression tweak settings.
1790
+ Faster color conversions while decoding. Some internal cleanups.
1791
+ *) 23 sep 2012: Reduced warnings in Visual Studio a little bit.
1792
+ *) 1 sep 2012 (!): Removed #define's for giving custom (de)compression functions
1793
+ and made it work with function pointers instead.
1794
+ *) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc
1795
+ and free functions and toggle #defines from compiler flags. Small fixes.
1796
+ *) 6 may 2012 (!): Made plugging in custom zlib/deflate functions more flexible.
1797
+ *) 22 apr 2012 (!): Made interface more consistent, renaming a lot. Removed
1798
+ redundant C++ codec classes. Reduced amount of structs. Everything changed,
1799
+ but it is cleaner now imho and functionality remains the same. Also fixed
1800
+ several bugs and shrunk the implementation code. Made new samples.
1801
+ *) 6 nov 2011 (!): By default, the encoder now automatically chooses the best
1802
+ PNG color model and bit depth, based on the amount and type of colors of the
1803
+ raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color.
1804
+ *) 9 okt 2011: simpler hash chain implementation for the encoder.
1805
+ *) 8 sep 2011: lz77 encoder lazy matching instead of greedy matching.
1806
+ *) 23 aug 2011: tweaked the zlib compression parameters after benchmarking.
1807
+ A bug with the PNG filtertype heuristic was fixed, so that it chooses much
1808
+ better ones (it's quite significant). A setting to do an experimental, slow,
1809
+ brute force search for PNG filter types is added.
1810
+ *) 17 aug 2011 (!): changed some C zlib related function names.
1811
+ *) 16 aug 2011: made the code less wide (max 120 characters per line).
1812
+ *) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors.
1813
+ *) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled.
1814
+ *) 11 dec 2010: encoding is made faster, based on suggestion by Peter Eastman
1815
+ to optimize long sequences of zeros.
1816
+ *) 13 nov 2010: added LodePNG_InfoColor_hasPaletteAlpha and
1817
+ LodePNG_InfoColor_canHaveAlpha functions for convenience.
1818
+ *) 7 nov 2010: added LodePNG_error_text function to get error code description.
1819
+ *) 30 okt 2010: made decoding slightly faster
1820
+ *) 26 okt 2010: (!) changed some C function and struct names (more consistent).
1821
+ Reorganized the documentation and the declaration order in the header.
1822
+ *) 08 aug 2010: only changed some comments and external samples.
1823
+ *) 05 jul 2010: fixed bug thanks to warnings in the new gcc version.
1824
+ *) 14 mar 2010: fixed bug where too much memory was allocated for char buffers.
1825
+ *) 02 sep 2008: fixed bug where it could create empty tree that linux apps could
1826
+ read by ignoring the problem but windows apps couldn't.
1827
+ *) 06 jun 2008: added more error checks for out of memory cases.
1828
+ *) 26 apr 2008: added a few more checks here and there to ensure more safety.
1829
+ *) 06 mar 2008: crash with encoding of strings fixed
1830
+ *) 02 feb 2008: support for international text chunks added (iTXt)
1831
+ *) 23 jan 2008: small cleanups, and #defines to divide code in sections
1832
+ *) 20 jan 2008: support for unknown chunks allowing using LodePNG for an editor.
1833
+ *) 18 jan 2008: support for tIME and pHYs chunks added to encoder and decoder.
1834
+ *) 17 jan 2008: ability to encode and decode compressed zTXt chunks added
1835
+ Also various fixes, such as in the deflate and the padding bits code.
1836
+ *) 13 jan 2008: Added ability to encode Adam7-interlaced images. Improved
1837
+ filtering code of encoder.
1838
+ *) 07 jan 2008: (!) changed LodePNG to use ISO C90 instead of C++. A
1839
+ C++ wrapper around this provides an interface almost identical to before.
1840
+ Having LodePNG be pure ISO C90 makes it more portable. The C and C++ code
1841
+ are together in these files but it works both for C and C++ compilers.
1842
+ *) 29 dec 2007: (!) changed most integer types to unsigned int + other tweaks
1843
+ *) 30 aug 2007: bug fixed which makes this Borland C++ compatible
1844
+ *) 09 aug 2007: some VS2005 warnings removed again
1845
+ *) 21 jul 2007: deflate code placed in new namespace separate from zlib code
1846
+ *) 08 jun 2007: fixed bug with 2- and 4-bit color, and small interlaced images
1847
+ *) 04 jun 2007: improved support for Visual Studio 2005: crash with accessing
1848
+ invalid std::vector element [0] fixed, and level 3 and 4 warnings removed
1849
+ *) 02 jun 2007: made the encoder add a tag with version by default
1850
+ *) 27 may 2007: zlib and png code separated (but still in the same file),
1851
+ simple encoder/decoder functions added for more simple usage cases
1852
+ *) 19 may 2007: minor fixes, some code cleaning, new error added (error 69),
1853
+ moved some examples from here to lodepng_examples.cpp
1854
+ *) 12 may 2007: palette decoding bug fixed
1855
+ *) 24 apr 2007: changed the license from BSD to the zlib license
1856
+ *) 11 mar 2007: very simple addition: ability to encode bKGD chunks.
1857
+ *) 04 mar 2007: (!) tEXt chunk related fixes, and support for encoding
1858
+ palettized PNG images. Plus little interface change with palette and texts.
1859
+ *) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes.
1860
+ Fixed a bug where the end code of a block had length 0 in the Huffman tree.
1861
+ *) 26 feb 2007: Huffman compression with dynamic trees (BTYPE 2) now implemented
1862
+ and supported by the encoder, resulting in smaller PNGs at the output.
1863
+ *) 27 jan 2007: Made the Adler-32 test faster so that a timewaste is gone.
1864
+ *) 24 jan 2007: gave encoder an error interface. Added color conversion from any
1865
+ greyscale type to 8-bit greyscale with or without alpha.
1866
+ *) 21 jan 2007: (!) Totally changed the interface. It allows more color types
1867
+ to convert to and is more uniform. See the manual for how it works now.
1868
+ *) 07 jan 2007: Some cleanup & fixes, and a few changes over the last days:
1869
+ encode/decode custom tEXt chunks, separate classes for zlib & deflate, and
1870
+ at last made the decoder give errors for incorrect Adler32 or Crc.
1871
+ *) 01 jan 2007: Fixed bug with encoding PNGs with less than 8 bits per channel.
1872
+ *) 29 dec 2006: Added support for encoding images without alpha channel, and
1873
+ cleaned out code as well as making certain parts faster.
1874
+ *) 28 dec 2006: Added "Settings" to the encoder.
1875
+ *) 26 dec 2006: The encoder now does LZ77 encoding and produces much smaller files now.
1876
+ Removed some code duplication in the decoder. Fixed little bug in an example.
1877
+ *) 09 dec 2006: (!) Placed output parameters of public functions as first parameter.
1878
+ Fixed a bug of the decoder with 16-bit per color.
1879
+ *) 15 okt 2006: Changed documentation structure
1880
+ *) 09 okt 2006: Encoder class added. It encodes a valid PNG image from the
1881
+ given image buffer, however for now it's not compressed.
1882
+ *) 08 sep 2006: (!) Changed to interface with a Decoder class
1883
+ *) 30 jul 2006: (!) LodePNG_InfoPng , width and height are now retrieved in different
1884
+ way. Renamed decodePNG to decodePNGGeneric.
1885
+ *) 29 jul 2006: (!) Changed the interface: image info is now returned as a
1886
+ struct of type LodePNG::LodePNG_Info, instead of a vector, which was a bit clumsy.
1887
+ *) 28 jul 2006: Cleaned the code and added new error checks.
1888
+ Corrected terminology "deflate" into "inflate".
1889
+ *) 23 jun 2006: Added SDL example in the documentation in the header, this
1890
+ example allows easy debugging by displaying the PNG and its transparency.
1891
+ *) 22 jun 2006: (!) Changed way to obtain error value. Added
1892
+ loadFile function for convenience. Made decodePNG32 faster.
1893
+ *) 21 jun 2006: (!) Changed type of info vector to unsigned.
1894
+ Changed position of palette in info vector. Fixed an important bug that
1895
+ happened on PNGs with an uncompressed block.
1896
+ *) 16 jun 2006: Internally changed unsigned into unsigned where
1897
+ needed, and performed some optimizations.
1898
+ *) 07 jun 2006: (!) Renamed functions to decodePNG and placed them
1899
+ in LodePNG namespace. Changed the order of the parameters. Rewrote the
1900
+ documentation in the header. Renamed files to lodepng.cpp and lodepng.h
1901
+ *) 22 apr 2006: Optimized and improved some code
1902
+ *) 07 sep 2005: (!) Changed to std::vector interface
1903
+ *) 12 aug 2005: Initial release (C++, decoder only)
1904
+
1905
+
1906
+ 13. contact information
1907
+ -----------------------
1908
+
1909
+ Feel free to contact me with suggestions, problems, comments, ... concerning
1910
+ LodePNG. If you encounter a PNG image that doesn't work properly with this
1911
+ decoder, feel free to send it and I'll use it to find and fix the problem.
1912
+
1913
+ My email address is (puzzle the account and domain together with an @ symbol):
1914
+ Domain: gmail dot com.
1915
+ Account: lode dot vandevenne.
1916
+
1917
+
1918
+ Copyright (c) 2005-2019 Lode Vandevenne
1919
+ */