libv8 3.3.10.4-x86-darwin-11

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+ // Copyright 2010 the V8 project authors. All rights reserved.
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+ // Redistribution and use in source and binary forms, with or without
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+ // modification, are permitted provided that the following conditions are
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+ // met:
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+ //
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+ // * Redistributions of source code must retain the above copyright
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+ // notice, this list of conditions and the following disclaimer.
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+ // * Redistributions in binary form must reproduce the above
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+ // copyright notice, this list of conditions and the following
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+ // disclaimer in the documentation and/or other materials provided
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+ // with the distribution.
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+ // * Neither the name of Google Inc. nor the names of its
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+ // contributors may be used to endorse or promote products derived
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+ // from this software without specific prior written permission.
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+ //
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+ // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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+ // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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+ // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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+ // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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+ // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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+ // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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+ // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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+ // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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+ // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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+ // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+
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+ #ifndef V8_V8_PROFILER_H_
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+ #define V8_V8_PROFILER_H_
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+
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+ #include "v8.h"
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+
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+ #ifdef _WIN32
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+ // Setup for Windows DLL export/import. See v8.h in this directory for
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+ // information on how to build/use V8 as a DLL.
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+ #if defined(BUILDING_V8_SHARED) && defined(USING_V8_SHARED)
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+ #error both BUILDING_V8_SHARED and USING_V8_SHARED are set - please check the\
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+ build configuration to ensure that at most one of these is set
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+ #endif
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+
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+ #ifdef BUILDING_V8_SHARED
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+ #define V8EXPORT __declspec(dllexport)
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+ #elif USING_V8_SHARED
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+ #define V8EXPORT __declspec(dllimport)
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+ #else
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+ #define V8EXPORT
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+ #endif
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+
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+ #else // _WIN32
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+
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+ // Setup for Linux shared library export. See v8.h in this directory for
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+ // information on how to build/use V8 as shared library.
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+ #if defined(__GNUC__) && (__GNUC__ >= 4) && defined(V8_SHARED)
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+ #define V8EXPORT __attribute__ ((visibility("default")))
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+ #else // defined(__GNUC__) && (__GNUC__ >= 4)
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+ #define V8EXPORT
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+ #endif // defined(__GNUC__) && (__GNUC__ >= 4)
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+
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+ #endif // _WIN32
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+
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+
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+ /**
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+ * Profiler support for the V8 JavaScript engine.
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+ */
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+ namespace v8 {
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+
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+
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+ /**
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+ * CpuProfileNode represents a node in a call graph.
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+ */
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+ class V8EXPORT CpuProfileNode {
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+ public:
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+ /** Returns function name (empty string for anonymous functions.) */
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+ Handle<String> GetFunctionName() const;
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+
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+ /** Returns resource name for script from where the function originates. */
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+ Handle<String> GetScriptResourceName() const;
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+
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+ /**
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+ * Returns the number, 1-based, of the line where the function originates.
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+ * kNoLineNumberInfo if no line number information is available.
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+ */
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+ int GetLineNumber() const;
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+
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+ /**
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+ * Returns total (self + children) execution time of the function,
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+ * in milliseconds, estimated by samples count.
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+ */
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+ double GetTotalTime() const;
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+
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+ /**
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+ * Returns self execution time of the function, in milliseconds,
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+ * estimated by samples count.
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+ */
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+ double GetSelfTime() const;
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+
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+ /** Returns the count of samples where function exists. */
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+ double GetTotalSamplesCount() const;
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+
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+ /** Returns the count of samples where function was currently executing. */
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+ double GetSelfSamplesCount() const;
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+
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+ /** Returns function entry UID. */
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+ unsigned GetCallUid() const;
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+
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+ /** Returns child nodes count of the node. */
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+ int GetChildrenCount() const;
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+
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+ /** Retrieves a child node by index. */
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+ const CpuProfileNode* GetChild(int index) const;
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+
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+ static const int kNoLineNumberInfo = Message::kNoLineNumberInfo;
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+ };
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+
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+
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+ /**
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+ * CpuProfile contains a CPU profile in a form of two call trees:
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+ * - top-down (from main() down to functions that do all the work);
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+ * - bottom-up call graph (in backward direction).
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+ */
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+ class V8EXPORT CpuProfile {
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+ public:
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+ /** Returns CPU profile UID (assigned by the profiler.) */
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+ unsigned GetUid() const;
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+
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+ /** Returns CPU profile title. */
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+ Handle<String> GetTitle() const;
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+
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+ /** Returns the root node of the bottom up call tree. */
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+ const CpuProfileNode* GetBottomUpRoot() const;
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+
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+ /** Returns the root node of the top down call tree. */
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+ const CpuProfileNode* GetTopDownRoot() const;
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+
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+ /**
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+ * Deletes the profile and removes it from CpuProfiler's list.
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+ * All pointers to nodes previously returned become invalid.
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+ * Profiles with the same uid but obtained using different
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+ * security token are not deleted, but become inaccessible
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+ * using FindProfile method. It is embedder's responsibility
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+ * to call Delete on these profiles.
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+ */
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+ void Delete();
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+ };
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+
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+
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+ /**
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+ * Interface for controlling CPU profiling.
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+ */
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+ class V8EXPORT CpuProfiler {
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+ public:
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+ /**
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+ * A note on security tokens usage. As scripts from different
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+ * origins can run inside a single V8 instance, it is possible to
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+ * have functions from different security contexts intermixed in a
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+ * single CPU profile. To avoid exposing function names belonging to
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+ * other contexts, filtering by security token is performed while
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+ * obtaining profiling results.
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+ */
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+
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+ /**
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+ * Returns the number of profiles collected (doesn't include
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+ * profiles that are being collected at the moment of call.)
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+ */
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+ static int GetProfilesCount();
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+
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+ /** Returns a profile by index. */
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+ static const CpuProfile* GetProfile(
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+ int index,
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+ Handle<Value> security_token = Handle<Value>());
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+
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+ /** Returns a profile by uid. */
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+ static const CpuProfile* FindProfile(
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+ unsigned uid,
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+ Handle<Value> security_token = Handle<Value>());
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+
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+ /**
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+ * Starts collecting CPU profile. Title may be an empty string. It
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+ * is allowed to have several profiles being collected at
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+ * once. Attempts to start collecting several profiles with the same
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+ * title are silently ignored. While collecting a profile, functions
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+ * from all security contexts are included in it. The token-based
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+ * filtering is only performed when querying for a profile.
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+ */
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+ static void StartProfiling(Handle<String> title);
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+
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+ /**
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+ * Stops collecting CPU profile with a given title and returns it.
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+ * If the title given is empty, finishes the last profile started.
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+ */
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+ static const CpuProfile* StopProfiling(
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+ Handle<String> title,
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+ Handle<Value> security_token = Handle<Value>());
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+
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+ /**
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+ * Deletes all existing profiles, also cancelling all profiling
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+ * activity. All previously returned pointers to profiles and their
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+ * contents become invalid after this call.
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+ */
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+ static void DeleteAllProfiles();
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+ };
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+
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+
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+ class HeapGraphNode;
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+
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+
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+ /**
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+ * HeapSnapshotEdge represents a directed connection between heap
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+ * graph nodes: from retainers to retained nodes.
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+ */
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+ class V8EXPORT HeapGraphEdge {
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+ public:
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+ enum Type {
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+ kContextVariable = 0, // A variable from a function context.
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+ kElement = 1, // An element of an array.
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+ kProperty = 2, // A named object property.
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+ kInternal = 3, // A link that can't be accessed from JS,
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+ // thus, its name isn't a real property name
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+ // (e.g. parts of a ConsString).
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+ kHidden = 4, // A link that is needed for proper sizes
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+ // calculation, but may be hidden from user.
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+ kShortcut = 5 // A link that must not be followed during
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+ // sizes calculation.
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+ };
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+
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+ /** Returns edge type (see HeapGraphEdge::Type). */
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+ Type GetType() const;
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+
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+ /**
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+ * Returns edge name. This can be a variable name, an element index, or
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+ * a property name.
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+ */
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+ Handle<Value> GetName() const;
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+
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+ /** Returns origin node. */
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+ const HeapGraphNode* GetFromNode() const;
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+
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+ /** Returns destination node. */
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+ const HeapGraphNode* GetToNode() const;
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+ };
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+
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+
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+ /**
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+ * HeapGraphNode represents a node in a heap graph.
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+ */
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+ class V8EXPORT HeapGraphNode {
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+ public:
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+ enum Type {
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+ kHidden = 0, // Hidden node, may be filtered when shown to user.
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+ kArray = 1, // An array of elements.
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+ kString = 2, // A string.
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+ kObject = 3, // A JS object (except for arrays and strings).
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+ kCode = 4, // Compiled code.
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+ kClosure = 5, // Function closure.
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+ kRegExp = 6, // RegExp.
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+ kHeapNumber = 7, // Number stored in the heap.
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+ kNative = 8 // Native object (not from V8 heap).
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+ };
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+
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+ /** Returns node type (see HeapGraphNode::Type). */
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+ Type GetType() const;
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+
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+ /**
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+ * Returns node name. Depending on node's type this can be the name
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+ * of the constructor (for objects), the name of the function (for
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+ * closures), string value, or an empty string (for compiled code).
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+ */
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+ Handle<String> GetName() const;
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+
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+ /**
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+ * Returns node id. For the same heap object, the id remains the same
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+ * across all snapshots. Not applicable to aggregated heap snapshots
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+ * as they only contain aggregated instances.
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+ */
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+ uint64_t GetId() const;
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+
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+ /**
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+ * Returns the number of instances. Only applicable to aggregated
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+ * heap snapshots.
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+ */
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+ int GetInstancesCount() const;
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+
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+ /** Returns node's own size, in bytes. */
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+ int GetSelfSize() const;
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+
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+ /**
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+ * Returns node's retained size, in bytes. That is, self + sizes of
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+ * the objects that are reachable only from this object. In other
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+ * words, the size of memory that will be reclaimed having this node
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+ * collected.
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+ *
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+ * Exact retained size calculation has O(N) (number of nodes)
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+ * computational complexity, while approximate has O(1). It is
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+ * assumed that initially heap profiling tools provide approximate
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+ * sizes for all nodes, and then exact sizes are calculated for the
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+ * most 'interesting' nodes.
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+ */
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+ int GetRetainedSize(bool exact) const;
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+
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+ /** Returns child nodes count of the node. */
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+ int GetChildrenCount() const;
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+
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+ /** Retrieves a child by index. */
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+ const HeapGraphEdge* GetChild(int index) const;
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+
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+ /** Returns retainer nodes count of the node. */
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+ int GetRetainersCount() const;
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+
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+ /** Returns a retainer by index. */
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+ const HeapGraphEdge* GetRetainer(int index) const;
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+
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+ /**
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+ * Returns a dominator node. This is the node that participates in every
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+ * path from the snapshot root to the current node.
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+ */
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+ const HeapGraphNode* GetDominatorNode() const;
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+ };
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+
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+
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+ /**
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+ * HeapSnapshots record the state of the JS heap at some moment.
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+ */
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+ class V8EXPORT HeapSnapshot {
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+ public:
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+ enum Type {
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+ kFull = 0, // Heap snapshot with all instances and references.
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+ kAggregated = 1 // Snapshot doesn't contain individual heap entries,
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+ // instead they are grouped by constructor name.
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+ };
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+ enum SerializationFormat {
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+ kJSON = 0 // See format description near 'Serialize' method.
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+ };
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+
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+ /** Returns heap snapshot type. */
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+ Type GetType() const;
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+
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+ /** Returns heap snapshot UID (assigned by the profiler.) */
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+ unsigned GetUid() const;
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+
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+ /** Returns heap snapshot title. */
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+ Handle<String> GetTitle() const;
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+
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+ /** Returns the root node of the heap graph. */
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+ const HeapGraphNode* GetRoot() const;
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+
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+ /** Returns a node by its id. */
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+ const HeapGraphNode* GetNodeById(uint64_t id) const;
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+
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+ /**
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+ * Deletes the snapshot and removes it from HeapProfiler's list.
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+ * All pointers to nodes, edges and paths previously returned become
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+ * invalid.
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+ */
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+ void Delete();
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+
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+ /**
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+ * Prepare a serialized representation of the snapshot. The result
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+ * is written into the stream provided in chunks of specified size.
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+ * The total length of the serialized snapshot is unknown in
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+ * advance, it can be roughly equal to JS heap size (that means,
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+ * it can be really big - tens of megabytes).
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+ *
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+ * For the JSON format, heap contents are represented as an object
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+ * with the following structure:
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+ *
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+ * {
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+ * snapshot: {title: "...", uid: nnn},
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+ * nodes: [
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+ * meta-info (JSON string),
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+ * nodes themselves
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+ * ],
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+ * strings: [strings]
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+ * }
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+ *
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+ * Outgoing node links are stored after each node. Nodes reference strings
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+ * and other nodes by their indexes in corresponding arrays.
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+ */
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+ void Serialize(OutputStream* stream, SerializationFormat format) const;
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+ };
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+
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+
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+ class RetainedObjectInfo;
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+
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+ /**
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+ * Interface for controlling heap profiling.
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+ */
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+ class V8EXPORT HeapProfiler {
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+ public:
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+ /**
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+ * Callback function invoked for obtaining RetainedObjectInfo for
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+ * the given JavaScript wrapper object. It is prohibited to enter V8
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+ * while the callback is running: only getters on the handle and
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+ * GetPointerFromInternalField on the objects are allowed.
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+ */
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+ typedef RetainedObjectInfo* (*WrapperInfoCallback)
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+ (uint16_t class_id, Handle<Value> wrapper);
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+
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+ /** Returns the number of snapshots taken. */
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+ static int GetSnapshotsCount();
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+
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+ /** Returns a snapshot by index. */
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+ static const HeapSnapshot* GetSnapshot(int index);
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+
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+ /** Returns a profile by uid. */
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+ static const HeapSnapshot* FindSnapshot(unsigned uid);
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+
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+ /**
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+ * Takes a heap snapshot and returns it. Title may be an empty string.
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+ * See HeapSnapshot::Type for types description.
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+ */
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+ static const HeapSnapshot* TakeSnapshot(
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+ Handle<String> title,
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+ HeapSnapshot::Type type = HeapSnapshot::kFull,
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+ ActivityControl* control = NULL);
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+
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+ /**
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+ * Deletes all snapshots taken. All previously returned pointers to
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+ * snapshots and their contents become invalid after this call.
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+ */
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+ static void DeleteAllSnapshots();
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+
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+ /** Binds a callback to embedder's class ID. */
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+ static void DefineWrapperClass(
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+ uint16_t class_id,
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+ WrapperInfoCallback callback);
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+
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+ /**
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+ * Default value of persistent handle class ID. Must not be used to
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+ * define a class. Can be used to reset a class of a persistent
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+ * handle.
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+ */
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+ static const uint16_t kPersistentHandleNoClassId = 0;
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+ };
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+
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+
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+ /**
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+ * Interface for providing information about embedder's objects
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+ * held by global handles. This information is reported in two ways:
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+ *
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+ * 1. When calling AddObjectGroup, an embedder may pass
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+ * RetainedObjectInfo instance describing the group. To collect
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+ * this information while taking a heap snapshot, V8 calls GC
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+ * prologue and epilogue callbacks.
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+ *
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+ * 2. When a heap snapshot is collected, V8 additionally
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+ * requests RetainedObjectInfos for persistent handles that
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+ * were not previously reported via AddObjectGroup.
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+ *
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+ * Thus, if an embedder wants to provide information about native
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+ * objects for heap snapshots, he can do it in a GC prologue
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+ * handler, and / or by assigning wrapper class ids in the following way:
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+ *
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+ * 1. Bind a callback to class id by calling DefineWrapperClass.
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+ * 2. Call SetWrapperClassId on certain persistent handles.
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+ *
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+ * V8 takes ownership of RetainedObjectInfo instances passed to it and
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+ * keeps them alive only during snapshot collection. Afterwards, they
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+ * are freed by calling the Dispose class function.
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+ */
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+ class V8EXPORT RetainedObjectInfo { // NOLINT
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+ public:
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+ /** Called by V8 when it no longer needs an instance. */
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+ virtual void Dispose() = 0;
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+
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+ /** Returns whether two instances are equivalent. */
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+ virtual bool IsEquivalent(RetainedObjectInfo* other) = 0;
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+
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+ /**
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+ * Returns hash value for the instance. Equivalent instances
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+ * must have the same hash value.
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+ */
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+ virtual intptr_t GetHash() = 0;
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+
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+ /**
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+ * Returns human-readable label. It must be a NUL-terminated UTF-8
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+ * encoded string. V8 copies its contents during a call to GetLabel.
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+ */
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+ virtual const char* GetLabel() = 0;
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+
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+ /**
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+ * Returns element count in case if a global handle retains
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+ * a subgraph by holding one of its nodes.
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+ */
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+ virtual intptr_t GetElementCount() { return -1; }
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+
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+ /** Returns embedder's object size in bytes. */
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+ virtual intptr_t GetSizeInBytes() { return -1; }
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+
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+ protected:
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+ RetainedObjectInfo() {}
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+ virtual ~RetainedObjectInfo() {}
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+
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+ private:
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+ RetainedObjectInfo(const RetainedObjectInfo&);
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+ RetainedObjectInfo& operator=(const RetainedObjectInfo&);
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+ };
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+
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+
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+ } // namespace v8
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+
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+
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+ #undef V8EXPORT
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+
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+
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+ #endif // V8_V8_PROFILER_H_