libv8 3.3.10.4-amd64-freebsd-9
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- data/lib/libv8.rb +15 -0
- data/lib/libv8/build/v8/libv8.a +0 -0
- data/lib/libv8/build/v8/libv8preparser.a +0 -0
- data/lib/libv8/v8/include/v8-debug.h +395 -0
- data/lib/libv8/v8/include/v8-preparser.h +117 -0
- data/lib/libv8/v8/include/v8-profiler.h +505 -0
- data/lib/libv8/v8/include/v8-testing.h +104 -0
- data/lib/libv8/v8/include/v8.h +4124 -0
- data/lib/libv8/v8/include/v8stdint.h +53 -0
- data/lib/libv8/version.rb +6 -0
- metadata +86 -0
data/lib/libv8.rb
ADDED
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require 'pathname'
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require 'libv8/version'
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module Libv8
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LIBRARY_PATH = Pathname(__FILE__).dirname.join('libv8', 'build', 'v8').to_s
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def self.library_path
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LIBRARY_PATH
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end
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INCLUDE_PATH = Pathname(__FILE__).dirname.join('libv8', 'v8', 'include').to_s
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def self.include_path
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INCLUDE_PATH
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end
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end
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// Copyright 2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_V8_DEBUG_H_
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#define V8_V8_DEBUG_H_
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#include "v8.h"
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#ifdef _WIN32
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typedef int int32_t;
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typedef unsigned int uint32_t;
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typedef unsigned short uint16_t; // NOLINT
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typedef long long int64_t; // NOLINT
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// Setup for Windows DLL export/import. See v8.h in this directory for
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// information on how to build/use V8 as a DLL.
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#if defined(BUILDING_V8_SHARED) && defined(USING_V8_SHARED)
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#error both BUILDING_V8_SHARED and USING_V8_SHARED are set - please check the\
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build configuration to ensure that at most one of these is set
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#endif
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#ifdef BUILDING_V8_SHARED
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#define EXPORT __declspec(dllexport)
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#elif USING_V8_SHARED
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#define EXPORT __declspec(dllimport)
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#else
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#define EXPORT
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#endif
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#else // _WIN32
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// Setup for Linux shared library export. See v8.h in this directory for
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// information on how to build/use V8 as shared library.
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#if defined(__GNUC__) && (__GNUC__ >= 4) && defined(V8_SHARED)
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#define EXPORT __attribute__ ((visibility("default")))
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#else // defined(__GNUC__) && (__GNUC__ >= 4)
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#define EXPORT
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#endif // defined(__GNUC__) && (__GNUC__ >= 4)
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#endif // _WIN32
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/**
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* Debugger support for the V8 JavaScript engine.
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*/
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namespace v8 {
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// Debug events which can occur in the V8 JavaScript engine.
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enum DebugEvent {
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Break = 1,
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Exception = 2,
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NewFunction = 3,
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BeforeCompile = 4,
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AfterCompile = 5,
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ScriptCollected = 6,
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BreakForCommand = 7
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};
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class EXPORT Debug {
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public:
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/**
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* A client object passed to the v8 debugger whose ownership will be taken by
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* it. v8 is always responsible for deleting the object.
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*/
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class ClientData {
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public:
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virtual ~ClientData() {}
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};
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/**
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* A message object passed to the debug message handler.
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*/
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class Message {
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public:
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/**
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* Check type of message.
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*/
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virtual bool IsEvent() const = 0;
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virtual bool IsResponse() const = 0;
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virtual DebugEvent GetEvent() const = 0;
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/**
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* Indicate whether this is a response to a continue command which will
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* start the VM running after this is processed.
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*/
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virtual bool WillStartRunning() const = 0;
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/**
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* Access to execution state and event data. Don't store these cross
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* callbacks as their content becomes invalid. These objects are from the
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* debugger event that started the debug message loop.
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*/
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virtual Handle<Object> GetExecutionState() const = 0;
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virtual Handle<Object> GetEventData() const = 0;
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/**
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* Get the debugger protocol JSON.
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*/
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virtual Handle<String> GetJSON() const = 0;
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/**
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* Get the context active when the debug event happened. Note this is not
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* the current active context as the JavaScript part of the debugger is
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* running in its own context which is entered at this point.
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*/
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virtual Handle<Context> GetEventContext() const = 0;
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/**
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* Client data passed with the corresponding request if any. This is the
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* client_data data value passed into Debug::SendCommand along with the
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* request that led to the message or NULL if the message is an event. The
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* debugger takes ownership of the data and will delete it even if there is
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* no message handler.
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*/
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virtual ClientData* GetClientData() const = 0;
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virtual ~Message() {}
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};
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/**
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* An event details object passed to the debug event listener.
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*/
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class EventDetails {
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public:
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/**
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* Event type.
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*/
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virtual DebugEvent GetEvent() const = 0;
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/**
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* Access to execution state and event data of the debug event. Don't store
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* these cross callbacks as their content becomes invalid.
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*/
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virtual Handle<Object> GetExecutionState() const = 0;
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virtual Handle<Object> GetEventData() const = 0;
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/**
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* Get the context active when the debug event happened. Note this is not
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* the current active context as the JavaScript part of the debugger is
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* running in its own context which is entered at this point.
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*/
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virtual Handle<Context> GetEventContext() const = 0;
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/**
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* Client data passed with the corresponding callback when it was
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* registered.
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*/
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virtual Handle<Value> GetCallbackData() const = 0;
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/**
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* Client data passed to DebugBreakForCommand function. The
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* debugger takes ownership of the data and will delete it even if
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* there is no message handler.
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*/
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virtual ClientData* GetClientData() const = 0;
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virtual ~EventDetails() {}
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};
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/**
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* Debug event callback function.
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*
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* \param event the type of the debug event that triggered the callback
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* (enum DebugEvent)
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* \param exec_state execution state (JavaScript object)
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* \param event_data event specific data (JavaScript object)
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* \param data value passed by the user to SetDebugEventListener
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*/
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typedef void (*EventCallback)(DebugEvent event,
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Handle<Object> exec_state,
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Handle<Object> event_data,
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Handle<Value> data);
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/**
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* Debug event callback function.
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*
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* \param event_details object providing information about the debug event
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*
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* A EventCallback2 does not take possession of the event data,
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* and must not rely on the data persisting after the handler returns.
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*/
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typedef void (*EventCallback2)(const EventDetails& event_details);
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/**
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* Debug message callback function.
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*
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* \param message the debug message handler message object
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* \param length length of the message
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* \param client_data the data value passed when registering the message handler
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* A MessageHandler does not take possession of the message string,
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* and must not rely on the data persisting after the handler returns.
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*
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* This message handler is deprecated. Use MessageHandler2 instead.
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*/
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typedef void (*MessageHandler)(const uint16_t* message, int length,
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ClientData* client_data);
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/**
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* Debug message callback function.
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*
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* \param message the debug message handler message object
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*
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* A MessageHandler does not take possession of the message data,
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* and must not rely on the data persisting after the handler returns.
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*/
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typedef void (*MessageHandler2)(const Message& message);
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/**
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* Debug host dispatch callback function.
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*/
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typedef void (*HostDispatchHandler)();
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/**
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* Callback function for the host to ensure debug messages are processed.
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*/
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typedef void (*DebugMessageDispatchHandler)();
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// Set a C debug event listener.
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static bool SetDebugEventListener(EventCallback that,
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Handle<Value> data = Handle<Value>());
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static bool SetDebugEventListener2(EventCallback2 that,
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Handle<Value> data = Handle<Value>());
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// Set a JavaScript debug event listener.
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static bool SetDebugEventListener(v8::Handle<v8::Object> that,
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Handle<Value> data = Handle<Value>());
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// Schedule a debugger break to happen when JavaScript code is run
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// in the given isolate. If no isolate is provided the default
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// isolate is used.
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static void DebugBreak(Isolate* isolate = NULL);
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// Remove scheduled debugger break in given isolate if it has not
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// happened yet. If no isolate is provided the default isolate is
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// used.
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static void CancelDebugBreak(Isolate* isolate = NULL);
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// Break execution of JavaScript in the given isolate (this method
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// can be invoked from a non-VM thread) for further client command
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// execution on a VM thread. Client data is then passed in
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// EventDetails to EventCallback at the moment when the VM actually
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// stops. If no isolate is provided the default isolate is used.
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static void DebugBreakForCommand(ClientData* data = NULL,
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Isolate* isolate = NULL);
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// Message based interface. The message protocol is JSON. NOTE the message
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// handler thread is not supported any more parameter must be false.
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static void SetMessageHandler(MessageHandler handler,
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bool message_handler_thread = false);
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static void SetMessageHandler2(MessageHandler2 handler);
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// If no isolate is provided the default isolate is
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// used.
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static void SendCommand(const uint16_t* command, int length,
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ClientData* client_data = NULL,
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Isolate* isolate = NULL);
|
286
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+
|
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// Dispatch interface.
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static void SetHostDispatchHandler(HostDispatchHandler handler,
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int period = 100);
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/**
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* Register a callback function to be called when a debug message has been
|
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* received and is ready to be processed. For the debug messages to be
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* processed V8 needs to be entered, and in certain embedding scenarios this
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* callback can be used to make sure V8 is entered for the debug message to
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* be processed. Note that debug messages will only be processed if there is
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* a V8 break. This can happen automatically by using the option
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* --debugger-auto-break.
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* \param provide_locker requires that V8 acquires v8::Locker for you before
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* calling handler
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301
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*/
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302
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static void SetDebugMessageDispatchHandler(
|
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DebugMessageDispatchHandler handler, bool provide_locker = false);
|
304
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|
305
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/**
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306
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* Run a JavaScript function in the debugger.
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* \param fun the function to call
|
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* \param data passed as second argument to the function
|
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* With this call the debugger is entered and the function specified is called
|
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* with the execution state as the first argument. This makes it possible to
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* get access to information otherwise not available during normal JavaScript
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* execution e.g. details on stack frames. Receiver of the function call will
|
313
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* be the debugger context global object, however this is a subject to change.
|
314
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* The following example shows a JavaScript function which when passed to
|
315
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* v8::Debug::Call will return the current line of JavaScript execution.
|
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*
|
317
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* \code
|
318
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* function frame_source_line(exec_state) {
|
319
|
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* return exec_state.frame(0).sourceLine();
|
320
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* }
|
321
|
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* \endcode
|
322
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*/
|
323
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static Local<Value> Call(v8::Handle<v8::Function> fun,
|
324
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Handle<Value> data = Handle<Value>());
|
325
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+
|
326
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/**
|
327
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* Returns a mirror object for the given object.
|
328
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*/
|
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static Local<Value> GetMirror(v8::Handle<v8::Value> obj);
|
330
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+
|
331
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/**
|
332
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* Enable the V8 builtin debug agent. The debugger agent will listen on the
|
333
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* supplied TCP/IP port for remote debugger connection.
|
334
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* \param name the name of the embedding application
|
335
|
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* \param port the TCP/IP port to listen on
|
336
|
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* \param wait_for_connection whether V8 should pause on a first statement
|
337
|
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* allowing remote debugger to connect before anything interesting happened
|
338
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*/
|
339
|
+
static bool EnableAgent(const char* name, int port,
|
340
|
+
bool wait_for_connection = false);
|
341
|
+
|
342
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+
/**
|
343
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* Makes V8 process all pending debug messages.
|
344
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*
|
345
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* From V8 point of view all debug messages come asynchronously (e.g. from
|
346
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* remote debugger) but they all must be handled synchronously: V8 cannot
|
347
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* do 2 things at one time so normal script execution must be interrupted
|
348
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* for a while.
|
349
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*
|
350
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* Generally when message arrives V8 may be in one of 3 states:
|
351
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* 1. V8 is running script; V8 will automatically interrupt and process all
|
352
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+
* pending messages (however auto_break flag should be enabled);
|
353
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* 2. V8 is suspended on debug breakpoint; in this state V8 is dedicated
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* to reading and processing debug messages;
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* 3. V8 is not running at all or has called some long-working C++ function;
|
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* by default it means that processing of all debug messages will be deferred
|
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+
* until V8 gets control again; however, embedding application may improve
|
358
|
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* this by manually calling this method.
|
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*
|
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* It makes sense to call this method whenever a new debug message arrived and
|
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|
+
* V8 is not already running. Method v8::Debug::SetDebugMessageDispatchHandler
|
362
|
+
* should help with the former condition.
|
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|
+
*
|
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|
+
* Technically this method in many senses is equivalent to executing empty
|
365
|
+
* script:
|
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|
+
* 1. It does nothing except for processing all pending debug messages.
|
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* 2. It should be invoked with the same precautions and from the same context
|
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+
* as V8 script would be invoked from, because:
|
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+
* a. with "evaluate" command it can do whatever normal script can do,
|
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* including all native calls;
|
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* b. no other thread should call V8 while this method is running
|
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* (v8::Locker may be used here).
|
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*
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* "Evaluate" debug command behavior currently is not specified in scope
|
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+
* of this method.
|
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+
*/
|
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|
+
static void ProcessDebugMessages();
|
378
|
+
|
379
|
+
/**
|
380
|
+
* Debugger is running in its own context which is entered while debugger
|
381
|
+
* messages are being dispatched. This is an explicit getter for this
|
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+
* debugger context. Note that the content of the debugger context is subject
|
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+
* to change.
|
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|
+
*/
|
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|
+
static Local<Context> GetDebugContext();
|
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+
};
|
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+
|
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+
|
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+
} // namespace v8
|
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+
|
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|
+
|
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|
+
#undef EXPORT
|
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|
+
|
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|
+
|
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|
+
#endif // V8_V8_DEBUG_H_
|
@@ -0,0 +1,117 @@
|
|
1
|
+
// Copyright 2011 the V8 project authors. All rights reserved.
|
2
|
+
// Redistribution and use in source and binary forms, with or without
|
3
|
+
// modification, are permitted provided that the following conditions are
|
4
|
+
// met:
|
5
|
+
//
|
6
|
+
// * Redistributions of source code must retain the above copyright
|
7
|
+
// notice, this list of conditions and the following disclaimer.
|
8
|
+
// * Redistributions in binary form must reproduce the above
|
9
|
+
// copyright notice, this list of conditions and the following
|
10
|
+
// disclaimer in the documentation and/or other materials provided
|
11
|
+
// with the distribution.
|
12
|
+
// * Neither the name of Google Inc. nor the names of its
|
13
|
+
// contributors may be used to endorse or promote products derived
|
14
|
+
// from this software without specific prior written permission.
|
15
|
+
//
|
16
|
+
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
17
|
+
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
18
|
+
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
19
|
+
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
20
|
+
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
21
|
+
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
22
|
+
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
23
|
+
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
24
|
+
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
25
|
+
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
26
|
+
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
27
|
+
|
28
|
+
#ifndef PREPARSER_H
|
29
|
+
#define PREPARSER_H
|
30
|
+
|
31
|
+
#include "v8stdint.h"
|
32
|
+
|
33
|
+
#ifdef _WIN32
|
34
|
+
|
35
|
+
// Setup for Windows DLL export/import. When building the V8 DLL the
|
36
|
+
// BUILDING_V8_SHARED needs to be defined. When building a program which uses
|
37
|
+
// the V8 DLL USING_V8_SHARED needs to be defined. When either building the V8
|
38
|
+
// static library or building a program which uses the V8 static library neither
|
39
|
+
// BUILDING_V8_SHARED nor USING_V8_SHARED should be defined.
|
40
|
+
#if defined(BUILDING_V8_SHARED) && defined(USING_V8_SHARED)
|
41
|
+
#error both BUILDING_V8_SHARED and USING_V8_SHARED are set - please check the\
|
42
|
+
build configuration to ensure that at most one of these is set
|
43
|
+
#endif
|
44
|
+
|
45
|
+
#ifdef BUILDING_V8_SHARED
|
46
|
+
#define V8EXPORT __declspec(dllexport)
|
47
|
+
#elif USING_V8_SHARED
|
48
|
+
#define V8EXPORT __declspec(dllimport)
|
49
|
+
#else
|
50
|
+
#define V8EXPORT
|
51
|
+
#endif // BUILDING_V8_SHARED
|
52
|
+
|
53
|
+
#else // _WIN32
|
54
|
+
|
55
|
+
// Setup for Linux shared library export. There is no need to distinguish
|
56
|
+
// between building or using the V8 shared library, but we should not
|
57
|
+
// export symbols when we are building a static library.
|
58
|
+
#if defined(__GNUC__) && (__GNUC__ >= 4) && defined(V8_SHARED)
|
59
|
+
#define V8EXPORT __attribute__ ((visibility("default")))
|
60
|
+
#else // defined(__GNUC__) && (__GNUC__ >= 4)
|
61
|
+
#define V8EXPORT
|
62
|
+
#endif // defined(__GNUC__) && (__GNUC__ >= 4)
|
63
|
+
|
64
|
+
#endif // _WIN32
|
65
|
+
|
66
|
+
|
67
|
+
namespace v8 {
|
68
|
+
|
69
|
+
// The result of preparsing is either a stack overflow error, or an opaque
|
70
|
+
// blob of data that can be passed back into the parser.
|
71
|
+
class V8EXPORT PreParserData {
|
72
|
+
public:
|
73
|
+
PreParserData(size_t size, const uint8_t* data)
|
74
|
+
: data_(data), size_(size) { }
|
75
|
+
|
76
|
+
// Create a PreParserData value where stack_overflow reports true.
|
77
|
+
static PreParserData StackOverflow() { return PreParserData(0, NULL); }
|
78
|
+
|
79
|
+
// Whether the pre-parser stopped due to a stack overflow.
|
80
|
+
// If this is the case, size() and data() should not be used.
|
81
|
+
bool stack_overflow() { return size_ == 0u; }
|
82
|
+
|
83
|
+
// The size of the data in bytes.
|
84
|
+
size_t size() const { return size_; }
|
85
|
+
|
86
|
+
// Pointer to the data.
|
87
|
+
const uint8_t* data() const { return data_; }
|
88
|
+
|
89
|
+
private:
|
90
|
+
const uint8_t* const data_;
|
91
|
+
const size_t size_;
|
92
|
+
};
|
93
|
+
|
94
|
+
|
95
|
+
// Interface for a stream of Unicode characters.
|
96
|
+
class V8EXPORT UnicodeInputStream { // NOLINT - Thinks V8EXPORT is class name.
|
97
|
+
public:
|
98
|
+
virtual ~UnicodeInputStream();
|
99
|
+
|
100
|
+
// Returns the next Unicode code-point in the input, or a negative value when
|
101
|
+
// there is no more input in the stream.
|
102
|
+
virtual int32_t Next() = 0;
|
103
|
+
};
|
104
|
+
|
105
|
+
|
106
|
+
// Preparse a JavaScript program. The source code is provided as a
|
107
|
+
// UnicodeInputStream. The max_stack_size limits the amount of stack
|
108
|
+
// space that the preparser is allowed to use. If the preparser uses
|
109
|
+
// more stack space than the limit provided, the result's stack_overflow()
|
110
|
+
// method will return true. Otherwise the result contains preparser
|
111
|
+
// data that can be used by the V8 parser to speed up parsing.
|
112
|
+
PreParserData V8EXPORT Preparse(UnicodeInputStream* input,
|
113
|
+
size_t max_stack_size);
|
114
|
+
|
115
|
+
} // namespace v8.
|
116
|
+
|
117
|
+
#endif // PREPARSER_H
|