libv8 3.16.14.7-amd64-freebsd-10
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- data/ext/libv8/.location.yml +1 -0
- data/ext/libv8/arch.rb +43 -0
- data/ext/libv8/location.rb +81 -0
- data/ext/libv8/paths.rb +38 -0
- data/lib/libv8.rb +9 -0
- data/lib/libv8/version.rb +3 -0
- data/vendor/v8/include/v8-debug.h +408 -0
- data/vendor/v8/include/v8-preparser.h +118 -0
- data/vendor/v8/include/v8-profiler.h +580 -0
- data/vendor/v8/include/v8-testing.h +105 -0
- data/vendor/v8/include/v8.h +4937 -0
- data/vendor/v8/include/v8stdint.h +54 -0
- data/vendor/v8/out/x64.release/obj.target/tools/gyp/libpreparser_lib.a +0 -0
- data/vendor/v8/out/x64.release/obj.target/tools/gyp/libv8_base.a +0 -0
- data/vendor/v8/out/x64.release/obj.target/tools/gyp/libv8_nosnapshot.a +0 -0
- data/vendor/v8/out/x64.release/obj.target/tools/gyp/libv8_snapshot.a +0 -0
- metadata +150 -0
@@ -0,0 +1 @@
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--- !ruby/object:Libv8::Location::Vendor {}
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data/ext/libv8/arch.rb
ADDED
@@ -0,0 +1,43 @@
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require 'rbconfig'
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module Libv8
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module Arch
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module_function
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def x86_64_from_build_cpu
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RbConfig::MAKEFILE_CONFIG['build_cpu'] == 'x86_64'
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end
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def x86_64_from_byte_length
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['foo'].pack('p').size == 8
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end
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def x86_64_from_arch_flag
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RbConfig::MAKEFILE_CONFIG['ARCH_FLAG'] =~ /x86_64/
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end
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def rubinius?
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Object.const_defined?(:RUBY_ENGINE) && RUBY_ENGINE == "rbx"
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end
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# TODO fix false positive on 64-bit ARM
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def x64?
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if rubinius?
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x86_64_from_build_cpu || x86_64_from_arch_flag
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else
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x86_64_from_byte_length
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end
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end
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def arm?
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RbConfig::MAKEFILE_CONFIG['build_cpu'] =~ /^arm/
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end
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def libv8_arch
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if arm? then "arm"
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elsif x64? then "x64"
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else "ia32"
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end
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end
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end
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end
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@@ -0,0 +1,81 @@
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require 'yaml'
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require 'pathname'
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require File.expand_path '../paths', __FILE__
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4
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module Libv8
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6
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class Location
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def install!
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8
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File.open(Pathname(__FILE__).dirname.join('.location.yml'), "w") do |f|
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f.write self.to_yaml
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end
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return 0
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end
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def self.load!
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File.open(Pathname(__FILE__).dirname.join('.location.yml')) do |f|
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YAML.load f
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end
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end
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class Vendor < Location
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def install!
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require File.expand_path '../builder', __FILE__
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builder = Libv8::Builder.new
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exit_status = builder.build_libv8!
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super if exit_status == 0
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verify_installation!
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return exit_status
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end
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def configure(context = MkmfContext.new)
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context.incflags.insert 0, Libv8::Paths.include_paths.map{|p| "-I#{p}"}.join(" ") + " "
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context.ldflags.insert 0, Libv8::Paths.object_paths.join(" ") + " "
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end
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def verify_installation!
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Libv8::Paths.object_paths.each do |p|
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fail ArchiveNotFound, p unless File.exists? p
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end
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end
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class ArchiveNotFound < StandardError
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def initialize(filename)
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super "libv8 did not install properly, expected binary v8 archive '#{filename}'to exist, but it was not found"
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end
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end
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end
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46
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class System < Location
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def configure(context = MkmfContext.new)
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49
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context.send(:dir_config, 'v8')
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context.send(:find_header, 'v8.h') or fail NotFoundError
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end
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52
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class NotFoundError < StandardError
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def initialize(*args)
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super(<<-EOS)
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You have chosen to use the version of V8 found on your system
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and *not* the one that is bundle with the libv8 rubygem. However,
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it could not be located. please make sure you have a version of
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v8 that is compatible with #{Libv8::VERSION} installed. You may
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need to special --with-v8-dir options if it is in a non-standard
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location
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thanks,
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The Mgmt
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EOS
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end
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end
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end
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class MkmfContext
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def incflags
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$INCFLAGS
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end
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75
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def ldflags
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$LDFLAGS
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end
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end
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end
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end
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data/ext/libv8/paths.rb
ADDED
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1
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require 'rbconfig'
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require File.expand_path '../arch', __FILE__
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3
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module Libv8
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module Paths
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module_function
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7
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def include_paths
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["#{vendored_source_path}/include"]
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end
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def object_paths
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[libv8_object(:base), libv8_object(:snapshot)]
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end
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15
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def config
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RbConfig::MAKEFILE_CONFIG
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end
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def libv8_object(name)
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filename = "#{libv8_profile}/libv8_#{name}.#{config['LIBEXT']}"
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unless File.exists? filename
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filename = "#{libv8_profile}/obj.target/tools/gyp/libv8_#{name}.#{config['LIBEXT']}"
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24
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end
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return filename
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26
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end
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27
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28
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def libv8_profile
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29
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base = "#{vendored_source_path}/out/#{Libv8::Arch.libv8_arch}"
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30
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debug = "#{base}.debug"
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File.exists?(debug) ? debug : "#{base}.release"
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32
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end
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33
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34
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def vendored_source_path
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File.expand_path "../../../vendor/v8", __FILE__
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36
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end
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37
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end
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38
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end
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data/lib/libv8.rb
ADDED
@@ -0,0 +1,408 @@
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// Copyright 2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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8
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// * Redistributions in binary form must reproduce the above
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9
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// copyright notice, this list of conditions and the following
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10
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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27
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|
28
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#ifndef V8_V8_DEBUG_H_
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29
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#define V8_V8_DEBUG_H_
|
30
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|
31
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#include "v8.h"
|
32
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|
33
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#ifdef _WIN32
|
34
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typedef int int32_t;
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35
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typedef unsigned int uint32_t;
|
36
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typedef unsigned short uint16_t; // NOLINT
|
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typedef long long int64_t; // NOLINT
|
38
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|
39
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// Setup for Windows DLL export/import. See v8.h in this directory for
|
40
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// information on how to build/use V8 as a DLL.
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41
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#if defined(BUILDING_V8_SHARED) && defined(USING_V8_SHARED)
|
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#error both BUILDING_V8_SHARED and USING_V8_SHARED are set - please check the\
|
43
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build configuration to ensure that at most one of these is set
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#endif
|
45
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|
46
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#ifdef BUILDING_V8_SHARED
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#define EXPORT __declspec(dllexport)
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#elif USING_V8_SHARED
|
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#define EXPORT __declspec(dllimport)
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#else
|
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#define EXPORT
|
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#endif
|
53
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|
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#else // _WIN32
|
55
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+
|
56
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// Setup for Linux shared library export. See v8.h in this directory for
|
57
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// information on how to build/use V8 as shared library.
|
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#if defined(__GNUC__) && (__GNUC__ >= 4) && defined(V8_SHARED)
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#define EXPORT __attribute__ ((visibility("default")))
|
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#else // defined(__GNUC__) && (__GNUC__ >= 4)
|
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#define EXPORT
|
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#endif // defined(__GNUC__) && (__GNUC__ >= 4)
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|
64
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#endif // _WIN32
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|
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/**
|
68
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* Debugger support for the V8 JavaScript engine.
|
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*/
|
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namespace v8 {
|
71
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|
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// Debug events which can occur in the V8 JavaScript engine.
|
73
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enum DebugEvent {
|
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Break = 1,
|
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Exception = 2,
|
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NewFunction = 3,
|
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BeforeCompile = 4,
|
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AfterCompile = 5,
|
79
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ScriptCollected = 6,
|
80
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+
BreakForCommand = 7
|
81
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+
};
|
82
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+
|
83
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+
|
84
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+
class EXPORT Debug {
|
85
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public:
|
86
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+
/**
|
87
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+
* A client object passed to the v8 debugger whose ownership will be taken by
|
88
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+
* it. v8 is always responsible for deleting the object.
|
89
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+
*/
|
90
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class ClientData {
|
91
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public:
|
92
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virtual ~ClientData() {}
|
93
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};
|
94
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+
|
95
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+
|
96
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/**
|
97
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* A message object passed to the debug message handler.
|
98
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*/
|
99
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class Message {
|
100
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public:
|
101
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/**
|
102
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* Check type of message.
|
103
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*/
|
104
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virtual bool IsEvent() const = 0;
|
105
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virtual bool IsResponse() const = 0;
|
106
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virtual DebugEvent GetEvent() const = 0;
|
107
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+
|
108
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/**
|
109
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* Indicate whether this is a response to a continue command which will
|
110
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* start the VM running after this is processed.
|
111
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+
*/
|
112
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virtual bool WillStartRunning() const = 0;
|
113
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+
|
114
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+
/**
|
115
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+
* Access to execution state and event data. Don't store these cross
|
116
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+
* callbacks as their content becomes invalid. These objects are from the
|
117
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* debugger event that started the debug message loop.
|
118
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+
*/
|
119
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virtual Handle<Object> GetExecutionState() const = 0;
|
120
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virtual Handle<Object> GetEventData() const = 0;
|
121
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+
|
122
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/**
|
123
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* Get the debugger protocol JSON.
|
124
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+
*/
|
125
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virtual Handle<String> GetJSON() const = 0;
|
126
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+
|
127
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+
/**
|
128
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* Get the context active when the debug event happened. Note this is not
|
129
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* the current active context as the JavaScript part of the debugger is
|
130
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* running in its own context which is entered at this point.
|
131
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*/
|
132
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virtual Handle<Context> GetEventContext() const = 0;
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133
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+
|
134
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/**
|
135
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* Client data passed with the corresponding request if any. This is the
|
136
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* client_data data value passed into Debug::SendCommand along with the
|
137
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* request that led to the message or NULL if the message is an event. The
|
138
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* debugger takes ownership of the data and will delete it even if there is
|
139
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* no message handler.
|
140
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*/
|
141
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virtual ClientData* GetClientData() const = 0;
|
142
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+
|
143
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virtual ~Message() {}
|
144
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};
|
145
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+
|
146
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+
|
147
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+
/**
|
148
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* An event details object passed to the debug event listener.
|
149
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*/
|
150
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class EventDetails {
|
151
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public:
|
152
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/**
|
153
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* Event type.
|
154
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+
*/
|
155
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virtual DebugEvent GetEvent() const = 0;
|
156
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+
|
157
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+
/**
|
158
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* Access to execution state and event data of the debug event. Don't store
|
159
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* these cross callbacks as their content becomes invalid.
|
160
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*/
|
161
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virtual Handle<Object> GetExecutionState() const = 0;
|
162
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+
virtual Handle<Object> GetEventData() const = 0;
|
163
|
+
|
164
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+
/**
|
165
|
+
* Get the context active when the debug event happened. Note this is not
|
166
|
+
* the current active context as the JavaScript part of the debugger is
|
167
|
+
* running in its own context which is entered at this point.
|
168
|
+
*/
|
169
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+
virtual Handle<Context> GetEventContext() const = 0;
|
170
|
+
|
171
|
+
/**
|
172
|
+
* Client data passed with the corresponding callback when it was
|
173
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* registered.
|
174
|
+
*/
|
175
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+
virtual Handle<Value> GetCallbackData() const = 0;
|
176
|
+
|
177
|
+
/**
|
178
|
+
* Client data passed to DebugBreakForCommand function. The
|
179
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* debugger takes ownership of the data and will delete it even if
|
180
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* there is no message handler.
|
181
|
+
*/
|
182
|
+
virtual ClientData* GetClientData() const = 0;
|
183
|
+
|
184
|
+
virtual ~EventDetails() {}
|
185
|
+
};
|
186
|
+
|
187
|
+
|
188
|
+
/**
|
189
|
+
* Debug event callback function.
|
190
|
+
*
|
191
|
+
* \param event the type of the debug event that triggered the callback
|
192
|
+
* (enum DebugEvent)
|
193
|
+
* \param exec_state execution state (JavaScript object)
|
194
|
+
* \param event_data event specific data (JavaScript object)
|
195
|
+
* \param data value passed by the user to SetDebugEventListener
|
196
|
+
*/
|
197
|
+
typedef void (*EventCallback)(DebugEvent event,
|
198
|
+
Handle<Object> exec_state,
|
199
|
+
Handle<Object> event_data,
|
200
|
+
Handle<Value> data);
|
201
|
+
|
202
|
+
/**
|
203
|
+
* Debug event callback function.
|
204
|
+
*
|
205
|
+
* \param event_details object providing information about the debug event
|
206
|
+
*
|
207
|
+
* A EventCallback2 does not take possession of the event data,
|
208
|
+
* and must not rely on the data persisting after the handler returns.
|
209
|
+
*/
|
210
|
+
typedef void (*EventCallback2)(const EventDetails& event_details);
|
211
|
+
|
212
|
+
/**
|
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* Debug message callback function.
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*
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* \param message the debug message handler message object
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* \param length length of the message
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* \param client_data the data value passed when registering the message handler
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+
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* A MessageHandler does not take possession of the message string,
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* and must not rely on the data persisting after the handler returns.
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*
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* This message handler is deprecated. Use MessageHandler2 instead.
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*/
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typedef void (*MessageHandler)(const uint16_t* message, int length,
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ClientData* client_data);
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/**
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* Debug message callback function.
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*
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* \param message the debug message handler message object
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*
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* A MessageHandler does not take possession of the message data,
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* and must not rely on the data persisting after the handler returns.
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*/
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typedef void (*MessageHandler2)(const Message& message);
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/**
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* Debug host dispatch callback function.
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*/
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typedef void (*HostDispatchHandler)();
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+
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/**
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* Callback function for the host to ensure debug messages are processed.
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*/
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typedef void (*DebugMessageDispatchHandler)();
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+
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// Set a C debug event listener.
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static bool SetDebugEventListener(EventCallback that,
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Handle<Value> data = Handle<Value>());
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static bool SetDebugEventListener2(EventCallback2 that,
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Handle<Value> data = Handle<Value>());
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+
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// Set a JavaScript debug event listener.
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static bool SetDebugEventListener(v8::Handle<v8::Object> that,
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Handle<Value> data = Handle<Value>());
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+
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// Schedule a debugger break to happen when JavaScript code is run
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// in the given isolate. If no isolate is provided the default
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// isolate is used.
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static void DebugBreak(Isolate* isolate = NULL);
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+
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// Remove scheduled debugger break in given isolate if it has not
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// happened yet. If no isolate is provided the default isolate is
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// used.
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+
static void CancelDebugBreak(Isolate* isolate = NULL);
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+
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// Break execution of JavaScript in the given isolate (this method
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// can be invoked from a non-VM thread) for further client command
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// execution on a VM thread. Client data is then passed in
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// EventDetails to EventCallback at the moment when the VM actually
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// stops. If no isolate is provided the default isolate is used.
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+
static void DebugBreakForCommand(ClientData* data = NULL,
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+
Isolate* isolate = NULL);
|
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+
|
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+
// Message based interface. The message protocol is JSON. NOTE the message
|
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+
// handler thread is not supported any more parameter must be false.
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+
static void SetMessageHandler(MessageHandler handler,
|
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+
bool message_handler_thread = false);
|
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+
static void SetMessageHandler2(MessageHandler2 handler);
|
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|
+
|
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+
// If no isolate is provided the default isolate is
|
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|
+
// used.
|
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|
+
static void SendCommand(const uint16_t* command, int length,
|
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|
+
ClientData* client_data = NULL,
|
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|
+
Isolate* isolate = NULL);
|
286
|
+
|
287
|
+
// Dispatch interface.
|
288
|
+
static void SetHostDispatchHandler(HostDispatchHandler handler,
|
289
|
+
int period = 100);
|
290
|
+
|
291
|
+
/**
|
292
|
+
* Register a callback function to be called when a debug message has been
|
293
|
+
* received and is ready to be processed. For the debug messages to be
|
294
|
+
* processed V8 needs to be entered, and in certain embedding scenarios this
|
295
|
+
* callback can be used to make sure V8 is entered for the debug message to
|
296
|
+
* be processed. Note that debug messages will only be processed if there is
|
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|
+
* a V8 break. This can happen automatically by using the option
|
298
|
+
* --debugger-auto-break.
|
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|
+
* \param provide_locker requires that V8 acquires v8::Locker for you before
|
300
|
+
* calling handler
|
301
|
+
*/
|
302
|
+
static void SetDebugMessageDispatchHandler(
|
303
|
+
DebugMessageDispatchHandler handler, bool provide_locker = false);
|
304
|
+
|
305
|
+
/**
|
306
|
+
* Run a JavaScript function in the debugger.
|
307
|
+
* \param fun the function to call
|
308
|
+
* \param data passed as second argument to the function
|
309
|
+
* With this call the debugger is entered and the function specified is called
|
310
|
+
* with the execution state as the first argument. This makes it possible to
|
311
|
+
* get access to information otherwise not available during normal JavaScript
|
312
|
+
* execution e.g. details on stack frames. Receiver of the function call will
|
313
|
+
* be the debugger context global object, however this is a subject to change.
|
314
|
+
* The following example shows a JavaScript function which when passed to
|
315
|
+
* v8::Debug::Call will return the current line of JavaScript execution.
|
316
|
+
*
|
317
|
+
* \code
|
318
|
+
* function frame_source_line(exec_state) {
|
319
|
+
* return exec_state.frame(0).sourceLine();
|
320
|
+
* }
|
321
|
+
* \endcode
|
322
|
+
*/
|
323
|
+
static Local<Value> Call(v8::Handle<v8::Function> fun,
|
324
|
+
Handle<Value> data = Handle<Value>());
|
325
|
+
|
326
|
+
/**
|
327
|
+
* Returns a mirror object for the given object.
|
328
|
+
*/
|
329
|
+
static Local<Value> GetMirror(v8::Handle<v8::Value> obj);
|
330
|
+
|
331
|
+
/**
|
332
|
+
* Enable the V8 builtin debug agent. The debugger agent will listen on the
|
333
|
+
* supplied TCP/IP port for remote debugger connection.
|
334
|
+
* \param name the name of the embedding application
|
335
|
+
* \param port the TCP/IP port to listen on
|
336
|
+
* \param wait_for_connection whether V8 should pause on a first statement
|
337
|
+
* allowing remote debugger to connect before anything interesting happened
|
338
|
+
*/
|
339
|
+
static bool EnableAgent(const char* name, int port,
|
340
|
+
bool wait_for_connection = false);
|
341
|
+
|
342
|
+
/**
|
343
|
+
* Disable the V8 builtin debug agent. The TCP/IP connection will be closed.
|
344
|
+
*/
|
345
|
+
static void DisableAgent();
|
346
|
+
|
347
|
+
/**
|
348
|
+
* Makes V8 process all pending debug messages.
|
349
|
+
*
|
350
|
+
* From V8 point of view all debug messages come asynchronously (e.g. from
|
351
|
+
* remote debugger) but they all must be handled synchronously: V8 cannot
|
352
|
+
* do 2 things at one time so normal script execution must be interrupted
|
353
|
+
* for a while.
|
354
|
+
*
|
355
|
+
* Generally when message arrives V8 may be in one of 3 states:
|
356
|
+
* 1. V8 is running script; V8 will automatically interrupt and process all
|
357
|
+
* pending messages (however auto_break flag should be enabled);
|
358
|
+
* 2. V8 is suspended on debug breakpoint; in this state V8 is dedicated
|
359
|
+
* to reading and processing debug messages;
|
360
|
+
* 3. V8 is not running at all or has called some long-working C++ function;
|
361
|
+
* by default it means that processing of all debug messages will be deferred
|
362
|
+
* until V8 gets control again; however, embedding application may improve
|
363
|
+
* this by manually calling this method.
|
364
|
+
*
|
365
|
+
* It makes sense to call this method whenever a new debug message arrived and
|
366
|
+
* V8 is not already running. Method v8::Debug::SetDebugMessageDispatchHandler
|
367
|
+
* should help with the former condition.
|
368
|
+
*
|
369
|
+
* Technically this method in many senses is equivalent to executing empty
|
370
|
+
* script:
|
371
|
+
* 1. It does nothing except for processing all pending debug messages.
|
372
|
+
* 2. It should be invoked with the same precautions and from the same context
|
373
|
+
* as V8 script would be invoked from, because:
|
374
|
+
* a. with "evaluate" command it can do whatever normal script can do,
|
375
|
+
* including all native calls;
|
376
|
+
* b. no other thread should call V8 while this method is running
|
377
|
+
* (v8::Locker may be used here).
|
378
|
+
*
|
379
|
+
* "Evaluate" debug command behavior currently is not specified in scope
|
380
|
+
* of this method.
|
381
|
+
*/
|
382
|
+
static void ProcessDebugMessages();
|
383
|
+
|
384
|
+
/**
|
385
|
+
* Debugger is running in its own context which is entered while debugger
|
386
|
+
* messages are being dispatched. This is an explicit getter for this
|
387
|
+
* debugger context. Note that the content of the debugger context is subject
|
388
|
+
* to change.
|
389
|
+
*/
|
390
|
+
static Local<Context> GetDebugContext();
|
391
|
+
|
392
|
+
|
393
|
+
/**
|
394
|
+
* Enable/disable LiveEdit functionality for the given Isolate
|
395
|
+
* (default Isolate if not provided). V8 will abort if LiveEdit is
|
396
|
+
* unexpectedly used. LiveEdit is enabled by default.
|
397
|
+
*/
|
398
|
+
static void SetLiveEditEnabled(bool enable, Isolate* isolate = NULL);
|
399
|
+
};
|
400
|
+
|
401
|
+
|
402
|
+
} // namespace v8
|
403
|
+
|
404
|
+
|
405
|
+
#undef EXPORT
|
406
|
+
|
407
|
+
|
408
|
+
#endif // V8_V8_DEBUG_H_
|