libv8 3.16.14.19.1-universal-darwin → 8.4.255.0.1-universal-darwin

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Files changed (60) hide show
  1. checksums.yaml +4 -4
  2. data/ext/libv8/location.rb +15 -7
  3. data/ext/libv8/paths.rb +6 -19
  4. data/lib/libv8/version.rb +1 -1
  5. data/vendor/v8/include/cppgc/allocation.h +124 -0
  6. data/vendor/v8/include/cppgc/garbage-collected.h +192 -0
  7. data/vendor/v8/include/cppgc/heap.h +50 -0
  8. data/vendor/v8/include/cppgc/internal/accessors.h +26 -0
  9. data/vendor/v8/include/cppgc/internal/api-constants.h +44 -0
  10. data/vendor/v8/include/cppgc/internal/compiler-specific.h +26 -0
  11. data/vendor/v8/include/cppgc/internal/finalizer-trait.h +90 -0
  12. data/vendor/v8/include/cppgc/internal/gc-info.h +43 -0
  13. data/vendor/v8/include/cppgc/internal/logging.h +50 -0
  14. data/vendor/v8/include/cppgc/internal/persistent-node.h +109 -0
  15. data/vendor/v8/include/cppgc/internal/pointer-policies.h +133 -0
  16. data/vendor/v8/include/cppgc/internal/prefinalizer-handler.h +31 -0
  17. data/vendor/v8/include/cppgc/liveness-broker.h +50 -0
  18. data/vendor/v8/include/cppgc/macros.h +26 -0
  19. data/vendor/v8/include/cppgc/member.h +206 -0
  20. data/vendor/v8/include/cppgc/persistent.h +304 -0
  21. data/vendor/v8/include/cppgc/platform.h +31 -0
  22. data/vendor/v8/include/cppgc/prefinalizer.h +54 -0
  23. data/vendor/v8/include/cppgc/source-location.h +59 -0
  24. data/vendor/v8/include/cppgc/trace-trait.h +67 -0
  25. data/vendor/v8/include/cppgc/type-traits.h +109 -0
  26. data/vendor/v8/include/cppgc/visitor.h +137 -0
  27. data/vendor/v8/include/libplatform/libplatform-export.h +29 -0
  28. data/vendor/v8/include/libplatform/libplatform.h +85 -0
  29. data/vendor/v8/include/libplatform/v8-tracing.h +332 -0
  30. data/vendor/v8/include/v8-fast-api-calls.h +412 -0
  31. data/vendor/v8/include/v8-inspector-protocol.h +13 -0
  32. data/vendor/v8/include/v8-inspector.h +327 -0
  33. data/vendor/v8/include/v8-internal.h +389 -0
  34. data/vendor/v8/include/v8-platform.h +577 -0
  35. data/vendor/v8/include/v8-profiler.h +744 -265
  36. data/vendor/v8/include/v8-util.h +652 -0
  37. data/vendor/v8/include/v8-value-serializer-version.h +24 -0
  38. data/vendor/v8/include/v8-version-string.h +38 -0
  39. data/vendor/v8/include/v8-version.h +20 -0
  40. data/vendor/v8/include/v8-wasm-trap-handler-posix.h +31 -0
  41. data/vendor/v8/include/v8-wasm-trap-handler-win.h +28 -0
  42. data/vendor/v8/include/v8.h +10228 -3147
  43. data/vendor/v8/include/v8config.h +465 -0
  44. data/vendor/v8/out.gn/libv8/obj/libv8_libbase.a +0 -0
  45. data/vendor/v8/out.gn/libv8/obj/libv8_libplatform.a +0 -0
  46. data/vendor/v8/out.gn/libv8/obj/libv8_monolith.a +0 -0
  47. data/vendor/v8/out.gn/libv8/obj/third_party/icu/libicui18n.a +0 -0
  48. data/vendor/v8/out.gn/libv8/obj/third_party/icu/libicuuc.a +0 -0
  49. data/vendor/v8/out.gn/libv8/obj/third_party/zlib/google/libcompression_utils_portable.a +0 -0
  50. data/vendor/v8/out.gn/libv8/obj/third_party/zlib/libchrome_zlib.a +0 -0
  51. metadata +52 -32
  52. data/ext/libv8/arch.rb +0 -43
  53. data/vendor/v8/include/v8-debug.h +0 -408
  54. data/vendor/v8/include/v8-preparser.h +0 -118
  55. data/vendor/v8/include/v8-testing.h +0 -105
  56. data/vendor/v8/include/v8stdint.h +0 -54
  57. data/vendor/v8/out/x64.release/libpreparser_lib.a +0 -0
  58. data/vendor/v8/out/x64.release/libv8_base.a +0 -0
  59. data/vendor/v8/out/x64.release/libv8_nosnapshot.a +0 -0
  60. data/vendor/v8/out/x64.release/libv8_snapshot.a +0 -0
@@ -1,408 +0,0 @@
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- // Copyright 2008 the V8 project authors. All rights reserved.
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- // Redistribution and use in source and binary forms, with or without
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- // modification, are permitted provided that the following conditions are
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- // met:
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- //
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- // * Redistributions of source code must retain the above copyright
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- // notice, this list of conditions and the following disclaimer.
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- // * Redistributions in binary form must reproduce the above
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- // copyright notice, this list of conditions and the following
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- // disclaimer in the documentation and/or other materials provided
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- // with the distribution.
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- // * Neither the name of Google Inc. nor the names of its
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- // contributors may be used to endorse or promote products derived
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- // from this software without specific prior written permission.
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- //
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- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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- // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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- // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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- // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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- // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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-
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- #ifndef V8_V8_DEBUG_H_
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- #define V8_V8_DEBUG_H_
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-
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- #include "v8.h"
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-
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- #ifdef _WIN32
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- typedef int int32_t;
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- typedef unsigned int uint32_t;
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- typedef unsigned short uint16_t; // NOLINT
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- typedef long long int64_t; // NOLINT
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-
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- // Setup for Windows DLL export/import. See v8.h in this directory for
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- // information on how to build/use V8 as a DLL.
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- #if defined(BUILDING_V8_SHARED) && defined(USING_V8_SHARED)
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- #error both BUILDING_V8_SHARED and USING_V8_SHARED are set - please check the\
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- build configuration to ensure that at most one of these is set
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- #endif
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-
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- #ifdef BUILDING_V8_SHARED
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- #define EXPORT __declspec(dllexport)
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- #elif USING_V8_SHARED
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- #define EXPORT __declspec(dllimport)
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- #else
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- #define EXPORT
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- #endif
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-
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- #else // _WIN32
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-
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- // Setup for Linux shared library export. See v8.h in this directory for
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- // information on how to build/use V8 as shared library.
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- #if defined(__GNUC__) && (__GNUC__ >= 4) && defined(V8_SHARED)
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- #define EXPORT __attribute__ ((visibility("default")))
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- #else // defined(__GNUC__) && (__GNUC__ >= 4)
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- #define EXPORT
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- #endif // defined(__GNUC__) && (__GNUC__ >= 4)
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-
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- #endif // _WIN32
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-
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-
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- /**
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- * Debugger support for the V8 JavaScript engine.
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- */
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- namespace v8 {
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-
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- // Debug events which can occur in the V8 JavaScript engine.
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- enum DebugEvent {
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- Break = 1,
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- Exception = 2,
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- NewFunction = 3,
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- BeforeCompile = 4,
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- AfterCompile = 5,
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- ScriptCollected = 6,
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- BreakForCommand = 7
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- };
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-
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-
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- class EXPORT Debug {
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- public:
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- /**
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- * A client object passed to the v8 debugger whose ownership will be taken by
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- * it. v8 is always responsible for deleting the object.
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- */
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- class ClientData {
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- public:
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- virtual ~ClientData() {}
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- };
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-
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-
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- /**
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- * A message object passed to the debug message handler.
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- */
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- class Message {
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- public:
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- /**
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- * Check type of message.
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- */
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- virtual bool IsEvent() const = 0;
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- virtual bool IsResponse() const = 0;
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- virtual DebugEvent GetEvent() const = 0;
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-
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- /**
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- * Indicate whether this is a response to a continue command which will
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- * start the VM running after this is processed.
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- */
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- virtual bool WillStartRunning() const = 0;
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-
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- /**
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- * Access to execution state and event data. Don't store these cross
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- * callbacks as their content becomes invalid. These objects are from the
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- * debugger event that started the debug message loop.
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- */
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- virtual Handle<Object> GetExecutionState() const = 0;
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- virtual Handle<Object> GetEventData() const = 0;
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-
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- /**
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- * Get the debugger protocol JSON.
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- */
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- virtual Handle<String> GetJSON() const = 0;
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-
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- /**
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- * Get the context active when the debug event happened. Note this is not
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- * the current active context as the JavaScript part of the debugger is
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- * running in its own context which is entered at this point.
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- */
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- virtual Handle<Context> GetEventContext() const = 0;
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-
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- /**
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- * Client data passed with the corresponding request if any. This is the
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- * client_data data value passed into Debug::SendCommand along with the
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- * request that led to the message or NULL if the message is an event. The
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- * debugger takes ownership of the data and will delete it even if there is
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- * no message handler.
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- */
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- virtual ClientData* GetClientData() const = 0;
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-
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- virtual ~Message() {}
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- };
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-
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-
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- /**
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- * An event details object passed to the debug event listener.
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- */
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- class EventDetails {
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- public:
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- /**
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- * Event type.
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- */
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- virtual DebugEvent GetEvent() const = 0;
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-
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- /**
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- * Access to execution state and event data of the debug event. Don't store
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- * these cross callbacks as their content becomes invalid.
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- */
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- virtual Handle<Object> GetExecutionState() const = 0;
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- virtual Handle<Object> GetEventData() const = 0;
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-
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- /**
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- * Get the context active when the debug event happened. Note this is not
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- * the current active context as the JavaScript part of the debugger is
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- * running in its own context which is entered at this point.
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- */
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- virtual Handle<Context> GetEventContext() const = 0;
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-
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- /**
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- * Client data passed with the corresponding callback when it was
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- * registered.
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- */
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- virtual Handle<Value> GetCallbackData() const = 0;
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-
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- /**
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- * Client data passed to DebugBreakForCommand function. The
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- * debugger takes ownership of the data and will delete it even if
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- * there is no message handler.
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- */
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- virtual ClientData* GetClientData() const = 0;
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-
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- virtual ~EventDetails() {}
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- };
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-
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-
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- /**
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- * Debug event callback function.
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- *
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- * \param event the type of the debug event that triggered the callback
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- * (enum DebugEvent)
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- * \param exec_state execution state (JavaScript object)
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- * \param event_data event specific data (JavaScript object)
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- * \param data value passed by the user to SetDebugEventListener
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- */
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- typedef void (*EventCallback)(DebugEvent event,
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- Handle<Object> exec_state,
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- Handle<Object> event_data,
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- Handle<Value> data);
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-
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- /**
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- * Debug event callback function.
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- *
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- * \param event_details object providing information about the debug event
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- *
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- * A EventCallback2 does not take possession of the event data,
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- * and must not rely on the data persisting after the handler returns.
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- */
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- typedef void (*EventCallback2)(const EventDetails& event_details);
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-
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- /**
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- * Debug message callback function.
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- *
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- * \param message the debug message handler message object
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- * \param length length of the message
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- * \param client_data the data value passed when registering the message handler
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-
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- * A MessageHandler does not take possession of the message string,
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- * and must not rely on the data persisting after the handler returns.
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- *
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- * This message handler is deprecated. Use MessageHandler2 instead.
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- */
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- typedef void (*MessageHandler)(const uint16_t* message, int length,
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- ClientData* client_data);
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-
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- /**
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- * Debug message callback function.
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- *
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- * \param message the debug message handler message object
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- *
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- * A MessageHandler does not take possession of the message data,
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- * and must not rely on the data persisting after the handler returns.
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- */
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- typedef void (*MessageHandler2)(const Message& message);
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-
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- /**
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- * Debug host dispatch callback function.
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- */
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- typedef void (*HostDispatchHandler)();
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-
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- /**
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- * Callback function for the host to ensure debug messages are processed.
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- */
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- typedef void (*DebugMessageDispatchHandler)();
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-
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- // Set a C debug event listener.
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- static bool SetDebugEventListener(EventCallback that,
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- Handle<Value> data = Handle<Value>());
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- static bool SetDebugEventListener2(EventCallback2 that,
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- Handle<Value> data = Handle<Value>());
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-
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- // Set a JavaScript debug event listener.
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- static bool SetDebugEventListener(v8::Handle<v8::Object> that,
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- Handle<Value> data = Handle<Value>());
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-
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- // Schedule a debugger break to happen when JavaScript code is run
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- // in the given isolate. If no isolate is provided the default
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- // isolate is used.
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- static void DebugBreak(Isolate* isolate = NULL);
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-
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- // Remove scheduled debugger break in given isolate if it has not
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- // happened yet. If no isolate is provided the default isolate is
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- // used.
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- static void CancelDebugBreak(Isolate* isolate = NULL);
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-
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- // Break execution of JavaScript in the given isolate (this method
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- // can be invoked from a non-VM thread) for further client command
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- // execution on a VM thread. Client data is then passed in
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- // EventDetails to EventCallback at the moment when the VM actually
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- // stops. If no isolate is provided the default isolate is used.
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- static void DebugBreakForCommand(ClientData* data = NULL,
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- Isolate* isolate = NULL);
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-
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- // Message based interface. The message protocol is JSON. NOTE the message
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- // handler thread is not supported any more parameter must be false.
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- static void SetMessageHandler(MessageHandler handler,
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- bool message_handler_thread = false);
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- static void SetMessageHandler2(MessageHandler2 handler);
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-
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- // If no isolate is provided the default isolate is
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- // used.
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- static void SendCommand(const uint16_t* command, int length,
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- ClientData* client_data = NULL,
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- Isolate* isolate = NULL);
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-
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- // Dispatch interface.
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- static void SetHostDispatchHandler(HostDispatchHandler handler,
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- int period = 100);
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-
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- /**
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- * Register a callback function to be called when a debug message has been
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- * received and is ready to be processed. For the debug messages to be
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- * processed V8 needs to be entered, and in certain embedding scenarios this
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- * callback can be used to make sure V8 is entered for the debug message to
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- * be processed. Note that debug messages will only be processed if there is
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- * a V8 break. This can happen automatically by using the option
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- * --debugger-auto-break.
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- * \param provide_locker requires that V8 acquires v8::Locker for you before
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- * calling handler
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- */
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- static void SetDebugMessageDispatchHandler(
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- DebugMessageDispatchHandler handler, bool provide_locker = false);
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-
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- /**
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- * Run a JavaScript function in the debugger.
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- * \param fun the function to call
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- * \param data passed as second argument to the function
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- * With this call the debugger is entered and the function specified is called
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- * with the execution state as the first argument. This makes it possible to
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- * get access to information otherwise not available during normal JavaScript
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- * execution e.g. details on stack frames. Receiver of the function call will
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- * be the debugger context global object, however this is a subject to change.
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- * The following example shows a JavaScript function which when passed to
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- * v8::Debug::Call will return the current line of JavaScript execution.
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- *
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- * \code
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- * function frame_source_line(exec_state) {
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- * return exec_state.frame(0).sourceLine();
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- * }
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- * \endcode
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- */
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- static Local<Value> Call(v8::Handle<v8::Function> fun,
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- Handle<Value> data = Handle<Value>());
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-
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- /**
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- * Returns a mirror object for the given object.
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- */
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- static Local<Value> GetMirror(v8::Handle<v8::Value> obj);
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-
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- /**
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- * Enable the V8 builtin debug agent. The debugger agent will listen on the
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- * supplied TCP/IP port for remote debugger connection.
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- * \param name the name of the embedding application
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- * \param port the TCP/IP port to listen on
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- * \param wait_for_connection whether V8 should pause on a first statement
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- * allowing remote debugger to connect before anything interesting happened
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- */
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- static bool EnableAgent(const char* name, int port,
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- bool wait_for_connection = false);
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-
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- /**
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- * Disable the V8 builtin debug agent. The TCP/IP connection will be closed.
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- */
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- static void DisableAgent();
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-
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- /**
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- * Makes V8 process all pending debug messages.
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- *
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- * From V8 point of view all debug messages come asynchronously (e.g. from
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- * remote debugger) but they all must be handled synchronously: V8 cannot
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- * do 2 things at one time so normal script execution must be interrupted
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- * for a while.
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- *
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- * Generally when message arrives V8 may be in one of 3 states:
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- * 1. V8 is running script; V8 will automatically interrupt and process all
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- * pending messages (however auto_break flag should be enabled);
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- * 2. V8 is suspended on debug breakpoint; in this state V8 is dedicated
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- * to reading and processing debug messages;
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- * 3. V8 is not running at all or has called some long-working C++ function;
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- * by default it means that processing of all debug messages will be deferred
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- * until V8 gets control again; however, embedding application may improve
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- * this by manually calling this method.
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- *
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- * It makes sense to call this method whenever a new debug message arrived and
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- * V8 is not already running. Method v8::Debug::SetDebugMessageDispatchHandler
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- * should help with the former condition.
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- *
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- * Technically this method in many senses is equivalent to executing empty
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- * script:
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- * 1. It does nothing except for processing all pending debug messages.
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- * 2. It should be invoked with the same precautions and from the same context
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- * as V8 script would be invoked from, because:
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- * a. with "evaluate" command it can do whatever normal script can do,
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- * including all native calls;
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- * b. no other thread should call V8 while this method is running
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- * (v8::Locker may be used here).
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- *
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- * "Evaluate" debug command behavior currently is not specified in scope
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- * of this method.
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- */
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- static void ProcessDebugMessages();
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-
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- /**
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- * Debugger is running in its own context which is entered while debugger
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- * messages are being dispatched. This is an explicit getter for this
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- * debugger context. Note that the content of the debugger context is subject
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- * to change.
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- */
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- static Local<Context> GetDebugContext();
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-
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-
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- /**
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- * Enable/disable LiveEdit functionality for the given Isolate
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- * (default Isolate if not provided). V8 will abort if LiveEdit is
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- * unexpectedly used. LiveEdit is enabled by default.
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- */
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- static void SetLiveEditEnabled(bool enable, Isolate* isolate = NULL);
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- };
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-
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-
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- } // namespace v8
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-
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-
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- #undef EXPORT
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-
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-
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- #endif // V8_V8_DEBUG_H_
@@ -1,118 +0,0 @@
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- // Copyright 2011 the V8 project authors. All rights reserved.
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- // Redistribution and use in source and binary forms, with or without
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- // modification, are permitted provided that the following conditions are
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- // met:
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- //
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- // * Redistributions of source code must retain the above copyright
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- // notice, this list of conditions and the following disclaimer.
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- // * Redistributions in binary form must reproduce the above
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- // copyright notice, this list of conditions and the following
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- // disclaimer in the documentation and/or other materials provided
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- // with the distribution.
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- // * Neither the name of Google Inc. nor the names of its
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- // contributors may be used to endorse or promote products derived
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- // from this software without specific prior written permission.
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- //
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- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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- // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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- // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21
- // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22
- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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- // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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-
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- #ifndef PREPARSER_H
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- #define PREPARSER_H
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-
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- #include "v8stdint.h"
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-
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- #ifdef _WIN32
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-
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- // Setup for Windows DLL export/import. When building the V8 DLL the
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- // BUILDING_V8_SHARED needs to be defined. When building a program which uses
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- // the V8 DLL USING_V8_SHARED needs to be defined. When either building the V8
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- // static library or building a program which uses the V8 static library neither
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- // BUILDING_V8_SHARED nor USING_V8_SHARED should be defined.
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- #if defined(BUILDING_V8_SHARED) && defined(USING_V8_SHARED)
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- #error both BUILDING_V8_SHARED and USING_V8_SHARED are set - please check the\
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- build configuration to ensure that at most one of these is set
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- #endif
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-
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- #ifdef BUILDING_V8_SHARED
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- #define V8EXPORT __declspec(dllexport)
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- #elif USING_V8_SHARED
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- #define V8EXPORT __declspec(dllimport)
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- #else
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- #define V8EXPORT
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- #endif // BUILDING_V8_SHARED
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-
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- #else // _WIN32
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-
55
- // Setup for Linux shared library export. There is no need to distinguish
56
- // between building or using the V8 shared library, but we should not
57
- // export symbols when we are building a static library.
58
- #if defined(__GNUC__) && ((__GNUC__ >= 4) || \
59
- (__GNUC__ == 3 && __GNUC_MINOR__ >= 3)) && defined(V8_SHARED)
60
- #define V8EXPORT __attribute__ ((visibility("default")))
61
- #else
62
- #define V8EXPORT
63
- #endif
64
-
65
- #endif // _WIN32
66
-
67
-
68
- namespace v8 {
69
-
70
- // The result of preparsing is either a stack overflow error, or an opaque
71
- // blob of data that can be passed back into the parser.
72
- class V8EXPORT PreParserData {
73
- public:
74
- PreParserData(size_t size, const uint8_t* data)
75
- : data_(data), size_(size) { }
76
-
77
- // Create a PreParserData value where stack_overflow reports true.
78
- static PreParserData StackOverflow() { return PreParserData(0, NULL); }
79
-
80
- // Whether the pre-parser stopped due to a stack overflow.
81
- // If this is the case, size() and data() should not be used.
82
- bool stack_overflow() { return size_ == 0u; }
83
-
84
- // The size of the data in bytes.
85
- size_t size() const { return size_; }
86
-
87
- // Pointer to the data.
88
- const uint8_t* data() const { return data_; }
89
-
90
- private:
91
- const uint8_t* const data_;
92
- const size_t size_;
93
- };
94
-
95
-
96
- // Interface for a stream of Unicode characters.
97
- class V8EXPORT UnicodeInputStream { // NOLINT - Thinks V8EXPORT is class name.
98
- public:
99
- virtual ~UnicodeInputStream();
100
-
101
- // Returns the next Unicode code-point in the input, or a negative value when
102
- // there is no more input in the stream.
103
- virtual int32_t Next() = 0;
104
- };
105
-
106
-
107
- // Preparse a JavaScript program. The source code is provided as a
108
- // UnicodeInputStream. The max_stack_size limits the amount of stack
109
- // space that the preparser is allowed to use. If the preparser uses
110
- // more stack space than the limit provided, the result's stack_overflow()
111
- // method will return true. Otherwise the result contains preparser
112
- // data that can be used by the V8 parser to speed up parsing.
113
- PreParserData V8EXPORT Preparse(UnicodeInputStream* input,
114
- size_t max_stack_size);
115
-
116
- } // namespace v8.
117
-
118
- #endif // PREPARSER_H
@@ -1,105 +0,0 @@
1
- // Copyright 2010 the V8 project authors. All rights reserved.
2
- // Redistribution and use in source and binary forms, with or without
3
- // modification, are permitted provided that the following conditions are
4
- // met:
5
- //
6
- // * Redistributions of source code must retain the above copyright
7
- // notice, this list of conditions and the following disclaimer.
8
- // * Redistributions in binary form must reproduce the above
9
- // copyright notice, this list of conditions and the following
10
- // disclaimer in the documentation and/or other materials provided
11
- // with the distribution.
12
- // * Neither the name of Google Inc. nor the names of its
13
- // contributors may be used to endorse or promote products derived
14
- // from this software without specific prior written permission.
15
- //
16
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19
- // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20
- // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21
- // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22
- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23
- // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24
- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
-
28
- #ifndef V8_V8_TEST_H_
29
- #define V8_V8_TEST_H_
30
-
31
- #include "v8.h"
32
-
33
- #ifdef _WIN32
34
- // Setup for Windows DLL export/import. See v8.h in this directory for
35
- // information on how to build/use V8 as a DLL.
36
- #if defined(BUILDING_V8_SHARED) && defined(USING_V8_SHARED)
37
- #error both BUILDING_V8_SHARED and USING_V8_SHARED are set - please check the\
38
- build configuration to ensure that at most one of these is set
39
- #endif
40
-
41
- #ifdef BUILDING_V8_SHARED
42
- #define V8EXPORT __declspec(dllexport)
43
- #elif USING_V8_SHARED
44
- #define V8EXPORT __declspec(dllimport)
45
- #else
46
- #define V8EXPORT
47
- #endif
48
-
49
- #else // _WIN32
50
-
51
- // Setup for Linux shared library export. See v8.h in this directory for
52
- // information on how to build/use V8 as shared library.
53
- #if defined(__GNUC__) && ((__GNUC__ >= 4) || \
54
- (__GNUC__ == 3 && __GNUC_MINOR__ >= 3)) && defined(V8_SHARED)
55
- #define V8EXPORT __attribute__ ((visibility("default")))
56
- #else
57
- #define V8EXPORT
58
- #endif
59
-
60
- #endif // _WIN32
61
-
62
-
63
- /**
64
- * Testing support for the V8 JavaScript engine.
65
- */
66
- namespace v8 {
67
-
68
- class V8EXPORT Testing {
69
- public:
70
- enum StressType {
71
- kStressTypeOpt,
72
- kStressTypeDeopt
73
- };
74
-
75
- /**
76
- * Set the type of stressing to do. The default if not set is kStressTypeOpt.
77
- */
78
- static void SetStressRunType(StressType type);
79
-
80
- /**
81
- * Get the number of runs of a given test that is required to get the full
82
- * stress coverage.
83
- */
84
- static int GetStressRuns();
85
-
86
- /**
87
- * Indicate the number of the run which is about to start. The value of run
88
- * should be between 0 and one less than the result from GetStressRuns()
89
- */
90
- static void PrepareStressRun(int run);
91
-
92
- /**
93
- * Force deoptimization of all functions.
94
- */
95
- static void DeoptimizeAll();
96
- };
97
-
98
-
99
- } // namespace v8
100
-
101
-
102
- #undef V8EXPORT
103
-
104
-
105
- #endif // V8_V8_TEST_H_
@@ -1,54 +0,0 @@
1
- // Copyright 2012 the V8 project authors. All rights reserved.
2
- // Redistribution and use in source and binary forms, with or without
3
- // modification, are permitted provided that the following conditions are
4
- // met:
5
- //
6
- // * Redistributions of source code must retain the above copyright
7
- // notice, this list of conditions and the following disclaimer.
8
- // * Redistributions in binary form must reproduce the above
9
- // copyright notice, this list of conditions and the following
10
- // disclaimer in the documentation and/or other materials provided
11
- // with the distribution.
12
- // * Neither the name of Google Inc. nor the names of its
13
- // contributors may be used to endorse or promote products derived
14
- // from this software without specific prior written permission.
15
- //
16
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19
- // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20
- // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21
- // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22
- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23
- // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24
- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
-
28
- // Load definitions of standard types.
29
-
30
- #ifndef V8STDINT_H_
31
- #define V8STDINT_H_
32
-
33
- #include <stddef.h>
34
- #include <stdio.h>
35
-
36
- #if defined(_WIN32) && !defined(__MINGW32__)
37
-
38
- typedef signed char int8_t;
39
- typedef unsigned char uint8_t;
40
- typedef short int16_t; // NOLINT
41
- typedef unsigned short uint16_t; // NOLINT
42
- typedef int int32_t;
43
- typedef unsigned int uint32_t;
44
- typedef __int64 int64_t;
45
- typedef unsigned __int64 uint64_t;
46
- // intptr_t and friends are defined in crtdefs.h through stdio.h.
47
-
48
- #else
49
-
50
- #include <stdint.h>
51
-
52
- #endif
53
-
54
- #endif // V8STDINT_H_
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