libv8 3.16.14.19-universal-darwin-17 → 6.2.414.42.1-universal-darwin-17
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- checksums.yaml +4 -4
- data/ext/libv8/arch.rb +10 -33
- data/ext/libv8/location.rb +15 -7
- data/ext/libv8/paths.rb +3 -3
- data/lib/libv8/version.rb +1 -1
- data/vendor/v8/include/libplatform/libplatform-export.h +29 -0
- data/vendor/v8/include/libplatform/libplatform.h +83 -0
- data/vendor/v8/include/libplatform/v8-tracing.h +284 -0
- data/vendor/v8/include/v8-debug.h +104 -257
- data/vendor/v8/include/v8-inspector-protocol.h +13 -0
- data/vendor/v8/include/v8-inspector.h +267 -0
- data/vendor/v8/include/v8-platform.h +241 -0
- data/vendor/v8/include/v8-profiler.h +514 -185
- data/vendor/v8/include/v8-testing.h +5 -62
- data/vendor/v8/include/v8-util.h +655 -0
- data/vendor/v8/include/v8-value-serializer-version.h +24 -0
- data/vendor/v8/include/v8-version-string.h +33 -0
- data/vendor/v8/include/v8-version.h +20 -0
- data/vendor/v8/include/v8.h +8944 -3504
- data/vendor/v8/include/v8config.h +417 -0
- data/vendor/v8/out/x64.release/libv8_base.a +0 -0
- data/vendor/v8/out/x64.release/libv8_builtins_generators.a +0 -0
- data/vendor/v8/out/x64.release/libv8_builtins_setup.a +0 -0
- data/vendor/v8/out/x64.release/libv8_libbase.a +0 -0
- data/vendor/v8/out/x64.release/libv8_libplatform.a +0 -0
- data/vendor/v8/out/x64.release/libv8_libsampler.a +0 -0
- data/vendor/v8/out/x64.release/libv8_nosnapshot.a +0 -0
- data/vendor/v8/out/x64.release/libv8_snapshot.a +0 -0
- metadata +22 -23
- data/vendor/v8/include/v8-preparser.h +0 -118
- data/vendor/v8/include/v8stdint.h +0 -54
- data/vendor/v8/out/x64.release/libpreparser_lib.a +0 -0
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// Copyright 2008 the V8 project authors. All rights reserved.
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//
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//
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_V8_DEBUG_H_
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#define V8_V8_DEBUG_H_
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#include "v8.h"
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#ifdef _WIN32
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typedef int int32_t;
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typedef unsigned int uint32_t;
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typedef unsigned short uint16_t; // NOLINT
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typedef long long int64_t; // NOLINT
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// Setup for Windows DLL export/import. See v8.h in this directory for
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// information on how to build/use V8 as a DLL.
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#if defined(BUILDING_V8_SHARED) && defined(USING_V8_SHARED)
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#error both BUILDING_V8_SHARED and USING_V8_SHARED are set - please check the\
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build configuration to ensure that at most one of these is set
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#endif
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#ifdef BUILDING_V8_SHARED
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#define EXPORT __declspec(dllexport)
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#elif USING_V8_SHARED
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#define EXPORT __declspec(dllimport)
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#else
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#define EXPORT
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#endif
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#else // _WIN32
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// Setup for Linux shared library export. See v8.h in this directory for
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// information on how to build/use V8 as shared library.
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#if defined(__GNUC__) && (__GNUC__ >= 4) && defined(V8_SHARED)
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#define EXPORT __attribute__ ((visibility("default")))
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#else // defined(__GNUC__) && (__GNUC__ >= 4)
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#define EXPORT
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#endif // defined(__GNUC__) && (__GNUC__ >= 4)
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#endif // _WIN32
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#include "v8.h" // NOLINT(build/include)
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/**
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*
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* ATTENTION: The debugger API exposed by this file is deprecated and will be
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* removed by the end of 2017. Please use the V8 inspector declared
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* in include/v8-inspector.h instead.
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*/
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namespace v8 {
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enum DebugEvent {
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Break = 1,
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Exception = 2,
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ScriptCollected = 6,
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BreakForCommand = 7
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AfterCompile = 3,
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CompileError = 4,
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AsyncTaskEvent = 5,
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};
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class EXPORT Debug {
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class V8_EXPORT Debug {
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public:
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/**
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* A client object passed to the v8 debugger whose ownership will be taken by
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* callbacks as their content becomes invalid. These objects are from the
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virtual
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virtual
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virtual Local<Object> GetExecutionState() const = 0;
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virtual Local<Object> GetEventData() const = 0;
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* Get the debugger protocol JSON.
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virtual Local<String> GetJSON() const = 0;
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* Get the context active when the debug event happened. Note this is not
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virtual Local<Context> GetEventContext() const = 0;
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* Client data passed with the corresponding request if any. This is the
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virtual ClientData* GetClientData() const = 0;
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virtual Isolate* GetIsolate() const = 0;
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virtual ~Message() {}
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};
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* Access to execution state and event data of the debug event. Don't store
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virtual Local<Object> GetExecutionState() const = 0;
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virtual Local<Object> GetEventData() const = 0;
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virtual Local<Context> GetEventContext() const = 0;
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virtual Local<Value> GetCallbackData() const = 0;
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* This is now a dummy that returns nullptr.
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virtual ClientData* GetClientData() const = 0;
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virtual Isolate* GetIsolate() const = 0;
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virtual ~EventDetails() {}
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};
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* Debug event callback function.
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*
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* \param event the type of the debug event that triggered the callback
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* (enum DebugEvent)
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* \param exec_state execution state (JavaScript object)
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typedef void (*EventCallback)(DebugEvent event,
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Handle<Object> exec_state,
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* A
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typedef void (*EventCallback2)(const EventDetails& event_details);
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/**
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* Debug message callback function.
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*
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ClientData* client_data);
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typedef void (*
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typedef void (*HostDispatchHandler)();
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typedef void (*EventCallback)(const EventDetails& event_details);
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typedef void (*
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typedef void (*MessageHandler)(const Message& message);
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static bool SetDebugEventListener2(EventCallback2 that,
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static bool SetDebugEventListener(v8::Handle<v8::Object> that,
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Handle<Value> data = Handle<Value>());
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V8_DEPRECATED("No longer supported", static bool SetDebugEventListener(
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Isolate* isolate, EventCallback that,
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Local<Value> data = Local<Value>()));
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// Schedule a debugger break to happen when JavaScript code is run
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// in the given isolate.
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// in the given isolate.
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V8_DEPRECATED("No longer supported",
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static void DebugBreak(Isolate* isolate));
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// happened yet.
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// can be invoked from a non-VM thread) for further client command
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// execution on a VM thread. Client data is then passed in
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// EventDetails to EventCallback at the moment when the VM actually
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// stops. If no isolate is provided the default isolate is used.
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static void DebugBreakForCommand(ClientData* data = NULL,
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Isolate* isolate = NULL);
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// Message based interface. The message protocol is JSON. NOTE the message
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// handler thread is not supported any more parameter must be false.
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static void SetMessageHandler(MessageHandler handler,
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bool message_handler_thread = false);
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static void SetMessageHandler2(MessageHandler2 handler);
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// If no isolate is provided the default isolate is
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// used.
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static void SendCommand(const uint16_t* command, int length,
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ClientData* client_data = NULL,
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Isolate* isolate = NULL);
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// Dispatch interface.
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static void SetHostDispatchHandler(HostDispatchHandler handler,
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int period = 100);
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// happened yet.
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V8_DEPRECATED("No longer supported",
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static void CancelDebugBreak(Isolate* isolate));
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* processed V8 needs to be entered, and in certain embedding scenarios this
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* callback can be used to make sure V8 is entered for the debug message to
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* be processed. Note that debug messages will only be processed if there is
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* a V8 break. This can happen automatically by using the option
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* --debugger-auto-break.
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* \param provide_locker requires that V8 acquires v8::Locker for you before
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* calling handler
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*/
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static void SetDebugMessageDispatchHandler(
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DebugMessageDispatchHandler handler, bool provide_locker = false);
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/**
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* Run a JavaScript function in the debugger.
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* \param fun the function to call
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* \param data passed as second argument to the function
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* With this call the debugger is entered and the function specified is called
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* with the execution state as the first argument. This makes it possible to
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* get access to information otherwise not available during normal JavaScript
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* execution e.g. details on stack frames. Receiver of the function call will
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* be the debugger context global object, however this is a subject to change.
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* The following example shows a JavaScript function which when passed to
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* v8::Debug::Call will return the current line of JavaScript execution.
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*
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* \code
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* function frame_source_line(exec_state) {
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* }
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* \endcode
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*/
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static Local<Value> Call(v8::Handle<v8::Function> fun,
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Handle<Value> data = Handle<Value>());
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// Check if a debugger break is scheduled in the given isolate.
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V8_DEPRECATED("No longer supported",
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static bool CheckDebugBreak(Isolate* isolate));
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* supplied TCP/IP port for remote debugger connection.
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* \param wait_for_connection whether V8 should pause on a first statement
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* allowing remote debugger to connect before anything interesting happened
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static bool EnableAgent(const char* name, int port,
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bool wait_for_connection = false);
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// This is now a no-op.
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V8_DEPRECATED("No longer supported",
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static void SetMessageHandler(Isolate* isolate,
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MessageHandler handler));
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V8_DEPRECATED("No longer supported",
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static void SendCommand(Isolate* isolate,
|
171
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+
const uint16_t* command, int length,
|
172
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+
ClientData* client_data = NULL));
|
346
173
|
|
347
174
|
/**
|
348
|
-
*
|
175
|
+
* Run a JavaScript function in the debugger.
|
176
|
+
* \param fun the function to call
|
177
|
+
* \param data passed as second argument to the function
|
178
|
+
* With this call the debugger is entered and the function specified is called
|
179
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+
* with the execution state as the first argument. This makes it possible to
|
180
|
+
* get access to information otherwise not available during normal JavaScript
|
181
|
+
* execution e.g. details on stack frames. Receiver of the function call will
|
182
|
+
* be the debugger context global object, however this is a subject to change.
|
183
|
+
* The following example shows a JavaScript function which when passed to
|
184
|
+
* v8::Debug::Call will return the current line of JavaScript execution.
|
349
185
|
*
|
350
|
-
*
|
351
|
-
*
|
352
|
-
*
|
353
|
-
*
|
354
|
-
*
|
355
|
-
* Generally when message arrives V8 may be in one of 3 states:
|
356
|
-
* 1. V8 is running script; V8 will automatically interrupt and process all
|
357
|
-
* pending messages (however auto_break flag should be enabled);
|
358
|
-
* 2. V8 is suspended on debug breakpoint; in this state V8 is dedicated
|
359
|
-
* to reading and processing debug messages;
|
360
|
-
* 3. V8 is not running at all or has called some long-working C++ function;
|
361
|
-
* by default it means that processing of all debug messages will be deferred
|
362
|
-
* until V8 gets control again; however, embedding application may improve
|
363
|
-
* this by manually calling this method.
|
364
|
-
*
|
365
|
-
* It makes sense to call this method whenever a new debug message arrived and
|
366
|
-
* V8 is not already running. Method v8::Debug::SetDebugMessageDispatchHandler
|
367
|
-
* should help with the former condition.
|
368
|
-
*
|
369
|
-
* Technically this method in many senses is equivalent to executing empty
|
370
|
-
* script:
|
371
|
-
* 1. It does nothing except for processing all pending debug messages.
|
372
|
-
* 2. It should be invoked with the same precautions and from the same context
|
373
|
-
* as V8 script would be invoked from, because:
|
374
|
-
* a. with "evaluate" command it can do whatever normal script can do,
|
375
|
-
* including all native calls;
|
376
|
-
* b. no other thread should call V8 while this method is running
|
377
|
-
* (v8::Locker may be used here).
|
378
|
-
*
|
379
|
-
* "Evaluate" debug command behavior currently is not specified in scope
|
380
|
-
* of this method.
|
186
|
+
* \code
|
187
|
+
* function frame_source_line(exec_state) {
|
188
|
+
* return exec_state.frame(0).sourceLine();
|
189
|
+
* }
|
190
|
+
* \endcode
|
381
191
|
*/
|
382
|
-
|
192
|
+
V8_DEPRECATED("No longer supported",
|
193
|
+
static MaybeLocal<Value> Call(
|
194
|
+
Local<Context> context, v8::Local<v8::Function> fun,
|
195
|
+
Local<Value> data = Local<Value>()));
|
196
|
+
|
197
|
+
// This is now a no-op.
|
198
|
+
V8_DEPRECATED("No longer supported",
|
199
|
+
static void ProcessDebugMessages(Isolate* isolate));
|
383
200
|
|
384
201
|
/**
|
385
202
|
* Debugger is running in its own context which is entered while debugger
|
386
203
|
* messages are being dispatched. This is an explicit getter for this
|
387
204
|
* debugger context. Note that the content of the debugger context is subject
|
388
|
-
* to change.
|
205
|
+
* to change. The Context exists only when the debugger is active, i.e. at
|
206
|
+
* least one DebugEventListener or MessageHandler is set.
|
389
207
|
*/
|
390
|
-
|
208
|
+
V8_DEPRECATED("Use v8-inspector",
|
209
|
+
static Local<Context> GetDebugContext(Isolate* isolate));
|
391
210
|
|
211
|
+
/**
|
212
|
+
* While in the debug context, this method returns the top-most non-debug
|
213
|
+
* context, if it exists.
|
214
|
+
*/
|
215
|
+
V8_DEPRECATED(
|
216
|
+
"No longer supported",
|
217
|
+
static MaybeLocal<Context> GetDebuggedContext(Isolate* isolate));
|
392
218
|
|
393
219
|
/**
|
394
220
|
* Enable/disable LiveEdit functionality for the given Isolate
|
395
221
|
* (default Isolate if not provided). V8 will abort if LiveEdit is
|
396
222
|
* unexpectedly used. LiveEdit is enabled by default.
|
397
223
|
*/
|
398
|
-
|
224
|
+
V8_DEPRECATED("No longer supported",
|
225
|
+
static void SetLiveEditEnabled(Isolate* isolate, bool enable));
|
226
|
+
|
227
|
+
/**
|
228
|
+
* Returns array of internal properties specific to the value type. Result has
|
229
|
+
* the following format: [<name>, <value>,...,<name>, <value>]. Result array
|
230
|
+
* will be allocated in the current context.
|
231
|
+
*/
|
232
|
+
V8_DEPRECATED("No longer supported",
|
233
|
+
static MaybeLocal<Array> GetInternalProperties(
|
234
|
+
Isolate* isolate, Local<Value> value));
|
235
|
+
|
236
|
+
/**
|
237
|
+
* Defines if the ES2015 tail call elimination feature is enabled or not.
|
238
|
+
* The change of this flag triggers deoptimization of all functions that
|
239
|
+
* contain calls at tail position.
|
240
|
+
*/
|
241
|
+
V8_DEPRECATED("No longer supported",
|
242
|
+
static bool IsTailCallEliminationEnabled(Isolate* isolate));
|
243
|
+
V8_DEPRECATED("No longer supported",
|
244
|
+
static void SetTailCallEliminationEnabled(Isolate* isolate,
|
245
|
+
bool enabled));
|
399
246
|
};
|
400
247
|
|
401
248
|
|