libv8-node 16.19.0.1-x86_64-linux → 17.9.1.1-x86_64-linux

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Files changed (68) hide show
  1. checksums.yaml +4 -4
  2. data/lib/libv8/node/version.rb +3 -3
  3. data/vendor/v8/include/cppgc/allocation.h +11 -5
  4. data/vendor/v8/include/cppgc/cross-thread-persistent.h +78 -26
  5. data/vendor/v8/include/cppgc/internal/caged-heap-local-data.h +2 -2
  6. data/vendor/v8/include/cppgc/internal/finalizer-trait.h +2 -0
  7. data/vendor/v8/include/cppgc/internal/gc-info.h +90 -10
  8. data/vendor/v8/include/cppgc/internal/name-trait.h +11 -0
  9. data/vendor/v8/include/cppgc/internal/persistent-node.h +44 -12
  10. data/vendor/v8/include/cppgc/internal/pointer-policies.h +22 -11
  11. data/vendor/v8/include/cppgc/internal/write-barrier.h +9 -1
  12. data/vendor/v8/include/cppgc/persistent.h +1 -1
  13. data/vendor/v8/include/cppgc/prefinalizer.h +1 -1
  14. data/vendor/v8/include/v8-array-buffer.h +433 -0
  15. data/vendor/v8/include/v8-callbacks.h +377 -0
  16. data/vendor/v8/include/v8-container.h +129 -0
  17. data/vendor/v8/include/v8-context.h +418 -0
  18. data/vendor/v8/include/v8-cppgc.h +5 -2
  19. data/vendor/v8/include/v8-data.h +65 -0
  20. data/vendor/v8/include/v8-date.h +43 -0
  21. data/vendor/v8/include/v8-debug.h +151 -0
  22. data/vendor/v8/include/v8-embedder-heap.h +238 -0
  23. data/vendor/v8/include/v8-exception.h +224 -0
  24. data/vendor/v8/include/v8-extension.h +62 -0
  25. data/vendor/v8/include/v8-external.h +37 -0
  26. data/vendor/v8/include/v8-fast-api-calls.h +63 -11
  27. data/vendor/v8/include/v8-forward.h +81 -0
  28. data/vendor/v8/include/v8-function-callback.h +475 -0
  29. data/vendor/v8/include/v8-function.h +122 -0
  30. data/vendor/v8/include/v8-initialization.h +282 -0
  31. data/vendor/v8/include/v8-inspector.h +11 -21
  32. data/vendor/v8/include/v8-internal.h +85 -22
  33. data/vendor/v8/include/v8-isolate.h +1662 -0
  34. data/vendor/v8/include/v8-json.h +47 -0
  35. data/vendor/v8/include/v8-local-handle.h +459 -0
  36. data/vendor/v8/include/v8-locker.h +148 -0
  37. data/vendor/v8/include/v8-maybe.h +137 -0
  38. data/vendor/v8/include/v8-memory-span.h +43 -0
  39. data/vendor/v8/include/v8-message.h +241 -0
  40. data/vendor/v8/include/v8-metrics.h +37 -1
  41. data/vendor/v8/include/v8-microtask-queue.h +152 -0
  42. data/vendor/v8/include/v8-microtask.h +28 -0
  43. data/vendor/v8/include/v8-object.h +770 -0
  44. data/vendor/v8/include/v8-persistent-handle.h +590 -0
  45. data/vendor/v8/include/v8-platform.h +41 -17
  46. data/vendor/v8/include/v8-primitive-object.h +118 -0
  47. data/vendor/v8/include/v8-primitive.h +858 -0
  48. data/vendor/v8/include/v8-profiler.h +10 -11
  49. data/vendor/v8/include/v8-promise.h +174 -0
  50. data/vendor/v8/include/v8-proxy.h +50 -0
  51. data/vendor/v8/include/v8-regexp.h +105 -0
  52. data/vendor/v8/include/v8-script.h +771 -0
  53. data/vendor/v8/include/v8-snapshot.h +198 -0
  54. data/vendor/v8/include/v8-statistics.h +215 -0
  55. data/vendor/v8/include/v8-template.h +1052 -0
  56. data/vendor/v8/include/v8-traced-handle.h +605 -0
  57. data/vendor/v8/include/v8-typed-array.h +282 -0
  58. data/vendor/v8/include/v8-unwinder-state.h +4 -3
  59. data/vendor/v8/include/v8-unwinder.h +129 -0
  60. data/vendor/v8/include/v8-util.h +7 -1
  61. data/vendor/v8/include/v8-value-serializer.h +249 -0
  62. data/vendor/v8/include/v8-value.h +526 -0
  63. data/vendor/v8/include/v8-version.h +3 -3
  64. data/vendor/v8/include/v8-wasm.h +245 -0
  65. data/vendor/v8/include/v8-weak-callback-info.h +73 -0
  66. data/vendor/v8/include/v8.h +41 -12604
  67. data/vendor/v8/x86_64-linux/libv8/obj/libv8_monolith.a +0 -0
  68. metadata +43 -1
@@ -0,0 +1,526 @@
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+ // Copyright 2021 the V8 project authors. All rights reserved.
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+ // Use of this source code is governed by a BSD-style license that can be
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+ // found in the LICENSE file.
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+
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+ #ifndef INCLUDE_V8_VALUE_H_
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+ #define INCLUDE_V8_VALUE_H_
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+
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+ #include "v8-data.h" // NOLINT(build/include_directory)
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+ #include "v8-internal.h" // NOLINT(build/include_directory)
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+ #include "v8-local-handle.h" // NOLINT(build/include_directory)
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+ #include "v8-maybe.h" // NOLINT(build/include_directory)
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+ #include "v8config.h" // NOLINT(build/include_directory)
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+
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+ /**
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+ * The v8 JavaScript engine.
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+ */
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+ namespace v8 {
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+
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+ class BigInt;
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+ class Int32;
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+ class Integer;
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+ class Number;
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+ class Object;
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+ class String;
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+ class Uint32;
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+
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+ /**
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+ * The superclass of all JavaScript values and objects.
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+ */
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+ class V8_EXPORT Value : public Data {
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+ public:
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+ /**
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+ * Returns true if this value is the undefined value. See ECMA-262
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+ * 4.3.10.
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+ *
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+ * This is equivalent to `value === undefined` in JS.
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+ */
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+ V8_INLINE bool IsUndefined() const;
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+
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+ /**
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+ * Returns true if this value is the null value. See ECMA-262
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+ * 4.3.11.
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+ *
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+ * This is equivalent to `value === null` in JS.
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+ */
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+ V8_INLINE bool IsNull() const;
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+
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+ /**
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+ * Returns true if this value is either the null or the undefined value.
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+ * See ECMA-262
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+ * 4.3.11. and 4.3.12
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+ *
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+ * This is equivalent to `value == null` in JS.
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+ */
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+ V8_INLINE bool IsNullOrUndefined() const;
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+
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+ /**
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+ * Returns true if this value is true.
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+ *
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+ * This is not the same as `BooleanValue()`. The latter performs a
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+ * conversion to boolean, i.e. the result of `Boolean(value)` in JS, whereas
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+ * this checks `value === true`.
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+ */
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+ bool IsTrue() const;
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+
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+ /**
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+ * Returns true if this value is false.
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+ *
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+ * This is not the same as `!BooleanValue()`. The latter performs a
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+ * conversion to boolean, i.e. the result of `!Boolean(value)` in JS, whereas
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+ * this checks `value === false`.
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+ */
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+ bool IsFalse() const;
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+
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+ /**
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+ * Returns true if this value is a symbol or a string.
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+ *
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+ * This is equivalent to
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+ * `typeof value === 'string' || typeof value === 'symbol'` in JS.
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+ */
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+ bool IsName() const;
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+
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+ /**
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+ * Returns true if this value is an instance of the String type.
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+ * See ECMA-262 8.4.
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+ *
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+ * This is equivalent to `typeof value === 'string'` in JS.
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+ */
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+ V8_INLINE bool IsString() const;
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+
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+ /**
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+ * Returns true if this value is a symbol.
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+ *
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+ * This is equivalent to `typeof value === 'symbol'` in JS.
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+ */
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+ bool IsSymbol() const;
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+
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+ /**
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+ * Returns true if this value is a function.
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+ *
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+ * This is equivalent to `typeof value === 'function'` in JS.
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+ */
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+ bool IsFunction() const;
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+
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+ /**
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+ * Returns true if this value is an array. Note that it will return false for
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+ * an Proxy for an array.
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+ */
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+ bool IsArray() const;
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+
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+ /**
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+ * Returns true if this value is an object.
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+ */
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+ bool IsObject() const;
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+
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+ /**
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+ * Returns true if this value is a bigint.
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+ *
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+ * This is equivalent to `typeof value === 'bigint'` in JS.
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+ */
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+ bool IsBigInt() const;
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+
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+ /**
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+ * Returns true if this value is boolean.
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+ *
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+ * This is equivalent to `typeof value === 'boolean'` in JS.
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+ */
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+ bool IsBoolean() const;
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+
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+ /**
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+ * Returns true if this value is a number.
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+ *
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+ * This is equivalent to `typeof value === 'number'` in JS.
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+ */
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+ bool IsNumber() const;
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+
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+ /**
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+ * Returns true if this value is an `External` object.
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+ */
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+ bool IsExternal() const;
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+
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+ /**
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+ * Returns true if this value is a 32-bit signed integer.
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+ */
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+ bool IsInt32() const;
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+
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+ /**
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+ * Returns true if this value is a 32-bit unsigned integer.
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+ */
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+ bool IsUint32() const;
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+
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+ /**
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+ * Returns true if this value is a Date.
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+ */
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+ bool IsDate() const;
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+
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+ /**
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+ * Returns true if this value is an Arguments object.
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+ */
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+ bool IsArgumentsObject() const;
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+
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+ /**
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+ * Returns true if this value is a BigInt object.
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+ */
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+ bool IsBigIntObject() const;
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+
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+ /**
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+ * Returns true if this value is a Boolean object.
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+ */
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+ bool IsBooleanObject() const;
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+
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+ /**
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+ * Returns true if this value is a Number object.
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+ */
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+ bool IsNumberObject() const;
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+
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+ /**
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+ * Returns true if this value is a String object.
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+ */
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+ bool IsStringObject() const;
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+
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+ /**
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+ * Returns true if this value is a Symbol object.
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+ */
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+ bool IsSymbolObject() const;
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+
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+ /**
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+ * Returns true if this value is a NativeError.
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+ */
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+ bool IsNativeError() const;
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+
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+ /**
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+ * Returns true if this value is a RegExp.
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+ */
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+ bool IsRegExp() const;
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+
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+ /**
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+ * Returns true if this value is an async function.
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+ */
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+ bool IsAsyncFunction() const;
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+
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+ /**
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+ * Returns true if this value is a Generator function.
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+ */
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+ bool IsGeneratorFunction() const;
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+
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+ /**
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+ * Returns true if this value is a Generator object (iterator).
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+ */
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+ bool IsGeneratorObject() const;
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+
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+ /**
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+ * Returns true if this value is a Promise.
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+ */
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+ bool IsPromise() const;
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+
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+ /**
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+ * Returns true if this value is a Map.
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+ */
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+ bool IsMap() const;
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+
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+ /**
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+ * Returns true if this value is a Set.
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+ */
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+ bool IsSet() const;
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+
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+ /**
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+ * Returns true if this value is a Map Iterator.
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+ */
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+ bool IsMapIterator() const;
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+
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+ /**
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+ * Returns true if this value is a Set Iterator.
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+ */
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+ bool IsSetIterator() const;
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+
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+ /**
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+ * Returns true if this value is a WeakMap.
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+ */
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+ bool IsWeakMap() const;
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+
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+ /**
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+ * Returns true if this value is a WeakSet.
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+ */
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+ bool IsWeakSet() const;
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+
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+ /**
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+ * Returns true if this value is an ArrayBuffer.
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+ */
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+ bool IsArrayBuffer() const;
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+
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+ /**
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+ * Returns true if this value is an ArrayBufferView.
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+ */
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+ bool IsArrayBufferView() const;
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+
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+ /**
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+ * Returns true if this value is one of TypedArrays.
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+ */
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+ bool IsTypedArray() const;
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+
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+ /**
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+ * Returns true if this value is an Uint8Array.
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+ */
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+ bool IsUint8Array() const;
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+
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+ /**
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+ * Returns true if this value is an Uint8ClampedArray.
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+ */
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+ bool IsUint8ClampedArray() const;
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+
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+ /**
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+ * Returns true if this value is an Int8Array.
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+ */
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+ bool IsInt8Array() const;
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+
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+ /**
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+ * Returns true if this value is an Uint16Array.
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+ */
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+ bool IsUint16Array() const;
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+
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+ /**
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+ * Returns true if this value is an Int16Array.
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+ */
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+ bool IsInt16Array() const;
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+
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+ /**
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+ * Returns true if this value is an Uint32Array.
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+ */
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+ bool IsUint32Array() const;
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+
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+ /**
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+ * Returns true if this value is an Int32Array.
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+ */
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+ bool IsInt32Array() const;
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+
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+ /**
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+ * Returns true if this value is a Float32Array.
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+ */
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+ bool IsFloat32Array() const;
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+
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+ /**
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+ * Returns true if this value is a Float64Array.
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+ */
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+ bool IsFloat64Array() const;
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+
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+ /**
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+ * Returns true if this value is a BigInt64Array.
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+ */
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+ bool IsBigInt64Array() const;
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+
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+ /**
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+ * Returns true if this value is a BigUint64Array.
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+ */
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+ bool IsBigUint64Array() const;
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+
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+ /**
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+ * Returns true if this value is a DataView.
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+ */
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+ bool IsDataView() const;
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+
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+ /**
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+ * Returns true if this value is a SharedArrayBuffer.
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+ */
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+ bool IsSharedArrayBuffer() const;
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+
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+ /**
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+ * Returns true if this value is a JavaScript Proxy.
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+ */
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+ bool IsProxy() const;
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+
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+ /**
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+ * Returns true if this value is a WasmMemoryObject.
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+ */
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+ bool IsWasmMemoryObject() const;
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+
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+ /**
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+ * Returns true if this value is a WasmModuleObject.
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+ */
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+ bool IsWasmModuleObject() const;
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+
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+ /**
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+ * Returns true if the value is a Module Namespace Object.
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+ */
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+ bool IsModuleNamespaceObject() const;
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+
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+ /**
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+ * Perform the equivalent of `BigInt(value)` in JS.
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+ */
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+ V8_WARN_UNUSED_RESULT MaybeLocal<BigInt> ToBigInt(
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+ Local<Context> context) const;
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+ /**
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+ * Perform the equivalent of `Number(value)` in JS.
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+ */
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+ V8_WARN_UNUSED_RESULT MaybeLocal<Number> ToNumber(
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+ Local<Context> context) const;
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+ /**
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+ * Perform the equivalent of `String(value)` in JS.
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+ */
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+ V8_WARN_UNUSED_RESULT MaybeLocal<String> ToString(
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+ Local<Context> context) const;
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+ /**
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+ * Provide a string representation of this value usable for debugging.
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+ * This operation has no observable side effects and will succeed
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+ * unless e.g. execution is being terminated.
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+ */
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+ V8_WARN_UNUSED_RESULT MaybeLocal<String> ToDetailString(
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+ Local<Context> context) const;
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+ /**
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+ * Perform the equivalent of `Object(value)` in JS.
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+ */
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+ V8_WARN_UNUSED_RESULT MaybeLocal<Object> ToObject(
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+ Local<Context> context) const;
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+ /**
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+ * Perform the equivalent of `Number(value)` in JS and convert the result
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+ * to an integer. Negative values are rounded up, positive values are rounded
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+ * down. NaN is converted to 0. Infinite values yield undefined results.
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+ */
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+ V8_WARN_UNUSED_RESULT MaybeLocal<Integer> ToInteger(
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+ Local<Context> context) const;
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+ /**
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+ * Perform the equivalent of `Number(value)` in JS and convert the result
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+ * to an unsigned 32-bit integer by performing the steps in
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+ * https://tc39.es/ecma262/#sec-touint32.
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+ */
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+ V8_WARN_UNUSED_RESULT MaybeLocal<Uint32> ToUint32(
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+ Local<Context> context) const;
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+ /**
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+ * Perform the equivalent of `Number(value)` in JS and convert the result
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+ * to a signed 32-bit integer by performing the steps in
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+ * https://tc39.es/ecma262/#sec-toint32.
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+ */
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+ V8_WARN_UNUSED_RESULT MaybeLocal<Int32> ToInt32(Local<Context> context) const;
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+
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+ /**
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+ * Perform the equivalent of `Boolean(value)` in JS. This can never fail.
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+ */
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+ Local<Boolean> ToBoolean(Isolate* isolate) const;
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+
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+ /**
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+ * Attempts to convert a string to an array index.
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+ * Returns an empty handle if the conversion fails.
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+ */
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+ V8_WARN_UNUSED_RESULT MaybeLocal<Uint32> ToArrayIndex(
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+ Local<Context> context) const;
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+
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+ /** Returns the equivalent of `ToBoolean()->Value()`. */
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+ bool BooleanValue(Isolate* isolate) const;
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+
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+ /** Returns the equivalent of `ToNumber()->Value()`. */
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+ V8_WARN_UNUSED_RESULT Maybe<double> NumberValue(Local<Context> context) const;
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+ /** Returns the equivalent of `ToInteger()->Value()`. */
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+ V8_WARN_UNUSED_RESULT Maybe<int64_t> IntegerValue(
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+ Local<Context> context) const;
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+ /** Returns the equivalent of `ToUint32()->Value()`. */
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+ V8_WARN_UNUSED_RESULT Maybe<uint32_t> Uint32Value(
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+ Local<Context> context) const;
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+ /** Returns the equivalent of `ToInt32()->Value()`. */
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+ V8_WARN_UNUSED_RESULT Maybe<int32_t> Int32Value(Local<Context> context) const;
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+
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+ /** JS == */
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+ V8_WARN_UNUSED_RESULT Maybe<bool> Equals(Local<Context> context,
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+ Local<Value> that) const;
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+ bool StrictEquals(Local<Value> that) const;
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+ bool SameValue(Local<Value> that) const;
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+
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+ template <class T>
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+ V8_INLINE static Value* Cast(T* value) {
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+ return static_cast<Value*>(value);
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+ }
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+
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+ Local<String> TypeOf(Isolate*);
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+
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+ Maybe<bool> InstanceOf(Local<Context> context, Local<Object> object);
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+
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+ private:
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+ V8_INLINE bool QuickIsUndefined() const;
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+ V8_INLINE bool QuickIsNull() const;
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+ V8_INLINE bool QuickIsNullOrUndefined() const;
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+ V8_INLINE bool QuickIsString() const;
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+ bool FullIsUndefined() const;
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+ bool FullIsNull() const;
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+ bool FullIsString() const;
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+
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+ static void CheckCast(Data* that);
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+ };
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+
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+ template <>
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+ V8_INLINE Value* Value::Cast(Data* value) {
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+ #ifdef V8_ENABLE_CHECKS
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+ CheckCast(value);
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+ #endif
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+ return static_cast<Value*>(value);
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+ }
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+
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+ bool Value::IsUndefined() const {
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+ #ifdef V8_ENABLE_CHECKS
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+ return FullIsUndefined();
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+ #else
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+ return QuickIsUndefined();
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+ #endif
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+ }
463
+
464
+ bool Value::QuickIsUndefined() const {
465
+ using A = internal::Address;
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+ using I = internal::Internals;
467
+ A obj = *reinterpret_cast<const A*>(this);
468
+ if (!I::HasHeapObjectTag(obj)) return false;
469
+ if (I::GetInstanceType(obj) != I::kOddballType) return false;
470
+ return (I::GetOddballKind(obj) == I::kUndefinedOddballKind);
471
+ }
472
+
473
+ bool Value::IsNull() const {
474
+ #ifdef V8_ENABLE_CHECKS
475
+ return FullIsNull();
476
+ #else
477
+ return QuickIsNull();
478
+ #endif
479
+ }
480
+
481
+ bool Value::QuickIsNull() const {
482
+ using A = internal::Address;
483
+ using I = internal::Internals;
484
+ A obj = *reinterpret_cast<const A*>(this);
485
+ if (!I::HasHeapObjectTag(obj)) return false;
486
+ if (I::GetInstanceType(obj) != I::kOddballType) return false;
487
+ return (I::GetOddballKind(obj) == I::kNullOddballKind);
488
+ }
489
+
490
+ bool Value::IsNullOrUndefined() const {
491
+ #ifdef V8_ENABLE_CHECKS
492
+ return FullIsNull() || FullIsUndefined();
493
+ #else
494
+ return QuickIsNullOrUndefined();
495
+ #endif
496
+ }
497
+
498
+ bool Value::QuickIsNullOrUndefined() const {
499
+ using A = internal::Address;
500
+ using I = internal::Internals;
501
+ A obj = *reinterpret_cast<const A*>(this);
502
+ if (!I::HasHeapObjectTag(obj)) return false;
503
+ if (I::GetInstanceType(obj) != I::kOddballType) return false;
504
+ int kind = I::GetOddballKind(obj);
505
+ return kind == I::kNullOddballKind || kind == I::kUndefinedOddballKind;
506
+ }
507
+
508
+ bool Value::IsString() const {
509
+ #ifdef V8_ENABLE_CHECKS
510
+ return FullIsString();
511
+ #else
512
+ return QuickIsString();
513
+ #endif
514
+ }
515
+
516
+ bool Value::QuickIsString() const {
517
+ using A = internal::Address;
518
+ using I = internal::Internals;
519
+ A obj = *reinterpret_cast<const A*>(this);
520
+ if (!I::HasHeapObjectTag(obj)) return false;
521
+ return (I::GetInstanceType(obj) < I::kFirstNonstringType);
522
+ }
523
+
524
+ } // namespace v8
525
+
526
+ #endif // INCLUDE_V8_VALUE_H_
@@ -9,9 +9,9 @@
9
9
  // NOTE these macros are used by some of the tool scripts and the build
10
10
  // system so their names cannot be changed without changing the scripts.
11
11
  #define V8_MAJOR_VERSION 9
12
- #define V8_MINOR_VERSION 4
13
- #define V8_BUILD_NUMBER 146
14
- #define V8_PATCH_LEVEL 26
12
+ #define V8_MINOR_VERSION 6
13
+ #define V8_BUILD_NUMBER 180
14
+ #define V8_PATCH_LEVEL 15
15
15
 
16
16
  // Use 1 for candidates and 0 otherwise.
17
17
  // (Boolean macro values are not supported by all preprocessors.)