libui_paradise 0.2.49
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/README.md +2072 -0
- data/doc/README.gen +1931 -0
- data/doc/SNIPPETS.md +94 -0
- data/doc/todo/todo.md +16 -0
- data/lib/libui_paradise/autoinclude.rb +9 -0
- data/lib/libui_paradise/base/base.rb +154 -0
- data/lib/libui_paradise/colours/colours.rb +14 -0
- data/lib/libui_paradise/domain_specific_language/README.md +5 -0
- data/lib/libui_paradise/domain_specific_language/button.yml +7 -0
- data/lib/libui_paradise/examples/complex/001_hbox_example.rb +17 -0
- data/lib/libui_paradise/examples/complex/002_tabs_example.rb +25 -0
- data/lib/libui_paradise/examples/complex/003_open_file_button_example.rb +38 -0
- data/lib/libui_paradise/examples/complex/004_font_button.rb +41 -0
- data/lib/libui_paradise/examples/complex/005_search_entry_example.rb +18 -0
- data/lib/libui_paradise/examples/complex/006_coloured_boxes_example.rb +22 -0
- data/lib/libui_paradise/examples/complex/007_slider_example.rb +31 -0
- data/lib/libui_paradise/examples/complex/008_radio_button_example.rb +23 -0
- data/lib/libui_paradise/examples/complex/009_separator_example.rb +25 -0
- data/lib/libui_paradise/examples/complex/010_table_example.rb +55 -0
- data/lib/libui_paradise/examples/complex/011_two_buttons_showing_how_to_enable_and_disable_them.rb +32 -0
- data/lib/libui_paradise/examples/complex/012_password_entry_example.rb +29 -0
- data/lib/libui_paradise/examples/complex/013_form_example.rb +38 -0
- data/lib/libui_paradise/examples/complex/014_text_example.rb +18 -0
- data/lib/libui_paradise/examples/complex/015_text_view_example.rb +16 -0
- data/lib/libui_paradise/examples/complex/016_grid_example.rb +31 -0
- data/lib/libui_paradise/examples/complex/017_unicode_text_example.rb +30 -0
- data/lib/libui_paradise/examples/complex/018_spinbutton_example.rb +33 -0
- data/lib/libui_paradise/examples/complex/019_combo_box_example.rb +50 -0
- data/lib/libui_paradise/examples/complex/020_checkbox_example.rb +81 -0
- data/lib/libui_paradise/examples/complex/021_font_example.rb +115 -0
- data/lib/libui_paradise/examples/complex/022_simple_notepad_example.rb +25 -0
- data/lib/libui_paradise/examples/complex/023_msg_box_error.rb +27 -0
- data/lib/libui_paradise/examples/complex/024_parse_config_file_example.config +6 -0
- data/lib/libui_paradise/examples/complex/024_parse_config_file_example.rb +15 -0
- data/lib/libui_paradise/examples/complex/025_colour_button.rb +53 -0
- data/lib/libui_paradise/examples/complex/026_basic_table_image.rb +96 -0
- data/lib/libui_paradise/examples/complex/027_basic_button_example.rb +19 -0
- data/lib/libui_paradise/examples/complex/028_try_for_automatic_button_press_event_after_a_delay.rb +47 -0
- data/lib/libui_paradise/examples/complex/029_progressbar_example.rb +116 -0
- data/lib/libui_paradise/examples/complex/030_entry_responds_to_comment_as_synonymous_to_the_enter_key_pressed_example.rb +140 -0
- data/lib/libui_paradise/examples/complex/031_notification_functionality_example.rb +96 -0
- data/lib/libui_paradise/examples/complex/032_simple_window_example.rb +69 -0
- data/lib/libui_paradise/examples/complex/033_daemonize_and_exit_after_delay_example.rb +91 -0
- data/lib/libui_paradise/examples/simple/001_open_file_example.rb +35 -0
- data/lib/libui_paradise/examples/simple/002_histogram_example.rb +213 -0
- data/lib/libui_paradise/examples/simple/003_fancy_text_example.rb +220 -0
- data/lib/libui_paradise/examples/simple/004_date_time_picker.rb +52 -0
- data/lib/libui_paradise/examples/simple/005_text_drawing_example.rb +185 -0
- data/lib/libui_paradise/examples/simple/006_midi_player.rb +96 -0
- data/lib/libui_paradise/examples/simple/007_control_gallery.rb +191 -0
- data/lib/libui_paradise/examples/simple/008_basic_area_example.rb +56 -0
- data/lib/libui_paradise/examples/simple/009_spectrum.rb +107 -0
- data/lib/libui_paradise/examples/simple/README.md +7 -0
- data/lib/libui_paradise/experimental/dsl.rb +17 -0
- data/lib/libui_paradise/extensions/counters.rb +58 -0
- data/lib/libui_paradise/extensions/extensions.rb +29 -0
- data/lib/libui_paradise/extensions/hash_fiddle_pointer_widgets.rb +150 -0
- data/lib/libui_paradise/extensions/misc.rb +754 -0
- data/lib/libui_paradise/fiddle/pointer.rb +1158 -0
- data/lib/libui_paradise/generic_window/README.md +9 -0
- data/lib/libui_paradise/generic_window/generic_window.rb +79 -0
- data/lib/libui_paradise/images/LIBUI_PARADISE_LOGO.png +0 -0
- data/lib/libui_paradise/images/README.md +2 -0
- data/lib/libui_paradise/images/form_example.png +0 -0
- data/lib/libui_paradise/libui_classes/box.rb +156 -0
- data/lib/libui_paradise/libui_classes/grid.rb +55 -0
- data/lib/libui_paradise/libui_classes/libui_classes.rb +1611 -0
- data/lib/libui_paradise/project/project.rb +28 -0
- data/lib/libui_paradise/prototype/README.md +3 -0
- data/lib/libui_paradise/prototype/prototype.rb +107 -0
- data/lib/libui_paradise/requires/require_the_libui_classes.rb +29 -0
- data/lib/libui_paradise/requires/require_the_libui_paradise_project.rb +12 -0
- data/lib/libui_paradise/toplevel_methods/misc.rb +13 -0
- data/lib/libui_paradise/version/version.rb +17 -0
- data/lib/libui_paradise.rb +1 -0
- data/libui_paradise.gemspec +49 -0
- data/test/testing_generic_window.rb +20 -0
- metadata +156 -0
data/README.md
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[](https://www.gobolinux.org/)
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[](https://www.ruby-lang.org/en/)
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[](https://badge.fury.io/rb/libui_paradise)
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This gem was <b>last updated</b> on the <span style="color: darkblue; font-weight: bold">09.10.2022</span> (dd.mm.yyyy notation), at <span style="color: steelblue; font-weight: bold">16:36:45</span> o'clock.
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## The libui_paradise project
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<img src="https://i.imgur.com/hYf3sum.png" style="margin: 0.75em; padding: 8px">
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(This image has been partially auto-generated via **cfdg**, then modified
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by me via **gimp** and ImageMagick - the rounded borders were
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done via ImageMagick. You can re-use this image if you would like to,
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including the colour-pattern, via a **CC BY 3.0** licence. See the following
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link for that licence: https://creativecommons.org/licenses/by/3.0/. For
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**cfdg** itself, have a look at: https://www.contextfreeart.org/gallery/)
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The **libui_paradise project** aims to enhance the official (upstream)
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ruby-libui bindings a little bit.
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You can find the upstream ruby-libui bindings, maintained by **kojix2**,
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here:
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https://rubygems.org/gems/libui
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(Or visit the github page for ruby-libui here via this link:
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https://github.com/kojix2/LibUI )
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(Be wary of the name that I use on this page - the currently maintained gem is
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called **libui**; the older gem, which was called **libui-ruby**, is no longer
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maintained since as of **2019**. In the document here I may call kojix2' gem
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**ruby-libui**, but the official name is simply **libui**, which refers to the
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gem mentioned above: https://rubygems.org/gems/libui - I understand that I
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am using a misnomer when I refer to this as **ruby-libui**, but it helps
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me remember, so ...)
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Aside from this mentioned goal of **trying to enhance** the upstream ruby-bindings,
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the **libui_paradise** project also attempts to demonstrate how we could **try to
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use a DSL** to write less code in the long run; at the least less syntax.
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Less syntax is not automatically a win-win situation, but often it can
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be very useful.
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Example for this:
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_ = button('Hello world!') # for libui
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You can use a similar variant in ruby-gtk3, for example:
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_ = Gtk::Button.new('Hello world!')
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Or, if you want to use "toplevel-methods", like the above, identical to the
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first variant:
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_ = button('Hello world!') # for ruby-gtk
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In fact: if you notice the above three lines of code then there is indeed no
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difference between which toolkit to use between the first variant and
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the last variant. We could then, in theory, "plug in" different toolkits,
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be it ruby-gtk, ruby-tk, ruby-libui and so forth. The **glimmer** project
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is doing this to some extent, as a general DSL wrapper over GUI-related
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functionality, including the www - see here: https://github.com/AndyObtiva/glimmer
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We could even extend this to the www and generate the appropriate
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tags that way, by treating HTML tags as "objects". Note that this is
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"in theory"; in practice there are some shortcomings, or limitations,
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such as different toolkits not supporting the same widgets or
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functionality. The old ruby-qt toolkit, for example, required you to
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connect slots to signals, due to qt requiring this. I do not know if
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this is still the case or not, but back in the days this was
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necessary and it complicated using ruby-qt a little bit.
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The **libui_paradise gem** here is highly experimental at this stage
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and may not work for all use cases, or may have bugs - I am still
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learning myself here. I want to see which API calls make the most sense
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in the long run, ideally even across different GUIs as well as the
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www. (For those of you who have some experience with ruby-gtk this may
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seem familiar, as pointed out above - API elements such as **.set_text()**
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or **widget1.add(widget2)**; I kind of learned GUIs first via
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**ruby-gtk**, which evidently shaped my opinion on GUI layouts
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to some extent.)
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The official ruby-libui project maintained by kojix2 comes with
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**13 examples** (August 2021) so far. I assume that more examples
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may be added over the coming months and years depending on use
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case, time availability, motivation and so forth. Have a look at
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the code provided on the github page to understand what is going
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on - in particular the **histogram** example is really nifty if
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you want to play around with it **interactively**. It is probably the
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best example in this regard, because it features interactive and
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dynamic use in a visual way - you can choose the colours, for
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example. A spin-button allows for visual change too, but I think
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colours are more impressive than simple up-and-down counters.
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On windows this may look like so (via kotlin-libui):
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<img src="https://raw.githubusercontent.com/msink/kotlin-libui/master/samples/histogram/histogram-windows7.png" style="margin-left: 2em">
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Also check out kojix2' other examples in ruby-gtk - would be great
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if we could have the same in libui one day, but this also depends
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on what upstream libui makes available, unless it is somehow
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possible to connect multiple shared libraries into libui; then
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we could perhaps extend libui.
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I am trying to think about ways to simplify the code in these
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examples as well, so that we can "do more by writing less". But as
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stated before: this is all **highly experimental** and subject
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to change. I am going via slow, tiny babysteps here! Constant
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wins the race in the long run, just remember the turtle versus
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the rabbit. The rabbit always believed that he would win the
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race ...
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**kojix2** pointed out that a half-baked or incomplete OOP design may
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not make a lot of sense in regards to ruby-libui - we have to think a
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bit about **Fiddle::Pointer** which not everyone may have done before.
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Otherwise you may end up segfaulting everything all over the place
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(which I did run into already - but it is both scary and fun at the
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same time!). Subclassing is also difficult to do properly - which
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functions should be called to create a "proper" subclass? May there
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be problems as a consequence of trying this? I have no idea right
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now. This is definitely more related to the C API of ruby than
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"pure", plain ruby as such. You kind of have to understand the
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underlying C code to some extent.
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I do not really know C very well; **pointers** are way above my
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level of understanding, so **kojix2's** point is a fair one
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to make, since someone may have to maintain a growing code base -
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this may well be the case here too, so 'defensive programming'
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is a viable strategy. There are examples where one has to work
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around ruby's GC too, for instance - this all makes this a little
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bit more complicated than plain, "pure" ruby code.
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**However had**, at the same I still want to **experiment** and see
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what may happen with the code in general - which pitfalls may happen
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or which things could be improved upon. I think the more people use
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libui and ruby-libui, the better this may become in the long run.
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Imagine we could almost create a full desktop system based on
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libui! Even if the original scope never was aimed towards that. :D
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This may then be fast enough for ruby-on-the-desktop, and simple
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enough to do that, too. Right now this has too many shortcomings;
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I miss CSS styling in particular. But, in theory, we could do
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this. Anyone feels clever enough to use ruby as a desktop-UI
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language via libui? I suppose it still requires some decent
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knowledge of C ...
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Lots of different people could create widgets and add-ons when
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this were possible ... but I digress.
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**Write a GUI once, run everywhere** (well ... at the least in
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theory). This is an excellent idea, even if libui may not be
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around one day, that idea should be retained for other GUIs
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in the future.
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It's quite difficult to get GTK and ruby-gtk to work on
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**windows** - I tried to compile it some weeks ago but I
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ended up having "missing symbols" error messages afterwards.
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I managed to get the hello-world.c example working, but the
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more complicated examples did not work for me.
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On Linux this is much, much easier to do ... I literally just
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compile GTK, after its dependencies are properly installed (glib,
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pango, atk, and so forth), and then the ruby bindings maintained
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largely by kou (and others), and ... it works! At the least
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on linux.
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(I used to be able to run ruby-gtk2 on windows in the past,
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a long time ago, using the provided binaries, but sadly upstream
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GTK developers no longer provide binaries as-is, and there are
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no binary bundles for ruby-gtk on windows anymore either. I
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assume it is possible if you know msys2, and the windows
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platform, but I am no expert on either, so ...)
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**libui** is so much simpler to use on windows than GTK,
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though - just do **gem install libui** and it'll work,
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as-is. Literally. That's it. I tried it on my windows
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laptop and it **does** indeed work. That convinced me
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that it makes sense to use libui and ruby-libui. The reason it
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works is because the ruby-libui gem (just called **libui**)
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bundles the respective binaries, and it is quite small. This
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would be much harder to do with ruby-gtk.
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Now I am trying to find more awesome examples to showcase
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what can be done. Who knows - perhaps even CSS may be supported
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one day (perhaps only on linux though, which limits the
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benefit of it; ruby-gtk3 does allow for CSS though). A
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font example has also been provided, so we can upscale,
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downscale, use different fonts, bold, in colours and so
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on and so forth now.
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Check out the colours in the file **basic_draw_text.rb**,
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as courtesy provided by kojix2. That way you can style
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the content of a widget more easily - only the fiddle-protection
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against segfault parts is a bit strange, but that's a detail.
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There currently is quite a bit of code to make this work;
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in the long run I plan to simplify this if possible. **The
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less code we have to write, the better** - as long as the
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end code is still **readable**.
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Note that the subclass situation may change eventually; see
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upstream kojix2 and related discussion for fiddle. For
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the time being, though, I'll retain my old approach until
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I am sufficiently content with the project as-is. Right now
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libui_paradise has way too much undocumented and untested
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code and I still have not added all examples either (coloured
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text, for instance, still has to be added; and more image-related
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examples that are smaller). Stay tuned.
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## How to require the libui_paradise project
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In order to **require the libui_paradise project**, use
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something like the following:
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require 'libui_paradise'
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More frequently if you look at the **examples/** subdirectory, the
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following is used instead:
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require 'libui_paradise/autoinclude'
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Note that this particular require call does a few things automatically,
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which may not always be what you may want to use. So, again - check
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out the official ruby-libui repository first, including the examples,
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before having a look at **libui_paradise**. This project here is a
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tinker-project, very unstable, subject to change - don't use it in
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production yet.
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In my own projects I tend to use the above autoinclude variant
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most of the time, because that way I can write less code (omit
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a few lines).
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## How to require libui itself
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Simply do:
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require 'libui'
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+
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Note that the **libui_paradise gem** does so automatically if you require it.
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The idea here is to simply use **libui_paradise** directly, while still allowing
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you to use **libui** at the same time as well, should you prefer to do so.
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+
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## How to get started with ruby-libui and the libui_paradise project?
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Well - as stated elsewhere, I first recommend to you that you look directly
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at ruby-libui provided by kojix2, in particular the examples that he
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distributes in the gem. Work through the examples step-by-step, possibly
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starting with the smallest example, see whether they work (they do,
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or should) and have a look at how things work - just to get an
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overview.
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Have a look at the code as well, in order to understand how it
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works roughly; after some minutes or perhaps a very few hours of tinker-time
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you should understand quite a bit already, if you already know ruby. Even
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more so if you did work with GUIs before, including GUIs via a www-interface.
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+
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Then you are recommended to look at the libui_paradise project and look to
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see what has been added on top of what kojix2 provides. Look at the examples
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of the libui_paradise project as well (they are a bit simplified compared
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to the upstream examples; unfortunately a few of them currently do not
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work), then consider using **libui_paradise/prototype/prototype.rb** in
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particular. Copy it and adjust it to your project and use case, as-is. You
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may want to remove the grid that is inside there and use a hbox or a vbox
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instead, or a padded_hbox and padded_vbox. It's all quite simple actually
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once you understand the basic API: windows, widgets, buttons, entries.
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+
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For example, a button can be added in this way to a vbox, if you use
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the libui_paradise gem:
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outer_vbox = padded_vbox # padded means that it will have some padding to the sides
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button = ui_button('Hello world!') # You can drop the ui_ prefix if you'd like to
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button.on_clicked {
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puts 'Hello world!'
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}
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outer_vbox.minimal(button) # Use minimal space if possible. Or use .add().
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+
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That's it! Inside of the **.on_clicked {}** block you can run the ruby code
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that you want to use. A button that is in a container (such as **vbox**) that
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outputs hello world when clicked. Can't get much simpler than that. \o/
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+
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You can omit the **ui_** part above. I just use it to point out the difference;
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and because I'd otherwise may have to use "button = button" aka "button = button()"
|
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which may be confusing- Thus, using **ui_button()** appeared to make more
|
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sense in this regard.
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+
|
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## How to add a margin in LibUI
|
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+
|
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Use something like:
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+
|
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LibUI.window_set_margined(MAIN_WINDOW, 1)
|
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+
|
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|
+
## Fiddle::Pointer and playing with pointers
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|
+
|
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|
+
The **ruby-libui bindings** make use of **Fiddle::Pointer** a lot -
|
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|
+
see the file called **ffi.rb** in the ruby-libui gem ("gem install libui").
|
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|
+
It's like **magic** to me - scary and awesome at the same time.
|
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|
+
|
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+
As a consequence the libui_paradise project has to 'handle' pointers
|
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|
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as well, indirectly so, via whatever ruby-libui makes available.
|
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+
|
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I decided that, at the least for the time being, we will add
|
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**ad-hoc code** straight to Fiddle::Pointer. This is not the
|
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|
+
optimal solution and I do not recommend doing so, even more so as
|
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|
+
we modify Fiddle::Pointer directly which I don't think is a good
|
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|
+
idea; it may be better to have some proper data structures and
|
|
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|
+
perhaps **subclass** from Fiddle::Pointer instead, and then modify
|
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|
+
that subclass instead. That may be better. But for the time being,
|
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|
+
the code here will remain as it is, until we can come up with
|
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|
+
better ways to deal with the situation. For now **simplicity**
|
|
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|
+
rules.
|
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|
+
|
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|
+
Some of the examples used require assigment to local variables
|
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|
+
to avoid the GC to kick in and cause the program to end. This
|
|
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|
+
is presently not very elegant - see a discussion between kojix2
|
|
316
|
+
and kou to improve on this part. For the time being, though,
|
|
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|
+
some of the examples require 'boilerplate' assignment to
|
|
318
|
+
variabless. Stay tuned for improvements in this regard; ideally
|
|
319
|
+
we can use libui without having to play with pointers ever.
|
|
320
|
+
|
|
321
|
+
## Constraints of the libui_paradise gem
|
|
322
|
+
|
|
323
|
+
The libui_paradise gem comes with some **constraints**.
|
|
324
|
+
|
|
325
|
+
For example, many of the ad-hoc methods on **Fiddle::Pointer**
|
|
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|
+
will only work after you called e. g. **ui_vbox** or a
|
|
327
|
+
similar constructor where we registered which widgets are
|
|
328
|
+
created (aka the **new_** methods that are available on
|
|
329
|
+
the **LibUI** 'namespace'). Only when this has happened
|
|
330
|
+
will that widget become registered in the main Hash.
|
|
331
|
+
|
|
332
|
+
That then means, logically, that if you use a method such as:
|
|
333
|
+
|
|
334
|
+
check_button = ui_check_button
|
|
335
|
+
check_button.is_active?
|
|
336
|
+
|
|
337
|
+
This will only work if that widget was created already prior
|
|
338
|
+
to that "method call".
|
|
339
|
+
|
|
340
|
+
What this means in practice is that it is best if you
|
|
341
|
+
**create all the skeleton** (the **basic UI elements**) **before**
|
|
342
|
+
calling any other code, including on-clicked or on-toggle
|
|
343
|
+
events. Otherwise you may find nil values and don't
|
|
344
|
+
know why that is the case so. If this seems too complicated
|
|
345
|
+
for you, don't worry - the examples distributed via the
|
|
346
|
+
libui_paradise gem should work fine (except two buggy ones), so
|
|
347
|
+
the point of this subsection here is to keep your attention to
|
|
348
|
+
the fact that, as of right now, if you use libui_paradise, the
|
|
349
|
+
**proper-order-of-elements is important**. Ideally create all
|
|
350
|
+
the widgets first, before you add additional functionality to them.
|
|
351
|
+
|
|
352
|
+
This is admittedly not a very elegant limitation right
|
|
353
|
+
now, and one day this restrictions may be removed or
|
|
354
|
+
lifted - but for now, it is a limitation that requires
|
|
355
|
+
a tiny bit of discipline to work around, for the time being.
|
|
356
|
+
So, again - it is best to split up the skeleton UI from
|
|
357
|
+
the function.
|
|
358
|
+
|
|
359
|
+
## How to use an 'Open File' button
|
|
360
|
+
|
|
361
|
+
Most <b>graphical user interfaces</b> have an "open a local file"
|
|
362
|
+
functionality.
|
|
363
|
+
|
|
364
|
+
I came up with the following solution for now:
|
|
365
|
+
|
|
366
|
+
outer_vbox = padded_vbox
|
|
367
|
+
button_open_file = button('Open file')
|
|
368
|
+
button_open_file.on_clicked {
|
|
369
|
+
filename = ui_open_file(window).to_s # This is the part that will open a local file.
|
|
370
|
+
}
|
|
371
|
+
outer_vbox << button_open_file # Add the button to the outer-vbox.
|
|
372
|
+
|
|
373
|
+
Calling the **.to_s** method on the Fiddle::Pointer yields the actual
|
|
374
|
+
filename. You can then add more code to deal with this.
|
|
375
|
+
|
|
376
|
+
**window** above refers to the **main_window**. See the example
|
|
377
|
+
**019_open_file_button_example.rb** for how this actually works.
|
|
378
|
+
|
|
379
|
+
In the future this may be even further simplified a little, as
|
|
380
|
+
opening local files is a very common task in most GUIs. A
|
|
381
|
+
single method probably should suffice for using such a
|
|
382
|
+
specialized button.
|
|
383
|
+
|
|
384
|
+
## How to properly quit from a ruby-libui widget
|
|
385
|
+
|
|
386
|
+
I found that:
|
|
387
|
+
|
|
388
|
+
LibUI.quit
|
|
389
|
+
|
|
390
|
+
Works best overall. And seems to suffice as well.
|
|
391
|
+
|
|
392
|
+
There are some other calls, such as destroy-control and similar
|
|
393
|
+
actions, which are probably clean-up related - but by and large
|
|
394
|
+
**LibUI.quit** seems to be the main part how to exit from a
|
|
395
|
+
libui-application.
|
|
396
|
+
|
|
397
|
+
I document this here in the event that I forget it in a few
|
|
398
|
+
months.
|
|
399
|
+
|
|
400
|
+
If you use the libui_paradise gem then you can use the
|
|
401
|
+
following method to use a quit button:
|
|
402
|
+
|
|
403
|
+
a_quit_button = ui_quit_button
|
|
404
|
+
|
|
405
|
+
If you want another textual description then you can do the
|
|
406
|
+
following:
|
|
407
|
+
|
|
408
|
+
a_quit_button = ui_quit_button(text: 'Open a local file') # That text description would be confusing though
|
|
409
|
+
a_quit_button = ui_quit_button(text: 'Exit the application') # Much better now! \o/
|
|
410
|
+
|
|
411
|
+
So, as a reminder:
|
|
412
|
+
|
|
413
|
+
main_window = LibUI.window('Notepad', 500, 300, 1)
|
|
414
|
+
LibUI.close_properly(main_window)
|
|
415
|
+
# Or simpler:
|
|
416
|
+
close_properly(main_window)
|
|
417
|
+
|
|
418
|
+
You can also directly use a toplevel API such as:
|
|
419
|
+
|
|
420
|
+
LibUI.window_on_closing(main_window) {
|
|
421
|
+
LibUI.exit_from(main_window)
|
|
422
|
+
}
|
|
423
|
+
|
|
424
|
+
## How to instantiate libui:
|
|
425
|
+
|
|
426
|
+
UI = LibUI
|
|
427
|
+
init = UI.init
|
|
428
|
+
|
|
429
|
+
Or just:
|
|
430
|
+
|
|
431
|
+
LibUI.init
|
|
432
|
+
|
|
433
|
+
Since as of 2022 I prefer the longer variant, e. g. **LibUI**init. The
|
|
434
|
+
old UI constant ("alias") will be retained, but new code added to the
|
|
435
|
+
libui_paradise gem will not use **UI** - instead the slightly longer
|
|
436
|
+
**LibUI** is used.
|
|
437
|
+
|
|
438
|
+
## Subclassing
|
|
439
|
+
|
|
440
|
+
Currently subclassing from LibUI elements does not work - I simply
|
|
441
|
+
have no idea how to "subclass" from a **Fiddle::Pointer**. Perhaps we
|
|
442
|
+
have to build up a data structure that behaves like **Fiddle::Pointer**
|
|
443
|
+
but also has methods that allow for a more direct 'OOP behaviour'. Has
|
|
444
|
+
anyone tried this yet? I am scared to try considering I already got
|
|
445
|
+
segfaults everywhere ...
|
|
446
|
+
|
|
447
|
+
Eventually I may figure this out - or someone else with more knowledge
|
|
448
|
+
will make this available. We can probably 'fake' subclassing to
|
|
449
|
+
a pointer somehow ... after all ruby internally has to figure it
|
|
450
|
+
out as well and probably did so already, on the C-level side via
|
|
451
|
+
various functions.
|
|
452
|
+
|
|
453
|
+
## Using scrolling-areas in LibUI
|
|
454
|
+
|
|
455
|
+
The following API can be used to create a new scrolling area:
|
|
456
|
+
|
|
457
|
+
LibUI.new_scrolling_area
|
|
458
|
+
|
|
459
|
+
Scrolling areas have horziontal and vertical scrollbars. The
|
|
460
|
+
amount that can be scrolled is determined by the area's
|
|
461
|
+
size, which is decided by the programmer (both when creating
|
|
462
|
+
the Area and by a call to SetSize). Only a portion of the
|
|
463
|
+
Area is visible at any time; drawing and mouse events are
|
|
464
|
+
automatically adjusted to match what portion is visible,
|
|
465
|
+
so you do not have to worry about scrolling in your
|
|
466
|
+
event handlers.
|
|
467
|
+
|
|
468
|
+
The method LibUI.new_scrolling_area() accepts three arguments.
|
|
469
|
+
The second and third are width and height, respectively
|
|
470
|
+
(as **integers**).
|
|
471
|
+
|
|
472
|
+
The first argument is the area handle. It has the following
|
|
473
|
+
pointer types (struct):
|
|
474
|
+
|
|
475
|
+
.Draw
|
|
476
|
+
.MouseEvent
|
|
477
|
+
.MouseCrossed
|
|
478
|
+
.DragBroken
|
|
479
|
+
.KeyEvent
|
|
480
|
+
|
|
481
|
+
The handlerDraw() function in C looks like this:
|
|
482
|
+
|
|
483
|
+
static void handlerDraw(uiAreaHandler *a, uiArea *area, uiAreaDrawParams *p)
|
|
484
|
+
{
|
|
485
|
+
uiDrawTextLayout *textLayout;
|
|
486
|
+
uiFontDescriptor defaultFont;
|
|
487
|
+
uiDrawTextLayoutParams params;
|
|
488
|
+
|
|
489
|
+
params.String = attrstr;
|
|
490
|
+
uiFontButtonFont(fontButton, &defaultFont);
|
|
491
|
+
params.DefaultFont = &defaultFont;
|
|
492
|
+
params.Width = p->AreaWidth;
|
|
493
|
+
params.Align = (uiDrawTextAlign) uiComboboxSelected(alignment);
|
|
494
|
+
textLayout = uiDrawNewTextLayout(¶ms);
|
|
495
|
+
uiDrawText(p->Context, textLayout, 0, 0);
|
|
496
|
+
uiDrawFreeTextLayout(textLayout);
|
|
497
|
+
uiFreeFontButtonFont(&defaultFont);
|
|
498
|
+
}
|
|
499
|
+
|
|
500
|
+
The scrollable area may look like this:
|
|
501
|
+
|
|
502
|
+
<img src="https://raw.githubusercontent.com/msink/kotlin-libui/master/samples/hello/hello-windows.png">
|
|
503
|
+
|
|
504
|
+
## Quickly adding text to a widget
|
|
505
|
+
|
|
506
|
+
You can use something like this if you use the libui_paradise gem:
|
|
507
|
+
|
|
508
|
+
outer_vbox = ui_vbox
|
|
509
|
+
outer_vbox.text(
|
|
510
|
+
'This widget can be used to do xyz.'
|
|
511
|
+
)
|
|
512
|
+
|
|
513
|
+
Here .text() just means to add a text onto the vertical box.
|
|
514
|
+
|
|
515
|
+
Again - this modifies **Fiddle::Pointer**, so be wary when using
|
|
516
|
+
it. The second argument is the default one for use in a
|
|
517
|
+
label / ui_text widget.
|
|
518
|
+
|
|
519
|
+
## Working with combo-boxes
|
|
520
|
+
|
|
521
|
+
To create a combo-box in vanilla libui, do this:
|
|
522
|
+
|
|
523
|
+
alignment = LibUI.new_combobox
|
|
524
|
+
LibUI.combobox_append(alignment, 'Left')
|
|
525
|
+
LibUI.combobox_append(alignment, 'Center')
|
|
526
|
+
LibUI.combobox_append(alignment, 'Right')
|
|
527
|
+
LibUI.combobox_set_selected(alignment, 0)
|
|
528
|
+
LibUI.combobox_on_selected(alignment) { on_combobox_selected(@area) }
|
|
529
|
+
|
|
530
|
+
This is a bit cumbersome, so if you use libui_paradise this
|
|
531
|
+
can be simplified a bit.
|
|
532
|
+
|
|
533
|
+
To create a combo-box do:
|
|
534
|
+
|
|
535
|
+
combo_box = ui_combo_box
|
|
536
|
+
|
|
537
|
+
You can fill it with an array of entries **on creation-time** via:
|
|
538
|
+
|
|
539
|
+
combo_box = ui_combo_box([1,2,3,4]) # simply pass your Array here
|
|
540
|
+
combo_box = ui_combobox(%w( Left Center Right )) # three members of this Array
|
|
541
|
+
|
|
542
|
+
This will also focus (aka **select**) on the very first element
|
|
543
|
+
when doing so by default, so you can get rid of 4-5 lines of
|
|
544
|
+
code. How fancy! \o/
|
|
545
|
+
|
|
546
|
+
If you need to do so manually, and focus on another element,
|
|
547
|
+
for example, then you can use the following toplevel method:
|
|
548
|
+
|
|
549
|
+
LibUI.combobox_set_selected()
|
|
550
|
+
|
|
551
|
+
For instance:
|
|
552
|
+
|
|
553
|
+
LibUI.combobox_set_selected(combobox, 0) # The first one will be active too.
|
|
554
|
+
|
|
555
|
+
To **query the currently selected value**, use:
|
|
556
|
+
|
|
557
|
+
LibUI.combobox_selected(pointer)
|
|
558
|
+
|
|
559
|
+
This is usually done via a **proc {}** object. See kojix2' examples.
|
|
560
|
+
|
|
561
|
+
In LibuiParadise a few custom methods were added, such as
|
|
562
|
+
**.ui_sync_connect()**. This method was added to connect a
|
|
563
|
+
combo-box to a entry and automatically sync that entry whenever
|
|
564
|
+
the combo box is changed. See the example **007_combo_box_example.rb**
|
|
565
|
+
for how this works.
|
|
566
|
+
|
|
567
|
+
Or, just as a one-liner example:
|
|
568
|
+
|
|
569
|
+
ui_sync_connect(@combo_box, @entry) # widget1, then widget2
|
|
570
|
+
|
|
571
|
+
This may not always work as you'd expect, so a third argument can
|
|
572
|
+
be passed (the array that populates the combo-box).
|
|
573
|
+
|
|
574
|
+
So:
|
|
575
|
+
|
|
576
|
+
ui_sync_connect(@combo_box, @entry, @array_here)
|
|
577
|
+
|
|
578
|
+
There are probably more elegant ways to solve this, but I only
|
|
579
|
+
wanted to solve this quickly and move on.
|
|
580
|
+
|
|
581
|
+
The **source code** to the combo-box in libui, at the least
|
|
582
|
+
for UNIX/Linux, can be seen here:
|
|
583
|
+
|
|
584
|
+
https://github.com/andlabs/libui/blob/master/unix/combobox.c
|
|
585
|
+
|
|
586
|
+
## Error messages and ui_error_message
|
|
587
|
+
|
|
588
|
+
In LibUI respectively ruby-libui you can display error messages
|
|
589
|
+
via a popup window. These are also called **message-box** and
|
|
590
|
+
**error message box**, respectively.
|
|
591
|
+
|
|
592
|
+
The API is something like this:
|
|
593
|
+
|
|
594
|
+
LibUI.msg_box(main_window, 'Information', 'You clicked the button')
|
|
595
|
+
LibUI.msg_box_error(main_window, 'Information', 'You clicked the button')
|
|
596
|
+
|
|
597
|
+
The first line shows a normal message box; the second line shows how to
|
|
598
|
+
use a message box specifically 'adapted' for displaying errors to the
|
|
599
|
+
end user.
|
|
600
|
+
|
|
601
|
+
LibuiParadise makes this available via **ui_msg_box** and **ui_msg_box_error**
|
|
602
|
+
respectively.
|
|
603
|
+
|
|
604
|
+
## Libui Form
|
|
605
|
+
|
|
606
|
+
**Form** is a container that takes labels for its contents. This is currently
|
|
607
|
+
just a stub though - we may have to research this with better examples.
|
|
608
|
+
|
|
609
|
+
## Libui Checkbox
|
|
610
|
+
|
|
611
|
+
A simple checkbox example in **plain** ruby-libui follows:
|
|
612
|
+
|
|
613
|
+
checkbox = UI.checkbox('Checkbox')
|
|
614
|
+
checkbox_toggle_callback = proc { |ptr|
|
|
615
|
+
checked = UI.checkbox_checked(ptr) == 1
|
|
616
|
+
UI.checkbox_set_text(ptr, "I am the checkbox (#{checked})")
|
|
617
|
+
}
|
|
618
|
+
|
|
619
|
+
This may look like so on Linux:
|
|
620
|
+
|
|
621
|
+
<img src="https://i.imgur.com/d7qWalZ.png" style="margin-left: 2em; padding: 4px; border: 1px solid black;">
|
|
622
|
+
|
|
623
|
+
To query whether a checkbox is **active**, use code such as the
|
|
624
|
+
following:
|
|
625
|
+
|
|
626
|
+
checkbox.is_active?
|
|
627
|
+
checkbox.active?
|
|
628
|
+
|
|
629
|
+
This depends on the modifications to Fiddler::Pointer, so
|
|
630
|
+
be wary when you use this - there be dragons (perhaps). Most
|
|
631
|
+
of these modifications are based on **.object_id**, which is
|
|
632
|
+
registered in a main, toplevel Hash in the
|
|
633
|
+
**libui_paradise project**. Not very elegant, but simple, and
|
|
634
|
+
it works (for the most part).
|
|
635
|
+
|
|
636
|
+
## Adding a widget into another widget
|
|
637
|
+
|
|
638
|
+
I chose the following **API** for this:
|
|
639
|
+
|
|
640
|
+
box1.add(box2, 1)
|
|
641
|
+
|
|
642
|
+
Note that this is "cheating" a bit because the method **.add()** is defined
|
|
643
|
+
on **Fiddle::Pointer**. That's scary! Segfaults coming your way. But it
|
|
644
|
+
also seems to work to some extent. Which is amazing ... :-)
|
|
645
|
+
|
|
646
|
+
In ruby-gtk it is quite common to use **.add()**. While **.pack_start()**
|
|
647
|
+
and **.pack_end()** are available in ruby-gtk as well, I think .add() is
|
|
648
|
+
the simpler name. We just **add a widget to another widget** - job done.
|
|
649
|
+
|
|
650
|
+
(I may also use << as alias to .add() and while << is great, remember
|
|
651
|
+
that it can not easily be used all the time, e. g. box1 << box2 <<
|
|
652
|
+
box3 versus box1.add(box2).add(box3) - the latter is a bit more
|
|
653
|
+
resilient syntax-wise.)
|
|
654
|
+
|
|
655
|
+
As stated, **<<** was added as an alias to **.add()** but I am not yet sure
|
|
656
|
+
if this is a very good idea. It's super-nifty to use << everywhere, but it
|
|
657
|
+
also changes the syntax of the whole .rb file ... on the other hand, using
|
|
658
|
+
<< is easier than .add() so ... I'll go with that as well. Remember
|
|
659
|
+
there is more than one way to do something in ruby - you need to
|
|
660
|
+
select the variant(s) that work best for you and possibly ignore the
|
|
661
|
+
other variants.
|
|
662
|
+
|
|
663
|
+
Since a while the above can be simplified a bit, as will be shown
|
|
664
|
+
next.
|
|
665
|
+
|
|
666
|
+
Rather than use:
|
|
667
|
+
|
|
668
|
+
box1.add(box2, 1)
|
|
669
|
+
|
|
670
|
+
You can now do this instead:
|
|
671
|
+
|
|
672
|
+
box1.maximal(box2)
|
|
673
|
+
|
|
674
|
+
This is a tiny bit longer, but you can omit the ", 1" part, which is
|
|
675
|
+
nice. The alternative is .minimal(), which defaults to:
|
|
676
|
+
|
|
677
|
+
add(second_widget, 0)
|
|
678
|
+
|
|
679
|
+
So the only difference between .maximal() and .minimal() will be
|
|
680
|
+
whether you pass 0 or 1 to the method. See the upstream libui
|
|
681
|
+
API to understand the difference.
|
|
682
|
+
|
|
683
|
+
## Libui Tabs
|
|
684
|
+
|
|
685
|
+
The notebook-tab may look like this:
|
|
686
|
+
|
|
687
|
+
<img src="https://i.imgur.com/olWQAIJ.png" style="margin-left: 2em">
|
|
688
|
+
|
|
689
|
+
## Create a vertical box:
|
|
690
|
+
|
|
691
|
+
Use code like this:
|
|
692
|
+
|
|
693
|
+
vbox = UI.new_vertical_box
|
|
694
|
+
|
|
695
|
+
If you use the libui_paradise gem, you can use this:
|
|
696
|
+
|
|
697
|
+
vbox = ui_vbox # or
|
|
698
|
+
vbox = padded_vbox
|
|
699
|
+
|
|
700
|
+
## Adding a horizontal separator or a vertical separator
|
|
701
|
+
|
|
702
|
+
The method **UI.new_horizontal_separator** can be used to add (or rather
|
|
703
|
+
first create) a horizontal separator.
|
|
704
|
+
|
|
705
|
+
You can then add it via .add() or << if you use the libui_paradise
|
|
706
|
+
project. Alternatively you can use the toplevel method provided by
|
|
707
|
+
ruby-libui, since that is what the libui_paradise project is doing anyway.
|
|
708
|
+
|
|
709
|
+
To simplify this further, you can do something like this:
|
|
710
|
+
|
|
711
|
+
outer_vbox = ui_vbox # I call the most-outer vbox usually outer-vbox
|
|
712
|
+
outer_vbox.add_hsep
|
|
713
|
+
# outer_vbox.add_horizontal_separator # Or this variant if you prefer some verbosity instead.
|
|
714
|
+
|
|
715
|
+
Or, perhaps better, use a padded vbox:
|
|
716
|
+
|
|
717
|
+
outer_vbox = padded_vbox # note that "ui_" is not used here
|
|
718
|
+
outer_vbox.add_hsep
|
|
719
|
+
|
|
720
|
+
I needed this functionality to quickly add horizontal separators for some
|
|
721
|
+
visual cue in the **User Interface**. Using **.add_hsep** is very
|
|
722
|
+
convenient and fast to write/type. If you want more verbosity then remember
|
|
723
|
+
that you can always use the upstream API as-is.
|
|
724
|
+
|
|
725
|
+
The same applies to vertical separators, but I haven't used them yet
|
|
726
|
+
actually. They do work, though.
|
|
727
|
+
|
|
728
|
+
For an interesting example, have a look at the following screenshot
|
|
729
|
+
from example **031_separator_example.rb**.
|
|
730
|
+
|
|
731
|
+
<img src="https://i.imgur.com/cXO6RF4.png" style="margin: 1em; margin-left: 3em">
|
|
732
|
+
|
|
733
|
+
What is interesting is that all the horizontal lines come from using
|
|
734
|
+
a hsep (horizontal separator).
|
|
735
|
+
|
|
736
|
+
The syntax is different though:
|
|
737
|
+
|
|
738
|
+
vbox.minimal(hsep, 1)
|
|
739
|
+
vbox.minimal(hsep, 0)
|
|
740
|
+
|
|
741
|
+
Carefully look at the area that surrounds the button in the middle.
|
|
742
|
+
|
|
743
|
+
The nearby area is padded, thanks to **vbox.minimal(hsep, 0)**. So
|
|
744
|
+
passing **0** means this is quite elegant - you add padding between
|
|
745
|
+
different elements. But when you pass 1 then you get this strange
|
|
746
|
+
big block. I am not sure if this is how it should be, but if it is
|
|
747
|
+
then you can sort of use that as an additional visual cue. I am
|
|
748
|
+
not necessarily recommending this be done, but **if** you ever have
|
|
749
|
+
such a use case then you can use it - which is another reason why
|
|
750
|
+
I added this screenshot, so that I don't forget. :)
|
|
751
|
+
|
|
752
|
+
## Padding elements in LibUI
|
|
753
|
+
|
|
754
|
+
The general API for setting padding to a container in LibUI
|
|
755
|
+
goes via:
|
|
756
|
+
|
|
757
|
+
LibUI.box_set_padded(box, 1) # The value is usually either 0 or 1.
|
|
758
|
+
|
|
759
|
+
The alignment value may be as follows:
|
|
760
|
+
|
|
761
|
+
0: Fill
|
|
762
|
+
1: Start
|
|
763
|
+
2: Center
|
|
764
|
+
3: End
|
|
765
|
+
|
|
766
|
+
Positioning values may typically be:
|
|
767
|
+
|
|
768
|
+
0: Left
|
|
769
|
+
1: Top
|
|
770
|
+
2: Right
|
|
771
|
+
|
|
772
|
+
Have a look at the example file <b>libui_paradise/examples/simple/007_control_gallery.rb</b>
|
|
773
|
+
to see how this could be used.
|
|
774
|
+
|
|
775
|
+
## LibUI::FFI::DrawTextLayoutParams.malloc
|
|
776
|
+
|
|
777
|
+
LibUI::FFI::DrawTextLayoutParams.malloc can be used to draw
|
|
778
|
+
coloured text.
|
|
779
|
+
|
|
780
|
+
params = UI::FFI::DrawTextLayoutParams.malloc
|
|
781
|
+
params.to_ptr.free = Fiddle::RUBY_FREE
|
|
782
|
+
|
|
783
|
+
params.Align = 'Left' # Use left alignment here.
|
|
784
|
+
|
|
785
|
+
## Margins in LibUI
|
|
786
|
+
|
|
787
|
+
The **margin** property specifies if the window content should have a
|
|
788
|
+
margin or not. The default value is false, meaning that there will
|
|
789
|
+
be no margin.
|
|
790
|
+
|
|
791
|
+
In order to understand the difference, a visual image may be
|
|
792
|
+
best - the first image that is shown next shows **no margin**,
|
|
793
|
+
whereas the second image **shows** a margin.
|
|
794
|
+
|
|
795
|
+
<img src="https://cloud.githubusercontent.com/assets/11197111/16465935/804a30d4-3e41-11e6-8189-150e8cddc152.png" style="margin-left: 2em"><br>
|
|
796
|
+
<img src="https://cloud.githubusercontent.com/assets/11197111/16465906/68304cfe-3e41-11e6-8ae0-3123205ee136.png" style="margin-left: 2em"><br>
|
|
797
|
+
|
|
798
|
+
Note that the API name is **margined** rather than **margin** -
|
|
799
|
+
got me a little while to get used to that name.
|
|
800
|
+
|
|
801
|
+
The API in Go is: __func (*Group) SetMargined__ respectively
|
|
802
|
+
__func (g *Group) SetMargined(margined bool)__. When **true**
|
|
803
|
+
then the group has margins around the child widgets, as mentioned
|
|
804
|
+
already.
|
|
805
|
+
|
|
806
|
+
The **size** of the margins in use, is, unfortunately, determined
|
|
807
|
+
automatically by the OS - we currently (2021) do not have control
|
|
808
|
+
over the size of the margin at hand via **libui**.
|
|
809
|
+
|
|
810
|
+
Code examples for 'raw' **ruby-libui** are these:
|
|
811
|
+
|
|
812
|
+
UI.window_set_margined(MAIN_WINDOW, 1)
|
|
813
|
+
UI.group_set_margined(group, 1)
|
|
814
|
+
|
|
815
|
+
Because I prefer calling methods on objects, I added this instead:
|
|
816
|
+
|
|
817
|
+
MAIN_WINDOW.is_margined
|
|
818
|
+
MAIN_WINDOW.uses_a_margin # Or this variant.
|
|
819
|
+
|
|
820
|
+
Note that we are here faking method-calls on a Fiddle::Pointer, but
|
|
821
|
+
if we don't pay attention then it looks like **OOP**! If it walks
|
|
822
|
+
like a duck, quacks like a duck then ... it may be a
|
|
823
|
+
**Fiddle::Pointer:Duck**!!!
|
|
824
|
+
|
|
825
|
+
You can use a toplevel margined window like this:
|
|
826
|
+
|
|
827
|
+
window = margined_window(:filename, 250, 150, 0)
|
|
828
|
+
|
|
829
|
+
:filename (as Symbol) is an 'alias' - if given then
|
|
830
|
+
the filename will become the title of the window at
|
|
831
|
+
hand. Only the raw filename will be used, so if you
|
|
832
|
+
have a file at **/tmp/foo/bar.rb** then the title
|
|
833
|
+
of the window will be **bar.rb**.
|
|
834
|
+
|
|
835
|
+
## Entry
|
|
836
|
+
|
|
837
|
+
An entry in libui may look like this:
|
|
838
|
+
|
|
839
|
+
<img src="https://raw.githubusercontent.com/parro-it/libui-node/master/docs/media/UiEntry.png" style="margin-left:1em">
|
|
840
|
+
|
|
841
|
+
Such an entry can be set to be **read only** (readOnly: Boolean, aka true or false).
|
|
842
|
+
|
|
843
|
+
The upstream C code for libui-entry, for **unix/**, can be seen here:
|
|
844
|
+
|
|
845
|
+
https://github.com/andlabs/libui/blob/master/unix/entry.c
|
|
846
|
+
|
|
847
|
+
## Borderless windows and fullscreen windows
|
|
848
|
+
|
|
849
|
+
A window that is **borderless: true** will not show any title or
|
|
850
|
+
outside frame. This may be useful for games and what not.
|
|
851
|
+
|
|
852
|
+
To set the main window to full screen (occupy the whole monitor) do:
|
|
853
|
+
|
|
854
|
+
LibUI.window_set_fullscreen(main_window, 1)
|
|
855
|
+
|
|
856
|
+
## Spinbutton / Spinbox
|
|
857
|
+
|
|
858
|
+
You can use the following API for a spinbox:
|
|
859
|
+
|
|
860
|
+
UI.new_spinbox
|
|
861
|
+
|
|
862
|
+
To create a new spinbox.
|
|
863
|
+
|
|
864
|
+
To specify the **min** and **max** range, pass them as parameters
|
|
865
|
+
on creation-time:
|
|
866
|
+
|
|
867
|
+
UI.new_spinbox(0, 100)
|
|
868
|
+
|
|
869
|
+
If you use the extensions found in the libui_paradise gem then
|
|
870
|
+
you can do this instead:
|
|
871
|
+
|
|
872
|
+
ui_spinbox
|
|
873
|
+
spinbox # this is the simplest variant
|
|
874
|
+
spinbox(0, 100)
|
|
875
|
+
|
|
876
|
+
You can also be more explicit and use a hash such as the following
|
|
877
|
+
example shows:
|
|
878
|
+
|
|
879
|
+
spinbutton = ui_spinbutton(start: 0, end: 100) # Start at 0, end at 100.
|
|
880
|
+
|
|
881
|
+
You should be able to set a new value of the spinbox via **.set_value**. Have
|
|
882
|
+
a look at the file at **libui_paradise/examples/rb 021_spinbutton_example.rb**
|
|
883
|
+
to see how this works.
|
|
884
|
+
|
|
885
|
+
Relevant methods in regard to the spinbox in libui are as follows:
|
|
886
|
+
|
|
887
|
+
UI.spinbox_on_changed()
|
|
888
|
+
UI.spinbox_set_value()
|
|
889
|
+
UI.spinbox_value()
|
|
890
|
+
|
|
891
|
+
To **set** a value use either of the following two methods:
|
|
892
|
+
|
|
893
|
+
spinbox.set_value(42)
|
|
894
|
+
spinbox.value = 42 # this works as well
|
|
895
|
+
|
|
896
|
+
Here is a small image of how this looks:
|
|
897
|
+
|
|
898
|
+
<img src="https://i.imgur.com/FxNTRse.png" style="margin: 0.5em; margin-left: 2em">
|
|
899
|
+
|
|
900
|
+
## Create a text-view widget
|
|
901
|
+
|
|
902
|
+
A text-view widget shows content, such as the content of a local file.
|
|
903
|
+
|
|
904
|
+
In libui the general API for this is:
|
|
905
|
+
|
|
906
|
+
UI.new_multiline_entry # this is a textview
|
|
907
|
+
|
|
908
|
+
## Control Gallery
|
|
909
|
+
|
|
910
|
+
Here is an image, from kotlin-libui, how this may look on windows:
|
|
911
|
+
|
|
912
|
+
<img src="https://raw.githubusercontent.com/msink/kotlin-libui/master/samples/controlgallery/controlgallery-windows7.png" style="margin-left: 2em">
|
|
913
|
+
|
|
914
|
+
## LibUI.new_button() - how to work with buttons in LibUI
|
|
915
|
+
|
|
916
|
+
<b>LibUI.new_button</b> allows us to create a new button.
|
|
917
|
+
|
|
918
|
+
Examples:
|
|
919
|
+
|
|
920
|
+
button1 = LibUI.new_button('Text')
|
|
921
|
+
button2 = LibUI.new_button('▶')
|
|
922
|
+
|
|
923
|
+
Now, we need to "tell" this button what to do when it is
|
|
924
|
+
clicked. This is done via Libui.button_on_clicked().
|
|
925
|
+
|
|
926
|
+
Example:
|
|
927
|
+
|
|
928
|
+
LibUI.button_on_clicked(button) do
|
|
929
|
+
LibUI.msg_box(MAIN_WINDOW, 'Information', 'You clicked the button')
|
|
930
|
+
end
|
|
931
|
+
|
|
932
|
+
## Enabling / Disabling buttons in libui
|
|
933
|
+
|
|
934
|
+
This is, assumingly, already possible via:
|
|
935
|
+
|
|
936
|
+
libui/ui.h
|
|
937
|
+
|
|
938
|
+
Lines 105 to 107 in a0a9807
|
|
939
|
+
_UI_EXTERN int uiControlEnabled(uiControl *);
|
|
940
|
+
_UI_EXTERN void uiControlEnable(uiControl *);
|
|
941
|
+
_UI_EXTERN void uiControlDisable(uiControl *);
|
|
942
|
+
|
|
943
|
+
In ruby-libui this should be possible via:
|
|
944
|
+
|
|
945
|
+
LibUI.control_enable()
|
|
946
|
+
UI.control_enable()
|
|
947
|
+
|
|
948
|
+
LibUI.control_disable()
|
|
949
|
+
UI.control_disable()
|
|
950
|
+
|
|
951
|
+
See the example
|
|
952
|
+
**libui_paradise/examples/complex/011_two_buttons_showing_how_to_enable_and_disable_them.rb**
|
|
953
|
+
in how this works.
|
|
954
|
+
|
|
955
|
+
## libui and ruby-libui internals
|
|
956
|
+
|
|
957
|
+
This is an incomplete subsection. I know almost nothing at all about
|
|
958
|
+
C; kojix2 knows more, so I refer you to the homepage of ruby-libui
|
|
959
|
+
respectively.
|
|
960
|
+
|
|
961
|
+
Most of the code for ruby-libui resides under **ffi.rb**. In August 2021
|
|
962
|
+
this file contains almost 1000 lines, including newlines. Still quite
|
|
963
|
+
some code. If you want to look at the raw content, have a look at
|
|
964
|
+
the following link for **ffi.rb**:
|
|
965
|
+
|
|
966
|
+
https://raw.githubusercontent.com/kojix2/LibUI/main/lib/libui/ffi.rb
|
|
967
|
+
|
|
968
|
+
The two most important components there, as far as I understand it,
|
|
969
|
+
are **try_extern** and **structs**.
|
|
970
|
+
|
|
971
|
+
For instance:
|
|
972
|
+
|
|
973
|
+
try_extern 'void uiOnShouldQuit(int (*f)(void *data), void *data)'
|
|
974
|
+
|
|
975
|
+
Control = struct [
|
|
976
|
+
|
|
977
|
+
I assume that any support made available for ruby **must** have a
|
|
978
|
+
corresponding entry in **ffi.rb**. At the least this is how I
|
|
979
|
+
understood it.
|
|
980
|
+
|
|
981
|
+
If it is not in **ffi.rb** then support for that was not (yet) added.
|
|
982
|
+
|
|
983
|
+
Individual enum entries can also be seen. For instance, for font-related
|
|
984
|
+
data the following attributes are in use:
|
|
985
|
+
|
|
986
|
+
AttributeTypeFamily = 0
|
|
987
|
+
AttributeTypeSize = 1
|
|
988
|
+
AttributeTypeWeight = 2
|
|
989
|
+
AttributeTypeItalic = 3
|
|
990
|
+
AttributeTypeStretch = 4
|
|
991
|
+
AttributeTypeColor = 5
|
|
992
|
+
AttributeTypeBackground = 6
|
|
993
|
+
AttributeTypeUnderline = 7
|
|
994
|
+
AttributeTypeUnderlineColor = 8
|
|
995
|
+
AttributeTypeFeatures = 9
|
|
996
|
+
|
|
997
|
+
You can probably use the rubygems features of comparing old gem
|
|
998
|
+
releases with one another to see which support has been added to
|
|
999
|
+
ruby-libui over the past months or so. Most work was probably done
|
|
1000
|
+
in 2020 or even before that (there are some older ruby bindings
|
|
1001
|
+
to libui, but these work differently as kojix2 explained).
|
|
1002
|
+
|
|
1003
|
+
## Limitations of/in LibUI
|
|
1004
|
+
|
|
1005
|
+
LibUI is not perfect - it is missing many things that should work just fine
|
|
1006
|
+
on the main operating systems. On top of that I'd love to support specific
|
|
1007
|
+
features on a given operating system even if it is NOT cross-platform. But
|
|
1008
|
+
this is not possible via LibUI.
|
|
1009
|
+
|
|
1010
|
+
The following subsection mentions a few constraints of LibUI in varying
|
|
1011
|
+
degrees of complexity/importance:
|
|
1012
|
+
|
|
1013
|
+
- No CSS support. I miss this. On ruby-gtk3 this is possible. In LibUI I can't.
|
|
1014
|
+
- Unable to set different fonts for an application other than using FontButton.
|
|
1015
|
+
|
|
1016
|
+
## Using C structs via fiddle
|
|
1017
|
+
|
|
1018
|
+
To use C structs you may have to allocate memory.
|
|
1019
|
+
|
|
1020
|
+
Example:
|
|
1021
|
+
|
|
1022
|
+
font_descriptor = UI::FFI::FontDescriptor.malloc
|
|
1023
|
+
font_descriptor.to_ptr.free = Fiddle::RUBY_FREE
|
|
1024
|
+
|
|
1025
|
+
This is currently necessary. Hopefully Fiddle becomes
|
|
1026
|
+
a bit more convenient to use in the future, so we don't
|
|
1027
|
+
have to care about **malloc** when writing ruby anymore.
|
|
1028
|
+
|
|
1029
|
+
## Structure of the project
|
|
1030
|
+
|
|
1031
|
+
In **September 2021** the libui_paradise project was re-arranged slightly. There
|
|
1032
|
+
is now a dedicated **libui_classes/** directory that "simulates" separate classes.
|
|
1033
|
+
For example, libui_button now resides in **button.rb**. I use the same directory
|
|
1034
|
+
layout in the **gtk_paradise** gem and I think it makes a lot of sense - at the
|
|
1035
|
+
least I can quickly find the code that I may want to modify or extend. If I
|
|
1036
|
+
want to extend buttons, then I modify **buttons.rb**. That's simple, right?
|
|
1037
|
+
|
|
1038
|
+
Another reason why the project was re-structured was so that we can use a
|
|
1039
|
+
**unified DSL** for the GUI elements in the long run.
|
|
1040
|
+
|
|
1041
|
+
For example, code such as the following:
|
|
1042
|
+
|
|
1043
|
+
_ = button
|
|
1044
|
+
_.on_clicked {
|
|
1045
|
+
puts 'Hello world!'
|
|
1046
|
+
}
|
|
1047
|
+
|
|
1048
|
+
Should work on ruby-gtk3, libui and all the other toolkits one day - even on
|
|
1049
|
+
the www. But the different toolkits do not implement the same functionality.
|
|
1050
|
+
Libui only offers a reduced functionality, for instance. Thus, the DSL that
|
|
1051
|
+
we may then use **can only support a subset of functionality**, whereas other
|
|
1052
|
+
toolkits are more useful in this regard. This was an additional reason why files
|
|
1053
|
+
such as button.rb were created - it makes it easier to know which functionality
|
|
1054
|
+
has to be changed in order for libui_paradise to enable such a unified
|
|
1055
|
+
DSL approach. This currently does not yet work fine in 2021, but one day it
|
|
1056
|
+
should work just fine.
|
|
1057
|
+
|
|
1058
|
+
Note that the older l**ibui_paradise gem** will be made available at the
|
|
1059
|
+
least for three months (so until end of December 2021 at the least). It used
|
|
1060
|
+
a different directory layout.
|
|
1061
|
+
|
|
1062
|
+
You may ask why the main module is called **LibuiParadise::Extensions**.
|
|
1063
|
+
Why not modify LibUI directly? After all the gtk_paradise gem does the
|
|
1064
|
+
same, by modifying **module Gtk** directly.
|
|
1065
|
+
|
|
1066
|
+
That is a good question, and the main reason for this is because I was
|
|
1067
|
+
not sure whether I can actually get away with modifying the LibUI
|
|
1068
|
+
namespace directly. Fiddle::Pointer still scares me, so I am experimenting.
|
|
1069
|
+
|
|
1070
|
+
For now I thought it best to create a separate module, that is then included
|
|
1071
|
+
and modified - see the **included hook** that is presently used. This seems
|
|
1072
|
+
to be simpler for the time being. I may plan to change a lot more one day,
|
|
1073
|
+
if I ever manage to find out how to simulate proper subclasses via
|
|
1074
|
+
Fiddle::Pointer ... :)
|
|
1075
|
+
|
|
1076
|
+
--------------------------------------------------------------------------------
|
|
1077
|
+
## SNIPPETS.md
|
|
1078
|
+
|
|
1079
|
+
Next, the content of the file called **SNIPPETS.md** will be shown. Note
|
|
1080
|
+
that this file will eventually be integreated into this file, and then
|
|
1081
|
+
subsequently removed one day.
|
|
1082
|
+
|
|
1083
|
+
|
|
1084
|
+
<pre>
|
|
1085
|
+
# How to add a new main window:
|
|
1086
|
+
# width, height, hasMenubar
|
|
1087
|
+
main_window = UI.new_window('hello world', 300, 200, 1)
|
|
1088
|
+
|
|
1089
|
+
Source code:
|
|
1090
|
+
|
|
1091
|
+
https://raw.githubusercontent.com/andlabs/libui/master/unix/window.c
|
|
1092
|
+
|
|
1093
|
+
# How to add a libui-widget to the main window / Designate a child widget:
|
|
1094
|
+
|
|
1095
|
+
UI.window_set_child(main_window, button)
|
|
1096
|
+
|
|
1097
|
+
# Act on closing-event (on quit tag):
|
|
1098
|
+
|
|
1099
|
+
UI.window_on_closing(main_window) {
|
|
1100
|
+
puts 'Bye Bye'
|
|
1101
|
+
UI.control_destroy(main_window)
|
|
1102
|
+
UI.quit
|
|
1103
|
+
0
|
|
1104
|
+
}
|
|
1105
|
+
# Or simpler:
|
|
1106
|
+
close_properly(main_window)
|
|
1107
|
+
|
|
1108
|
+
# Add the window to the main UI:
|
|
1109
|
+
|
|
1110
|
+
UI.control_show(main_window)
|
|
1111
|
+
main_window.show_the_controls # Or use this one here.
|
|
1112
|
+
|
|
1113
|
+
|
|
1114
|
+
# Add a checkbox (checkbox tag, checkbutton)
|
|
1115
|
+
|
|
1116
|
+
checkbox = UI.new_checkbox('Checkbox') # or ui_checkbox
|
|
1117
|
+
checkbox_toggle_callback = proc { |pointer|
|
|
1118
|
+
checked = UI.checkbox_checked(pointer) == 1
|
|
1119
|
+
UI.window_set_title(MAIN_WINDOW, "Checkbox is #{checked}")
|
|
1120
|
+
UI.checkbox_set_text(pointer, "I am the checkbox (#{checked})")
|
|
1121
|
+
0
|
|
1122
|
+
}
|
|
1123
|
+
UI.checkbox_on_toggled(checkbox, checkbox_toggle_callback, nil)
|
|
1124
|
+
UI.box_append(inner, checkbox, 0)
|
|
1125
|
+
|
|
1126
|
+
To set it checked:
|
|
1127
|
+
|
|
1128
|
+
checkbox.set_checked(1)
|
|
1129
|
+
|
|
1130
|
+
To query its state:
|
|
1131
|
+
|
|
1132
|
+
checked = UI.checkbox_checked(pointer) == 1
|
|
1133
|
+
|
|
1134
|
+
# And the control:
|
|
1135
|
+
|
|
1136
|
+
UI.control_show(main_window)
|
|
1137
|
+
|
|
1138
|
+
# Using a text-entry (ui entry tag):
|
|
1139
|
+
|
|
1140
|
+
text_entry = UI.new_entry
|
|
1141
|
+
UI.entry_set_text(text_entry, 'Please enter your feelings')
|
|
1142
|
+
UI.entry_on_changed(text_entry, text_changed_callback, nil)
|
|
1143
|
+
|
|
1144
|
+
# To set this on a "multiline entry", aka spanning several
|
|
1145
|
+
# rows, do use:
|
|
1146
|
+
UI.multiline_entry_set_text(entry1, 'Yo there')
|
|
1147
|
+
ui_text_view # an alias used in libui_paradise
|
|
1148
|
+
|
|
1149
|
+
text1 = UI.entry_text(entry1) # Obtain text. You may have to call .to_s on it, to guarantee the String.
|
|
1150
|
+
UI.multiline_entry_text # Obtain the text from a multiline entry.
|
|
1151
|
+
|
|
1152
|
+
# Create a combobox (combo tag, combobox tag):
|
|
1153
|
+
|
|
1154
|
+
combobox_selected_callback = proc { |ptr|
|
|
1155
|
+
puts "New combobox selection: #{UI.combobox_selected(ptr)}"
|
|
1156
|
+
}
|
|
1157
|
+
cbox = UI.new_combobox
|
|
1158
|
+
UI.combobox_append(cbox, 'combobox Item 1')
|
|
1159
|
+
UI.combobox_append(cbox, 'combobox Item 2')
|
|
1160
|
+
UI.combobox_append(cbox, 'combobox Item 3')
|
|
1161
|
+
UI.box_append(inner, cbox, 0)
|
|
1162
|
+
UI.combobox_on_selected(cbox, combobox_selected_callback, nil)
|
|
1163
|
+
|
|
1164
|
+
# Or more concise:
|
|
1165
|
+
combo_box = UI.combobox {
|
|
1166
|
+
['combobox Item 1', 'combobox Item 2', 'combobox Item 3']
|
|
1167
|
+
}
|
|
1168
|
+
|
|
1169
|
+
|
|
1170
|
+
# Add content to an editable combox:
|
|
1171
|
+
|
|
1172
|
+
UI.append() # .append() adds the named item to the end of the EditableCombobox.
|
|
1173
|
+
|
|
1174
|
+
# How to build a menu-interface (menu tag):
|
|
1175
|
+
|
|
1176
|
+
help_menu = UI.new_menu('Help')
|
|
1177
|
+
version_item = UI.menu_append_item(help_menu, 'Version')
|
|
1178
|
+
|
|
1179
|
+
|
|
1180
|
+
</pre>
|
|
1181
|
+
|
|
1182
|
+
|
|
1183
|
+
--------------------------------------------------------------------------------
|
|
1184
|
+
|
|
1185
|
+
## Advantages and Disadvantages of the libui project
|
|
1186
|
+
|
|
1187
|
+
It would be unfair to only selectively name advantages but not talk about
|
|
1188
|
+
disadvantages, so this subsection will show some limitations, trade-offs,
|
|
1189
|
+
constraints and opportunities. This is not complete, but it may become
|
|
1190
|
+
somewhat more complete over time. Stay tuned.
|
|
1191
|
+
|
|
1192
|
+
(a) Advantages:
|
|
1193
|
+
|
|
1194
|
+
- Works on windows out-of-the-box after you installed the libui-gem.
|
|
1195
|
+
- Is super-simple to use compared to other toolkits, including ruby-gtk.
|
|
1196
|
+
- Super-simple to build up a prototype for a GUI, buttons that work,
|
|
1197
|
+
spin-boxes, text-views and so forth. Faster than any other toolkit
|
|
1198
|
+
IMO.
|
|
1199
|
+
- Works cross-platform.
|
|
1200
|
+
|
|
1201
|
+
(b) Disadvantage:
|
|
1202
|
+
|
|
1203
|
+
- Limited ability to control the layout and size of widgets.
|
|
1204
|
+
- May look like utter crap ... :-)
|
|
1205
|
+
- Some functionality is missing, such as a scrolled-window for every widget.
|
|
1206
|
+
- No way to use different fonts in the same application and choosing a font
|
|
1207
|
+
is needlessly complicated. (This may not be completely correct, though -
|
|
1208
|
+
the glimmer-dsl-libui has example that seem to work. But if you ask me
|
|
1209
|
+
right now in 2021 how this works via a standalone example then I can
|
|
1210
|
+
happily tell you I have absolutely no idea. Which brings me to the
|
|
1211
|
+
next problem...)
|
|
1212
|
+
- Lack of documentation. This part is REALLY annoying ...
|
|
1213
|
+
|
|
1214
|
+
Some more disadvantages relate to Fiddle::Pointer. You kind of need to
|
|
1215
|
+
know C fairly well as well as the GC in ruby, in order to understand
|
|
1216
|
+
what is going on. Since I don't, I hit a dead end, kind of.
|
|
1217
|
+
|
|
1218
|
+
This is so far in September 2021. Let's see what the future brings.
|
|
1219
|
+
Perhaps other toolkits will learn from libui and implement the good
|
|
1220
|
+
parts for **their own** widget set.
|
|
1221
|
+
|
|
1222
|
+
## LibuiParadise.parse_this_config_file()
|
|
1223
|
+
|
|
1224
|
+
This method can be used to parse a .config file. This file should
|
|
1225
|
+
describe the main window, such as:
|
|
1226
|
+
|
|
1227
|
+
width: 1000
|
|
1228
|
+
height: 150
|
|
1229
|
+
title: Parse Config File Example
|
|
1230
|
+
|
|
1231
|
+
I have been using this in gtk_paradise and I think it may be convenient
|
|
1232
|
+
if you create lots of small windows and widgets that you don't want
|
|
1233
|
+
to hardcode values for directly into the .rb file at hand.
|
|
1234
|
+
|
|
1235
|
+
To create a toplevel window from this use code such as the following:
|
|
1236
|
+
|
|
1237
|
+
use_this_config_file = '023_parse_config_file_example.config'
|
|
1238
|
+
window = LibuiParadise.parse_this_config_file(use_this_config_file)
|
|
1239
|
+
|
|
1240
|
+
In fact, the example **023_parse_config_file_example.rb** shows how
|
|
1241
|
+
this is used. The width of the main window will be 1000 and the
|
|
1242
|
+
height only 150.
|
|
1243
|
+
|
|
1244
|
+
This functionality may be extended in the future. For example, we
|
|
1245
|
+
could enable to automatically parse such a .config file if it
|
|
1246
|
+
exists, thus not even requiring that method call in the future.
|
|
1247
|
+
|
|
1248
|
+
For now, though, you have to explicitely use that method if you
|
|
1249
|
+
want to instantiate such a window from a .config file. It will
|
|
1250
|
+
be evaluated at a later time (past September 2021) how useful this
|
|
1251
|
+
really is.
|
|
1252
|
+
|
|
1253
|
+
## Width and Height of the main window
|
|
1254
|
+
|
|
1255
|
+
Different computers / monitors have different display values
|
|
1256
|
+
(their monitor).
|
|
1257
|
+
|
|
1258
|
+
I use a wide-screen LCD monitor, but I also have a smaller laptop,
|
|
1259
|
+
and I want **libui** to work there just as well.
|
|
1260
|
+
|
|
1261
|
+
The following API can be used to set the width and height of the
|
|
1262
|
+
main window:
|
|
1263
|
+
|
|
1264
|
+
set_height()
|
|
1265
|
+
set_width()
|
|
1266
|
+
|
|
1267
|
+
You can also use something like '95%' as input. In that case the
|
|
1268
|
+
desired value will be calculated depending on the max-resolution
|
|
1269
|
+
of the current display. This presently only works on **linux**; if
|
|
1270
|
+
someone knows how to make this work on windows and Mac OSX let
|
|
1271
|
+
me know. (On these systems it will instead default to a hardcoded
|
|
1272
|
+
value of 1024 for width and 800 for height).
|
|
1273
|
+
|
|
1274
|
+
The following example shows how to use a percentage value:
|
|
1275
|
+
|
|
1276
|
+
set_height('80%')
|
|
1277
|
+
|
|
1278
|
+
## Coloured Text
|
|
1279
|
+
|
|
1280
|
+
At this point I only show how this may look on Win7, re-using
|
|
1281
|
+
the picture the **kotlin-libui developers** made available:
|
|
1282
|
+
|
|
1283
|
+
<img src="https://raw.githubusercontent.com/msink/kotlin-libui/master/samples/drawtext/drawtext-windows7.png" style="margin-left: 2em">
|
|
1284
|
+
|
|
1285
|
+
Doesn't look that bad, right? May not be the prettiest GUI of all
|
|
1286
|
+
times, but it is functional - and simple.
|
|
1287
|
+
|
|
1288
|
+
## DSLs for libui (in ruby)
|
|
1289
|
+
|
|
1290
|
+
kojix2 pointed out that glimmer has support for libui; check it out
|
|
1291
|
+
here:
|
|
1292
|
+
|
|
1293
|
+
https://github.com/AndyObtiva/glimmer-dsl-libui
|
|
1294
|
+
|
|
1295
|
+
libui_paradise will support the same syntax (in the long run) as
|
|
1296
|
+
glimmer does, either directly, or via a module and a way to
|
|
1297
|
+
require it specifically. But stay tuned for this - right now as
|
|
1298
|
+
of late 2021 this is not yet guaranteed. (If anyone needs quick
|
|
1299
|
+
API changes, let me know and I'll change libui_paradise. Other
|
|
1300
|
+
than that, the libui_paradise project is in a slow maintenance
|
|
1301
|
+
mode right now, so again, stay tuned. \o/ )
|
|
1302
|
+
|
|
1303
|
+
## Status of the libui_paradise project
|
|
1304
|
+
|
|
1305
|
+
I am still, as of 2021, experimenting somewhat randomly. While I intend to
|
|
1306
|
+
improve libui_paradise, it is a hobby project that is not as important
|
|
1307
|
+
as, say, the gtk_paradise project (which contains custom ruby-gtk
|
|
1308
|
+
related addons; ruby-gtk has a LOT more functionality than libui has,
|
|
1309
|
+
just look at the CSS-related aspects).
|
|
1310
|
+
|
|
1311
|
+
I can not promise to work reliably on libui_paradise, but every now and
|
|
1312
|
+
then, say every some weeks, I will try to add more code to it, in
|
|
1313
|
+
particular examples and documentation. However had, keep in mind that
|
|
1314
|
+
the project is not one of my most important projects, so it may not
|
|
1315
|
+
receive as many updates as other projects; Andy is much more active
|
|
1316
|
+
recently via glimmer-libui-dsl, so check out his project. See also
|
|
1317
|
+
the following subsection, the "Todo List".
|
|
1318
|
+
|
|
1319
|
+
## Todo List and Goals related to libui
|
|
1320
|
+
|
|
1321
|
+
Here I will list some todo entries and related goals for libui or the
|
|
1322
|
+
libui_paradise gem - if anyone finds out how to solve some of these
|
|
1323
|
+
limitations, you are welcome to share!
|
|
1324
|
+
|
|
1325
|
+
This list may become outdated eventually, so assume that this has been
|
|
1326
|
+
valid at one point in time, but may no longer be absolutely "up to date"
|
|
1327
|
+
anymore.
|
|
1328
|
+
|
|
1329
|
+
Here goes:
|
|
1330
|
+
|
|
1331
|
+
- Add more small, **standalone examples** showcasing how to use (and
|
|
1332
|
+
combine) different functionality, in particular colourized text and use
|
|
1333
|
+
of (embedded) images if applicable. Ideally we should be able to
|
|
1334
|
+
combine both freely, if possible. Ideally it should be a small functionality,
|
|
1335
|
+
to demonstrate **how** something can be done. Users can then expand from
|
|
1336
|
+
this point for their own GUI sets.
|
|
1337
|
+
|
|
1338
|
+
- Find out how to create "proper" subclasses to Fiddle::Pointer, simulating
|
|
1339
|
+
a subclass to it.
|
|
1340
|
+
|
|
1341
|
+
- Find out how halign and valign work in Libui-Grid. Somehow I can not easily reposition it ...
|
|
1342
|
+
or perhaps I have been able to, and just have not noticed this (may have to embed one
|
|
1343
|
+
widget in another widget in order for this to come into effect)
|
|
1344
|
+
|
|
1345
|
+
- Find out how to do ad-hoc calls on linux to gtk, so that we can use CSS.
|
|
1346
|
+
Perhaps some extension mechanism could be used, similar to how ffi works
|
|
1347
|
+
in general. Unfortunately this probably requires knowledge of C, so this
|
|
1348
|
+
is an obstacle for me. I should have learned C before ruby ... :P
|
|
1349
|
+
|
|
1350
|
+
- Get more people to learn about libui and use them in their projects,
|
|
1351
|
+
in particular for simple applications. I think this is the most important
|
|
1352
|
+
goal: we need more people to learn about libui and begin to use it.
|
|
1353
|
+
Contribute to upstream as well. If we have a sufficiently large user
|
|
1354
|
+
base then it should be easier to add new possibilities onto libui,
|
|
1355
|
+
which in turn will "cascade" downwards to all the other bindings
|
|
1356
|
+
to libui, be it in kotlin, python, ruby and so forth.
|
|
1357
|
+
|
|
1358
|
+
## DateTime Widget
|
|
1359
|
+
|
|
1360
|
+
Let's start with an image to show how the date-time picker may look
|
|
1361
|
+
on windows:
|
|
1362
|
+
|
|
1363
|
+
<img src="https://raw.githubusercontent.com/msink/kotlin-libui/master/samples/datetime/datetime-windows7.png" style="margin-left: 2em">
|
|
1364
|
+
|
|
1365
|
+
Here is another image, from Win10:
|
|
1366
|
+
|
|
1367
|
+
<img src="https://i.imgur.com/Vkn4Vmg.jpg" style="margin: 1em; margin-left: 2em">
|
|
1368
|
+
|
|
1369
|
+
The basic API is this:
|
|
1370
|
+
|
|
1371
|
+
LibUI.date_time_picker_time
|
|
1372
|
+
|
|
1373
|
+
Or rather:
|
|
1374
|
+
|
|
1375
|
+
date_time_picker = LibUI.new_date_time_picker
|
|
1376
|
+
time = LibUI::FFI::TM.malloc
|
|
1377
|
+
LibUI.date_time_picker_on_changed(date_time_picker) {
|
|
1378
|
+
LibUI.date_time_picker_time(date_time_picker, time)
|
|
1379
|
+
}
|
|
1380
|
+
|
|
1381
|
+
Modify this to suit your needs as-is.
|
|
1382
|
+
|
|
1383
|
+
I tested this in **February 2022** on Linux. The next screenshot
|
|
1384
|
+
shows how this may look (on icewm):
|
|
1385
|
+
|
|
1386
|
+
<img src="https://i.imgur.com/Jdbf6Jc.png" style="margin: 1em">
|
|
1387
|
+
|
|
1388
|
+
## radio-buttons in LibUI
|
|
1389
|
+
|
|
1390
|
+
The syntax goes something like this:
|
|
1391
|
+
|
|
1392
|
+
rb = ui_radio_buttons
|
|
1393
|
+
UI.radio_buttons_append(rb, 'Radio Button 1')
|
|
1394
|
+
UI.radio_buttons_append(rb, 'Radio Button 2')
|
|
1395
|
+
UI.radio_buttons_append(rb, 'Radio Button 3')
|
|
1396
|
+
outer_vbox.minimal(rb) # add the radio-button control to the box.
|
|
1397
|
+
|
|
1398
|
+
In other words: you instantiate a new rb-radio-button 'pointer';
|
|
1399
|
+
and then you simply append the options onto it. The String above
|
|
1400
|
+
will be the option at hand, e. g. 'Radio Button 1'.
|
|
1401
|
+
|
|
1402
|
+
As I am very lazy I don't want this boilerplate code, so the following
|
|
1403
|
+
variant exists instead:
|
|
1404
|
+
|
|
1405
|
+
rb = ui_radio_buttons( ['Radio Button 1','Radio Button 2','Radio Button 3'] )
|
|
1406
|
+
outer_vbox.minimal(rb) # add the radio-button control to the box.
|
|
1407
|
+
|
|
1408
|
+
So you can simply pass in an Array. This cuts down the number of
|
|
1409
|
+
lines necessary. \o/
|
|
1410
|
+
|
|
1411
|
+
Here is a screenshot to show how this looks (from
|
|
1412
|
+
example **032_radio_button_example.rb**).
|
|
1413
|
+
|
|
1414
|
+
<img src="https://i.imgur.com/aJOBQzn.png" style="margin-left: 2em">
|
|
1415
|
+
|
|
1416
|
+
## Password entries in LibUI
|
|
1417
|
+
|
|
1418
|
+
If you use the libui_paradise gem then you can create a new password entry
|
|
1419
|
+
in using any of the following variants:
|
|
1420
|
+
|
|
1421
|
+
entry = ui_password_entry
|
|
1422
|
+
entry = password_entry
|
|
1423
|
+
|
|
1424
|
+
For "raw" libui, use this:
|
|
1425
|
+
|
|
1426
|
+
LibUI.new_password_entry
|
|
1427
|
+
|
|
1428
|
+
## Tables in LibUI
|
|
1429
|
+
|
|
1430
|
+
You may be able to create a new table via:
|
|
1431
|
+
|
|
1432
|
+
table = LibUI.new_table
|
|
1433
|
+
|
|
1434
|
+
model = LibUI.new_table_model(model_handler)
|
|
1435
|
+
|
|
1436
|
+
table_params = LibUI::FFI::TableParams.malloc
|
|
1437
|
+
table_params = Fiddle::RUBY_FREE
|
|
1438
|
+
table_params.Model = model
|
|
1439
|
+
table_params.RowBackgroundColorModelColumn = -1
|
|
1440
|
+
table = LibUI.new_table(table_params)
|
|
1441
|
+
|
|
1442
|
+
The table header is an array that contains the following attributes:
|
|
1443
|
+
|
|
1444
|
+
1. editable, bool type, the column is whether editable
|
|
1445
|
+
2. textColor
|
|
1446
|
+
3. title
|
|
1447
|
+
4. type, specify value of button, image, imgtext, progress, checkbox, checkboxtext, color, text
|
|
1448
|
+
|
|
1449
|
+
Note that this is incomplete; it's a bit complicated.
|
|
1450
|
+
|
|
1451
|
+
In the end, this is possible though:
|
|
1452
|
+
|
|
1453
|
+
<img src="https://raw.githubusercontent.com/msink/kotlin-libui/master/samples/table/table-windows7.png" style="margin-left: 2em">
|
|
1454
|
+
|
|
1455
|
+
## Form example in LibuiParadise
|
|
1456
|
+
|
|
1457
|
+
Inspired by **glimmer-libui**, I ported the form example, into
|
|
1458
|
+
**027_form_example.rb**. Unfortunately it does not look
|
|
1459
|
+
as good as it does in **glimmer-libui**, and the code I use for
|
|
1460
|
+
it is too verbose right now.
|
|
1461
|
+
|
|
1462
|
+
Still, if you are curious, this is how it looks on icewm
|
|
1463
|
+
in October 2021:
|
|
1464
|
+
|
|
1465
|
+
<img src="https://i.imgur.com/FkU6aWd.png" style="margin-left: 2em">
|
|
1466
|
+
|
|
1467
|
+
I may improve this eventually a bit, so that the alignment looks
|
|
1468
|
+
as good as it does on glimmer-dsl; the code of 27_form_example.rb
|
|
1469
|
+
may also be cleaned up in the future (the glimmer-libui code
|
|
1470
|
+
looks better). But for now this is how it is; Andy is very
|
|
1471
|
+
actively improving **glimmer-libui** right now.
|
|
1472
|
+
|
|
1473
|
+
## Available widgets in libUI:
|
|
1474
|
+
|
|
1475
|
+
Button A button with a label
|
|
1476
|
+
Checkbox A checkbox with a label
|
|
1477
|
+
Combobox A simple combobox
|
|
1478
|
+
ColorButton A button for selecting a color
|
|
1479
|
+
EditableCombobox A combobox that can be edited.
|
|
1480
|
+
Entry Text input, can be disabled.
|
|
1481
|
+
FontButton A button for selecting a font (Incomplete: Cannot set programmatically)
|
|
1482
|
+
Form A container that takes labels for its contents
|
|
1483
|
+
Grid A container that aligns widgets for window design
|
|
1484
|
+
Group A container that provides a title for a set of items
|
|
1485
|
+
Label Displays a single line of text
|
|
1486
|
+
Menu Creates a single column of an application menu
|
|
1487
|
+
MultilineEntry An entry that allows multiple lines.
|
|
1488
|
+
Time and Date Pickers Allows choosing of a date and/or time.
|
|
1489
|
+
ProgressBar Displays a progress bar
|
|
1490
|
+
RadioButton A set of radio buttons
|
|
1491
|
+
Separator A simple vertical or horizontal separator
|
|
1492
|
+
Slider A draggable slider for choosing a value in a range
|
|
1493
|
+
Spinbox A numerical input with a minimum and maximum range
|
|
1494
|
+
Tab A set named tabs for placing items in
|
|
1495
|
+
Window Contains any other widget, cannot be embedded in a container
|
|
1496
|
+
VBox, HBox A vertical or horizontal box for grouping items
|
|
1497
|
+
|
|
1498
|
+
Available "**new**"-widgets in LibUI:
|
|
1499
|
+
|
|
1500
|
+
LibUI.new_area
|
|
1501
|
+
LibUI.new_attributed_string
|
|
1502
|
+
LibUI.new_group
|
|
1503
|
+
LibUI.new_spinbox
|
|
1504
|
+
LibUI.new_stretch_attribute
|
|
1505
|
+
LibUI.new_background_attribute
|
|
1506
|
+
LibUI.new_button # this is a simple button
|
|
1507
|
+
LibUI.new_checkbox # this is a simple checkbox
|
|
1508
|
+
LibUI.new_color_attribute
|
|
1509
|
+
LibUI.new_color_button
|
|
1510
|
+
LibUI.new_combobox # this is a combobox
|
|
1511
|
+
LibUI.new_date_picker
|
|
1512
|
+
LibUI.new_date_time_picker
|
|
1513
|
+
LibUI.new_editable_combobox
|
|
1514
|
+
LibUI.new_grid
|
|
1515
|
+
LibUI.new_horizontal_box
|
|
1516
|
+
LibUI.new_horizontal_separator # this is a simple horizontal separator
|
|
1517
|
+
LibUI.new_image # this is a simple image
|
|
1518
|
+
LibUI.new_italic_attribute # this is basically italic font-style
|
|
1519
|
+
LibUI.new_label
|
|
1520
|
+
LibUI.new_tab
|
|
1521
|
+
LibUI.new_table # this is a simple table
|
|
1522
|
+
LibUI.new_table_model
|
|
1523
|
+
LibUI.new_table_value_image
|
|
1524
|
+
LibUI.new_table_value_int
|
|
1525
|
+
LibUI.new_table_value_color
|
|
1526
|
+
LibUI.new_table_value_string
|
|
1527
|
+
LibUI.new_time_picker
|
|
1528
|
+
LibUI.new_menu
|
|
1529
|
+
LibUI.new_multiline_entry # this is a textview
|
|
1530
|
+
LibUI.new_non_wrapping_multiline_entry
|
|
1531
|
+
LibUI.new_open_type_features
|
|
1532
|
+
LibUI.new_password_entry
|
|
1533
|
+
LibUI.new_underline_attribute
|
|
1534
|
+
LibUI.new_entry
|
|
1535
|
+
LibUI.new_progress_bar # this is a progress_bar
|
|
1536
|
+
LibUI.new_underline_color_attribute
|
|
1537
|
+
LibUI.new_family_attribute
|
|
1538
|
+
LibUI.new_radio_buttons # this is for the radio button
|
|
1539
|
+
LibUI.new_vertical_box
|
|
1540
|
+
LibUI.new_features_attribute
|
|
1541
|
+
LibUI.new_scrolling_area # this is a scrolling area
|
|
1542
|
+
LibUI.new_vertical_separator
|
|
1543
|
+
LibUI.new_font_button
|
|
1544
|
+
LibUI.new_weight_attribute
|
|
1545
|
+
LibUI.new_form # this is a form
|
|
1546
|
+
LibUI.new_size_attribute
|
|
1547
|
+
LibUI.new_window
|
|
1548
|
+
LibUI.new_slider # this is a slider
|
|
1549
|
+
|
|
1550
|
+
## A search entry in LibUI
|
|
1551
|
+
|
|
1552
|
+
The API is:
|
|
1553
|
+
|
|
1554
|
+
LibUI.new_search_entry # this is a search entry
|
|
1555
|
+
|
|
1556
|
+
How does this look? The following image shows this:
|
|
1557
|
+
|
|
1558
|
+
<img src="https://i.imgur.com/AueDc7l.png" style="margin: 1em">
|
|
1559
|
+
|
|
1560
|
+
## Creating a new image in LibUI:
|
|
1561
|
+
|
|
1562
|
+
Use the following API for this:
|
|
1563
|
+
|
|
1564
|
+
image = LibUI.new_image(width, height)
|
|
1565
|
+
|
|
1566
|
+
You can use external libraries to determine the width
|
|
1567
|
+
and height of an image, such as ChunkyPNG.
|
|
1568
|
+
|
|
1569
|
+
Example for this:
|
|
1570
|
+
|
|
1571
|
+
canvas = ChunkyPNG::Canvas.from_io(this_file)
|
|
1572
|
+
width = canvas.width
|
|
1573
|
+
height = canvas.height
|
|
1574
|
+
|
|
1575
|
+
## Creating a new drawing area
|
|
1576
|
+
|
|
1577
|
+
This should suffice:
|
|
1578
|
+
|
|
1579
|
+
handler = LibUI::FFI::AreaHandler.malloc
|
|
1580
|
+
handler.to_ptr.free = Fiddle::RUBY_FREE
|
|
1581
|
+
histogram = LibUI.new_area(handler)
|
|
1582
|
+
|
|
1583
|
+
## Horizontal boxes
|
|
1584
|
+
|
|
1585
|
+
A HBox represents a horizontal box. The API for putting
|
|
1586
|
+
something into a hbox goes as follows, such as when you
|
|
1587
|
+
wish to put a text-entry into the hbox:
|
|
1588
|
+
|
|
1589
|
+
LibUI.box_append(hbox1, text_entry, 1)
|
|
1590
|
+
|
|
1591
|
+
## The slider widget
|
|
1592
|
+
|
|
1593
|
+
If you use the LibuiParadise gem then you can create and use a new slider
|
|
1594
|
+
like this:
|
|
1595
|
+
|
|
1596
|
+
slider = ui_slider
|
|
1597
|
+
|
|
1598
|
+
# define our callback
|
|
1599
|
+
slider_changed_callback = proc { |ptr|
|
|
1600
|
+
puts "New Slider value: #{UI.slider_value(ptr)}"
|
|
1601
|
+
0
|
|
1602
|
+
}
|
|
1603
|
+
UI.slider_on_changed(slider, slider_changed_callback) # last element is nil, but it seems we can omit it
|
|
1604
|
+
|
|
1605
|
+
This may look like so on Linux:
|
|
1606
|
+
|
|
1607
|
+
<img src="https://i.imgur.com/GVKPMS7.png" style="margin-left: 3em">
|
|
1608
|
+
|
|
1609
|
+
## Create a new tabbed notebook:
|
|
1610
|
+
|
|
1611
|
+
ui_tabs
|
|
1612
|
+
ui_notebook
|
|
1613
|
+
|
|
1614
|
+
## Creating a textview in LibUI:
|
|
1615
|
+
|
|
1616
|
+
First, let's have a look how this may look:
|
|
1617
|
+
|
|
1618
|
+
<img src="https://i.imgur.com/v287z2k.png" style="margin: 1em">
|
|
1619
|
+
|
|
1620
|
+
Next, here is the toplevel API to create a new multiline entry:
|
|
1621
|
+
|
|
1622
|
+
LibUI.new_non_wrapping_multiline_entry
|
|
1623
|
+
|
|
1624
|
+
If you want to make it read only then you can use an API like this:
|
|
1625
|
+
|
|
1626
|
+
LibUI.multiline_entry_set_read_only(text, 1)
|
|
1627
|
+
|
|
1628
|
+
If you make use of the LibuiParadise gem then the above can be
|
|
1629
|
+
simplified to:
|
|
1630
|
+
|
|
1631
|
+
text = multiline_entry('Hello world! This can be set to read only via .is_read_only().')
|
|
1632
|
+
text.is_read_only # Now it is read-only.
|
|
1633
|
+
|
|
1634
|
+
## Coloured box examples
|
|
1635
|
+
|
|
1636
|
+
Since as of November 2021 you can use the libui_paradise gem to
|
|
1637
|
+
create coloured boxes:
|
|
1638
|
+
|
|
1639
|
+
<img src="https://i.imgur.com/Ervg3vF.png" style="margin: 0.5em; margin-left: 2em">
|
|
1640
|
+
|
|
1641
|
+
The API for this goes like so:
|
|
1642
|
+
|
|
1643
|
+
LibuiParadise.draw_rectangle
|
|
1644
|
+
LibuiParadise.draw_rectangle(50, 50, :steelblue) # width, height, html-colour to use
|
|
1645
|
+
|
|
1646
|
+
## Attributed Strings in LibUI
|
|
1647
|
+
|
|
1648
|
+
An **AttributedString** is a string that contains information
|
|
1649
|
+
about specific styles, such as text color, font, font size. It can be
|
|
1650
|
+
drawn in a **UiArea element**.
|
|
1651
|
+
|
|
1652
|
+
Various ways to style such an attributed String is possible.
|
|
1653
|
+
|
|
1654
|
+
For instance, the text-weight part accepts these values
|
|
1655
|
+
|
|
1656
|
+
minimum
|
|
1657
|
+
thin
|
|
1658
|
+
ultraLight
|
|
1659
|
+
light
|
|
1660
|
+
book
|
|
1661
|
+
normal
|
|
1662
|
+
medium
|
|
1663
|
+
semiBold
|
|
1664
|
+
bold
|
|
1665
|
+
ultraBold
|
|
1666
|
+
heavy
|
|
1667
|
+
ultraHeavy
|
|
1668
|
+
maximum
|
|
1669
|
+
# or any number between minimum and maximum
|
|
1670
|
+
|
|
1671
|
+
To create an attributed String you can use the following API:
|
|
1672
|
+
|
|
1673
|
+
string = LibUI.new_attributed_string
|
|
1674
|
+
attributes = LibUI.new_family_attribute("Courier New 30") # Specify a certain font.
|
|
1675
|
+
attribute = LibUI.new_color_attribute(0.75, 0.25, 0.5, 0.75) # And a certain colour.
|
|
1676
|
+
LibUI.append_with_attribute("text color", attribute, nil)
|
|
1677
|
+
|
|
1678
|
+
## Using fonts in LibUI:
|
|
1679
|
+
|
|
1680
|
+
font_descriptor = UI::FFI::FontDescriptor.malloc
|
|
1681
|
+
p 'Font family: '+font_descriptor.Family.to_s+
|
|
1682
|
+
'Font size: '+font_descriptor.Size+
|
|
1683
|
+
'Font weight: '+font_descriptor.Weight+
|
|
1684
|
+
'Font italic: '+font_descriptor.Italic+
|
|
1685
|
+
'Font stretch: '+font_descriptor.Stretch
|
|
1686
|
+
|
|
1687
|
+
## How to run the main loop in libui
|
|
1688
|
+
|
|
1689
|
+
LibUI.main
|
|
1690
|
+
|
|
1691
|
+
## Examples distributed in the libui_paradise gem
|
|
1692
|
+
|
|
1693
|
+
In February 2022 the examples directory was re-arranged. There are now two
|
|
1694
|
+
different directories, called simple/ and complex/.
|
|
1695
|
+
|
|
1696
|
+
Files in the simple/ directory may only use code that is made available
|
|
1697
|
+
via kojix2' libui bindings.
|
|
1698
|
+
|
|
1699
|
+
Files in the complex/ directory may tap into code made available by the
|
|
1700
|
+
libui_paradise gem.
|
|
1701
|
+
|
|
1702
|
+
This re-arrangement was done because some of the old examples were no
|
|
1703
|
+
longer working, and it was messy to try to find out whether there was
|
|
1704
|
+
a bug in the libui bindings, or whether I messed up. That way I can
|
|
1705
|
+
now focus on the complex/ examples to showcase what libui_paradise
|
|
1706
|
+
can do, whereas the simple/ directory will show how you can work with
|
|
1707
|
+
"vanilla" libui in general.
|
|
1708
|
+
|
|
1709
|
+
## Setting the title, width and height of a widget
|
|
1710
|
+
|
|
1711
|
+
The libui_paradise gem comes with methods such as
|
|
1712
|
+
<b>.set_title()</b>, <b>.set_width()</b> and
|
|
1713
|
+
<b>.set_height()</b>.
|
|
1714
|
+
|
|
1715
|
+
This is a bit cumbersome to use as you need at the least three lines
|
|
1716
|
+
of code normally, as well as the constants. So the following compound
|
|
1717
|
+
method was added in **February** of **2022**:
|
|
1718
|
+
|
|
1719
|
+
title_width_height()
|
|
1720
|
+
|
|
1721
|
+
Now you can define title, width and height of your main window
|
|
1722
|
+
via one method call. \o/
|
|
1723
|
+
|
|
1724
|
+
## Click-actions for buttons
|
|
1725
|
+
|
|
1726
|
+
This subsection just shows some code how main libui handles
|
|
1727
|
+
click actions on buttons.
|
|
1728
|
+
|
|
1729
|
+
LibUI.button_on_clicked(button) {
|
|
1730
|
+
LibUI.msg_box(main_window, 'Information', 'You clicked the button')
|
|
1731
|
+
0
|
|
1732
|
+
}
|
|
1733
|
+
|
|
1734
|
+
## libui-ng
|
|
1735
|
+
|
|
1736
|
+
In **2022**, some developers contributed patches to **libui**. This is
|
|
1737
|
+
**work-in-progress**.
|
|
1738
|
+
|
|
1739
|
+
Some API was added or modified, such as:
|
|
1740
|
+
|
|
1741
|
+
uiTableColumnWidth() API
|
|
1742
|
+
uiTableColumnSetWidth() API
|
|
1743
|
+
uiComboboxNumItems() API
|
|
1744
|
+
uiOpenFolder() API
|
|
1745
|
+
uiSliderHasToolTip() API
|
|
1746
|
+
uiSliderSetHasToolTip() API
|
|
1747
|
+
uiSliderSetRange() API
|
|
1748
|
+
uiTableHeaderSortIndicator() API
|
|
1749
|
+
uiTableHeaderSetSortIndicator() API
|
|
1750
|
+
uiTableHeaderOnClicked() API
|
|
1751
|
+
uiTableHeaderVisible() API
|
|
1752
|
+
uiTableHeaderSetVisible() API
|
|
1753
|
+
uiBoxNumChildren() API
|
|
1754
|
+
uiFormNumChildren() API
|
|
1755
|
+
uiComboboxInsertAt() API
|
|
1756
|
+
uiComboboxDelete() API
|
|
1757
|
+
uiComboboxClear() API
|
|
1758
|
+
uiWindowResizeable() API
|
|
1759
|
+
uiWindowSetResizeable() API
|
|
1760
|
+
uiDrawPathEnded() API
|
|
1761
|
+
uiFreeFontDescriptor() API
|
|
1762
|
+
uiLoadControlFont() API
|
|
1763
|
+
|
|
1764
|
+
Not all of this is supported in kojix2' libui as of
|
|
1765
|
+
yet, but it may be supported eventually.
|
|
1766
|
+
|
|
1767
|
+
## Links related to libui or libui-based projects
|
|
1768
|
+
|
|
1769
|
+
This subsection may contain a few links, in the event that other
|
|
1770
|
+
people want to see useful entries.
|
|
1771
|
+
|
|
1772
|
+
I will try to explain what is to be seen by these various pages.
|
|
1773
|
+
|
|
1774
|
+
(1) https://wiki.call-cc.org/eggref/4/libui
|
|
1775
|
+
|
|
1776
|
+
This is using chicken-egg scheme for bindings to libui. I like the
|
|
1777
|
+
simplicity and overview - it's really nice to read and use. I'd
|
|
1778
|
+
wish we would have this for ruby too. :)
|
|
1779
|
+
|
|
1780
|
+
Note that the documentation is outdated as of 2021, though. A fate
|
|
1781
|
+
shared with a lot of documentation in general out there ...
|
|
1782
|
+
|
|
1783
|
+
(2) https://pkg.go.dev/github.com/andlabs/ui
|
|
1784
|
+
|
|
1785
|
+
This is andlabs' documentation for libui, from the point of view of
|
|
1786
|
+
**Go**. It is probably the biggest, most complete documentation for
|
|
1787
|
+
libui. While it is specific to Go, as it was written by the same
|
|
1788
|
+
author you can expect the documentation to be quite decent.
|
|
1789
|
+
|
|
1790
|
+
(Note that some other bindings contain good documentation too,
|
|
1791
|
+
such as kotlin libui bindings and others.)
|
|
1792
|
+
|
|
1793
|
+
(3) http://api.call-cc.org/4/doc/libui
|
|
1794
|
+
|
|
1795
|
+
Similar to the first one, but uses a different layout, which
|
|
1796
|
+
may be helpful.
|
|
1797
|
+
|
|
1798
|
+
## Grids in LibUI
|
|
1799
|
+
|
|
1800
|
+
The API for creating a new grid in libui is quite complex and
|
|
1801
|
+
hard to remember:
|
|
1802
|
+
|
|
1803
|
+
LibUI.grid_append(grid, entry1, 0, 0, 2, 1, 0, 0, 1, 0)
|
|
1804
|
+
LibUI.grid_append(grid, text('Yo2'), 1, 0, 1, 1, 0, 0, 1, 0) # text() can be used if you use the libui_paradise gem
|
|
1805
|
+
|
|
1806
|
+
Who can remember offhand what these values mean, though?
|
|
1807
|
+
|
|
1808
|
+
The upstream struct is this:
|
|
1809
|
+
|
|
1810
|
+
struct gridChild {
|
|
1811
|
+
uiControl *c;
|
|
1812
|
+
int left;
|
|
1813
|
+
int top;
|
|
1814
|
+
int xspan;
|
|
1815
|
+
int yspan;
|
|
1816
|
+
int hexpand;
|
|
1817
|
+
uiAlign halign;
|
|
1818
|
+
int vexpand;
|
|
1819
|
+
uiAlign valign;
|
|
1820
|
+
|
|
1821
|
+
// have these here so they don't need to be reallocated each relayout
|
|
1822
|
+
int finalx, finaly;
|
|
1823
|
+
int finalwidth, finalheight;
|
|
1824
|
+
int minwidth, minheight;
|
|
1825
|
+
};
|
|
1826
|
+
|
|
1827
|
+
The documentation for Go has this signature:
|
|
1828
|
+
|
|
1829
|
+
func (g *Grid) Append(child Control, left, top int, xspan, yspan int, hexpand bool, halign Align, vexpand bool, valign Align)
|
|
1830
|
+
|
|
1831
|
+
Append adds the given control to the Grid, at the given coordinate.
|
|
1832
|
+
|
|
1833
|
+
I assume that **uiControl c** refers to the widget that is to be embedded
|
|
1834
|
+
into the grid, so the numbers that follow afterwards are the ones
|
|
1835
|
+
that are important. Let's have a look at them, based on the above API
|
|
1836
|
+
call, and only list these again, without the **()**:
|
|
1837
|
+
|
|
1838
|
+
# left, top, xspan, yspan, hexpand, halign, vexpand, valign
|
|
1839
|
+
# 0, 0, 2, 1, 0, 0, 1, 0
|
|
1840
|
+
|
|
1841
|
+
xspan and yspan refer to width; left and top refer to the position
|
|
1842
|
+
in the grid. hexpand and vexpand means whether the grid-cell will
|
|
1843
|
+
expand horizontally or vertically. halign and valign, I think,
|
|
1844
|
+
are used to align the grid-cell horizontally and vertically, so you
|
|
1845
|
+
can position them exactly in the middle.
|
|
1846
|
+
|
|
1847
|
+
Recently (August 2021) I discovered that you can actually put
|
|
1848
|
+
a button-in-a-button. I don't know whether this is a bug or
|
|
1849
|
+
a feature, but it is hilarious.
|
|
1850
|
+
|
|
1851
|
+
The 'raw' code I used for this was the following:
|
|
1852
|
+
|
|
1853
|
+
UI.grid_append(grid, UI.new_button('3'),0,1,1,1,1,1,1,1)
|
|
1854
|
+
UI.grid_append(grid, UI.new_button('4'),1,1,1,1,1,1,1,1)
|
|
1855
|
+
UI.grid_append(grid, UI.new_button('5'),0,1,1,1,1,0,1,0)
|
|
1856
|
+
UI.grid_append(grid, UI.new_button('6'),1,1,1,1,1,0,1,0)
|
|
1857
|
+
|
|
1858
|
+
This led to the following image:
|
|
1859
|
+
|
|
1860
|
+
<img src="https://i.imgur.com/6sWwWKh.png" style="margin-left: 1em">
|
|
1861
|
+
|
|
1862
|
+
The smaller buttons and the larger buttons can be clicked. They
|
|
1863
|
+
reside in the same grid-cell. I don't know whether this is a
|
|
1864
|
+
bug or a feature really, but this was quite hilarious to see.
|
|
1865
|
+
In the event that I may forget this, I'll keep this here as
|
|
1866
|
+
a reference.
|
|
1867
|
+
|
|
1868
|
+
If you want to pad the grid you can use the following method:
|
|
1869
|
+
|
|
1870
|
+
LibUI.grid_set_padded(grid, 25)
|
|
1871
|
+
|
|
1872
|
+
You can specify the alignment for an individual grid. For
|
|
1873
|
+
instance, via <b>uiAlignCenter</b> you can align a grid
|
|
1874
|
+
to the center. (It seems as if uiAlignCenter is only
|
|
1875
|
+
used in a grid, though, so it seems as if we can not
|
|
1876
|
+
align it elsewhere.)
|
|
1877
|
+
|
|
1878
|
+
In <b>August 2022</b> I got fed up with the API, so I
|
|
1879
|
+
added a new API to Libui-grid using a Hash.
|
|
1880
|
+
|
|
1881
|
+
The available keywords are, to keep it simple, the
|
|
1882
|
+
following:
|
|
1883
|
+
|
|
1884
|
+
left
|
|
1885
|
+
top
|
|
1886
|
+
xspan
|
|
1887
|
+
yspan
|
|
1888
|
+
hexpand
|
|
1889
|
+
halign
|
|
1890
|
+
vexpand
|
|
1891
|
+
valign
|
|
1892
|
+
|
|
1893
|
+
The file <b>examples/complex/016_grid_example.rb</b> shows
|
|
1894
|
+
this new API, mixed with the old, original API.
|
|
1895
|
+
|
|
1896
|
+
Usage example for the new API:
|
|
1897
|
+
|
|
1898
|
+
grid = libui_grid
|
|
1899
|
+
grid.hash_grid(
|
|
1900
|
+
text('Yo7'),
|
|
1901
|
+
{ left: 2, top: 3, xspan: 3, yspan: 3, hexpand: 0, halign: 0, vexpand: 0, valign: 0 }
|
|
1902
|
+
)
|
|
1903
|
+
|
|
1904
|
+
In the closing days of <b>August 2022</b> I went on
|
|
1905
|
+
to improve the above. Three new methods were "added"
|
|
1906
|
+
to grid (actually Fiddle::Pointer, but hopefully one
|
|
1907
|
+
day I can find out how to work on a grid directly
|
|
1908
|
+
in libui; right now I seem to only have to work with
|
|
1909
|
+
raw pointers, which confuses me).
|
|
1910
|
+
|
|
1911
|
+
These three methods are:
|
|
1912
|
+
|
|
1913
|
+
.left()
|
|
1914
|
+
.right()
|
|
1915
|
+
.new_line()
|
|
1916
|
+
|
|
1917
|
+
So, let's picture a grid. The very first cell is on the
|
|
1918
|
+
top left, so we can use .left() to add a widget.
|
|
1919
|
+
|
|
1920
|
+
For instance:
|
|
1921
|
+
|
|
1922
|
+
grid.left(text('Hello world!'))
|
|
1923
|
+
|
|
1924
|
+
Then we can add more elements, and for doing so we will
|
|
1925
|
+
use .right() such as in:
|
|
1926
|
+
|
|
1927
|
+
grid.right(text('There is more to come!'))
|
|
1928
|
+
grid.right(text('Still more'))
|
|
1929
|
+
|
|
1930
|
+
Once you want to move to the next row, you have to use:
|
|
1931
|
+
|
|
1932
|
+
grid.new_line()
|
|
1933
|
+
|
|
1934
|
+
This is still not ideal, but for the time being it
|
|
1935
|
+
has to suffice. Note how much simpler it is compared
|
|
1936
|
+
to .attach() or .hash_grid().
|
|
1937
|
+
|
|
1938
|
+
Not every value can be set right now; at a later time
|
|
1939
|
+
that API may become more flexible. But for now this
|
|
1940
|
+
has to suffice.
|
|
1941
|
+
|
|
1942
|
+
## Progress Bars in LibUI
|
|
1943
|
+
|
|
1944
|
+
Here an image how this may look:
|
|
1945
|
+
|
|
1946
|
+
<img src="https://i.imgur.com/i1i4ppZ.png" style="margin-left: 2em">
|
|
1947
|
+
|
|
1948
|
+
If you use the LibuiParadise project then you can create a new
|
|
1949
|
+
instance of a progress bar via <b>wrapper_new_progress_bar</b>.
|
|
1950
|
+
|
|
1951
|
+
Example:
|
|
1952
|
+
|
|
1953
|
+
progress_bar = wrapper_new_progress_bar
|
|
1954
|
+
|
|
1955
|
+
To then set a new value, use:
|
|
1956
|
+
|
|
1957
|
+
progress_bar.set_value()
|
|
1958
|
+
progress_bar.set_value(50) # will be 50%
|
|
1959
|
+
|
|
1960
|
+
You can then query this value via:
|
|
1961
|
+
|
|
1962
|
+
@progress_bar.value? # This will return a String, though.
|
|
1963
|
+
|
|
1964
|
+
## Entries in LibUI (ui_entry)
|
|
1965
|
+
|
|
1966
|
+
The official source for an <b>ui_entry</b> for UNIX (including Linux systems)
|
|
1967
|
+
can be read here:
|
|
1968
|
+
|
|
1969
|
+
https://github.com/libui-ng/libui-ng/blob/master/unix/entry.c
|
|
1970
|
+
|
|
1971
|
+
Personally I tend to <b>create a new entry element</b> in this way:
|
|
1972
|
+
|
|
1973
|
+
entry = ui_entry
|
|
1974
|
+
|
|
1975
|
+
# or, if it shall be more GUI-agnostic, I do this:
|
|
1976
|
+
|
|
1977
|
+
entry1 = entry # where entry is entry() actually, and works for many GUI toolkits then
|
|
1978
|
+
|
|
1979
|
+
To <b>set new content</b> to such an entry, do make use
|
|
1980
|
+
of the following method call:
|
|
1981
|
+
|
|
1982
|
+
entry.set_text('foobar') # Make sure it is a String; that seems to work better.
|
|
1983
|
+
|
|
1984
|
+
To <b>query</b> the text content of such an entry, you can use the following API,
|
|
1985
|
+
if you use the libui_paradise gem:
|
|
1986
|
+
|
|
1987
|
+
entry.text?
|
|
1988
|
+
|
|
1989
|
+
To respond to events look at the **OnChanged** event.
|
|
1990
|
+
|
|
1991
|
+
To see a specific example where the user may input a password entry, have
|
|
1992
|
+
a look at the following file that is distributed within the libui_paradise
|
|
1993
|
+
gem:
|
|
1994
|
+
|
|
1995
|
+
libui_paradise/examples/complex/012_password_entry_example.rb
|
|
1996
|
+
|
|
1997
|
+
An entry can be <b>set read only</b> via:
|
|
1998
|
+
|
|
1999
|
+
entry.read_only # This has not been added into libui-paradise yet.
|
|
2000
|
+
|
|
2001
|
+
To <b>respond</b> to <b>on-changed events</b>, you can use:
|
|
2002
|
+
|
|
2003
|
+
LibUI.entry_on_changed()
|
|
2004
|
+
|
|
2005
|
+
A more complete example of this:
|
|
2006
|
+
|
|
2007
|
+
text_changed_callback = proc { |ptr|
|
|
2008
|
+
puts "Current textbox data: '#{UI.entry_text(ptr)}'"
|
|
2009
|
+
}
|
|
2010
|
+
|
|
2011
|
+
text_entry = ui_entry
|
|
2012
|
+
text_entry.set_text('Please enter a command')
|
|
2013
|
+
text_entry.on_changed {
|
|
2014
|
+
text_changed_callback
|
|
2015
|
+
}
|
|
2016
|
+
|
|
2017
|
+
The Proc object has to be passed into the {} block variation.
|
|
2018
|
+
|
|
2019
|
+
The latter uses:
|
|
2020
|
+
|
|
2021
|
+
LibUI.entry_on_changed(text_entry, text_changed_callback, nil)
|
|
2022
|
+
|
|
2023
|
+
If you use the libui_paradise gem, and only need to obtain the
|
|
2024
|
+
(changed) text of an entry in LibUI, then you can use the
|
|
2025
|
+
following simplified method call instead:
|
|
2026
|
+
|
|
2027
|
+
entry = ui_entry
|
|
2028
|
+
entry.on_changed {
|
|
2029
|
+
puts 'The text is now: '+entry.text?
|
|
2030
|
+
}
|
|
2031
|
+
|
|
2032
|
+
|
|
2033
|
+
## Contact information and mandatory 2FA coming up in 2022
|
|
2034
|
+
|
|
2035
|
+
If your creative mind has ideas and specific suggestions to make this gem
|
|
2036
|
+
more useful in general, feel free to drop me an email at any time, via:
|
|
2037
|
+
|
|
2038
|
+
shevy@inbox.lt
|
|
2039
|
+
|
|
2040
|
+
Before that email I used an email account at Google gmail, but in **2021** I
|
|
2041
|
+
decided to slowly abandon gmail for various reasons. In order to limit this
|
|
2042
|
+
explanation here, allow me to just briefly state that I do not feel as if I
|
|
2043
|
+
want to promote any Google service anymore, for various reasons.
|
|
2044
|
+
|
|
2045
|
+
Do keep in mind that responding to emails may take some time, depending on
|
|
2046
|
+
the amount of work I may have at that moment.
|
|
2047
|
+
|
|
2048
|
+
In 2022 rubygems.org decided to make 2FA mandatory for every gem owner:
|
|
2049
|
+
see https://blog.rubygems.org/2022/06/13/making-packages-more-secure.html
|
|
2050
|
+
|
|
2051
|
+
As I can not use 2FA, for reasons I will skip explaining here (see
|
|
2052
|
+
various github issue discussions in the past), this effectively means that
|
|
2053
|
+
Betty Li and others who run the show at rubygems.org will perma-ban me
|
|
2054
|
+
from using rubygems as a developer.
|
|
2055
|
+
|
|
2056
|
+
As I disagree with that decision completely, this will mean that all my
|
|
2057
|
+
gems will be removed from rubygems.org prior to that sunset date, e. g.
|
|
2058
|
+
before they permanently lock me out from the code that I used
|
|
2059
|
+
to maintain. It is pointless to want to discuss this with them anymore -
|
|
2060
|
+
they have made up their minds and decided that you can only use
|
|
2061
|
+
the code if 2FA is in place, even though the code itself works just
|
|
2062
|
+
fine. If you don't use 2FA you are effectively locked out from your
|
|
2063
|
+
own code; I consider this a malicious attack. See also how they limited
|
|
2064
|
+
discussions to people with mandatory 2FA on the ruby-bugtracker, thus
|
|
2065
|
+
banning everyone permanently without 2FA:
|
|
2066
|
+
|
|
2067
|
+
https://bugs.ruby-lang.org/issues/18800
|
|
2068
|
+
|
|
2069
|
+
Guess it may indeed be time to finally abandon ruby - not because
|
|
2070
|
+
ruby is a bad language, but there are people now in charge who
|
|
2071
|
+
really should not be part of ruby in the first place.
|
|
2072
|
+
|