libtcod 0.0.6 → 0.0.7

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- # libtcod-ruby 0.0.6
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-
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- Ruby bindings for [libtcod 1.5.1](http://doryen.eptalys.net/libtcod/)
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-
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- Currently tested on Linux and Windows using Ruby 1.9.3; other platforms may work if you have libtcod in a place where ffi\_lib knows to get it. Basic wrapping of the C functions is complete, and a more idiomatic Ruby API is in progress.
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-
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- ## Installation
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-
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- gem install libtcod
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-
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- ## Examples
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-
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- Here's a straight port of the [example code](http://roguebasin.roguelikedevelopment.org/index.php?title=Complete_Roguelike_Tutorial,_using_python%2Blibtcod,_part_1_code#Moving_around) from part 1 of the python tutorial:
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-
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- ```ruby
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- require 'libtcod'
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-
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- #actual size of the window
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- SCREEN_WIDTH = 80
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- SCREEN_HEIGHT = 50
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-
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- LIMIT_FPS = 20 #20 frames-per-second maximum
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-
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- def handle_keys
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- #key = TCOD.console_check_for_keypress() #real-time
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- key = TCOD.console_wait_for_keypress(true) #turn-based
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-
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- if key.vk == TCOD::KEY_ENTER && key.lalt
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- #Alt+Enter: toggle fullscreen
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- TCOD.console_set_fullscreen(!TCOD.console_is_fullscreen())
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- elsif key.vk == TCOD::KEY_ESCAPE
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- return true #exit game
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- end
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-
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- #movement keys
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- if TCOD.console_is_key_pressed(TCOD::KEY_UP)
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- $playery -= 1
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- elsif TCOD.console_is_key_pressed(TCOD::KEY_DOWN)
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- $playery += 1
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- elsif TCOD.console_is_key_pressed(TCOD::KEY_LEFT)
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- $playerx -= 1
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- elsif TCOD.console_is_key_pressed(TCOD::KEY_RIGHT)
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- $playerx += 1
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- end
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-
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- false
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- end
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-
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- #############################################
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- # Initialization & Main Loop
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- #############################################
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-
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- TCOD.console_set_custom_font('arial10x10.png', TCOD::FONT_TYPE_GREYSCALE | TCOD::FONT_LAYOUT_TCOD, 0, 0)
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- TCOD.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, 'ruby/TCOD tutorial', false, TCOD::RENDERER_SDL)
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- TCOD.sys_set_fps(LIMIT_FPS)
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-
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- $playerx = SCREEN_WIDTH/2
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- $playery = SCREEN_HEIGHT/2
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-
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- until TCOD.console_is_window_closed
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- TCOD.console_set_default_foreground(nil, TCOD::Color::WHITE)
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- TCOD.console_put_char(nil, $playerx, $playery, '@'.ord, TCOD::BKGND_NONE)
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-
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- TCOD.console_flush()
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-
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- TCOD.console_put_char(nil, $playerx, $playery, ' '.ord, TCOD::BKGND_NONE)
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-
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- #handle keys and exit game if needed
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- will_exit = handle_keys
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- break if will_exit
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- end
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- ```
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-
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-
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- ## Contributing
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-
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- 1. Fork it
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- 2. Create your feature branch (`git checkout -b my-new-feature`)
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- 3. Commit your changes (`git commit -am 'Added some feature'`)
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- 4. Push to the branch (`git push origin my-new-feature`)
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- 5. Create new Pull Request
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+ # libtcod-ruby 0.0.7
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+
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+ Ruby bindings for [libtcod 1.5.1](http://doryen.eptalys.net/libtcod/)
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+
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+ Currently tested on Linux and Windows using Ruby 1.9.3, and 32-bit OS X thanks to [@mistydemeo](https://github.com/mistydemeo). Other platforms may work if you have libtcod in a place where ffi\_lib knows to get it. All the original C functions are wrapped, following the [original documentation](http://doryen.eptalys.net/data/libtcod/doc/1.5.1/html2/line.html?c=true&cpp=false&cs=false&py=false&lua=false) closely. See the example for slight differences in invocation.
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+
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+ ## Installation
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+
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+ gem install libtcod
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+
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+ ## Examples
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+
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+ Here's a straight port of the [example code](http://roguebasin.roguelikedevelopment.org/index.php?title=Complete_Roguelike_Tutorial,_using_python%2Blibtcod,_part_1_code#Moving_around) from part 1 of the python tutorial:
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+
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+ ```ruby
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+ require 'libtcod'
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+
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+ #actual size of the window
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+ SCREEN_WIDTH = 80
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+ SCREEN_HEIGHT = 50
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+
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+ LIMIT_FPS = 20 #20 frames-per-second maximum
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+
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+ def handle_keys
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+ #key = TCOD.console_check_for_keypress() #real-time
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+ key = TCOD.console_wait_for_keypress(true) #turn-based
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+
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+ if key.vk == TCOD::KEY_ENTER && key.lalt
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+ #Alt+Enter: toggle fullscreen
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+ TCOD.console_set_fullscreen(!TCOD.console_is_fullscreen())
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+ elsif key.vk == TCOD::KEY_ESCAPE
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+ return true #exit game
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+ end
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+
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+ #movement keys
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+ if TCOD.console_is_key_pressed(TCOD::KEY_UP)
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+ $playery -= 1
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+ elsif TCOD.console_is_key_pressed(TCOD::KEY_DOWN)
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+ $playery += 1
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+ elsif TCOD.console_is_key_pressed(TCOD::KEY_LEFT)
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+ $playerx -= 1
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+ elsif TCOD.console_is_key_pressed(TCOD::KEY_RIGHT)
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+ $playerx += 1
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+ end
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+
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+ false
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+ end
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+
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+ #############################################
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+ # Initialization & Main Loop
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+ #############################################
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+
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+ TCOD.console_set_custom_font('arial10x10.png', TCOD::FONT_TYPE_GREYSCALE | TCOD::FONT_LAYOUT_TCOD, 0, 0)
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+ TCOD.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, 'ruby/TCOD tutorial', false, TCOD::RENDERER_SDL)
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+ TCOD.sys_set_fps(LIMIT_FPS)
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+
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+ $playerx = SCREEN_WIDTH/2
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+ $playery = SCREEN_HEIGHT/2
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+
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+ until TCOD.console_is_window_closed
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+ TCOD.console_set_default_foreground(nil, TCOD::Color::WHITE)
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+ TCOD.console_put_char(nil, $playerx, $playery, '@'.ord, TCOD::BKGND_NONE)
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+
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+ TCOD.console_flush()
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+
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+ TCOD.console_put_char(nil, $playerx, $playery, ' '.ord, TCOD::BKGND_NONE)
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+
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+ #handle keys and exit game if needed
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+ will_exit = handle_keys
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+ break if will_exit
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+ end
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+ ```
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+
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+
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+ ## Contributing
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+
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+ 1. Fork it
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+ 2. Create your feature branch (`git checkout -b my-new-feature`)
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+ 3. Commit your changes (`git commit -am 'Added some feature'`)
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+ 4. Push to the branch (`git push origin my-new-feature`)
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+ 5. Create new Pull Request
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@@ -1,3 +1,3 @@
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- module TCOD
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- VERSION = "0.0.6"
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- end
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+ module TCOD
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+ VERSION = "0.0.7"
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+ end
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@@ -1,7 +1,7 @@
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  --- !ruby/object:Gem::Specification
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  name: libtcod
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  version: !ruby/object:Gem::Version
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- version: 0.0.6
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+ version: 0.0.7
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  prerelease:
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  platform: ruby
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  authors:
@@ -9,7 +9,7 @@ authors:
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  autorequire:
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  bindir: bin
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  cert_chain: []
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- date: 2013-06-23 00:00:00.000000000 Z
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+ date: 2013-11-16 00:00:00.000000000 Z
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  dependencies:
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  - !ruby/object:Gem::Dependency
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  name: minitest
@@ -63,6 +63,7 @@ files:
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  - clib/amd64/libtcod.dylib
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  - clib/amd64/libtcod.so
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  - clib/i686/SDL.dll
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+ - clib/i686/libSDL.dylib
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  - clib/i686/libSDL.so
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  - clib/i686/libtcod-mingw.dll
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  - clib/i686/libtcod.dylib
@@ -106,7 +107,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
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  version: '0'
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  requirements: []
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  rubyforge_project:
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- rubygems_version: 1.8.24
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+ rubygems_version: 1.8.25
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  signing_key:
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  specification_version: 3
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  summary: Ruby bindings for the libtcod roguelike library
@@ -114,4 +115,3 @@ test_files:
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  - test/color.rb
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  - test/console.rb
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  - test/helpers.rb
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- has_rdoc: