liam 0.0.1 → 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
checksums.yaml CHANGED
@@ -1,7 +1,7 @@
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@@ -1,7 +1,9 @@
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  # coding: utf-8
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- lib = File.expand_path('../lib', __FILE__)
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- $LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
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- require 'liam/version'
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+ require File.expand_path('../lib/liam/version.rb', __FILE__)
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+
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+ # lib = File.expand_path('../lib', __FILE__)
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+ # $LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
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+ # require 'liam/version'
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  Gem::Specification.new do |spec|
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  spec.name = "liam"
@@ -20,4 +22,4 @@ Gem::Specification.new do |spec|
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  spec.add_development_dependency "bundler", "~> 1.3"
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  spec.add_development_dependency "rake"
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- end
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+ end
@@ -0,0 +1,38 @@
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+ class MMDrawerBarButtonItem < UIBarButtonItem
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+
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+ attr_accessor :buttonView
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+
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+ # def initWithTarget:(id)target action:(SEL)action{
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+ def initWithTarget(target, action:action)
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+
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+ buttonView = MMDrawerMenuButtonView.alloc.initWithFrame([[0, 0], [26, 26]])
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+ buttonView.addTarget(target, action:action, forControlEvents:UIControlEventTouchUpInside)
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+
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+ self.initWithCustomView(buttonView)
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+
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+ if self
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+ self.buttonView = buttonView
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+ end
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+
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+ return self
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+
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+ end
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+
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+ def menuButtonColorForState(state)
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+ return self.buttonView.menuButtonColorForState(state)
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+ end
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+
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+ def setMenuButtonColor(color, forState:state)
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+ self.buttonView.setMenuButtonColor(color, forState:state)
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+ end
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+
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+ def shadowColorForState(state)
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+ return self.buttonView.shadowColorForState(state)
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+ end
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+
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+ def setShadowColor(color, forState:state)
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+ # state = UIControlState
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+ self.buttonView.setShadowColor(color, forState:state)
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+ end
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+
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+ end
@@ -0,0 +1,149 @@
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+ class MMDrawerMenuButtonView < UIButton
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+
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+ attr_accessor :menuButtonNormalColor
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+ attr_accessor :menuButtonHighlightedColor
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+ attr_accessor :shadowNormalColor
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+ attr_accessor :shadowHighlightedColor
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+
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+ # def initWithFrame:(CGRect)frame{
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+ def initWithFrame(frame)
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+ # self = super.initWithFrame(frame)
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+ if(super)
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+ self.setMenuButtonNormalColor(UIColor.whiteColor.colorWithAlphaComponent(0.9))
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+ self.setMenuButtonHighlightedColor(UIColor.colorWithRed(139.0/255.0, green:135.0/255.0, blue:136.0/255.0, alpha:0.9))
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+
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+ self.setShadowNormalColor(UIColor.blackColor.colorWithAlphaComponent(0.5))
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+ self.setShadowHighlightedColor(UIColor.blackColor.colorWithAlphaComponent(0.2))
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+ end
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+ return self
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+ end
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+
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+ # def menuButtonColorForState:(UIControlState)state{
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+ def menuButtonColorForState(state)
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+ color = UIColor.greenColor # A default color just in case, get it, that was funny.
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+
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+ case (state)
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+ when UIControlStateNormal
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+ color = self.menuButtonNormalColor
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+ when UIControlStateHighlighted
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+ color = self.menuButtonHighlightedColor
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+ end
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+
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+ return color
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+ end
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+
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+ # def setMenuButtonColor:(UIColor *)color forState:(UIControlState)state{
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+ def setMenuButtonColor(color, forState:state)
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+ case (state)
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+ when UIControlStateNormal
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+ self.setMenuButtonNormalColor(color)
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+ when UIControlStateHighlighted
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+ self.setMenuButtonHighlightedColor(color)
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+ end
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+
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+ self.setNeedsDisplay
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+ end
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+
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+ # def shadowColorForState:(UIControlState)state{
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+ def shadowColorForState(state)
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+ color = UIColor.redColor # A default color
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+
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+ case (state)
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+ when UIControlStateNormal
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+ color = self.shadowNormalColor
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+ when UIControlStateHighlighted
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+ color = self.shadowHighlightedColor
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+ end
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+
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+ return color
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+ end
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+
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+ # def setShadowColor:(UIColor *)color forState:(UIControlState)state{
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+ def setShadowColor(color, forState:state)
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+ case (state)
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+ when UIControlStateNormal
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+ self.setShadowNormalColor(color)
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+ when UIControlStateHighlighted
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+ self.setShadowHighlightedColor(color)
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+ end
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+ self.setNeedsDisplay
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+ end
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+
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+ # def drawRect:(CGRect)rect{
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+ def drawRect(rect)
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+ # General Declarations
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+ context = UIGraphicsGetCurrentContext() #CGContextRef
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+
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+ # Sizes
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+ buttonWidth = CGRectGetWidth(self.bounds) * 0.80
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+ buttonHeight = CGRectGetHeight(self.bounds) * 0.16
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+ xOffset = CGRectGetWidth(self.bounds) * 0.10
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+ yOffset = CGRectGetHeight(self.bounds) * 0.12
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+ cornerRadius = 1.0
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+
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+ # Color Declarations
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+ buttonColor = self.menuButtonColorForState(self.state)
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+ shadowColor = self.shadowColorForState(self.state)
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+
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+
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+ # Shadow Declarations
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+ shadow = shadowColor
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+ shadowOffset = CGSizeMake(0.0, 1.0)
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+ shadowBlurRadius = 0
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+
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+ # Top Bun Drawing
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+ topBunPath = UIBezierPath.bezierPathWithRoundedRect(CGRectMake(xOffset, yOffset, buttonWidth, buttonHeight), cornerRadius:cornerRadius) # UIBezierPath
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+ CGContextSaveGState(context)
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+ CGContextSetShadowWithColor(context, shadowOffset, shadowBlurRadius, shadow.CGColor)
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+ buttonColor.setFill
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+ topBunPath.fill
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+ CGContextRestoreGState(context)
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+
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+ # Meat Drawing
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+ meatPath = UIBezierPath.bezierPathWithRoundedRect(CGRectMake(xOffset, yOffset*2 + buttonHeight, buttonWidth, buttonHeight), cornerRadius:cornerRadius) # UIBezierPath*
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+ CGContextSaveGState(context)
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+ CGContextSetShadowWithColor(context, shadowOffset, shadowBlurRadius, shadow.CGColor)
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+ buttonColor.setFill
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+ meatPath.fill
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+ CGContextRestoreGState(context)
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+
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+ # Bottom Bun Drawing
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+ bottomBunPath = UIBezierPath.bezierPathWithRoundedRect(CGRectMake(xOffset, yOffset*3 + buttonHeight*2, buttonWidth, buttonHeight), cornerRadius:cornerRadius) # UIBezierPath*
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+ CGContextSaveGState(context)
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+ CGContextSetShadowWithColor(context, shadowOffset, shadowBlurRadius, shadow.CGColor)
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+ buttonColor.setFill
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+ bottomBunPath.fill
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+ CGContextRestoreGState(context)
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+ end
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+
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+ # def touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
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+ def touchesBegan(touches, withEvent:event)
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+ super
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+ self.setNeedsDisplay
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+ end
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+
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+ # def touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{
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+ def touchesEnded(touches, withEvent:event)
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+ super
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+ self.setNeedsDisplay
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+ end
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+
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+ # def touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event{
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+ def touchesCancelled(touches, withEvent:event)
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+ super
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+ self.setNeedsDisplay
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+ end
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+
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+ # def setSelected:(BOOL)selected{
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+ def selected=(selected)
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+ super
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+ self.setNeedsDisplay
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+ end
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+
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+ # def setHighlighted:(BOOL)highlighted{
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+ def highlighted=(highlighted)
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+ super
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+ self.setNeedsDisplay
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+ end
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+
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+ end
@@ -1,3 +1,3 @@
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  module Liam
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- VERSION = "0.0.1"
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+ VERSION = "0.0.2"
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  end
metadata CHANGED
@@ -1,7 +1,7 @@
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  --- !ruby/object:Gem::Specification
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  name: liam
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  version: !ruby/object:Gem::Version
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- version: 0.0.1
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+ version: 0.0.2
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  platform: ruby
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  authors:
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  - AndrewGertig
@@ -53,6 +53,8 @@ files:
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  - Rakefile
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  - liam.gemspec
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  - lib/liam.rb
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+ - lib/liam/MMDrawerBarButtonItem.rb
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+ - lib/liam/MMDrawerBarButtonView.rb
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  - lib/liam/version.rb
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  homepage: https://github.com/AndrewGertig/liam
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  licenses: