lessan_studio_game 1.0.0

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data/LICENSE ADDED
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+ This is free and unencumbered software released into the public domain.
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+
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+ Anyone is free to copy, modify, publish, use, compile, sell, or
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+ distribute this software, either in source code form or as a compiled
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+ binary, for any purpose, commercial or non-commercial, and by any
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+ means.
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+
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+ In jurisdictions that recognize copyright laws, the author or authors
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+ of this software dedicate any and all copyright interest in the
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+ software to the public domain. We make this dedication for the benefit
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+ of the public at large and to the detriment of our heirs and
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+ successors. We intend this dedication to be an overt act of
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+ relinquishment in perpetuity of all present and future rights to this
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+ software under copyright law.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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+ IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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+ OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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+ ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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+ OTHER DEALINGS IN THE SOFTWARE.
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+
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+ For more information, please refer to <http://unlicense.org/>
data/README ADDED
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+ Program created as part of the Ruby course from The Pragmatic Studio
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+
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+ Use by running studio_game
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+
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+ clumsy_player = StudioGame::ClumsyPlayer.new("klutz", 105, 10)
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+ knuckleheads.add_player(clumsy_player)
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+
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+ berserk_player = StudioGame::BerserkPlayer.new("berserker", 50)
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+ knuckleheads.add_player(berserk_player)
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+
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+
18
+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ knuckleheads.play answer.to_i
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+ knuckleheads.save_high_scores
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
@@ -0,0 +1,35 @@
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health)
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+ super name, health
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "Berserker is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ if berserk?
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+ w00t
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+ else
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+ super
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+ end
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ attr_reader :boost_factor
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+
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+ def initialize(name, health=100, boost_factor=0)
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+ super name, health
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+ @boost_factor = boost_factor
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+ end
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+
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+ def w00t
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+ super
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+ @boost_factor.times { super }
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+ end
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+
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+ def found_treasure(treasure)
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+ super Treasure.new(treasure.name, treasure.points / 2.0)
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = StudioGame::ClumsyPlayer.new("klutz")
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+
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+ hammer = StudioGame::Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = StudioGame::Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require 'csv'
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ class Game
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def load_players(from_file)
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+ CSV.foreach(from_file) do |row|
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+ add_player Player.new(row[0], row[1].to_i)
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+ end
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+ end
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+
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+ def save_high_scores(to_file='high_scores.txt')
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts player.high_score_entry
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+ end
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+ end
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{@title}:"
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ if block_given?
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+ break if yield
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+ end
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+ puts "\nRound: #{round}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ end
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+ end
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+ end
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+
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+ def print_stats
59
+ strong_players, wimpy_players = @players.partition { |p| p.strong? }
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+
61
+ puts "\n#{@title} Statistics:"
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+
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+ puts "\n#{total_points} total points from treasures found"
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+
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+ @players.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ puts "\n#{strong_players.size} strong players:"
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+ strong_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+ puts "\n#{wimpy_players.size} wimpy players:"
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+ wimpy_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ puts player.high_score_entry
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+ end
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.score})"
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points }
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ player1 = StudioGame::Player.new("moe")
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+ player2 = StudioGame::Player.new("larry", 60)
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+ player3 = StudioGame::Player.new("curly", 125)
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+ knuckleheads.add_player(player1)
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+ knuckleheads.add_player(player2)
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+ knuckleheads.add_player(player3)
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+ knuckleheads.play(10) do
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+ knuckleheads.total_points >= 2000
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+ end
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+ knuckleheads.print_stats
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ module GameTurn
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+ def self.roll_die
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+ die = Die.new
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+ die.roll
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+ end
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+
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+ def self.take_turn(player)
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+ case roll_die
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+ def blam
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+ self.health -= 10
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+ puts "#{name} got blammed!"
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+ end
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+
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+ def w00t
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+ self.health += 15
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+ puts "#{name} got w00ted!"
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+ end
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+
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+ def strong?
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+ health > 100
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+ end
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+ end
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+ end
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+ require_relative 'treasure_trove.rb'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+
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+ attr_accessor :name, :health
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+
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+ def initialize(name, health=100)
11
+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
14
+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points}."
19
+ puts "#{@name}'s treasures:#{@found_treasures}"
20
+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
24
+ yield Treasure.new(name, points)
25
+ end
26
+ end
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+
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+ def points
29
+ @found_treasures.values.reduce(0, :+)
30
+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def high_score_entry
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+ formatted_name = @name.ljust(20, '.')
38
+ "#{formatted_name} #{score}"
39
+ end
40
+
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+ def self.from_csv(line)
42
+ name, health = line.split(',')
43
+ Player.new(name, Integer(health))
44
+ end
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+
46
+ def name=(new_name)
47
+ @name = new_name.capitalize
48
+ end
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+
50
+ def to_s
51
+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
52
+ end
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+
54
+ def <=>(other_player)
55
+ other_player.score <=> score
56
+ end
57
+ end
58
+ end
59
+
60
+ if __FILE__ == $0
61
+ player = StudioGame::Player.new("moe")
62
+ puts player.name
63
+ puts player.health
64
+ player.w00t
65
+ puts player.health
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+ player.blam
67
+ puts player.health
68
+ end
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+ RSpec.configure do |config|
2
+ config.expect_with :rspec do |c|
3
+ c.syntax = [:should, :expect]
4
+ end
5
+ config.mock_with :rspec do |c|
6
+ c.syntax = [:should, :expect]
7
+ end
8
+ end
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+ module StudioGame
2
+ Treasure = Struct.new(:name, :points)
3
+
4
+ module TreasureTrove
5
+
6
+ TREASURES = [
7
+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
9
+ Treasure.new(:hammer, 50),
10
+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
13
+ ]
14
+
15
+ def self.random
16
+ TREASURES.sample
17
+ end
18
+ end
19
+ end
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+ require 'studio_game/spec_helper'
2
+ require 'studio_game/berserk_player'
3
+
4
+ module StudioGame
5
+ describe BerserkPlayer do
6
+
7
+ before do
8
+ $stdout = StringIO.new
9
+
10
+ @initial_health = 50
11
+ @player = BerserkPlayer.new("berserker", @initial_health)
12
+ end
13
+
14
+ it "does not go berserk when w00ted up to 5 times" do
15
+ 1.upto(5) { @player.w00t }
16
+
17
+ @player.berserk?.should be_falsey
18
+ end
19
+
20
+ it "goes berserk when w00ted more than 5 times" do
21
+ 1.upto(6) { @player.w00t }
22
+
23
+ @player.berserk?.should be_truthy
24
+ end
25
+
26
+ it "gets w00ted instead of blammed when it's gone berserk" do
27
+ 1.upto(6) { @player.w00t }
28
+ 1.upto(2) { @player.blam }
29
+
30
+ @player.health.should == @initial_health + (8 * 15)
31
+ end
32
+
33
+ end
34
+ end
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+ require 'studio_game/spec_helper'
2
+ require 'studio_game/clumsy_player'
3
+
4
+ module StudioGame
5
+ describe ClumsyPlayer do
6
+
7
+ before do
8
+ $stdout = StringIO.new
9
+
10
+ @player = ClumsyPlayer.new("klutz")
11
+ end
12
+
13
+ it "only gets half the point value for each treasure" do
14
+ @player.points.should == 0
15
+ hammer = Treasure.new(:hammer, 50)
16
+ @player.found_treasure(hammer)
17
+ @player.found_treasure(hammer)
18
+ @player.found_treasure(hammer)
19
+ @player.points.should == 75
20
+ crowbar = Treasure.new(:crowbar, 400)
21
+ @player.found_treasure(crowbar)
22
+
23
+ @player.points.should == 275
24
+
25
+ yielded = []
26
+ @player.each_found_treasure do |treasure|
27
+ yielded << treasure
28
+ end
29
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar,
30
+ 200)]
31
+ end
32
+
33
+ context "with a boost factor of 3" do
34
+ before do
35
+ @player = ClumsyPlayer.new("klutz", 100, 3)
36
+ end
37
+
38
+ it "gets boost_factor number of w00ts when w00ted" do
39
+ @player.health.should == 100
40
+ @player.w00t
41
+ @player.health.should == 160
42
+ end
43
+ end
44
+
45
+ end
46
+ end
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+ require 'studio_game/spec_helper'
2
+ require 'studio_game/game'
3
+
4
+ module StudioGame
5
+ describe Game do
6
+
7
+ before do
8
+ $stdout = StringIO.new
9
+
10
+ @game = Game.new("Knuckleheads")
11
+
12
+ @initial_health = 100
13
+ @player = Player.new("moe", @initial_health)
14
+
15
+ @game.add_player(@player)
16
+ end
17
+
18
+ it "w00ts the player if a high number is rolled" do
19
+ allow_any_instance_of(Die).to receive(:roll).and_return(5)
20
+ @game.play(2)
21
+ expect(@player.health).to eq(@initial_health + (15 * 2))
22
+ end
23
+
24
+ it "rolling a medium number should not change the player's health" do
25
+ allow_any_instance_of(Die).to receive(:roll).and_return(3)
26
+ @game.play(2)
27
+ expect(@player.health).to eq(@initial_health)
28
+ end
29
+
30
+ it "blams the player if a low number is rolled" do
31
+ allow_any_instance_of(Die).to receive(:roll).and_return(1)
32
+ @game.play(2)
33
+ expect(@player.health).to eq(@initial_health - (10 * 2))
34
+ end
35
+
36
+ it "assigns a treasure for points during a player's turn" do
37
+ game = Game.new("Knuckleheads")
38
+ player = Player.new("moe")
39
+
40
+ game.add_player(player)
41
+
42
+ game.play(1)
43
+
44
+ expect(player.points).not_to be_zero
45
+ end
46
+
47
+ it "computes total points as the sum of all player points" do
48
+ game = Game.new("Knuckleheads")
49
+
50
+ player1 = Player.new("moe")
51
+ player2 = Player.new("larry")
52
+
53
+ game.add_player(player1)
54
+ game.add_player(player2)
55
+
56
+ player1.found_treasure(Treasure.new(:hammer, 50))
57
+ player1.found_treasure(Treasure.new(:hammer, 50))
58
+ player2.found_treasure(Treasure.new(:crowbar, 400))
59
+
60
+ game.total_points.should == 500
61
+ end
62
+ end
63
+ end
@@ -0,0 +1,132 @@
1
+ require 'studio_game/spec_helper'
2
+ require 'studio_game/player'
3
+ require 'studio_game/treasure_trove'
4
+
5
+ module StudioGame
6
+ describe Player do
7
+
8
+ before do
9
+ $stdout = StringIO.new
10
+
11
+ @initial_health = 150
12
+ @player = Player.new("larry", @initial_health)
13
+ end
14
+
15
+ it "has a capitalized name" do
16
+ expect(@player.name).to eq("Larry")
17
+ end
18
+
19
+ it "has an initial health" do
20
+ expect(@player.health).to eq(150)
21
+ end
22
+
23
+ it "has a string representation" do
24
+ @player.found_treasure(Treasure.new(:hammer, 50))
25
+ @player.found_treasure(Treasure.new(:hammer, 50))
26
+
27
+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
28
+ end
29
+
30
+ it "computes a score as the sum of its health and points" do
31
+ @player.found_treasure(Treasure.new(:hammer, 50))
32
+ @player.found_treasure(Treasure.new(:hammer, 50))
33
+
34
+ @player.score.should == 250
35
+ end
36
+
37
+ it "increases health by 15 when w00ted" do
38
+ @player.w00t
39
+ expect(@player.health).to eq(@initial_health + 15)
40
+ end
41
+
42
+ it "decreases health by 10 when blammed" do
43
+ @player.blam
44
+ expect(@player.health).to eq(@initial_health - 10)
45
+ end
46
+
47
+ context "with an initial health of 150" do
48
+
49
+ before do
50
+ @player = Player.new("larry", 150)
51
+ end
52
+
53
+ it "is strong" do
54
+ expect(@player).to be_strong
55
+
56
+ end
57
+
58
+ end
59
+
60
+ context "with a health of 100 or less" do
61
+
62
+ before do
63
+ @player = Player.new("larry", 100)
64
+ end
65
+
66
+ it "is wimpy" do
67
+ expect(@player).to_not be_strong
68
+ end
69
+
70
+ end
71
+
72
+ context "in a collection of players" do
73
+ before do
74
+ @player1 = Player.new("moe", 100)
75
+ @player2 = Player.new("larry", 200)
76
+ @player3 = Player.new("curly", 300)
77
+
78
+ @players = [@player1, @player2, @player3]
79
+ end
80
+
81
+ it "is sorted by decreasing score" do
82
+ expect(@players.sort).to eq([@player3, @player2, @player1])
83
+ end
84
+ end
85
+
86
+ it "computes points as the sum of all treasure points" do
87
+ @player.points.should == 0
88
+
89
+ @player.found_treasure(Treasure.new(:hammer, 50))
90
+
91
+ @player.points.should == 50
92
+
93
+ @player.found_treasure(Treasure.new(:crowbar, 400))
94
+
95
+ @player.points.should == 450
96
+
97
+ @player.found_treasure(Treasure.new(:hammer, 50))
98
+
99
+ @player.points.should == 500
100
+ end
101
+
102
+ it "yields each found treasure and its total points" do
103
+ @player.found_treasure(Treasure.new(:skillet, 100))
104
+ @player.found_treasure(Treasure.new(:skillet, 100))
105
+ @player.found_treasure(Treasure.new(:hammer, 50))
106
+ @player.found_treasure(Treasure.new(:bottle, 5))
107
+ @player.found_treasure(Treasure.new(:bottle, 5))
108
+ @player.found_treasure(Treasure.new(:bottle, 5))
109
+ @player.found_treasure(Treasure.new(:bottle, 5))
110
+ @player.found_treasure(Treasure.new(:bottle, 5))
111
+
112
+ yielded = []
113
+ @player.each_found_treasure do |treasure|
114
+ yielded << treasure
115
+ end
116
+
117
+ yielded.should == [
118
+ Treasure.new(:skillet, 200),
119
+ Treasure.new(:hammer, 50),
120
+ Treasure.new(:bottle, 25)
121
+ ]
122
+ end
123
+
124
+ it "creates a new Player object from a csv line" do
125
+ line = "Joe,10"
126
+ player = Player.from_csv(line)
127
+
128
+ expect(player.name).to eq("Joe")
129
+ expect(player.health).to eq(10)
130
+ end
131
+ end
132
+ end
@@ -0,0 +1,56 @@
1
+ require 'studio_game/spec_helper'
2
+ require 'studio_game/treasure_trove'
3
+
4
+ module StudioGame
5
+ describe Treasure do
6
+
7
+ before do
8
+ @treasure = Treasure.new(:hammer, 50)
9
+ end
10
+
11
+ it "has a name attribute" do
12
+ @treasure.name.should == :hammer
13
+ end
14
+
15
+ it "has a points attribute" do
16
+ @treasure.points.should == 50
17
+ end
18
+
19
+ end
20
+
21
+ describe TreasureTrove do
22
+
23
+ it "has six treasures" do
24
+ TreasureTrove::TREASURES.size.should == 6
25
+ end
26
+
27
+ it "has a pie worth 5 points" do
28
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
29
+ end
30
+
31
+ it "has a bottle worth 25 points" do
32
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
33
+ end
34
+
35
+ it "has a hammer worth 50 points" do
36
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
37
+ end
38
+
39
+ it "has a skillet worth 100 points" do
40
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
41
+ end
42
+
43
+ it "has a broomstick worth 200 points" do
44
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
45
+ end
46
+
47
+ it "has a crowbar worth 400 points" do
48
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
49
+ end
50
+
51
+ it "returns a random treasure" do
52
+ treasure = TreasureTrove.random
53
+ expect(TreasureTrove::TREASURES).to include(treasure)
54
+ end
55
+ end
56
+ end
metadata ADDED
@@ -0,0 +1,86 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: lessan_studio_game
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Lessan Vaezi
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2014-08-31 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - ~>
18
+ - !ruby/object:Gem::Version
19
+ version: '3'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - ~>
25
+ - !ruby/object:Gem::Version
26
+ version: '3'
27
+ description: |
28
+ Program created as part of the Ruby course from The Pragmatic Studio
29
+
30
+ Use by running studio_game
31
+ email: lessan@gmail.com
32
+ executables:
33
+ - studio_game
34
+ extensions: []
35
+ extra_rdoc_files: []
36
+ files:
37
+ - LICENSE
38
+ - README
39
+ - bin/players.csv
40
+ - bin/studio_game
41
+ - lib/studio_game/auditable.rb
42
+ - lib/studio_game/berserk_player.rb
43
+ - lib/studio_game/clumsy_player.rb
44
+ - lib/studio_game/die.rb
45
+ - lib/studio_game/game.rb
46
+ - lib/studio_game/game_turn.rb
47
+ - lib/studio_game/loaded_die.rb
48
+ - lib/studio_game/playable.rb
49
+ - lib/studio_game/player.rb
50
+ - lib/studio_game/spec_helper.rb
51
+ - lib/studio_game/treasure_trove.rb
52
+ - spec/studio_game/berserk_player_spec.rb
53
+ - spec/studio_game/clumsy_player_spec.rb
54
+ - spec/studio_game/game_spec.rb
55
+ - spec/studio_game/player_spec.rb
56
+ - spec/studio_game/treasure_trove_spec.rb
57
+ homepage: http://www.lessanvaezi.com
58
+ licenses:
59
+ - Unlicense
60
+ metadata: {}
61
+ post_install_message:
62
+ rdoc_options: []
63
+ require_paths:
64
+ - lib
65
+ required_ruby_version: !ruby/object:Gem::Requirement
66
+ requirements:
67
+ - - '>='
68
+ - !ruby/object:Gem::Version
69
+ version: '2.0'
70
+ required_rubygems_version: !ruby/object:Gem::Requirement
71
+ requirements:
72
+ - - '>='
73
+ - !ruby/object:Gem::Version
74
+ version: '0'
75
+ requirements: []
76
+ rubyforge_project:
77
+ rubygems_version: 2.2.2
78
+ signing_key:
79
+ specification_version: 4
80
+ summary: Created for a Ruby course
81
+ test_files:
82
+ - spec/studio_game/berserk_player_spec.rb
83
+ - spec/studio_game/clumsy_player_spec.rb
84
+ - spec/studio_game/game_spec.rb
85
+ - spec/studio_game/treasure_trove_spec.rb
86
+ - spec/studio_game/player_spec.rb