lessan_studio_game 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE +24 -0
- data/README +3 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +32 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +35 -0
- data/lib/studio_game/clumsy_player.rb +38 -0
- data/lib/studio_game/die.rb +19 -0
- data/lib/studio_game/game.rb +111 -0
- data/lib/studio_game/game_turn.rb +26 -0
- data/lib/studio_game/loaded_die.rb +16 -0
- data/lib/studio_game/playable.rb +17 -0
- data/lib/studio_game/player.rb +68 -0
- data/lib/studio_game/spec_helper.rb +8 -0
- data/lib/studio_game/treasure_trove.rb +19 -0
- data/spec/studio_game/berserk_player_spec.rb +34 -0
- data/spec/studio_game/clumsy_player_spec.rb +46 -0
- data/spec/studio_game/game_spec.rb +63 -0
- data/spec/studio_game/player_spec.rb +132 -0
- data/spec/studio_game/treasure_trove_spec.rb +56 -0
- metadata +86 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 871e47bc892671ed4bc2ea4488f83566bcf2d778
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data.tar.gz: 99ce2d8f900ab8d586c1d3fa5141f66421ea6982
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SHA512:
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metadata.gz: 9d485529e6aa1115760a8def4df911c009ed8709fabf38aa612467ea13a6af551960035af154992cbc5ddba139d105c204ef43f9e0803cef9984987ac2314c6e
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data.tar.gz: e7aebcce433ee01cddfb1a1f90cb5bf6402444496ba1c60a52c28465046cfbd260fcb26306b01f813c7dbca5601707f3991d093e6284e6d4eac75bde3cf93d8f
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data/LICENSE
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This is free and unencumbered software released into the public domain.
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Anyone is free to copy, modify, publish, use, compile, sell, or
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distribute this software, either in source code form or as a compiled
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binary, for any purpose, commercial or non-commercial, and by any
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means.
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In jurisdictions that recognize copyright laws, the author or authors
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of this software dedicate any and all copyright interest in the
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software to the public domain. We make this dedication for the benefit
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of the public at large and to the detriment of our heirs and
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successors. We intend this dedication to be an overt act of
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relinquishment in perpetuity of all present and future rights to this
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software under copyright law.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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For more information, please refer to <http://unlicense.org/>
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data/README
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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knuckleheads = StudioGame::Game.new("Knuckleheads")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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clumsy_player = StudioGame::ClumsyPlayer.new("klutz", 105, 10)
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knuckleheads.add_player(clumsy_player)
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berserk_player = StudioGame::BerserkPlayer.new("berserker", 50)
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knuckleheads.add_player(berserk_player)
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loop do
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puts "\nHow many game rounds? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play answer.to_i
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when 'quit', 'exit'
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knuckleheads.print_stats
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break
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else
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puts "Please enter a number or 'quit'"
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end
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end
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knuckleheads.save_high_scores
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health)
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super name, health
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count += 1
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puts "Berserker is berserk!" if berserk?
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end
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def blam
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if berserk?
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w00t
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else
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super
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end
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end
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end
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end
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if __FILE__ == $0
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berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health=100, boost_factor=0)
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super name, health
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@boost_factor = boost_factor
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end
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def w00t
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super
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@boost_factor.times { super }
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end
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def found_treasure(treasure)
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super Treasure.new(treasure.name, treasure.points / 2.0)
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end
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end
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end
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if __FILE__ == $0
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clumsy = StudioGame::ClumsyPlayer.new("klutz")
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hammer = StudioGame::Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = StudioGame::Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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require 'csv'
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require_relative 'player'
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require_relative 'die'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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module StudioGame
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class Game
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attr_reader :title
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def initialize(title)
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@title = title
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@players = []
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end
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def load_players(from_file)
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CSV.foreach(from_file) do |row|
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add_player Player.new(row[0], row[1].to_i)
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end
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end
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def save_high_scores(to_file='high_scores.txt')
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File.open(to_file, "w") do |file|
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file.puts "#{@title} High Scores:"
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@players.sort.each do |player|
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file.puts player.high_score_entry
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end
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end
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end
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def add_player(player)
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@players << player
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end
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def play(rounds)
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puts "There are #{@players.size} players in #{@title}:"
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@players.each do |player|
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puts player
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end
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.size} treasures to be found:"
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points"
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end
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1.upto(rounds) do |round|
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if block_given?
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break if yield
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end
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puts "\nRound: #{round}:"
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@players.each do |player|
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GameTurn.take_turn(player)
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end
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end
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end
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def print_stats
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strong_players, wimpy_players = @players.partition { |p| p.strong? }
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puts "\n#{@title} Statistics:"
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puts "\n#{total_points} total points from treasures found"
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@players.each do |player|
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puts "\n#{player.name}'s point totals:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.points} grand total points"
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end
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puts "\n#{strong_players.size} strong players:"
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strong_players.each do |player|
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print_name_and_health(player)
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end
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puts "\n#{wimpy_players.size} wimpy players:"
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wimpy_players.each do |player|
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print_name_and_health(player)
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end
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puts "\n#{@title} High Scores:"
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@players.sort.each do |player|
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puts player.high_score_entry
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end
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end
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def print_name_and_health(player)
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puts "#{player.name} (#{player.score})"
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end
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def total_points
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@players.reduce(0) { |sum, player| sum + player.points }
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end
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end
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end
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if __FILE__ == $0
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player1 = StudioGame::Player.new("moe")
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player2 = StudioGame::Player.new("larry", 60)
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player3 = StudioGame::Player.new("curly", 125)
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knuckleheads = StudioGame::Game.new("Knuckleheads")
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knuckleheads.add_player(player1)
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knuckleheads.add_player(player2)
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knuckleheads.add_player(player3)
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knuckleheads.play(10) do
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knuckleheads.total_points >= 2000
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end
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knuckleheads.print_stats
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'treasure_trove'
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module StudioGame
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module GameTurn
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def self.roll_die
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die = Die.new
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die.roll
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end
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def self.take_turn(player)
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case roll_die
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} was skipped."
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else
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player.w00t
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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end
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require_relative 'treasure_trove.rb'
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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attr_accessor :name, :health
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points}."
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puts "#{@name}'s treasures:#{@found_treasures}"
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end
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def each_found_treasure
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@found_treasures.each do |name, points|
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yield Treasure.new(name, points)
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end
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end
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def points
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@found_treasures.values.reduce(0, :+)
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end
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def score
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@health + points
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end
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def high_score_entry
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formatted_name = @name.ljust(20, '.')
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"#{formatted_name} #{score}"
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end
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def self.from_csv(line)
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|
+
name, health = line.split(',')
|
|
43
|
+
Player.new(name, Integer(health))
|
|
44
|
+
end
|
|
45
|
+
|
|
46
|
+
def name=(new_name)
|
|
47
|
+
@name = new_name.capitalize
|
|
48
|
+
end
|
|
49
|
+
|
|
50
|
+
def to_s
|
|
51
|
+
"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
|
|
52
|
+
end
|
|
53
|
+
|
|
54
|
+
def <=>(other_player)
|
|
55
|
+
other_player.score <=> score
|
|
56
|
+
end
|
|
57
|
+
end
|
|
58
|
+
end
|
|
59
|
+
|
|
60
|
+
if __FILE__ == $0
|
|
61
|
+
player = StudioGame::Player.new("moe")
|
|
62
|
+
puts player.name
|
|
63
|
+
puts player.health
|
|
64
|
+
player.w00t
|
|
65
|
+
puts player.health
|
|
66
|
+
player.blam
|
|
67
|
+
puts player.health
|
|
68
|
+
end
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
module StudioGame
|
|
2
|
+
Treasure = Struct.new(:name, :points)
|
|
3
|
+
|
|
4
|
+
module TreasureTrove
|
|
5
|
+
|
|
6
|
+
TREASURES = [
|
|
7
|
+
Treasure.new(:pie, 5),
|
|
8
|
+
Treasure.new(:bottle, 25),
|
|
9
|
+
Treasure.new(:hammer, 50),
|
|
10
|
+
Treasure.new(:skillet, 100),
|
|
11
|
+
Treasure.new(:broomstick, 200),
|
|
12
|
+
Treasure.new(:crowbar, 400)
|
|
13
|
+
]
|
|
14
|
+
|
|
15
|
+
def self.random
|
|
16
|
+
TREASURES.sample
|
|
17
|
+
end
|
|
18
|
+
end
|
|
19
|
+
end
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
require 'studio_game/spec_helper'
|
|
2
|
+
require 'studio_game/berserk_player'
|
|
3
|
+
|
|
4
|
+
module StudioGame
|
|
5
|
+
describe BerserkPlayer do
|
|
6
|
+
|
|
7
|
+
before do
|
|
8
|
+
$stdout = StringIO.new
|
|
9
|
+
|
|
10
|
+
@initial_health = 50
|
|
11
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
|
12
|
+
end
|
|
13
|
+
|
|
14
|
+
it "does not go berserk when w00ted up to 5 times" do
|
|
15
|
+
1.upto(5) { @player.w00t }
|
|
16
|
+
|
|
17
|
+
@player.berserk?.should be_falsey
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
it "goes berserk when w00ted more than 5 times" do
|
|
21
|
+
1.upto(6) { @player.w00t }
|
|
22
|
+
|
|
23
|
+
@player.berserk?.should be_truthy
|
|
24
|
+
end
|
|
25
|
+
|
|
26
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
|
27
|
+
1.upto(6) { @player.w00t }
|
|
28
|
+
1.upto(2) { @player.blam }
|
|
29
|
+
|
|
30
|
+
@player.health.should == @initial_health + (8 * 15)
|
|
31
|
+
end
|
|
32
|
+
|
|
33
|
+
end
|
|
34
|
+
end
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
require 'studio_game/spec_helper'
|
|
2
|
+
require 'studio_game/clumsy_player'
|
|
3
|
+
|
|
4
|
+
module StudioGame
|
|
5
|
+
describe ClumsyPlayer do
|
|
6
|
+
|
|
7
|
+
before do
|
|
8
|
+
$stdout = StringIO.new
|
|
9
|
+
|
|
10
|
+
@player = ClumsyPlayer.new("klutz")
|
|
11
|
+
end
|
|
12
|
+
|
|
13
|
+
it "only gets half the point value for each treasure" do
|
|
14
|
+
@player.points.should == 0
|
|
15
|
+
hammer = Treasure.new(:hammer, 50)
|
|
16
|
+
@player.found_treasure(hammer)
|
|
17
|
+
@player.found_treasure(hammer)
|
|
18
|
+
@player.found_treasure(hammer)
|
|
19
|
+
@player.points.should == 75
|
|
20
|
+
crowbar = Treasure.new(:crowbar, 400)
|
|
21
|
+
@player.found_treasure(crowbar)
|
|
22
|
+
|
|
23
|
+
@player.points.should == 275
|
|
24
|
+
|
|
25
|
+
yielded = []
|
|
26
|
+
@player.each_found_treasure do |treasure|
|
|
27
|
+
yielded << treasure
|
|
28
|
+
end
|
|
29
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar,
|
|
30
|
+
200)]
|
|
31
|
+
end
|
|
32
|
+
|
|
33
|
+
context "with a boost factor of 3" do
|
|
34
|
+
before do
|
|
35
|
+
@player = ClumsyPlayer.new("klutz", 100, 3)
|
|
36
|
+
end
|
|
37
|
+
|
|
38
|
+
it "gets boost_factor number of w00ts when w00ted" do
|
|
39
|
+
@player.health.should == 100
|
|
40
|
+
@player.w00t
|
|
41
|
+
@player.health.should == 160
|
|
42
|
+
end
|
|
43
|
+
end
|
|
44
|
+
|
|
45
|
+
end
|
|
46
|
+
end
|
|
@@ -0,0 +1,63 @@
|
|
|
1
|
+
require 'studio_game/spec_helper'
|
|
2
|
+
require 'studio_game/game'
|
|
3
|
+
|
|
4
|
+
module StudioGame
|
|
5
|
+
describe Game do
|
|
6
|
+
|
|
7
|
+
before do
|
|
8
|
+
$stdout = StringIO.new
|
|
9
|
+
|
|
10
|
+
@game = Game.new("Knuckleheads")
|
|
11
|
+
|
|
12
|
+
@initial_health = 100
|
|
13
|
+
@player = Player.new("moe", @initial_health)
|
|
14
|
+
|
|
15
|
+
@game.add_player(@player)
|
|
16
|
+
end
|
|
17
|
+
|
|
18
|
+
it "w00ts the player if a high number is rolled" do
|
|
19
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(5)
|
|
20
|
+
@game.play(2)
|
|
21
|
+
expect(@player.health).to eq(@initial_health + (15 * 2))
|
|
22
|
+
end
|
|
23
|
+
|
|
24
|
+
it "rolling a medium number should not change the player's health" do
|
|
25
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(3)
|
|
26
|
+
@game.play(2)
|
|
27
|
+
expect(@player.health).to eq(@initial_health)
|
|
28
|
+
end
|
|
29
|
+
|
|
30
|
+
it "blams the player if a low number is rolled" do
|
|
31
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(1)
|
|
32
|
+
@game.play(2)
|
|
33
|
+
expect(@player.health).to eq(@initial_health - (10 * 2))
|
|
34
|
+
end
|
|
35
|
+
|
|
36
|
+
it "assigns a treasure for points during a player's turn" do
|
|
37
|
+
game = Game.new("Knuckleheads")
|
|
38
|
+
player = Player.new("moe")
|
|
39
|
+
|
|
40
|
+
game.add_player(player)
|
|
41
|
+
|
|
42
|
+
game.play(1)
|
|
43
|
+
|
|
44
|
+
expect(player.points).not_to be_zero
|
|
45
|
+
end
|
|
46
|
+
|
|
47
|
+
it "computes total points as the sum of all player points" do
|
|
48
|
+
game = Game.new("Knuckleheads")
|
|
49
|
+
|
|
50
|
+
player1 = Player.new("moe")
|
|
51
|
+
player2 = Player.new("larry")
|
|
52
|
+
|
|
53
|
+
game.add_player(player1)
|
|
54
|
+
game.add_player(player2)
|
|
55
|
+
|
|
56
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
|
57
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
|
58
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
|
59
|
+
|
|
60
|
+
game.total_points.should == 500
|
|
61
|
+
end
|
|
62
|
+
end
|
|
63
|
+
end
|
|
@@ -0,0 +1,132 @@
|
|
|
1
|
+
require 'studio_game/spec_helper'
|
|
2
|
+
require 'studio_game/player'
|
|
3
|
+
require 'studio_game/treasure_trove'
|
|
4
|
+
|
|
5
|
+
module StudioGame
|
|
6
|
+
describe Player do
|
|
7
|
+
|
|
8
|
+
before do
|
|
9
|
+
$stdout = StringIO.new
|
|
10
|
+
|
|
11
|
+
@initial_health = 150
|
|
12
|
+
@player = Player.new("larry", @initial_health)
|
|
13
|
+
end
|
|
14
|
+
|
|
15
|
+
it "has a capitalized name" do
|
|
16
|
+
expect(@player.name).to eq("Larry")
|
|
17
|
+
end
|
|
18
|
+
|
|
19
|
+
it "has an initial health" do
|
|
20
|
+
expect(@player.health).to eq(150)
|
|
21
|
+
end
|
|
22
|
+
|
|
23
|
+
it "has a string representation" do
|
|
24
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
25
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
26
|
+
|
|
27
|
+
@player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
|
|
28
|
+
end
|
|
29
|
+
|
|
30
|
+
it "computes a score as the sum of its health and points" do
|
|
31
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
32
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
33
|
+
|
|
34
|
+
@player.score.should == 250
|
|
35
|
+
end
|
|
36
|
+
|
|
37
|
+
it "increases health by 15 when w00ted" do
|
|
38
|
+
@player.w00t
|
|
39
|
+
expect(@player.health).to eq(@initial_health + 15)
|
|
40
|
+
end
|
|
41
|
+
|
|
42
|
+
it "decreases health by 10 when blammed" do
|
|
43
|
+
@player.blam
|
|
44
|
+
expect(@player.health).to eq(@initial_health - 10)
|
|
45
|
+
end
|
|
46
|
+
|
|
47
|
+
context "with an initial health of 150" do
|
|
48
|
+
|
|
49
|
+
before do
|
|
50
|
+
@player = Player.new("larry", 150)
|
|
51
|
+
end
|
|
52
|
+
|
|
53
|
+
it "is strong" do
|
|
54
|
+
expect(@player).to be_strong
|
|
55
|
+
|
|
56
|
+
end
|
|
57
|
+
|
|
58
|
+
end
|
|
59
|
+
|
|
60
|
+
context "with a health of 100 or less" do
|
|
61
|
+
|
|
62
|
+
before do
|
|
63
|
+
@player = Player.new("larry", 100)
|
|
64
|
+
end
|
|
65
|
+
|
|
66
|
+
it "is wimpy" do
|
|
67
|
+
expect(@player).to_not be_strong
|
|
68
|
+
end
|
|
69
|
+
|
|
70
|
+
end
|
|
71
|
+
|
|
72
|
+
context "in a collection of players" do
|
|
73
|
+
before do
|
|
74
|
+
@player1 = Player.new("moe", 100)
|
|
75
|
+
@player2 = Player.new("larry", 200)
|
|
76
|
+
@player3 = Player.new("curly", 300)
|
|
77
|
+
|
|
78
|
+
@players = [@player1, @player2, @player3]
|
|
79
|
+
end
|
|
80
|
+
|
|
81
|
+
it "is sorted by decreasing score" do
|
|
82
|
+
expect(@players.sort).to eq([@player3, @player2, @player1])
|
|
83
|
+
end
|
|
84
|
+
end
|
|
85
|
+
|
|
86
|
+
it "computes points as the sum of all treasure points" do
|
|
87
|
+
@player.points.should == 0
|
|
88
|
+
|
|
89
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
90
|
+
|
|
91
|
+
@player.points.should == 50
|
|
92
|
+
|
|
93
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
|
94
|
+
|
|
95
|
+
@player.points.should == 450
|
|
96
|
+
|
|
97
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
98
|
+
|
|
99
|
+
@player.points.should == 500
|
|
100
|
+
end
|
|
101
|
+
|
|
102
|
+
it "yields each found treasure and its total points" do
|
|
103
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
|
104
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
|
105
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
106
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
107
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
108
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
109
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
110
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
111
|
+
|
|
112
|
+
yielded = []
|
|
113
|
+
@player.each_found_treasure do |treasure|
|
|
114
|
+
yielded << treasure
|
|
115
|
+
end
|
|
116
|
+
|
|
117
|
+
yielded.should == [
|
|
118
|
+
Treasure.new(:skillet, 200),
|
|
119
|
+
Treasure.new(:hammer, 50),
|
|
120
|
+
Treasure.new(:bottle, 25)
|
|
121
|
+
]
|
|
122
|
+
end
|
|
123
|
+
|
|
124
|
+
it "creates a new Player object from a csv line" do
|
|
125
|
+
line = "Joe,10"
|
|
126
|
+
player = Player.from_csv(line)
|
|
127
|
+
|
|
128
|
+
expect(player.name).to eq("Joe")
|
|
129
|
+
expect(player.health).to eq(10)
|
|
130
|
+
end
|
|
131
|
+
end
|
|
132
|
+
end
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
require 'studio_game/spec_helper'
|
|
2
|
+
require 'studio_game/treasure_trove'
|
|
3
|
+
|
|
4
|
+
module StudioGame
|
|
5
|
+
describe Treasure do
|
|
6
|
+
|
|
7
|
+
before do
|
|
8
|
+
@treasure = Treasure.new(:hammer, 50)
|
|
9
|
+
end
|
|
10
|
+
|
|
11
|
+
it "has a name attribute" do
|
|
12
|
+
@treasure.name.should == :hammer
|
|
13
|
+
end
|
|
14
|
+
|
|
15
|
+
it "has a points attribute" do
|
|
16
|
+
@treasure.points.should == 50
|
|
17
|
+
end
|
|
18
|
+
|
|
19
|
+
end
|
|
20
|
+
|
|
21
|
+
describe TreasureTrove do
|
|
22
|
+
|
|
23
|
+
it "has six treasures" do
|
|
24
|
+
TreasureTrove::TREASURES.size.should == 6
|
|
25
|
+
end
|
|
26
|
+
|
|
27
|
+
it "has a pie worth 5 points" do
|
|
28
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
|
29
|
+
end
|
|
30
|
+
|
|
31
|
+
it "has a bottle worth 25 points" do
|
|
32
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
|
33
|
+
end
|
|
34
|
+
|
|
35
|
+
it "has a hammer worth 50 points" do
|
|
36
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
|
37
|
+
end
|
|
38
|
+
|
|
39
|
+
it "has a skillet worth 100 points" do
|
|
40
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
|
41
|
+
end
|
|
42
|
+
|
|
43
|
+
it "has a broomstick worth 200 points" do
|
|
44
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
|
45
|
+
end
|
|
46
|
+
|
|
47
|
+
it "has a crowbar worth 400 points" do
|
|
48
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
|
49
|
+
end
|
|
50
|
+
|
|
51
|
+
it "returns a random treasure" do
|
|
52
|
+
treasure = TreasureTrove.random
|
|
53
|
+
expect(TreasureTrove::TREASURES).to include(treasure)
|
|
54
|
+
end
|
|
55
|
+
end
|
|
56
|
+
end
|
metadata
ADDED
|
@@ -0,0 +1,86 @@
|
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
|
2
|
+
name: lessan_studio_game
|
|
3
|
+
version: !ruby/object:Gem::Version
|
|
4
|
+
version: 1.0.0
|
|
5
|
+
platform: ruby
|
|
6
|
+
authors:
|
|
7
|
+
- Lessan Vaezi
|
|
8
|
+
autorequire:
|
|
9
|
+
bindir: bin
|
|
10
|
+
cert_chain: []
|
|
11
|
+
date: 2014-08-31 00:00:00.000000000 Z
|
|
12
|
+
dependencies:
|
|
13
|
+
- !ruby/object:Gem::Dependency
|
|
14
|
+
name: rspec
|
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
|
16
|
+
requirements:
|
|
17
|
+
- - ~>
|
|
18
|
+
- !ruby/object:Gem::Version
|
|
19
|
+
version: '3'
|
|
20
|
+
type: :development
|
|
21
|
+
prerelease: false
|
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
|
23
|
+
requirements:
|
|
24
|
+
- - ~>
|
|
25
|
+
- !ruby/object:Gem::Version
|
|
26
|
+
version: '3'
|
|
27
|
+
description: |
|
|
28
|
+
Program created as part of the Ruby course from The Pragmatic Studio
|
|
29
|
+
|
|
30
|
+
Use by running studio_game
|
|
31
|
+
email: lessan@gmail.com
|
|
32
|
+
executables:
|
|
33
|
+
- studio_game
|
|
34
|
+
extensions: []
|
|
35
|
+
extra_rdoc_files: []
|
|
36
|
+
files:
|
|
37
|
+
- LICENSE
|
|
38
|
+
- README
|
|
39
|
+
- bin/players.csv
|
|
40
|
+
- bin/studio_game
|
|
41
|
+
- lib/studio_game/auditable.rb
|
|
42
|
+
- lib/studio_game/berserk_player.rb
|
|
43
|
+
- lib/studio_game/clumsy_player.rb
|
|
44
|
+
- lib/studio_game/die.rb
|
|
45
|
+
- lib/studio_game/game.rb
|
|
46
|
+
- lib/studio_game/game_turn.rb
|
|
47
|
+
- lib/studio_game/loaded_die.rb
|
|
48
|
+
- lib/studio_game/playable.rb
|
|
49
|
+
- lib/studio_game/player.rb
|
|
50
|
+
- lib/studio_game/spec_helper.rb
|
|
51
|
+
- lib/studio_game/treasure_trove.rb
|
|
52
|
+
- spec/studio_game/berserk_player_spec.rb
|
|
53
|
+
- spec/studio_game/clumsy_player_spec.rb
|
|
54
|
+
- spec/studio_game/game_spec.rb
|
|
55
|
+
- spec/studio_game/player_spec.rb
|
|
56
|
+
- spec/studio_game/treasure_trove_spec.rb
|
|
57
|
+
homepage: http://www.lessanvaezi.com
|
|
58
|
+
licenses:
|
|
59
|
+
- Unlicense
|
|
60
|
+
metadata: {}
|
|
61
|
+
post_install_message:
|
|
62
|
+
rdoc_options: []
|
|
63
|
+
require_paths:
|
|
64
|
+
- lib
|
|
65
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
|
66
|
+
requirements:
|
|
67
|
+
- - '>='
|
|
68
|
+
- !ruby/object:Gem::Version
|
|
69
|
+
version: '2.0'
|
|
70
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
|
71
|
+
requirements:
|
|
72
|
+
- - '>='
|
|
73
|
+
- !ruby/object:Gem::Version
|
|
74
|
+
version: '0'
|
|
75
|
+
requirements: []
|
|
76
|
+
rubyforge_project:
|
|
77
|
+
rubygems_version: 2.2.2
|
|
78
|
+
signing_key:
|
|
79
|
+
specification_version: 4
|
|
80
|
+
summary: Created for a Ruby course
|
|
81
|
+
test_files:
|
|
82
|
+
- spec/studio_game/berserk_player_spec.rb
|
|
83
|
+
- spec/studio_game/clumsy_player_spec.rb
|
|
84
|
+
- spec/studio_game/game_spec.rb
|
|
85
|
+
- spec/studio_game/treasure_trove_spec.rb
|
|
86
|
+
- spec/studio_game/player_spec.rb
|