lellis_studio_game 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/README +3 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +32 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +24 -0
- data/lib/studio_game/clumsy_player.rb +18 -0
- data/lib/studio_game/die.rb +19 -0
- data/lib/studio_game/game.rb +110 -0
- data/lib/studio_game/game_turn.rb +22 -0
- data/lib/studio_game/loaded_die.rb +16 -0
- data/lib/studio_game/playable.rb +17 -0
- data/lib/studio_game/player.rb +50 -0
- data/lib/studio_game/rspec_helper.rb +10 -0
- data/lib/studio_game/treasure_trove.rb +19 -0
- data/spec/studio_game/berserk_player_spec.rb +28 -0
- data/spec/studio_game/clumsy_player_spec.rb +33 -0
- data/spec/studio_game/game_spec.rb +57 -0
- data/spec/studio_game/player_spec.rb +107 -0
- data/spec/studio_game/treasure_trove_spec.rb +55 -0
- metadata +91 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: b78f74710625bca7dbe6d096bd27ad233c46f428
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data.tar.gz: 983c40ceeddd96cfdcf4acbe8ac4f2644af08d1c
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SHA512:
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metadata.gz: 6a4d673a50b351e4dc90a0c76870d1b9b33ab5fed074b82fadcfd5ab46c01e41d0044aa142094b5e20337f28a8541977568ddaa9e409eb5d7ca8f9dc7f60b5c9
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data.tar.gz: 1bc97310ee52cd54b95e7b520e0155f0df51e84e65dbeb5d8b5f4a152a587f0867148ebcdd09a3555ab6886b2db5ea228a8def70c0e01e9feccf1df9da0e5abc
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data/README
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative "../lib/studio_game/game"
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require_relative "../lib/studio_game/clumsy_player"
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require_relative "../lib/studio_game/berserk_player"
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knuckleheads = StudioGame::Game.new("Knuckleheads")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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klutz = StudioGame::ClumsyPlayer.new("klutz", 105, 10)
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knuckleheads.add_player(klutz)
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berserk = StudioGame::BerserkPlayer.new("berserker", 50)
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knuckleheads.add_player(berserk)
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loop do
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puts "How many rounds? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play(answer.to_i)
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when 'quit', 'exit'
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knuckleheads.print_stats
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knuckleheads.save_high_scores
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break
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else
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puts "Please enter a number or 'quit'"
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end
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end
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health = 100)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count += 1
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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berserk? ? w00t : super
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end
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end
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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def initialize(name, health = 100, boost_factor = 1)
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super(name, health)
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@boost_factor = boost_factor
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end
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def found_treasure(treasure)
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super(Treasure.new(treasure.name, treasure.points / 2))
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end
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def w00t
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@boost_factor.times { super }
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end
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end
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end
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require 'csv'
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require_relative "player"
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require_relative "game_turn"
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require_relative "treasure_trove"
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module StudioGame
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class Game
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attr_reader :title
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def initialize(title)
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@title = title
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@players = []
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end
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def add_player(player)
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@players << player
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end
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def play(rounds)
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treasures = TreasureTrove::TREASURES
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puts "There are #{treasures.size} treasures to be found:"
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points"
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end
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puts "\nThere are #{@players.size} players in #{@title}: "
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@players.each do |player|
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puts player
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end
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1.upto(rounds) do |round|
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puts "\nRound #{round}:"
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@players.each do |player|
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GameTurn.take_turn(player)
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end
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if block_given?
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break if yield
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end
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end
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end
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def print_stats
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strong_players, winpy_players = @players.partition { |player| player.strong? }
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puts "\n#{@title} Statistics:"
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puts "\n#{strong_players.length} strong players:"
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strong_players.each do |player|
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print_name_and_health(player)
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end
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puts "\n#{winpy_players.length} winpy players:"
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strong_players.each do |player|
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print_name_and_health(player)
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end
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puts "\n#{@title} High Scores:"
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@players.sort.each do |player|
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puts high_score_entry(player)
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end
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@players.each do |player|
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puts "\n#{player.name}'s point totals:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.points} grand total points"
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end
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puts "\n#{total_points} total points from treasures found"
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end
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def total_points
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@players.reduce(0) { |sum, player| sum + player.points }
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end
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def load_players(from_file)
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# File.readlines(from_file).each do |line|
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# add_player(Player.from_csv(line))
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# end
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# CSV.foreach(from_file) do |row|
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# name, health = row
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# add_player(Player.new(name, Integer(health)))
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# end
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CSV.foreach(from_file) do |row|
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add_player(Player.from_csv(row))
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end
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end
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def save_high_scores(to_file="high_scores.txt")
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File.open(to_file, "w") do |file|
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file.puts "#{@title} High Scores:"
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@players.sort.each do |player|
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file.puts high_score_entry(player)
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end
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end
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end
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def high_score_entry(player)
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"#{player.name.ljust(20, '.')} #{player.score}"
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end
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def print_name_and_health(player)
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puts "#{player.name} (#{player.health})"
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end
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end
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end
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require_relative "die"
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require_relative "loaded_die"
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require_relative "treasure_trove"
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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case die.roll
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} was skipped."
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else
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player.w00t
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end
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player.found_treasure(TreasureTrove.random)
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end
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end
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end
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require_relative "treasure_trove"
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require_relative "playable"
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module StudioGame
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class Player
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include Playable
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attr_accessor :name, :health
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def initialize(name, health = 100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def score
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@health + points
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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puts "#{@name}'s treasures: #{@found_treasures}"
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end
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def points
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@found_treasures.values.reduce(0, :+)
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end
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def each_found_treasure
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@found_treasures.each do |name, points|
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treasure = Treasure.new(name, points)
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yield treasure
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end
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end
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def self.from_csv(row)
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name, health = row
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Player.new(name, Integer(health))
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end
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def <=>(other_player)
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other_player.score <=> score
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end
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def to_s
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"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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end
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end
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end
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Treasure = Struct.new(:name, :points)
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module StudioGame
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module TreasureTrove
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TREASURES = [
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Treasure.new(:pie, 5),
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Treasure.new(:bottle, 25),
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Treasure.new(:hammer, 50),
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Treasure.new(:skillet, 100),
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Treasure.new(:broomstick, 200),
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Treasure.new(:crowbar, 400)
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]
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def self.random
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TREASURES.sample
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end
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end
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end
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require'studio_game/rspec_helper'
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require 'studio_game/berserk_player'
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require 'studio_game/treasure_trove'
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module StudioGame
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describe BerserkPlayer do
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before do
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@initial_health = 50
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@player = BerserkPlayer.new("berserker", @initial_health)
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end
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it "does not go berserk when w00ted up to 5 times" do
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1.upto(5) { @player.w00t }
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@player.berserk?.should be_falsey
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end
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it "goes berserk when w00ted more than 5 times" do
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1.upto(6) { @player.w00t }
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@player.berserk?.should be_truthy
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end
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it "gets w00ted instead of blammed when it's gone berserk" do
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1.upto(6) { @player.w00t }
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1.upto(2) { @player.blam }
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@player.health.should == @initial_health + (8 * 15)
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end
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end
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end
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require 'studio_game/rspec_helper'
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require 'studio_game/clumsy_player'
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require 'studio_game/treasure_trove'
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module StudioGame
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describe ClumsyPlayer do
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before do
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@player = ClumsyPlayer.new("klutz")
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end
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it "only gets half the point value for each treasure" do
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@player.points.should == 0
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hammer = Treasure.new(:hammer, 50)
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@player.found_treasure(hammer)
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@player.found_treasure(hammer)
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@player.found_treasure(hammer)
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@player.points.should == 75
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crowbar = Treasure.new(:crowbar, 400)
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@player.found_treasure(crowbar)
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@player.points.should == 275
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yielded = []
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@player.each_found_treasure do |treasure|
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yielded << treasure
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end
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yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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end
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end
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end
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require 'studio_game/rspec_helper'
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require 'studio_game/game'
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module StudioGame
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describe Game do
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before do
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@game = Game.new("Knuckleheads")
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@initial_health = 100
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@player = Player.new("moe", @initial_health)
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@game.add_player(@player)
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@stub = Die.any_instance.stub(:roll)
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end
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it "roll a high number" do
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@stub.and_return(5)
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@game.play(1)
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@player.health.should == @initial_health + 15
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end
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it "roll a medium number" do
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@stub.and_return(3)
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@game.play(1)
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|
+
@player.health.should == @initial_health
|
27
|
+
end
|
28
|
+
|
29
|
+
it "roll a low number" do
|
30
|
+
@stub.and_return(1)
|
31
|
+
@game.play(1)
|
32
|
+
@player.health.should == @initial_health - 10
|
33
|
+
end
|
34
|
+
|
35
|
+
context "with a new game" do
|
36
|
+
it "assigns a treasure for points during a player's turn" do
|
37
|
+
game = Game.new("Knuckleheads")
|
38
|
+
player = Player.new("moe")
|
39
|
+
game.add_player(player)
|
40
|
+
game.play(1)
|
41
|
+
player.points.should_not be_zero
|
42
|
+
end
|
43
|
+
|
44
|
+
it "computes total points as the sum of all player points" do
|
45
|
+
game = Game.new("Knuckleheads")
|
46
|
+
player1 = Player.new("moe")
|
47
|
+
player2 = Player.new("larry")
|
48
|
+
game.add_player(player1)
|
49
|
+
game.add_player(player2)
|
50
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
51
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
52
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
53
|
+
game.total_points.should == 500
|
54
|
+
end
|
55
|
+
end
|
56
|
+
end
|
57
|
+
end
|
@@ -0,0 +1,107 @@
|
|
1
|
+
require 'studio_game/rspec_helper'
|
2
|
+
require 'studio_game/player'
|
3
|
+
require 'studio_game/treasure_trove'
|
4
|
+
|
5
|
+
module StudioGame
|
6
|
+
describe Player do
|
7
|
+
before do
|
8
|
+
@initial_health = 150
|
9
|
+
@player = Player.new("larry", @initial_health)
|
10
|
+
end
|
11
|
+
|
12
|
+
it "has a capitalized name" do
|
13
|
+
@player.name.should == "Larry"
|
14
|
+
end
|
15
|
+
|
16
|
+
it "has an initial health" do
|
17
|
+
@player.health.should == @initial_health
|
18
|
+
end
|
19
|
+
|
20
|
+
it "has a score method" do
|
21
|
+
@player.score.should == @player.health + @player.points
|
22
|
+
end
|
23
|
+
|
24
|
+
it "computes a score as the sum of its health and length of name" do
|
25
|
+
@player.to_s.should == "I'm #{@player.name} with health = #{@player.health}, points = 0, and score = #{@player.health}."
|
26
|
+
end
|
27
|
+
|
28
|
+
it "increases health by 15 when w00ted" do
|
29
|
+
@player.w00t
|
30
|
+
@player.health.should == @initial_health + 15
|
31
|
+
end
|
32
|
+
|
33
|
+
it "decreases health by 10 when blammed" do
|
34
|
+
@player.blam
|
35
|
+
@player.health.should == @initial_health - 10
|
36
|
+
end
|
37
|
+
|
38
|
+
it "is a strong" do
|
39
|
+
@player.should be_strong
|
40
|
+
end
|
41
|
+
|
42
|
+
it "computes a score as the sum of its health and points" do
|
43
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
44
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
45
|
+
@player.score.should == 250
|
46
|
+
end
|
47
|
+
|
48
|
+
it "has a string representation" do
|
49
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
50
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
51
|
+
@player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
|
52
|
+
end
|
53
|
+
|
54
|
+
it "yields each found treasure and its total points" do
|
55
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
56
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
57
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
58
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
59
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
60
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
61
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
62
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
63
|
+
|
64
|
+
yielded = []
|
65
|
+
@player.each_found_treasure do |treasure|
|
66
|
+
yielded << treasure
|
67
|
+
end
|
68
|
+
|
69
|
+
yielded.should == [
|
70
|
+
Treasure.new(:skillet, 200),
|
71
|
+
Treasure.new(:hammer, 50),
|
72
|
+
Treasure.new(:bottle, 25)
|
73
|
+
]
|
74
|
+
end
|
75
|
+
|
76
|
+
context "with a health of 100" do
|
77
|
+
before do
|
78
|
+
@initial_health = 100
|
79
|
+
@player = Player.new("larry")
|
80
|
+
end
|
81
|
+
|
82
|
+
it "has an initial health" do
|
83
|
+
@player.health.should == @initial_health
|
84
|
+
end
|
85
|
+
|
86
|
+
it "is not a strong" do
|
87
|
+
@player.should_not be_strong
|
88
|
+
end
|
89
|
+
end
|
90
|
+
|
91
|
+
context "in a collection of players" do
|
92
|
+
before do
|
93
|
+
@player1 = Player.new("moe", 100)
|
94
|
+
@player2 = Player.new("larry", 200)
|
95
|
+
@player3 = Player.new("curly", 300)
|
96
|
+
|
97
|
+
@players = [@player1, @player2, @player3]
|
98
|
+
end
|
99
|
+
|
100
|
+
it "is sorted by decreasing score" do
|
101
|
+
@players.sort.should == [@player3, @player2, @player1]
|
102
|
+
end
|
103
|
+
end
|
104
|
+
|
105
|
+
end
|
106
|
+
end
|
107
|
+
|
@@ -0,0 +1,55 @@
|
|
1
|
+
require 'studio_game/rspec_helper'
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe Treasure do
|
6
|
+
before do
|
7
|
+
@treasure_name = :gold
|
8
|
+
@treasure_points = 1000
|
9
|
+
@treasure = Treasure.new(@treasure_name, @treasure_points)
|
10
|
+
end
|
11
|
+
|
12
|
+
it "create a treasure with a name" do
|
13
|
+
@treasure.name.should == @treasure_name
|
14
|
+
end
|
15
|
+
it "create a treasure with point" do
|
16
|
+
@treasure.points.should == @treasure_points
|
17
|
+
end
|
18
|
+
end
|
19
|
+
|
20
|
+
describe TreasureTrove do
|
21
|
+
it "has six treasures" do
|
22
|
+
TreasureTrove::TREASURES.size.should == 6
|
23
|
+
end
|
24
|
+
|
25
|
+
it "has a pie worth 5 points" do
|
26
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
27
|
+
end
|
28
|
+
|
29
|
+
it "has a bottle worth 25 points" do
|
30
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
31
|
+
end
|
32
|
+
|
33
|
+
it "has a hammer worth 50 points" do
|
34
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
35
|
+
end
|
36
|
+
|
37
|
+
it "has a skillet worth 100 points" do
|
38
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
39
|
+
end
|
40
|
+
|
41
|
+
it "has a broomstick worth 200 points" do
|
42
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
43
|
+
end
|
44
|
+
|
45
|
+
it "has a crowbar worth 400 points" do
|
46
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
47
|
+
end
|
48
|
+
|
49
|
+
it "returns a random treasure" do
|
50
|
+
treasure = TreasureTrove.random
|
51
|
+
|
52
|
+
TreasureTrove::TREASURES.should include(treasure)
|
53
|
+
end
|
54
|
+
end
|
55
|
+
end
|
metadata
ADDED
@@ -0,0 +1,91 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: lellis_studio_game
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Victor Lellis
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2015-06-29 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - "~>"
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '3.0'
|
20
|
+
- - ">="
|
21
|
+
- !ruby/object:Gem::Version
|
22
|
+
version: 3.0.0
|
23
|
+
type: :development
|
24
|
+
prerelease: false
|
25
|
+
version_requirements: !ruby/object:Gem::Requirement
|
26
|
+
requirements:
|
27
|
+
- - "~>"
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: '3.0'
|
30
|
+
- - ">="
|
31
|
+
- !ruby/object:Gem::Version
|
32
|
+
version: 3.0.0
|
33
|
+
description: |-
|
34
|
+
# Ruby Game
|
35
|
+
|
36
|
+
This is the game built in the Pragmatic Studios Ruby Programming course.
|
37
|
+
email: vmlellis@gmail.com
|
38
|
+
executables:
|
39
|
+
- studio_game
|
40
|
+
extensions: []
|
41
|
+
extra_rdoc_files: []
|
42
|
+
files:
|
43
|
+
- README
|
44
|
+
- bin/players.csv
|
45
|
+
- bin/studio_game
|
46
|
+
- lib/studio_game/auditable.rb
|
47
|
+
- lib/studio_game/berserk_player.rb
|
48
|
+
- lib/studio_game/clumsy_player.rb
|
49
|
+
- lib/studio_game/die.rb
|
50
|
+
- lib/studio_game/game.rb
|
51
|
+
- lib/studio_game/game_turn.rb
|
52
|
+
- lib/studio_game/loaded_die.rb
|
53
|
+
- lib/studio_game/playable.rb
|
54
|
+
- lib/studio_game/player.rb
|
55
|
+
- lib/studio_game/rspec_helper.rb
|
56
|
+
- lib/studio_game/treasure_trove.rb
|
57
|
+
- spec/studio_game/berserk_player_spec.rb
|
58
|
+
- spec/studio_game/clumsy_player_spec.rb
|
59
|
+
- spec/studio_game/game_spec.rb
|
60
|
+
- spec/studio_game/player_spec.rb
|
61
|
+
- spec/studio_game/treasure_trove_spec.rb
|
62
|
+
homepage: http://lellis.info
|
63
|
+
licenses:
|
64
|
+
- MIT
|
65
|
+
metadata: {}
|
66
|
+
post_install_message:
|
67
|
+
rdoc_options: []
|
68
|
+
require_paths:
|
69
|
+
- lib
|
70
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
71
|
+
requirements:
|
72
|
+
- - ">="
|
73
|
+
- !ruby/object:Gem::Version
|
74
|
+
version: '1.9'
|
75
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
76
|
+
requirements:
|
77
|
+
- - ">="
|
78
|
+
- !ruby/object:Gem::Version
|
79
|
+
version: '0'
|
80
|
+
requirements: []
|
81
|
+
rubyforge_project:
|
82
|
+
rubygems_version: 2.4.8
|
83
|
+
signing_key:
|
84
|
+
specification_version: 4
|
85
|
+
summary: Plays a game
|
86
|
+
test_files:
|
87
|
+
- spec/studio_game/game_spec.rb
|
88
|
+
- spec/studio_game/clumsy_player_spec.rb
|
89
|
+
- spec/studio_game/treasure_trove_spec.rb
|
90
|
+
- spec/studio_game/player_spec.rb
|
91
|
+
- spec/studio_game/berserk_player_spec.rb
|