lellis_studio_game 1.0.0

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checksums.yaml ADDED
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data/README ADDED
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+ # Ruby Game
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+
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+ This is the game built in the Pragmatic Studios Ruby Programming course.
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative "../lib/studio_game/game"
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+ require_relative "../lib/studio_game/clumsy_player"
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+ require_relative "../lib/studio_game/berserk_player"
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+
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+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105, 10)
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+ knuckleheads.add_player(klutz)
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+
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+ berserk = StudioGame::BerserkPlayer.new("berserker", 50)
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+ knuckleheads.add_player(berserk)
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+
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+ loop do
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+ puts "How many rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+
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+ case answer
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+ when /^\d+$/
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+ knuckleheads.play(answer.to_i)
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ knuckleheads.save_high_scores
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health = 100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ berserk? ? w00t : super
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ def initialize(name, health = 100, boost_factor = 1)
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+ super(name, health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def found_treasure(treasure)
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+ super(Treasure.new(treasure.name, treasure.points / 2))
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+ end
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+
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+ def w00t
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+ @boost_factor.times { super }
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+ end
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+ end
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+ end
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+ require_relative "auditable"
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require 'csv'
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+ require_relative "player"
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+ require_relative "game_turn"
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+ require_relative "treasure_trove"
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+
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+ module StudioGame
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+ class Game
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def play(rounds)
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+ treasures = TreasureTrove::TREASURES
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+ puts "There are #{treasures.size} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+ puts "\nThere are #{@players.size} players in #{@title}: "
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+
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ puts "\nRound #{round}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ end
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+ if block_given?
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+ break if yield
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+ end
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+ end
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+ end
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+
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+ def print_stats
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+ strong_players, winpy_players = @players.partition { |player| player.strong? }
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+
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+ puts "\n#{@title} Statistics:"
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+
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+ puts "\n#{strong_players.length} strong players:"
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+ strong_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{winpy_players.length} winpy players:"
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+ strong_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{@title} High Scores:"
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+
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+ @players.sort.each do |player|
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+ puts high_score_entry(player)
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+ end
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+
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+ @players.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ puts "\n#{total_points} total points from treasures found"
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+
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points }
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+ end
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+
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+ def load_players(from_file)
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+ # File.readlines(from_file).each do |line|
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+ # add_player(Player.from_csv(line))
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+ # end
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+ # CSV.foreach(from_file) do |row|
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+ # name, health = row
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+ # add_player(Player.new(name, Integer(health)))
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+ # end
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+ CSV.foreach(from_file) do |row|
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+ add_player(Player.from_csv(row))
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+ end
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+ end
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+
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+ def save_high_scores(to_file="high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+
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+ def high_score_entry(player)
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+ "#{player.name.ljust(20, '.')} #{player.score}"
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+ end
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+ end
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+ require_relative "die"
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+ require_relative "loaded_die"
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+ require_relative "treasure_trove"
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+
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.w00t
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+ end
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+
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+ player.found_treasure(TreasureTrove.random)
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+ end
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+ end
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+ end
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+ require_relative "auditable"
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+
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+ def blam
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+ self.health -= 10
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+ puts "#{self.name} got blammed!"
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+ end
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+
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+ def w00t
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+ self.health += 15
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+ puts "#{self.name} got w00ted!"
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+ end
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+
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+ def strong?
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+ self.health > 100
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+ end
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+ end
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+ end
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+ require_relative "treasure_trove"
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+ require_relative "playable"
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+
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+ attr_accessor :name, :health
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+
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+ def initialize(name, health = 100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ puts "#{@name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ treasure = Treasure.new(name, points)
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+ yield treasure
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+ end
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+ end
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+
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+ def self.from_csv(row)
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+ name, health = row
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+ Player.new(name, Integer(health))
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+ end
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+
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+ def <=>(other_player)
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+ other_player.score <=> score
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+ end
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+ end
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+ module StudioGame
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+ RSpec.configure do |config|
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+ config.mock_with :rspec do |c|
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+ c.syntax = [:should, :expect]
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+ end
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+ config.expect_with :rspec do |c|
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+ c.syntax = [:should, :expect]
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+ end
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+ end
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+ end
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+ Treasure = Struct.new(:name, :points)
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+
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+ module StudioGame
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+
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+ require'studio_game/rspec_helper'
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+ require 'studio_game/berserk_player'
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+ require 'studio_game/treasure_trove'
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+
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+ module StudioGame
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+ describe BerserkPlayer do
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+ @player.berserk?.should be_falsey
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+ @player.berserk?.should be_truthy
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+ end
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+ end
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+ require 'studio_game/rspec_helper'
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+ require 'studio_game/clumsy_player'
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+ require 'studio_game/treasure_trove'
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+
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+ module StudioGame
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should == 0
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+ end
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+ end
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+ require 'studio_game/rspec_helper'
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+ require 'studio_game/game'
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+
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+ module StudioGame
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+ describe Game do
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+ before do
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+ @game = Game.new("Knuckleheads")
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+
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+
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+ @game.add_player(@player)
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+
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+ @stub = Die.any_instance.stub(:roll)
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+ end
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+
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+ it "roll a high number" do
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+ @stub.and_return(5)
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+ @game.play(1)
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+ @player.health.should == @initial_health + 15
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+ end
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+
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+ it "roll a medium number" do
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+ @stub.and_return(3)
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+ @game.play(1)
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+ @player.health.should == @initial_health
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+ end
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+
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+ it "roll a low number" do
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+ @stub.and_return(1)
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+ @game.play(1)
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+ @player.health.should == @initial_health - 10
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+ end
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+
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+ context "with a new game" do
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+ it "assigns a treasure for points during a player's turn" do
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+ game = Game.new("Knuckleheads")
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+ player = Player.new("moe")
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+ game.add_player(player)
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+ game.play(1)
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+ player.points.should_not be_zero
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+ end
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+
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+ it "computes total points as the sum of all player points" do
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+ game = Game.new("Knuckleheads")
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+ player1 = Player.new("moe")
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+ player2 = Player.new("larry")
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+ game.add_player(player1)
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+ game.add_player(player2)
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player2.found_treasure(Treasure.new(:crowbar, 400))
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+ game.total_points.should == 500
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+ end
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+ end
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+ end
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+ end
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+ require 'studio_game/rspec_helper'
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+ require 'studio_game/player'
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+ require 'studio_game/treasure_trove'
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+
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+ module StudioGame
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+ describe Player do
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+ before do
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+ @initial_health = 150
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+ @player = Player.new("larry", @initial_health)
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+ end
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+
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+ it "has a capitalized name" do
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+ @player.name.should == "Larry"
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+ end
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+
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+ it "has an initial health" do
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+ @player.health.should == @initial_health
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+ end
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+
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+ it "has a score method" do
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+ @player.score.should == @player.health + @player.points
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+ end
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+
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+ it "computes a score as the sum of its health and length of name" do
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+ @player.to_s.should == "I'm #{@player.name} with health = #{@player.health}, points = 0, and score = #{@player.health}."
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+ end
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+
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+ it "increases health by 15 when w00ted" do
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+ @player.w00t
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+ @player.health.should == @initial_health + 15
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+ end
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+
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+ it "decreases health by 10 when blammed" do
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+ @player.blam
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+ @player.health.should == @initial_health - 10
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+ end
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+
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+ it "is a strong" do
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+ @player.should be_strong
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+ end
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+
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+ it "computes a score as the sum of its health and points" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.score.should == 250
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+ end
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+
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+ it "has a string representation" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
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+ end
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+
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+ it "yields each found treasure and its total points" do
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+ @player.found_treasure(Treasure.new(:skillet, 100))
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+ @player.found_treasure(Treasure.new(:skillet, 100))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [
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+ Treasure.new(:skillet, 200),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:bottle, 25)
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+ ]
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+ end
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+
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+ context "with a health of 100" do
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+ before do
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+ @initial_health = 100
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+ @player = Player.new("larry")
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+ end
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+
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+ it "has an initial health" do
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+ @player.health.should == @initial_health
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+ end
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+
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+ it "is not a strong" do
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+ @player.should_not be_strong
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+ end
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+ end
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+
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+ context "in a collection of players" do
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+ before do
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+ @player1 = Player.new("moe", 100)
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+ @player2 = Player.new("larry", 200)
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+ @player3 = Player.new("curly", 300)
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+
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+ @players = [@player1, @player2, @player3]
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+ end
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+
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+ it "is sorted by decreasing score" do
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+ @players.sort.should == [@player3, @player2, @player1]
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+ end
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+ end
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+
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+ end
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+ end
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+
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+ require 'studio_game/rspec_helper'
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+ require 'studio_game/treasure_trove'
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+
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+ module StudioGame
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+ describe Treasure do
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+ before do
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+ @treasure_name = :gold
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+ @treasure_points = 1000
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+ @treasure = Treasure.new(@treasure_name, @treasure_points)
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+ end
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+
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+ it "create a treasure with a name" do
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+ @treasure.name.should == @treasure_name
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+ end
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+ it "create a treasure with point" do
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+ @treasure.points.should == @treasure_points
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+ end
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+ end
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+
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+ describe TreasureTrove do
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+ it "has six treasures" do
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+ TreasureTrove::TREASURES.size.should == 6
23
+ end
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+
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+ it "has a pie worth 5 points" do
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+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
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+ end
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+
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+ it "has a bottle worth 25 points" do
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+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
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+ end
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+
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+ it "has a hammer worth 50 points" do
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+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
35
+ end
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+
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+ it "has a skillet worth 100 points" do
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+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
39
+ end
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+
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+ it "has a broomstick worth 200 points" do
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+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
43
+ end
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+
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+ it "has a crowbar worth 400 points" do
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+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
47
+ end
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+
49
+ it "returns a random treasure" do
50
+ treasure = TreasureTrove.random
51
+
52
+ TreasureTrove::TREASURES.should include(treasure)
53
+ end
54
+ end
55
+ end
metadata ADDED
@@ -0,0 +1,91 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: lellis_studio_game
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Victor Lellis
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2015-06-29 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - "~>"
18
+ - !ruby/object:Gem::Version
19
+ version: '3.0'
20
+ - - ">="
21
+ - !ruby/object:Gem::Version
22
+ version: 3.0.0
23
+ type: :development
24
+ prerelease: false
25
+ version_requirements: !ruby/object:Gem::Requirement
26
+ requirements:
27
+ - - "~>"
28
+ - !ruby/object:Gem::Version
29
+ version: '3.0'
30
+ - - ">="
31
+ - !ruby/object:Gem::Version
32
+ version: 3.0.0
33
+ description: |-
34
+ # Ruby Game
35
+
36
+ This is the game built in the Pragmatic Studios Ruby Programming course.
37
+ email: vmlellis@gmail.com
38
+ executables:
39
+ - studio_game
40
+ extensions: []
41
+ extra_rdoc_files: []
42
+ files:
43
+ - README
44
+ - bin/players.csv
45
+ - bin/studio_game
46
+ - lib/studio_game/auditable.rb
47
+ - lib/studio_game/berserk_player.rb
48
+ - lib/studio_game/clumsy_player.rb
49
+ - lib/studio_game/die.rb
50
+ - lib/studio_game/game.rb
51
+ - lib/studio_game/game_turn.rb
52
+ - lib/studio_game/loaded_die.rb
53
+ - lib/studio_game/playable.rb
54
+ - lib/studio_game/player.rb
55
+ - lib/studio_game/rspec_helper.rb
56
+ - lib/studio_game/treasure_trove.rb
57
+ - spec/studio_game/berserk_player_spec.rb
58
+ - spec/studio_game/clumsy_player_spec.rb
59
+ - spec/studio_game/game_spec.rb
60
+ - spec/studio_game/player_spec.rb
61
+ - spec/studio_game/treasure_trove_spec.rb
62
+ homepage: http://lellis.info
63
+ licenses:
64
+ - MIT
65
+ metadata: {}
66
+ post_install_message:
67
+ rdoc_options: []
68
+ require_paths:
69
+ - lib
70
+ required_ruby_version: !ruby/object:Gem::Requirement
71
+ requirements:
72
+ - - ">="
73
+ - !ruby/object:Gem::Version
74
+ version: '1.9'
75
+ required_rubygems_version: !ruby/object:Gem::Requirement
76
+ requirements:
77
+ - - ">="
78
+ - !ruby/object:Gem::Version
79
+ version: '0'
80
+ requirements: []
81
+ rubyforge_project:
82
+ rubygems_version: 2.4.8
83
+ signing_key:
84
+ specification_version: 4
85
+ summary: Plays a game
86
+ test_files:
87
+ - spec/studio_game/game_spec.rb
88
+ - spec/studio_game/clumsy_player_spec.rb
89
+ - spec/studio_game/treasure_trove_spec.rb
90
+ - spec/studio_game/player_spec.rb
91
+ - spec/studio_game/berserk_player_spec.rb