leg 0.0.1 → 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +5 -5
- data/.gitignore +10 -0
- data/CODE_OF_CONDUCT.md +74 -0
- data/Gemfile +6 -0
- data/Gemfile.lock +34 -0
- data/LICENSE +21 -0
- data/README.md +59 -0
- data/Rakefile +11 -0
- data/TUTORIAL.md +243 -0
- data/bin/console +9 -0
- data/bin/setup +6 -0
- data/exe/leg +6 -0
- data/leg.gemspec +31 -0
- data/lib/leg.rb +27 -0
- data/lib/leg/cli.rb +42 -0
- data/lib/leg/commands.rb +19 -0
- data/lib/leg/commands/amend.rb +49 -0
- data/lib/leg/commands/base_command.rb +99 -0
- data/lib/leg/commands/build.rb +126 -0
- data/lib/leg/commands/commit.rb +48 -0
- data/lib/leg/commands/diff.rb +29 -0
- data/lib/leg/commands/help.rb +43 -0
- data/lib/leg/commands/init.rb +46 -0
- data/lib/leg/commands/reset.rb +26 -0
- data/lib/leg/commands/resolve.rb +31 -0
- data/lib/leg/commands/save.rb +31 -0
- data/lib/leg/commands/status.rb +54 -0
- data/lib/leg/commands/step.rb +31 -0
- data/lib/leg/config.rb +42 -0
- data/lib/leg/default_templates.rb +340 -0
- data/lib/leg/diff.rb +151 -0
- data/lib/leg/diff_transformers.rb +11 -0
- data/lib/leg/diff_transformers/base_transformer.rb +13 -0
- data/lib/leg/diff_transformers/fold_sections.rb +89 -0
- data/lib/leg/diff_transformers/omit_adjacent_removals.rb +38 -0
- data/lib/leg/diff_transformers/syntax_highlight.rb +32 -0
- data/lib/leg/diff_transformers/trim_blank_lines.rb +25 -0
- data/lib/leg/line.rb +83 -0
- data/lib/leg/markdown.rb +20 -0
- data/lib/leg/page.rb +27 -0
- data/lib/leg/representations.rb +9 -0
- data/lib/leg/representations/base_representation.rb +42 -0
- data/lib/leg/representations/git.rb +388 -0
- data/lib/leg/representations/litdiff.rb +85 -0
- data/lib/leg/step.rb +16 -0
- data/lib/leg/template.rb +95 -0
- data/lib/leg/tutorial.rb +49 -0
- data/lib/leg/version.rb +3 -0
- metadata +112 -38
- data/bin/leg +0 -9
- data/lib/snaptoken.rb +0 -24
- data/lib/snaptoken/cli.rb +0 -61
- data/lib/snaptoken/commands.rb +0 -13
- data/lib/snaptoken/commands/amend.rb +0 -27
- data/lib/snaptoken/commands/base_command.rb +0 -92
- data/lib/snaptoken/commands/build.rb +0 -107
- data/lib/snaptoken/commands/commit.rb +0 -27
- data/lib/snaptoken/commands/help.rb +0 -38
- data/lib/snaptoken/commands/resolve.rb +0 -27
- data/lib/snaptoken/commands/status.rb +0 -21
- data/lib/snaptoken/commands/step.rb +0 -35
- data/lib/snaptoken/default_templates.rb +0 -287
- data/lib/snaptoken/diff.rb +0 -180
- data/lib/snaptoken/diff_line.rb +0 -54
- data/lib/snaptoken/diff_transformers.rb +0 -9
- data/lib/snaptoken/diff_transformers/base_transformer.rb +0 -9
- data/lib/snaptoken/diff_transformers/fold_sections.rb +0 -85
- data/lib/snaptoken/diff_transformers/omit_adjacent_removals.rb +0 -28
- data/lib/snaptoken/diff_transformers/trim_blank_lines.rb +0 -21
- data/lib/snaptoken/markdown.rb +0 -18
- data/lib/snaptoken/page.rb +0 -64
- data/lib/snaptoken/representations.rb +0 -8
- data/lib/snaptoken/representations/base_representation.rb +0 -38
- data/lib/snaptoken/representations/git.rb +0 -262
- data/lib/snaptoken/representations/litdiff.rb +0 -81
- data/lib/snaptoken/step.rb +0 -27
- data/lib/snaptoken/template.rb +0 -53
- data/lib/snaptoken/tutorial.rb +0 -64
checksums.yaml
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metadata.gz:
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data.tar.gz:
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SHA256:
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metadata.gz: 7834f53c386ef0659ed14743e180619f20998e8180ef0a0f995d87c976a30144
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data.tar.gz: 841c12497eceedef73aac65e44ff1eab2c8cabf7ca38b4b6410fa0a67ed732e7
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metadata.gz:
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metadata.gz: 7b3eb5845cd13d9f8cff44029a6daf87125f0725fdc6a18aed4f6dda7a735f57eb824e0869b320cc3b007d3fc6380d476331fcac7265f0c734468d4648580677
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data.tar.gz: 30e799503eb2f8ca49f6ca27063285077ce32841b32681d88e6dc9470e19065e2e4aa3cb48d7d1cd85f18393ede18deb06e054914289788b070858644ebed8b8
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data/.gitignore
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data/CODE_OF_CONDUCT.md
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# Contributor Covenant Code of Conduct
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## Our Pledge
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In the interest of fostering an open and welcoming environment, we as
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contributors and maintainers pledge to making participation in our project and
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our community a harassment-free experience for everyone, regardless of age, body
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size, disability, ethnicity, gender identity and expression, level of experience,
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nationality, personal appearance, race, religion, or sexual identity and
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orientation.
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## Our Standards
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Examples of behavior that contributes to creating a positive environment
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include:
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* Using welcoming and inclusive language
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* Being respectful of differing viewpoints and experiences
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* Gracefully accepting constructive criticism
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* Focusing on what is best for the community
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* Showing empathy towards other community members
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Examples of unacceptable behavior by participants include:
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* The use of sexualized language or imagery and unwelcome sexual attention or
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advances
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* Trolling, insulting/derogatory comments, and personal or political attacks
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* Public or private harassment
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* Publishing others' private information, such as a physical or electronic
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address, without explicit permission
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* Other conduct which could reasonably be considered inappropriate in a
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professional setting
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## Our Responsibilities
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Project maintainers are responsible for clarifying the standards of acceptable
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behavior and are expected to take appropriate and fair corrective action in
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response to any instances of unacceptable behavior.
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Project maintainers have the right and responsibility to remove, edit, or
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reject comments, commits, code, wiki edits, issues, and other contributions
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that are not aligned to this Code of Conduct, or to ban temporarily or
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permanently any contributor for other behaviors that they deem inappropriate,
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threatening, offensive, or harmful.
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## Scope
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This Code of Conduct applies both within project spaces and in public spaces
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when an individual is representing the project or its community. Examples of
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representing a project or community include using an official project e-mail
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address, posting via an official social media account, or acting as an appointed
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representative at an online or offline event. Representation of a project may be
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further defined and clarified by project maintainers.
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## Enforcement
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Instances of abusive, harassing, or otherwise unacceptable behavior may be
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reported by contacting the project team at jeremy.ruten@gmail.com. All
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complaints will be reviewed and investigated and will result in a response that
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is deemed necessary and appropriate to the circumstances. The project team is
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obligated to maintain confidentiality with regard to the reporter of an incident.
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Further details of specific enforcement policies may be posted separately.
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Project maintainers who do not follow or enforce the Code of Conduct in good
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faith may face temporary or permanent repercussions as determined by other
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members of the project's leadership.
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## Attribution
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This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4,
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available at [http://contributor-covenant.org/version/1/4][version]
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[homepage]: http://contributor-covenant.org
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[version]: http://contributor-covenant.org/version/1/4/
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data/Gemfile
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data/Gemfile.lock
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PATH
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remote: .
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specs:
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leg (0.0.1)
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redcarpet (= 3.4.0)
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rouge (= 2.0.7)
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rugged (= 0.27.2)
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GEM
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remote: https://rubygems.org/
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specs:
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coderay (1.1.2)
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method_source (0.9.0)
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minitest (5.11.3)
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pry (0.11.3)
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coderay (~> 1.1.0)
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method_source (~> 0.9.0)
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rake (10.5.0)
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redcarpet (3.4.0)
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rouge (2.0.7)
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rugged (0.27.2)
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PLATFORMS
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ruby
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DEPENDENCIES
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bundler (~> 1.16)
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leg!
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minitest (~> 5.0)
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pry
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rake (~> 10.0)
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BUNDLED WITH
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1.16.1
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data/LICENSE
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The MIT License (MIT)
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Copyright (c) 2018 Jeremy Ruten
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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data/README.md
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# leg
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Command line tool that helps you make step-by-step programming walkthroughs.
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**NOTE:** This project is in a *very* unstable state at the moment. If you really want to use the last "stable" version of this project, head over to the [`snaptoken`](https://github.com/yjerem/leg/tree/snaptoken) branch. (Just know that it will be replaced by a completely new tool and file format in the near future.)
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## Install
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$ gem install leg
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## Usage
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See the [tutorial](TUTORIAL.md)!
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---
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# Leg
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Welcome to your new gem! In this directory, you'll find the files you need to be able to package up your Ruby library into a gem. Put your Ruby code in the file `lib/leg`. To experiment with that code, run `bin/console` for an interactive prompt.
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TODO: Delete this and the text above, and describe your gem
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## Installation
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Add this line to your application's Gemfile:
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```ruby
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gem 'leg'
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```
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install leg
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## Usage
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TODO: Write usage instructions here
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## Development
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After checking out the repo, run `bin/setup` to install dependencies. Then, run `rake test` to run the tests. You can also run `bin/console` for an interactive prompt that will allow you to experiment.
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To install this gem onto your local machine, run `bundle exec rake install`. To release a new version, update the version number in `version.rb`, and then run `bundle exec rake release`, which will create a git tag for the version, push git commits and tags, and push the `.gem` file to [rubygems.org](https://rubygems.org).
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## Contributing
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Bug reports and pull requests are welcome on GitHub at https://github.com/yjerem/leg. This project is intended to be a safe, welcoming space for collaboration, and contributors are expected to adhere to the [Contributor Covenant](http://contributor-covenant.org) code of conduct.
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## License
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The gem is available as open source under the terms of the [MIT License](https://opensource.org/licenses/MIT).
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## Code of Conduct
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Everyone interacting in the Leg project’s codebases, issue trackers, chat rooms and mailing lists is expected to follow the [code of conduct](https://github.com/yjerem/leg/blob/master/CODE_OF_CONDUCT.md).
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data/Rakefile
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data/TUTORIAL.md
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# Creating a step-by-step programming tutorial with `leg`
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Install `leg` (you'll need Ruby for this):
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```sh
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$ gem install leg
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```
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Create a project folder for your tutorial, `cd` into it, and run `leg init`.
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```sh
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$ cd ~/projects
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$ mkdir fizzbuzz-tutorial
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$ cd fizzbuzz-tutorial
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$ leg init
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```
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This creates two folders: `doc/`, where you will write the text of your
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tutorial, and `step/`, which is a "working directory" that you will use to
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write and modify the actual code steps of your tutorial.
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(Also, a hidden `.leg/` directory is created which marks your project folder as
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the root of a `leg` tutorial. This is used by `leg` internally, so you don't
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have to worry about it.)
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Create a file in the `step/` folder called `fizzbuzz.js`, with the following
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contents:
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```js
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var n = 1;
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while (n <= 100) {
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console.log(n);
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n++;
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}
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```
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Save it, and then run `leg commit`. Congratulations, you have created your
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first step! Now open `step/fizzbuzz.js` again, and modify it like so:
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```js
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var n = 1;
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while (n <= 100) {
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if (n % 3 == 0) {
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console.log("Fizz");
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} else {
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console.log(n);
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}
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n++;
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}
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```
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Save it, and then run `leg commit`. Your tutorial now has 2 steps!
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## Rendering the tutorial
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Run the `leg build` command to build the tutorial into a nice HTML page. Open
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`build/html/tutorial.html` in your web browser to see the result.
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You can add text in between the steps of your tutorial by simply adding
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(Markdown-formatted) text to `doc/tutorial.litdiff`. For example:
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```diff
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# My FizzBuzz Tutorial
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Hello! This is a step-by-step tutorial that teaches you how to write your own
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[FizzBuzz](http://wiki.c2.com/?FizzBuzzTest).
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The first thing to do is to write a `while` loop.
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~~~ Loop through numbers 1 to 100
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--- /dev/null
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+++ b/fizzbuzz.js
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@@ -0,0 +1,5 @@
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+var n = 1;
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+while (n <= 100) {
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+ console.log(n);
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+ n++;
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+}
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Now that we have our `while` loop, with the base case of printing out each
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number, we can start handling special cases. We'll start with handling "Fizz".
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~~~ Print "Fizz" for multiples of 3
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--- a/fizzbuzz.js
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+++ b/fizzbuzz.js
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|var n = 1;
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|while (n <= 100) {
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- console.log(n);
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+ if (n % 3 == 0) {
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+ console.log("Fizz");
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+ } else {
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+ console.log(n);
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+ }
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| n++;
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|}
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|
+
```
|
98
|
+
|
99
|
+
## Adding the rest of the steps
|
100
|
+
|
101
|
+
```js
|
102
|
+
var n = 1;
|
103
|
+
while (n <= 100) {
|
104
|
+
if (n % 3 == 0) {
|
105
|
+
console.log("Fizz");
|
106
|
+
} else if (n % 5 == 0) {
|
107
|
+
console.log("Buzz");
|
108
|
+
} else {
|
109
|
+
console.log(n);
|
110
|
+
}
|
111
|
+
n++;
|
112
|
+
}
|
113
|
+
```
|
114
|
+
|
115
|
+
```js
|
116
|
+
var n = 1;
|
117
|
+
while (n <= 100) {
|
118
|
+
if (n % 3 == 0) {
|
119
|
+
console.log("Fizz");
|
120
|
+
} else if (n % 5 == 0) {
|
121
|
+
console.log("Buzz");
|
122
|
+
} else {
|
123
|
+
console.log(n);
|
124
|
+
}
|
125
|
+
n++;
|
126
|
+
}
|
127
|
+
```
|
128
|
+
|
129
|
+
```js
|
130
|
+
var n = 1;
|
131
|
+
while (n <= 100) {
|
132
|
+
if (n % 3 == 0) {
|
133
|
+
console.log("Fizz");
|
134
|
+
} else if (n % 5 == 0) {
|
135
|
+
console.log("Buzz");
|
136
|
+
} else if (n % 15 == 0) {
|
137
|
+
console.log("FizzBuzz");
|
138
|
+
} else {
|
139
|
+
console.log(n);
|
140
|
+
}
|
141
|
+
n++;
|
142
|
+
}
|
143
|
+
```
|
144
|
+
|
145
|
+
## Amending a step
|
146
|
+
|
147
|
+
Oops, that last step we committed has a bug! Let's fix that. In
|
148
|
+
`step/fizzbuzz.js`, move the `n % 15` case above the other two cases:
|
149
|
+
|
150
|
+
```js
|
151
|
+
var n = 1;
|
152
|
+
while (n <= 100) {
|
153
|
+
if (n % 15 == 0) {
|
154
|
+
console.log("FizzBuzz");
|
155
|
+
} else if (n % 3 == 0) {
|
156
|
+
console.log("Fizz");
|
157
|
+
} else if (n % 5 == 0) {
|
158
|
+
console.log("Buzz");
|
159
|
+
} else {
|
160
|
+
console.log(n);
|
161
|
+
}
|
162
|
+
n++;
|
163
|
+
}
|
164
|
+
```
|
165
|
+
|
166
|
+
Now run the `leg amend` command, and it will overwrite the step you committed
|
167
|
+
with this new code.
|
168
|
+
|
169
|
+
## Resolving conflicts
|
170
|
+
|
171
|
+
Let's try something a little more challenging. Let's say we want to rewrite our
|
172
|
+
steps to use a `for` loop instead of a `while` loop. That means going back and
|
173
|
+
amending the first step of our tutorial.
|
174
|
+
|
175
|
+
We can do that by running `leg 1` to checkout the first step of the tutorial
|
176
|
+
into the `step/` folder. Then modify `step/fizzbuzz.js` to look like this:
|
177
|
+
|
178
|
+
```js
|
179
|
+
for (var n = 1; n <= 100; n++) {
|
180
|
+
console.log(n);
|
181
|
+
}
|
182
|
+
```
|
183
|
+
|
184
|
+
Now run `leg amend`. `leg` will try to apply the change you just made to all
|
185
|
+
the steps that come after it. Often, with large files, it can do this
|
186
|
+
automatically. But sometimes you will have to resolve merge conflicts manually.
|
187
|
+
|
188
|
+
In this case, after running `leg amend`, you will get a message saying that you
|
189
|
+
need to resolve a merge conflict with step 2. To resolve the conflict, open
|
190
|
+
`step/fizzbuzz.js` and resolve it by hand, or use a merge tool. The final
|
191
|
+
result should look like this:
|
192
|
+
|
193
|
+
```js
|
194
|
+
for (var n = 1; n <= 100; n++) {
|
195
|
+
if (n % 3 == 0) {
|
196
|
+
console.log("Fizz");
|
197
|
+
} else {
|
198
|
+
console.log(n);
|
199
|
+
}
|
200
|
+
}
|
201
|
+
```
|
202
|
+
|
203
|
+
When the conflict is resolved and you've saved `step/fizzbuzz.js`, run
|
204
|
+
`leg resolve` to continue.
|
205
|
+
|
206
|
+
## Inserting steps
|
207
|
+
|
208
|
+
So far, whenever we've run `leg commit` we've been adding steps to the end of
|
209
|
+
our tutorial. We can also insert commits in the middle of our tutorial by
|
210
|
+
running `leg <step-number>`, making changes, and running `leg commit`. This
|
211
|
+
will add step(s) *after* the given `<step-number>`.
|
212
|
+
|
213
|
+
For example, let's add a step after step 1 that prints out a welcome message at
|
214
|
+
the beginning of the program. First, run `leg 1`. This checks out step 1 into
|
215
|
+
the `step/` folder. Now modify `step/fizzbuzz.js` thusly:
|
216
|
+
|
217
|
+
```js
|
218
|
+
console.log("Welcome to fizzbuzz!");
|
219
|
+
|
220
|
+
for (var n = 1; n <= 100; n++) {
|
221
|
+
console.log(n);
|
222
|
+
}
|
223
|
+
```
|
224
|
+
|
225
|
+
Save the file and run `leg commit`. A new step 2 will be inserted and all the
|
226
|
+
steps afterward will be bumped up one. Note that there may be conflicts that
|
227
|
+
need to be resolved, as is always possible when making changes to past steps.
|
228
|
+
|
229
|
+
## Splitting a step into multiple steps
|
230
|
+
|
231
|
+
(The example here will be splitting the `n % 15` step into a step that does
|
232
|
+
`n % 3 == 0 && n % 5 == 0` and then a step that simplifies that to `n % 15`.
|
233
|
+
And maybe I'll think of a third step it can be split into...)
|
234
|
+
|
235
|
+
## Reording steps
|
236
|
+
|
237
|
+
(Here we'll try moving the welcome message step to the end of the tutorial.)
|
238
|
+
|
239
|
+
## Squashing multiple steps into a single step
|
240
|
+
|
241
|
+
(I guess here we'll undo the splitting into steps of `n % 15` that we did
|
242
|
+
earlier, for lack of any better ideas.)
|
243
|
+
|