larb 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/CHANGELOG.md +7 -0
- data/LICENSE +21 -0
- data/README.md +63 -0
- data/Rakefile +11 -0
- data/lib/larb/color.rb +148 -0
- data/lib/larb/mat2.rb +119 -0
- data/lib/larb/mat2d.rb +180 -0
- data/lib/larb/mat3.rb +238 -0
- data/lib/larb/mat4.rb +329 -0
- data/lib/larb/quat.rb +238 -0
- data/lib/larb/quat2.rb +193 -0
- data/lib/larb/vec2.rb +150 -0
- data/lib/larb/vec3.rb +218 -0
- data/lib/larb/vec4.rb +125 -0
- data/lib/larb.rb +16 -0
- metadata +58 -0
data/lib/larb/quat.rb
ADDED
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# frozen_string_literal: true
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module Larb
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class Quat
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attr_accessor :x, :y, :z, :w
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def initialize(x = 0.0, y = 0.0, z = 0.0, w = 1.0)
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@x = x.to_f
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@y = y.to_f
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@z = z.to_f
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@w = w.to_f
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end
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def self.[](x, y, z, w)
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new(x, y, z, w)
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end
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def self.identity
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new(0, 0, 0, 1)
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end
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def self.from_axis_angle(axis, radians)
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half = radians * 0.5
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s = Math.sin(half)
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axis = axis.normalize
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new(axis.x * s, axis.y * s, axis.z * s, Math.cos(half))
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end
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def self.from_euler(x, y, z)
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cx = Math.cos(x * 0.5)
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sx = Math.sin(x * 0.5)
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cy = Math.cos(y * 0.5)
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sy = Math.sin(y * 0.5)
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cz = Math.cos(z * 0.5)
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sz = Math.sin(z * 0.5)
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new(
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sx * cy * cz - cx * sy * sz,
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cx * sy * cz + sx * cy * sz,
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cx * cy * sz - sx * sy * cz,
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cx * cy * cz + sx * sy * sz
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)
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end
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def self.look_rotation(forward, up = Vec3.up)
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forward = forward.normalize
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right = up.cross(forward).normalize
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up = forward.cross(right)
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m00 = right.x
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m01 = up.x
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m02 = forward.x
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m10 = right.y
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m11 = up.y
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m12 = forward.y
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m20 = right.z
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m21 = up.z
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m22 = forward.z
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trace = m00 + m11 + m22
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if trace > 0
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s = 0.5 / Math.sqrt(trace + 1.0)
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new((m21 - m12) * s, (m02 - m20) * s, (m10 - m01) * s, 0.25 / s)
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elsif m00 > m11 && m00 > m22
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s = 2.0 * Math.sqrt(1.0 + m00 - m11 - m22)
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new(0.25 * s, (m01 + m10) / s, (m02 + m20) / s, (m21 - m12) / s)
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elsif m11 > m22
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s = 2.0 * Math.sqrt(1.0 + m11 - m00 - m22)
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new((m01 + m10) / s, 0.25 * s, (m12 + m21) / s, (m02 - m20) / s)
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else
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s = 2.0 * Math.sqrt(1.0 + m22 - m00 - m11)
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new((m02 + m20) / s, (m12 + m21) / s, 0.25 * s, (m10 - m01) / s)
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end
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end
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def *(other)
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case other
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when Quat
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Quat.new(
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@w * other.x + @x * other.w + @y * other.z - @z * other.y,
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@w * other.y - @x * other.z + @y * other.w + @z * other.x,
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@w * other.z + @x * other.y - @y * other.x + @z * other.w,
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@w * other.w - @x * other.x - @y * other.y - @z * other.z
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)
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when Vec3
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qv = Vec3.new(@x, @y, @z)
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uv = qv.cross(other)
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uuv = qv.cross(uv)
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other + (uv * @w + uuv) * 2
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when Numeric
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Quat.new(@x * other, @y * other, @z * other, @w * other)
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end
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end
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def +(other)
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Quat.new(@x + other.x, @y + other.y, @z + other.z, @w + other.w)
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end
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def -(other)
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Quat.new(@x - other.x, @y - other.y, @z - other.z, @w - other.w)
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end
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def -@
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Quat.new(-@x, -@y, -@z, -@w)
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end
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def dot(other)
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@x * other.x + @y * other.y + @z * other.z + @w * other.w
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end
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def length
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Math.sqrt(length_squared)
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end
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def length_squared
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@x * @x + @y * @y + @z * @z + @w * @w
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end
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def normalize
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l = length
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Quat.new(@x / l, @y / l, @z / l, @w / l)
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end
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def normalize!
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l = length
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@x /= l
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@y /= l
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@z /= l
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@w /= l
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self
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end
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def conjugate
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Quat.new(-@x, -@y, -@z, @w)
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end
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def inverse
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len_sq = length_squared
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Quat.new(-@x / len_sq, -@y / len_sq, -@z / len_sq, @w / len_sq)
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end
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def lerp(other, t)
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Quat.new(
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@x + (other.x - @x) * t,
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@y + (other.y - @y) * t,
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@z + (other.z - @z) * t,
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@w + (other.w - @w) * t
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).normalize
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end
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def slerp(other, t)
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dot_val = dot(other)
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other = -other if dot_val < 0
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dot_val = dot_val.abs
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if dot_val > 0.9995
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return lerp(other, t)
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end
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theta_0 = Math.acos(dot_val.clamp(-1.0, 1.0))
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theta = theta_0 * t
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sin_theta = Math.sin(theta)
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sin_theta_0 = Math.sin(theta_0)
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s0 = Math.cos(theta) - dot_val * sin_theta / sin_theta_0
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s1 = sin_theta / sin_theta_0
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Quat.new(
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@x * s0 + other.x * s1,
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@y * s0 + other.y * s1,
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@z * s0 + other.z * s1,
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@w * s0 + other.w * s1
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)
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end
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def to_axis_angle
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angle = 2 * Math.acos(@w.clamp(-1.0, 1.0))
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s = Math.sqrt(1 - @w * @w)
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if s < 0.001
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axis = Vec3.new(1, 0, 0)
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else
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axis = Vec3.new(@x / s, @y / s, @z / s)
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end
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[axis, angle]
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end
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def to_euler
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sinr_cosp = 2 * (@w * @x + @y * @z)
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cosr_cosp = 1 - 2 * (@x * @x + @y * @y)
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roll = Math.atan2(sinr_cosp, cosr_cosp)
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sinp = 2 * (@w * @y - @z * @x)
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pitch = if sinp.abs >= 1
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Math.copysign(Math::PI / 2, sinp)
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else
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Math.asin(sinp)
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end
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siny_cosp = 2 * (@w * @z + @x * @y)
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cosy_cosp = 1 - 2 * (@y * @y + @z * @z)
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yaw = Math.atan2(siny_cosp, cosy_cosp)
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Vec3.new(roll, pitch, yaw)
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end
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def to_mat4
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Mat4.from_quaternion(self)
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end
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def to_a
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[@x, @y, @z, @w]
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end
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def [](i)
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to_a[i]
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end
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def ==(other)
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return false unless other.is_a?(Quat)
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@x == other.x && @y == other.y && @z == other.z && @w == other.w
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end
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def near?(other, epsilon = 1e-6)
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(@x - other.x).abs < epsilon &&
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(@y - other.y).abs < epsilon &&
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(@z - other.z).abs < epsilon &&
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(@w - other.w).abs < epsilon
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end
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def inspect
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"Quat[#{@x}, #{@y}, #{@z}, #{@w}]"
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end
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alias to_s inspect
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end
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end
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data/lib/larb/quat2.rb
ADDED
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@@ -0,0 +1,193 @@
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# frozen_string_literal: true
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module Larb
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# Dual Quaternion for rigid body transformations
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# Represented as 8 values: [real quaternion (4), dual quaternion (4)]
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# real: rotation, dual: translation encoded
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class Quat2
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attr_reader :data
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def initialize(data = nil)
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@data = data || [0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0]
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end
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def self.identity
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new
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end
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def self.from_rotation_translation(rotation, translation)
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rx, ry, rz, rw = rotation.x, rotation.y, rotation.z, rotation.w
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tx, ty, tz = translation.x, translation.y, translation.z
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new([
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rx, ry, rz, rw,
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(tx * rw + ty * rz - tz * ry) * 0.5,
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(ty * rw + tz * rx - tx * rz) * 0.5,
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(tz * rw + tx * ry - ty * rx) * 0.5,
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(-tx * rx - ty * ry - tz * rz) * 0.5
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])
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end
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def self.from_translation(translation)
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from_rotation_translation(Quat.identity, translation)
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end
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def self.from_rotation(rotation)
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new([rotation.x, rotation.y, rotation.z, rotation.w, 0, 0, 0, 0])
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end
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def self.from_mat4(m)
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rotation = m.extract_rotation
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translation = m.extract_translation
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from_rotation_translation(rotation, translation)
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end
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44
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def real
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Quat.new(@data[0], @data[1], @data[2], @data[3])
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end
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48
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def dual
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Quat.new(@data[4], @data[5], @data[6], @data[7])
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end
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52
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53
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def [](i)
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@data[i]
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end
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56
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def []=(i, v)
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@data[i] = v.to_f
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end
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60
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61
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def *(other)
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62
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case other
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63
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when Quat2
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64
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ax0, ay0, az0, aw0 = @data[0], @data[1], @data[2], @data[3]
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bx1, by1, bz1, bw1 = @data[4], @data[5], @data[6], @data[7]
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ax1, ay1, az1, aw1 = other.data[0], other.data[1], other.data[2], other.data[3]
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bx0, by0, bz0, bw0 = other.data[4], other.data[5], other.data[6], other.data[7]
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Quat2.new([
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ax0 * aw1 + aw0 * ax1 + ay0 * az1 - az0 * ay1,
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ay0 * aw1 + aw0 * ay1 + az0 * ax1 - ax0 * az1,
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az0 * aw1 + aw0 * az1 + ax0 * ay1 - ay0 * ax1,
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73
|
+
aw0 * aw1 - ax0 * ax1 - ay0 * ay1 - az0 * az1,
|
|
74
|
+
ax0 * bw0 + aw0 * bx0 + ay0 * bz0 - az0 * by0 +
|
|
75
|
+
bx1 * aw1 + bw1 * ax1 + by1 * az1 - bz1 * ay1,
|
|
76
|
+
ay0 * bw0 + aw0 * by0 + az0 * bx0 - ax0 * bz0 +
|
|
77
|
+
by1 * aw1 + bw1 * ay1 + bz1 * ax1 - bx1 * az1,
|
|
78
|
+
az0 * bw0 + aw0 * bz0 + ax0 * by0 - ay0 * bx0 +
|
|
79
|
+
bz1 * aw1 + bw1 * az1 + bx1 * ay1 - by1 * ax1,
|
|
80
|
+
aw0 * bw0 - ax0 * bx0 - ay0 * by0 - az0 * bz0 +
|
|
81
|
+
bw1 * aw1 - bx1 * ax1 - by1 * ay1 - bz1 * az1
|
|
82
|
+
])
|
|
83
|
+
when Vec3
|
|
84
|
+
transform_point(other)
|
|
85
|
+
when Numeric
|
|
86
|
+
Quat2.new(@data.map { |v| v * other })
|
|
87
|
+
end
|
|
88
|
+
end
|
|
89
|
+
|
|
90
|
+
def +(other)
|
|
91
|
+
Quat2.new(@data.zip(other.data).map { |a, b| a + b })
|
|
92
|
+
end
|
|
93
|
+
|
|
94
|
+
def -(other)
|
|
95
|
+
Quat2.new(@data.zip(other.data).map { |a, b| a - b })
|
|
96
|
+
end
|
|
97
|
+
|
|
98
|
+
def dot(other)
|
|
99
|
+
@data[0] * other.data[0] + @data[1] * other.data[1] +
|
|
100
|
+
@data[2] * other.data[2] + @data[3] * other.data[3]
|
|
101
|
+
end
|
|
102
|
+
|
|
103
|
+
def length
|
|
104
|
+
Math.sqrt(length_squared)
|
|
105
|
+
end
|
|
106
|
+
|
|
107
|
+
def length_squared
|
|
108
|
+
@data[0..3].sum { |v| v * v }
|
|
109
|
+
end
|
|
110
|
+
|
|
111
|
+
def normalize
|
|
112
|
+
len = length
|
|
113
|
+
return Quat2.new(@data.dup) if len < 1e-10
|
|
114
|
+
|
|
115
|
+
inv_len = 1.0 / len
|
|
116
|
+
Quat2.new(@data.map { |v| v * inv_len })
|
|
117
|
+
end
|
|
118
|
+
|
|
119
|
+
def normalize!
|
|
120
|
+
len = length
|
|
121
|
+
return self if len < 1e-10
|
|
122
|
+
|
|
123
|
+
inv_len = 1.0 / len
|
|
124
|
+
@data.map! { |v| v * inv_len }
|
|
125
|
+
self
|
|
126
|
+
end
|
|
127
|
+
|
|
128
|
+
def conjugate
|
|
129
|
+
Quat2.new([
|
|
130
|
+
-@data[0], -@data[1], -@data[2], @data[3],
|
|
131
|
+
-@data[4], -@data[5], -@data[6], @data[7]
|
|
132
|
+
])
|
|
133
|
+
end
|
|
134
|
+
|
|
135
|
+
def inverse
|
|
136
|
+
len_sq = length_squared
|
|
137
|
+
return conjugate if len_sq < 1e-10
|
|
138
|
+
|
|
139
|
+
inv_len_sq = 1.0 / len_sq
|
|
140
|
+
conj = conjugate
|
|
141
|
+
Quat2.new(conj.data.map { |v| v * inv_len_sq })
|
|
142
|
+
end
|
|
143
|
+
|
|
144
|
+
def translation
|
|
145
|
+
ax, ay, az, aw = @data[0], @data[1], @data[2], @data[3]
|
|
146
|
+
bx, by, bz, bw = @data[4], @data[5], @data[6], @data[7]
|
|
147
|
+
# t = 2 * dual * conjugate(real)
|
|
148
|
+
Vec3.new(
|
|
149
|
+
2 * (-bw * ax + bx * aw - by * az + bz * ay),
|
|
150
|
+
2 * (-bw * ay + by * aw - bz * ax + bx * az),
|
|
151
|
+
2 * (-bw * az + bz * aw - bx * ay + by * ax)
|
|
152
|
+
)
|
|
153
|
+
end
|
|
154
|
+
|
|
155
|
+
def rotation
|
|
156
|
+
real.normalize
|
|
157
|
+
end
|
|
158
|
+
|
|
159
|
+
def transform_point(point)
|
|
160
|
+
rotation * point + translation
|
|
161
|
+
end
|
|
162
|
+
|
|
163
|
+
def lerp(other, t)
|
|
164
|
+
Quat2.new(@data.zip(other.data).map { |a, b| a + (b - a) * t }).normalize
|
|
165
|
+
end
|
|
166
|
+
|
|
167
|
+
def to_mat4
|
|
168
|
+
rot = rotation
|
|
169
|
+
trans = translation
|
|
170
|
+
Mat4.from_quaternion(rot) * Mat4.translation(trans.x, trans.y, trans.z)
|
|
171
|
+
end
|
|
172
|
+
|
|
173
|
+
def to_a
|
|
174
|
+
@data.dup
|
|
175
|
+
end
|
|
176
|
+
|
|
177
|
+
def ==(other)
|
|
178
|
+
return false unless other.is_a?(Quat2)
|
|
179
|
+
|
|
180
|
+
@data == other.data
|
|
181
|
+
end
|
|
182
|
+
|
|
183
|
+
def near?(other, epsilon = 1e-6)
|
|
184
|
+
@data.zip(other.data).all? { |a, b| (a - b).abs < epsilon }
|
|
185
|
+
end
|
|
186
|
+
|
|
187
|
+
def inspect
|
|
188
|
+
"Quat2[real: #{real.inspect}, dual: #{dual.inspect}]"
|
|
189
|
+
end
|
|
190
|
+
|
|
191
|
+
alias to_s inspect
|
|
192
|
+
end
|
|
193
|
+
end
|
data/lib/larb/vec2.rb
ADDED
|
@@ -0,0 +1,150 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Larb
|
|
4
|
+
class Vec2
|
|
5
|
+
attr_accessor :x, :y
|
|
6
|
+
|
|
7
|
+
def initialize(x = 0.0, y = 0.0)
|
|
8
|
+
@x = x.to_f
|
|
9
|
+
@y = y.to_f
|
|
10
|
+
end
|
|
11
|
+
|
|
12
|
+
def self.[](x, y)
|
|
13
|
+
new(x, y)
|
|
14
|
+
end
|
|
15
|
+
|
|
16
|
+
def self.zero
|
|
17
|
+
new(0, 0)
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
def self.one
|
|
21
|
+
new(1, 1)
|
|
22
|
+
end
|
|
23
|
+
|
|
24
|
+
def +(other)
|
|
25
|
+
Vec2.new(@x + other.x, @y + other.y)
|
|
26
|
+
end
|
|
27
|
+
|
|
28
|
+
def -(other)
|
|
29
|
+
Vec2.new(@x - other.x, @y - other.y)
|
|
30
|
+
end
|
|
31
|
+
|
|
32
|
+
def *(scalar)
|
|
33
|
+
Vec2.new(@x * scalar, @y * scalar)
|
|
34
|
+
end
|
|
35
|
+
|
|
36
|
+
def /(scalar)
|
|
37
|
+
Vec2.new(@x / scalar, @y / scalar)
|
|
38
|
+
end
|
|
39
|
+
|
|
40
|
+
def -@
|
|
41
|
+
Vec2.new(-@x, -@y)
|
|
42
|
+
end
|
|
43
|
+
|
|
44
|
+
def dot(other)
|
|
45
|
+
@x * other.x + @y * other.y
|
|
46
|
+
end
|
|
47
|
+
|
|
48
|
+
def length
|
|
49
|
+
Math.sqrt(@x * @x + @y * @y)
|
|
50
|
+
end
|
|
51
|
+
|
|
52
|
+
def length_squared
|
|
53
|
+
@x * @x + @y * @y
|
|
54
|
+
end
|
|
55
|
+
|
|
56
|
+
def normalize
|
|
57
|
+
self / length
|
|
58
|
+
end
|
|
59
|
+
|
|
60
|
+
def normalize!
|
|
61
|
+
l = length
|
|
62
|
+
@x /= l
|
|
63
|
+
@y /= l
|
|
64
|
+
self
|
|
65
|
+
end
|
|
66
|
+
|
|
67
|
+
def lerp(other, t)
|
|
68
|
+
self + (other - self) * t
|
|
69
|
+
end
|
|
70
|
+
|
|
71
|
+
def to_a
|
|
72
|
+
[@x, @y]
|
|
73
|
+
end
|
|
74
|
+
|
|
75
|
+
def [](i)
|
|
76
|
+
to_a[i]
|
|
77
|
+
end
|
|
78
|
+
|
|
79
|
+
def []=(i, v)
|
|
80
|
+
if i == 0
|
|
81
|
+
@x = v
|
|
82
|
+
else
|
|
83
|
+
@y = v
|
|
84
|
+
end
|
|
85
|
+
end
|
|
86
|
+
|
|
87
|
+
def ==(other)
|
|
88
|
+
return false unless other.is_a?(Vec2)
|
|
89
|
+
|
|
90
|
+
@x == other.x && @y == other.y
|
|
91
|
+
end
|
|
92
|
+
|
|
93
|
+
def near?(other, epsilon = 1e-6)
|
|
94
|
+
(@x - other.x).abs < epsilon && (@y - other.y).abs < epsilon
|
|
95
|
+
end
|
|
96
|
+
|
|
97
|
+
def angle
|
|
98
|
+
Math.atan2(@y, @x)
|
|
99
|
+
end
|
|
100
|
+
|
|
101
|
+
def angle_to(other)
|
|
102
|
+
Math.atan2(other.y - @y, other.x - @x)
|
|
103
|
+
end
|
|
104
|
+
|
|
105
|
+
def rotate(radians)
|
|
106
|
+
c = Math.cos(radians)
|
|
107
|
+
s = Math.sin(radians)
|
|
108
|
+
Vec2.new(@x * c - @y * s, @x * s + @y * c)
|
|
109
|
+
end
|
|
110
|
+
|
|
111
|
+
def distance(other)
|
|
112
|
+
Math.sqrt(distance_squared(other))
|
|
113
|
+
end
|
|
114
|
+
|
|
115
|
+
def distance_squared(other)
|
|
116
|
+
dx = @x - other.x
|
|
117
|
+
dy = @y - other.y
|
|
118
|
+
dx * dx + dy * dy
|
|
119
|
+
end
|
|
120
|
+
|
|
121
|
+
def cross(other)
|
|
122
|
+
@x * other.y - @y * other.x
|
|
123
|
+
end
|
|
124
|
+
|
|
125
|
+
def perpendicular
|
|
126
|
+
Vec2.new(-@y, @x)
|
|
127
|
+
end
|
|
128
|
+
|
|
129
|
+
def reflect(normal)
|
|
130
|
+
self - normal * (2 * dot(normal))
|
|
131
|
+
end
|
|
132
|
+
|
|
133
|
+
def clamp_length(max_length)
|
|
134
|
+
len_sq = length_squared
|
|
135
|
+
return self if len_sq <= max_length * max_length
|
|
136
|
+
|
|
137
|
+
self * (max_length / Math.sqrt(len_sq))
|
|
138
|
+
end
|
|
139
|
+
|
|
140
|
+
def to_vec3(z = 0.0)
|
|
141
|
+
Vec3.new(@x, @y, z)
|
|
142
|
+
end
|
|
143
|
+
|
|
144
|
+
def inspect
|
|
145
|
+
"Vec2[#{@x}, #{@y}]"
|
|
146
|
+
end
|
|
147
|
+
|
|
148
|
+
alias to_s inspect
|
|
149
|
+
end
|
|
150
|
+
end
|