ksl_studio_game 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/LICENSE +2 -0
- data/README +11 -0
- data/bin/high_scores.txt +6 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +29 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +36 -0
- data/lib/studio_game/clumsy_player.rb +36 -0
- data/lib/studio_game/die.rb +26 -0
- data/lib/studio_game/game.rb +108 -0
- data/lib/studio_game/game_turn.rb +21 -0
- data/lib/studio_game/loaded_die.rb +15 -0
- data/lib/studio_game/playable.rb +18 -0
- data/lib/studio_game/player.rb +65 -0
- data/lib/studio_game/treasure_trove.rb +19 -0
- data/spec/studio_game/berserk_player_spec.rb +32 -0
- data/spec/studio_game/clumsy_player_spec.rb +52 -0
- data/spec/studio_game/game_spec.rb +60 -0
- data/spec/studio_game/player_spec.rb +131 -0
- data/spec/studio_game/treasure_trove_spec.rb +57 -0
- metadata +89 -0
data/LICENSE
ADDED
data/README
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
This is the simple game built as part of the Pragmatic Ruby programming course.
|
|
2
|
+
|
|
3
|
+
A list of players can be provided from a csv file laid out thusly:-
|
|
4
|
+
groucho,100
|
|
5
|
+
harpo,120
|
|
6
|
+
chico,90
|
|
7
|
+
|
|
8
|
+
studio_game by itself will load players from 'players.csv'
|
|
9
|
+
studio_game myplayers.csv will load up players from a user supplied file.
|
|
10
|
+
|
|
11
|
+
|
data/bin/high_scores.txt
ADDED
data/bin/players.csv
ADDED
data/bin/studio_game
ADDED
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
#!/usr/bin/env ruby
|
|
2
|
+
|
|
3
|
+
require_relative '../lib/studio_game/game'
|
|
4
|
+
require_relative '../lib/studio_game/clumsy_player'
|
|
5
|
+
require_relative '../lib/studio_game/berserk_player'
|
|
6
|
+
|
|
7
|
+
knuckleheads = StudioGame::Game.new("Knuckleheads")
|
|
8
|
+
default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
|
|
9
|
+
knuckleheads.load_players(ARGV.shift || default_player_file)
|
|
10
|
+
klutz = StudioGame::ClumsyPlayer.new("klutz", 105, 2)
|
|
11
|
+
knuckleheads.add_player(klutz)
|
|
12
|
+
berserker = StudioGame::BerserkPlayer.new("berserker",100)
|
|
13
|
+
knuckleheads.add_player(berserker)
|
|
14
|
+
|
|
15
|
+
loop do
|
|
16
|
+
puts "\nHow many rounds? ('quit' to exit)"
|
|
17
|
+
answer = gets.chomp.downcase
|
|
18
|
+
case answer
|
|
19
|
+
when /^\d+$/
|
|
20
|
+
puts "Playing #{answer} rounds."
|
|
21
|
+
knuckleheads.play(answer.to_i)
|
|
22
|
+
when 'quit', 'exit'
|
|
23
|
+
knuckleheads.print_stats
|
|
24
|
+
knuckleheads.save_high_scores
|
|
25
|
+
break
|
|
26
|
+
else
|
|
27
|
+
puts "Please enter a number or 'quit'."
|
|
28
|
+
end
|
|
29
|
+
end
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
require_relative 'player'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
class BerserkPlayer < Player
|
|
5
|
+
def initialize(name, health=100)
|
|
6
|
+
super(name, health)
|
|
7
|
+
@w00t_count = 0
|
|
8
|
+
end
|
|
9
|
+
|
|
10
|
+
def berserk?
|
|
11
|
+
@w00t_count > 5
|
|
12
|
+
end
|
|
13
|
+
|
|
14
|
+
def w00t
|
|
15
|
+
super
|
|
16
|
+
@w00t_count += 1
|
|
17
|
+
puts "#{@name} is berserk!" if berserk?
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
def blam
|
|
21
|
+
if self.berserk?
|
|
22
|
+
w00t
|
|
23
|
+
else
|
|
24
|
+
super
|
|
25
|
+
end
|
|
26
|
+
end
|
|
27
|
+
|
|
28
|
+
end
|
|
29
|
+
end
|
|
30
|
+
|
|
31
|
+
if __FILE__ == $0
|
|
32
|
+
berserker = BerserkPlayer.new("berserker", 50)
|
|
33
|
+
6.times { berserker.w00t }
|
|
34
|
+
2.times { berserker.blam }
|
|
35
|
+
puts berserker.health
|
|
36
|
+
end
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
require_relative 'player'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
class ClumsyPlayer < Player
|
|
5
|
+
attr_reader :boost_factor
|
|
6
|
+
def initialize(name, health=100, boost_factor=1)
|
|
7
|
+
super(name, health)
|
|
8
|
+
@boost_factor = boost_factor
|
|
9
|
+
end
|
|
10
|
+
|
|
11
|
+
def w00t
|
|
12
|
+
@boost_factor.times { super }
|
|
13
|
+
end
|
|
14
|
+
|
|
15
|
+
def found_treasure(treasure)
|
|
16
|
+
super Treasure.new(treasure.name, treasure.points / 2.0)
|
|
17
|
+
end
|
|
18
|
+
end
|
|
19
|
+
end
|
|
20
|
+
|
|
21
|
+
if __FILE__ == $0
|
|
22
|
+
clumsy = ClumsyPlayer.new("klutz")
|
|
23
|
+
|
|
24
|
+
hammer = Treasure.new(:hammer, 50)
|
|
25
|
+
clumsy.found_treasure(hammer)
|
|
26
|
+
clumsy.found_treasure(hammer)
|
|
27
|
+
clumsy.found_treasure(hammer)
|
|
28
|
+
|
|
29
|
+
crowbar = Treasure.new(:crowbar, 400)
|
|
30
|
+
clumsy.found_treasure(crowbar)
|
|
31
|
+
|
|
32
|
+
clumsy.each_found_treasure do |treasure|
|
|
33
|
+
puts "#{treasure.points} total #{treasure.name} points"
|
|
34
|
+
end
|
|
35
|
+
puts "#{clumsy.points} grand total points"
|
|
36
|
+
end
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
require_relative 'auditable'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
class Die
|
|
5
|
+
include Auditable
|
|
6
|
+
|
|
7
|
+
attr_reader :number
|
|
8
|
+
def initialize
|
|
9
|
+
roll
|
|
10
|
+
end
|
|
11
|
+
|
|
12
|
+
def roll
|
|
13
|
+
@number = rand(1..6)
|
|
14
|
+
audit
|
|
15
|
+
@number
|
|
16
|
+
end
|
|
17
|
+
|
|
18
|
+
end
|
|
19
|
+
end
|
|
20
|
+
|
|
21
|
+
if __FILE__ == $0
|
|
22
|
+
die = Die.new
|
|
23
|
+
puts die.roll
|
|
24
|
+
puts die.roll
|
|
25
|
+
puts die.roll
|
|
26
|
+
end
|
|
@@ -0,0 +1,108 @@
|
|
|
1
|
+
require_relative 'player'
|
|
2
|
+
require_relative 'game_turn'
|
|
3
|
+
require_relative 'treasure_trove'
|
|
4
|
+
|
|
5
|
+
module StudioGame
|
|
6
|
+
class Game
|
|
7
|
+
|
|
8
|
+
attr_reader :title
|
|
9
|
+
def initialize(title)
|
|
10
|
+
@title = title
|
|
11
|
+
@players = []
|
|
12
|
+
end
|
|
13
|
+
|
|
14
|
+
def load_players(from_file)
|
|
15
|
+
File.readlines(from_file).each do |line|
|
|
16
|
+
add_player(Player.from_csv(line))
|
|
17
|
+
end
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
def add_player(player)
|
|
21
|
+
@players.push(player)
|
|
22
|
+
end
|
|
23
|
+
|
|
24
|
+
def play(rounds)
|
|
25
|
+
puts "There are #{@players.size} players in #{@title}."
|
|
26
|
+
treasures = TreasureTrove::TREASURES
|
|
27
|
+
puts "\nThere are #{treasures.size} treasures to be found:"
|
|
28
|
+
treasures.each do |treasure|
|
|
29
|
+
puts "A #{treasure.name} is worth #{treasure.points} points."
|
|
30
|
+
end
|
|
31
|
+
1.upto(rounds) do |round|
|
|
32
|
+
if block_given?
|
|
33
|
+
break if yield
|
|
34
|
+
end
|
|
35
|
+
puts "\nRound #{round}!"
|
|
36
|
+
@players.each do |player|
|
|
37
|
+
GameTurn.take_turn(player)
|
|
38
|
+
puts player
|
|
39
|
+
end
|
|
40
|
+
end
|
|
41
|
+
end
|
|
42
|
+
|
|
43
|
+
def print_name_and_health(player)
|
|
44
|
+
puts "#{player.name} (#{player.health})"
|
|
45
|
+
end
|
|
46
|
+
|
|
47
|
+
def high_score_entry(player)
|
|
48
|
+
formatted_name = player.name.ljust(20, '.')
|
|
49
|
+
"#{formatted_name} #{player.score}"
|
|
50
|
+
end
|
|
51
|
+
|
|
52
|
+
def total_points
|
|
53
|
+
@players.reduce(0) { |sum, player| sum + player.points }
|
|
54
|
+
end
|
|
55
|
+
|
|
56
|
+
def print_stats
|
|
57
|
+
puts "\n#{@title}' Statistics:"
|
|
58
|
+
|
|
59
|
+
strong, wimpy = @players.partition { |n| n.strong? }
|
|
60
|
+
|
|
61
|
+
puts "\n#{strong.length} strong players:"
|
|
62
|
+
strong.each do |player|
|
|
63
|
+
print_name_and_health(player)
|
|
64
|
+
end
|
|
65
|
+
|
|
66
|
+
puts "\n#{wimpy.length} wimpy players:"
|
|
67
|
+
wimpy.each do |player|
|
|
68
|
+
print_name_and_health(player)
|
|
69
|
+
end
|
|
70
|
+
|
|
71
|
+
puts "\n#{title} High Scores:"
|
|
72
|
+
@players.sort.each do |player|
|
|
73
|
+
puts high_score_entry(player)
|
|
74
|
+
end
|
|
75
|
+
|
|
76
|
+
@players.each do |player|
|
|
77
|
+
puts "\n#{player.name}'s point totals:"
|
|
78
|
+
player.each_found_treasure do |treasure|
|
|
79
|
+
puts "#{treasure.points} total #{treasure.name} points"
|
|
80
|
+
end
|
|
81
|
+
puts "#{player.points} grand total points."
|
|
82
|
+
end
|
|
83
|
+
|
|
84
|
+
puts "\n#{total_points} total points from treasures found."
|
|
85
|
+
|
|
86
|
+
end
|
|
87
|
+
|
|
88
|
+
def save_high_scores(to_file="high_scores.txt")
|
|
89
|
+
File.open(to_file,"w") do |file|
|
|
90
|
+
file.puts "#{@title} High Scores:"
|
|
91
|
+
@players.sort.each do |player|
|
|
92
|
+
file.puts high_score_entry(player)
|
|
93
|
+
end
|
|
94
|
+
end
|
|
95
|
+
end
|
|
96
|
+
|
|
97
|
+
end
|
|
98
|
+
end
|
|
99
|
+
|
|
100
|
+
if __FILE__ == $0
|
|
101
|
+
mygame = Game.new("Knuckleheads")
|
|
102
|
+
puts mygame.title
|
|
103
|
+
mygame.add_player(Player.new("Moe"))
|
|
104
|
+
mygame.add_player(Player.new("Larry", 60))
|
|
105
|
+
mygame.add_player(Player.new("Curly", 125))
|
|
106
|
+
|
|
107
|
+
mygame.play
|
|
108
|
+
end
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
require_relative 'die'
|
|
2
|
+
require_relative 'player'
|
|
3
|
+
|
|
4
|
+
module StudioGame
|
|
5
|
+
module GameTurn
|
|
6
|
+
def self.take_turn(player)
|
|
7
|
+
die = Die.new()
|
|
8
|
+
number_rolled = die.roll()
|
|
9
|
+
case number_rolled
|
|
10
|
+
when 1..2
|
|
11
|
+
player.blam
|
|
12
|
+
when 3..4
|
|
13
|
+
puts "#{player.name} was skipped."
|
|
14
|
+
else
|
|
15
|
+
player.w00t
|
|
16
|
+
end
|
|
17
|
+
treasure = TreasureTrove.random
|
|
18
|
+
player.found_treasure(treasure)
|
|
19
|
+
end
|
|
20
|
+
end
|
|
21
|
+
end
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
module StudioGame
|
|
2
|
+
module Playable
|
|
3
|
+
def blam
|
|
4
|
+
self.health -= 10
|
|
5
|
+
puts "#{name} got blammed! Oh a wise, guy, eh?"
|
|
6
|
+
end
|
|
7
|
+
|
|
8
|
+
def w00t
|
|
9
|
+
self.health += 15
|
|
10
|
+
puts "#{name} got w00ted! woob! woob! woob!"
|
|
11
|
+
end
|
|
12
|
+
|
|
13
|
+
def strong?
|
|
14
|
+
self.health > 100
|
|
15
|
+
end
|
|
16
|
+
|
|
17
|
+
end
|
|
18
|
+
end
|
|
@@ -0,0 +1,65 @@
|
|
|
1
|
+
require_relative 'treasure_trove'
|
|
2
|
+
require_relative 'playable'
|
|
3
|
+
|
|
4
|
+
module StudioGame
|
|
5
|
+
class Player
|
|
6
|
+
include Playable
|
|
7
|
+
attr_accessor :name, :health
|
|
8
|
+
def initialize(name, health=100)
|
|
9
|
+
@name = name.capitalize
|
|
10
|
+
@health = health
|
|
11
|
+
@found_treasures = Hash.new(0)
|
|
12
|
+
end
|
|
13
|
+
|
|
14
|
+
def to_s
|
|
15
|
+
#@player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
|
|
16
|
+
"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
|
|
17
|
+
end
|
|
18
|
+
|
|
19
|
+
def score
|
|
20
|
+
@health + points
|
|
21
|
+
end
|
|
22
|
+
|
|
23
|
+
def name=(new_name)
|
|
24
|
+
@name = new_name.capitalize
|
|
25
|
+
end
|
|
26
|
+
|
|
27
|
+
def <=>(other)
|
|
28
|
+
other.score <=> score
|
|
29
|
+
end
|
|
30
|
+
|
|
31
|
+
def found_treasure(treasure)
|
|
32
|
+
@found_treasures[treasure.name] += treasure.points
|
|
33
|
+
puts "#{@name} found a #{treasure.name} worth #{treasure.points}."
|
|
34
|
+
puts "#{@name}'s treasures: #{@found_treasures}"
|
|
35
|
+
end
|
|
36
|
+
|
|
37
|
+
def points
|
|
38
|
+
@found_treasures.values.reduce(0, :+)
|
|
39
|
+
end
|
|
40
|
+
|
|
41
|
+
def each_found_treasure
|
|
42
|
+
@found_treasures.each do |name, points|
|
|
43
|
+
treasure = Treasure.new(name, points)
|
|
44
|
+
yield(Treasure.new(name, points))
|
|
45
|
+
end
|
|
46
|
+
end
|
|
47
|
+
|
|
48
|
+
def self.from_csv(line)
|
|
49
|
+
name, health = line.split(',')
|
|
50
|
+
Player.new(name, Integer(health))
|
|
51
|
+
end
|
|
52
|
+
|
|
53
|
+
end
|
|
54
|
+
|
|
55
|
+
end
|
|
56
|
+
|
|
57
|
+
if __FILE__ == $0
|
|
58
|
+
player = Player.new("moe")
|
|
59
|
+
puts player.name
|
|
60
|
+
puts player.health
|
|
61
|
+
player.w00t
|
|
62
|
+
puts player.health
|
|
63
|
+
player.blam
|
|
64
|
+
puts player.health
|
|
65
|
+
end
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
module StudioGame
|
|
2
|
+
Treasure = Struct.new(:name, :points)
|
|
3
|
+
module TreasureTrove
|
|
4
|
+
TREASURES = [
|
|
5
|
+
Treasure.new(:pie, 5),
|
|
6
|
+
Treasure.new(:bottle, 25),
|
|
7
|
+
Treasure.new(:hammer, 50),
|
|
8
|
+
Treasure.new(:skillet, 100),
|
|
9
|
+
Treasure.new(:broomstick, 200),
|
|
10
|
+
Treasure.new(:crowbar, 400),
|
|
11
|
+
Treasure.new(:shiny_diamond_necklace_of_bling, 500)
|
|
12
|
+
]
|
|
13
|
+
|
|
14
|
+
def self.random
|
|
15
|
+
TREASURES.sample
|
|
16
|
+
end
|
|
17
|
+
|
|
18
|
+
end
|
|
19
|
+
end
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
require 'studio_game/berserk_player'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe BerserkPlayer do
|
|
5
|
+
|
|
6
|
+
before do
|
|
7
|
+
$stdout = StringIO.new
|
|
8
|
+
@initial_health = 50
|
|
9
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
|
10
|
+
end
|
|
11
|
+
|
|
12
|
+
it "does not go berserk when w00ted up to 5 times" do
|
|
13
|
+
1.upto(5) { @player.w00t }
|
|
14
|
+
|
|
15
|
+
@player.berserk?.should be_false
|
|
16
|
+
end
|
|
17
|
+
|
|
18
|
+
it "goes berserk when w00ted more than 5 times" do
|
|
19
|
+
1.upto(6) { @player.w00t }
|
|
20
|
+
|
|
21
|
+
@player.berserk?.should be_true
|
|
22
|
+
end
|
|
23
|
+
|
|
24
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
|
25
|
+
1.upto(6) { @player.w00t }
|
|
26
|
+
1.upto(2) { @player.blam }
|
|
27
|
+
|
|
28
|
+
@player.health.should == @initial_health + (8 * 15)
|
|
29
|
+
end
|
|
30
|
+
|
|
31
|
+
end
|
|
32
|
+
end
|
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
require 'studio_game/clumsy_player'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe ClumsyPlayer do
|
|
5
|
+
before do
|
|
6
|
+
$stdout = StringIO.new
|
|
7
|
+
@player = ClumsyPlayer.new("klutz")
|
|
8
|
+
end
|
|
9
|
+
|
|
10
|
+
it "only gets half the point value for each treasure" do
|
|
11
|
+
@player.points.should == 0
|
|
12
|
+
|
|
13
|
+
hammer = Treasure.new(:hammer, 50)
|
|
14
|
+
@player.found_treasure(hammer)
|
|
15
|
+
@player.found_treasure(hammer)
|
|
16
|
+
@player.found_treasure(hammer)
|
|
17
|
+
|
|
18
|
+
@player.points.should == 75
|
|
19
|
+
|
|
20
|
+
crowbar = Treasure.new(:crowbar, 400)
|
|
21
|
+
@player.found_treasure(crowbar)
|
|
22
|
+
|
|
23
|
+
@player.points.should == 275
|
|
24
|
+
|
|
25
|
+
yielded = []
|
|
26
|
+
@player.each_found_treasure do |treasure|
|
|
27
|
+
yielded << treasure
|
|
28
|
+
end
|
|
29
|
+
|
|
30
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
|
31
|
+
end
|
|
32
|
+
|
|
33
|
+
context "with a boost factor" do
|
|
34
|
+
before do
|
|
35
|
+
@initial_health = 100
|
|
36
|
+
@boost_factor = 5
|
|
37
|
+
@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
|
38
|
+
end
|
|
39
|
+
|
|
40
|
+
it "has a boost factor" do
|
|
41
|
+
@player.boost_factor.should == 5
|
|
42
|
+
end
|
|
43
|
+
|
|
44
|
+
it "gets boost factor number of w00ts when w00ted" do
|
|
45
|
+
@player.w00t
|
|
46
|
+
|
|
47
|
+
@player.health.should == @initial_health + (15 * @boost_factor)
|
|
48
|
+
end
|
|
49
|
+
end
|
|
50
|
+
|
|
51
|
+
end
|
|
52
|
+
end
|
|
@@ -0,0 +1,60 @@
|
|
|
1
|
+
require 'studio_game/game'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe Game do
|
|
5
|
+
|
|
6
|
+
before do
|
|
7
|
+
$stdout = StringIO.new
|
|
8
|
+
@game = Game.new("Knuckleheads")
|
|
9
|
+
|
|
10
|
+
@initial_health = 100
|
|
11
|
+
@player = Player.new("moe", @initial_health)
|
|
12
|
+
|
|
13
|
+
@game.add_player(@player)
|
|
14
|
+
end
|
|
15
|
+
|
|
16
|
+
it "player gets w00ted when high number is rolled" do
|
|
17
|
+
Die.any_instance.stub(:roll).and_return(5)
|
|
18
|
+
@game.play(2)
|
|
19
|
+
@player.health.should == @initial_health + (15 * 2)
|
|
20
|
+
end
|
|
21
|
+
|
|
22
|
+
it "nothing happens to player when medium number is rolled" do
|
|
23
|
+
Die.any_instance.stub(:roll).and_return(3)
|
|
24
|
+
@game.play(2)
|
|
25
|
+
@player.health.should == @initial_health
|
|
26
|
+
end
|
|
27
|
+
|
|
28
|
+
it "player gets blammed when low number is rolled" do
|
|
29
|
+
Die.any_instance.stub(:roll).and_return(1)
|
|
30
|
+
@game.play(2)
|
|
31
|
+
@player.health.should == @initial_health - (10 * 2)
|
|
32
|
+
end
|
|
33
|
+
|
|
34
|
+
it "assigns a treasure for points during a player's turn" do
|
|
35
|
+
game = Game.new("Knuckleheads")
|
|
36
|
+
player = Player.new("moe")
|
|
37
|
+
|
|
38
|
+
game.add_player(player)
|
|
39
|
+
|
|
40
|
+
game.play(1)
|
|
41
|
+
|
|
42
|
+
player.points.should_not be_zero
|
|
43
|
+
end
|
|
44
|
+
it "computes total points as the sum of all player points" do
|
|
45
|
+
game = Game.new("Knuckleheads")
|
|
46
|
+
|
|
47
|
+
player1 = Player.new("moe")
|
|
48
|
+
player2 = Player.new("larry")
|
|
49
|
+
|
|
50
|
+
game.add_player(player1)
|
|
51
|
+
game.add_player(player2)
|
|
52
|
+
|
|
53
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
|
54
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
|
55
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
|
56
|
+
|
|
57
|
+
game.total_points.should == 500
|
|
58
|
+
end
|
|
59
|
+
end
|
|
60
|
+
end
|
|
@@ -0,0 +1,131 @@
|
|
|
1
|
+
require 'studio_game/player'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe Player do
|
|
5
|
+
|
|
6
|
+
before do
|
|
7
|
+
# redirect stdout to a new StringIO object, keeping stdout quiet.
|
|
8
|
+
$stdout = StringIO.new
|
|
9
|
+
@initial_health = 150
|
|
10
|
+
@player = Player.new("larry", @initial_health)
|
|
11
|
+
end
|
|
12
|
+
|
|
13
|
+
it "has a capitalized name" do
|
|
14
|
+
@player.name.should == "Larry"
|
|
15
|
+
end
|
|
16
|
+
|
|
17
|
+
it "has an initial health" do
|
|
18
|
+
@player.health.should == @initial_health
|
|
19
|
+
end
|
|
20
|
+
|
|
21
|
+
it "computes a score as the sum of its health and points" do
|
|
22
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
23
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
24
|
+
|
|
25
|
+
@player.score.should == 250
|
|
26
|
+
end
|
|
27
|
+
|
|
28
|
+
it "has a string representation" do
|
|
29
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
30
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
31
|
+
@player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
|
|
32
|
+
end
|
|
33
|
+
|
|
34
|
+
it "increases health by 15 when w00ted" do
|
|
35
|
+
@player.w00t
|
|
36
|
+
@player.health.should == (@initial_health + 15)
|
|
37
|
+
end
|
|
38
|
+
|
|
39
|
+
it "decreases health by 10 when blammed" do
|
|
40
|
+
@player.blam
|
|
41
|
+
@player.health.should == (@initial_health - 10)
|
|
42
|
+
end
|
|
43
|
+
|
|
44
|
+
it "can be created from a CSV string" do
|
|
45
|
+
player = Player.from_csv("larry,150")
|
|
46
|
+
|
|
47
|
+
player.name.should == "Larry"
|
|
48
|
+
player.health.should == 150
|
|
49
|
+
end
|
|
50
|
+
|
|
51
|
+
context "with a health greater than 100" do
|
|
52
|
+
|
|
53
|
+
before do
|
|
54
|
+
@initial_health = 150
|
|
55
|
+
@player = Player.new("larry", @initial_health)
|
|
56
|
+
end
|
|
57
|
+
|
|
58
|
+
it "player is strong" do
|
|
59
|
+
@player.should be_strong
|
|
60
|
+
end
|
|
61
|
+
|
|
62
|
+
end
|
|
63
|
+
|
|
64
|
+
it "computes points as the sum of all treasure points" do
|
|
65
|
+
@player.points.should == 0
|
|
66
|
+
|
|
67
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
68
|
+
|
|
69
|
+
@player.points.should == 50
|
|
70
|
+
|
|
71
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
|
72
|
+
|
|
73
|
+
@player.points.should == 450
|
|
74
|
+
|
|
75
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
76
|
+
|
|
77
|
+
@player.points.should == 500
|
|
78
|
+
end
|
|
79
|
+
|
|
80
|
+
it "yields each found treasure and its total points" do
|
|
81
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
|
82
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
|
83
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
84
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
85
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
86
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
87
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
88
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
89
|
+
|
|
90
|
+
yielded = []
|
|
91
|
+
@player.each_found_treasure do |treasure|
|
|
92
|
+
yielded << treasure
|
|
93
|
+
end
|
|
94
|
+
|
|
95
|
+
yielded.should == [
|
|
96
|
+
Treasure.new(:skillet, 200),
|
|
97
|
+
Treasure.new(:hammer, 50),
|
|
98
|
+
Treasure.new(:bottle, 25)
|
|
99
|
+
]
|
|
100
|
+
end
|
|
101
|
+
|
|
102
|
+
context "with a health of 100 or less" do
|
|
103
|
+
|
|
104
|
+
before do
|
|
105
|
+
@initial_health = 100
|
|
106
|
+
@player = Player.new("larry", @initial_health)
|
|
107
|
+
end
|
|
108
|
+
|
|
109
|
+
it "player is wimpy" do
|
|
110
|
+
@player.should_not be_strong
|
|
111
|
+
end
|
|
112
|
+
|
|
113
|
+
end
|
|
114
|
+
|
|
115
|
+
context "in a collection of players" do
|
|
116
|
+
before do
|
|
117
|
+
@player1 = Player.new("moe", 100)
|
|
118
|
+
@player2 = Player.new("larry", 200)
|
|
119
|
+
@player3 = Player.new("curly", 300)
|
|
120
|
+
|
|
121
|
+
@players = [@player1, @player2, @player3]
|
|
122
|
+
end
|
|
123
|
+
|
|
124
|
+
it "is sorted by decreasing score" do
|
|
125
|
+
@players.sort.should == [@player3, @player2, @player1]
|
|
126
|
+
end
|
|
127
|
+
|
|
128
|
+
end
|
|
129
|
+
|
|
130
|
+
end
|
|
131
|
+
end
|
|
@@ -0,0 +1,57 @@
|
|
|
1
|
+
require 'studio_game/treasure_trove'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe Treasure do
|
|
5
|
+
|
|
6
|
+
before do
|
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
|
8
|
+
end
|
|
9
|
+
|
|
10
|
+
it "has a name attribute" do
|
|
11
|
+
@treasure.name.should == :hammer
|
|
12
|
+
end
|
|
13
|
+
|
|
14
|
+
it "has a points attribute" do
|
|
15
|
+
@treasure.points.should == 50
|
|
16
|
+
end
|
|
17
|
+
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
describe TreasureTrove do
|
|
21
|
+
|
|
22
|
+
it "has seven treasures" do
|
|
23
|
+
TreasureTrove::TREASURES.size.should == 7
|
|
24
|
+
end
|
|
25
|
+
|
|
26
|
+
it "has a pie worth 5 points" do
|
|
27
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
|
28
|
+
end
|
|
29
|
+
|
|
30
|
+
it "has a bottle worth 25 points" do
|
|
31
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
|
32
|
+
end
|
|
33
|
+
|
|
34
|
+
it "has a hammer worth 50 points" do
|
|
35
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
|
36
|
+
end
|
|
37
|
+
|
|
38
|
+
it "has a skillet worth 100 points" do
|
|
39
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
|
40
|
+
end
|
|
41
|
+
|
|
42
|
+
it "has a broomstick worth 200 points" do
|
|
43
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
|
44
|
+
end
|
|
45
|
+
|
|
46
|
+
it "has a crowbar worth 400 points" do
|
|
47
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
|
48
|
+
end
|
|
49
|
+
|
|
50
|
+
it "returns a random treasure" do
|
|
51
|
+
treasure = TreasureTrove.random
|
|
52
|
+
|
|
53
|
+
TreasureTrove::TREASURES.should include(treasure)
|
|
54
|
+
end
|
|
55
|
+
|
|
56
|
+
end
|
|
57
|
+
end
|
metadata
ADDED
|
@@ -0,0 +1,89 @@
|
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
|
2
|
+
name: ksl_studio_game
|
|
3
|
+
version: !ruby/object:Gem::Version
|
|
4
|
+
version: 1.0.0
|
|
5
|
+
prerelease:
|
|
6
|
+
platform: ruby
|
|
7
|
+
authors:
|
|
8
|
+
- Kelly Loyd
|
|
9
|
+
autorequire:
|
|
10
|
+
bindir: bin
|
|
11
|
+
cert_chain: []
|
|
12
|
+
date: 2013-08-14 00:00:00.000000000 Z
|
|
13
|
+
dependencies:
|
|
14
|
+
- !ruby/object:Gem::Dependency
|
|
15
|
+
name: rspec
|
|
16
|
+
requirement: !ruby/object:Gem::Requirement
|
|
17
|
+
none: false
|
|
18
|
+
requirements:
|
|
19
|
+
- - ! '>='
|
|
20
|
+
- !ruby/object:Gem::Version
|
|
21
|
+
version: '0'
|
|
22
|
+
type: :development
|
|
23
|
+
prerelease: false
|
|
24
|
+
version_requirements: !ruby/object:Gem::Requirement
|
|
25
|
+
none: false
|
|
26
|
+
requirements:
|
|
27
|
+
- - ! '>='
|
|
28
|
+
- !ruby/object:Gem::Version
|
|
29
|
+
version: '0'
|
|
30
|
+
description: ! "This is the simple game built as part of the Pragmatic Ruby programming
|
|
31
|
+
course. \n\nA list of players can be provided from a csv file laid out thusly:-\ngroucho,100\nharpo,120\nchico,90\n\nstudio_game
|
|
32
|
+
by itself will load players from 'players.csv'\nstudio_game myplayers.csv will load
|
|
33
|
+
up players from a user supplied file.\n\n\n"
|
|
34
|
+
email: kelly.loyd@internode.on.net
|
|
35
|
+
executables:
|
|
36
|
+
- studio_game
|
|
37
|
+
extensions: []
|
|
38
|
+
extra_rdoc_files: []
|
|
39
|
+
files:
|
|
40
|
+
- bin/high_scores.txt
|
|
41
|
+
- bin/players.csv
|
|
42
|
+
- bin/studio_game
|
|
43
|
+
- lib/studio_game/auditable.rb
|
|
44
|
+
- lib/studio_game/berserk_player.rb
|
|
45
|
+
- lib/studio_game/clumsy_player.rb
|
|
46
|
+
- lib/studio_game/die.rb
|
|
47
|
+
- lib/studio_game/game.rb
|
|
48
|
+
- lib/studio_game/game_turn.rb
|
|
49
|
+
- lib/studio_game/loaded_die.rb
|
|
50
|
+
- lib/studio_game/playable.rb
|
|
51
|
+
- lib/studio_game/player.rb
|
|
52
|
+
- lib/studio_game/treasure_trove.rb
|
|
53
|
+
- spec/studio_game/berserk_player_spec.rb
|
|
54
|
+
- spec/studio_game/clumsy_player_spec.rb
|
|
55
|
+
- spec/studio_game/game_spec.rb
|
|
56
|
+
- spec/studio_game/player_spec.rb
|
|
57
|
+
- spec/studio_game/treasure_trove_spec.rb
|
|
58
|
+
- LICENSE
|
|
59
|
+
- README
|
|
60
|
+
homepage: http://www.kansascitysub.info
|
|
61
|
+
licenses: []
|
|
62
|
+
post_install_message:
|
|
63
|
+
rdoc_options: []
|
|
64
|
+
require_paths:
|
|
65
|
+
- lib
|
|
66
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
|
67
|
+
none: false
|
|
68
|
+
requirements:
|
|
69
|
+
- - ! '>='
|
|
70
|
+
- !ruby/object:Gem::Version
|
|
71
|
+
version: '1.9'
|
|
72
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
|
73
|
+
none: false
|
|
74
|
+
requirements:
|
|
75
|
+
- - ! '>='
|
|
76
|
+
- !ruby/object:Gem::Version
|
|
77
|
+
version: '0'
|
|
78
|
+
requirements: []
|
|
79
|
+
rubyforge_project:
|
|
80
|
+
rubygems_version: 1.8.24
|
|
81
|
+
signing_key:
|
|
82
|
+
specification_version: 3
|
|
83
|
+
summary: A simple game developed from the Pragmatic Ruby Course.
|
|
84
|
+
test_files:
|
|
85
|
+
- spec/studio_game/berserk_player_spec.rb
|
|
86
|
+
- spec/studio_game/clumsy_player_spec.rb
|
|
87
|
+
- spec/studio_game/game_spec.rb
|
|
88
|
+
- spec/studio_game/player_spec.rb
|
|
89
|
+
- spec/studio_game/treasure_trove_spec.rb
|