knucleheads_game 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE +21 -0
- data/README +14 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +32 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/beserk_player.rb +33 -0
- data/lib/studio_game/clumsy_player.rb +36 -0
- data/lib/studio_game/die.rb +20 -0
- data/lib/studio_game/game.rb +108 -0
- data/lib/studio_game/game_turn.rb +21 -0
- data/lib/studio_game/loaded_die.rb +17 -0
- data/lib/studio_game/playable.rb +17 -0
- data/lib/studio_game/player.rb +55 -0
- data/lib/studio_game/treasure_trove.rb +25 -0
- data/spec/studio_game/beserk_player_spec.rb +31 -0
- data/spec/studio_game/clumsy_player_spec.rb +58 -0
- data/spec/studio_game/game_spec.rb +63 -0
- data/spec/studio_game/player_spec.rb +124 -0
- data/spec/studio_game/treasure_trove_spec.rb +58 -0
- metadata +96 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 8a05e12a996a45709ddd9172e3452bd9f4b5b20f
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data.tar.gz: 00a274cf82efee3c421e8297880c8a56505d770c
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SHA512:
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metadata.gz: e5248dba169649e40479aad0a239e388a0a7981bc3097a1e443298f529f715082e8fad563d58c64d68017d9e953320df60b153d96d19ac3172cd3b86effaf78f
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data.tar.gz: 782f369e429e72044636bc0f13c9dfdd362846d61254026c6dca1b4e494fc32691bf933bf52b6e6c5837a08f1c91b4d8ea74b541965f90861e678df7d12b78af
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data/LICENSE
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The MIT License (MIT)
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Copyright (c) 2015 Victor Alexandre Franco Silva
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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data/README
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This RubyGem contais a nice and fun game called Knucleheads (once using the code in your computer, you can call it anything! :) )
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The game runs into the command-line, using just the command 'studio_game'.
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You can choose the number of rounds you want to play and, when exiting, you'll receive the stats of the rounds.
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You can create a '.csv' file to push new player into the game. The file must have the following structure:
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---NAME----|---HEALTH--- (This is just explanatory, not to put into file)
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Player-name,100
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(The comma should appear into each string.)
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Well what else can I say? Just...have fun, playing and using this humble code into your robust and well-tested program.
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Good-bye !!!
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/beserk_player'
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knucleheads = StudioGame::Game.new("knucleheads")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knucleheads.load_players(ARGV.shift || default_player_file)
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klutz = StudioGame::ClumsyPlayer.new("klutz", 105, 2)
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beserk = StudioGame::BeserkPlayer.new("beserker", 50)
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knucleheads.add_player(klutz)
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knucleheads.add_player(beserk)
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loop do
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puts "\nHow many game rounds ? (type 'quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knucleheads.play(answer.to_i)
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when 'quit', 'exit'
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knucleheads.print_stats
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knucleheads.print_score
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break
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else
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puts "\nPlease enter a number or 'quit'..."
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end
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end
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knucleheads.save_high_scores("high_scores.txt")
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require_relative 'player'
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module StudioGame
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class BeserkPlayer < Player
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def initialize(name, health=100)
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super(name, health)
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@times_w00ted = 0
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end
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def beserk?
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@times_w00ted > 5
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end
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def w00t
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super
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@times_w00ted += 1
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puts "#{@name} is beserk!" if beserk?
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end
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def blam
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beserk? ? w00t : super
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end
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end
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if __FILE__ == $0
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beserk = BeserkPlayer.new("beserk", 105)
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6.times {beserk.w00t}
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2.times {beserk.blam}
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puts beserk.health
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end
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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attr_accessor :boost_factor
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def initialize(name, health, boost_factor=0)
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super(name, health)
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@boost_factor = boost_factor
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end
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def found_treasure(treasure)
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super(Treasure.new(treasure.name, treasure.points / 2.0))
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end
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def w00t
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@boost_factor.times {super}
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end
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end
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if __FILE__ == $0
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klutz = ClumsyPlayer.new("klutz", 105)
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klutz.found_treasure(Treasure.new(:hammer, 50))
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klutz.found_treasure(Treasure.new(:hammer, 50))
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klutz.found_treasure(Treasure.new(:hammer, 50))
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klutz.found_treasure(Treasure.new(:crowbar, 400))
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klutz.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points."
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end
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puts "\n#{klutz.points} grand total points."
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end
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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require 'csv'
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module StudioGame
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class Game
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def initialize(title)
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@title = title.capitalize
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@players = []
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end
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def high_score_entry(player)
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"#{player.name.ljust(20, '.')} #{player.score}"
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end
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def load_players(file)
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CSV.foreach(file) do |row|
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add_player(Player.new(row[0], row[1].to_i))
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end
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end
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def save_high_scores(output_file="high_scores.txt")
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File.open(output_file, "w") do |file|
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file.puts "#{@title} High Scores:"
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@players.sort.each do |player|
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file.puts high_score_entry(player)
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end
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end
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end
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def add_player(player_name)
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@players << player_name
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end
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def print_score
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puts "\n#{@title} high scores:"
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@players.sort.each do |player|
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puts high_score_entry(player)
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end
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end
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def strong_stats(strong_players)
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puts "\n#{strong_players.size} strong players:"
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strong_players.each do |player|
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puts "#{player.name} (#{player.health})"
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end
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end
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def wimpy_stats(wimpy_players)
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puts "\n#{wimpy_players.size} wimpy players:"
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wimpy_players.each do |player|
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puts "#{player.name} (#{player.health})"
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end
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end
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def total_treasure_points
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@players.reduce(0) do |sum, player|
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sum + player.points
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end
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end
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def print_stats
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puts "\n#{@title}'s totals:"
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puts "#{total_treasure_points} total points from treasures found."
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@players.each do |player|
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puts "\n#{player.name}'s point totals:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points."
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end
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puts "#{player.points} GRAND TOTAL POINTS."
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end
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puts "\n#{@title} statistics:"
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strong_players, wimpy_players = @players.partition { |player| player.strong? }
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strong_stats(strong_players)
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wimpy_stats(wimpy_players)
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end
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def play(rounds)
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TreasureTrove.list
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puts "\nThere are #{@players.size} players in #{@title}."
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@players.each do |p|
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puts p
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end
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1.upto(rounds) do |count|
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puts "\nRound #{count}"
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@players.each do |p|
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GameTurn.take_turn(p)
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puts p
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end
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end
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end
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end
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if __FILE__ == $PROGRAM_NAME
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game1 = Game.new("Chipmonks")
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player1 = Player.new("Marcus", 100)
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player2 = Player.new("Amanda", 100)
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game1.add_player(player1)
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game1.add_player(player2)
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game1.play(10)
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game1.print_stats
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end
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end
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require_relative 'die'
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require_relative 'player'
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require_relative 'treasure_trove'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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case die.roll
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} was skipped."
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else
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player.w00t
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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attr_accessor :name, :health
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def to_s
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"I'm #{@name}, health = #{@health}, points = #{points}, and score = #{score}."
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end
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def points
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@found_treasures.values.reduce(0, :+)
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end
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def each_found_treasure
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@found_treasures.each do |name, points|
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yield Treasure.new(name, points)
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end
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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puts "#{@name}'s treasures: #{@found_treasures}"
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end
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def <=>(other_player)
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other_player.score <=> score
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end
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def score
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@health + points
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end
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end
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if __FILE__ == $0
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player1 = Player.new("moe", 90)
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puts player1
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player1.w00t
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player1.w00t
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puts "#{player1.name}'s health is: #{player1.health}."
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player1.blam
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puts "#{player1.name}'s health is: #{player1.health}."
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end
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end
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module StudioGame
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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TREASURES = [
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Treasure.new(:pie, 5),
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Treasure.new(:bottle, 25),
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Treasure.new(:hammer, 50),
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Treasure.new(:skillet, 100),
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Treasure.new(:broomstick, 200),
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Treasure.new(:crowbar, 400)
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]
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def self.random
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TREASURES.sample
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end
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def self.list
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puts "There are #{TREASURES.size} treasures to be found:"
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TREASURES.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points."
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end
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end
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end
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end
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require 'studio_game/beserk_player'
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module StudioGame
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describe BeserkPlayer do
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6
|
+
before do
|
7
|
+
@initial_health = 50
|
8
|
+
@beserker = BeserkPlayer.new("beserker", @initial_health)
|
9
|
+
$stdout = StringIO.new
|
10
|
+
end
|
11
|
+
|
12
|
+
it "does not go beserk when w00ted up to five times" do
|
13
|
+
1.upto(5) {@beserker.w00t}
|
14
|
+
|
15
|
+
expect(@beserker.beserk?).to be_falsey
|
16
|
+
end
|
17
|
+
|
18
|
+
it "goes beserk when w00t more than five times" do
|
19
|
+
1.upto(6) {@beserker.w00t}
|
20
|
+
|
21
|
+
expect(@beserker.beserk?).to be_truthy
|
22
|
+
end
|
23
|
+
|
24
|
+
it "gets w00ted instead of blammed when it's beserk" do
|
25
|
+
1.upto(6) {@beserker.w00t}
|
26
|
+
1.upto(2) {@beserker.blam}
|
27
|
+
|
28
|
+
expect(@beserker.health).to eq(@initial_health + 8 * 15)
|
29
|
+
end
|
30
|
+
end
|
31
|
+
end
|
@@ -0,0 +1,58 @@
|
|
1
|
+
require 'studio_game/clumsy_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe ClumsyPlayer do
|
5
|
+
|
6
|
+
before do
|
7
|
+
$stdout = StringIO.new
|
8
|
+
@clumsy_player = ClumsyPlayer.new("klutz", 105)
|
9
|
+
end
|
10
|
+
|
11
|
+
it "damages a treasure receiving half of the points" do
|
12
|
+
expect(@clumsy_player.points).to eq(0)
|
13
|
+
|
14
|
+
@clumsy_player.found_treasure(Treasure.new(:hammer, 50))
|
15
|
+
@clumsy_player.found_treasure(Treasure.new(:hammer, 50))
|
16
|
+
@clumsy_player.found_treasure(Treasure.new(:hammer, 50))
|
17
|
+
|
18
|
+
expect(@clumsy_player.points).to eq(75)
|
19
|
+
|
20
|
+
@clumsy_player.found_treasure(Treasure.new(:crowbar, 400))
|
21
|
+
@clumsy_player.found_treasure(Treasure.new(:skillet, 100))
|
22
|
+
@clumsy_player.found_treasure(Treasure.new(:crowbar, 400))
|
23
|
+
|
24
|
+
expect(@clumsy_player.points).to eq(525)
|
25
|
+
|
26
|
+
yielded = []
|
27
|
+
@clumsy_player.each_found_treasure do |treasure|
|
28
|
+
yielded << treasure
|
29
|
+
end
|
30
|
+
|
31
|
+
expect(yielded).to eq([
|
32
|
+
Treasure.new(:hammer, 75),
|
33
|
+
Treasure.new(:crowbar, 400),
|
34
|
+
Treasure.new(:skillet, 50)
|
35
|
+
])
|
36
|
+
end
|
37
|
+
|
38
|
+
context "with a boost factor" do
|
39
|
+
|
40
|
+
before do
|
41
|
+
@initial_health = 105
|
42
|
+
@boost_factor = 5
|
43
|
+
@clumsy = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
44
|
+
end
|
45
|
+
|
46
|
+
it "has a boost factor" do
|
47
|
+
expect(@clumsy.boost_factor).to eq(5)
|
48
|
+
end
|
49
|
+
|
50
|
+
it "is w00ted up to the boost factor" do
|
51
|
+
@clumsy.w00t
|
52
|
+
|
53
|
+
expect(@clumsy.health).to eq(@initial_health + (@boost_factor * 15))
|
54
|
+
end
|
55
|
+
end
|
56
|
+
|
57
|
+
end
|
58
|
+
end
|
@@ -0,0 +1,63 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
require 'studio_game/die'
|
3
|
+
|
4
|
+
require 'csv'
|
5
|
+
|
6
|
+
module StudioGame
|
7
|
+
describe Game do
|
8
|
+
before do
|
9
|
+
@game = Game.new("Knuckleheads")
|
10
|
+
|
11
|
+
@initial_health = 100
|
12
|
+
@player = Player.new("moe", @initial_health)
|
13
|
+
@player2 = Player.new("larry", 90)
|
14
|
+
|
15
|
+
@game.add_player(@player)
|
16
|
+
@game.add_player(@player2)
|
17
|
+
$stdout = StringIO.new
|
18
|
+
end
|
19
|
+
|
20
|
+
it "assigns a treasure for points during a player's turn" do
|
21
|
+
@game.play(1)
|
22
|
+
|
23
|
+
expect(@player.points).not_to be_zero
|
24
|
+
end
|
25
|
+
|
26
|
+
it "w00ts the player when a high number is rolled" do
|
27
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(5)
|
28
|
+
|
29
|
+
@game.play(3)
|
30
|
+
|
31
|
+
expect(@player.health).to eq(@initial_health + 15 * 3)
|
32
|
+
end
|
33
|
+
|
34
|
+
it "skips the player when a medium number is rolled" do
|
35
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(3)
|
36
|
+
|
37
|
+
@game.play(3)
|
38
|
+
|
39
|
+
expect(@player.health).to eq(@initial_health)
|
40
|
+
end
|
41
|
+
|
42
|
+
it "formats the high score entry" do
|
43
|
+
string = @game.high_score_entry(@player)
|
44
|
+
|
45
|
+
expect(string).to eq("#{@player.name.ljust(20, '.')} #{@player.score}")
|
46
|
+
end
|
47
|
+
|
48
|
+
it "blams the player when a lower number is rolled" do
|
49
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(1)
|
50
|
+
|
51
|
+
@game.play(3)
|
52
|
+
|
53
|
+
expect(@player.health).to eq(@initial_health - 10 * 3)
|
54
|
+
end
|
55
|
+
|
56
|
+
it "computs total points as the sum of all players points" do
|
57
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
58
|
+
@player2.found_treasure(Treasure.new(:crowbar, 400))
|
59
|
+
|
60
|
+
expect(@game.total_treasure_points).to eq(450)
|
61
|
+
end
|
62
|
+
end
|
63
|
+
end
|
@@ -0,0 +1,124 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe Player do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@initial_health = 150
|
9
|
+
@player = Player.new("larry", @initial_health)
|
10
|
+
$stdout = StringIO.new
|
11
|
+
end
|
12
|
+
|
13
|
+
it "has a capitalized name" do
|
14
|
+
expect(@player.name).to eq("Larry")
|
15
|
+
end
|
16
|
+
|
17
|
+
it "has an initial health" do
|
18
|
+
expect(@player.health).to eq(@initial_health)
|
19
|
+
end
|
20
|
+
|
21
|
+
it "yields each found treasure and its total points" do
|
22
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
23
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
24
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
25
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
26
|
+
@player.found_treasure(Treasure.new(:broomstick, 200))
|
27
|
+
|
28
|
+
yielded = []
|
29
|
+
|
30
|
+
@player.each_found_treasure do |treasure|
|
31
|
+
yielded << treasure
|
32
|
+
end
|
33
|
+
|
34
|
+
expect(yielded).to eq([
|
35
|
+
Treasure.new(:hammer, 100),
|
36
|
+
Treasure.new(:skillet, 200),
|
37
|
+
Treasure.new(:broomstick, 200)
|
38
|
+
])
|
39
|
+
end
|
40
|
+
|
41
|
+
it "computes points as the sum of all found treasures" do
|
42
|
+
expect(@player.points).to eq(0)
|
43
|
+
|
44
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
45
|
+
|
46
|
+
expect(@player.points).to eq(50)
|
47
|
+
|
48
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
49
|
+
|
50
|
+
expect(@player.points).to eq(450)
|
51
|
+
|
52
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
53
|
+
|
54
|
+
expect(@player.points).to eq(500)
|
55
|
+
end
|
56
|
+
|
57
|
+
it "has a string representation" do
|
58
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
59
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
60
|
+
|
61
|
+
expect(@player.to_s).to eq("I'm #{@player.name}, health = #{@player.health}, points = 450, and score = #{@player.score}.")
|
62
|
+
end
|
63
|
+
|
64
|
+
it "computes a score as the sum of its health and points" do
|
65
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
66
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
67
|
+
|
68
|
+
expect(@player.score).to eq(450 + @initial_health)
|
69
|
+
end
|
70
|
+
|
71
|
+
it "increases the health by 15 when w00ted" do
|
72
|
+
@player.w00t
|
73
|
+
|
74
|
+
expect(@player.health).to eq(@initial_health + 15)
|
75
|
+
end
|
76
|
+
|
77
|
+
it "decreases the health by 10 when blammed" do
|
78
|
+
@player.blam
|
79
|
+
|
80
|
+
expect(@player.health).to eq(@initial_health - 10)
|
81
|
+
end
|
82
|
+
|
83
|
+
context "player has an initial health higher than 100" do
|
84
|
+
before do
|
85
|
+
@initial_health = 150
|
86
|
+
@player = Player.new("larry", @initial_health)
|
87
|
+
end
|
88
|
+
|
89
|
+
it "is strong" do
|
90
|
+
@player.strong?
|
91
|
+
|
92
|
+
expect(@player).to be_strong
|
93
|
+
end
|
94
|
+
end
|
95
|
+
|
96
|
+
context "player has an initial health of 100" do
|
97
|
+
before do
|
98
|
+
@initial_health = 100
|
99
|
+
@player = Player.new("larry", @initial_health)
|
100
|
+
end
|
101
|
+
|
102
|
+
it "is not strong" do
|
103
|
+
@player.strong?
|
104
|
+
|
105
|
+
expect(@player).not_to be_strong
|
106
|
+
end
|
107
|
+
end
|
108
|
+
|
109
|
+
context "in a collection of players" do
|
110
|
+
|
111
|
+
before do
|
112
|
+
@player1 = Player.new("moe", 80)
|
113
|
+
@player2 = Player.new("curly", 90)
|
114
|
+
@player3 = Player.new("larry", 100)
|
115
|
+
|
116
|
+
@players = [@player1, @player2, @player3]
|
117
|
+
end
|
118
|
+
|
119
|
+
it "is sorted by decreased order" do
|
120
|
+
expect(@players.sort).to eq([@player3, @player2, @player1])
|
121
|
+
end
|
122
|
+
end
|
123
|
+
end
|
124
|
+
end
|
@@ -0,0 +1,58 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Treasure do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a name attribute" do
|
11
|
+
expect(@treasure.name).to eq(:hammer)
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a points attribute" do
|
15
|
+
expect(@treasure.points).to eq(50)
|
16
|
+
end
|
17
|
+
|
18
|
+
describe TreasureTrove do
|
19
|
+
|
20
|
+
it "has an array holding treasure structs" do
|
21
|
+
expect(TreasureTrove::TREASURES.size).to eq(6)
|
22
|
+
end
|
23
|
+
|
24
|
+
it "has a pie treasure of 5 points" do
|
25
|
+
expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
|
26
|
+
end
|
27
|
+
|
28
|
+
it "has a bottle treasure of 25 points" do
|
29
|
+
expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
|
30
|
+
end
|
31
|
+
|
32
|
+
it "has a hammer treasure of 50 points" do
|
33
|
+
expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
|
34
|
+
end
|
35
|
+
|
36
|
+
it "has a skillet treasure of 100 points" do
|
37
|
+
expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
|
38
|
+
end
|
39
|
+
|
40
|
+
it "has a broomstick treasure of 200 points" do
|
41
|
+
expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
|
42
|
+
end
|
43
|
+
|
44
|
+
it "has a crowbar treasure of 400 points" do
|
45
|
+
expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
|
46
|
+
end
|
47
|
+
|
48
|
+
context "when finding a treasure" do
|
49
|
+
|
50
|
+
it "chooses a random treasure from the array" do
|
51
|
+
treasure = TreasureTrove.random
|
52
|
+
|
53
|
+
expect(TreasureTrove::TREASURES).to include(treasure)
|
54
|
+
end
|
55
|
+
end
|
56
|
+
end
|
57
|
+
end
|
58
|
+
end
|
metadata
ADDED
@@ -0,0 +1,96 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: knucleheads_game
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Victor Alexandre Franco Silva
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2015-08-01 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - ">="
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - ">="
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
description: |-
|
28
|
+
This RubyGem contais a nice and fun game called Knucleheads (once using the code in your computer, you can call it anything! :) )
|
29
|
+
|
30
|
+
The game runs into the command-line, using just the command 'studio_game'.
|
31
|
+
You can choose the number of rounds you want to play and, when exiting, you'll receive the stats of the rounds.
|
32
|
+
You can create a '.csv' file to push new player into the game. The file must have the following structure:
|
33
|
+
|
34
|
+
---NAME----|---HEALTH--- (This is just explanatory, not to put into file)
|
35
|
+
Player-name,100
|
36
|
+
|
37
|
+
(The comma should appear into each string.)
|
38
|
+
|
39
|
+
Well what else can I say? Just...have fun, playing and using this humble code into your robust and well-tested program.
|
40
|
+
|
41
|
+
Good-bye !!!
|
42
|
+
email: victor.alexandrefs@gmail.com
|
43
|
+
executables:
|
44
|
+
- studio_game
|
45
|
+
extensions: []
|
46
|
+
extra_rdoc_files: []
|
47
|
+
files:
|
48
|
+
- LICENSE
|
49
|
+
- README
|
50
|
+
- bin/players.csv
|
51
|
+
- bin/studio_game
|
52
|
+
- lib/studio_game/auditable.rb
|
53
|
+
- lib/studio_game/beserk_player.rb
|
54
|
+
- lib/studio_game/clumsy_player.rb
|
55
|
+
- lib/studio_game/die.rb
|
56
|
+
- lib/studio_game/game.rb
|
57
|
+
- lib/studio_game/game_turn.rb
|
58
|
+
- lib/studio_game/loaded_die.rb
|
59
|
+
- lib/studio_game/playable.rb
|
60
|
+
- lib/studio_game/player.rb
|
61
|
+
- lib/studio_game/treasure_trove.rb
|
62
|
+
- spec/studio_game/beserk_player_spec.rb
|
63
|
+
- spec/studio_game/clumsy_player_spec.rb
|
64
|
+
- spec/studio_game/game_spec.rb
|
65
|
+
- spec/studio_game/player_spec.rb
|
66
|
+
- spec/studio_game/treasure_trove_spec.rb
|
67
|
+
homepage: http://github.com/victorfranco
|
68
|
+
licenses:
|
69
|
+
- MIT
|
70
|
+
metadata: {}
|
71
|
+
post_install_message:
|
72
|
+
rdoc_options: []
|
73
|
+
require_paths:
|
74
|
+
- lib
|
75
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
76
|
+
requirements:
|
77
|
+
- - ">="
|
78
|
+
- !ruby/object:Gem::Version
|
79
|
+
version: '1.9'
|
80
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
81
|
+
requirements:
|
82
|
+
- - ">="
|
83
|
+
- !ruby/object:Gem::Version
|
84
|
+
version: '0'
|
85
|
+
requirements: []
|
86
|
+
rubyforge_project:
|
87
|
+
rubygems_version: 2.4.8
|
88
|
+
signing_key:
|
89
|
+
specification_version: 4
|
90
|
+
summary: A command-line text game
|
91
|
+
test_files:
|
92
|
+
- spec/studio_game/beserk_player_spec.rb
|
93
|
+
- spec/studio_game/treasure_trove_spec.rb
|
94
|
+
- spec/studio_game/clumsy_player_spec.rb
|
95
|
+
- spec/studio_game/game_spec.rb
|
96
|
+
- spec/studio_game/player_spec.rb
|