knucleheads_game 1.0.0

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+ ---
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data/LICENSE ADDED
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+ The MIT License (MIT)
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+
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+ Copyright (c) 2015 Victor Alexandre Franco Silva
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
data/README ADDED
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+ This RubyGem contais a nice and fun game called Knucleheads (once using the code in your computer, you can call it anything! :) )
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+
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+ The game runs into the command-line, using just the command 'studio_game'.
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+ You can choose the number of rounds you want to play and, when exiting, you'll receive the stats of the rounds.
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+ You can create a '.csv' file to push new player into the game. The file must have the following structure:
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+
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+ ---NAME----|---HEALTH--- (This is just explanatory, not to put into file)
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+ Player-name,100
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+
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+ (The comma should appear into each string.)
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+
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+ Well what else can I say? Just...have fun, playing and using this humble code into your robust and well-tested program.
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+
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+ Good-bye !!!
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+ Alvin,100
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+ Simon,60
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+ Theo,125
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/beserk_player'
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+
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+ knucleheads = StudioGame::Game.new("knucleheads")
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knucleheads.load_players(ARGV.shift || default_player_file)
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+
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+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105, 2)
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+ beserk = StudioGame::BeserkPlayer.new("beserker", 50)
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+
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+ knucleheads.add_player(klutz)
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+ knucleheads.add_player(beserk)
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+
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+ loop do
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+ puts "\nHow many game rounds ? (type 'quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ knucleheads.play(answer.to_i)
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+ when 'quit', 'exit'
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+ knucleheads.print_stats
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+ knucleheads.print_score
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+ break
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+ else
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+ puts "\nPlease enter a number or 'quit'..."
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+ end
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+ end
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+
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+ knucleheads.save_high_scores("high_scores.txt")
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class BeserkPlayer < Player
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+
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @times_w00ted = 0
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+ end
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+
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+ def beserk?
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+ @times_w00ted > 5
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+ end
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+
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+ def w00t
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+ super
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+ @times_w00ted += 1
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+ puts "#{@name} is beserk!" if beserk?
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+ end
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+
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+ def blam
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+ beserk? ? w00t : super
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+ end
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+ end
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+
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+
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+ if __FILE__ == $0
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+ beserk = BeserkPlayer.new("beserk", 105)
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+ 6.times {beserk.w00t}
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+ 2.times {beserk.blam}
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+ puts beserk.health
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+
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+ attr_accessor :boost_factor
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+
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+ def initialize(name, health, boost_factor=0)
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+ super(name, health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def found_treasure(treasure)
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+ super(Treasure.new(treasure.name, treasure.points / 2.0))
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+ end
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+
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+ def w00t
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+ @boost_factor.times {super}
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+ end
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+
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+ end
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+
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+
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+ if __FILE__ == $0
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+ klutz = ClumsyPlayer.new("klutz", 105)
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+ klutz.found_treasure(Treasure.new(:hammer, 50))
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+ klutz.found_treasure(Treasure.new(:hammer, 50))
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+ klutz.found_treasure(Treasure.new(:hammer, 50))
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+ klutz.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ klutz.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points."
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+ end
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+ puts "\n#{klutz.points} grand total points."
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ require 'csv'
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+
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+ module StudioGame
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+ class Game
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+ def initialize(title)
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+ @title = title.capitalize
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+ @players = []
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+ end
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+
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+ def high_score_entry(player)
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+ "#{player.name.ljust(20, '.')} #{player.score}"
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+ end
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+
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+
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+ def load_players(file)
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+ CSV.foreach(file) do |row|
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+ add_player(Player.new(row[0], row[1].to_i))
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+ end
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+ end
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+
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+ def save_high_scores(output_file="high_scores.txt")
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+ File.open(output_file, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+
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+ def add_player(player_name)
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+ @players << player_name
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+ end
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+
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+ def print_score
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+ puts "\n#{@title} high scores:"
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+ @players.sort.each do |player|
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+ puts high_score_entry(player)
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+ end
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+ end
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+
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+ def strong_stats(strong_players)
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+ puts "\n#{strong_players.size} strong players:"
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+ strong_players.each do |player|
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+ puts "#{player.name} (#{player.health})"
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+ end
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+ end
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+
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+ def wimpy_stats(wimpy_players)
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+ puts "\n#{wimpy_players.size} wimpy players:"
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+ wimpy_players.each do |player|
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+ puts "#{player.name} (#{player.health})"
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+ end
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+ end
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+
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+ def total_treasure_points
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+ @players.reduce(0) do |sum, player|
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+ sum + player.points
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+ end
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+ end
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+
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+ def print_stats
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+ puts "\n#{@title}'s totals:"
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+ puts "#{total_treasure_points} total points from treasures found."
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+ @players.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points."
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+ end
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+ puts "#{player.points} GRAND TOTAL POINTS."
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+ end
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+ puts "\n#{@title} statistics:"
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+ strong_players, wimpy_players = @players.partition { |player| player.strong? }
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+ strong_stats(strong_players)
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+ wimpy_stats(wimpy_players)
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+ end
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+
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+ def play(rounds)
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+ TreasureTrove.list
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+ puts "\nThere are #{@players.size} players in #{@title}."
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+ @players.each do |p|
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+ puts p
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+ end
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+ 1.upto(rounds) do |count|
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+ puts "\nRound #{count}"
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+ @players.each do |p|
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+ GameTurn.take_turn(p)
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+ puts p
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+ end
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $PROGRAM_NAME
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+ game1 = Game.new("Chipmonks")
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+
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+ player1 = Player.new("Marcus", 100)
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+ player2 = Player.new("Amanda", 100)
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+ game1.add_player(player1)
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+ game1.add_player(player2)
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+ game1.play(10)
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+ game1.print_stats
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+ end
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+ end
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+ require_relative 'die'
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.w00t
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+ end
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class LoadedDie
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+
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+ def strong?
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+ self.health > 100
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+ end
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+
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+ def blam
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+ self.health -= 10
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+ puts "#{name} was blammed !"
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+ end
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+
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+ def w00t
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+ self.health += 15
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+ puts "#{name} was w00ted !"
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+ end
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+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Player
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+
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+ include Playable
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+
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+ attr_accessor :name, :health
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def to_s
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+ "I'm #{@name}, health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ yield Treasure.new(name, points)
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+ end
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ puts "#{@name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def <=>(other_player)
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+ other_player.score <=> score
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ player1 = Player.new("moe", 90)
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+ puts player1
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+ player1.w00t
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+ player1.w00t
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+ puts "#{player1.name}'s health is: #{player1.health}."
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+ player1.blam
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+ puts "#{player1.name}'s health is: #{player1.health}."
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+ end
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+
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+ def self.list
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+ puts "There are #{TREASURES.size} treasures to be found:"
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+ TREASURES.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points."
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+ end
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+ end
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+ end
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+ end
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+ require 'studio_game/beserk_player'
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+
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+ module StudioGame
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+ describe BeserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @beserker = BeserkPlayer.new("beserker", @initial_health)
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+ $stdout = StringIO.new
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+ end
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+
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+ it "does not go beserk when w00ted up to five times" do
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+ 1.upto(5) {@beserker.w00t}
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+
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+ expect(@beserker.beserk?).to be_falsey
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+ end
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+
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+ it "goes beserk when w00t more than five times" do
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+ 1.upto(6) {@beserker.w00t}
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+
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+ expect(@beserker.beserk?).to be_truthy
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+ end
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+
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+ it "gets w00ted instead of blammed when it's beserk" do
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+ 1.upto(6) {@beserker.w00t}
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+ 1.upto(2) {@beserker.blam}
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+
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+ expect(@beserker.health).to eq(@initial_health + 8 * 15)
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+ end
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+ end
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+ end
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+ require 'studio_game/clumsy_player'
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+
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+ module StudioGame
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+ describe ClumsyPlayer do
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+
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+ before do
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+ $stdout = StringIO.new
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+ @clumsy_player = ClumsyPlayer.new("klutz", 105)
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+ end
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+
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+ it "damages a treasure receiving half of the points" do
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+ expect(@clumsy_player.points).to eq(0)
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+
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+ @clumsy_player.found_treasure(Treasure.new(:hammer, 50))
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+ @clumsy_player.found_treasure(Treasure.new(:hammer, 50))
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+ @clumsy_player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ expect(@clumsy_player.points).to eq(75)
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+
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+ @clumsy_player.found_treasure(Treasure.new(:crowbar, 400))
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+ @clumsy_player.found_treasure(Treasure.new(:skillet, 100))
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+ @clumsy_player.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ expect(@clumsy_player.points).to eq(525)
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+
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+ yielded = []
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+ @clumsy_player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ expect(yielded).to eq([
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+ Treasure.new(:hammer, 75),
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+ Treasure.new(:crowbar, 400),
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+ Treasure.new(:skillet, 50)
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+ ])
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+ end
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+
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+ context "with a boost factor" do
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+
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+ before do
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+ @initial_health = 105
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+ @boost_factor = 5
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+ @clumsy = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
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+ end
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+
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+ it "has a boost factor" do
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+ expect(@clumsy.boost_factor).to eq(5)
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+ end
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+
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+ it "is w00ted up to the boost factor" do
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+ @clumsy.w00t
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+
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+ expect(@clumsy.health).to eq(@initial_health + (@boost_factor * 15))
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+ end
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/game'
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+ require 'studio_game/die'
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+
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+ require 'csv'
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+
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+ module StudioGame
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+ describe Game do
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+ before do
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+ @game = Game.new("Knuckleheads")
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+
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+ @player2 = Player.new("larry", 90)
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+
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+ @game.add_player(@player)
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+ @game.add_player(@player2)
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+ $stdout = StringIO.new
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+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ @game.play(1)
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+
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+ expect(@player.points).not_to be_zero
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+ end
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+
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+ it "w00ts the player when a high number is rolled" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(5)
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+
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+ @game.play(3)
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+
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+ expect(@player.health).to eq(@initial_health + 15 * 3)
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+ end
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+
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+ it "skips the player when a medium number is rolled" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(3)
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+
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+ @game.play(3)
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+
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+ expect(@player.health).to eq(@initial_health)
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+ end
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+
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+ it "formats the high score entry" do
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+ string = @game.high_score_entry(@player)
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+
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+ expect(string).to eq("#{@player.name.ljust(20, '.')} #{@player.score}")
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+ end
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+
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+ it "blams the player when a lower number is rolled" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(1)
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+
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+ @game.play(3)
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+
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+ expect(@player.health).to eq(@initial_health - 10 * 3)
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+ end
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+
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+ it "computs total points as the sum of all players points" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player2.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ expect(@game.total_treasure_points).to eq(450)
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+ end
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+ end
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+ end
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+ require 'studio_game/player'
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+ require 'studio_game/treasure_trove'
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+
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+ module StudioGame
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+ describe Player do
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+
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+ before do
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+ @initial_health = 150
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+ @player = Player.new("larry", @initial_health)
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+ $stdout = StringIO.new
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+ end
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+
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+ it "has a capitalized name" do
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+ expect(@player.name).to eq("Larry")
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+ end
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+
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+ it "has an initial health" do
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+ expect(@player.health).to eq(@initial_health)
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+ end
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+
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+ it "yields each found treasure and its total points" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:skillet, 100))
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+ @player.found_treasure(Treasure.new(:skillet, 100))
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+ @player.found_treasure(Treasure.new(:broomstick, 200))
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+
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+ yielded = []
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+
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ expect(yielded).to eq([
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+ Treasure.new(:hammer, 100),
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+ Treasure.new(:skillet, 200),
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+ Treasure.new(:broomstick, 200)
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+ ])
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+ end
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+
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+ it "computes points as the sum of all found treasures" do
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+ expect(@player.points).to eq(0)
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ expect(@player.points).to eq(50)
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+
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+ @player.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ expect(@player.points).to eq(450)
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
54
+ expect(@player.points).to eq(500)
55
+ end
56
+
57
+ it "has a string representation" do
58
+ @player.found_treasure(Treasure.new(:hammer, 50))
59
+ @player.found_treasure(Treasure.new(:crowbar, 400))
60
+
61
+ expect(@player.to_s).to eq("I'm #{@player.name}, health = #{@player.health}, points = 450, and score = #{@player.score}.")
62
+ end
63
+
64
+ it "computes a score as the sum of its health and points" do
65
+ @player.found_treasure(Treasure.new(:hammer, 50))
66
+ @player.found_treasure(Treasure.new(:crowbar, 400))
67
+
68
+ expect(@player.score).to eq(450 + @initial_health)
69
+ end
70
+
71
+ it "increases the health by 15 when w00ted" do
72
+ @player.w00t
73
+
74
+ expect(@player.health).to eq(@initial_health + 15)
75
+ end
76
+
77
+ it "decreases the health by 10 when blammed" do
78
+ @player.blam
79
+
80
+ expect(@player.health).to eq(@initial_health - 10)
81
+ end
82
+
83
+ context "player has an initial health higher than 100" do
84
+ before do
85
+ @initial_health = 150
86
+ @player = Player.new("larry", @initial_health)
87
+ end
88
+
89
+ it "is strong" do
90
+ @player.strong?
91
+
92
+ expect(@player).to be_strong
93
+ end
94
+ end
95
+
96
+ context "player has an initial health of 100" do
97
+ before do
98
+ @initial_health = 100
99
+ @player = Player.new("larry", @initial_health)
100
+ end
101
+
102
+ it "is not strong" do
103
+ @player.strong?
104
+
105
+ expect(@player).not_to be_strong
106
+ end
107
+ end
108
+
109
+ context "in a collection of players" do
110
+
111
+ before do
112
+ @player1 = Player.new("moe", 80)
113
+ @player2 = Player.new("curly", 90)
114
+ @player3 = Player.new("larry", 100)
115
+
116
+ @players = [@player1, @player2, @player3]
117
+ end
118
+
119
+ it "is sorted by decreased order" do
120
+ expect(@players.sort).to eq([@player3, @player2, @player1])
121
+ end
122
+ end
123
+ end
124
+ end
@@ -0,0 +1,58 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ expect(@treasure.name).to eq(:hammer)
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ expect(@treasure.points).to eq(50)
16
+ end
17
+
18
+ describe TreasureTrove do
19
+
20
+ it "has an array holding treasure structs" do
21
+ expect(TreasureTrove::TREASURES.size).to eq(6)
22
+ end
23
+
24
+ it "has a pie treasure of 5 points" do
25
+ expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
26
+ end
27
+
28
+ it "has a bottle treasure of 25 points" do
29
+ expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
30
+ end
31
+
32
+ it "has a hammer treasure of 50 points" do
33
+ expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
34
+ end
35
+
36
+ it "has a skillet treasure of 100 points" do
37
+ expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
38
+ end
39
+
40
+ it "has a broomstick treasure of 200 points" do
41
+ expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
42
+ end
43
+
44
+ it "has a crowbar treasure of 400 points" do
45
+ expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
46
+ end
47
+
48
+ context "when finding a treasure" do
49
+
50
+ it "chooses a random treasure from the array" do
51
+ treasure = TreasureTrove.random
52
+
53
+ expect(TreasureTrove::TREASURES).to include(treasure)
54
+ end
55
+ end
56
+ end
57
+ end
58
+ end
metadata ADDED
@@ -0,0 +1,96 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: knucleheads_game
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Victor Alexandre Franco Silva
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2015-08-01 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - ">="
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - ">="
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: |-
28
+ This RubyGem contais a nice and fun game called Knucleheads (once using the code in your computer, you can call it anything! :) )
29
+
30
+ The game runs into the command-line, using just the command 'studio_game'.
31
+ You can choose the number of rounds you want to play and, when exiting, you'll receive the stats of the rounds.
32
+ You can create a '.csv' file to push new player into the game. The file must have the following structure:
33
+
34
+ ---NAME----|---HEALTH--- (This is just explanatory, not to put into file)
35
+ Player-name,100
36
+
37
+ (The comma should appear into each string.)
38
+
39
+ Well what else can I say? Just...have fun, playing and using this humble code into your robust and well-tested program.
40
+
41
+ Good-bye !!!
42
+ email: victor.alexandrefs@gmail.com
43
+ executables:
44
+ - studio_game
45
+ extensions: []
46
+ extra_rdoc_files: []
47
+ files:
48
+ - LICENSE
49
+ - README
50
+ - bin/players.csv
51
+ - bin/studio_game
52
+ - lib/studio_game/auditable.rb
53
+ - lib/studio_game/beserk_player.rb
54
+ - lib/studio_game/clumsy_player.rb
55
+ - lib/studio_game/die.rb
56
+ - lib/studio_game/game.rb
57
+ - lib/studio_game/game_turn.rb
58
+ - lib/studio_game/loaded_die.rb
59
+ - lib/studio_game/playable.rb
60
+ - lib/studio_game/player.rb
61
+ - lib/studio_game/treasure_trove.rb
62
+ - spec/studio_game/beserk_player_spec.rb
63
+ - spec/studio_game/clumsy_player_spec.rb
64
+ - spec/studio_game/game_spec.rb
65
+ - spec/studio_game/player_spec.rb
66
+ - spec/studio_game/treasure_trove_spec.rb
67
+ homepage: http://github.com/victorfranco
68
+ licenses:
69
+ - MIT
70
+ metadata: {}
71
+ post_install_message:
72
+ rdoc_options: []
73
+ require_paths:
74
+ - lib
75
+ required_ruby_version: !ruby/object:Gem::Requirement
76
+ requirements:
77
+ - - ">="
78
+ - !ruby/object:Gem::Version
79
+ version: '1.9'
80
+ required_rubygems_version: !ruby/object:Gem::Requirement
81
+ requirements:
82
+ - - ">="
83
+ - !ruby/object:Gem::Version
84
+ version: '0'
85
+ requirements: []
86
+ rubyforge_project:
87
+ rubygems_version: 2.4.8
88
+ signing_key:
89
+ specification_version: 4
90
+ summary: A command-line text game
91
+ test_files:
92
+ - spec/studio_game/beserk_player_spec.rb
93
+ - spec/studio_game/treasure_trove_spec.rb
94
+ - spec/studio_game/clumsy_player_spec.rb
95
+ - spec/studio_game/game_spec.rb
96
+ - spec/studio_game/player_spec.rb