knuckler 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/LICENSE +0 -0
- data/README +0 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +33 -0
- data/lib/studio_game/auditable.rb +9 -0
- data/lib/studio_game/berserk_player.rb +39 -0
- data/lib/studio_game/clumsy_player.rb +41 -0
- data/lib/studio_game/die.rb +27 -0
- data/lib/studio_game/game.rb +113 -0
- data/lib/studio_game/game_turn.rb +27 -0
- data/lib/studio_game/loaded_die.rb +16 -0
- data/lib/studio_game/playable.rb +19 -0
- data/lib/studio_game/player.rb +56 -0
- data/lib/studio_game/treasure_trove.rb +20 -0
- data/spec/studio_game/berserk_player_spec.rb +31 -0
- data/spec/studio_game/clumsy_player_spec.rb +59 -0
- data/spec/studio_game/game_spec.rb +62 -0
- data/spec/studio_game/player_spec.rb +116 -0
- data/spec/studio_game/treasure_trove_spec.rb +57 -0
- metadata +80 -0
data/LICENSE
ADDED
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File without changes
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data/README
ADDED
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File without changes
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data/bin/players.csv
ADDED
data/bin/studio_game
ADDED
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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knuckleheads = StudioGame::Game.new("Knuckleheads")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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klutz = StudioGame::ClumsyPlayer.new("klutz", 150)
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knuckleheads.add_player(klutz)
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berserker = StudioGame::BerserkPlayer.new("berserker", 150)
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knuckleheads.add_player(berserker)
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loop do
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puts "\nHow many game rounds? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play(answer.to_i) do
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knuckleheads.total_points >= 3000
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end
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when 'quit', 'exit'
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knuckleheads.print_stats
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knuckleheads.save_high_scores
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break
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else
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puts "Please enter a number or 'quit'"
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end
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end
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health=100)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count += 1
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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if berserk?
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w00t
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else
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super
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end
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end
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# or use ternary opertator
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# berserk? ? w00t : super
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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attr_reader :boost
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def initialize(name, health=100, boost=1)
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super(name, health)
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@boost = boost
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end
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def w00t
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@boost.times { super }
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end
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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super(damaged_treasure)
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end
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz",100,5)
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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clumsy.w00t
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end
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require_relative 'auditable'
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module StudioGame
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class Die
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include Auditable
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attr_reader :number
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def initialize
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roll
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end
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def roll
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@number = rand(1..6)
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#audit
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puts "#{@number} was rolled"
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@number
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end
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end
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end
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if __FILE__ == $0
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die = Die.new
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puts die.roll
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puts die.roll
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puts die.roll
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end
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require_relative 'player'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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require 'csv'
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module StudioGame
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class Game
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attr_accessor :title
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def initialize(title)
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@title = title
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@players = []
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end
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def high_score_entry(player)
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"#{player.name.ljust(30, ".")} #{player.score}\n"
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end
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def save_high_scores(to_file="high_scores.txt")
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File.open(to_file, "w") do |file|
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file.puts "#{title} high scores:"
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@players.sort.each do |p|
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file.puts high_score_entry(p)
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end
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end
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end
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def load_players(from_file)
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CSV.foreach(from_file) do |row|
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player = Player.new(row[0], row[1].to_i)
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add_player(player)
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end
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end
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def add_player(player)
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@players.push(player)
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end
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def play(rounds)
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1.upto(rounds) do |round|
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if block_given?
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if yield
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puts "\n#{" GAME OVER ".center(60 , "*")}"
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break
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else
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puts "\nRound: #{round}"
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puts "There are #{@players.size} players in the game:\n"
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@players.each { |p| puts p }
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.size} treasures to be found:"
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treasures.each do |t|
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puts "A #{t.name} is worth #{t.points} points\n"
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end
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puts "\nSTART THE GAME!\n"
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@players.each do |p|
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treasure = GameTurn.take_turn(p)
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puts p
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end
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end
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end
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end
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end
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def total_points
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@players.reduce(0) do |sum, p|
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sum + p.points
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end
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end
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def print_name_and_health(player)
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puts "#{player.name} (#{player.health})"
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end
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def print_stats
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strong, weak = @players.partition { |player| player.strong? }
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@players.sort
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puts "\n#{@title} Statistics:\n"
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@players.each do |p|
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puts "\n#{p.name}'s point totals:\n"
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p.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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end
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puts "\n#{total_points} total points from treasure found\n"
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puts "\n#{strong.size} strong players:\n"
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strong.each do |p|
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print_name_and_health(p)
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end
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puts "\n#{weak.size} weak players:"
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weak.each do |p|
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print_name_and_health(p)
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end
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puts "\n#{@title} High Scores:\n"
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@players.sort.each do |p|
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puts high_score_entry(p)
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end
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end
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end
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end
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if __FILE__ == $0
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player = Player.new("moe")
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puts player.name
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puts player.health
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player.w00t
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puts player.health
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111
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player.blam
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112
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puts player.health
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'loaded_die'
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require_relative 'treasure_trove'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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case die.roll
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} was skipped"
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else
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player.w00t
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#puts "#{player.health}"
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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end
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if __FILE__ == $0
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player = Player.new("curly", 125)
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GameTurn.take_turn(player)
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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8
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attr_accessor :name, :health
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points"
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puts "#{@name}'s treasures: #{@found_treasures}"
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end
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def each_found_treasure
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@found_treasures.each do |name, points|
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yield Treasure.new(name, points)
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end
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end
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def points
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@found_treasures.values.reduce(0, :+)
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end
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32
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33
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def score
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34
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@health + points
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end
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36
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37
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def to_s
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"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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39
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end
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40
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41
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def <=>(other)
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42
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other.score <=> score
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43
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end
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end
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end
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# Example Code
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48
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if __FILE__ == $0
|
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49
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player = Player.new("moe")
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50
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puts player.name
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51
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puts player.health
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player.w00t
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53
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puts player.health
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player.blam
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55
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puts player.health
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56
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end
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module StudioGame
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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TREASURES =
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[
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Treasure.new(:pie, 5),
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Treasure.new(:bottle, 25),
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Treasure.new(:hammer, 50),
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Treasure.new(:skillet, 100),
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Treasure.new(:broomstick, 200),
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Treasure.new(:crowbar, 400)
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]
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def self.random
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TREASURES.sample
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end
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end
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end
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require 'studio_game/berserk_player'
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module StudioGame
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describe BerserkPlayer do
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before do
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@initial_health = 50
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@player = BerserkPlayer.new("berserker", @initial_health)
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end
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it "does not go berserk when w00ted up to 5 times" do
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1.upto(5) { @player.w00t }
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@player.berserk?.should be_false
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end
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it "goes berserk when w00ted more than 5 times" do
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1.upto(6) { @player.w00t }
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@player.berserk?.should be_true
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end
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it "gets w00ted instead of blammed when it's gone berserk" do
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1.upto(6) { @player.w00t }
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1.upto(2) { @player.blam }
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@player.health.should == @initial_health + (8 * 15)
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end
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end
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end
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require 'studio_game/clumsy_player'
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module StudioGame
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describe ClumsyPlayer do
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before do
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@player = ClumsyPlayer.new("klutz")
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end
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it "only gets half the point value for each treasure" do
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@player.points.should == 0
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hammer = Treasure.new(:hammer, 50)
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@player.found_treasure(hammer)
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@player.found_treasure(hammer)
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@player.found_treasure(hammer)
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@player.points.should == 75
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crowbar = Treasure.new(:crowbar, 400)
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@player.found_treasure(crowbar)
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@player.points.should == 275
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yielded = []
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@player.each_found_treasure do |treasure|
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yielded << treasure
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end
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yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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end
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context "is intialized with a boost of 5" do
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before do
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@player = ClumsyPlayer.new("klutz", 100, 5)
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end
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it "gets an extra health boost of 10 when wooted" do
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@player.w00t
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@player.health.should == 175
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end
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end
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# context "with a boost factor" do
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# before do
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# @initial_health = 100
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# @boost_factor = 5
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# @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
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# end
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#
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# it "has a boost factor" do
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# @player.boost_factor.should == 5
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# end
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#
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# it "gets boost factor number of w00ts when w00ted" do
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# @player.w00t
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#
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# @player.health.should == @initial_health + (15 * @boost_factor)
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# end
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# end
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end
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end
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require 'studio_game/game'
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module StudioGame
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describe Game do
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before do
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@game = Game.new("Knuckleheads")
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@initial_health = 100
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@player = Player.new("moe", @initial_health)
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@game.add_player(@player)
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end
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it "w00ts the player if a high number is rolled" do
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Die.any_instance.stub(:roll).and_return(5)
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@game.play(2)
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@player.health.should == @initial_health + (15 * 2)
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end
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it "skips player if a medium number is rolled" do
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Die.any_instance.stub(:roll).and_return(3)
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@game.play(2)
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@player.health.should == @initial_health
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end
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it "blams player if a low number is rolled" do
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Die.any_instance.stub(:roll).and_return(1)
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@game.play(2)
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@player.health.should == @initial_health - (10 * 2)
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end
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it "assigns a treasure for points during a player's turn" do
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game = Game.new("Knuckleheads")
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player = Player.new("moe")
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game.add_player(player)
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game.play(1)
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player.points.should_not be_zero
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end
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it "computes total points as the sum of all player points" do
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game = Game.new("Knuckleheads")
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player1 = Player.new("moe")
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player2 = Player.new("larry")
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game.add_player(player1)
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game.add_player(player2)
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player1.found_treasure(Treasure.new(:hammer, 50))
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player1.found_treasure(Treasure.new(:hammer, 50))
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player2.found_treasure(Treasure.new(:crowbar, 400))
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game.total_points.should == 500
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end
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end
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end
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require 'studio_game/player'
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2
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3
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module StudioGame
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describe Player do
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before do
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$stdout = StringIO.new
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@initial_health = 150
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@player = Player.new("larry", @initial_health)
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end
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it "has a capitalized name" do
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@player.name.should == "Larry"
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end
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it "has an initial health" do
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@player.health.should == 150
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end
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it "has a string representation" do
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@player.found_treasure(Treasure.new(:hammer, 50))
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@player.found_treasure(Treasure.new(:hammer, 50))
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@player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
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end
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it "computes a score as the sum of its health and points" do
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@player.found_treasure(Treasure.new(:hammer, 50))
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@player.found_treasure(Treasure.new(:hammer, 50))
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@player.score.should == 250
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end
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it "increases health by 15 when w00ted" do
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@player.w00t
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@player.health.should == @initial_health + 15
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end
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it "decreases health by 10 when blammed" do
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@player.blam
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@player.health.should == @initial_health - 10
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end
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context "with health greater than 100" do
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before do
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@player = Player.new("larry", 150)
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end
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it "is strong" do
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@player.should be_strong
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end
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end
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context "with intitial health of 100" do
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before do
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@player = Player.new("larry", 100)
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end
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it "is weak" do
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@player.should_not be_strong
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end
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end
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context "in a collection of players" do
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before do
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@player1 = Player.new("moe", 100)
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@player2 = Player.new("larry", 200)
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@player3 = Player.new("curly", 300)
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@players = [@player1, @player2, @player3]
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end
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it "is sorted by decreasing score" do
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@players.sort.should == [@player3, @player2, @player1]
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end
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end
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it "computes points as the sum of all treasure points" do
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@player.points.should == 0
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@player.found_treasure(Treasure.new(:hammer, 50))
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@player.points.should == 50
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@player.found_treasure(Treasure.new(:crowbar, 400))
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@player.points.should == 450
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@player.found_treasure(Treasure.new(:hammer, 50))
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@player.points.should == 500
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end
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it "yields each found treasure and its total points" do
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@player.found_treasure(Treasure.new(:skillet, 100))
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@player.found_treasure(Treasure.new(:skillet, 100))
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@player.found_treasure(Treasure.new(:hammer, 50))
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@player.found_treasure(Treasure.new(:bottle, 5))
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@player.found_treasure(Treasure.new(:bottle, 5))
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100
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@player.found_treasure(Treasure.new(:bottle, 5))
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@player.found_treasure(Treasure.new(:bottle, 5))
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@player.found_treasure(Treasure.new(:bottle, 5))
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yielded = []
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@player.each_found_treasure do |treasure|
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yielded << treasure
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end
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yielded.should == [
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Treasure.new(:skillet, 200),
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Treasure.new(:hammer, 50),
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Treasure.new(:bottle, 25)
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]
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end
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end
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end
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@@ -0,0 +1,57 @@
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1
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require 'studio_game/treasure_trove'
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2
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3
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module StudioGame
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4
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describe Treasure do
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5
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6
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before do
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7
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@treasure = Treasure.new(:hammer, 50)
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end
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9
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it "has a name attribute" do
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@treasure.name.should == :hammer
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end
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13
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+
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14
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it "has a points attribute" do
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@treasure.points.should == 50
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end
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17
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18
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end
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19
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|
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20
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describe TreasureTrove do
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21
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|
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22
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it "has six treasures" do
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23
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TreasureTrove::TREASURES.size.should == 6
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+
end
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25
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+
|
|
26
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it "has a pie worth 5 points" do
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27
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TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
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|
28
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+
end
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29
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+
|
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30
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it "has a bottle worth 25 points" do
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31
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TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
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|
32
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+
end
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|
33
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+
|
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34
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it "has a hammer worth 50 points" do
|
|
35
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TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
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|
36
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+
end
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|
37
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+
|
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38
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it "has a skillet worth 100 points" do
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39
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TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
|
40
|
+
end
|
|
41
|
+
|
|
42
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it "has a broomstick worth 200 points" do
|
|
43
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+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
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|
44
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+
end
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|
45
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+
|
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46
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it "has a crowbar worth 400 points" do
|
|
47
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TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
|
48
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+
end
|
|
49
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+
|
|
50
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+
it "returns a random treasure" do
|
|
51
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+
treasure = TreasureTrove.random
|
|
52
|
+
|
|
53
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+
TreasureTrove::TREASURES.should include(treasure)
|
|
54
|
+
end
|
|
55
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+
|
|
56
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+
end
|
|
57
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end
|
metadata
ADDED
|
@@ -0,0 +1,80 @@
|
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
|
2
|
+
name: knuckler
|
|
3
|
+
version: !ruby/object:Gem::Version
|
|
4
|
+
version: 1.0.0
|
|
5
|
+
prerelease:
|
|
6
|
+
platform: ruby
|
|
7
|
+
authors:
|
|
8
|
+
- Nick Stewart
|
|
9
|
+
autorequire:
|
|
10
|
+
bindir: bin
|
|
11
|
+
cert_chain: []
|
|
12
|
+
date: 2013-02-18 00:00:00.000000000 Z
|
|
13
|
+
dependencies:
|
|
14
|
+
- !ruby/object:Gem::Dependency
|
|
15
|
+
name: rspec
|
|
16
|
+
requirement: &70124699574240 !ruby/object:Gem::Requirement
|
|
17
|
+
none: false
|
|
18
|
+
requirements:
|
|
19
|
+
- - ! '>='
|
|
20
|
+
- !ruby/object:Gem::Version
|
|
21
|
+
version: '0'
|
|
22
|
+
type: :development
|
|
23
|
+
prerelease: false
|
|
24
|
+
version_requirements: *70124699574240
|
|
25
|
+
description: ''
|
|
26
|
+
email: nick@apptrix.net
|
|
27
|
+
executables:
|
|
28
|
+
- studio_game
|
|
29
|
+
extensions: []
|
|
30
|
+
extra_rdoc_files: []
|
|
31
|
+
files:
|
|
32
|
+
- bin/players.csv
|
|
33
|
+
- bin/studio_game
|
|
34
|
+
- lib/studio_game/auditable.rb
|
|
35
|
+
- lib/studio_game/berserk_player.rb
|
|
36
|
+
- lib/studio_game/clumsy_player.rb
|
|
37
|
+
- lib/studio_game/die.rb
|
|
38
|
+
- lib/studio_game/game.rb
|
|
39
|
+
- lib/studio_game/game_turn.rb
|
|
40
|
+
- lib/studio_game/loaded_die.rb
|
|
41
|
+
- lib/studio_game/playable.rb
|
|
42
|
+
- lib/studio_game/player.rb
|
|
43
|
+
- lib/studio_game/treasure_trove.rb
|
|
44
|
+
- spec/studio_game/berserk_player_spec.rb
|
|
45
|
+
- spec/studio_game/clumsy_player_spec.rb
|
|
46
|
+
- spec/studio_game/game_spec.rb
|
|
47
|
+
- spec/studio_game/player_spec.rb
|
|
48
|
+
- spec/studio_game/treasure_trove_spec.rb
|
|
49
|
+
- LICENSE
|
|
50
|
+
- README
|
|
51
|
+
homepage: http://www.apptrix.net
|
|
52
|
+
licenses: []
|
|
53
|
+
post_install_message:
|
|
54
|
+
rdoc_options: []
|
|
55
|
+
require_paths:
|
|
56
|
+
- lib
|
|
57
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
|
58
|
+
none: false
|
|
59
|
+
requirements:
|
|
60
|
+
- - ! '>='
|
|
61
|
+
- !ruby/object:Gem::Version
|
|
62
|
+
version: '1.9'
|
|
63
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
|
64
|
+
none: false
|
|
65
|
+
requirements:
|
|
66
|
+
- - ! '>='
|
|
67
|
+
- !ruby/object:Gem::Version
|
|
68
|
+
version: '0'
|
|
69
|
+
requirements: []
|
|
70
|
+
rubyforge_project:
|
|
71
|
+
rubygems_version: 1.8.17
|
|
72
|
+
signing_key:
|
|
73
|
+
specification_version: 3
|
|
74
|
+
summary: A game for knucleheads
|
|
75
|
+
test_files:
|
|
76
|
+
- spec/studio_game/berserk_player_spec.rb
|
|
77
|
+
- spec/studio_game/clumsy_player_spec.rb
|
|
78
|
+
- spec/studio_game/game_spec.rb
|
|
79
|
+
- spec/studio_game/player_spec.rb
|
|
80
|
+
- spec/studio_game/treasure_trove_spec.rb
|