knuckler 1.0.0

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data/LICENSE ADDED
File without changes
data/README ADDED
File without changes
data/bin/players.csv ADDED
@@ -0,0 +1,3 @@
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
@@ -0,0 +1,33 @@
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+
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+ klutz = StudioGame::ClumsyPlayer.new("klutz", 150)
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+ knuckleheads.add_player(klutz)
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+
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 150)
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+ knuckleheads.add_player(berserker)
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ knuckleheads.play(answer.to_i) do
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+ knuckleheads.total_points >= 3000
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+ end
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ knuckleheads.save_high_scores
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
@@ -0,0 +1,9 @@
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+ module StudioGame
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+ module Auditable
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+
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+
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+ end
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+ end
@@ -0,0 +1,39 @@
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ if berserk?
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+ w00t
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+ else
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+ super
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+ end
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+ end
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+
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+ # or use ternary opertator
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+ # berserk? ? w00t : super
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
@@ -0,0 +1,41 @@
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ attr_reader :boost
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+
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+ def initialize(name, health=100, boost=1)
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+ super(name, health)
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+ @boost = boost
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+ end
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+
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+ def w00t
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+ @boost.times { super }
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+ end
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
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+ end
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+
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz",100,5)
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+
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+ clumsy.w00t
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+ end
@@ -0,0 +1,27 @@
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ #audit
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+ puts "#{@number} was rolled"
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+ @number
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ die = Die.new
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+ puts die.roll
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+ puts die.roll
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+ puts die.roll
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+ end
@@ -0,0 +1,113 @@
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+ require_relative 'player'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+ require 'csv'
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+
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+ module StudioGame
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+ class Game
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+
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+ attr_accessor :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def high_score_entry(player)
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+ "#{player.name.ljust(30, ".")} #{player.score}\n"
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+ end
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+
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+ def save_high_scores(to_file="high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{title} high scores:"
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+ @players.sort.each do |p|
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+ file.puts high_score_entry(p)
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+ end
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+ end
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+ end
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+
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+ def load_players(from_file)
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+ CSV.foreach(from_file) do |row|
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+ player = Player.new(row[0], row[1].to_i)
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+ add_player(player)
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+ end
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+ end
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+
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+ def add_player(player)
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+ @players.push(player)
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+ end
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+
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+ def play(rounds)
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+ 1.upto(rounds) do |round|
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+ if block_given?
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+ if yield
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+ puts "\n#{" GAME OVER ".center(60 , "*")}"
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+ break
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+ else
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+ puts "\nRound: #{round}"
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+ puts "There are #{@players.size} players in the game:\n"
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+ @players.each { |p| puts p }
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+ treasures.each do |t|
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+ puts "A #{t.name} is worth #{t.points} points\n"
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+ end
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+ puts "\nSTART THE GAME!\n"
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+ @players.each do |p|
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+ treasure = GameTurn.take_turn(p)
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+ puts p
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+ end
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+ end
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+ end
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+ end
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+ end
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+
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+ def total_points
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+ @players.reduce(0) do |sum, p|
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+ sum + p.points
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+ end
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def print_stats
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+ strong, weak = @players.partition { |player| player.strong? }
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+
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+ @players.sort
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+
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+ puts "\n#{@title} Statistics:\n"
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+ @players.each do |p|
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+ puts "\n#{p.name}'s point totals:\n"
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+ p.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ end
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+ puts "\n#{total_points} total points from treasure found\n"
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+ puts "\n#{strong.size} strong players:\n"
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+ strong.each do |p|
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+ print_name_and_health(p)
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+ end
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+ puts "\n#{weak.size} weak players:"
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+ weak.each do |p|
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+ print_name_and_health(p)
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+ end
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+
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+ puts "\n#{@title} High Scores:\n"
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+ @players.sort.each do |p|
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+ puts high_score_entry(p)
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+ end
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
@@ -0,0 +1,27 @@
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'loaded_die'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped"
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+ else
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+ player.w00t
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+ #puts "#{player.health}"
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+ end
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+ end
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+ end
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+ if __FILE__ == $0
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+ player = Player.new("curly", 125)
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+ GameTurn.take_turn(player)
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+ end
@@ -0,0 +1,16 @@
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
@@ -0,0 +1,19 @@
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+ module StudioGame
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+ module Playable
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+
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+ def w00t
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+ self.health += 15
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+ puts "#{name} got wooted!"
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+ end
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+
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+ def blam
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+ self.health -= 10
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+ puts "#{name} got blamed!"
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+ end
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+
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+ def strong?
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+ health > 100
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+ end
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+
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+ end
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+ end
@@ -0,0 +1,56 @@
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Player
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+
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+ include Playable
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+
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+ attr_accessor :name, :health
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points"
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+ puts "#{@name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ yield Treasure.new(name, points)
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+ end
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+
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+ end
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+ end
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+ # Example Code
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+ if __FILE__ == $0
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
56
+ end
@@ -0,0 +1,20 @@
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+
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+ TREASURES =
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+ [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
14
+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
@@ -0,0 +1,31 @@
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+ require 'studio_game/berserk_player'
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+
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+ module StudioGame
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
12
+ 1.upto(5) { @player.w00t }
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+
14
+ @player.berserk?.should be_false
15
+ end
16
+
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+ it "goes berserk when w00ted more than 5 times" do
18
+ 1.upto(6) { @player.w00t }
19
+
20
+ @player.berserk?.should be_true
21
+ end
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+
23
+ it "gets w00ted instead of blammed when it's gone berserk" do
24
+ 1.upto(6) { @player.w00t }
25
+ 1.upto(2) { @player.blam }
26
+
27
+ @player.health.should == @initial_health + (8 * 15)
28
+ end
29
+
30
+ end
31
+ end
@@ -0,0 +1,59 @@
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+ require 'studio_game/clumsy_player'
2
+
3
+ module StudioGame
4
+ describe ClumsyPlayer do
5
+ before do
6
+ @player = ClumsyPlayer.new("klutz")
7
+ end
8
+
9
+ it "only gets half the point value for each treasure" do
10
+ @player.points.should == 0
11
+
12
+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
18
+
19
+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
25
+ @player.each_found_treasure do |treasure|
26
+ yielded << treasure
27
+ end
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+
29
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
30
+ end
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+
32
+ context "is intialized with a boost of 5" do
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+ before do
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+ @player = ClumsyPlayer.new("klutz", 100, 5)
35
+ end
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+ it "gets an extra health boost of 10 when wooted" do
37
+ @player.w00t
38
+ @player.health.should == 175
39
+ end
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+ end
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+ # context "with a boost factor" do
42
+ # before do
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+ # @initial_health = 100
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+ # @boost_factor = 5
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+ # @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
46
+ # end
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+ #
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+ # it "has a boost factor" do
49
+ # @player.boost_factor.should == 5
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+ # end
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+ #
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+ # it "gets boost factor number of w00ts when w00ted" do
53
+ # @player.w00t
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+ #
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+ # @player.health.should == @initial_health + (15 * @boost_factor)
56
+ # end
57
+ # end
58
+ end
59
+ end
@@ -0,0 +1,62 @@
1
+ require 'studio_game/game'
2
+
3
+ module StudioGame
4
+ describe Game do
5
+
6
+ before do
7
+ @game = Game.new("Knuckleheads")
8
+
9
+ @initial_health = 100
10
+ @player = Player.new("moe", @initial_health)
11
+
12
+ @game.add_player(@player)
13
+ end
14
+
15
+ it "w00ts the player if a high number is rolled" do
16
+ Die.any_instance.stub(:roll).and_return(5)
17
+
18
+ @game.play(2)
19
+
20
+ @player.health.should == @initial_health + (15 * 2)
21
+ end
22
+
23
+ it "skips player if a medium number is rolled" do
24
+ Die.any_instance.stub(:roll).and_return(3)
25
+ @game.play(2)
26
+ @player.health.should == @initial_health
27
+ end
28
+
29
+ it "blams player if a low number is rolled" do
30
+ Die.any_instance.stub(:roll).and_return(1)
31
+ @game.play(2)
32
+ @player.health.should == @initial_health - (10 * 2)
33
+ end
34
+
35
+ it "assigns a treasure for points during a player's turn" do
36
+ game = Game.new("Knuckleheads")
37
+ player = Player.new("moe")
38
+
39
+ game.add_player(player)
40
+
41
+ game.play(1)
42
+
43
+ player.points.should_not be_zero
44
+ end
45
+
46
+ it "computes total points as the sum of all player points" do
47
+ game = Game.new("Knuckleheads")
48
+
49
+ player1 = Player.new("moe")
50
+ player2 = Player.new("larry")
51
+
52
+ game.add_player(player1)
53
+ game.add_player(player2)
54
+
55
+ player1.found_treasure(Treasure.new(:hammer, 50))
56
+ player1.found_treasure(Treasure.new(:hammer, 50))
57
+ player2.found_treasure(Treasure.new(:crowbar, 400))
58
+
59
+ game.total_points.should == 500
60
+ end
61
+ end
62
+ end
@@ -0,0 +1,116 @@
1
+ require 'studio_game/player'
2
+
3
+ module StudioGame
4
+ describe Player do
5
+
6
+ before do
7
+ $stdout = StringIO.new
8
+ @initial_health = 150
9
+ @player = Player.new("larry", @initial_health)
10
+ end
11
+
12
+ it "has a capitalized name" do
13
+ @player.name.should == "Larry"
14
+ end
15
+
16
+ it "has an initial health" do
17
+ @player.health.should == 150
18
+ end
19
+
20
+ it "has a string representation" do
21
+ @player.found_treasure(Treasure.new(:hammer, 50))
22
+ @player.found_treasure(Treasure.new(:hammer, 50))
23
+
24
+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
25
+ end
26
+
27
+ it "computes a score as the sum of its health and points" do
28
+ @player.found_treasure(Treasure.new(:hammer, 50))
29
+ @player.found_treasure(Treasure.new(:hammer, 50))
30
+
31
+ @player.score.should == 250
32
+ end
33
+
34
+ it "increases health by 15 when w00ted" do
35
+ @player.w00t
36
+ @player.health.should == @initial_health + 15
37
+ end
38
+
39
+ it "decreases health by 10 when blammed" do
40
+ @player.blam
41
+ @player.health.should == @initial_health - 10
42
+ end
43
+
44
+ context "with health greater than 100" do
45
+ before do
46
+ @player = Player.new("larry", 150)
47
+ end
48
+
49
+ it "is strong" do
50
+ @player.should be_strong
51
+ end
52
+ end
53
+
54
+ context "with intitial health of 100" do
55
+ before do
56
+ @player = Player.new("larry", 100)
57
+ end
58
+
59
+ it "is weak" do
60
+ @player.should_not be_strong
61
+ end
62
+ end
63
+
64
+ context "in a collection of players" do
65
+ before do
66
+ @player1 = Player.new("moe", 100)
67
+ @player2 = Player.new("larry", 200)
68
+ @player3 = Player.new("curly", 300)
69
+
70
+ @players = [@player1, @player2, @player3]
71
+ end
72
+
73
+ it "is sorted by decreasing score" do
74
+ @players.sort.should == [@player3, @player2, @player1]
75
+ end
76
+ end
77
+
78
+ it "computes points as the sum of all treasure points" do
79
+ @player.points.should == 0
80
+
81
+ @player.found_treasure(Treasure.new(:hammer, 50))
82
+
83
+ @player.points.should == 50
84
+
85
+ @player.found_treasure(Treasure.new(:crowbar, 400))
86
+
87
+ @player.points.should == 450
88
+
89
+ @player.found_treasure(Treasure.new(:hammer, 50))
90
+
91
+ @player.points.should == 500
92
+ end
93
+
94
+ it "yields each found treasure and its total points" do
95
+ @player.found_treasure(Treasure.new(:skillet, 100))
96
+ @player.found_treasure(Treasure.new(:skillet, 100))
97
+ @player.found_treasure(Treasure.new(:hammer, 50))
98
+ @player.found_treasure(Treasure.new(:bottle, 5))
99
+ @player.found_treasure(Treasure.new(:bottle, 5))
100
+ @player.found_treasure(Treasure.new(:bottle, 5))
101
+ @player.found_treasure(Treasure.new(:bottle, 5))
102
+ @player.found_treasure(Treasure.new(:bottle, 5))
103
+
104
+ yielded = []
105
+ @player.each_found_treasure do |treasure|
106
+ yielded << treasure
107
+ end
108
+
109
+ yielded.should == [
110
+ Treasure.new(:skillet, 200),
111
+ Treasure.new(:hammer, 50),
112
+ Treasure.new(:bottle, 25)
113
+ ]
114
+ end
115
+ end
116
+ end
@@ -0,0 +1,57 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove.random
52
+
53
+ TreasureTrove::TREASURES.should include(treasure)
54
+ end
55
+
56
+ end
57
+ end
metadata ADDED
@@ -0,0 +1,80 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: knuckler
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ prerelease:
6
+ platform: ruby
7
+ authors:
8
+ - Nick Stewart
9
+ autorequire:
10
+ bindir: bin
11
+ cert_chain: []
12
+ date: 2013-02-18 00:00:00.000000000 Z
13
+ dependencies:
14
+ - !ruby/object:Gem::Dependency
15
+ name: rspec
16
+ requirement: &70124699574240 !ruby/object:Gem::Requirement
17
+ none: false
18
+ requirements:
19
+ - - ! '>='
20
+ - !ruby/object:Gem::Version
21
+ version: '0'
22
+ type: :development
23
+ prerelease: false
24
+ version_requirements: *70124699574240
25
+ description: ''
26
+ email: nick@apptrix.net
27
+ executables:
28
+ - studio_game
29
+ extensions: []
30
+ extra_rdoc_files: []
31
+ files:
32
+ - bin/players.csv
33
+ - bin/studio_game
34
+ - lib/studio_game/auditable.rb
35
+ - lib/studio_game/berserk_player.rb
36
+ - lib/studio_game/clumsy_player.rb
37
+ - lib/studio_game/die.rb
38
+ - lib/studio_game/game.rb
39
+ - lib/studio_game/game_turn.rb
40
+ - lib/studio_game/loaded_die.rb
41
+ - lib/studio_game/playable.rb
42
+ - lib/studio_game/player.rb
43
+ - lib/studio_game/treasure_trove.rb
44
+ - spec/studio_game/berserk_player_spec.rb
45
+ - spec/studio_game/clumsy_player_spec.rb
46
+ - spec/studio_game/game_spec.rb
47
+ - spec/studio_game/player_spec.rb
48
+ - spec/studio_game/treasure_trove_spec.rb
49
+ - LICENSE
50
+ - README
51
+ homepage: http://www.apptrix.net
52
+ licenses: []
53
+ post_install_message:
54
+ rdoc_options: []
55
+ require_paths:
56
+ - lib
57
+ required_ruby_version: !ruby/object:Gem::Requirement
58
+ none: false
59
+ requirements:
60
+ - - ! '>='
61
+ - !ruby/object:Gem::Version
62
+ version: '1.9'
63
+ required_rubygems_version: !ruby/object:Gem::Requirement
64
+ none: false
65
+ requirements:
66
+ - - ! '>='
67
+ - !ruby/object:Gem::Version
68
+ version: '0'
69
+ requirements: []
70
+ rubyforge_project:
71
+ rubygems_version: 1.8.17
72
+ signing_key:
73
+ specification_version: 3
74
+ summary: A game for knucleheads
75
+ test_files:
76
+ - spec/studio_game/berserk_player_spec.rb
77
+ - spec/studio_game/clumsy_player_spec.rb
78
+ - spec/studio_game/game_spec.rb
79
+ - spec/studio_game/player_spec.rb
80
+ - spec/studio_game/treasure_trove_spec.rb