kms 1.0.1 → 1.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (196) hide show
  1. checksums.yaml +4 -4
  2. data/app/assets/javascripts/kms/application.js +1 -0
  3. data/app/assets/javascripts/kms/application/controllers/assets_controller.coffee.erb +14 -4
  4. data/app/assets/javascripts/kms/application/controllers/pages_controller.coffee.erb +12 -2
  5. data/app/assets/javascripts/kms/application/controllers/snippets_controller.coffee.erb +13 -3
  6. data/app/assets/javascripts/kms/application/controllers/templates_controller.coffee.erb +13 -3
  7. data/app/assets/javascripts/kms/application/controllers/users_controller.coffee +5 -5
  8. data/app/assets/javascripts/kms/application/module.coffee +6 -2
  9. data/app/assets/javascripts/kms/application/routes.coffee.erb +10 -0
  10. data/app/assets/javascripts/templates/assets/edit.html.slim +2 -1
  11. data/app/assets/javascripts/templates/assets/form.html.slim +1 -1
  12. data/app/assets/javascripts/templates/pages/edit.html.slim +1 -0
  13. data/app/assets/javascripts/templates/shared/hotkey_notification.html.slim +6 -0
  14. data/app/assets/javascripts/templates/snippets/edit.html.slim +1 -0
  15. data/app/assets/javascripts/templates/templates/edit.html.slim +1 -0
  16. data/app/assets/javascripts/templates/users/edit.html.slim +5 -0
  17. data/app/assets/javascripts/templates/users/form.html.slim +3 -2
  18. data/app/assets/javascripts/templates/users/index.html.slim +2 -1
  19. data/app/assets/stylesheets/kms/custom.css.scss +10 -0
  20. data/app/controllers/kms/assets_controller.rb +6 -3
  21. data/app/controllers/kms/users_controller.rb +14 -0
  22. data/app/services/kms/resource_service.rb +3 -1
  23. data/app/views/layouts/kms/kms.html.erb +1 -1
  24. data/config/initializers/devise.rb +9 -0
  25. data/config/locales/en.yml +12 -0
  26. data/config/locales/ru.yml +12 -0
  27. data/config/routes.rb +1 -1
  28. data/lib/kms/engine.rb +1 -1
  29. data/lib/kms/version.rb +1 -1
  30. data/spec/controllers/kms/assets_controller_spec.rb +28 -10
  31. data/spec/controllers/kms/users_controller_spec.rb +23 -0
  32. data/spec/internal/config/routes.rb +1 -1
  33. data/spec/internal/log/test.log +0 -105823
  34. data/vendor/assets/bower.json +5 -4
  35. data/vendor/assets/bower_components/angular-cookies/angular-cookies.js +22 -18
  36. data/vendor/assets/bower_components/angular-cookies/angular-cookies.min.js +4 -4
  37. data/vendor/assets/bower_components/angular-cookies/angular-cookies.min.js.map +2 -2
  38. data/vendor/assets/bower_components/angular-cookies/bower.json +2 -2
  39. data/vendor/assets/bower_components/angular-cookies/package.json +1 -1
  40. data/vendor/assets/bower_components/angular-hotkeys/Gruntfile.js +118 -0
  41. data/vendor/assets/bower_components/angular-hotkeys/LICENSE +20 -0
  42. data/vendor/assets/bower_components/angular-hotkeys/README.md +248 -0
  43. data/vendor/assets/bower_components/angular-hotkeys/bower.json +19 -0
  44. data/vendor/assets/bower_components/angular-hotkeys/build/hotkeys.css +110 -0
  45. data/vendor/assets/bower_components/angular-hotkeys/build/hotkeys.js +1661 -0
  46. data/vendor/assets/bower_components/angular-hotkeys/build/hotkeys.min.css +1 -0
  47. data/vendor/assets/bower_components/angular-hotkeys/build/hotkeys.min.js +7 -0
  48. data/vendor/assets/bower_components/angular-hotkeys/package.json +45 -0
  49. data/vendor/assets/bower_components/angular-hotkeys/src/hotkeys.css +104 -0
  50. data/vendor/assets/bower_components/angular-hotkeys/src/hotkeys.js +633 -0
  51. data/vendor/assets/bower_components/angular-loading-bar/CHANGELOG.md +33 -0
  52. data/vendor/assets/bower_components/angular-loading-bar/CONTRIBUTING.md +17 -0
  53. data/vendor/assets/bower_components/angular-loading-bar/Gruntfile.js +9 -1
  54. data/vendor/assets/bower_components/angular-loading-bar/ISSUE_TEMPLATE.md +14 -0
  55. data/vendor/assets/bower_components/angular-loading-bar/PULL_REQUEST_TEMPLATE.md +13 -0
  56. data/vendor/assets/bower_components/angular-loading-bar/README.md +30 -3
  57. data/vendor/assets/bower_components/angular-loading-bar/bower.json +11 -6
  58. data/vendor/assets/bower_components/angular-loading-bar/build/loading-bar.css +5 -5
  59. data/vendor/assets/bower_components/angular-loading-bar/build/loading-bar.js +39 -12
  60. data/vendor/assets/bower_components/angular-loading-bar/build/loading-bar.min.css +1 -8
  61. data/vendor/assets/bower_components/angular-loading-bar/build/loading-bar.min.js +3 -3
  62. data/vendor/assets/bower_components/angular-loading-bar/index.js +2 -0
  63. data/vendor/assets/bower_components/angular-loading-bar/package.json +12 -15
  64. data/vendor/assets/bower_components/angular-loading-bar/src/loading-bar.css +3 -3
  65. data/vendor/assets/bower_components/angular-loading-bar/src/loading-bar.js +37 -10
  66. data/vendor/assets/bower_components/angular-sanitize/angular-sanitize.js +504 -386
  67. data/vendor/assets/bower_components/angular-sanitize/angular-sanitize.min.js +13 -12
  68. data/vendor/assets/bower_components/angular-sanitize/angular-sanitize.min.js.map +3 -3
  69. data/vendor/assets/bower_components/angular-sanitize/bower.json +2 -2
  70. data/vendor/assets/bower_components/angular-sanitize/package.json +1 -1
  71. data/vendor/assets/bower_components/angular-ui-router/CHANGELOG.md +1410 -0
  72. data/vendor/assets/bower_components/angular-ui-router/CONTRIBUTING.md +64 -16
  73. data/vendor/assets/bower_components/angular-ui-router/DOCS.md +48 -0
  74. data/vendor/assets/bower_components/angular-ui-router/ISSUE_TEMPLATE.md +53 -0
  75. data/vendor/assets/bower_components/angular-ui-router/LICENSE +1 -1
  76. data/vendor/assets/bower_components/angular-ui-router/README.md +24 -211
  77. data/vendor/assets/bower_components/angular-ui-router/artifacts.json +8 -0
  78. data/vendor/assets/bower_components/angular-ui-router/bower.json +1 -23
  79. data/vendor/assets/bower_components/angular-ui-router/karma.conf.js +105 -0
  80. data/vendor/assets/bower_components/angular-ui-router/release/angular-ui-router.js +9744 -3901
  81. data/vendor/assets/bower_components/angular-ui-router/release/angular-ui-router.js.map +192 -0
  82. data/vendor/assets/bower_components/angular-ui-router/release/angular-ui-router.min.js +9 -4
  83. data/vendor/assets/bower_components/angular-ui-router/release/angular-ui-router.min.js.map +1679 -0
  84. data/vendor/assets/bower_components/angular-ui-router/release/resolveService.js +83 -0
  85. data/vendor/assets/bower_components/angular-ui-router/release/resolveService.js.map +19 -0
  86. data/vendor/assets/bower_components/angular-ui-router/release/resolveService.min.js +8 -0
  87. data/vendor/assets/bower_components/angular-ui-router/release/resolveService.min.js.map +47 -0
  88. data/vendor/assets/bower_components/angular-ui-router/release/stateEvents.js +294 -0
  89. data/vendor/assets/bower_components/angular-ui-router/release/stateEvents.js.map +17 -0
  90. data/vendor/assets/bower_components/angular-ui-router/release/stateEvents.min.js +8 -0
  91. data/vendor/assets/bower_components/angular-ui-router/release/stateEvents.min.js.map +102 -0
  92. data/vendor/assets/bower_components/angular-ui-router/release/ui-router-angularjs.js +2014 -0
  93. data/vendor/assets/bower_components/angular-ui-router/release/ui-router-angularjs.js.map +70 -0
  94. data/vendor/assets/bower_components/angular-ui-router/release/ui-router-angularjs.min.js +9 -0
  95. data/vendor/assets/bower_components/angular-ui-router/release/ui-router-angularjs.min.js.map +541 -0
  96. data/vendor/assets/bower_components/angular-ui-router/rollup.config.js +116 -0
  97. data/vendor/assets/bower_components/angular-ui-router/tslint.json +60 -0
  98. data/vendor/assets/bower_components/angular-ui-router/yarn.lock +4146 -0
  99. data/vendor/assets/bower_components/angular-ui-tree/yarn.lock +4945 -0
  100. data/vendor/assets/bower_components/angular/angular.js +4019 -2449
  101. data/vendor/assets/bower_components/angular/angular.min.js +331 -319
  102. data/vendor/assets/bower_components/angular/angular.min.js.gzip +0 -0
  103. data/vendor/assets/bower_components/angular/angular.min.js.map +3 -3
  104. data/vendor/assets/bower_components/angular/bower.json +1 -1
  105. data/vendor/assets/bower_components/angular/package.json +1 -1
  106. data/vendor/assets/bower_components/angularjs-dropdown-multiselect/LICENSE +21 -0
  107. data/vendor/assets/bower_components/angularjs-dropdown-multiselect/README.md +14 -14
  108. data/vendor/assets/bower_components/angularjs-dropdown-multiselect/bower.json +25 -12
  109. data/vendor/assets/bower_components/angularjs-dropdown-multiselect/development_index.html +59 -52
  110. data/vendor/assets/bower_components/angularjs-dropdown-multiselect/dist/angularjs-dropdown-multiselect.min.js +1 -1
  111. data/vendor/assets/bower_components/angularjs-dropdown-multiselect/index.html +73 -0
  112. data/vendor/assets/bower_components/angularjs-dropdown-multiselect/package.json +19 -7
  113. data/vendor/assets/bower_components/angularjs-dropdown-multiselect/pages/javascripts/pages/home/ExampleCtrl.js +126 -3
  114. data/vendor/assets/bower_components/angularjs-dropdown-multiselect/pages/javascripts/pages/home/home.html +1262 -852
  115. data/vendor/assets/bower_components/angularjs-dropdown-multiselect/pages/stylesheets/stylesheet.css +10 -5
  116. data/vendor/assets/bower_components/angularjs-dropdown-multiselect/src/angularjs-dropdown-multiselect.js +612 -287
  117. metadata +66 -169
  118. data/spec/internal/config/database.yml +0 -7
  119. data/spec/internal/public/uploads/kms/asset/file/1/avatar.jpg +0 -0
  120. data/spec/internal/public/uploads/kms/asset/file/2/avatar.jpg +0 -0
  121. data/spec/internal/public/uploads/kms/asset/file/2/style.css +0 -1
  122. data/spec/internal/public/uploads/kms/asset/file/3/style.css +0 -1
  123. data/spec/internal/public/uploads/kms/asset/file/4/style.css +0 -1
  124. data/spec/internal/public/uploads/tmp/1500976987-41025-0002-0883/style.css +0 -1
  125. data/spec/internal/public/uploads/tmp/1500977082-41195-0002-6495/style.css +0 -1
  126. data/spec/internal/public/uploads/tmp/1500977109-41364-0002-4518/style.css +0 -1
  127. data/spec/internal/public/uploads/tmp/1500977152-41405-0002-2345/style.css +0 -1
  128. data/spec/internal/public/uploads/tmp/1500977327-41694-0002-5448/style.css +0 -1
  129. data/spec/internal/public/uploads/tmp/1500977376-41732-0002-7916/style.css +0 -1
  130. data/spec/internal/public/uploads/tmp/1500977392-41759-0002-7593/style.css +0 -1
  131. data/spec/internal/public/uploads/tmp/1500977410-42259-0002-7527/style.css +0 -1
  132. data/spec/internal/public/uploads/tmp/1500977429-42306-0002-5937/style.css +0 -1
  133. data/spec/internal/public/uploads/tmp/1500977437-42324-0002-5880/style.css +0 -1
  134. data/spec/internal/public/uploads/tmp/1500983228-53594-0002-4559/style.css +0 -1
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  137. data/spec/internal/public/uploads/tmp/1500983469-54321-0002-0386/avatar.jpg +0 -0
  138. data/spec/internal/public/uploads/tmp/1500983469-54321-0004-5691/style.css +0 -1
  139. data/spec/internal/public/uploads/tmp/1500983511-54352-0002-5720/avatar.jpg +0 -0
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  182. data/spec/internal/tmp/cache/assets/test/sprockets/v3.0/1XyAFYlYI0pK7WAgjR4PgXV6BgU6huJSviWmHetdCRs.cache +0 -1
  183. data/vendor/assets/bower_components/angular-ui-router/api/angular-ui-router.d.ts +0 -126
  184. data/vendor/assets/bower_components/angular-ui-router/src/common.js +0 -292
  185. data/vendor/assets/bower_components/angular-ui-router/src/resolve.js +0 -252
  186. data/vendor/assets/bower_components/angular-ui-router/src/state.js +0 -1373
  187. data/vendor/assets/bower_components/angular-ui-router/src/stateDirectives.js +0 -268
  188. data/vendor/assets/bower_components/angular-ui-router/src/stateFilters.js +0 -39
  189. data/vendor/assets/bower_components/angular-ui-router/src/templateFactory.js +0 -110
  190. data/vendor/assets/bower_components/angular-ui-router/src/urlMatcherFactory.js +0 -1036
  191. data/vendor/assets/bower_components/angular-ui-router/src/urlRouter.js +0 -413
  192. data/vendor/assets/bower_components/angular-ui-router/src/view.js +0 -71
  193. data/vendor/assets/bower_components/angular-ui-router/src/viewDirective.js +0 -302
  194. data/vendor/assets/bower_components/angular-ui-router/src/viewScroll.js +0 -52
  195. data/vendor/assets/bower_components/angularjs-dropdown-multiselect/pages/index.html +0 -67
  196. data/vendor/assets/bower_components/bootstrap/Gemfile.lock +0 -43
@@ -0,0 +1,19 @@
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+ {
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+ "name": "angular-hotkeys",
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+ "main": [
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+ "build/hotkeys.js",
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+ "build/hotkeys.css"
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+ ],
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+ "ignore": [
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+ "**/.*",
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+ "node_modules",
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+ "components",
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+ "test",
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+ "example"
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+ ],
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+ "devDependencies": {
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+ "mousetrap": "~1.5.2",
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+ "angular-mocks": "~1.2.15",
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+ "angular-route": "~1.2.15"
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+ }
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+ }
@@ -0,0 +1,110 @@
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+ /*!
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+ * angular-hotkeys v1.7.0
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+ * https://chieffancypants.github.io/angular-hotkeys
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+ * Copyright (c) 2016 Wes Cruver
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+ * License: MIT
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+ */
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+ .cfp-hotkeys-container {
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+ display: table !important;
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+ position: fixed;
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+ width: 100%;
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+ height: 100%;
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+ top: 0;
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+ left: 0;
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+ color: #333;
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+ font-size: 1em;
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+ background-color: rgba(255,255,255,0.9);
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+ }
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+
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+ .cfp-hotkeys-container.fade {
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+ z-index: -1024;
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+ visibility: hidden;
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+ opacity: 0;
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+ -webkit-transition: opacity 0.15s linear;
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+ -moz-transition: opacity 0.15s linear;
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+ -o-transition: opacity 0.15s linear;
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+ transition: opacity 0.15s linear;
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+ }
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+
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+ .cfp-hotkeys-container.fade.in {
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+ z-index: 10002;
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+ visibility: visible;
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+ opacity: 1;
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+ }
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+
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+ .cfp-hotkeys-title {
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+ font-weight: bold;
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+ text-align: center;
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+ font-size: 1.2em;
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+ }
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+
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+ .cfp-hotkeys {
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+ width: 100%;
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+ height: 100%;
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+ display: table-cell;
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+ vertical-align: middle;
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+ }
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+
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+ .cfp-hotkeys table {
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+ margin: auto;
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+ color: #333;
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+ }
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+
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+ .cfp-content {
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+ display: table-cell;
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+ vertical-align: middle;
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+ }
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+
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+ .cfp-hotkeys-keys {
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+ padding: 5px;
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+ text-align: right;
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+ }
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+
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+ .cfp-hotkeys-key {
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+ display: inline-block;
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+ color: #fff;
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+ background-color: #333;
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+ border: 1px solid #333;
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+ border-radius: 5px;
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+ text-align: center;
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+ margin-right: 5px;
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+ box-shadow: inset 0 1px 0 #666, 0 1px 0 #bbb;
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+ padding: 5px 9px;
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+ font-size: 1em;
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+ }
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+
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+ .cfp-hotkeys-text {
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+ padding-left: 10px;
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+ font-size: 1em;
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+ }
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+
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+ .cfp-hotkeys-close {
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+ position: fixed;
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+ top: 20px;
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+ right: 20px;
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+ font-size: 2em;
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+ font-weight: bold;
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+ padding: 5px 10px;
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+ border: 1px solid #ddd;
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+ border-radius: 5px;
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+ min-height: 45px;
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+ min-width: 45px;
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+ text-align: center;
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+ }
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+
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+ .cfp-hotkeys-close:hover {
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+ background-color: #fff;
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+ cursor: pointer;
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+ }
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+
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+ @media all and (max-width: 500px) {
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+ .cfp-hotkeys {
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+ font-size: 0.8em;
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+ }
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+ }
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+
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+ @media all and (min-width: 750px) {
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+ .cfp-hotkeys {
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+ font-size: 1.2em;
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+ }
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+ }
@@ -0,0 +1,1661 @@
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+ /*!
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+ * angular-hotkeys v1.7.0
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+ * https://chieffancypants.github.io/angular-hotkeys
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+ * Copyright (c) 2016 Wes Cruver
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+ * License: MIT
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+ */
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+ /*
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+ * angular-hotkeys
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+ *
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+ * Automatic keyboard shortcuts for your angular apps
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+ *
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+ * (c) 2016 Wes Cruver
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+ * License: MIT
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+ */
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+
16
+ (function() {
17
+
18
+ 'use strict';
19
+
20
+ angular.module('cfp.hotkeys', []).provider('hotkeys', ['$injector', function($injector) {
21
+
22
+ /**
23
+ * Configurable setting to disable the cheatsheet entirely
24
+ * @type {Boolean}
25
+ */
26
+ this.includeCheatSheet = true;
27
+
28
+ /**
29
+ * Configurable setting to disable ngRoute hooks
30
+ * @type {Boolean}
31
+ */
32
+ this.useNgRoute = $injector.has('ngViewDirective');
33
+
34
+ /**
35
+ * Configurable setting for the cheat sheet title
36
+ * @type {String}
37
+ */
38
+
39
+ this.templateTitle = 'Keyboard Shortcuts:';
40
+
41
+ /**
42
+ * Configurable settings for the cheat sheet header and footer. Both are HTML, and the header
43
+ * overrides the normal title if specified.
44
+ * @type {String}
45
+ */
46
+ this.templateHeader = null;
47
+ this.templateFooter = null;
48
+
49
+ /**
50
+ * Cheat sheet template in the event you want to totally customize it.
51
+ * @type {String}
52
+ */
53
+ this.template = '<div class="cfp-hotkeys-container fade" ng-class="{in: helpVisible}" style="display: none;"><div class="cfp-hotkeys">' +
54
+ '<h4 class="cfp-hotkeys-title" ng-if="!header">{{ title }}</h4>' +
55
+ '<div ng-bind-html="header" ng-if="header"></div>' +
56
+ '<table><tbody>' +
57
+ '<tr ng-repeat="hotkey in hotkeys | filter:{ description: \'!$$undefined$$\' }">' +
58
+ '<td class="cfp-hotkeys-keys">' +
59
+ '<span ng-repeat="key in hotkey.format() track by $index" class="cfp-hotkeys-key">{{ key }}</span>' +
60
+ '</td>' +
61
+ '<td class="cfp-hotkeys-text">{{ hotkey.description }}</td>' +
62
+ '</tr>' +
63
+ '</tbody></table>' +
64
+ '<div ng-bind-html="footer" ng-if="footer"></div>' +
65
+ '<div class="cfp-hotkeys-close" ng-click="toggleCheatSheet()">&#215;</div>' +
66
+ '</div></div>';
67
+
68
+ /**
69
+ * Configurable setting for the cheat sheet hotkey
70
+ * @type {String}
71
+ */
72
+ this.cheatSheetHotkey = '?';
73
+
74
+ /**
75
+ * Configurable setting for the cheat sheet description
76
+ * @type {String}
77
+ */
78
+ this.cheatSheetDescription = 'Show / hide this help menu';
79
+
80
+ this.$get = ['$rootElement', '$rootScope', '$compile', '$window', '$document', function ($rootElement, $rootScope, $compile, $window, $document) {
81
+
82
+ var mouseTrapEnabled = true;
83
+
84
+ function pause() {
85
+ mouseTrapEnabled = false;
86
+ }
87
+
88
+ function unpause() {
89
+ mouseTrapEnabled = true;
90
+ }
91
+
92
+ // monkeypatch Mousetrap's stopCallback() function
93
+ // this version doesn't return true when the element is an INPUT, SELECT, or TEXTAREA
94
+ // (instead we will perform this check per-key in the _add() method)
95
+ Mousetrap.prototype.stopCallback = function(event, element) {
96
+ if (!mouseTrapEnabled) {
97
+ return true;
98
+ }
99
+
100
+ // if the element has the class "mousetrap" then no need to stop
101
+ if ((' ' + element.className + ' ').indexOf(' mousetrap ') > -1) {
102
+ return false;
103
+ }
104
+
105
+ return (element.contentEditable && element.contentEditable == 'true');
106
+ };
107
+
108
+ /**
109
+ * Convert strings like cmd into symbols like ⌘
110
+ * @param {String} combo Key combination, e.g. 'mod+f'
111
+ * @return {String} The key combination with symbols
112
+ */
113
+ function symbolize (combo) {
114
+ var map = {
115
+ command : '\u2318', // ⌘
116
+ shift : '\u21E7', // ⇧
117
+ left : '\u2190', // ←
118
+ right : '\u2192', // →
119
+ up : '\u2191', // ↑
120
+ down : '\u2193', // ↓
121
+ 'return' : '\u23CE', // ⏎
122
+ backspace : '\u232B' // ⌫
123
+ };
124
+ combo = combo.split('+');
125
+
126
+ for (var i = 0; i < combo.length; i++) {
127
+ // try to resolve command / ctrl based on OS:
128
+ if (combo[i] === 'mod') {
129
+ if ($window.navigator && $window.navigator.platform.indexOf('Mac') >=0 ) {
130
+ combo[i] = 'command';
131
+ } else {
132
+ combo[i] = 'ctrl';
133
+ }
134
+ }
135
+
136
+ combo[i] = map[combo[i]] || combo[i];
137
+ }
138
+
139
+ return combo.join(' + ');
140
+ }
141
+
142
+ /**
143
+ * Hotkey object used internally for consistency
144
+ *
145
+ * @param {array} combo The keycombo. it's an array to support multiple combos
146
+ * @param {String} description Description for the keycombo
147
+ * @param {Function} callback function to execute when keycombo pressed
148
+ * @param {string} action the type of event to listen for (for mousetrap)
149
+ * @param {array} allowIn an array of tag names to allow this combo in ('INPUT', 'SELECT', and/or 'TEXTAREA')
150
+ * @param {Boolean} persistent Whether the hotkey persists navigation events
151
+ */
152
+ function Hotkey (combo, description, callback, action, allowIn, persistent) {
153
+ // TODO: Check that the values are sane because we could
154
+ // be trying to instantiate a new Hotkey with outside dev's
155
+ // supplied values
156
+
157
+ this.combo = combo instanceof Array ? combo : [combo];
158
+ this.description = description;
159
+ this.callback = callback;
160
+ this.action = action;
161
+ this.allowIn = allowIn;
162
+ this.persistent = persistent;
163
+ this._formated = null;
164
+ }
165
+
166
+ /**
167
+ * Helper method to format (symbolize) the key combo for display
168
+ *
169
+ * @return {[Array]} An array of the key combination sequence
170
+ * for example: "command+g c i" becomes ["⌘ + g", "c", "i"]
171
+ *
172
+ */
173
+ Hotkey.prototype.format = function() {
174
+ if (this._formated === null) {
175
+ // Don't show all the possible key combos, just the first one. Not sure
176
+ // of usecase here, so open a ticket if my assumptions are wrong
177
+ var combo = this.combo[0];
178
+
179
+ var sequence = combo.split(/[\s]/);
180
+ for (var i = 0; i < sequence.length; i++) {
181
+ sequence[i] = symbolize(sequence[i]);
182
+ }
183
+ this._formated = sequence;
184
+ }
185
+
186
+ return this._formated;
187
+ };
188
+
189
+ /**
190
+ * A new scope used internally for the cheatsheet
191
+ * @type {$rootScope.Scope}
192
+ */
193
+ var scope = $rootScope.$new();
194
+
195
+ /**
196
+ * Holds an array of Hotkey objects currently bound
197
+ * @type {Array}
198
+ */
199
+ scope.hotkeys = [];
200
+
201
+ /**
202
+ * Contains the state of the help's visibility
203
+ * @type {Boolean}
204
+ */
205
+ scope.helpVisible = false;
206
+
207
+ /**
208
+ * Holds the title string for the help menu
209
+ * @type {String}
210
+ */
211
+ scope.title = this.templateTitle;
212
+
213
+ /**
214
+ * Holds the header HTML for the help menu
215
+ * @type {String}
216
+ */
217
+ scope.header = this.templateHeader;
218
+
219
+ /**
220
+ * Holds the footer HTML for the help menu
221
+ * @type {String}
222
+ */
223
+ scope.footer = this.templateFooter;
224
+
225
+ /**
226
+ * Expose toggleCheatSheet to hotkeys scope so we can call it using
227
+ * ng-click from the template
228
+ * @type {function}
229
+ */
230
+ scope.toggleCheatSheet = toggleCheatSheet;
231
+
232
+
233
+ /**
234
+ * Holds references to the different scopes that have bound hotkeys
235
+ * attached. This is useful to catch when the scopes are `$destroy`d and
236
+ * then automatically unbind the hotkey.
237
+ *
238
+ * @type {Object}
239
+ */
240
+ var boundScopes = {};
241
+
242
+ if (this.useNgRoute) {
243
+ $rootScope.$on('$routeChangeSuccess', function (event, route) {
244
+ purgeHotkeys();
245
+
246
+ if (route && route.hotkeys) {
247
+ angular.forEach(route.hotkeys, function (hotkey) {
248
+ // a string was given, which implies this is a function that is to be
249
+ // $eval()'d within that controller's scope
250
+ // TODO: hotkey here is super confusing. sometimes a function (that gets turned into an array), sometimes a string
251
+ var callback = hotkey[2];
252
+ if (typeof(callback) === 'string' || callback instanceof String) {
253
+ hotkey[2] = [callback, route];
254
+ }
255
+
256
+ // todo: perform check to make sure not already defined:
257
+ // this came from a route, so it's likely not meant to be persistent
258
+ hotkey[5] = false;
259
+ _add.apply(this, hotkey);
260
+ });
261
+ }
262
+ });
263
+ }
264
+
265
+
266
+
267
+ // Auto-create a help menu:
268
+ if (this.includeCheatSheet) {
269
+ var document = $document[0];
270
+ var element = $rootElement[0];
271
+ var helpMenu = angular.element(this.template);
272
+ _add(this.cheatSheetHotkey, this.cheatSheetDescription, toggleCheatSheet);
273
+
274
+ // If $rootElement is document or documentElement, then body must be used
275
+ if (element === document || element === document.documentElement) {
276
+ element = document.body;
277
+ }
278
+
279
+ angular.element(element).append($compile(helpMenu)(scope));
280
+ }
281
+
282
+
283
+ /**
284
+ * Purges all non-persistent hotkeys (such as those defined in routes)
285
+ *
286
+ * Without this, the same hotkey would get recreated everytime
287
+ * the route is accessed.
288
+ */
289
+ function purgeHotkeys() {
290
+ var i = scope.hotkeys.length;
291
+ while (i--) {
292
+ var hotkey = scope.hotkeys[i];
293
+ if (hotkey && !hotkey.persistent) {
294
+ _del(hotkey);
295
+ }
296
+ }
297
+ }
298
+
299
+ /**
300
+ * Toggles the help menu element's visiblity
301
+ */
302
+ var previousEsc = false;
303
+
304
+ function toggleCheatSheet() {
305
+ scope.helpVisible = !scope.helpVisible;
306
+
307
+ // Bind to esc to remove the cheat sheet. Ideally, this would be done
308
+ // as a directive in the template, but that would create a nasty
309
+ // circular dependency issue that I don't feel like sorting out.
310
+ if (scope.helpVisible) {
311
+ previousEsc = _get('esc');
312
+ _del('esc');
313
+
314
+ // Here's an odd way to do this: we're going to use the original
315
+ // description of the hotkey on the cheat sheet so that it shows up.
316
+ // without it, no entry for esc will ever show up (#22)
317
+ _add('esc', previousEsc.description, toggleCheatSheet, null, ['INPUT', 'SELECT', 'TEXTAREA']);
318
+ } else {
319
+ _del('esc');
320
+
321
+ // restore the previously bound ESC key
322
+ if (previousEsc !== false) {
323
+ _add(previousEsc);
324
+ }
325
+ }
326
+ }
327
+
328
+ /**
329
+ * Creates a new Hotkey and creates the Mousetrap binding
330
+ *
331
+ * @param {string} combo mousetrap key binding
332
+ * @param {string} description description for the help menu
333
+ * @param {Function} callback method to call when key is pressed
334
+ * @param {string} action the type of event to listen for (for mousetrap)
335
+ * @param {array} allowIn an array of tag names to allow this combo in ('INPUT', 'SELECT', and/or 'TEXTAREA')
336
+ * @param {boolean} persistent if true, the binding is preserved upon route changes
337
+ */
338
+ function _add (combo, description, callback, action, allowIn, persistent) {
339
+
340
+ // used to save original callback for "allowIn" wrapping:
341
+ var _callback;
342
+
343
+ // these elements are prevented by the default Mousetrap.stopCallback():
344
+ var preventIn = ['INPUT', 'SELECT', 'TEXTAREA'];
345
+
346
+ // Determine if object format was given:
347
+ var objType = Object.prototype.toString.call(combo);
348
+
349
+ if (objType === '[object Object]') {
350
+ description = combo.description;
351
+ callback = combo.callback;
352
+ action = combo.action;
353
+ persistent = combo.persistent;
354
+ allowIn = combo.allowIn;
355
+ combo = combo.combo;
356
+ }
357
+
358
+ // no duplicates please
359
+ _del(combo);
360
+
361
+ // description is optional:
362
+ if (description instanceof Function) {
363
+ action = callback;
364
+ callback = description;
365
+ description = '$$undefined$$';
366
+ } else if (angular.isUndefined(description)) {
367
+ description = '$$undefined$$';
368
+ }
369
+
370
+ // any items added through the public API are for controllers
371
+ // that persist through navigation, and thus undefined should mean
372
+ // true in this case.
373
+ if (persistent === undefined) {
374
+ persistent = true;
375
+ }
376
+ // if callback is defined, then wrap it in a function
377
+ // that checks if the event originated from a form element.
378
+ // the function blocks the callback from executing unless the element is specified
379
+ // in allowIn (emulates Mousetrap.stopCallback() on a per-key level)
380
+ if (typeof callback === 'function') {
381
+
382
+ // save the original callback
383
+ _callback = callback;
384
+
385
+ // make sure allowIn is an array
386
+ if (!(allowIn instanceof Array)) {
387
+ allowIn = [];
388
+ }
389
+
390
+ // remove anything from preventIn that's present in allowIn
391
+ var index;
392
+ for (var i=0; i < allowIn.length; i++) {
393
+ allowIn[i] = allowIn[i].toUpperCase();
394
+ index = preventIn.indexOf(allowIn[i]);
395
+ if (index !== -1) {
396
+ preventIn.splice(index, 1);
397
+ }
398
+ }
399
+
400
+ // create the new wrapper callback
401
+ callback = function(event) {
402
+ var shouldExecute = true;
403
+
404
+ // if the callback is executed directly `hotkey.get('w').callback()`
405
+ // there will be no event, so just execute the callback.
406
+ if (event) {
407
+ var target = event.target || event.srcElement; // srcElement is IE only
408
+ var nodeName = target.nodeName.toUpperCase();
409
+
410
+ // check if the input has a mousetrap class, and skip checking preventIn if so
411
+ if ((' ' + target.className + ' ').indexOf(' mousetrap ') > -1) {
412
+ shouldExecute = true;
413
+ } else {
414
+ // don't execute callback if the event was fired from inside an element listed in preventIn
415
+ for (var i=0; i<preventIn.length; i++) {
416
+ if (preventIn[i] === nodeName) {
417
+ shouldExecute = false;
418
+ break;
419
+ }
420
+ }
421
+ }
422
+ }
423
+
424
+ if (shouldExecute) {
425
+ wrapApply(_callback.apply(this, arguments));
426
+ }
427
+ };
428
+ }
429
+
430
+ if (typeof(action) === 'string') {
431
+ Mousetrap.bind(combo, wrapApply(callback), action);
432
+ } else {
433
+ Mousetrap.bind(combo, wrapApply(callback));
434
+ }
435
+
436
+ var hotkey = new Hotkey(combo, description, callback, action, allowIn, persistent);
437
+ scope.hotkeys.push(hotkey);
438
+ return hotkey;
439
+ }
440
+
441
+ /**
442
+ * delete and unbind a Hotkey
443
+ *
444
+ * @param {mixed} hotkey Either the bound key or an instance of Hotkey
445
+ * @return {boolean} true if successful
446
+ */
447
+ function _del (hotkey) {
448
+ var combo = (hotkey instanceof Hotkey) ? hotkey.combo : hotkey;
449
+
450
+ Mousetrap.unbind(combo);
451
+
452
+ if (angular.isArray(combo)) {
453
+ var retStatus = true;
454
+ var i = combo.length;
455
+ while (i--) {
456
+ retStatus = _del(combo[i]) && retStatus;
457
+ }
458
+ return retStatus;
459
+ } else {
460
+ var index = scope.hotkeys.indexOf(_get(combo));
461
+
462
+ if (index > -1) {
463
+ // if the combo has other combos bound, don't unbind the whole thing, just the one combo:
464
+ if (scope.hotkeys[index].combo.length > 1) {
465
+ scope.hotkeys[index].combo.splice(scope.hotkeys[index].combo.indexOf(combo), 1);
466
+ } else {
467
+
468
+ // remove hotkey from bound scopes
469
+ angular.forEach(boundScopes, function (boundScope) {
470
+ var scopeIndex = boundScope.indexOf(scope.hotkeys[index]);
471
+ if (scopeIndex !== -1) {
472
+ boundScope.splice(scopeIndex, 1);
473
+ }
474
+ });
475
+
476
+ scope.hotkeys.splice(index, 1);
477
+ }
478
+ return true;
479
+ }
480
+ }
481
+
482
+ return false;
483
+
484
+ }
485
+
486
+ /**
487
+ * Get a Hotkey object by key binding
488
+ *
489
+ * @param {[string]} [combo] the key the Hotkey is bound to. Returns all key bindings if no key is passed
490
+ * @return {Hotkey} The Hotkey object
491
+ */
492
+ function _get (combo) {
493
+
494
+ if (!combo) {
495
+ return scope.hotkeys;
496
+ }
497
+
498
+ var hotkey;
499
+
500
+ for (var i = 0; i < scope.hotkeys.length; i++) {
501
+ hotkey = scope.hotkeys[i];
502
+
503
+ if (hotkey.combo.indexOf(combo) > -1) {
504
+ return hotkey;
505
+ }
506
+ }
507
+
508
+ return false;
509
+ }
510
+
511
+ /**
512
+ * Binds the hotkey to a particular scope. Useful if the scope is
513
+ * destroyed, we can automatically destroy the hotkey binding.
514
+ *
515
+ * @param {Object} scope The scope to bind to
516
+ */
517
+ function bindTo (scope) {
518
+ // Only initialize once to allow multiple calls for same scope.
519
+ if (!(scope.$id in boundScopes)) {
520
+
521
+ // Add the scope to the list of bound scopes
522
+ boundScopes[scope.$id] = [];
523
+
524
+ scope.$on('$destroy', function () {
525
+ var i = boundScopes[scope.$id].length;
526
+ while (i--) {
527
+ _del(boundScopes[scope.$id].pop());
528
+ }
529
+ });
530
+ }
531
+ // return an object with an add function so we can keep track of the
532
+ // hotkeys and their scope that we added via this chaining method
533
+ return {
534
+ add: function (args) {
535
+ var hotkey;
536
+
537
+ if (arguments.length > 1) {
538
+ hotkey = _add.apply(this, arguments);
539
+ } else {
540
+ hotkey = _add(args);
541
+ }
542
+
543
+ boundScopes[scope.$id].push(hotkey);
544
+ return this;
545
+ }
546
+ };
547
+ }
548
+
549
+ /**
550
+ * All callbacks sent to Mousetrap are wrapped using this function
551
+ * so that we can force a $scope.$apply()
552
+ *
553
+ * @param {Function} callback [description]
554
+ * @return {[type]} [description]
555
+ */
556
+ function wrapApply (callback) {
557
+ // return mousetrap a function to call
558
+ return function (event, combo) {
559
+
560
+ // if this is an array, it means we provided a route object
561
+ // because the scope wasn't available yet, so rewrap the callback
562
+ // now that the scope is available:
563
+ if (callback instanceof Array) {
564
+ var funcString = callback[0];
565
+ var route = callback[1];
566
+ callback = function (event) {
567
+ route.scope.$eval(funcString);
568
+ };
569
+ }
570
+
571
+ // this takes place outside angular, so we'll have to call
572
+ // $apply() to make sure angular's digest happens
573
+ $rootScope.$apply(function() {
574
+ // call the original hotkey callback with the keyboard event
575
+ callback(event, _get(combo));
576
+ });
577
+ };
578
+ }
579
+
580
+ var publicApi = {
581
+ add : _add,
582
+ del : _del,
583
+ get : _get,
584
+ bindTo : bindTo,
585
+ template : this.template,
586
+ toggleCheatSheet : toggleCheatSheet,
587
+ includeCheatSheet : this.includeCheatSheet,
588
+ cheatSheetHotkey : this.cheatSheetHotkey,
589
+ cheatSheetDescription : this.cheatSheetDescription,
590
+ useNgRoute : this.useNgRoute,
591
+ purgeHotkeys : purgeHotkeys,
592
+ templateTitle : this.templateTitle,
593
+ pause : pause,
594
+ unpause : unpause
595
+ };
596
+
597
+ return publicApi;
598
+
599
+ }];
600
+
601
+
602
+ }])
603
+
604
+ .directive('hotkey', ['hotkeys', function (hotkeys) {
605
+ return {
606
+ restrict: 'A',
607
+ link: function (scope, el, attrs) {
608
+ var keys = [],
609
+ allowIn;
610
+
611
+ angular.forEach(scope.$eval(attrs.hotkey), function (func, hotkey) {
612
+ // split and trim the hotkeys string into array
613
+ allowIn = typeof attrs.hotkeyAllowIn === "string" ? attrs.hotkeyAllowIn.split(/[\s,]+/) : [];
614
+
615
+ keys.push(hotkey);
616
+
617
+ hotkeys.add({
618
+ combo: hotkey,
619
+ description: attrs.hotkeyDescription,
620
+ callback: func,
621
+ action: attrs.hotkeyAction,
622
+ allowIn: allowIn
623
+ });
624
+ });
625
+
626
+ // remove the hotkey if the directive is destroyed:
627
+ el.bind('$destroy', function() {
628
+ angular.forEach(keys, hotkeys.del);
629
+ });
630
+ }
631
+ };
632
+ }])
633
+
634
+ .run(['hotkeys', function(hotkeys) {
635
+ // force hotkeys to run by injecting it. Without this, hotkeys only runs
636
+ // when a controller or something else asks for it via DI.
637
+ }]);
638
+
639
+ })();
640
+
641
+ /*global define:false */
642
+ /**
643
+ * Copyright 2015 Craig Campbell
644
+ *
645
+ * Licensed under the Apache License, Version 2.0 (the "License");
646
+ * you may not use this file except in compliance with the License.
647
+ * You may obtain a copy of the License at
648
+ *
649
+ * http://www.apache.org/licenses/LICENSE-2.0
650
+ *
651
+ * Unless required by applicable law or agreed to in writing, software
652
+ * distributed under the License is distributed on an "AS IS" BASIS,
653
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
654
+ * See the License for the specific language governing permissions and
655
+ * limitations under the License.
656
+ *
657
+ * Mousetrap is a simple keyboard shortcut library for Javascript with
658
+ * no external dependencies
659
+ *
660
+ * @version 1.5.2
661
+ * @url craig.is/killing/mice
662
+ */
663
+ (function(window, document, undefined) {
664
+
665
+ /**
666
+ * mapping of special keycodes to their corresponding keys
667
+ *
668
+ * everything in this dictionary cannot use keypress events
669
+ * so it has to be here to map to the correct keycodes for
670
+ * keyup/keydown events
671
+ *
672
+ * @type {Object}
673
+ */
674
+ var _MAP = {
675
+ 8: 'backspace',
676
+ 9: 'tab',
677
+ 13: 'enter',
678
+ 16: 'shift',
679
+ 17: 'ctrl',
680
+ 18: 'alt',
681
+ 20: 'capslock',
682
+ 27: 'esc',
683
+ 32: 'space',
684
+ 33: 'pageup',
685
+ 34: 'pagedown',
686
+ 35: 'end',
687
+ 36: 'home',
688
+ 37: 'left',
689
+ 38: 'up',
690
+ 39: 'right',
691
+ 40: 'down',
692
+ 45: 'ins',
693
+ 46: 'del',
694
+ 91: 'meta',
695
+ 93: 'meta',
696
+ 224: 'meta'
697
+ };
698
+
699
+ /**
700
+ * mapping for special characters so they can support
701
+ *
702
+ * this dictionary is only used incase you want to bind a
703
+ * keyup or keydown event to one of these keys
704
+ *
705
+ * @type {Object}
706
+ */
707
+ var _KEYCODE_MAP = {
708
+ 106: '*',
709
+ 107: '+',
710
+ 109: '-',
711
+ 110: '.',
712
+ 111 : '/',
713
+ 186: ';',
714
+ 187: '=',
715
+ 188: ',',
716
+ 189: '-',
717
+ 190: '.',
718
+ 191: '/',
719
+ 192: '`',
720
+ 219: '[',
721
+ 220: '\\',
722
+ 221: ']',
723
+ 222: '\''
724
+ };
725
+
726
+ /**
727
+ * this is a mapping of keys that require shift on a US keypad
728
+ * back to the non shift equivelents
729
+ *
730
+ * this is so you can use keyup events with these keys
731
+ *
732
+ * note that this will only work reliably on US keyboards
733
+ *
734
+ * @type {Object}
735
+ */
736
+ var _SHIFT_MAP = {
737
+ '~': '`',
738
+ '!': '1',
739
+ '@': '2',
740
+ '#': '3',
741
+ '$': '4',
742
+ '%': '5',
743
+ '^': '6',
744
+ '&': '7',
745
+ '*': '8',
746
+ '(': '9',
747
+ ')': '0',
748
+ '_': '-',
749
+ '+': '=',
750
+ ':': ';',
751
+ '\"': '\'',
752
+ '<': ',',
753
+ '>': '.',
754
+ '?': '/',
755
+ '|': '\\'
756
+ };
757
+
758
+ /**
759
+ * this is a list of special strings you can use to map
760
+ * to modifier keys when you specify your keyboard shortcuts
761
+ *
762
+ * @type {Object}
763
+ */
764
+ var _SPECIAL_ALIASES = {
765
+ 'option': 'alt',
766
+ 'command': 'meta',
767
+ 'return': 'enter',
768
+ 'escape': 'esc',
769
+ 'plus': '+',
770
+ 'mod': /Mac|iPod|iPhone|iPad/.test(navigator.platform) ? 'meta' : 'ctrl'
771
+ };
772
+
773
+ /**
774
+ * variable to store the flipped version of _MAP from above
775
+ * needed to check if we should use keypress or not when no action
776
+ * is specified
777
+ *
778
+ * @type {Object|undefined}
779
+ */
780
+ var _REVERSE_MAP;
781
+
782
+ /**
783
+ * loop through the f keys, f1 to f19 and add them to the map
784
+ * programatically
785
+ */
786
+ for (var i = 1; i < 20; ++i) {
787
+ _MAP[111 + i] = 'f' + i;
788
+ }
789
+
790
+ /**
791
+ * loop through to map numbers on the numeric keypad
792
+ */
793
+ for (i = 0; i <= 9; ++i) {
794
+ _MAP[i + 96] = i;
795
+ }
796
+
797
+ /**
798
+ * cross browser add event method
799
+ *
800
+ * @param {Element|HTMLDocument} object
801
+ * @param {string} type
802
+ * @param {Function} callback
803
+ * @returns void
804
+ */
805
+ function _addEvent(object, type, callback) {
806
+ if (object.addEventListener) {
807
+ object.addEventListener(type, callback, false);
808
+ return;
809
+ }
810
+
811
+ object.attachEvent('on' + type, callback);
812
+ }
813
+
814
+ /**
815
+ * takes the event and returns the key character
816
+ *
817
+ * @param {Event} e
818
+ * @return {string}
819
+ */
820
+ function _characterFromEvent(e) {
821
+
822
+ // for keypress events we should return the character as is
823
+ if (e.type == 'keypress') {
824
+ var character = String.fromCharCode(e.which);
825
+
826
+ // if the shift key is not pressed then it is safe to assume
827
+ // that we want the character to be lowercase. this means if
828
+ // you accidentally have caps lock on then your key bindings
829
+ // will continue to work
830
+ //
831
+ // the only side effect that might not be desired is if you
832
+ // bind something like 'A' cause you want to trigger an
833
+ // event when capital A is pressed caps lock will no longer
834
+ // trigger the event. shift+a will though.
835
+ if (!e.shiftKey) {
836
+ character = character.toLowerCase();
837
+ }
838
+
839
+ return character;
840
+ }
841
+
842
+ // for non keypress events the special maps are needed
843
+ if (_MAP[e.which]) {
844
+ return _MAP[e.which];
845
+ }
846
+
847
+ if (_KEYCODE_MAP[e.which]) {
848
+ return _KEYCODE_MAP[e.which];
849
+ }
850
+
851
+ // if it is not in the special map
852
+
853
+ // with keydown and keyup events the character seems to always
854
+ // come in as an uppercase character whether you are pressing shift
855
+ // or not. we should make sure it is always lowercase for comparisons
856
+ return String.fromCharCode(e.which).toLowerCase();
857
+ }
858
+
859
+ /**
860
+ * checks if two arrays are equal
861
+ *
862
+ * @param {Array} modifiers1
863
+ * @param {Array} modifiers2
864
+ * @returns {boolean}
865
+ */
866
+ function _modifiersMatch(modifiers1, modifiers2) {
867
+ return modifiers1.sort().join(',') === modifiers2.sort().join(',');
868
+ }
869
+
870
+ /**
871
+ * takes a key event and figures out what the modifiers are
872
+ *
873
+ * @param {Event} e
874
+ * @returns {Array}
875
+ */
876
+ function _eventModifiers(e) {
877
+ var modifiers = [];
878
+
879
+ if (e.shiftKey) {
880
+ modifiers.push('shift');
881
+ }
882
+
883
+ if (e.altKey) {
884
+ modifiers.push('alt');
885
+ }
886
+
887
+ if (e.ctrlKey) {
888
+ modifiers.push('ctrl');
889
+ }
890
+
891
+ if (e.metaKey) {
892
+ modifiers.push('meta');
893
+ }
894
+
895
+ return modifiers;
896
+ }
897
+
898
+ /**
899
+ * prevents default for this event
900
+ *
901
+ * @param {Event} e
902
+ * @returns void
903
+ */
904
+ function _preventDefault(e) {
905
+ if (e.preventDefault) {
906
+ e.preventDefault();
907
+ return;
908
+ }
909
+
910
+ e.returnValue = false;
911
+ }
912
+
913
+ /**
914
+ * stops propogation for this event
915
+ *
916
+ * @param {Event} e
917
+ * @returns void
918
+ */
919
+ function _stopPropagation(e) {
920
+ if (e.stopPropagation) {
921
+ e.stopPropagation();
922
+ return;
923
+ }
924
+
925
+ e.cancelBubble = true;
926
+ }
927
+
928
+ /**
929
+ * determines if the keycode specified is a modifier key or not
930
+ *
931
+ * @param {string} key
932
+ * @returns {boolean}
933
+ */
934
+ function _isModifier(key) {
935
+ return key == 'shift' || key == 'ctrl' || key == 'alt' || key == 'meta';
936
+ }
937
+
938
+ /**
939
+ * reverses the map lookup so that we can look for specific keys
940
+ * to see what can and can't use keypress
941
+ *
942
+ * @return {Object}
943
+ */
944
+ function _getReverseMap() {
945
+ if (!_REVERSE_MAP) {
946
+ _REVERSE_MAP = {};
947
+ for (var key in _MAP) {
948
+
949
+ // pull out the numeric keypad from here cause keypress should
950
+ // be able to detect the keys from the character
951
+ if (key > 95 && key < 112) {
952
+ continue;
953
+ }
954
+
955
+ if (_MAP.hasOwnProperty(key)) {
956
+ _REVERSE_MAP[_MAP[key]] = key;
957
+ }
958
+ }
959
+ }
960
+ return _REVERSE_MAP;
961
+ }
962
+
963
+ /**
964
+ * picks the best action based on the key combination
965
+ *
966
+ * @param {string} key - character for key
967
+ * @param {Array} modifiers
968
+ * @param {string=} action passed in
969
+ */
970
+ function _pickBestAction(key, modifiers, action) {
971
+
972
+ // if no action was picked in we should try to pick the one
973
+ // that we think would work best for this key
974
+ if (!action) {
975
+ action = _getReverseMap()[key] ? 'keydown' : 'keypress';
976
+ }
977
+
978
+ // modifier keys don't work as expected with keypress,
979
+ // switch to keydown
980
+ if (action == 'keypress' && modifiers.length) {
981
+ action = 'keydown';
982
+ }
983
+
984
+ return action;
985
+ }
986
+
987
+ /**
988
+ * Converts from a string key combination to an array
989
+ *
990
+ * @param {string} combination like "command+shift+l"
991
+ * @return {Array}
992
+ */
993
+ function _keysFromString(combination) {
994
+ if (combination === '+') {
995
+ return ['+'];
996
+ }
997
+
998
+ combination = combination.replace(/\+{2}/g, '+plus');
999
+ return combination.split('+');
1000
+ }
1001
+
1002
+ /**
1003
+ * Gets info for a specific key combination
1004
+ *
1005
+ * @param {string} combination key combination ("command+s" or "a" or "*")
1006
+ * @param {string=} action
1007
+ * @returns {Object}
1008
+ */
1009
+ function _getKeyInfo(combination, action) {
1010
+ var keys;
1011
+ var key;
1012
+ var i;
1013
+ var modifiers = [];
1014
+
1015
+ // take the keys from this pattern and figure out what the actual
1016
+ // pattern is all about
1017
+ keys = _keysFromString(combination);
1018
+
1019
+ for (i = 0; i < keys.length; ++i) {
1020
+ key = keys[i];
1021
+
1022
+ // normalize key names
1023
+ if (_SPECIAL_ALIASES[key]) {
1024
+ key = _SPECIAL_ALIASES[key];
1025
+ }
1026
+
1027
+ // if this is not a keypress event then we should
1028
+ // be smart about using shift keys
1029
+ // this will only work for US keyboards however
1030
+ if (action && action != 'keypress' && _SHIFT_MAP[key]) {
1031
+ key = _SHIFT_MAP[key];
1032
+ modifiers.push('shift');
1033
+ }
1034
+
1035
+ // if this key is a modifier then add it to the list of modifiers
1036
+ if (_isModifier(key)) {
1037
+ modifiers.push(key);
1038
+ }
1039
+ }
1040
+
1041
+ // depending on what the key combination is
1042
+ // we will try to pick the best event for it
1043
+ action = _pickBestAction(key, modifiers, action);
1044
+
1045
+ return {
1046
+ key: key,
1047
+ modifiers: modifiers,
1048
+ action: action
1049
+ };
1050
+ }
1051
+
1052
+ function _belongsTo(element, ancestor) {
1053
+ if (element === document) {
1054
+ return false;
1055
+ }
1056
+
1057
+ if (element === ancestor) {
1058
+ return true;
1059
+ }
1060
+
1061
+ return _belongsTo(element.parentNode, ancestor);
1062
+ }
1063
+
1064
+ function Mousetrap(targetElement) {
1065
+ var self = this;
1066
+
1067
+ targetElement = targetElement || document;
1068
+
1069
+ if (!(self instanceof Mousetrap)) {
1070
+ return new Mousetrap(targetElement);
1071
+ }
1072
+
1073
+ /**
1074
+ * element to attach key events to
1075
+ *
1076
+ * @type {Element}
1077
+ */
1078
+ self.target = targetElement;
1079
+
1080
+ /**
1081
+ * a list of all the callbacks setup via Mousetrap.bind()
1082
+ *
1083
+ * @type {Object}
1084
+ */
1085
+ self._callbacks = {};
1086
+
1087
+ /**
1088
+ * direct map of string combinations to callbacks used for trigger()
1089
+ *
1090
+ * @type {Object}
1091
+ */
1092
+ self._directMap = {};
1093
+
1094
+ /**
1095
+ * keeps track of what level each sequence is at since multiple
1096
+ * sequences can start out with the same sequence
1097
+ *
1098
+ * @type {Object}
1099
+ */
1100
+ var _sequenceLevels = {};
1101
+
1102
+ /**
1103
+ * variable to store the setTimeout call
1104
+ *
1105
+ * @type {null|number}
1106
+ */
1107
+ var _resetTimer;
1108
+
1109
+ /**
1110
+ * temporary state where we will ignore the next keyup
1111
+ *
1112
+ * @type {boolean|string}
1113
+ */
1114
+ var _ignoreNextKeyup = false;
1115
+
1116
+ /**
1117
+ * temporary state where we will ignore the next keypress
1118
+ *
1119
+ * @type {boolean}
1120
+ */
1121
+ var _ignoreNextKeypress = false;
1122
+
1123
+ /**
1124
+ * are we currently inside of a sequence?
1125
+ * type of action ("keyup" or "keydown" or "keypress") or false
1126
+ *
1127
+ * @type {boolean|string}
1128
+ */
1129
+ var _nextExpectedAction = false;
1130
+
1131
+ /**
1132
+ * resets all sequence counters except for the ones passed in
1133
+ *
1134
+ * @param {Object} doNotReset
1135
+ * @returns void
1136
+ */
1137
+ function _resetSequences(doNotReset) {
1138
+ doNotReset = doNotReset || {};
1139
+
1140
+ var activeSequences = false,
1141
+ key;
1142
+
1143
+ for (key in _sequenceLevels) {
1144
+ if (doNotReset[key]) {
1145
+ activeSequences = true;
1146
+ continue;
1147
+ }
1148
+ _sequenceLevels[key] = 0;
1149
+ }
1150
+
1151
+ if (!activeSequences) {
1152
+ _nextExpectedAction = false;
1153
+ }
1154
+ }
1155
+
1156
+ /**
1157
+ * finds all callbacks that match based on the keycode, modifiers,
1158
+ * and action
1159
+ *
1160
+ * @param {string} character
1161
+ * @param {Array} modifiers
1162
+ * @param {Event|Object} e
1163
+ * @param {string=} sequenceName - name of the sequence we are looking for
1164
+ * @param {string=} combination
1165
+ * @param {number=} level
1166
+ * @returns {Array}
1167
+ */
1168
+ function _getMatches(character, modifiers, e, sequenceName, combination, level) {
1169
+ var i;
1170
+ var callback;
1171
+ var matches = [];
1172
+ var action = e.type;
1173
+
1174
+ // if there are no events related to this keycode
1175
+ if (!self._callbacks[character]) {
1176
+ return [];
1177
+ }
1178
+
1179
+ // if a modifier key is coming up on its own we should allow it
1180
+ if (action == 'keyup' && _isModifier(character)) {
1181
+ modifiers = [character];
1182
+ }
1183
+
1184
+ // loop through all callbacks for the key that was pressed
1185
+ // and see if any of them match
1186
+ for (i = 0; i < self._callbacks[character].length; ++i) {
1187
+ callback = self._callbacks[character][i];
1188
+
1189
+ // if a sequence name is not specified, but this is a sequence at
1190
+ // the wrong level then move onto the next match
1191
+ if (!sequenceName && callback.seq && _sequenceLevels[callback.seq] != callback.level) {
1192
+ continue;
1193
+ }
1194
+
1195
+ // if the action we are looking for doesn't match the action we got
1196
+ // then we should keep going
1197
+ if (action != callback.action) {
1198
+ continue;
1199
+ }
1200
+
1201
+ // if this is a keypress event and the meta key and control key
1202
+ // are not pressed that means that we need to only look at the
1203
+ // character, otherwise check the modifiers as well
1204
+ //
1205
+ // chrome will not fire a keypress if meta or control is down
1206
+ // safari will fire a keypress if meta or meta+shift is down
1207
+ // firefox will fire a keypress if meta or control is down
1208
+ if ((action == 'keypress' && !e.metaKey && !e.ctrlKey) || _modifiersMatch(modifiers, callback.modifiers)) {
1209
+
1210
+ // when you bind a combination or sequence a second time it
1211
+ // should overwrite the first one. if a sequenceName or
1212
+ // combination is specified in this call it does just that
1213
+ //
1214
+ // @todo make deleting its own method?
1215
+ var deleteCombo = !sequenceName && callback.combo == combination;
1216
+ var deleteSequence = sequenceName && callback.seq == sequenceName && callback.level == level;
1217
+ if (deleteCombo || deleteSequence) {
1218
+ self._callbacks[character].splice(i, 1);
1219
+ }
1220
+
1221
+ matches.push(callback);
1222
+ }
1223
+ }
1224
+
1225
+ return matches;
1226
+ }
1227
+
1228
+ /**
1229
+ * actually calls the callback function
1230
+ *
1231
+ * if your callback function returns false this will use the jquery
1232
+ * convention - prevent default and stop propogation on the event
1233
+ *
1234
+ * @param {Function} callback
1235
+ * @param {Event} e
1236
+ * @returns void
1237
+ */
1238
+ function _fireCallback(callback, e, combo, sequence) {
1239
+
1240
+ // if this event should not happen stop here
1241
+ if (self.stopCallback(e, e.target || e.srcElement, combo, sequence)) {
1242
+ return;
1243
+ }
1244
+
1245
+ if (callback(e, combo) === false) {
1246
+ _preventDefault(e);
1247
+ _stopPropagation(e);
1248
+ }
1249
+ }
1250
+
1251
+ /**
1252
+ * handles a character key event
1253
+ *
1254
+ * @param {string} character
1255
+ * @param {Array} modifiers
1256
+ * @param {Event} e
1257
+ * @returns void
1258
+ */
1259
+ self._handleKey = function(character, modifiers, e) {
1260
+ var callbacks = _getMatches(character, modifiers, e);
1261
+ var i;
1262
+ var doNotReset = {};
1263
+ var maxLevel = 0;
1264
+ var processedSequenceCallback = false;
1265
+
1266
+ // Calculate the maxLevel for sequences so we can only execute the longest callback sequence
1267
+ for (i = 0; i < callbacks.length; ++i) {
1268
+ if (callbacks[i].seq) {
1269
+ maxLevel = Math.max(maxLevel, callbacks[i].level);
1270
+ }
1271
+ }
1272
+
1273
+ // loop through matching callbacks for this key event
1274
+ for (i = 0; i < callbacks.length; ++i) {
1275
+
1276
+ // fire for all sequence callbacks
1277
+ // this is because if for example you have multiple sequences
1278
+ // bound such as "g i" and "g t" they both need to fire the
1279
+ // callback for matching g cause otherwise you can only ever
1280
+ // match the first one
1281
+ if (callbacks[i].seq) {
1282
+
1283
+ // only fire callbacks for the maxLevel to prevent
1284
+ // subsequences from also firing
1285
+ //
1286
+ // for example 'a option b' should not cause 'option b' to fire
1287
+ // even though 'option b' is part of the other sequence
1288
+ //
1289
+ // any sequences that do not match here will be discarded
1290
+ // below by the _resetSequences call
1291
+ if (callbacks[i].level != maxLevel) {
1292
+ continue;
1293
+ }
1294
+
1295
+ processedSequenceCallback = true;
1296
+
1297
+ // keep a list of which sequences were matches for later
1298
+ doNotReset[callbacks[i].seq] = 1;
1299
+ _fireCallback(callbacks[i].callback, e, callbacks[i].combo, callbacks[i].seq);
1300
+ continue;
1301
+ }
1302
+
1303
+ // if there were no sequence matches but we are still here
1304
+ // that means this is a regular match so we should fire that
1305
+ if (!processedSequenceCallback) {
1306
+ _fireCallback(callbacks[i].callback, e, callbacks[i].combo);
1307
+ }
1308
+ }
1309
+
1310
+ // if the key you pressed matches the type of sequence without
1311
+ // being a modifier (ie "keyup" or "keypress") then we should
1312
+ // reset all sequences that were not matched by this event
1313
+ //
1314
+ // this is so, for example, if you have the sequence "h a t" and you
1315
+ // type "h e a r t" it does not match. in this case the "e" will
1316
+ // cause the sequence to reset
1317
+ //
1318
+ // modifier keys are ignored because you can have a sequence
1319
+ // that contains modifiers such as "enter ctrl+space" and in most
1320
+ // cases the modifier key will be pressed before the next key
1321
+ //
1322
+ // also if you have a sequence such as "ctrl+b a" then pressing the
1323
+ // "b" key will trigger a "keypress" and a "keydown"
1324
+ //
1325
+ // the "keydown" is expected when there is a modifier, but the
1326
+ // "keypress" ends up matching the _nextExpectedAction since it occurs
1327
+ // after and that causes the sequence to reset
1328
+ //
1329
+ // we ignore keypresses in a sequence that directly follow a keydown
1330
+ // for the same character
1331
+ var ignoreThisKeypress = e.type == 'keypress' && _ignoreNextKeypress;
1332
+ if (e.type == _nextExpectedAction && !_isModifier(character) && !ignoreThisKeypress) {
1333
+ _resetSequences(doNotReset);
1334
+ }
1335
+
1336
+ _ignoreNextKeypress = processedSequenceCallback && e.type == 'keydown';
1337
+ };
1338
+
1339
+ /**
1340
+ * handles a keydown event
1341
+ *
1342
+ * @param {Event} e
1343
+ * @returns void
1344
+ */
1345
+ function _handleKeyEvent(e) {
1346
+
1347
+ // normalize e.which for key events
1348
+ // @see http://stackoverflow.com/questions/4285627/javascript-keycode-vs-charcode-utter-confusion
1349
+ if (typeof e.which !== 'number') {
1350
+ e.which = e.keyCode;
1351
+ }
1352
+
1353
+ var character = _characterFromEvent(e);
1354
+
1355
+ // no character found then stop
1356
+ if (!character) {
1357
+ return;
1358
+ }
1359
+
1360
+ // need to use === for the character check because the character can be 0
1361
+ if (e.type == 'keyup' && _ignoreNextKeyup === character) {
1362
+ _ignoreNextKeyup = false;
1363
+ return;
1364
+ }
1365
+
1366
+ self.handleKey(character, _eventModifiers(e), e);
1367
+ }
1368
+
1369
+ /**
1370
+ * called to set a 1 second timeout on the specified sequence
1371
+ *
1372
+ * this is so after each key press in the sequence you have 1 second
1373
+ * to press the next key before you have to start over
1374
+ *
1375
+ * @returns void
1376
+ */
1377
+ function _resetSequenceTimer() {
1378
+ clearTimeout(_resetTimer);
1379
+ _resetTimer = setTimeout(_resetSequences, 1000);
1380
+ }
1381
+
1382
+ /**
1383
+ * binds a key sequence to an event
1384
+ *
1385
+ * @param {string} combo - combo specified in bind call
1386
+ * @param {Array} keys
1387
+ * @param {Function} callback
1388
+ * @param {string=} action
1389
+ * @returns void
1390
+ */
1391
+ function _bindSequence(combo, keys, callback, action) {
1392
+
1393
+ // start off by adding a sequence level record for this combination
1394
+ // and setting the level to 0
1395
+ _sequenceLevels[combo] = 0;
1396
+
1397
+ /**
1398
+ * callback to increase the sequence level for this sequence and reset
1399
+ * all other sequences that were active
1400
+ *
1401
+ * @param {string} nextAction
1402
+ * @returns {Function}
1403
+ */
1404
+ function _increaseSequence(nextAction) {
1405
+ return function() {
1406
+ _nextExpectedAction = nextAction;
1407
+ ++_sequenceLevels[combo];
1408
+ _resetSequenceTimer();
1409
+ };
1410
+ }
1411
+
1412
+ /**
1413
+ * wraps the specified callback inside of another function in order
1414
+ * to reset all sequence counters as soon as this sequence is done
1415
+ *
1416
+ * @param {Event} e
1417
+ * @returns void
1418
+ */
1419
+ function _callbackAndReset(e) {
1420
+ _fireCallback(callback, e, combo);
1421
+
1422
+ // we should ignore the next key up if the action is key down
1423
+ // or keypress. this is so if you finish a sequence and
1424
+ // release the key the final key will not trigger a keyup
1425
+ if (action !== 'keyup') {
1426
+ _ignoreNextKeyup = _characterFromEvent(e);
1427
+ }
1428
+
1429
+ // weird race condition if a sequence ends with the key
1430
+ // another sequence begins with
1431
+ setTimeout(_resetSequences, 10);
1432
+ }
1433
+
1434
+ // loop through keys one at a time and bind the appropriate callback
1435
+ // function. for any key leading up to the final one it should
1436
+ // increase the sequence. after the final, it should reset all sequences
1437
+ //
1438
+ // if an action is specified in the original bind call then that will
1439
+ // be used throughout. otherwise we will pass the action that the
1440
+ // next key in the sequence should match. this allows a sequence
1441
+ // to mix and match keypress and keydown events depending on which
1442
+ // ones are better suited to the key provided
1443
+ for (var i = 0; i < keys.length; ++i) {
1444
+ var isFinal = i + 1 === keys.length;
1445
+ var wrappedCallback = isFinal ? _callbackAndReset : _increaseSequence(action || _getKeyInfo(keys[i + 1]).action);
1446
+ _bindSingle(keys[i], wrappedCallback, action, combo, i);
1447
+ }
1448
+ }
1449
+
1450
+ /**
1451
+ * binds a single keyboard combination
1452
+ *
1453
+ * @param {string} combination
1454
+ * @param {Function} callback
1455
+ * @param {string=} action
1456
+ * @param {string=} sequenceName - name of sequence if part of sequence
1457
+ * @param {number=} level - what part of the sequence the command is
1458
+ * @returns void
1459
+ */
1460
+ function _bindSingle(combination, callback, action, sequenceName, level) {
1461
+
1462
+ // store a direct mapped reference for use with Mousetrap.trigger
1463
+ self._directMap[combination + ':' + action] = callback;
1464
+
1465
+ // make sure multiple spaces in a row become a single space
1466
+ combination = combination.replace(/\s+/g, ' ');
1467
+
1468
+ var sequence = combination.split(' ');
1469
+ var info;
1470
+
1471
+ // if this pattern is a sequence of keys then run through this method
1472
+ // to reprocess each pattern one key at a time
1473
+ if (sequence.length > 1) {
1474
+ _bindSequence(combination, sequence, callback, action);
1475
+ return;
1476
+ }
1477
+
1478
+ info = _getKeyInfo(combination, action);
1479
+
1480
+ // make sure to initialize array if this is the first time
1481
+ // a callback is added for this key
1482
+ self._callbacks[info.key] = self._callbacks[info.key] || [];
1483
+
1484
+ // remove an existing match if there is one
1485
+ _getMatches(info.key, info.modifiers, {type: info.action}, sequenceName, combination, level);
1486
+
1487
+ // add this call back to the array
1488
+ // if it is a sequence put it at the beginning
1489
+ // if not put it at the end
1490
+ //
1491
+ // this is important because the way these are processed expects
1492
+ // the sequence ones to come first
1493
+ self._callbacks[info.key][sequenceName ? 'unshift' : 'push']({
1494
+ callback: callback,
1495
+ modifiers: info.modifiers,
1496
+ action: info.action,
1497
+ seq: sequenceName,
1498
+ level: level,
1499
+ combo: combination
1500
+ });
1501
+ }
1502
+
1503
+ /**
1504
+ * binds multiple combinations to the same callback
1505
+ *
1506
+ * @param {Array} combinations
1507
+ * @param {Function} callback
1508
+ * @param {string|undefined} action
1509
+ * @returns void
1510
+ */
1511
+ self._bindMultiple = function(combinations, callback, action) {
1512
+ for (var i = 0; i < combinations.length; ++i) {
1513
+ _bindSingle(combinations[i], callback, action);
1514
+ }
1515
+ };
1516
+
1517
+ // start!
1518
+ _addEvent(targetElement, 'keypress', _handleKeyEvent);
1519
+ _addEvent(targetElement, 'keydown', _handleKeyEvent);
1520
+ _addEvent(targetElement, 'keyup', _handleKeyEvent);
1521
+ }
1522
+
1523
+ /**
1524
+ * binds an event to mousetrap
1525
+ *
1526
+ * can be a single key, a combination of keys separated with +,
1527
+ * an array of keys, or a sequence of keys separated by spaces
1528
+ *
1529
+ * be sure to list the modifier keys first to make sure that the
1530
+ * correct key ends up getting bound (the last key in the pattern)
1531
+ *
1532
+ * @param {string|Array} keys
1533
+ * @param {Function} callback
1534
+ * @param {string=} action - 'keypress', 'keydown', or 'keyup'
1535
+ * @returns void
1536
+ */
1537
+ Mousetrap.prototype.bind = function(keys, callback, action) {
1538
+ var self = this;
1539
+ keys = keys instanceof Array ? keys : [keys];
1540
+ self._bindMultiple.call(self, keys, callback, action);
1541
+ return self;
1542
+ };
1543
+
1544
+ /**
1545
+ * unbinds an event to mousetrap
1546
+ *
1547
+ * the unbinding sets the callback function of the specified key combo
1548
+ * to an empty function and deletes the corresponding key in the
1549
+ * _directMap dict.
1550
+ *
1551
+ * TODO: actually remove this from the _callbacks dictionary instead
1552
+ * of binding an empty function
1553
+ *
1554
+ * the keycombo+action has to be exactly the same as
1555
+ * it was defined in the bind method
1556
+ *
1557
+ * @param {string|Array} keys
1558
+ * @param {string} action
1559
+ * @returns void
1560
+ */
1561
+ Mousetrap.prototype.unbind = function(keys, action) {
1562
+ var self = this;
1563
+ return self.bind.call(self, keys, function() {}, action);
1564
+ };
1565
+
1566
+ /**
1567
+ * triggers an event that has already been bound
1568
+ *
1569
+ * @param {string} keys
1570
+ * @param {string=} action
1571
+ * @returns void
1572
+ */
1573
+ Mousetrap.prototype.trigger = function(keys, action) {
1574
+ var self = this;
1575
+ if (self._directMap[keys + ':' + action]) {
1576
+ self._directMap[keys + ':' + action]({}, keys);
1577
+ }
1578
+ return self;
1579
+ };
1580
+
1581
+ /**
1582
+ * resets the library back to its initial state. this is useful
1583
+ * if you want to clear out the current keyboard shortcuts and bind
1584
+ * new ones - for example if you switch to another page
1585
+ *
1586
+ * @returns void
1587
+ */
1588
+ Mousetrap.prototype.reset = function() {
1589
+ var self = this;
1590
+ self._callbacks = {};
1591
+ self._directMap = {};
1592
+ return self;
1593
+ };
1594
+
1595
+ /**
1596
+ * should we stop this event before firing off callbacks
1597
+ *
1598
+ * @param {Event} e
1599
+ * @param {Element} element
1600
+ * @return {boolean}
1601
+ */
1602
+ Mousetrap.prototype.stopCallback = function(e, element) {
1603
+ var self = this;
1604
+
1605
+ // if the element has the class "mousetrap" then no need to stop
1606
+ if ((' ' + element.className + ' ').indexOf(' mousetrap ') > -1) {
1607
+ return false;
1608
+ }
1609
+
1610
+ if (_belongsTo(element, self.target)) {
1611
+ return false;
1612
+ }
1613
+
1614
+ // stop for input, select, and textarea
1615
+ return element.tagName == 'INPUT' || element.tagName == 'SELECT' || element.tagName == 'TEXTAREA' || element.isContentEditable;
1616
+ };
1617
+
1618
+ /**
1619
+ * exposes _handleKey publicly so it can be overwritten by extensions
1620
+ */
1621
+ Mousetrap.prototype.handleKey = function() {
1622
+ var self = this;
1623
+ return self._handleKey.apply(self, arguments);
1624
+ };
1625
+
1626
+ /**
1627
+ * Init the global mousetrap functions
1628
+ *
1629
+ * This method is needed to allow the global mousetrap functions to work
1630
+ * now that mousetrap is a constructor function.
1631
+ */
1632
+ Mousetrap.init = function() {
1633
+ var documentMousetrap = Mousetrap(document);
1634
+ for (var method in documentMousetrap) {
1635
+ if (method.charAt(0) !== '_') {
1636
+ Mousetrap[method] = (function(method) {
1637
+ return function() {
1638
+ return documentMousetrap[method].apply(documentMousetrap, arguments);
1639
+ };
1640
+ } (method));
1641
+ }
1642
+ }
1643
+ };
1644
+
1645
+ Mousetrap.init();
1646
+
1647
+ // expose mousetrap to the global object
1648
+ window.Mousetrap = Mousetrap;
1649
+
1650
+ // expose as a common js module
1651
+ if (typeof module !== 'undefined' && module.exports) {
1652
+ module.exports = Mousetrap;
1653
+ }
1654
+
1655
+ // expose mousetrap as an AMD module
1656
+ if (typeof define === 'function' && define.amd) {
1657
+ define(function() {
1658
+ return Mousetrap;
1659
+ });
1660
+ }
1661
+ }) (window, document);