kiwi-ecs 0.0.2 → 0.0.3
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data/README.md
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# Kiwi
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Kiwi is a versatile entity component system focussing on fast iteration and a nice api.
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To get started, read the [usage guide](#usage) below.
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[![Tests](https://github.com/Jomy10/kiwi-ecs-ruby/actions/workflows/tests.yml/badge.svg)](https://github.com/Jomy10/kiwi-ecs-ruby/actions/workflows/tests.yml)
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## Installation
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The library is available from [ruby gems](https://rubygems.org/gems/kiwi-ecs):
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```sh
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gem install kiwi-ecs
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```
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To use it in your ruby source files:
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```ruby
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require 'kiwi-ecs'
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```
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## Usage
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### The world
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The world is the main object that controls the ecs.
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```ruby
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world = World.new
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```
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### Components
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Creating a component is as simple as declaring a struct:
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```ruby
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Position = Struct.new :x, :y
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```
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Classes can also be used instead of structs
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```ruby
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class Velocity
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attr_accessor :x
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attr_accessor :y
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end
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```
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### Entities
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An entity is spawned with a set of components:
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```ruby
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entityId = world.spawn(Position.new(10, 10))
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world.spawn(Position.new(3, 5), Velocity.new(1.5, 0.0))
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```
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The `world.spawn(*components)` function will return the id of the spawned entity.
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Killing an entity can be done using `world.kill(entityId)`:
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```ruby
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world.kill(entityId)
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```
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### Systems
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#### Queries
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Queries can be constructed as follows:
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```ruby
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# Query all position componentss
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world.query(Position) do |pos|
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puts pos
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end
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# Query all entities having a position and a velocity component, and their entity ids
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world.query_with_ids(Position, Velocity) do |id, pos, vel|
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# ...
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end
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```
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### Flags
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Entities can be tagged using flags
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#### Defining flags
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A flag is an integer
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```ruby
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module Flags
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Player = 0
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Enemy = 1
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end
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```
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#### Setting flags
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```ruby
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id = world.spawn
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world.set_flag(id, Flags::Player)
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```
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#### Removing a flag
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```ruby
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world.remove_flag(id, Flags::Player)
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```
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#### Checking wether an entity has a flag
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```ruby
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world.has_flag(id, Flags::Player)
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```
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#### Filtering queries with flags
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```ruby
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world.query_with_ids(Pos)
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.filter do |id, pos|
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world.has_flag(id, Flags::Player)
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end
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.each do |id, pos|
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# Do something with the filtered query
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end
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```
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The `hasFlags` function is also available for when you want to check multiple flags.
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## Road map
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- [ ] System groups
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## Contributing
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Contributors are welcome to open an issue requesting new features or fixes or opening a pull request for them.
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## License
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The library is licensed under LGPLv3.
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metadata
CHANGED
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--- !ruby/object:Gem::Specification
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name: kiwi-ecs
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version: !ruby/object:Gem::Version
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version: 0.0.
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version: 0.0.3
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platform: ruby
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authors:
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- Jonas Everaert
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autorequire:
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2023-08-11 00:00:00.000000000 Z
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dependencies: []
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description:
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Kiwi is a versatile entity component system focussing on fast iteration and a nice api.
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-
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To get started, read the [usage guide](#usage) below.
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-
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[![Tests](https://github.com/Jomy10/kiwi-ecs-ruby/actions/workflows/tests.yml/badge.svg)](https://github.com/Jomy10/kiwi-ecs-ruby/actions/workflows/tests.yml)
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## Installation
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This library is currently not on ruby gems, but will arrive shortly.
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To use it now, simple `git clone https://github.com/jomy10/kiwi-ecs-ruby`.
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Then incude the world.rb file in your ruby files like so:
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```ruby
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require_relative 'kiwi-ecs-ruby/src/world.rb'
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```
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## Usage
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### The world
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-
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The world is the main object that controls the ecs.
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-
|
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-
```ruby
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world = World.new
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```
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-
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-
### Components
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-
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-
Creating a component is as simple as declaring a struct:
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-
|
48
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-
```ruby
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-
Position = Struct.new :x, :y
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50
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-
```
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-
|
52
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Classes can also be used instead of structs
|
53
|
-
|
54
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-
```ruby
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class Velocity
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attr_accessor :x
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attr_accessor :y
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end
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```
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-
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### Entities
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-
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An entity is spawned with a set of components:
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-
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-
```ruby
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entityId = world.spawn(Position.new(10, 10))
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-
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world.spawn(Position.new(3, 5), Velocity.new(1.5, 0.0))
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```
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-
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The `world.spawn(*components)` function will return the id of the spawned entity.
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-
|
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Killing an entity can be done using `world.kill(entityId)`:
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-
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```ruby
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world.kill(entityId)
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```
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### Systems
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#### Queries
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-
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Queries can be constructed as follows:
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-
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```ruby
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# Query all position componentss
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world.query(Position) do |pos|
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puts pos
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end
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-
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# Query all entities having a position and a velocity component, and their entity ids
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world.query_with_ids(Position, Velocity) do |id, pos, vel|
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# ...
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end
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```
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### Flags
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-
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Entities can be tagged using flags
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-
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-
#### Defining flags
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102
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-
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103
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A flag is an integer
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-
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105
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```ruby
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module Flags
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Player = 0
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Enemy = 1
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end
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```
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#### Setting flags
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```ruby
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id = world.spawn
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world.set_flag(id, Flags::Player)
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```
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#### Removing a flag
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```ruby
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world.remove_flag(id, Flags::Player)
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```
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#### Checking wether an entity has a flag
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-
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```ruby
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world.has_flag(id, Flags::Player)
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```
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#### Filtering queries with flags
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```ruby
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# TODO
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```
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The `hasFlags` function is also available for when you want to check multiple flags.
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-
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## Road map
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-
|
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-
- [ ] System groups
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-
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## Contributing
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145
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-
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Contributors are welcome to open an issue requesting new features or fixes or opening a pull request for them.
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-
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## License
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-
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The library is licensed under LGPLv3.
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email:
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+
description: Kiwi is a versatile entity component system that is focussed on fast
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|
+
iteration and a nice api
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15
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+
email:
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executables: []
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extensions: []
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extra_rdoc_files:
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extra_rdoc_files:
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- README.md
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files:
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- README.md
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- lib/arch_store.rb
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- lib/archetype.rb
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- lib/bitmap.rb
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@@ -164,7 +30,7 @@ homepage: https://github.com/jomy10/kiwi-ecs-ruby
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licenses:
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- LGPL-3.0-or-later
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metadata: {}
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post_install_message:
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post_install_message:
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rdoc_options: []
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require_paths:
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- lib
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@@ -179,8 +45,8 @@ required_rubygems_version: !ruby/object:Gem::Requirement
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- !ruby/object:Gem::Version
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version: '0'
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requirements: []
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rubygems_version: 3.3.
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signing_key:
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rubygems_version: 3.3.26
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signing_key:
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specification_version: 4
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summary: An entity component system with a nice api, fit for a variety of use cases
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test_files: []
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