khetai 0.1.7 → 0.2.0
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- checksums.yaml +4 -4
- data/.gitignore +5 -0
- data/Gemfile.lock +2 -2
- data/README.md +36 -22
- data/ext/khetai/dev/README.md +15 -0
- data/ext/khetai/dev/fltk-ui/Makefile +65 -0
- data/ext/khetai/dev/fltk-ui/Makefile.khetai +46 -0
- data/ext/khetai/dev/fltk-ui/README.md +34 -0
- data/ext/khetai/dev/fltk-ui/ai_loader.cpp +93 -0
- data/ext/khetai/dev/fltk-ui/ai_loader.h +33 -0
- data/ext/khetai/dev/fltk-ui/assets/anubis_red_e.png +0 -0
- data/ext/khetai/dev/fltk-ui/assets/anubis_red_n.png +0 -0
- data/ext/khetai/dev/fltk-ui/assets/anubis_red_s.png +0 -0
- data/ext/khetai/dev/fltk-ui/assets/anubis_red_w.png +0 -0
- data/ext/khetai/dev/fltk-ui/assets/anubis_silver_e.png +0 -0
- data/ext/khetai/dev/fltk-ui/assets/anubis_silver_n.png +0 -0
- data/ext/khetai/dev/fltk-ui/assets/anubis_silver_s.png +0 -0
- data/ext/khetai/dev/fltk-ui/assets/anubis_silver_w.png +0 -0
- data/ext/khetai/dev/fltk-ui/assets/example_board.png +0 -0
- data/ext/khetai/dev/fltk-ui/assets/laser_red_e.png +0 -0
- data/ext/khetai/dev/fltk-ui/assets/laser_red_n.png +0 -0
- data/ext/khetai/dev/fltk-ui/assets/laser_red_s.png +0 -0
- data/ext/khetai/dev/fltk-ui/assets/laser_red_w.png +0 -0
- data/ext/khetai/dev/fltk-ui/assets/laser_silver_e.png +0 -0
- data/ext/khetai/dev/fltk-ui/assets/laser_silver_n.png +0 -0
- data/ext/khetai/dev/fltk-ui/assets/laser_silver_s.png +0 -0
- data/ext/khetai/dev/fltk-ui/assets/laser_silver_w.png +0 -0
- data/ext/khetai/dev/fltk-ui/assets/pharaoh_red.png +0 -0
- data/ext/khetai/dev/fltk-ui/assets/pharaoh_silver.png +0 -0
- data/ext/khetai/dev/fltk-ui/assets/pyramid_red_e.png +0 -0
- data/ext/khetai/dev/fltk-ui/assets/pyramid_red_n.png +0 -0
- data/ext/khetai/dev/fltk-ui/assets/pyramid_red_s.png +0 -0
- data/ext/khetai/dev/fltk-ui/assets/pyramid_red_w.png +0 -0
- data/ext/khetai/dev/fltk-ui/assets/pyramid_silver_e.png +0 -0
- data/ext/khetai/dev/fltk-ui/assets/pyramid_silver_n.png +0 -0
- data/ext/khetai/dev/fltk-ui/assets/pyramid_silver_s.png +0 -0
- data/ext/khetai/dev/fltk-ui/assets/pyramid_silver_w.png +0 -0
- data/ext/khetai/dev/fltk-ui/assets/scarab_red_e.png +0 -0
- data/ext/khetai/dev/fltk-ui/assets/scarab_red_n.png +0 -0
- data/ext/khetai/dev/fltk-ui/assets/scarab_red_s.png +0 -0
- data/ext/khetai/dev/fltk-ui/assets/scarab_red_w.png +0 -0
- data/ext/khetai/dev/fltk-ui/assets/scarab_silver_e.png +0 -0
- data/ext/khetai/dev/fltk-ui/assets/scarab_silver_n.png +0 -0
- data/ext/khetai/dev/fltk-ui/assets/scarab_silver_s.png +0 -0
- data/ext/khetai/dev/fltk-ui/assets/scarab_silver_w.png +0 -0
- data/ext/khetai/dev/fltk-ui/build_khetai.sh +9 -0
- data/ext/khetai/dev/fltk-ui/game_board.cpp +896 -0
- data/ext/khetai/dev/fltk-ui/game_board.h +105 -0
- data/ext/khetai/dev/fltk-ui/game_board_util.cpp +119 -0
- data/ext/khetai/dev/fltk-ui/game_board_util.h +15 -0
- data/ext/khetai/dev/fltk-ui/khet.cpp +59 -0
- data/ext/khetai/dev/main.c +8 -7
- data/ext/khetai/dev/main.rb +9 -10
- data/ext/khetai/khetai.c +22 -6
- data/ext/khetai/khetai_lib.c +24 -13
- data/ext/khetai/khetai_lib.h +51 -24
- data/lib/khetai/version.rb +1 -1
- metadata +50 -4
- data/README_ORIGINAL.md +0 -40
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#include "game_board.h"
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#include "game_board_util.h"
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#include "../../khetai_lib.h"
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#include <FL/fl_draw.H>
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#include <FL/Fl.H>
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#include <iostream>
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#include <cstring>
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GameBoard::GameBoard(int X, int Y, int W, int H, const char *L)
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: Fl_Widget(X, Y, W, H, L),
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ai_loader("./libkhetai.so")
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{
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cell_width = w() / cols;
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cell_height = h() / rows;
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}
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void GameBoard::draw()
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{
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// background
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fl_color(FL_WHITE);
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fl_rectf(x(), y(), w(), h());
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// grid lines
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fl_color(FL_BLACK);
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// vertical lines
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for (int i = 0; i <= cols; ++i)
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{
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int current_x = x() + (cell_width * i);
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fl_line(current_x, y(), current_x, y() + h());
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}
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// horizontal lines
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for (int j = 0; j <= rows; ++j)
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{
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int current_y = y() + (cell_height * j);
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fl_line(x(), current_y, x() + w(), current_y);
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}
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// label spaces that only certain colors can move onto
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drawInnerSquares();
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// highlight selected square
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if (square_selected)
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{
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fl_color(FL_YELLOW);
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fl_rectf((x() + clicked_col * cell_width) + 1, (y() + clicked_row * cell_height) + 1, cell_width - 1, cell_height - 1);
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}
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// draw laser
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if (laser_active)
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{
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fl_color(FL_RED);
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for (auto &segment : laser_path)
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{
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fl_line(std::get<0>(segment), std::get<1>(segment), std::get<2>(segment), std::get<3>(segment));
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}
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}
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// draw pieces
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for (int i = 0; i < rows; ++i)
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{
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for (int j = 0; j < cols; ++j)
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{
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int piece_index = i * cols + j;
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if (piece_images[piece_index] != nullptr)
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{
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piece_images[piece_index]->draw(x() + j * cell_width, y() + i * cell_height, cell_width, cell_height);
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}
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}
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}
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}
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void GameBoard::drawInnerSquares()
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{
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static const Fl_Color SILVER = fl_rgb_color(160, 160, 160);
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static const Fl_Color DARK_RED = fl_rgb_color(178, 34, 34);
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for (int row = 0; row < rows; ++row)
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{
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for (int col = 0; col < cols; ++col)
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{
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int padding_x = cell_width / 6;
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int padding_y = cell_height / 6;
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int square_width = cell_width - (2 * padding_x);
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int square_height = cell_height - (2 * padding_y);
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switch (move_permissions[row][col])
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{
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case S:
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fl_color(SILVER);
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fl_line_style(FL_SOLID, 1);
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fl_rect(x() + col * cell_width + padding_x,
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y() + row * cell_height + padding_y,
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square_width,
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square_height);
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break;
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case R:
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fl_color(DARK_RED);
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fl_line_style(FL_SOLID, 1);
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fl_rect(x() + col * cell_width + padding_x,
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y() + row * cell_height + padding_y,
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square_width,
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square_height);
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break;
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case B:
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break;
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}
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}
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}
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fl_line_style(0);
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}
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int GameBoard::handle(int event)
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{
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// std::cout << "EVENT: " event << std::endl;
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switch (event)
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{
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case FL_PUSH:
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{
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int clicked_x = Fl::event_x() - x();
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int clicked_y = Fl::event_y() - y();
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clicked_col = clicked_x / cell_width;
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clicked_row = clicked_y / cell_height;
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int clicked_num = (clicked_row * cols) + clicked_col;
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if (square_selected && square_selected_num == clicked_num)
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{
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square_selected = false;
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square_selected_num = -1;
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}
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else if (square_selected && square_selected_num != clicked_num &&
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squareContainsPiece(square_selected_num) && clicked_num != 0 && clicked_num != 79)
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{
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if (squareContainsPiece(clicked_num))
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{
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swapPieces(clicked_num);
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}
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else
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{
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moveSelectedPiece(clicked_num);
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}
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}
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else if (squareContainsPiece(clicked_num))
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{
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square_selected = true;
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square_selected_num = clicked_num;
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}
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redraw();
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return 1;
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}
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case FL_KEYUP:
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{
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int key = Fl::event_key();
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int state = Fl::event_state();
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if (key == 'r')
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{
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resetPieces();
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}
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else if (key == FL_Enter)
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{
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const char *max_time_value = max_time_input->value();
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if (!max_time_value || max_time_value[0] == '\0')
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{
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max_time_input->value("5");
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max_time_value = max_time_input->value();
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}
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int max_time = std::atoi(max_time_value);
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const char *max_depth_value = max_depth_input->value();
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if (!max_depth_value || max_depth_value[0] == '\0')
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{
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max_depth_input->value("10");
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max_depth_value = max_depth_input->value();
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}
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int max_depth = std::atoi(max_depth_value);
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if (max_depth < 2)
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{
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max_depth_input->value("2");
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max_depth = 2;
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}
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Move move = call_ai_move(ai_loader, board_pieces, Red, max_depth, max_time);
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int start = get_start(move);
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int end = get_end(move);
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int rotation = get_rotation(move);
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int start_row, start_col, end_row, end_col;
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get_row_col(start, start_row, start_col);
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get_row_col(end, end_row, end_col);
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int start_num = (start_row * cols) + start_col;
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int end_num = (end_row * cols) + end_col;
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square_selected_num = start_num;
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if (board_pieces[end_row][end_col] == "--")
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{
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moveSelectedPiece(end_num);
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}
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else if (start_num != end_num && board_pieces[end_row][end_col] != "--")
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{
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swapPieces(end_num);
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}
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else if (start_num == end_num && rotation != 0)
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{
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bool clockwise = rotation == 1;
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rotateSelectedPiece(clockwise);
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}
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fireLaser(RED);
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}
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else if (key == 'k' && (state & FL_SHIFT))
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{
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rebuildReloadKhetAILib();
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return 1;
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}
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else if (square_selected)
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{
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switch (key)
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{
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case FL_Left:
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rotateSelectedPiece(false);
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break;
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case FL_Right:
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rotateSelectedPiece(true);
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break;
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case FL_Delete:
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deletePiece();
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break;
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case ' ':
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if (square_selected_num == 0)
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{
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fireLaser(RED);
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}
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else if (square_selected_num == 79)
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{
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fireLaser(SILVER);
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}
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break;
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}
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}
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redraw();
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return 1;
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}
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default:
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break;
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}
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return Fl_Widget::handle(event);
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}
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void GameBoard::init(const std::vector<std::vector<std::string>> &pieces)
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{
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board_pieces = pieces;
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for (const std::vector<std::string> &row : board_pieces)
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{
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for (const std::string &piece : row)
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{
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if (piece != "--")
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{
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char piece_type = piece[0];
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int direction = piece[1] - '0';
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std::string filename;
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filename = getPieceFilename(piece_type, direction);
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Fl_PNG_Image *orig_image = new Fl_PNG_Image(filename.c_str());
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Fl_Image *resized_image = orig_image->copy(cell_width, cell_height);
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delete orig_image;
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piece_images.push_back(resized_image);
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}
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else
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{
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piece_images.push_back(nullptr);
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}
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}
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}
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}
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void GameBoard::resetPieces()
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{
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for (Fl_Image *image : piece_images)
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{
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delete image;
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}
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piece_images.clear();
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square_selected = false;
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square_selected_num = -1;
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std::vector<std::vector<std::string>> init_board = {
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{"L2", "--", "--", "--", "A2", "X2", "A2", "P1", "--", "--"},
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{"--", "--", "P2", "--", "--", "--", "--", "--", "--", "--"},
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{"--", "--", "--", "p3", "--", "--", "--", "--", "--", "--"},
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{"P0", "--", "p2", "--", "S2", "S3", "--", "P1", "--", "p3"},
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{"P1", "--", "p3", "--", "s1", "s0", "--", "P0", "--", "p2"},
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{"--", "--", "--", "--", "--", "--", "P1", "--", "--", "--"},
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{"--", "--", "--", "--", "--", "--", "--", "p0", "--", "--"},
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{"--", "--", "p3", "a0", "x0", "a0", "--", "--", "--", "l0"}};
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init(init_board);
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}
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310
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+
|
311
|
+
void GameBoard::deletePiece()
|
312
|
+
{
|
313
|
+
if (square_selected_num == -1)
|
314
|
+
return;
|
315
|
+
|
316
|
+
if (square_selected_num == 0 || square_selected_num == 79)
|
317
|
+
{
|
318
|
+
square_selected = false;
|
319
|
+
square_selected_num = -1;
|
320
|
+
return;
|
321
|
+
}
|
322
|
+
|
323
|
+
delete piece_images[square_selected_num];
|
324
|
+
piece_images[square_selected_num] = nullptr;
|
325
|
+
|
326
|
+
int row = square_selected_num / cols;
|
327
|
+
int col = square_selected_num % cols;
|
328
|
+
|
329
|
+
board_pieces[row][col] = "--";
|
330
|
+
|
331
|
+
square_selected = false;
|
332
|
+
square_selected_num = -1;
|
333
|
+
}
|
334
|
+
|
335
|
+
std::string GameBoard::getPieceFilename(char piece, int direction)
|
336
|
+
{
|
337
|
+
static const std::string directions[] = {"_n.png", "_e.png", "_s.png", "_w.png"};
|
338
|
+
|
339
|
+
if (piece == 'X' || piece == 'x')
|
340
|
+
{
|
341
|
+
return piece_map[piece] + ".png";
|
342
|
+
}
|
343
|
+
|
344
|
+
return piece_map[piece] + directions[direction];
|
345
|
+
}
|
346
|
+
|
347
|
+
void GameBoard::rotateSelectedPiece(bool clockwise)
|
348
|
+
{
|
349
|
+
if (square_selected_num == -1)
|
350
|
+
return;
|
351
|
+
|
352
|
+
delete piece_images[square_selected_num];
|
353
|
+
piece_images[square_selected_num] = nullptr;
|
354
|
+
|
355
|
+
int row = square_selected_num / cols;
|
356
|
+
int col = square_selected_num % cols;
|
357
|
+
|
358
|
+
std::string current_piece = board_pieces[row][col];
|
359
|
+
char piece_type = current_piece[0];
|
360
|
+
int current_direction = std::stoi(current_piece.substr(1));
|
361
|
+
|
362
|
+
int new_direction;
|
363
|
+
std::string new_piece;
|
364
|
+
|
365
|
+
if (clockwise)
|
366
|
+
{
|
367
|
+
new_direction = rotate_right_map[current_direction];
|
368
|
+
}
|
369
|
+
else
|
370
|
+
{
|
371
|
+
new_direction = rotate_left_map[current_direction];
|
372
|
+
}
|
373
|
+
|
374
|
+
new_piece = piece_type + std::to_string(new_direction);
|
375
|
+
board_pieces[row][col] = new_piece;
|
376
|
+
|
377
|
+
std::string filename;
|
378
|
+
filename = getPieceFilename(piece_type, new_direction);
|
379
|
+
Fl_PNG_Image *orig_image = new Fl_PNG_Image(filename.c_str());
|
380
|
+
Fl_Image *resized_image = orig_image->copy(cell_width, cell_height);
|
381
|
+
delete orig_image;
|
382
|
+
piece_images[square_selected_num] = resized_image;
|
383
|
+
}
|
384
|
+
|
385
|
+
void GameBoard::swapPieces(int swap_square)
|
386
|
+
{
|
387
|
+
if (square_selected_num == -1)
|
388
|
+
return;
|
389
|
+
|
390
|
+
if (square_selected_num == 0 || square_selected_num == 79 ||
|
391
|
+
swap_square == 0 || swap_square == 79)
|
392
|
+
{
|
393
|
+
square_selected = true;
|
394
|
+
square_selected_num = swap_square;
|
395
|
+
return;
|
396
|
+
}
|
397
|
+
|
398
|
+
delete piece_images[square_selected_num];
|
399
|
+
piece_images[square_selected_num] = nullptr;
|
400
|
+
|
401
|
+
delete piece_images[swap_square];
|
402
|
+
piece_images[swap_square] = nullptr;
|
403
|
+
|
404
|
+
int first_row = square_selected_num / cols;
|
405
|
+
int first_col = square_selected_num % cols;
|
406
|
+
|
407
|
+
int second_row = swap_square / cols;
|
408
|
+
int second_col = swap_square % cols;
|
409
|
+
|
410
|
+
auto first = board_pieces[first_row][first_col];
|
411
|
+
auto second = board_pieces[second_row][second_col];
|
412
|
+
|
413
|
+
board_pieces[first_row][first_col] = second;
|
414
|
+
board_pieces[second_row][second_col] = first;
|
415
|
+
|
416
|
+
std::string piece_one = board_pieces[first_row][first_col];
|
417
|
+
char piece_one_type = piece_one[0];
|
418
|
+
int piece_one_direction = std::stoi(piece_one.substr(1));
|
419
|
+
|
420
|
+
std::string filename_one;
|
421
|
+
filename_one = getPieceFilename(piece_one_type, piece_one_direction);
|
422
|
+
Fl_PNG_Image *orig_image_one = new Fl_PNG_Image(filename_one.c_str());
|
423
|
+
Fl_Image *resized_image_one = orig_image_one->copy(cell_width, cell_height);
|
424
|
+
delete orig_image_one;
|
425
|
+
piece_images[square_selected_num] = resized_image_one;
|
426
|
+
|
427
|
+
std::string piece_two = board_pieces[second_row][second_col];
|
428
|
+
char piece_two_type = piece_two[0];
|
429
|
+
int piece_two_direction = std::stoi(piece_two.substr(1));
|
430
|
+
|
431
|
+
std::string filename_two;
|
432
|
+
filename_two = getPieceFilename(piece_two_type, piece_two_direction);
|
433
|
+
Fl_PNG_Image *orig_image_two = new Fl_PNG_Image(filename_two.c_str());
|
434
|
+
Fl_Image *resized_image_two = orig_image_two->copy(cell_width, cell_height);
|
435
|
+
delete orig_image_two;
|
436
|
+
piece_images[swap_square] = resized_image_two;
|
437
|
+
|
438
|
+
square_selected = false;
|
439
|
+
square_selected_num = -1;
|
440
|
+
}
|
441
|
+
|
442
|
+
void GameBoard::moveSelectedPiece(int end_square)
|
443
|
+
{
|
444
|
+
if (square_selected_num == -1)
|
445
|
+
return;
|
446
|
+
|
447
|
+
if (square_selected_num == 0 || square_selected_num == 79)
|
448
|
+
{
|
449
|
+
square_selected = false;
|
450
|
+
square_selected_num = -1;
|
451
|
+
return;
|
452
|
+
}
|
453
|
+
|
454
|
+
delete piece_images[square_selected_num];
|
455
|
+
piece_images[square_selected_num] = nullptr;
|
456
|
+
|
457
|
+
int start_row = square_selected_num / cols;
|
458
|
+
int start_col = square_selected_num % cols;
|
459
|
+
|
460
|
+
int end_row = end_square / cols;
|
461
|
+
int end_col = end_square % cols;
|
462
|
+
|
463
|
+
board_pieces[end_row][end_col] = board_pieces[start_row][start_col];
|
464
|
+
board_pieces[start_row][start_col] = "--";
|
465
|
+
|
466
|
+
std::string current_piece = board_pieces[end_row][end_col];
|
467
|
+
char piece_type = current_piece[0];
|
468
|
+
int piece_direction = std::stoi(current_piece.substr(1));
|
469
|
+
|
470
|
+
std::string filename;
|
471
|
+
filename = getPieceFilename(piece_type, piece_direction);
|
472
|
+
Fl_PNG_Image *orig_image = new Fl_PNG_Image(filename.c_str());
|
473
|
+
Fl_Image *resized_image = orig_image->copy(cell_width, cell_height);
|
474
|
+
delete orig_image;
|
475
|
+
piece_images[end_square] = resized_image;
|
476
|
+
|
477
|
+
square_selected = false;
|
478
|
+
square_selected_num = -1;
|
479
|
+
}
|
480
|
+
|
481
|
+
void GameBoard::fireLaser(Color color)
|
482
|
+
{
|
483
|
+
laser_active = true;
|
484
|
+
laser_path.clear();
|
485
|
+
|
486
|
+
int start_x;
|
487
|
+
int start_y;
|
488
|
+
int end_x;
|
489
|
+
int end_y;
|
490
|
+
|
491
|
+
if (color == RED)
|
492
|
+
{
|
493
|
+
std::string piece_str = board_pieces[0][0];
|
494
|
+
auto [piece_type, piece_orientation] = getPieceTypeAndOrientation(piece_str);
|
495
|
+
|
496
|
+
start_x = x() + (cell_width / 2);
|
497
|
+
start_y = y() + (cell_height / 2);
|
498
|
+
|
499
|
+
if (piece_orientation == ORIENT_EAST)
|
500
|
+
{
|
501
|
+
|
502
|
+
end_x = start_x + laser_step;
|
503
|
+
end_y = start_y;
|
504
|
+
laser_direction = EAST;
|
505
|
+
laser_square_row = 0;
|
506
|
+
laser_square_col = 0;
|
507
|
+
}
|
508
|
+
else if (piece_orientation == ORIENT_SOUTH)
|
509
|
+
{
|
510
|
+
|
511
|
+
end_x = start_x;
|
512
|
+
end_y = start_y + laser_step;
|
513
|
+
laser_direction = SOUTH;
|
514
|
+
laser_square_row = 0;
|
515
|
+
laser_square_col = 0;
|
516
|
+
}
|
517
|
+
else
|
518
|
+
{
|
519
|
+
laser_active = false;
|
520
|
+
return;
|
521
|
+
}
|
522
|
+
}
|
523
|
+
else if (color == SILVER)
|
524
|
+
{
|
525
|
+
int current_row = rows - 1;
|
526
|
+
int current_col = cols - 1;
|
527
|
+
std::string piece_str = board_pieces[current_row][current_col];
|
528
|
+
auto [piece_type, piece_orientation] = getPieceTypeAndOrientation(piece_str);
|
529
|
+
|
530
|
+
if (piece_orientation == ORIENT_WEST)
|
531
|
+
{
|
532
|
+
start_x = x() + (current_col * cell_width) + (cell_width / 2);
|
533
|
+
start_y = y() + (current_row * cell_height) + (cell_height / 2);
|
534
|
+
end_x = start_x - laser_step;
|
535
|
+
end_y = start_y;
|
536
|
+
laser_direction = WEST;
|
537
|
+
laser_square_row = current_row;
|
538
|
+
laser_square_col = current_col;
|
539
|
+
}
|
540
|
+
else if (piece_orientation == ORIENT_NORTH)
|
541
|
+
{
|
542
|
+
start_x = x() + (current_col * cell_width) + (cell_width / 2);
|
543
|
+
start_y = y() + (current_row * cell_height) + (cell_height / 2);
|
544
|
+
end_x = start_x;
|
545
|
+
end_y = start_y - laser_step;
|
546
|
+
laser_direction = NORTH;
|
547
|
+
laser_square_row = current_row;
|
548
|
+
laser_square_col = current_col;
|
549
|
+
}
|
550
|
+
else
|
551
|
+
{
|
552
|
+
laser_active = false;
|
553
|
+
return;
|
554
|
+
}
|
555
|
+
}
|
556
|
+
|
557
|
+
calculateLaserPathSquares();
|
558
|
+
// print path:
|
559
|
+
std::cout << "laser_path_squares = [";
|
560
|
+
for (size_t i = 0; i < laser_path_squares.size(); ++i)
|
561
|
+
{
|
562
|
+
std::apply([](auto &&...args)
|
563
|
+
{
|
564
|
+
std::cout << '(';
|
565
|
+
((std::cout << args << ", "), ...);
|
566
|
+
std::cout << '\b' << '\b' << ')'; },
|
567
|
+
laser_path_squares[i]);
|
568
|
+
if (i != laser_path_squares.size() - 1)
|
569
|
+
{
|
570
|
+
std::cout << ", ";
|
571
|
+
}
|
572
|
+
}
|
573
|
+
std::cout << "]" << std::endl;
|
574
|
+
|
575
|
+
l_idx = 0;
|
576
|
+
|
577
|
+
// add the segment to the path
|
578
|
+
laser_path.push_back(std::make_tuple(start_x, start_y, end_x, end_y));
|
579
|
+
laser_y = end_y;
|
580
|
+
laser_x = end_x;
|
581
|
+
|
582
|
+
redraw();
|
583
|
+
Fl::add_timeout(0.01, laser_timer_cb, this);
|
584
|
+
}
|
585
|
+
|
586
|
+
void GameBoard::updateLaserPosition()
|
587
|
+
{
|
588
|
+
if (laser_y >= y() + (rows * cell_height) || laser_y <= y() || laser_x >= x() + (cols * cell_width) || laser_x <= x())
|
589
|
+
{
|
590
|
+
laser_active = false;
|
591
|
+
laser_path.clear();
|
592
|
+
redraw();
|
593
|
+
return;
|
594
|
+
}
|
595
|
+
|
596
|
+
std::tuple<int, int, int, int> current_segment = laser_path_squares[l_idx];
|
597
|
+
int goal_row = std::get<2>(current_segment);
|
598
|
+
int goal_col = std::get<3>(current_segment);
|
599
|
+
|
600
|
+
int goal_x = x() + (goal_col * cell_width) + (cell_width / 2);
|
601
|
+
int goal_y = y() + (goal_row * cell_height) + (cell_height / 2);
|
602
|
+
|
603
|
+
// if the laser steps beyond the middle of the square,
|
604
|
+
// set to exactly the middle
|
605
|
+
if (((laser_direction == NORTH && laser_y < goal_y) ||
|
606
|
+
(laser_direction == SOUTH && laser_y > goal_y) ||
|
607
|
+
(laser_direction == EAST && laser_x > goal_x) ||
|
608
|
+
(laser_direction == WEST && laser_x < goal_x)) &&
|
609
|
+
(l_idx < laser_path_squares.size()))
|
610
|
+
{
|
611
|
+
laser_x = goal_x;
|
612
|
+
laser_y = goal_y;
|
613
|
+
}
|
614
|
+
|
615
|
+
// determine next direction if we are at the middle of a square
|
616
|
+
if (laser_x == goal_x && laser_y == goal_y)
|
617
|
+
{
|
618
|
+
if (l_idx >= laser_path_squares.size() - 1)
|
619
|
+
{
|
620
|
+
laser_active = false;
|
621
|
+
laser_path.clear();
|
622
|
+
redraw();
|
623
|
+
return;
|
624
|
+
}
|
625
|
+
|
626
|
+
l_idx++;
|
627
|
+
current_segment = laser_path_squares[l_idx];
|
628
|
+
auto [cur_row, cur_col, end_row, end_col] = current_segment;
|
629
|
+
|
630
|
+
if (cur_row == end_row)
|
631
|
+
{
|
632
|
+
laser_direction = (cur_col < end_col) ? EAST : WEST;
|
633
|
+
}
|
634
|
+
else
|
635
|
+
{
|
636
|
+
laser_direction = (cur_row < end_row) ? SOUTH : NORTH;
|
637
|
+
}
|
638
|
+
}
|
639
|
+
|
640
|
+
switch (laser_direction)
|
641
|
+
{
|
642
|
+
case NORTH:
|
643
|
+
laser_y -= laser_step;
|
644
|
+
break;
|
645
|
+
case SOUTH:
|
646
|
+
laser_y += laser_step;
|
647
|
+
break;
|
648
|
+
case EAST:
|
649
|
+
laser_x += laser_step;
|
650
|
+
break;
|
651
|
+
case WEST:
|
652
|
+
laser_x -= laser_step;
|
653
|
+
break;
|
654
|
+
}
|
655
|
+
|
656
|
+
auto last_segment = laser_path.back();
|
657
|
+
int start_x = std::get<2>(last_segment);
|
658
|
+
int start_y = std::get<3>(last_segment);
|
659
|
+
int end_x = laser_x;
|
660
|
+
int end_y = laser_y;
|
661
|
+
|
662
|
+
laser_path.push_back(std::make_tuple(start_x, start_y, end_x, end_y));
|
663
|
+
redraw();
|
664
|
+
}
|
665
|
+
|
666
|
+
void GameBoard::laser_timer_cb(void *data)
|
667
|
+
{
|
668
|
+
GameBoard *gb = static_cast<GameBoard *>(data);
|
669
|
+
if (gb->laser_active)
|
670
|
+
{
|
671
|
+
gb->updateLaserPosition();
|
672
|
+
Fl::repeat_timeout(0.01, laser_timer_cb, data);
|
673
|
+
}
|
674
|
+
}
|
675
|
+
|
676
|
+
void GameBoard::calculateLaserPathSquares()
|
677
|
+
{
|
678
|
+
laser_path_squares.clear();
|
679
|
+
|
680
|
+
int current_row = laser_square_row;
|
681
|
+
int current_col = laser_square_col;
|
682
|
+
LaserDirection direction = laser_direction;
|
683
|
+
|
684
|
+
bool calculating = true;
|
685
|
+
while (calculating)
|
686
|
+
{
|
687
|
+
int start_row = current_row;
|
688
|
+
int start_col = current_col;
|
689
|
+
int end_row = current_row;
|
690
|
+
int end_col = current_col;
|
691
|
+
|
692
|
+
switch (direction)
|
693
|
+
{
|
694
|
+
case NORTH:
|
695
|
+
end_row -= 1;
|
696
|
+
break;
|
697
|
+
case EAST:
|
698
|
+
end_col += 1;
|
699
|
+
break;
|
700
|
+
case SOUTH:
|
701
|
+
end_row += 1;
|
702
|
+
break;
|
703
|
+
case WEST:
|
704
|
+
end_col -= 1;
|
705
|
+
break;
|
706
|
+
}
|
707
|
+
|
708
|
+
// out of bounds?
|
709
|
+
if (end_row < 0 || end_row >= rows || end_col < 0 || end_col >= cols)
|
710
|
+
{
|
711
|
+
break;
|
712
|
+
}
|
713
|
+
|
714
|
+
laser_path_squares.push_back(std::make_tuple(start_row, start_col, end_row, end_col));
|
715
|
+
|
716
|
+
// determine next direction...
|
717
|
+
current_row = end_row;
|
718
|
+
current_col = end_col;
|
719
|
+
|
720
|
+
std::string piece_str = board_pieces[current_row][current_col];
|
721
|
+
|
722
|
+
if (piece_str == "--")
|
723
|
+
{
|
724
|
+
continue;
|
725
|
+
}
|
726
|
+
|
727
|
+
// next square contains a piece... determine what happens next...
|
728
|
+
auto [piece_type, piece_orientation] = getPieceTypeAndOrientation(piece_str);
|
729
|
+
auto reflection_result = reflections_map[direction][piece_type][piece_orientation];
|
730
|
+
|
731
|
+
switch (reflection_result)
|
732
|
+
{
|
733
|
+
case RESULT_ABSORBED:
|
734
|
+
calculating = false;
|
735
|
+
break;
|
736
|
+
case RESULT_DEAD:
|
737
|
+
remove_piece = true;
|
738
|
+
remove_row = current_row;
|
739
|
+
remove_col = current_col;
|
740
|
+
calculating = false;
|
741
|
+
break;
|
742
|
+
case RESULT_EAST:
|
743
|
+
direction = EAST;
|
744
|
+
break;
|
745
|
+
case RESULT_WEST:
|
746
|
+
direction = WEST;
|
747
|
+
break;
|
748
|
+
case RESULT_SOUTH:
|
749
|
+
direction = SOUTH;
|
750
|
+
break;
|
751
|
+
case RESULT_NORTH:
|
752
|
+
direction = NORTH;
|
753
|
+
break;
|
754
|
+
}
|
755
|
+
}
|
756
|
+
}
|
757
|
+
|
758
|
+
std::pair<GameBoard::PieceType, GameBoard::PieceOrientation> GameBoard::getPieceTypeAndOrientation(const std::string &piece_str)
|
759
|
+
{
|
760
|
+
|
761
|
+
char piece_char = std::toupper(piece_str[0]);
|
762
|
+
char orient_char = piece_str[1];
|
763
|
+
|
764
|
+
PieceType piece_type;
|
765
|
+
PieceOrientation piece_orientation;
|
766
|
+
|
767
|
+
switch (piece_char)
|
768
|
+
{
|
769
|
+
case 'P':
|
770
|
+
piece_type = PYRAMID;
|
771
|
+
break;
|
772
|
+
case 'A':
|
773
|
+
piece_type = ANUBIS;
|
774
|
+
break;
|
775
|
+
case 'S':
|
776
|
+
piece_type = SCARAB;
|
777
|
+
break;
|
778
|
+
case 'X':
|
779
|
+
piece_type = PHARAOH;
|
780
|
+
break;
|
781
|
+
case 'L':
|
782
|
+
piece_type = SPHINX;
|
783
|
+
break;
|
784
|
+
default:
|
785
|
+
throw std::invalid_argument("Invalid piece type");
|
786
|
+
}
|
787
|
+
|
788
|
+
switch (orient_char)
|
789
|
+
{
|
790
|
+
case '0':
|
791
|
+
piece_orientation = ORIENT_NORTH;
|
792
|
+
break;
|
793
|
+
case '1':
|
794
|
+
piece_orientation = ORIENT_EAST;
|
795
|
+
break;
|
796
|
+
case '2':
|
797
|
+
piece_orientation = ORIENT_SOUTH;
|
798
|
+
break;
|
799
|
+
case '3':
|
800
|
+
piece_orientation = ORIENT_WEST;
|
801
|
+
break;
|
802
|
+
default:
|
803
|
+
throw std::invalid_argument("Invalid piece orientation");
|
804
|
+
}
|
805
|
+
|
806
|
+
return std::make_pair(piece_type, piece_orientation);
|
807
|
+
}
|
808
|
+
|
809
|
+
bool GameBoard::squareContainsPiece(int square_num)
|
810
|
+
{
|
811
|
+
int row = square_num / cols;
|
812
|
+
int col = square_num % cols;
|
813
|
+
return board_pieces[row][col] != "--";
|
814
|
+
}
|
815
|
+
|
816
|
+
void GameBoard::rebuildReloadKhetAILib()
|
817
|
+
{
|
818
|
+
std::cout << "\nRebuilding and reloading KhetAI lib..." << std::endl;
|
819
|
+
|
820
|
+
int build_result = system("./build_khetai.sh");
|
821
|
+
if (build_result != 0)
|
822
|
+
{
|
823
|
+
std::cerr << "Failed to rebuild KhetAI lib" << std::endl;
|
824
|
+
return;
|
825
|
+
}
|
826
|
+
|
827
|
+
try
|
828
|
+
{
|
829
|
+
ai_loader.reload_library("./libkhetai.so");
|
830
|
+
std::cout << "KhetAI lib reloaded successfully" << std::endl;
|
831
|
+
}
|
832
|
+
catch (const std::runtime_error &e)
|
833
|
+
{
|
834
|
+
std::cerr << "Failed to reload KhetAI lib: " << e.what() << std::endl;
|
835
|
+
}
|
836
|
+
}
|
837
|
+
|
838
|
+
std::unordered_map<char, std::string> GameBoard::piece_map = {
|
839
|
+
{'L', "assets/laser_red"},
|
840
|
+
{'A', "assets/anubis_red"},
|
841
|
+
{'X', "assets/pharaoh_red"},
|
842
|
+
{'P', "assets/pyramid_red"},
|
843
|
+
{'S', "assets/scarab_red"},
|
844
|
+
{'l', "assets/laser_silver"},
|
845
|
+
{'a', "assets/anubis_silver"},
|
846
|
+
{'x', "assets/pharaoh_silver"},
|
847
|
+
{'p', "assets/pyramid_silver"},
|
848
|
+
{'s', "assets/scarab_silver"}};
|
849
|
+
|
850
|
+
std::unordered_map<int, int> GameBoard::rotate_left_map = {
|
851
|
+
{0, 3}, {3, 2}, {2, 1}, {1, 0}};
|
852
|
+
|
853
|
+
std::unordered_map<int, int> GameBoard::rotate_right_map = {
|
854
|
+
{0, 1}, {1, 2}, {2, 3}, {3, 0}};
|
855
|
+
|
856
|
+
const GameBoard::MovePermission GameBoard::move_permissions[8][10] = {
|
857
|
+
{B, S, B, B, B, B, B, B, R, S},
|
858
|
+
{R, B, B, B, B, B, B, B, B, S},
|
859
|
+
{R, B, B, B, B, B, B, B, B, S},
|
860
|
+
{R, B, B, B, B, B, B, B, B, S},
|
861
|
+
{R, B, B, B, B, B, B, B, B, S},
|
862
|
+
{R, B, B, B, B, B, B, B, B, S},
|
863
|
+
{R, B, B, B, B, B, B, B, B, S},
|
864
|
+
{R, S, B, B, B, B, B, B, R, B}};
|
865
|
+
|
866
|
+
// clang-format off
|
867
|
+
std::unordered_map<GameBoard::LaserDirection, std::unordered_map<GameBoard::PieceType, std::unordered_map<GameBoard::PieceOrientation, GameBoard::ReflectionResult>>> GameBoard::reflections_map = {
|
868
|
+
{NORTH, {
|
869
|
+
{ANUBIS, {{ORIENT_NORTH, RESULT_DEAD}, {ORIENT_EAST, RESULT_DEAD}, {ORIENT_SOUTH, RESULT_ABSORBED}, {ORIENT_WEST, RESULT_DEAD}}},
|
870
|
+
{PYRAMID, {{ORIENT_NORTH, RESULT_DEAD}, {ORIENT_EAST, RESULT_EAST}, {ORIENT_SOUTH, RESULT_WEST}, {ORIENT_WEST, RESULT_DEAD}}},
|
871
|
+
{SCARAB, {{ORIENT_NORTH, RESULT_WEST}, {ORIENT_EAST, RESULT_EAST}, {ORIENT_SOUTH, RESULT_WEST}, {ORIENT_WEST, RESULT_EAST}}},
|
872
|
+
{PHARAOH, {{ORIENT_NORTH, RESULT_DEAD}, {ORIENT_EAST, RESULT_DEAD}, {ORIENT_SOUTH, RESULT_DEAD}, {ORIENT_WEST, RESULT_DEAD}}},
|
873
|
+
{SPHINX, {{ORIENT_NORTH, RESULT_ABSORBED}, {ORIENT_EAST, RESULT_ABSORBED}, {ORIENT_SOUTH, RESULT_ABSORBED}, {ORIENT_WEST, RESULT_ABSORBED}}}
|
874
|
+
}},
|
875
|
+
{EAST, {
|
876
|
+
{ANUBIS, {{ORIENT_NORTH, RESULT_DEAD}, {ORIENT_EAST, RESULT_DEAD}, {ORIENT_SOUTH, RESULT_DEAD}, {ORIENT_WEST, RESULT_ABSORBED}}},
|
877
|
+
{PYRAMID, {{ORIENT_NORTH, RESULT_DEAD}, {ORIENT_EAST, RESULT_DEAD}, {ORIENT_SOUTH, RESULT_SOUTH}, {ORIENT_WEST, RESULT_NORTH}}},
|
878
|
+
{SCARAB, {{ORIENT_NORTH, RESULT_SOUTH}, {ORIENT_EAST, RESULT_NORTH}, {ORIENT_SOUTH, RESULT_SOUTH}, {ORIENT_WEST, RESULT_NORTH}}},
|
879
|
+
{PHARAOH, {{ORIENT_NORTH, RESULT_DEAD}, {ORIENT_EAST, RESULT_DEAD}, {ORIENT_SOUTH, RESULT_DEAD}, {ORIENT_WEST, RESULT_DEAD}}},
|
880
|
+
{SPHINX, {{ORIENT_NORTH, RESULT_ABSORBED}, {ORIENT_EAST, RESULT_ABSORBED}, {ORIENT_SOUTH, RESULT_ABSORBED}, {ORIENT_WEST, RESULT_ABSORBED}}}
|
881
|
+
}},
|
882
|
+
{SOUTH, {
|
883
|
+
{ANUBIS, {{ORIENT_NORTH, RESULT_ABSORBED}, {ORIENT_EAST, RESULT_DEAD}, {ORIENT_SOUTH, RESULT_DEAD}, {ORIENT_WEST, RESULT_DEAD}}},
|
884
|
+
{PYRAMID, {{ORIENT_NORTH, RESULT_EAST}, {ORIENT_EAST, RESULT_DEAD}, {ORIENT_SOUTH, RESULT_DEAD}, {ORIENT_WEST, RESULT_WEST}}},
|
885
|
+
{SCARAB, {{ORIENT_NORTH, RESULT_EAST}, {ORIENT_EAST, RESULT_WEST}, {ORIENT_SOUTH, RESULT_EAST}, {ORIENT_WEST, RESULT_WEST}}},
|
886
|
+
{PHARAOH, {{ORIENT_NORTH, RESULT_DEAD}, {ORIENT_EAST, RESULT_DEAD}, {ORIENT_SOUTH, RESULT_DEAD}, {ORIENT_WEST, RESULT_DEAD}}},
|
887
|
+
{SPHINX, {{ORIENT_NORTH, RESULT_ABSORBED}, {ORIENT_EAST, RESULT_ABSORBED}, {ORIENT_SOUTH, RESULT_ABSORBED}, {ORIENT_WEST, RESULT_ABSORBED}}}
|
888
|
+
}},
|
889
|
+
{WEST, {
|
890
|
+
{ANUBIS, {{ORIENT_NORTH, RESULT_DEAD}, {ORIENT_EAST, RESULT_ABSORBED}, {ORIENT_SOUTH, RESULT_DEAD}, {ORIENT_WEST, RESULT_DEAD}}},
|
891
|
+
{PYRAMID, {{ORIENT_NORTH, RESULT_NORTH}, {ORIENT_EAST, RESULT_SOUTH}, {ORIENT_SOUTH, RESULT_DEAD}, {ORIENT_WEST, RESULT_DEAD}}},
|
892
|
+
{SCARAB, {{ORIENT_NORTH, RESULT_NORTH}, {ORIENT_EAST, RESULT_SOUTH}, {ORIENT_SOUTH, RESULT_NORTH}, {ORIENT_WEST, RESULT_SOUTH}}},
|
893
|
+
{PHARAOH, {{ORIENT_NORTH, RESULT_DEAD}, {ORIENT_EAST, RESULT_DEAD}, {ORIENT_SOUTH, RESULT_DEAD}, {ORIENT_WEST, RESULT_DEAD}}},
|
894
|
+
{SPHINX, {{ORIENT_NORTH, RESULT_ABSORBED}, {ORIENT_EAST, RESULT_ABSORBED}, {ORIENT_SOUTH, RESULT_ABSORBED}, {ORIENT_WEST, RESULT_ABSORBED}}}
|
895
|
+
}}
|
896
|
+
};
|