keep_calm_and_balance 0.3.1 → 0.4
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- checksums.yaml +4 -4
- data/lib/CHANGELOG.md +13 -1
- data/lib/keep_calm_and_balance.gemspec +2 -2
- data/lib/keep_calm_and_balance.rb +1 -1
- data/lib/lib/effects/effect_dealer.rb +89 -0
- data/lib/lib/effects/wind_effect.rb +26 -0
- data/lib/lib/items/barrel.rb +1 -0
- data/lib/lib/user_interface/game_window.rb +12 -6
- data/lib/lib/user_interface/infopane.rb +34 -0
- data/lib/media/KCaB 0.3.1.png +0 -0
- data/lib/media/logo.png +0 -0
- metadata +7 -3
- data/lib/lib/user_interface/timer.rb +0 -32
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 72de35bfb0bdfdc35b79adc3dd6e3bd40e4bff42210bf8e6556dc2eade4ddc99
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data.tar.gz: 01e0cb0378d78ed993fb0b309bbd6ff9bf12fe2a41cc5151979f0e6479ab496d
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: b50ac0264d12a23d0baefd75008484a2b5b71e8a5f0c329ee2c772e9d2d96e7a7a9002b4ee53799d4a93b777ff412f11aa4e84a1f289d2f0a3e8e2e02fecb809
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data.tar.gz: b6a9327ef6efc84174a744a8c07b740ed5314938bfbc8efd7d9b3c7454e3690be1e28a0c5f32056e00bc018a85eef3ac0437d55ba6a1cb04248e6d4d049d0ec5
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data/lib/CHANGELOG.md
CHANGED
@@ -9,7 +9,19 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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### Removed
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-
## [
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## [v4](../../tags/v4) – 2021-10-24
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### Added
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- effect dealer
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- wind effect
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- show counter of effects
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- show latest effect
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### Changed
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- timer is now aligned to the centre
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- effects moved to a separate folder
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## [v3.1](../../tags/v3.1) – 2021-10-21
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### Added
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- timer
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- deceleration when on seasaw
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@@ -2,8 +2,8 @@ require 'rake'
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Gem::Specification.new do |spec|
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spec.name = 'keep_calm_and_balance'
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-
spec.version = '0.
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spec.date = '2021-10-
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spec.version = '0.4'
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spec.date = '2021-10-24'
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spec.license = 'CC-BY-SA-3.0'
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spec.summary = "An action balancing game"
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@@ -0,0 +1,89 @@
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require_relative './wind_effect'
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FIRST_EFFECT_TIME = 2 # seconds til the first effect
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NEXT_EFFECT_TIME = 3 # seconds til the next effect
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SHOW_LATEST_TIME = 1.0 # seconds to show the latest effect for (float needed!)
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class EffectDealer
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#attr_reader :active # TODO nothing?
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9
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def initialize(infopane, seasaw, barrel)
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@infopane = infopane
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@seasaw = seasaw
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@barrel = barrel
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@known = [WindEffect] # TODO not used
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reset!
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end
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# Load default setup
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def reset!
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@available = [WindEffect]
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@active = []
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@latest = nil
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@latest_at = nil
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@next_at = FIRST_EFFECT_TIME
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+
end
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def update
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@active.each { |ee| ee.update }
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if time_for_next?
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@latest = @available.sample.new(@infopane, @seasaw, @barrel) # pick random one
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@active.push(@latest)
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34
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@latest_at = @infopane.time
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end
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end
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def draw
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@active.each { |ee| ee.draw }
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draw_latest
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draw_counter
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end
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def draw_latest
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if @latest and @infopane.time < (@latest_at + SHOW_LATEST_TIME)
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latest = Gosu::Image.from_text(
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"+#{@latest.name.capitalize}", LINE_HEIGHT,
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{:width => WINDOW_WIDTH, :align => :left}
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)
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latest.draw(0, 0, ZTEXT)
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end
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end
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+
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def draw_counter
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counter_text = ""
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counts_of_effects.each { | kk, vv | counter_text += "#{vv}x #{kk.capitalize}\n"}
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+
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counter = Gosu::Image.from_text(
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counter_text, LINE_HEIGHT,
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{:width => WINDOW_WIDTH, :align => :right}
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)
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counter.draw(0, 0, ZTEXT)
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+
end
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# Return count of each active variant of effect, sorted alphabetically
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def counts_of_effects
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counts = {}
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@active.each { |ee|
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if counts[ee.name]
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counts[ee.name] += 1
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else
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counts[ee.name] = 1
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end
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}
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return counts.sort.to_h
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end
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# Is it time to activate the next effect?
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81
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def time_for_next?
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82
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if @infopane.time > @next_at # equality is not safe enough as update() can just miss the mark
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@next_at += NEXT_EFFECT_TIME
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return true
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else
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return false
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end
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end
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89
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end
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@@ -0,0 +1,26 @@
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WEST = 'west' # blowing to the right
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EAST = 'east' # blowing to the left
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class WindEffect
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attr_reader :name
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def initialize(infopane, seasaw, barrel)
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@infopane = infopane
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9
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@seasaw = seasaw # not utilized
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@barrel = barrel
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12
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@direction = [WEST, EAST].sample
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13
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@name = "#{@direction} wind"
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end
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16
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def update
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@strength = rand(5)
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@speed = {WEST => 1, EAST => -1}[@direction] * @strength * ACCELERATION
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@barrel.speed = (@barrel.speed + @speed).round(SPEED_PRECISION)
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end
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def draw
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# TODO nothing?
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end
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end
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data/lib/lib/items/barrel.rb
CHANGED
@@ -1,9 +1,11 @@
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require_relative './background'
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-
require_relative './
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require_relative './infopane'
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3
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require_relative './../items/barrel'
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require_relative './../items/seesaw'
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require_relative './../effects/effect_dealer'
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9
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TILESIZE = 50
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MAPX = 10
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MAPY = MAPX
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@@ -33,10 +35,12 @@ class GameWindow < Gosu::Window
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reset!
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34
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35
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@background = Background.new()
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36
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-
@
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38
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+
@infopane = Infopane.new(self)
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39
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40
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@seesaw = Seesaw.new()
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@barrel = Barrel.new(@seesaw)
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+
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@effect_dealer = EffectDealer.new(@infopane, @seesaw, @barrel)
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end
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# Start processing the pushed button
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@@ -60,12 +64,13 @@ class GameWindow < Gosu::Window
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60
64
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61
65
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# Update game state
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def update
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63
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-
@
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@infopane.update
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unless @loss
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@seesaw.update(@button)
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@barrel.update # let seesaw update first
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check_loss
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@effect_dealer.update
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end
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end
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@@ -83,16 +88,18 @@ class GameWindow < Gosu::Window
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def draw
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@background.draw
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@barrel.draw
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@effect_dealer.draw
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@infopane.draw
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@seesaw.draw
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-
@timer.draw
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end
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# Reset scene
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def reset
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reset!
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@barrel.reset!
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@effect_dealer.reset!
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101
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@infopane.reset!
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102
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@seesaw.reset!
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95
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-
@timer.reset!
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103
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end
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# Load default setup
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@@ -103,6 +110,5 @@ class GameWindow < Gosu::Window
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110
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# Switch debug flag
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def switch_debug!
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112
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$debug = !$debug
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-
puts $debug
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113
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end
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end
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@@ -0,0 +1,34 @@
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class Infopane
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attr_reader :time
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def initialize(window)
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@window = window
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reset!
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end
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# Load default setup
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def reset!
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@starttime = Gosu.milliseconds
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@time = 0
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end
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def update()
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unless @window.loss
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@time = (Gosu.milliseconds - @starttime) / 1000.0
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end
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end
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def draw
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text = "#{@time}s"
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if @window.loss
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text += "\nBackspace to restart"
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end
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text = Gosu::Image.from_text(
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text, LINE_HEIGHT,
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{:width => WINDOW_WIDTH, :align => :center}
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)
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text.draw(0, 0, ZTEXT)
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end
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end
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Binary file
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data/lib/media/logo.png
ADDED
Binary file
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metadata
CHANGED
@@ -1,14 +1,14 @@
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--- !ruby/object:Gem::Specification
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name: keep_calm_and_balance
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version: !ruby/object:Gem::Version
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-
version: 0.
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version: '0.4'
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platform: ruby
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authors:
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- Detros
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autorequire:
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bindir: bin
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cert_chain: []
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-
date: 2021-10-
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+
date: 2021-10-24 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: gosu
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@@ -50,12 +50,16 @@ files:
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- lib/README.md
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- lib/keep_calm_and_balance.gemspec
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52
52
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- lib/keep_calm_and_balance.rb
|
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+
- lib/lib/effects/effect_dealer.rb
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54
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+
- lib/lib/effects/wind_effect.rb
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- lib/lib/items/barrel.rb
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- lib/lib/items/seesaw.rb
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- lib/lib/user_interface/background.rb
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- lib/lib/user_interface/game_window.rb
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-
- lib/lib/user_interface/
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+
- lib/lib/user_interface/infopane.rb
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+
- lib/media/KCaB 0.3.1.png
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- lib/media/circle.png
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+
- lib/media/logo.png
|
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- lib/media/square.png
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64
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homepage: https://rasunadon.itch.io/keep-calm-and-balance
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licenses:
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@@ -1,32 +0,0 @@
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1
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-
class Timer
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-
def initialize(window)
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-
@window = window
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4
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-
reset!
|
5
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-
end
|
6
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-
|
7
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-
# Load default setup
|
8
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-
def reset!
|
9
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-
@starttime = Gosu.milliseconds
|
10
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-
@time = 0
|
11
|
-
end
|
12
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-
|
13
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-
def update()
|
14
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-
unless @window.loss
|
15
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-
@time = (Gosu.milliseconds - @starttime) / 1000.0
|
16
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-
end
|
17
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-
end
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18
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-
|
19
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-
def draw
|
20
|
-
info = Gosu::Image.from_text("#{@time}s", LINE_HEIGHT)
|
21
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-
info.draw(0, 0, ZTEXT)
|
22
|
-
|
23
|
-
if @window.loss
|
24
|
-
restart_text = "Backspace to restart"
|
25
|
-
restart = Gosu::Image.from_text(
|
26
|
-
restart_text, LINE_HEIGHT,
|
27
|
-
{:width => WINDOW_WIDTH, :align => :center}
|
28
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-
)
|
29
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-
restart.draw(0, LINE_HEIGHT, ZTEXT)
|
30
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-
end
|
31
|
-
end
|
32
|
-
end
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