just_shogi 0.1.0
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- checksums.yaml +7 -0
- data/.gitignore +8 -0
- data/CODE_OF_CONDUCT.md +74 -0
- data/Gemfile +5 -0
- data/Gemfile.lock +24 -0
- data/LICENSE.txt +21 -0
- data/README.md +80 -0
- data/Rakefile +10 -0
- data/bin/console +14 -0
- data/bin/setup +8 -0
- data/just_shogi.gemspec +29 -0
- data/lib/just_shogi.rb +8 -0
- data/lib/just_shogi/errors/causes_check_error.rb +22 -0
- data/lib/just_shogi/errors/dropped_into_check_error.rb +22 -0
- data/lib/just_shogi/errors/error.rb +20 -0
- data/lib/just_shogi/errors/invalid_move_error.rb +22 -0
- data/lib/just_shogi/errors/invalid_promotion_error.rb +22 -0
- data/lib/just_shogi/errors/moved_into_check_error.rb +22 -0
- data/lib/just_shogi/errors/no_piece_error.rb +22 -0
- data/lib/just_shogi/errors/not_players_turn_error.rb +22 -0
- data/lib/just_shogi/errors/off_board_error.rb +22 -0
- data/lib/just_shogi/errors/piece_not_found_error.rb +22 -0
- data/lib/just_shogi/errors/square_occupied_error.rb +22 -0
- data/lib/just_shogi/game_state.rb +355 -0
- data/lib/just_shogi/hand.rb +48 -0
- data/lib/just_shogi/piece_factory.rb +87 -0
- data/lib/just_shogi/pieces/fuhyou.rb +23 -0
- data/lib/just_shogi/pieces/ginshou.rb +23 -0
- data/lib/just_shogi/pieces/gyokushou.rb +9 -0
- data/lib/just_shogi/pieces/hisha.rb +23 -0
- data/lib/just_shogi/pieces/kakugyou.rb +23 -0
- data/lib/just_shogi/pieces/keima.rb +23 -0
- data/lib/just_shogi/pieces/kin_base.rb +23 -0
- data/lib/just_shogi/pieces/kinshou.rb +9 -0
- data/lib/just_shogi/pieces/kyousha.rb +23 -0
- data/lib/just_shogi/pieces/narigin.rb +9 -0
- data/lib/just_shogi/pieces/narikei.rb +9 -0
- data/lib/just_shogi/pieces/narikyou.rb +9 -0
- data/lib/just_shogi/pieces/ou_base.rb +70 -0
- data/lib/just_shogi/pieces/oushou.rb +9 -0
- data/lib/just_shogi/pieces/piece.rb +18 -0
- data/lib/just_shogi/pieces/ryuuma.rb +23 -0
- data/lib/just_shogi/pieces/ryuuou.rb +23 -0
- data/lib/just_shogi/pieces/tokin.rb +9 -0
- data/lib/just_shogi/promotion_factory.rb +71 -0
- data/lib/just_shogi/square.rb +51 -0
- data/lib/just_shogi/square_set.rb +64 -0
- data/lib/just_shogi/version.rb +3 -0
- metadata +147 -0
@@ -0,0 +1,48 @@
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require 'just_shogi/piece_factory'
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require 'just_shogi/promotion_factory'
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require 'just_shogi/pieces/piece'
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module JustShogi
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class Hand
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def initialize(player_number: , pieces: [])
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@player_number = player_number
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@pieces = if pieces.instance_of?(Array)
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if pieces.all? { |p| p.is_a?(Hash) }
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pieces.map { |p| JustShogi::PieceFactory.new(p).build }
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elsif pieces.all? { |p| p.is_a?(JustShogi::Piece) }
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pieces
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else
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raise ArgumentError, "all pieces must have the same class"
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end
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else
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raise ArgumentError, "pieces must be an array"
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end
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end
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attr_reader :player_number
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attr_reader :pieces
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def push_piece(piece)
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factory = PromotionFactory.new(piece)
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demoted_piece = factory.demotable? ? factory.demote : piece
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demoted_piece.switch_player
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@pieces.push(demoted_piece)
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end
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def pop_piece(id)
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p = find_piece_by_id(id)
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@pieces.delete(p)
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end
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def find_piece_by_id(id)
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pieces.find { |p| p.id == id }
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end
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def as_json
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{
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player_number: player_number,
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pieces: pieces.map(&:as_json)
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}
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end
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end
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end
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require 'just_shogi/pieces/fuhyou'
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require 'just_shogi/pieces/kakugyou'
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require 'just_shogi/pieces/hisha'
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require 'just_shogi/pieces/kyousha'
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require 'just_shogi/pieces/keima'
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require 'just_shogi/pieces/ginshou'
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require 'just_shogi/pieces/kinshou'
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require 'just_shogi/pieces/oushou'
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require 'just_shogi/pieces/gyokushou'
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require 'just_shogi/pieces/tokin'
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require 'just_shogi/pieces/narikyou'
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require 'just_shogi/pieces/narikei'
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require 'just_shogi/pieces/narigin'
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require 'just_shogi/pieces/ryuuma'
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require 'just_shogi/pieces/ryuuou'
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module JustShogi
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# = Piece Factory
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#
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# Generates pieces from a hash of arguments
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class PieceFactory
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# A mapping of type descriptions to classes.
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CLASSES = {
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'fuhyou' => Fuhyou,
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'kakugyou' => Kakugyou,
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'hisha' => Hisha,
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'kyousha' => Kyousha,
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'keima' => Keima,
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'ginshou' => Ginshou,
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'kinshou' => Kinshou,
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'oushou' => Oushou,
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'gyokushou' => Gyokushou,
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'tokin' => Tokin,
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'narikyou' => Narikyou,
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'narikei' => Narikei,
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'narigin' => Narigin,
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'ryuuma' => Ryuuma,
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'ryuuou' => Ryuuou
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}
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# New objects can be instantiated by passing in a hash or the piece.
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#
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# @param [Hash,Piece] args
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# the initial attributes of the piece, hash requires type key
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#
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# ==== Example:
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# # Instantiates a new PieceFactory
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# JustShogi::PieceFactory.new({
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# type: 'fuhyou',
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# id: 1,
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# player_number: 2
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# })
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def initialize(args)
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@args = args
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end
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# Returns a piece based on the initial arguments.
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#
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# @return [Piece]
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def build
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case @args
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when Hash
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build_from_hash
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when Piece
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@args
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when nil
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nil
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else
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raise ArgumentError, "piece must be Hash or NilClass"
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end
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end
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private
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def build_from_hash
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klass = CLASSES[@args[:type]]
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if klass
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klass.new(**@args)
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else
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raise ArgumentError, "invalid piece type: #{@args[:type].to_s}"
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end
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end
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end
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end
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require 'just_shogi/pieces/piece'
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module JustShogi
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# = Fuhyou
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#
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# The piece that moves forward one space.
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class Fuhyou < Piece
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# All the squares that the piece can move to and/or capture.
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#
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# @param [Square] square
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# the origin square.
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#
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# @param [GameState] game_state
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# the current game state.
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#
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# @return [SquareSet]
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def destinations(square, game_state)
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game_state.squares.in_range(square, 1).in_direction(square, forwards_direction).orthogonal(square).unoccupied_or_occupied_by_opponent(player_number).unblocked(square, game_state.squares)
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end
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end
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end
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require 'just_shogi/pieces/piece'
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module JustShogi
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# = Ginshou
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#
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# The piece that can move 1 space diagonally or forwards orthogonally
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class Ginshou < Piece
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# All the squares that the piece can move to and/or capture.
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#
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# @param [Square] square
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# the origin square.
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#
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# @param [GameState] game_state
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# the current game state.
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#
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# @return [SquareSet]
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def destinations(square, game_state)
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(game_state.squares.diagonal(square) | game_state.squares.in_direction(square, forwards_direction)).in_range(square, 1).unoccupied_or_occupied_by_opponent(player_number).unblocked(square, game_state.squares)
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end
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end
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end
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require 'just_shogi/pieces/piece'
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module JustShogi
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# = Hisha
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#
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# The piece that moves any number of squares orthogonally.
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class Hisha < Piece
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# All the squares that the piece can move to and/or capture.
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#
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# @param [Square] square
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# the origin square.
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#
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# @param [GameState] game_state
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# the current game state.
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#
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# @return [SquareSet]
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def destinations(square, game_state)
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game_state.squares.orthogonal(square).unoccupied_or_occupied_by_opponent(player_number).unblocked(square, game_state.squares)
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end
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end
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end
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require 'just_shogi/pieces/piece'
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module JustShogi
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# = Kakugyou
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#
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# The piece that moves diagonally any number of squares
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class Kakugyou < Piece
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# All the squares that the piece can move to and/or capture.
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#
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# @param [Square] square
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# the origin square.
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#
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# @param [GameState] game_state
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# the current game state.
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#
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# @return [SquareSet]
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def destinations(square, game_state)
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game_state.squares.diagonal(square).unoccupied_or_occupied_by_opponent(player_number).unblocked(square, game_state.squares)
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end
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end
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end
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require 'just_shogi/pieces/piece'
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module JustShogi
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# = Keima
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#
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# The piece that jumps over pieces 2v1h forwards.
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class Keima < Piece
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# All the suares that the piece can move to and/or capture.
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#
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# @param [Square] square
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# the origin square.
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#
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# @param [GameState] game_state
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# the current game state.
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#
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# @return [SquareSet]
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def destinations(square, game_state)
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game_state.squares.in_direction(square, forwards_direction).ranks_away(square, 2).files_away(square, 1).unoccupied_or_occupied_by_opponent(player_number)
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end
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end
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end
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require 'just_shogi/pieces/piece'
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module JustShogi
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# = KinBase
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#
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# A piece that moves 1 space orthogonally or forwards diagonally
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class KinBase < Piece
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# All the squares that the piece can move to and/or capture.
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#
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# @param [Square] square
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# the origin square.
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#
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# @param [GameState] game_state
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# the current game state.
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#
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# @return [SquareSet]
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def destinations(square, game_state)
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(game_state.squares.orthogonal(square) | game_state.squares.in_direction(square, forwards_direction)).in_range(square, 1).unoccupied_or_occupied_by_opponent(player_number).unblocked(square, game_state.squares)
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end
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end
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end
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require 'just_shogi/pieces/piece'
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module JustShogi
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# = Kyousha
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#
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# The piece that moves forward any number of spaces.
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class Kyousha < Piece
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# All the squares that the piece can move to and/or capture.
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#
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# @param [Square] square
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# the origin square.
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#
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# @param [GameState] game_state
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# the current game state.
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#
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# @return [SquareSet]
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def destinations(square, game_state)
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game_state.squares.orthogonal(square).in_direction(square, forwards_direction).unoccupied_or_occupied_by_opponent(player_number).unblocked(square, game_state.squares)
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end
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end
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end
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require 'just_shogi/pieces/piece'
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module JustShogi
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# = Ou Base
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#
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# The piece that moves 1 space away.
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class OuBase < Piece
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# All the squares that the piece can move to and/or capture.
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#
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# @param [Square] square
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# the origin square.
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#
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# @param [GameState] game_state
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# the current game state.
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#
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# @return [SquareSet]
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def destinations(square, game_state)
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base_destinations(square, game_state) # - checked_squares(square, game_state) - shared_king_squares(game_state)
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end
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# All the squares that the king could move to normally.
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#
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# @param [Square] square
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# the origin square.
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#
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# @param [GameState] game_state
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# the current game state.
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#
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# @return [SquareSet]
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def base_destinations(square, game_state)
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game_state.squares.at_range(square, 1).unoccupied_or_occupied_by_opponent(player_number)
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end
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# All the squares that the king could not move to because of check.
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#
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# @param [Square] square
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# the origin square.
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#
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# @param [GameState] game_state
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# the current game state.
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#
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|
+
# @return [SquareSet]
|
45
|
+
def checked_squares(square, game_state)
|
46
|
+
dup = game_state.clone
|
47
|
+
# set the piece to nil to handle case where a piece threatens squares behind this piece.
|
48
|
+
dup.squares.find_ou_for_player(player_number).piece = nil
|
49
|
+
dup.squares.threatened_by(opponent, dup)
|
50
|
+
end
|
51
|
+
|
52
|
+
# All the squares that the king could not move to because antoher king is nearby.
|
53
|
+
#
|
54
|
+
# @param [GameState] game_state
|
55
|
+
# the current game state.
|
56
|
+
#
|
57
|
+
# @return [SquareSet]
|
58
|
+
def shared_king_squares(game_state)
|
59
|
+
all = game_state.squares.occupied_by_piece(JustShogi::OuBase).map { |s| s.piece.base_destinations(s, game_state) }
|
60
|
+
|
61
|
+
all.reduce(nil) do |memo, set|
|
62
|
+
if memo
|
63
|
+
memo & set
|
64
|
+
else
|
65
|
+
set
|
66
|
+
end
|
67
|
+
end
|
68
|
+
end
|
69
|
+
end
|
70
|
+
end
|