jukebox-rails 1.0.0
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- data/.gitignore +17 -0
- data/Gemfile +4 -0
- data/LICENSE +22 -0
- data/README.md +29 -0
- data/Rakefile +2 -0
- data/jukebox-rails.gemspec +17 -0
- data/lib/jukebox-rails.rb +8 -0
- data/lib/jukebox-rails/version.rb +5 -0
- data/vendor/assets/javascripts/FlashMediaElement.swf +0 -0
- data/vendor/assets/javascripts/Manager.js +493 -0
- data/vendor/assets/javascripts/Player.js.erb +660 -0
- data/vendor/assets/javascripts/jukebox.js +2 -0
- metadata +59 -0
data/.gitignore
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data/Gemfile
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data/LICENSE
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Copyright (c) 2012 Alif Rachmawadi
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MIT License
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README.md
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# Jukebox::Rails
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TODO: Write a gem description
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## Installation
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Add this line to your application's Gemfile:
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gem 'jukebox-rails'
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install jukebox-rails
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## Usage
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TODO: Write usage instructions here
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## Contributing
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1. Fork it
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2. Create your feature branch (`git checkout -b my-new-feature`)
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3. Commit your changes (`git commit -am 'Added some feature'`)
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4. Push to the branch (`git push origin my-new-feature`)
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5. Create new Pull Request
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data/Rakefile
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# -*- encoding: utf-8 -*-
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require File.expand_path('../lib/jukebox-rails/version', __FILE__)
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Gem::Specification.new do |gem|
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gem.authors = ["Alif Rachmawadi"]
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gem.email = ["subosito@gmail.com"]
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gem.description = %q{Zynga's Jukebox: Sophisticated audio playback for the web.}
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gem.summary = %q{The Jukebox is a component for playing sounds and music with the usage of sprites with a special focus on performance and cross-device deployment.}
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gem.homepage = "https://github.com/subosito/jukebox-rails"
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gem.files = `git ls-files`.split($\)
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gem.executables = gem.files.grep(%r{^bin/}).map{ |f| File.basename(f) }
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gem.test_files = gem.files.grep(%r{^(test|spec|features)/})
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gem.name = "jukebox-rails"
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gem.require_paths = ["lib"]
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gem.version = Jukebox::Rails::VERSION
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end
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/*
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* Jukebox
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* http://github.com/zynga/jukebox
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*
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* Copyright 2011, Zynga Inc.
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* Developed by Christoph Martens (@martensms)
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*
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* Licensed under the MIT License.
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* https://raw.github.com/zynga/jukebox/master/MIT-LICENSE.txt
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*
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*/
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if (this.jukebox === undefined) {
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throw "jukebox.Manager requires jukebox.Player (Player.js) to run properly."
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}
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/*
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* This is the transparent jukebox.Manager that runs in the background.
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* You shouldn't have to call this constructor, only if you want to overwrite the
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* defaults for having an own gameloop.
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*
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* The first parameter @settings {Map} overwrites the {#defaults}.
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*/
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jukebox.Manager = function(settings) {
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this.features = {};
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this.codecs = {};
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// Correction, Reset & Pause
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this.__players = {};
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this.__playersLength = 0;
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// Queuing functionality
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this.__clones = {};
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this.__queue = [];
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this.settings = {};
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for (var d in this.defaults) {
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this.settings[d] = this.defaults[d];
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}
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if (Object.prototype.toString.call(settings) === '[object Object]') {
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for (var s in settings) {
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this.settings[s] = settings[s];
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}
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}
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this.__detectFeatures();
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// If you don't want to use an own game loop
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if (this.settings.useGameLoop === false) {
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jukebox.Manager.__initialized = window.setInterval(function() {
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jukebox.Manager.loop();
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}, 20);
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} else {
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jukebox.Manager.__initialized = true;
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}
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};
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jukebox.Manager.prototype = {
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/*
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* The defaults {Map} consist of two different flags.
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*
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* The @useFlash {Boolean} which is available for enforcing flash
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* usage and the @useGameLoop {Boolean} that allows you to use your
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* own game loop for avoiding multiple intervals inside the Browser.
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*
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* If @useGameLoop is set to {True} you will have to call the
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* {#jukebox.Manager.loop} method everytime in your gameloop.
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*/
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defaults: {
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useFlash: false,
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useGameLoop: false
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},
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__detectFeatures: function() {
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/*
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* HTML5 Audio Support
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*/
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var audio = window.Audio && new Audio();
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if (audio && audio.canPlayType && this.settings.useFlash === false) {
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// Codec Detection MIME List
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var mimeList = [
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// e = extension, m = mime type
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{ e: '3gp', m: [ 'audio/3gpp', 'audio/amr' ] },
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// { e: 'avi', m: 'video/x-msvideo' }, // avi container allows pretty everything, impossible to detect -.-
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{ e: 'aac', m: [ 'audio/aac', 'audio/aacp' ] },
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{ e: 'amr', m: [ 'audio/amr', 'audio/3gpp' ] },
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// iOS aiff container that uses IMA4 (4:1 compression) on diff
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{ e: 'caf', m: [ 'audio/IMA-ADPCM', 'audio/x-adpcm', 'audio/x-aiff; codecs="IMA-ADPCM, ADPCM"' ] },
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{ e: 'm4a', m: [ 'audio/mp4', 'audio/mp4; codecs="mp4a.40.2,avc1.42E01E"', 'audio/mpeg4', 'audio/mpeg4-generic', 'audio/mp4a-latm', 'audio/MP4A-LATM', 'audio/x-m4a' ] },
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{ e: 'mp3', m: [ 'audio/mp3', 'audio/mpeg', 'audio/mpeg; codecs="mp3"', 'audio/MPA', 'audio/mpa-robust' ] }, // mpeg was name for mp2 and mp3! avi container was mp4/m4a
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{ e: 'mpga', m: [ 'audio/MPA', 'audio/mpa-robust', 'audio/mpeg', 'video/mpeg' ] },
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{ e: 'mp4', m: [ 'audio/mp4', 'video/mp4' ] },
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{ e: 'ogg', m: [ 'application/ogg', 'audio/ogg', 'audio/ogg; codecs="theora, vorbis"', 'video/ogg', 'video/ogg; codecs="theora, vorbis"' ] },
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{ e: 'wav', m: [ 'audio/wave', 'audio/wav', 'audio/wav; codecs="1"', 'audio/x-wav', 'audio/x-pn-wav' ] },
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{ e: 'webm', m: [ 'audio/webm', 'audio/webm; codecs="vorbis"', 'video/webm' ] }
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];
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var mime, extension;
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for (var m = 0, l = mimeList.length; m < l; m++) {
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extension = mimeList[m].e;
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if (mimeList[m].m.length && typeof mimeList[m].m === 'object') {
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for (var mm = 0, mml = mimeList[m].m.length; mm < mml; mm++) {
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mime = mimeList[m].m[mm];
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// Supported Codec was found for Extension, so skip redundant checks
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if (audio.canPlayType(mime) !== "") {
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this.codecs[extension] = mime;
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break;
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// Flag the unsupported extension (that it is also not supported for Flash Fallback)
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} else if (!this.codecs[extension]) {
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this.codecs[extension] = false;
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}
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}
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}
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// Go, GC, Go for it!
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mime = null;
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extension = null;
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}
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// Browser supports HTML5 Audio API theoretically, but support depends on Codec Implementations
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this.features.html5audio = !!(this.codecs.mp3 || this.codecs.ogg || this.codecs.webm || this.codecs.wav);
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// Default Channel Amount is 8, known to work with all Browsers
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this.features.channels = 8;
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// Detect Volume support
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audio.volume = 0.1337;
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this.features.volume = !!(Math.abs(audio.volume - 0.1337) < 0.0001);
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// FIXME: HACK, but there's no way to detect these crappy implementations
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if (
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// navigator.userAgent.match(/MSIE 9\.0/) ||
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navigator.userAgent.match(/iPhone|iPod|iPad/i)) {
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this.features.channels = 1;
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}
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}
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/*
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* Flash Audio Support
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* Hint: All Android devices support Flash, even Android 1.6 ones
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*/
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this.features.flashaudio = !!navigator.mimeTypes['application/x-shockwave-flash'] || !!navigator.plugins['Shockwave Flash'] || false;
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// Internet Explorer
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if (window.ActiveXObject){
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try {
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var flash = new ActiveXObject('ShockwaveFlash.ShockwaveFlash.10');
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this.features.flashaudio = true;
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} catch(e) {
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// Throws an error if the version isn't available
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}
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}
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// Allow enforce of Flash Usage
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if (this.settings.useFlash === true) {
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this.features.flashaudio = true;
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}
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+
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if (this.features.flashaudio === true) {
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// Overwrite Codecs only if there's no HTML5 Audio support
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if (!this.features.html5audio) {
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// Known to work with every Flash Implementation
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this.codecs.mp3 = 'audio/mp3';
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this.codecs.mpga = 'audio/mpeg';
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this.codecs.mp4 = 'audio/mp4';
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this.codecs.m4a = 'audio/mp4';
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// Flash Runtime on Android also supports GSM codecs, but impossible to detect
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this.codecs['3gp'] = 'audio/3gpp';
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this.codecs.amr = 'audio/amr';
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// TODO: Multi-Channel support on ActionScript-side
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this.features.volume = true;
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this.features.channels = 1;
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+
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}
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}
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},
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213
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__getPlayerById: function(id) {
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215
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if (this.__players && this.__players[id] !== undefined) {
|
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return this.__players[id];
|
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}
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219
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|
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return null;
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+
|
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},
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+
|
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__getClone: function(origin, settings) {
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// Search for a free clone
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227
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for (var cloneId in this.__clones) {
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228
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+
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229
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var clone = this.__clones[cloneId];
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230
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if (
|
231
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clone.isPlaying === null
|
232
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&& clone.origin === origin
|
233
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) {
|
234
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return clone;
|
235
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}
|
236
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+
|
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}
|
238
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+
|
239
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+
|
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// Create a new clone
|
241
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if (Object.prototype.toString.call(settings) === '[object Object]') {
|
242
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+
|
243
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var cloneSettings = {};
|
244
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for (var s in settings) {
|
245
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cloneSettings[s] = settings[s];
|
246
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+
}
|
247
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+
|
248
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// Clones just don't autoplay. Just don't :)
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249
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cloneSettings.autoplay = false;
|
250
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+
|
251
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+
var newClone = new jukebox.Player(cloneSettings, origin);
|
252
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+
newClone.isClone = true;
|
253
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+
newClone.wasReady = false;
|
254
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+
|
255
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this.__clones[newClone.id] = newClone;
|
256
|
+
|
257
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+
return newClone;
|
258
|
+
|
259
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+
}
|
260
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+
|
261
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return null;
|
262
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+
|
263
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},
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264
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+
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265
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+
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+
|
267
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+
/*
|
268
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* PUBLIC API
|
269
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*/
|
270
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+
|
271
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/*
|
272
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* This method is the stream-correction sound loop.
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*
|
274
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* In case you have overwritten the {jukebox.Manager} instance
|
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* by yourself (with calling the constructor) and in case you
|
276
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+
* have set the #settings.useGameLoop to {True}, you will have to
|
277
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* call this method every time inside your gameloop.
|
278
|
+
*/
|
279
|
+
loop: function() {
|
280
|
+
|
281
|
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// Nothing to do
|
282
|
+
if (
|
283
|
+
this.__playersLength === 0
|
284
|
+
// || jukebox.Manager.__initialized !== true
|
285
|
+
) {
|
286
|
+
return;
|
287
|
+
}
|
288
|
+
|
289
|
+
|
290
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+
// Queue Functionality for Clone-supporting environments
|
291
|
+
if (
|
292
|
+
this.__queue.length
|
293
|
+
&& this.__playersLength < this.features.channels
|
294
|
+
) {
|
295
|
+
|
296
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+
var queueEntry = this.__queue[0],
|
297
|
+
originPlayer = this.__getPlayerById(queueEntry.origin);
|
298
|
+
|
299
|
+
if (originPlayer !== null) {
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300
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+
|
301
|
+
var freeClone = this.__getClone(queueEntry.origin, originPlayer.settings);
|
302
|
+
|
303
|
+
// Use free clone for playback
|
304
|
+
if (freeClone !== null) {
|
305
|
+
|
306
|
+
if (this.features.volume === true) {
|
307
|
+
var originPlayer = this.__players[queueEntry.origin];
|
308
|
+
originPlayer && freeClone.setVolume(originPlayer.getVolume());
|
309
|
+
}
|
310
|
+
|
311
|
+
this.add(freeClone);
|
312
|
+
freeClone.play(queueEntry.pointer, true);
|
313
|
+
|
314
|
+
}
|
315
|
+
|
316
|
+
}
|
317
|
+
|
318
|
+
// Remove Queue Entry. It's corrupt if nothing happened.
|
319
|
+
this.__queue.splice(0, 1);
|
320
|
+
|
321
|
+
return;
|
322
|
+
|
323
|
+
|
324
|
+
// Queue Functionality for Single-Mode (iOS)
|
325
|
+
} else if (
|
326
|
+
this.__queue.length
|
327
|
+
&& this.features.channels === 1
|
328
|
+
) {
|
329
|
+
|
330
|
+
var queueEntry = this.__queue[0],
|
331
|
+
originPlayer = this.__getPlayerById(queueEntry.origin);
|
332
|
+
|
333
|
+
if (originPlayer !== null) {
|
334
|
+
originPlayer.play(queueEntry.pointer, true);
|
335
|
+
}
|
336
|
+
|
337
|
+
// Remove Queue Entry. It's corrupt if nothing happened
|
338
|
+
this.__queue.splice(0, 1);
|
339
|
+
|
340
|
+
}
|
341
|
+
|
342
|
+
|
343
|
+
|
344
|
+
for (var id in this.__players) {
|
345
|
+
|
346
|
+
var player = this.__players[id],
|
347
|
+
playerPosition = player.getCurrentTime() || 0;
|
348
|
+
|
349
|
+
|
350
|
+
// Correction
|
351
|
+
if (player.isPlaying && player.wasReady === false) {
|
352
|
+
|
353
|
+
player.wasReady = player.setCurrentTime(player.isPlaying.start);
|
354
|
+
|
355
|
+
// Reset / Stop
|
356
|
+
} else if (player.isPlaying && player.wasReady === true){
|
357
|
+
|
358
|
+
if (playerPosition > player.isPlaying.end) {
|
359
|
+
|
360
|
+
if (player.isPlaying.loop === true) {
|
361
|
+
player.play(player.isPlaying.start, true);
|
362
|
+
} else {
|
363
|
+
player.stop();
|
364
|
+
}
|
365
|
+
|
366
|
+
}
|
367
|
+
|
368
|
+
|
369
|
+
// Remove Idling Clones
|
370
|
+
} else if (player.isClone && player.isPlaying === null) {
|
371
|
+
|
372
|
+
this.remove(player);
|
373
|
+
continue;
|
374
|
+
|
375
|
+
|
376
|
+
// Background Music for Single-Mode (iOS)
|
377
|
+
} else if (player.backgroundMusic !== undefined && player.isPlaying === null) {
|
378
|
+
|
379
|
+
if (playerPosition > player.backgroundMusic.end) {
|
380
|
+
player.backgroundHackForiOS();
|
381
|
+
}
|
382
|
+
|
383
|
+
}
|
384
|
+
|
385
|
+
}
|
386
|
+
|
387
|
+
|
388
|
+
},
|
389
|
+
|
390
|
+
/*
|
391
|
+
* {String|Null} This method will check a @resources {Array} for playable resources
|
392
|
+
* due to codec and feature detection.
|
393
|
+
*
|
394
|
+
* It will return a {String} containing the preferred resource and {Null} if no
|
395
|
+
* playable resources was found.
|
396
|
+
*
|
397
|
+
* Hint: The highest preferred is the 0-index in the @resources {Array}. The latest
|
398
|
+
* index is the one with lowest preference.
|
399
|
+
*/
|
400
|
+
getPlayableResource: function(resources) {
|
401
|
+
|
402
|
+
if (Object.prototype.toString.call(resources) !== '[object Array]') {
|
403
|
+
resources = [ resources ];
|
404
|
+
}
|
405
|
+
|
406
|
+
|
407
|
+
for (var r = 0, l = resources.length; r < l; r++) {
|
408
|
+
|
409
|
+
var resource = resources[r],
|
410
|
+
extension = resource.match(/\.([^\.]*)$/)[1];
|
411
|
+
|
412
|
+
// Yay! We found a supported resource!
|
413
|
+
if (extension && !!this.codecs[extension]) {
|
414
|
+
return resource;
|
415
|
+
}
|
416
|
+
|
417
|
+
}
|
418
|
+
|
419
|
+
return null;
|
420
|
+
|
421
|
+
},
|
422
|
+
|
423
|
+
/*
|
424
|
+
* {Boolean} This method will add a @player {jukebox.Player} instance to the stream-correction
|
425
|
+
* sound loop.
|
426
|
+
*
|
427
|
+
* It will return {True} if the {jukebox.Player} instance was successfully added
|
428
|
+
* and {False} if the @player was an invalid parameter.
|
429
|
+
*/
|
430
|
+
add: function(player) {
|
431
|
+
|
432
|
+
if (
|
433
|
+
player instanceof jukebox.Player
|
434
|
+
&& this.__players[player.id] === undefined
|
435
|
+
) {
|
436
|
+
this.__playersLength++;
|
437
|
+
this.__players[player.id] = player;
|
438
|
+
return true;
|
439
|
+
}
|
440
|
+
|
441
|
+
return false;
|
442
|
+
|
443
|
+
},
|
444
|
+
|
445
|
+
/*
|
446
|
+
* {Boolean} This method will remove a @player {jukebox.Player} instance from
|
447
|
+
* the stream-correction sound loop.
|
448
|
+
*
|
449
|
+
* It will return {True} if the {jukebox.Player} instance was successfully removed
|
450
|
+
* and {False} if the @player was an invalid parameter.
|
451
|
+
*/
|
452
|
+
remove: function(player) {
|
453
|
+
|
454
|
+
if (
|
455
|
+
player instanceof jukebox.Player
|
456
|
+
&& this.__players[player.id] !== undefined
|
457
|
+
) {
|
458
|
+
this.__playersLength--;
|
459
|
+
delete this.__players[player.id];
|
460
|
+
return true;
|
461
|
+
}
|
462
|
+
|
463
|
+
return false;
|
464
|
+
|
465
|
+
},
|
466
|
+
|
467
|
+
/*
|
468
|
+
* This method is kindof public, but only used internally
|
469
|
+
*
|
470
|
+
* DON'T USE IT!
|
471
|
+
*/
|
472
|
+
addToQueue: function(pointer, playerId) {
|
473
|
+
|
474
|
+
if (
|
475
|
+
(typeof pointer === 'string' || typeof pointer === 'number')
|
476
|
+
&& this.__players[playerId] !== undefined
|
477
|
+
) {
|
478
|
+
|
479
|
+
this.__queue.push({
|
480
|
+
pointer: pointer,
|
481
|
+
origin: playerId
|
482
|
+
});
|
483
|
+
|
484
|
+
return true;
|
485
|
+
|
486
|
+
}
|
487
|
+
|
488
|
+
return false;
|
489
|
+
|
490
|
+
}
|
491
|
+
|
492
|
+
};
|
493
|
+
|
@@ -0,0 +1,660 @@
|
|
1
|
+
/*
|
2
|
+
* Jukebox
|
3
|
+
* http://github.com/zynga/jukebox
|
4
|
+
*
|
5
|
+
* Copyright 2011, Zynga Inc.
|
6
|
+
* Developed by Christoph Martens (@martensms)
|
7
|
+
*
|
8
|
+
* Licensed under the MIT License.
|
9
|
+
* https://raw.github.com/zynga/jukebox/master/MIT-LICENSE.txt
|
10
|
+
*
|
11
|
+
*/
|
12
|
+
|
13
|
+
this.jukebox = {};
|
14
|
+
|
15
|
+
/*
|
16
|
+
* The first parameter @settings {Map} defines the settings of
|
17
|
+
* the created instance which overwrites the {#defaults}.
|
18
|
+
*
|
19
|
+
* The second optional parameter @origin {Number} is a unique id of
|
20
|
+
* another {jukebox.Player} instance, but it is only used internally
|
21
|
+
* by the {jukebox.Manager} for creating and managing clones.
|
22
|
+
*/
|
23
|
+
jukebox.Player = function(settings, origin) {
|
24
|
+
|
25
|
+
this.id = ++jukebox.__jukeboxId;
|
26
|
+
this.origin = origin || null;
|
27
|
+
|
28
|
+
|
29
|
+
this.settings = {};
|
30
|
+
|
31
|
+
for (var d in this.defaults) {
|
32
|
+
this.settings[d] = this.defaults[d];
|
33
|
+
}
|
34
|
+
|
35
|
+
if (Object.prototype.toString.call(settings) === '[object Object]') {
|
36
|
+
for (var s in settings) {
|
37
|
+
this.settings[s] = settings[s];
|
38
|
+
}
|
39
|
+
}
|
40
|
+
|
41
|
+
|
42
|
+
/**
|
43
|
+
* #break(jukebox.Manager)
|
44
|
+
*/
|
45
|
+
|
46
|
+
// Pseudo-Singleton to prevent double-initializaion
|
47
|
+
if (Object.prototype.toString.call(jukebox.Manager) === '[object Function]') {
|
48
|
+
jukebox.Manager = new jukebox.Manager();
|
49
|
+
}
|
50
|
+
|
51
|
+
|
52
|
+
this.isPlaying = null;
|
53
|
+
this.resource = null;
|
54
|
+
|
55
|
+
|
56
|
+
// Get playable resources via Feature / Codec Detection
|
57
|
+
if (Object.prototype.toString.call(jukebox.Manager) === '[object Object]') {
|
58
|
+
this.resource = jukebox.Manager.getPlayableResource(this.settings.resources);
|
59
|
+
} else {
|
60
|
+
this.resource = this.settings.resources[0] || null;
|
61
|
+
}
|
62
|
+
|
63
|
+
|
64
|
+
if (this.resource === null) {
|
65
|
+
throw "Your browser can't playback the given resources - or you have missed to include jukebox.Manager";
|
66
|
+
} else {
|
67
|
+
this.__init();
|
68
|
+
}
|
69
|
+
|
70
|
+
|
71
|
+
return this;
|
72
|
+
|
73
|
+
};
|
74
|
+
|
75
|
+
jukebox.__jukeboxId = 0;
|
76
|
+
|
77
|
+
jukebox.Player.prototype = {
|
78
|
+
|
79
|
+
/*
|
80
|
+
* The defaults which are overwritten by the {#constructor}'s
|
81
|
+
* settings parameter.
|
82
|
+
*
|
83
|
+
* @resources contains an {Array} of File URL {String}s
|
84
|
+
* @spritemap is a Hashmap containing multiple @sprite-entry {Object}
|
85
|
+
*
|
86
|
+
* @autoplay is an optional {String} that autoplays a @sprite-entry
|
87
|
+
*
|
88
|
+
* @flashMediaElement is an optional setting that contains the
|
89
|
+
* relative URL {String} to the FlashMediaElement.swf for flash fallback.
|
90
|
+
*
|
91
|
+
* @timeout is a {Number} in milliseconds that is used if no "canplaythrough"
|
92
|
+
* event is fired on the Audio Node.
|
93
|
+
*/
|
94
|
+
defaults: {
|
95
|
+
resources: [],
|
96
|
+
autoplay: false,
|
97
|
+
spritemap: {},
|
98
|
+
flashMediaElement: '<%= asset_path 'FlashMediaElement.swf' %>',
|
99
|
+
timeout: 1000
|
100
|
+
},
|
101
|
+
|
102
|
+
|
103
|
+
/*
|
104
|
+
* PRIVATE API
|
105
|
+
*/
|
106
|
+
__addToManager: function(event) {
|
107
|
+
|
108
|
+
if (this.__wasAddedToManager !== true) {
|
109
|
+
jukebox.Manager.add(this);
|
110
|
+
this.__wasAddedToManager = true;
|
111
|
+
}
|
112
|
+
|
113
|
+
},
|
114
|
+
|
115
|
+
/*
|
116
|
+
__log: function(title, desc) {
|
117
|
+
|
118
|
+
if (!this.__logElement) {
|
119
|
+
this.__logElement = document.createElement('ul');
|
120
|
+
document.body.appendChild(this.__logElement);
|
121
|
+
}
|
122
|
+
|
123
|
+
var that = this;
|
124
|
+
window.setTimeout(function() {
|
125
|
+
var item = document.createElement('li');
|
126
|
+
item.innerHTML = '<b>' + title + '</b>: ' + (desc ? desc : '');
|
127
|
+
that.__logElement.appendChild(item);
|
128
|
+
}, 0);
|
129
|
+
|
130
|
+
},
|
131
|
+
|
132
|
+
__updateBuffered: function(event) {
|
133
|
+
|
134
|
+
var buffer = this.context.buffered;
|
135
|
+
|
136
|
+
if (buffer) {
|
137
|
+
|
138
|
+
for (var b = 0; b < buffer.length; b++) {
|
139
|
+
this.__log(event.type, buffer.start(b).toString() + ' / ' + buffer.end(b).toString());
|
140
|
+
}
|
141
|
+
|
142
|
+
}
|
143
|
+
|
144
|
+
},
|
145
|
+
*/
|
146
|
+
|
147
|
+
|
148
|
+
__init: function() {
|
149
|
+
|
150
|
+
var that = this,
|
151
|
+
settings = this.settings,
|
152
|
+
features = {},
|
153
|
+
api;
|
154
|
+
|
155
|
+
if (jukebox.Manager && jukebox.Manager.features !== undefined) {
|
156
|
+
features = jukebox.Manager.features;
|
157
|
+
}
|
158
|
+
|
159
|
+
// HTML5 Audio
|
160
|
+
if (features.html5audio === true) {
|
161
|
+
|
162
|
+
this.context = new Audio();
|
163
|
+
this.context.src = this.resource;
|
164
|
+
|
165
|
+
if (this.origin === null) {
|
166
|
+
|
167
|
+
// This will add the stream to the manager's stream cache,
|
168
|
+
// there's a fallback timeout if the canplaythrough event wasn't fired
|
169
|
+
var addFunc = function(event){ that.__addToManager(event); };
|
170
|
+
this.context.addEventListener('canplaythrough', addFunc, true);
|
171
|
+
|
172
|
+
// Uh, Oh, What is it good for? Uh, Oh ...
|
173
|
+
/*
|
174
|
+
var bufferFunc = function(event) { that.__updateBuffered(event); };
|
175
|
+
this.context.addEventListener('loadedmetadata', bufferFunc, true);
|
176
|
+
this.context.addEventListener('progress', bufferFunc, true);
|
177
|
+
*/
|
178
|
+
|
179
|
+
// This is the timeout, we will penetrate the currentTime anyways.
|
180
|
+
window.setTimeout(function(){
|
181
|
+
that.context.removeEventListener('canplaythrough', addFunc, true);
|
182
|
+
addFunc('timeout');
|
183
|
+
}, settings.timeout);
|
184
|
+
|
185
|
+
}
|
186
|
+
|
187
|
+
// old WebKit
|
188
|
+
this.context.autobuffer = true;
|
189
|
+
|
190
|
+
// new WebKit
|
191
|
+
this.context.preload = true;
|
192
|
+
|
193
|
+
|
194
|
+
// FIXME: This is the hacky API, but got no more generic idea for now =/
|
195
|
+
for (api in this.HTML5API) {
|
196
|
+
this[api] = this.HTML5API[api];
|
197
|
+
}
|
198
|
+
|
199
|
+
if (features.channels > 1) {
|
200
|
+
|
201
|
+
if (settings.autoplay === true) {
|
202
|
+
this.context.autoplay = true;
|
203
|
+
} else if (settings.spritemap[settings.autoplay] !== undefined) {
|
204
|
+
this.play(settings.autoplay);
|
205
|
+
}
|
206
|
+
|
207
|
+
} else if (features.channels === 1 && settings.spritemap[settings.autoplay] !== undefined) {
|
208
|
+
|
209
|
+
this.backgroundMusic = settings.spritemap[settings.autoplay];
|
210
|
+
this.backgroundMusic.started = Date.now ? Date.now() : +new Date();
|
211
|
+
|
212
|
+
// Initial playback will do the trick for iOS' security model
|
213
|
+
this.play(settings.autoplay);
|
214
|
+
|
215
|
+
}
|
216
|
+
|
217
|
+
// Pause audio on screen timeout because it can't be controlled then.
|
218
|
+
if (features.channels == 1 && settings.canPlayBackground !== true) {
|
219
|
+
// This does not work in iOS < 5.0 and Windows Phone.
|
220
|
+
// Calling audio.pause() after onbeforeunload event on Windows Phone may
|
221
|
+
// remove all audio from the browser until you restart the device.
|
222
|
+
window.addEventListener('pagehide', function() {
|
223
|
+
if (that.isPlaying !== null) {
|
224
|
+
that.pause();
|
225
|
+
that.__wasAutoPaused = true;
|
226
|
+
}
|
227
|
+
});
|
228
|
+
window.addEventListener('pageshow', function() {
|
229
|
+
if (that.__wasAutoPaused) {
|
230
|
+
that.resume();
|
231
|
+
delete that._wasAutoPaused;
|
232
|
+
}
|
233
|
+
});
|
234
|
+
}
|
235
|
+
|
236
|
+
|
237
|
+
// Flash Audio
|
238
|
+
} else if (features.flashaudio === true) {
|
239
|
+
|
240
|
+
// FIXME: This is the hacky API, but got no more generic idea for now =/
|
241
|
+
for (api in this.FLASHAPI) {
|
242
|
+
this[api] = this.FLASHAPI[api];
|
243
|
+
}
|
244
|
+
|
245
|
+
var flashVars = [
|
246
|
+
'id=jukebox-flashstream-' + this.id,
|
247
|
+
'autoplay=' + settings.autoplay,
|
248
|
+
'file=' + window.encodeURIComponent(this.resource)
|
249
|
+
];
|
250
|
+
|
251
|
+
// Too much crappy code, have this in a crappy function instead.
|
252
|
+
this.__initFlashContext(flashVars);
|
253
|
+
|
254
|
+
if (settings.autoplay === true) {
|
255
|
+
this.play(0);
|
256
|
+
} else if (settings.spritemap[settings.autoplay]) {
|
257
|
+
this.play(settings.autoplay);
|
258
|
+
}
|
259
|
+
|
260
|
+
} else {
|
261
|
+
|
262
|
+
throw "Your Browser does not support Flash Audio or HTML5 Audio.";
|
263
|
+
|
264
|
+
}
|
265
|
+
|
266
|
+
},
|
267
|
+
|
268
|
+
/*
|
269
|
+
* This is not that simple, better code structure with a helper function
|
270
|
+
*/
|
271
|
+
__initFlashContext: function(flashVars) {
|
272
|
+
|
273
|
+
var context,
|
274
|
+
url = this.settings.flashMediaElement,
|
275
|
+
p;
|
276
|
+
|
277
|
+
var params = {
|
278
|
+
'flashvars': flashVars.join('&'),
|
279
|
+
'quality': 'high',
|
280
|
+
'bgcolor': '#000000',
|
281
|
+
'wmode': 'transparent',
|
282
|
+
'allowscriptaccess': 'always',
|
283
|
+
'allowfullscreen': 'true'
|
284
|
+
};
|
285
|
+
|
286
|
+
/*
|
287
|
+
* IE will only render a Shockwave Flash file if there's this crappy outerHTML used.
|
288
|
+
*/
|
289
|
+
if (navigator.userAgent.match(/MSIE/)) {
|
290
|
+
|
291
|
+
context = document.createElement('div');
|
292
|
+
|
293
|
+
// outerHTML only works in IE when context is already in DOM
|
294
|
+
document.getElementsByTagName('body')[0].appendChild(context);
|
295
|
+
|
296
|
+
|
297
|
+
var object = document.createElement('object');
|
298
|
+
|
299
|
+
object.id = 'jukebox-flashstream-' + this.id;
|
300
|
+
object.setAttribute('type', 'application/x-shockwave-flash');
|
301
|
+
object.setAttribute('classid', 'clsid:d27cdb6e-ae6d-11cf-96b8-444553540000');
|
302
|
+
object.setAttribute('width', '0');
|
303
|
+
object.setAttribute('height', '0');
|
304
|
+
|
305
|
+
|
306
|
+
// IE specific params
|
307
|
+
params.movie = url + '?x=' + (Date.now ? Date.now() : +new Date());
|
308
|
+
params.flashvars = flashVars.join('&');
|
309
|
+
|
310
|
+
|
311
|
+
|
312
|
+
for (p in params) {
|
313
|
+
|
314
|
+
var element = document.createElement('param');
|
315
|
+
element.setAttribute('name', p);
|
316
|
+
element.setAttribute('value', params[p]);
|
317
|
+
object.appendChild(element);
|
318
|
+
|
319
|
+
}
|
320
|
+
|
321
|
+
context.outerHTML = object.outerHTML;
|
322
|
+
|
323
|
+
this.context = document.getElementById('jukebox-flashstream-' + this.id);
|
324
|
+
|
325
|
+
|
326
|
+
/*
|
327
|
+
* This is the case for a cool, but outdated Browser
|
328
|
+
* ... like Netscape or so ;)
|
329
|
+
*/
|
330
|
+
} else {
|
331
|
+
|
332
|
+
context = document.createElement('embed');
|
333
|
+
context.id = 'jukebox-flashstream-' + this.id;
|
334
|
+
context.setAttribute('type', 'application/x-shockwave-flash');
|
335
|
+
context.setAttribute('width', '100');
|
336
|
+
context.setAttribute('height', '100');
|
337
|
+
|
338
|
+
params.play = false;
|
339
|
+
params.loop = false;
|
340
|
+
params.src = url + '?x=' + (Date.now ? Date.now() : +new Date());
|
341
|
+
|
342
|
+
for (p in params) {
|
343
|
+
context.setAttribute(p, params[p]);
|
344
|
+
}
|
345
|
+
|
346
|
+
document.getElementsByTagName('body')[0].appendChild(context);
|
347
|
+
|
348
|
+
this.context = context;
|
349
|
+
|
350
|
+
}
|
351
|
+
|
352
|
+
},
|
353
|
+
|
354
|
+
/*
|
355
|
+
* This is the background hack for iOS and other single-channel systems
|
356
|
+
* It allows playback of a background music, which will be overwritten by playbacks
|
357
|
+
* of other sprite entries. After these entries, background music continues.
|
358
|
+
*
|
359
|
+
* This allows us to trick out the iOS Security Model after initial playback =)
|
360
|
+
*/
|
361
|
+
backgroundHackForiOS: function() {
|
362
|
+
|
363
|
+
if (this.backgroundMusic === undefined) {
|
364
|
+
return;
|
365
|
+
}
|
366
|
+
|
367
|
+
var now = Date.now ? Date.now() : +new Date();
|
368
|
+
|
369
|
+
if (this.backgroundMusic.started === undefined) {
|
370
|
+
|
371
|
+
this.backgroundMusic.started = now;
|
372
|
+
this.setCurrentTime(this.backgroundMusic.start);
|
373
|
+
|
374
|
+
} else {
|
375
|
+
|
376
|
+
this.backgroundMusic.lastPointer = (( now - this.backgroundMusic.started) / 1000) % (this.backgroundMusic.end - this.backgroundMusic.start) + this.backgroundMusic.start;
|
377
|
+
this.play(this.backgroundMusic.lastPointer);
|
378
|
+
|
379
|
+
}
|
380
|
+
|
381
|
+
},
|
382
|
+
|
383
|
+
|
384
|
+
|
385
|
+
/*
|
386
|
+
* PUBLIC API
|
387
|
+
*/
|
388
|
+
|
389
|
+
/*
|
390
|
+
* This method will try to playback a given @pointer position of the stream.
|
391
|
+
* The @pointer position can be either a {String} of a sprite entry inside
|
392
|
+
* {#settings.spritemap} or a {Number} in seconds.
|
393
|
+
*
|
394
|
+
* The optional parameter @enforce is a {Boolean} that enforces the stream
|
395
|
+
* playback and avoids queueing or work delegation to a free clone.
|
396
|
+
*/
|
397
|
+
play: function(pointer, enforce) {
|
398
|
+
|
399
|
+
if (this.isPlaying !== null && enforce !== true) {
|
400
|
+
|
401
|
+
if (jukebox.Manager !== undefined) {
|
402
|
+
jukebox.Manager.addToQueue(pointer, this.id);
|
403
|
+
}
|
404
|
+
|
405
|
+
return;
|
406
|
+
|
407
|
+
}
|
408
|
+
|
409
|
+
var spritemap = this.settings.spritemap,
|
410
|
+
newPosition;
|
411
|
+
|
412
|
+
// Spritemap Entry Playback
|
413
|
+
if (spritemap[pointer] !== undefined) {
|
414
|
+
|
415
|
+
newPosition = spritemap[pointer].start;
|
416
|
+
|
417
|
+
// Seconds-Position Playback (find out matching spritemap entry)
|
418
|
+
} else if (typeof pointer === 'number') {
|
419
|
+
|
420
|
+
newPosition = pointer;
|
421
|
+
|
422
|
+
for (var s in spritemap) {
|
423
|
+
|
424
|
+
if (newPosition >= spritemap[s].start && newPosition <= spritemap[s].end) {
|
425
|
+
pointer = s;
|
426
|
+
break;
|
427
|
+
}
|
428
|
+
|
429
|
+
}
|
430
|
+
|
431
|
+
}
|
432
|
+
|
433
|
+
if (newPosition !== undefined && Object.prototype.toString.call(spritemap[pointer]) === '[object Object]') {
|
434
|
+
|
435
|
+
this.isPlaying = this.settings.spritemap[pointer];
|
436
|
+
|
437
|
+
// Start Playback, stream position will be corrected by jukebox.Manager
|
438
|
+
if (this.context.play) {
|
439
|
+
this.context.play();
|
440
|
+
}
|
441
|
+
|
442
|
+
// Locking due to slow Implementation on Mobile Devices
|
443
|
+
this.wasReady = this.setCurrentTime(newPosition);
|
444
|
+
|
445
|
+
}
|
446
|
+
|
447
|
+
},
|
448
|
+
|
449
|
+
/*
|
450
|
+
* This method will stop the current playback and resets the pointer that is
|
451
|
+
* cached by {#pause} method calls.
|
452
|
+
*
|
453
|
+
* It automatically starts the backgroundMusic for single-stream environments.
|
454
|
+
*/
|
455
|
+
stop: function() {
|
456
|
+
|
457
|
+
this.__lastPosition = 0; // reset pointer
|
458
|
+
this.isPlaying = null;
|
459
|
+
|
460
|
+
// Was a Background Music played already?
|
461
|
+
if (this.backgroundMusic) {
|
462
|
+
this.backgroundHackForiOS();
|
463
|
+
} else {
|
464
|
+
this.context.pause();
|
465
|
+
}
|
466
|
+
|
467
|
+
return true;
|
468
|
+
|
469
|
+
},
|
470
|
+
|
471
|
+
/*
|
472
|
+
* {Number} This method will pause the current playback and cache the current position
|
473
|
+
* that is used by {#resume} on its next call.
|
474
|
+
*
|
475
|
+
* It returns the last position {Number} in seconds, so that you can optionally
|
476
|
+
* use it in the {#resume} method call.
|
477
|
+
*/
|
478
|
+
pause: function() {
|
479
|
+
|
480
|
+
this.isPlaying = null;
|
481
|
+
|
482
|
+
this.__lastPosition = this.getCurrentTime();
|
483
|
+
this.context.pause();
|
484
|
+
|
485
|
+
return this.__lastPosition;
|
486
|
+
|
487
|
+
},
|
488
|
+
|
489
|
+
/*
|
490
|
+
* {Boolean} This method will resume playback. If the optional parameter @position
|
491
|
+
* {Number} is not used, it will try to playback the last cached position from the
|
492
|
+
* last {#pause} method call.
|
493
|
+
*
|
494
|
+
* If no @position and no cached position is available, it will start playback - no
|
495
|
+
* matter where the stream is currently at.
|
496
|
+
*
|
497
|
+
* It returns {True} if a cached position was used. If no given and no cached
|
498
|
+
* position was used for playback, it will return {False}
|
499
|
+
*/
|
500
|
+
resume: function(position) {
|
501
|
+
|
502
|
+
position = typeof position === 'number' ? position : this.__lastPosition;
|
503
|
+
|
504
|
+
if (position !== null) {
|
505
|
+
|
506
|
+
this.play(position);
|
507
|
+
this.__lastPosition = null;
|
508
|
+
return true;
|
509
|
+
|
510
|
+
} else {
|
511
|
+
|
512
|
+
this.context.play();
|
513
|
+
return false;
|
514
|
+
|
515
|
+
}
|
516
|
+
|
517
|
+
},
|
518
|
+
|
519
|
+
|
520
|
+
|
521
|
+
/*
|
522
|
+
* HTML5 Audio API abstraction layer
|
523
|
+
*/
|
524
|
+
HTML5API: {
|
525
|
+
|
526
|
+
/*
|
527
|
+
* {Number} This method will return the current volume as a {Number}
|
528
|
+
* from 0 to 1.0.
|
529
|
+
*/
|
530
|
+
getVolume: function() {
|
531
|
+
return this.context.volume || 1;
|
532
|
+
},
|
533
|
+
|
534
|
+
/*
|
535
|
+
* This method will set the volume to a given @value that is a {Number}
|
536
|
+
* from 0 to 1.0.
|
537
|
+
*/
|
538
|
+
setVolume: function(value) {
|
539
|
+
|
540
|
+
this.context.volume = value;
|
541
|
+
|
542
|
+
// This is apparently only for mobile implementations
|
543
|
+
if (Math.abs(this.context.volume - value) < 0.0001) {
|
544
|
+
return true;
|
545
|
+
}
|
546
|
+
|
547
|
+
|
548
|
+
return false;
|
549
|
+
|
550
|
+
},
|
551
|
+
|
552
|
+
/*
|
553
|
+
* {Number} This method will return the current pointer position in
|
554
|
+
* the stream in seconds.
|
555
|
+
*/
|
556
|
+
getCurrentTime: function() {
|
557
|
+
return this.context.currentTime || 0;
|
558
|
+
},
|
559
|
+
|
560
|
+
/*
|
561
|
+
* {Boolean} This method will set the current pointer position to a
|
562
|
+
* new @value {Number} in seconds.
|
563
|
+
*
|
564
|
+
* It returns {True} on success, {False} if the stream wasn't ready
|
565
|
+
* at the given stream position @value.
|
566
|
+
*/
|
567
|
+
setCurrentTime: function(value) {
|
568
|
+
|
569
|
+
try {
|
570
|
+
// DOM Exceptions are fired when Audio Element isn't ready yet.
|
571
|
+
this.context.currentTime = value;
|
572
|
+
return true;
|
573
|
+
} catch(e) {
|
574
|
+
return false;
|
575
|
+
}
|
576
|
+
|
577
|
+
}
|
578
|
+
|
579
|
+
},
|
580
|
+
|
581
|
+
|
582
|
+
|
583
|
+
/*
|
584
|
+
* Flash Audio API abstraction layer
|
585
|
+
*/
|
586
|
+
FLASHAPI: {
|
587
|
+
|
588
|
+
/*
|
589
|
+
* {Number} This method will return the current volume of the stream as
|
590
|
+
* a {Number} from 0 to 1.0, considering the Flash JavaScript API is
|
591
|
+
* ready for access.
|
592
|
+
*/
|
593
|
+
getVolume: function() {
|
594
|
+
|
595
|
+
// Avoid stupid exceptions, wait for JavaScript API to be ready
|
596
|
+
if (this.context && typeof this.context.getVolume === 'function') {
|
597
|
+
return this.context.getVolume();
|
598
|
+
}
|
599
|
+
|
600
|
+
return 1;
|
601
|
+
|
602
|
+
},
|
603
|
+
|
604
|
+
/*
|
605
|
+
* {Boolean} This method will set the volume to a given @value which is
|
606
|
+
* a {Number} from 0 to 1.0. It will return {True} if the Flash
|
607
|
+
* JavaScript API is ready for access. It returns {False} if the Flash
|
608
|
+
* JavaScript API wasn't ready.
|
609
|
+
*/
|
610
|
+
setVolume: function(value) {
|
611
|
+
|
612
|
+
// Avoid stupid exceptions, wait for JavaScript API to be ready
|
613
|
+
if (this.context && typeof this.context.setVolume === 'function') {
|
614
|
+
this.context.setVolume(value);
|
615
|
+
return true;
|
616
|
+
}
|
617
|
+
|
618
|
+
return false;
|
619
|
+
|
620
|
+
},
|
621
|
+
|
622
|
+
/*
|
623
|
+
* {Number} This method will return the pointer position in the stream in
|
624
|
+
* seconds.
|
625
|
+
*
|
626
|
+
* If the Flash JavaScript API wasn't ready, the pointer position is 0.
|
627
|
+
*/
|
628
|
+
getCurrentTime: function() {
|
629
|
+
|
630
|
+
// Avoid stupid exceptions, wait for JavaScript API to be ready
|
631
|
+
if (this.context && typeof this.context.getCurrentTime === 'function') {
|
632
|
+
return this.context.getCurrentTime();
|
633
|
+
}
|
634
|
+
|
635
|
+
return 0;
|
636
|
+
|
637
|
+
},
|
638
|
+
|
639
|
+
/*
|
640
|
+
* {Boolean} This method will set the pointer position to a given @value {Number}
|
641
|
+
* in seconds.
|
642
|
+
*
|
643
|
+
* It will return {True} if the Flash JavaScript API was ready. If not, it
|
644
|
+
* will return {False}.
|
645
|
+
*/
|
646
|
+
setCurrentTime: function(value) {
|
647
|
+
|
648
|
+
// Avoid stupid exceptions, wait for JavaScript API to be ready
|
649
|
+
if (this.context && typeof this.context.setCurrentTime === 'function') {
|
650
|
+
return this.context.setCurrentTime(value);
|
651
|
+
}
|
652
|
+
|
653
|
+
return false;
|
654
|
+
|
655
|
+
}
|
656
|
+
|
657
|
+
}
|
658
|
+
|
659
|
+
};
|
660
|
+
|
metadata
ADDED
@@ -0,0 +1,59 @@
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1
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+
--- !ruby/object:Gem::Specification
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2
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name: jukebox-rails
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3
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version: !ruby/object:Gem::Version
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4
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version: 1.0.0
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5
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prerelease:
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6
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platform: ruby
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7
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authors:
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8
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- Alif Rachmawadi
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9
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autorequire:
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10
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bindir: bin
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11
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cert_chain: []
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12
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date: 2012-09-19 00:00:00.000000000 Z
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13
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dependencies: []
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14
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description: ! 'Zynga''s Jukebox: Sophisticated audio playback for the web.'
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15
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email:
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16
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- subosito@gmail.com
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17
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executables: []
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18
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extensions: []
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19
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extra_rdoc_files: []
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20
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files:
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21
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- .gitignore
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22
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- Gemfile
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23
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- LICENSE
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24
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- README.md
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25
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- Rakefile
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26
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- jukebox-rails.gemspec
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27
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- lib/jukebox-rails.rb
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28
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- lib/jukebox-rails/version.rb
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29
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- vendor/assets/javascripts/FlashMediaElement.swf
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30
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- vendor/assets/javascripts/Manager.js
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31
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- vendor/assets/javascripts/Player.js.erb
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32
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- vendor/assets/javascripts/jukebox.js
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33
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homepage: https://github.com/subosito/jukebox-rails
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34
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licenses: []
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35
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post_install_message:
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36
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rdoc_options: []
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37
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require_paths:
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38
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- lib
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39
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required_ruby_version: !ruby/object:Gem::Requirement
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40
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none: false
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41
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requirements:
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42
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- - ! '>='
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43
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- !ruby/object:Gem::Version
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44
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version: '0'
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45
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required_rubygems_version: !ruby/object:Gem::Requirement
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46
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none: false
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47
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requirements:
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48
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- - ! '>='
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49
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- !ruby/object:Gem::Version
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50
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version: '0'
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51
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requirements: []
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52
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rubyforge_project:
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53
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rubygems_version: 1.8.23
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54
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signing_key:
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55
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specification_version: 3
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56
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summary: The Jukebox is a component for playing sounds and music with the usage of
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57
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sprites with a special focus on performance and cross-device deployment.
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58
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+
test_files: []
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59
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+
has_rdoc:
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