jsmetric4java 0.1
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- data/.gitignore +7 -0
- data/.rvmrc +1 -0
- data/Gemfile +8 -0
- data/README +16 -0
- data/Rakefile +37 -0
- data/bin/jsmetric4java +20 -0
- data/boot.rb +5 -0
- data/build +1 -0
- data/features/cyclometric_complexity/boolean_complexity_counting.feature +46 -0
- data/features/cyclometric_complexity/case_complexity_counting.feature +117 -0
- data/features/cyclometric_complexity/exception_complexity_counting.feature +81 -0
- data/features/cyclometric_complexity/function_detection.feature +128 -0
- data/features/cyclometric_complexity/if_else_complexity_counting.feature +178 -0
- data/features/cyclometric_complexity/loop_complexity_counting.feature +81 -0
- data/features/graphing/draw_basic_graph.feature +14 -0
- data/features/reporting/report.feature +13 -0
- data/features/sample_js_files_for_test/foobar.js +30 -0
- data/features/step_definitions/cyclometric_complexity_steps.rb +31 -0
- data/features/step_definitions/graph_steps.rb +10 -0
- data/features/step_definitions/reporting_steps.rb +14 -0
- data/features/support/env.rb +1 -0
- data/jsgraphlib/Curry-1.0.1.js +29 -0
- data/jsgraphlib/dracula_algorithms.js +599 -0
- data/jsgraphlib/dracula_graffle.js +106 -0
- data/jsgraphlib/dracula_graph.js +534 -0
- data/jsgraphlib/graphtest.html +57 -0
- data/jsgraphlib/jquery-1.4.2.min.js +154 -0
- data/jsgraphlib/jsgraphsource.js +12 -0
- data/jsgraphlib/raphael-min.js +7 -0
- data/jsgraphlib/seedrandom.js +266 -0
- data/jsmetric.gemspec +23 -0
- data/lib/cc_report.rb +24 -0
- data/lib/complexity_analyser.rb +90 -0
- data/lib/fulljslint.js +6100 -0
- data/lib/graphing/graph_analyser.rb +19 -0
- data/lib/js_lint.rb +23 -0
- data/lib/json2.js +480 -0
- data/lib/options.js +24 -0
- data/lib/report.rb +26 -0
- data/lib/utils.rb +18 -0
- data/lib/version.rb +3 -0
- data/spec/spec_helper.rb +1 -0
- data/tasks/dev.rb +4 -0
- data/tasks/run.rb +55 -0
- metadata +129 -0
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/*
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* Various algorithms and data structures, licensed under the MIT-license.
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* (c) 2010 by Johann Philipp Strathausen <strathausen@gmail.com>
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* http://strathausen.eu
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*
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*/
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/*
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Bellman-Ford
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Path-finding algorithm, finds the shortest paths from one node to all nodes.
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Complexity
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O( |E| · |V| ), where E = edges and V = vertices (nodes)
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Constraints
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Can run on graphs with negative edge weights as long as they do not have
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any negative weight cycles.
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*/
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function bellman_ford(g, source) {
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/* STEP 1: initialisation */
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for(var n in g.nodes)
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g.nodes[n].distance = Infinity;
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/* predecessors are implicitly null */
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source.distance = 0;
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step("Initially, all distances are infinite and all predecessors are null.");
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/* STEP 2: relax each edge (this is at the heart of Bellman-Ford) */
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/* repeat this for the number of nodes minus one */
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for(var i = 1; i < g.nodes.length; i++)
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/* for each edge */
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for(var e in g.edges) {
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var edge = g.edges[e];
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if(edge.source.distance + edge.weight < edge.target.distance) {
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step("Relax edge between " + edge.source.id + " and " + edge.target.id + ".");
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edge.target.distance = edge.source.distance + edge.weight;
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edge.target.predecessor = edge.source;
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}
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//Added by Jake Stothard (Needs to be tested)
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if(!edge.style.directed) {
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if(edge.target.distance + edge.weight < edge.source.distance) {
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g.snapShot("Relax edge between "+edge.target.id+" and "+edge.source.id+".");
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edge.source.distance = edge.target.distance + edge.weight;
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edge.source.predecessor = edge.target;
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}
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}
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}
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step("Ready.");
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/* STEP 3: TODO Check for negative cycles */
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/* For now we assume here that the graph does not contain any negative
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weights cycles. (this is left as an excercise to the reader[tm]) */
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}
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/*
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Path-finding algorithm Dijkstra
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- worst-case running time is O((|E| + |V|) · log |V| ) thus better than
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Bellman-Ford for sparse graphs (with less edges), but cannot handle
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negative edge weights
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*/
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function dijkstra(g, source) {
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/* initially, all distances are infinite and all predecessors are null */
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for(var n in g.nodes)
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g.nodes[n].distance = Infinity;
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/* predecessors are implicitly null */
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g.snapShot("Initially, all distances are infinite and all predecessors are null.");
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source.distance = 0;
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/* set of unoptimized nodes, sorted by their distance (but a Fibonacci heap
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would be better) */
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var q = new BinaryMinHeap(g.nodes, "distance");
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/* pointer to the node in focus */
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var node;
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/* get the node with the smallest distance
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as long as we have unoptimized nodes. q.min() can have O(log n). */
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while(q.min() != undefined) {
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/* remove the latest */
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node = q.extractMin();
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node.optimized = true;
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/* no nodes accessible from this one, should not happen */
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if(node.distance == Infinity)
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throw "Orphaned node!";
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/* for each neighbour of node */
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for(e in node.edges) {
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var other = (node == node.edges[e].target) ? node.edges[e].source : node.edges[e].target;
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if(other.optimized)
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continue;
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/* look for an alternative route */
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var alt = node.distance + node.edges[e].weight;
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/* update distance and route if a better one has been found */
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if (alt < other.distance) {
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/* update distance of neighbour */
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other.distance = alt;
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/* update priority queue */
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q.heapify();
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/* update path */
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other.predecessor = node;
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g.snapShot("Enhancing node.")
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}
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}
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}
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}
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/* All-Pairs-Shortest-Paths */
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/* Runs at worst in O(|V|³) and at best in Omega(|V|³) :-)
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complexity Sigma(|V|²) */
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/* This implementation is not yet ready for general use, but works with the
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Dracula graph library. */
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function floyd_warshall(g, source) {
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/* Step 1: initialising empty path matrix (second dimension is implicit) */
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var path = [];
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var next = [];
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var n = g.nodes.length;
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/* construct path matrix, initialize with Infinity */
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for(j in g.nodes) {
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path[j] = [];
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next[j] = [];
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for(i in g.nodes)
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path[j][i] = j == i ? 0 : Infinity;
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}
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/* initialize path with edge weights */
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for(e in g.edges)
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path[g.edges[e].source.id][g.edges[e].target.id] = g.edges[e].weight;
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/* Note: Usually, the initialisation is done by getting the edge weights
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from a node matrix representation of the graph, not by iterating through
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a list of edges as done here. */
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/* Step 2: find best distances (the heart of Floyd-Warshall) */
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for(k in g.nodes){
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for(i in g.nodes) {
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for(j in g.nodes)
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if(path[i][j] > path[i][k] + path[k][j]) {
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path[i][j] = path[i][k] + path[k][j];
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/* Step 2.b: remember the path */
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next[i][j] = k;
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}
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}
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}
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/* Step 3: Path reconstruction, get shortest path */
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function getPath(i, j) {
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if(path[i][j] == Infinity)
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throw "There is no path.";
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var intermediate = next[i][j];
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if(intermediate == undefined)
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return null;
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else
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return getPath(i, intermediate)
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.concat([intermediate])
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.concat(getPath(intermediate, j));
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}
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/* TODO use the knowledge, e.g. mark path in graph */
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}
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/*
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Ford-Fulkerson
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Max-Flow-Min-Cut Algorithm finding the maximum flow through a directed
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graph from source to sink.
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Complexity
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O(E * max(f)), max(f) being the maximum flow
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Description
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As long as there is an open path through the residual graph, send the
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minimum of the residual capacities on the path.
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Constraints
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The algorithm works only if all weights are integers. Otherwise it is
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possible that the Ford–Fulkerson algorithm will not converge to the maximum
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value.
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Input
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g - Graph object
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s - Source ID
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t - Target (sink) ID
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Output
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Maximum flow from Source s to Target t
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*/
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/*
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Edmonds-Karp
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Max-Flow-Min-Cut Algorithm finding the maximum flow through a directed
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graph from source to sink. An implementation of the Ford-Fulkerson
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algorithm.
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Complexity
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O(|V|*|E|²)
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Input
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g - Graph object (with node and edge lists, capacity is a property of edge)
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s - source ID
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t - sink ID
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*/
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function edmonds_karp(g, s, t) {
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}
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/*
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A simple binary min-heap serving as a priority queue
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- takes an array as the input, with elements having a key property
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- elements will look like this:
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{
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key: "... key property ...",
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value: "... element content ..."
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}
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- provides insert(), min(), extractMin() and heapify()
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- example usage (e.g. via the Firebug or Chromium console):
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var x = {foo: 20, hui: "bla"};
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var a = new BinaryMinHeap([x,{foo:3},{foo:10},{foo:20},{foo:30},{foo:6},{foo:1},{foo:3}],"foo");
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console.log(a.extractMin());
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console.log(a.extractMin());
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x.foo = 0; // update key
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a.heapify(); // call this always after having a key updated
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console.log(a.extractMin());
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console.log(a.extractMin());
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- can also be used on a simple array, like [9,7,8,5]
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*/
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function BinaryMinHeap(array, key) {
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/* Binary tree stored in an array, no need for a complicated data structure */
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var tree = [];
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var key = key || 'key';
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/* Calculate the index of the parent or a child */
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var parent = function(index) { return Math.floor((index - 1)/2); };
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var right = function(index) { return 2 * index + 2; };
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var left = function(index) { return 2 * index + 1; };
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/* Helper function to swap elements with their parent
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as long as the parent is bigger */
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function bubble_up(i) {
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var p = parent(i);
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while((p >= 0) && (tree[i][key] < tree[p][key])) {
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/* swap with parent */
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tree[i] = tree.splice(p, 1, tree[i])[0];
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/* go up one level */
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i = p;
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p = parent(i);
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}
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}
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/* Helper function to swap elements with the smaller of their children
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as long as there is one */
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function bubble_down(i) {
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var l = left(i);
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var r = right(i);
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/* as long as there are smaller children */
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while(tree[l] && (tree[i][key] > tree[l][key]) || tree[r] && (tree[i][key] > tree[r][key])) {
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/* find smaller child */
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var child = tree[l] ? tree[r] ? tree[l][key] > tree[r][key] ? r : l : l : l;
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/* swap with smaller child with current element */
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tree[i] = tree.splice(child, 1, tree[i])[0];
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/* go up one level */
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i = child;
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l = left(i);
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r = right(i);
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}
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}
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/* Insert a new element with respect to the heap property
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1. Insert the element at the end
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2. Bubble it up until it is smaller than its parent */
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this.insert = function(element) {
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/* make sure there's a key property */
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(element[key] == undefined) && (element = {key:element});
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/* insert element at the end */
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tree.push(element);
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/* bubble up the element */
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bubble_up(tree.length - 1);
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}
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/* Only show us the minimum */
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this.min = function() {
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return tree.length == 1 ? undefined : tree[0];
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}
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/* Return and remove the minimum
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1. Take the root as the minimum that we are looking for
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2. Move the last element to the root (thereby deleting the root)
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3. Compare the new root with both of its children, swap it with the
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smaller child and then check again from there (bubble down)
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*/
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this.extractMin = function() {
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var result = this.min();
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/* move the last element to the root or empty the tree completely */
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/* bubble down the new root if necessary */
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(tree.length == 1) && (tree = []) || (tree[0] = tree.pop()) && bubble_down(0);
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return result;
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}
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/* currently unused, TODO implement */
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this.changeKey = function(index, key) {
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throw "function not implemented";
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}
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this.heapify = function() {
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for(var start = Math.floor((tree.length - 2) / 2); start >= 0; start--) {
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bubble_down(start);
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}
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358
|
+
}
|
359
|
+
|
360
|
+
/* insert the input elements one by one only when we don't have a key property (TODO can be done more elegant) */
|
361
|
+
for(i in (array || []))
|
362
|
+
this.insert(array[i]);
|
363
|
+
}
|
364
|
+
|
365
|
+
|
366
|
+
|
367
|
+
/*
|
368
|
+
Quick Sort:
|
369
|
+
1. Select some random value from the array, the median.
|
370
|
+
2. Divide the array in three smaller arrays according to the elements
|
371
|
+
being less, equal or greater than the median.
|
372
|
+
3. Recursively sort the array containg the elements less than the
|
373
|
+
median and the one containing elements greater than the median.
|
374
|
+
4. Concatenate the three arrays (less, equal and greater).
|
375
|
+
5. One or no element is always sorted.
|
376
|
+
TODO: This could be implemented more efficiently by using only one array object and several pointers.
|
377
|
+
*/
|
378
|
+
function quickSort(arr) {
|
379
|
+
/* recursion anchor: one element is always sorted */
|
380
|
+
if(arr.length <= 1) return arr;
|
381
|
+
/* randomly selecting some value */
|
382
|
+
var median = arr[Math.floor(Math.random() * arr.length)];
|
383
|
+
var arr1 = [], arr2 = [], arr3 = [];
|
384
|
+
for(var i in arr) {
|
385
|
+
arr[i] < median && arr1.push(arr[i]);
|
386
|
+
arr[i] == median && arr2.push(arr[i]);
|
387
|
+
arr[i] > median && arr3.push(arr[i]);
|
388
|
+
}
|
389
|
+
/* recursive sorting and assembling final result */
|
390
|
+
return quickSort(arr1).concat(arr2).concat(quickSort(arr3));
|
391
|
+
}
|
392
|
+
|
393
|
+
/*
|
394
|
+
Selection Sort:
|
395
|
+
1. Select the minimum and remove it from the array
|
396
|
+
2. Sort the rest recursively
|
397
|
+
3. Return the minimum plus the sorted rest
|
398
|
+
4. An array with only one element is already sorted
|
399
|
+
*/
|
400
|
+
function selectionSort(arr) {
|
401
|
+
/* recursion anchor: one element is always sorted */
|
402
|
+
if(arr.length == 1) return arr;
|
403
|
+
var minimum = Infinity;
|
404
|
+
var index;
|
405
|
+
for(var i in arr) {
|
406
|
+
if(arr[i] < minimum) {
|
407
|
+
minimum = arr[i];
|
408
|
+
index = i; /* remember the minimum index for later removal */
|
409
|
+
}
|
410
|
+
}
|
411
|
+
/* remove the minimum */
|
412
|
+
arr.splice(index, 1);
|
413
|
+
/* assemble result and sort recursively (could be easily done iteratively as well)*/
|
414
|
+
return [minimum].concat(selectionSort(arr));
|
415
|
+
}
|
416
|
+
|
417
|
+
/*
|
418
|
+
Merge Sort:
|
419
|
+
1. Cut the array in half
|
420
|
+
2. Sort each of them recursively
|
421
|
+
3. Merge the two sorted arrays
|
422
|
+
4. An array with only one element is considered sorted
|
423
|
+
|
424
|
+
*/
|
425
|
+
function mergeSort(arr) {
|
426
|
+
/* merges two sorted arrays into one sorted array */
|
427
|
+
function merge(a, b) {
|
428
|
+
/* result set */
|
429
|
+
var c = [];
|
430
|
+
/* as long as there are elements in the arrays to be merged */
|
431
|
+
while(a.length > 0 || b.length > 0){
|
432
|
+
/* are there elements to be merged, if yes, compare them and merge */
|
433
|
+
var n = a.length > 0 && b.length > 0 ? a[0] < b[0] ? a.shift() : b.shift() : b.length > 0 ? b.shift() : a.length > 0 ? a.shift() : null;
|
434
|
+
/* always push the smaller one onto the result set */
|
435
|
+
n != null && c.push(n);
|
436
|
+
}
|
437
|
+
return c;
|
438
|
+
}
|
439
|
+
/* this mergeSort implementation cuts the array in half, wich should be fine with randomized arrays, but introduces the risk of a worst-case scenario */
|
440
|
+
median = Math.floor(arr.length / 2);
|
441
|
+
var part1 = arr.slice(0, median); /* for some reason it doesn't work if inserted directly in the return statement (tried so with firefox) */
|
442
|
+
var part2 = arr.slice(median - arr.length);
|
443
|
+
return arr.length <= 1 ? arr : merge(
|
444
|
+
mergeSort(part1), /* first half */
|
445
|
+
mergeSort(part2) /* second half */
|
446
|
+
);
|
447
|
+
}
|
448
|
+
|
449
|
+
/* Balanced Red-Black-Tree */
|
450
|
+
function RedBlackTree(arr) {
|
451
|
+
|
452
|
+
}
|
453
|
+
|
454
|
+
function BTree(arr) {
|
455
|
+
|
456
|
+
}
|
457
|
+
|
458
|
+
function NaryTree(n, arr) {
|
459
|
+
|
460
|
+
}
|
461
|
+
|
462
|
+
/**
|
463
|
+
* Knuth-Morris-Pratt string matching algorithm - finds a pattern in a text.
|
464
|
+
* FIXME: Doesn't work correctly yet.
|
465
|
+
*/
|
466
|
+
function kmp(p, t) {
|
467
|
+
|
468
|
+
/**
|
469
|
+
* PREFIX, OVERLAP or FALIURE function for KMP. Computes how many iterations
|
470
|
+
* the algorithm can skip after a mismatch.
|
471
|
+
*
|
472
|
+
* @input p - pattern (string)
|
473
|
+
* @result array of skippable iterations
|
474
|
+
*/
|
475
|
+
function prefix(p) {
|
476
|
+
/* pi contains the computed skip marks */
|
477
|
+
var pi = [0], k = 0;
|
478
|
+
for(q = 1; q < p.length; q++) {
|
479
|
+
while(k > 0 && (p.charAt(k) != p.charAt(q)))
|
480
|
+
k = pi[k-1];
|
481
|
+
|
482
|
+
(p.charAt(k) == p.charAt(q)) && k++;
|
483
|
+
|
484
|
+
pi[q] = k;
|
485
|
+
}
|
486
|
+
return pi;
|
487
|
+
}
|
488
|
+
|
489
|
+
/* The actual KMP algorithm starts here. */
|
490
|
+
|
491
|
+
var pi = prefix(p), q = 0, result = [];
|
492
|
+
|
493
|
+
for(var i = 0; i < t.length; i++) {
|
494
|
+
/* jump forward as long as the character doesn't match */
|
495
|
+
while((q > 0) && (p.charAt(q) != t.charAt(i)))
|
496
|
+
q = pi[q];
|
497
|
+
|
498
|
+
(p.charAt(q) == t.charAt(i)) && q++;
|
499
|
+
|
500
|
+
(q == p.length) && result.push(i - p.length) && (q = pi[q]);
|
501
|
+
}
|
502
|
+
|
503
|
+
return result;
|
504
|
+
}
|
505
|
+
|
506
|
+
/* step for algorithm visualisation */
|
507
|
+
function step(comment, funct) {
|
508
|
+
//wait for input
|
509
|
+
//display comment (before or after waiting)
|
510
|
+
// next.wait();
|
511
|
+
/* execute callback function */
|
512
|
+
funct();
|
513
|
+
}
|
514
|
+
|
515
|
+
/**
|
516
|
+
* Curry - Function currying
|
517
|
+
* Copyright (c) 2008 Ariel Flesler - aflesler(at)gmail(dot)com | http://flesler.blogspot.com
|
518
|
+
* Licensed under BSD (http://www.opensource.org/licenses/bsd-license.php)
|
519
|
+
* Date: 10/4/2008
|
520
|
+
*
|
521
|
+
* @author Ariel Flesler
|
522
|
+
* @version 1.0.1
|
523
|
+
*/
|
524
|
+
function curry( fn ){
|
525
|
+
return function(){
|
526
|
+
var args = curry.args(arguments),
|
527
|
+
master = arguments.callee,
|
528
|
+
self = this;
|
529
|
+
|
530
|
+
return args.length >= fn.length ? fn.apply(self,args) : function(){
|
531
|
+
return master.apply( self, args.concat(curry.args(arguments)) );
|
532
|
+
};
|
533
|
+
};
|
534
|
+
};
|
535
|
+
|
536
|
+
curry.args = function( args ){
|
537
|
+
return Array.prototype.slice.call(args);
|
538
|
+
};
|
539
|
+
|
540
|
+
Function.prototype.curry = function(){
|
541
|
+
return curry(this);
|
542
|
+
};
|
543
|
+
|
544
|
+
/**
|
545
|
+
* Topological Sort
|
546
|
+
*
|
547
|
+
* Sort a directed graph based on incoming edges
|
548
|
+
*
|
549
|
+
* Coded by Jake Stothard
|
550
|
+
*/
|
551
|
+
function topological_sort(g) {
|
552
|
+
//Mark nodes as "deleted" instead of actually deleting them
|
553
|
+
//That way we don't have to copy g
|
554
|
+
|
555
|
+
for(i in g.nodes)
|
556
|
+
g.nodes[i].deleted = false;
|
557
|
+
|
558
|
+
var ret = topological_sort_helper(g);
|
559
|
+
|
560
|
+
//Cleanup: Remove the deleted property
|
561
|
+
for(i in g.nodes)
|
562
|
+
delete g.nodes[i].deleted
|
563
|
+
|
564
|
+
return ret;
|
565
|
+
}
|
566
|
+
function topological_sort_helper(g) {
|
567
|
+
//Find node with no incoming edges
|
568
|
+
var node;
|
569
|
+
for(i in g.nodes) {
|
570
|
+
if(g.nodes[i].deleted)
|
571
|
+
continue; //Bad style, meh
|
572
|
+
|
573
|
+
var incoming = false;
|
574
|
+
for(j in g.nodes[i].edges) {
|
575
|
+
if(g.nodes[i].edges[j].target == g.nodes[i]
|
576
|
+
&& g.nodes[i].edges[j].source.deleted == false) {
|
577
|
+
incoming = true;
|
578
|
+
break;
|
579
|
+
}
|
580
|
+
}
|
581
|
+
if(!incoming) {
|
582
|
+
node = g.nodes[i];
|
583
|
+
break;
|
584
|
+
}
|
585
|
+
}
|
586
|
+
|
587
|
+
// Either unsortable or done. Either way, GTFO
|
588
|
+
if(node == undefined)
|
589
|
+
return [];
|
590
|
+
|
591
|
+
//"Delete" node from g
|
592
|
+
node.deleted = true;
|
593
|
+
|
594
|
+
var tail = topological_sort_helper(g);
|
595
|
+
|
596
|
+
tail.unshift(node);
|
597
|
+
|
598
|
+
return tail;
|
599
|
+
}
|
@@ -0,0 +1,106 @@
|
|
1
|
+
/**
|
2
|
+
* Originally grabbed from the official RaphaelJS Documentation
|
3
|
+
* http://raphaeljs.com/graffle.html
|
4
|
+
* Adopted (arrows) and commented by Philipp Strathausen http://blog.ameisenbar.de
|
5
|
+
* Licenced under the MIT licence.
|
6
|
+
*/
|
7
|
+
|
8
|
+
/**
|
9
|
+
* Usage:
|
10
|
+
* connect two shapes
|
11
|
+
* parameters:
|
12
|
+
* source shape [or connection for redrawing],
|
13
|
+
* target shape,
|
14
|
+
* style with { fg : linecolor, bg : background color, directed: boolean }
|
15
|
+
* returns:
|
16
|
+
* connection { draw = function() }
|
17
|
+
*/
|
18
|
+
Raphael.fn.connection = function (obj1, obj2, style) {
|
19
|
+
var selfRef = this;
|
20
|
+
/* create and return new connection */
|
21
|
+
var edge = {/*
|
22
|
+
from : obj1,
|
23
|
+
to : obj2,
|
24
|
+
style : style,*/
|
25
|
+
draw : function() {
|
26
|
+
/* get bounding boxes of target and source */
|
27
|
+
var bb1 = obj1.getBBox();
|
28
|
+
var bb2 = obj2.getBBox();
|
29
|
+
var off1 = 0;
|
30
|
+
var off2 = 0;
|
31
|
+
/* coordinates for potential connection coordinates from/to the objects */
|
32
|
+
var p = [
|
33
|
+
{x: bb1.x + bb1.width / 2, y: bb1.y - off1}, /* NORTH 1 */
|
34
|
+
{x: bb1.x + bb1.width / 2, y: bb1.y + bb1.height + off1}, /* SOUTH 1 */
|
35
|
+
{x: bb1.x - off1, y: bb1.y + bb1.height / 2}, /* WEST 1 */
|
36
|
+
{x: bb1.x + bb1.width + off1, y: bb1.y + bb1.height / 2}, /* EAST 1 */
|
37
|
+
{x: bb2.x + bb2.width / 2, y: bb2.y - off2}, /* NORTH 2 */
|
38
|
+
{x: bb2.x + bb2.width / 2, y: bb2.y + bb2.height + off2}, /* SOUTH 2 */
|
39
|
+
{x: bb2.x - off2, y: bb2.y + bb2.height / 2}, /* WEST 2 */
|
40
|
+
{x: bb2.x + bb2.width + off2, y: bb2.y + bb2.height / 2} /* EAST 2 */
|
41
|
+
];
|
42
|
+
|
43
|
+
/* distances between objects and according coordinates connection */
|
44
|
+
var d = {}, dis = [];
|
45
|
+
|
46
|
+
/*
|
47
|
+
* find out the best connection coordinates by trying all possible ways
|
48
|
+
*/
|
49
|
+
/* loop the first object's connection coordinates */
|
50
|
+
for (var i = 0; i < 4; i++) {
|
51
|
+
/* loop the seond object's connection coordinates */
|
52
|
+
for (var j = 4; j < 8; j++) {
|
53
|
+
var dx = Math.abs(p[i].x - p[j].x),
|
54
|
+
dy = Math.abs(p[i].y - p[j].y);
|
55
|
+
if ((i == j - 4) || (((i != 3 && j != 6) || p[i].x < p[j].x) && ((i != 2 && j != 7) || p[i].x > p[j].x) && ((i != 0 && j != 5) || p[i].y > p[j].y) && ((i != 1 && j != 4) || p[i].y < p[j].y))) {
|
56
|
+
dis.push(dx + dy);
|
57
|
+
d[dis[dis.length - 1].toFixed(3)] = [i, j];
|
58
|
+
}
|
59
|
+
}
|
60
|
+
}
|
61
|
+
var res = dis.length == 0 ? [0, 4] : d[Math.min.apply(Math, dis).toFixed(3)];
|
62
|
+
/* bezier path */
|
63
|
+
var x1 = p[res[0]].x,
|
64
|
+
y1 = p[res[0]].y,
|
65
|
+
x4 = p[res[1]].x,
|
66
|
+
y4 = p[res[1]].y,
|
67
|
+
dx = Math.max(Math.abs(x1 - x4) / 2, 10),
|
68
|
+
dy = Math.max(Math.abs(y1 - y4) / 2, 10),
|
69
|
+
x2 = [x1, x1, x1 - dx, x1 + dx][res[0]].toFixed(3),
|
70
|
+
y2 = [y1 - dy, y1 + dy, y1, y1][res[0]].toFixed(3),
|
71
|
+
x3 = [0, 0, 0, 0, x4, x4, x4 - dx, x4 + dx][res[1]].toFixed(3),
|
72
|
+
y3 = [0, 0, 0, 0, y1 + dy, y1 - dy, y4, y4][res[1]].toFixed(3);
|
73
|
+
/* assemble path and arrow */
|
74
|
+
var path = ["M", x1.toFixed(3), y1.toFixed(3), "C", x2, y2, x3, y3, x4.toFixed(3), y4.toFixed(3)].join(",");
|
75
|
+
/* arrow */
|
76
|
+
if(style && style.directed) {
|
77
|
+
/* magnitude, length of the last path vector */
|
78
|
+
var mag = Math.sqrt((y4 - y3) * (y4 - y3) + (x4 - x3) * (x4 - x3));
|
79
|
+
/* vector normalisation to specified length */
|
80
|
+
var norm = function(x,l){return (-x*(l||5)/mag);};
|
81
|
+
/* calculate array coordinates (two lines orthogonal to the path vector) */
|
82
|
+
var arr = [
|
83
|
+
{x:(norm(x4-x3)+norm(y4-y3)+x4).toFixed(3), y:(norm(y4-y3)+norm(x4-x3)+y4).toFixed(3)},
|
84
|
+
{x:(norm(x4-x3)-norm(y4-y3)+x4).toFixed(3), y:(norm(y4-y3)-norm(x4-x3)+y4).toFixed(3)}
|
85
|
+
];
|
86
|
+
path = path + ",M"+arr[0].x+","+arr[0].y+",L"+x4+","+y4+",L"+arr[1].x+","+arr[1].y;
|
87
|
+
}
|
88
|
+
/* function to be used for moving existent path(s), e.g. animate() or attr() */
|
89
|
+
var move = "attr";
|
90
|
+
/* applying path(s) */
|
91
|
+
edge.fg && edge.fg[move]({path:path})
|
92
|
+
|| (edge.fg = selfRef.path(path).attr({stroke: style && style.stroke || "#000", fill: "none"}).toBack());
|
93
|
+
edge.bg && edge.bg[move]({path:path})
|
94
|
+
|| style && style.fill && (edge.bg = style.fill.split && selfRef.path(path).attr({stroke: style.fill.split("|")[0], fill: "none", "stroke-width": style.fill.split("|")[1] || 3}).toBack());
|
95
|
+
/* setting label */
|
96
|
+
style && style.label
|
97
|
+
&& (edge.label && edge.label.attr({x:(x1+x4)/2, y:(y1+y4)/2})
|
98
|
+
|| (edge.label = selfRef.text((x1+x4)/2, (y1+y4)/2, style.label).attr({fill: "#000", "font-size": style["font-size"] || "12px"})));
|
99
|
+
// && selfRef.text(x4, y4, style.label).attr({stroke: style && style.stroke || "#fff", "font-weight":"bold", "font-size":"20px"})
|
100
|
+
// style && style.callback && style.callback(edge);
|
101
|
+
}
|
102
|
+
}
|
103
|
+
edge.draw();
|
104
|
+
return edge;
|
105
|
+
};
|
106
|
+
//Raphael.prototype.set.prototype.dodo=function(){console.log("works");};
|