jsmetric 0.1
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- data/.gitignore +6 -0
- data/.rvmrc +1 -0
- data/Gemfile +2 -0
- data/README +36 -0
- data/Rakefile +37 -0
- data/bin/jsmetric +16 -0
- data/boot.rb +5 -0
- data/build +1 -0
- data/features/cyclometric_complexity/boolean_complexity_counting.feature +46 -0
- data/features/cyclometric_complexity/case_complexity_counting.feature +117 -0
- data/features/cyclometric_complexity/exception_complexity_counting.feature +81 -0
- data/features/cyclometric_complexity/function_detection.feature +128 -0
- data/features/cyclometric_complexity/if_else_complexity_counting.feature +178 -0
- data/features/cyclometric_complexity/loop_complexity_counting.feature +81 -0
- data/features/graphing/draw_basic_graph.feature +14 -0
- data/features/reporting/report.feature +13 -0
- data/features/sample_js_files_for_test/foobar.js +30 -0
- data/features/step_definitions/cyclometric_complexity_steps.rb +31 -0
- data/features/step_definitions/graph_steps.rb +10 -0
- data/features/step_definitions/reporting_steps.rb +14 -0
- data/features/support/env.rb +1 -0
- data/jsgraphlib/Curry-1.0.1.js +29 -0
- data/jsgraphlib/dracula_algorithms.js +599 -0
- data/jsgraphlib/dracula_graffle.js +106 -0
- data/jsgraphlib/dracula_graph.js +534 -0
- data/jsgraphlib/graphtest.html +57 -0
- data/jsgraphlib/jquery-1.4.2.min.js +154 -0
- data/jsgraphlib/jsgraphsource.js +12 -0
- data/jsgraphlib/raphael-min.js +7 -0
- data/jsgraphlib/seedrandom.js +266 -0
- data/jsmetric.gemspec +26 -0
- data/lib/cc_report.rb +20 -0
- data/lib/complexity_analyser.rb +90 -0
- data/lib/fulljslint.js +6100 -0
- data/lib/graphing/graph_analyser.rb +19 -0
- data/lib/js_lint.rb +28 -0
- data/lib/json2.js +480 -0
- data/lib/options.js +24 -0
- data/lib/report.rb +9 -0
- data/lib/utils.rb +18 -0
- data/lib/version.rb +3 -0
- data/spec/spec_helper.rb +1 -0
- data/tasks/dev.rb +4 -0
- data/tasks/run.rb +55 -0
- metadata +175 -0
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@ifelse
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Feature: Calculate IF/ELSE complexity for a stand alone Javascript function
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Scenario: No branches
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Given javascript code as:
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"""
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function foo() { };
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"""
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When I run the complexity analysis on it
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Then the complexity is reported as "1"
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Scenario: Just one IF statement
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Given javascript code as:
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"""
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function foo() {
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if (true) {
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// do something
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}
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}
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"""
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When I run the complexity analysis on it
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Then the complexity is reported as "2"
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Scenario: 2 sequential IF statements
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Given javascript code as:
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"""
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function foo() {
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if (true) {
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// do something
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}
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if (true) {
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// do something else
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}
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}
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"""
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When I run the complexity analysis on it
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Then the complexity is reported as "3"
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Scenario: 2 nested IF statements
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Given javascript code as:
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"""
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function foo() {
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if (true) {
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// do something
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if (true) {
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// do something else
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}
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}
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}
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"""
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When I run the complexity analysis on it
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Then the complexity is reported as "3"
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Scenario: A single IF with Else statement
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Given javascript code as:
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"""
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function foo() {
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if (true) {
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// do something
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}
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else {
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// do something else
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}
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}
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"""
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When I run the complexity analysis on it
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Then the complexity is reported as "2"
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Scenario: 2 nested IF/Else statements
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Given javascript code as:
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"""
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function foo() {
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if (true) {
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// do something
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if (true) {
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// do something else
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}
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else {
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// do this
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}
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}
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else {
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// do that
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}
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}
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"""
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When I run the complexity analysis on it
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Then the complexity is reported as "3"
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Scenario: An IF-ELSE-IF type scenario
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Given javascript code as:
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"""
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function foo() {
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if (true) {
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}
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else if(true) {
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// do that
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}
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}
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"""
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When I run the complexity analysis on it
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Then the complexity is reported as "3"
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Scenario: An IF-ELSE-IF and then ELSE type scenario
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Given javascript code as:
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"""
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function foo() {
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if (true) {
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// do something
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}
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else if(true) {
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// do this
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}
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else {
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// do that
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}
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}
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"""
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When I run the complexity analysis on it
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Then the complexity is reported as "3"
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Scenario: A nested IF-ELSE-IF type scenario
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Given javascript code as:
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"""
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function foo() {
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if (true) {
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if (true) {
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}
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else if(true) {
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// do that
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}
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}
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}
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"""
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When I run the complexity analysis on it
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Then the complexity is reported as "4"
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Scenario: Multiple nested IF-ELSE-IF type scenario
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Given javascript code as:
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"""
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function foo() {
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if (true) {
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if (true) {
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// do this
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}
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else if(true) {
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// do that
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}
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}
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else if(true) {
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// do something
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}
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}
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"""
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When I run the complexity analysis on it
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Then the complexity is reported as "5"
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Scenario: IF statement implied with ?
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Given javascript code as:
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"""
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function foo() {
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(true)? true : false;
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}
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"""
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When I run the complexity analysis on it
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Then the complexity is reported as "2"
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Scenario: IF statement nested inside a ternary operator
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Given javascript code as:
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"""
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function foo() {
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(true)? "" : (false) ? true :"" ;
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}
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"""
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When I run the complexity analysis on it
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Then the complexity is reported as "3"
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@loops
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Feature: Calculate LOOP complexity for a stand alone Javascript function
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Scenario: Single FOR loop
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Given javascript code as:
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"""
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function foo() {
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var i;
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for(i=1;i<3;i++) {}
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};
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"""
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When I run the complexity analysis on it
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Then the complexity is reported as "2"
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Scenario: Single WHILE loop
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Given javascript code as:
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"""
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function foo() {
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while(true) {}
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};
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"""
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When I run the complexity analysis on it
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Then the complexity is reported as "2"
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Scenario: Single DO/WHILE loop
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Given javascript code as:
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"""
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function foo() {
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do { }
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while (true);
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}
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"""
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When I run the complexity analysis on it
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Then the complexity is reported as "2"
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Scenario: Multiple WHILE/DO loops in sequence
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Given javascript code as:
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"""
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function foo() {
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while (true)
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{
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// do something
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}
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do {
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// something else
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}
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while (true);
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}
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"""
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When I run the complexity analysis on it
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Then the complexity is reported as "3"
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Scenario: Nested FOR loops
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Given javascript code as:
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"""
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function foo() {
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var i,j;
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for(i=1;i<3;i++) {
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for(j=1;j<3;j++) {
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}
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}
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};
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"""
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When I run the complexity analysis on it
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Then the complexity is reported as "3"
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Scenario: Nested FOR loops
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Given javascript code as:
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"""
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function foo() {
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while(true) {
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do {
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}
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while(true)
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}
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};
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"""
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When I run the complexity analysis on it
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Then the complexity is reported as "3"
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Feature: Output JSON to describe calls within a class
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Scenario: Empty graph data when there is no JavaScript
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Given javascript code as:
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"""
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"""
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When I run the graph analysis on it
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Then the JSON object returned is:
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"""
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{
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"graphdata" : {}
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}
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"""
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@reports
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Feature: Generate a report for a given JS file
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Scenario: CC and Function name report generated for single sample JS file
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Given a sample JS file called "foobar"
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When the CC report target in run on it
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Then the contents of the report are as follows
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"""
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Name, CC
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Klass,3
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constructor,2
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Annonymous,2
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"""
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// A Sample Test function
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function Klass(definition)
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{
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var prototype = definition;
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if (definition['_extends'] !== undefined)
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{
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$.each(definition['_extends'].prototype, function(k, v){
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if (prototype[k] === undefined) {
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prototype[k] = v;
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} else {
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prototype[k+'_super'] = v;
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}
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});
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}
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var constructor = definition['_init'];
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if (constructor === undefined)
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{
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constructor = function()
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{
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if (this.prototype('_init_super')) {
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this._init_super();
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}
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}
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}
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constructor.prototype = prototype;
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return constructor
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}
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#TODO: rename this file
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Given /^javascript code as:$/ do |string|
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@code = string
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end
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When /^I run the complexity analysis on it$/ do
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@analyser = ComplexityAnalyser.new
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@analyser.parse(@code)
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end
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Then /^the number of functions is reported as "([^"]*)"$/ do |num_funcs|
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@analyser.functions.count.should eql num_funcs.to_i
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end
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Then /^the complexity is reported as "([^"]*)"$/ do |complexity|
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@analyser.functions.first[:complexity].should eql complexity.to_i
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end
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And /^the function name is "([^"]*)"$/ do |func_name|
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@analyser.functions.first[:name].should eql func_name
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end
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And /^the function names are:$/ do |table|
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table.hashes.each do |function|
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match = @analyser.functions.find {|func| func[:name].eql?(function["Name"])}
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match.should_not be_nil, "Could not find function with name '#{function["Name"]}' in #{@analyser.functions}"
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end
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end
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@@ -0,0 +1,14 @@
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Given /^a sample JS file called "([^"]*)"$/ do |filename|
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@filename = filename
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end
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When /^the CC report target in run on it$/ do
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path = File.join(File.dirname(__FILE__),'..', "sample_js_files_for_test", @filename + ".js")
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contents = File.open(path, 'r') { |f| f.read }
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@results = CCReport.generate_for contents
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end
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Then /^the contents of the report are as follows$/ do |expected_report|
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@results.should == expected_report
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end
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@@ -0,0 +1 @@
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require(File.join(File.dirname(__FILE__),'..' ,'..','boot'))
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@@ -0,0 +1,29 @@
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/**
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* Curry - Function currying
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* Copyright (c) 2008 Ariel Flesler - aflesler(at)gmail(dot)com | http://flesler.blogspot.com
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* Licensed under BSD (http://www.opensource.org/licenses/bsd-license.php)
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* Date: 10/4/2008
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*
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* @author Ariel Flesler
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* @version 1.0.1
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*/
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function curry( fn ){
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return function(){
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var args = curry.args(arguments),
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master = arguments.callee,
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self = this;
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return args.length >= fn.length ? fn.apply(self,args) : function(){
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return master.apply( self, args.concat(curry.args(arguments)) );
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};
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};
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};
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curry.args = function( args ){
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return Array.prototype.slice.call(args);
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};
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+
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Function.prototype.curry = function(){
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return curry(this);
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};
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@@ -0,0 +1,599 @@
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1
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+
/*
|
2
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+
* Various algorithms and data structures, licensed under the MIT-license.
|
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+
* (c) 2010 by Johann Philipp Strathausen <strathausen@gmail.com>
|
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+
* http://strathausen.eu
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*
|
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+
*/
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+
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+
|
9
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+
|
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/*
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+
Bellman-Ford
|
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+
|
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Path-finding algorithm, finds the shortest paths from one node to all nodes.
|
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+
|
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+
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Complexity
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+
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O( |E| · |V| ), where E = edges and V = vertices (nodes)
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+
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+
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Constraints
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+
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Can run on graphs with negative edge weights as long as they do not have
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+
any negative weight cycles.
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+
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*/
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function bellman_ford(g, source) {
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+
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/* STEP 1: initialisation */
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for(var n in g.nodes)
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g.nodes[n].distance = Infinity;
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/* predecessors are implicitly null */
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source.distance = 0;
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+
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step("Initially, all distances are infinite and all predecessors are null.");
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+
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/* STEP 2: relax each edge (this is at the heart of Bellman-Ford) */
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/* repeat this for the number of nodes minus one */
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+
for(var i = 1; i < g.nodes.length; i++)
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/* for each edge */
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+
for(var e in g.edges) {
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var edge = g.edges[e];
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if(edge.source.distance + edge.weight < edge.target.distance) {
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+
step("Relax edge between " + edge.source.id + " and " + edge.target.id + ".");
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edge.target.distance = edge.source.distance + edge.weight;
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edge.target.predecessor = edge.source;
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}
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//Added by Jake Stothard (Needs to be tested)
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+
if(!edge.style.directed) {
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+
if(edge.target.distance + edge.weight < edge.source.distance) {
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+
g.snapShot("Relax edge between "+edge.target.id+" and "+edge.source.id+".");
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edge.source.distance = edge.target.distance + edge.weight;
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edge.source.predecessor = edge.target;
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}
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}
|
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}
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step("Ready.");
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+
|
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/* STEP 3: TODO Check for negative cycles */
|
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+
/* For now we assume here that the graph does not contain any negative
|
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weights cycles. (this is left as an excercise to the reader[tm]) */
|
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+
}
|
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+
|
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+
|
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+
|
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|
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/*
|
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Path-finding algorithm Dijkstra
|
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+
|
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+
- worst-case running time is O((|E| + |V|) · log |V| ) thus better than
|
70
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+
Bellman-Ford for sparse graphs (with less edges), but cannot handle
|
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+
negative edge weights
|
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+
*/
|
73
|
+
function dijkstra(g, source) {
|
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+
|
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|
+
/* initially, all distances are infinite and all predecessors are null */
|
76
|
+
for(var n in g.nodes)
|
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|
+
g.nodes[n].distance = Infinity;
|
78
|
+
/* predecessors are implicitly null */
|
79
|
+
|
80
|
+
g.snapShot("Initially, all distances are infinite and all predecessors are null.");
|
81
|
+
|
82
|
+
source.distance = 0;
|
83
|
+
/* set of unoptimized nodes, sorted by their distance (but a Fibonacci heap
|
84
|
+
would be better) */
|
85
|
+
var q = new BinaryMinHeap(g.nodes, "distance");
|
86
|
+
|
87
|
+
/* pointer to the node in focus */
|
88
|
+
var node;
|
89
|
+
|
90
|
+
/* get the node with the smallest distance
|
91
|
+
as long as we have unoptimized nodes. q.min() can have O(log n). */
|
92
|
+
while(q.min() != undefined) {
|
93
|
+
/* remove the latest */
|
94
|
+
node = q.extractMin();
|
95
|
+
node.optimized = true;
|
96
|
+
|
97
|
+
/* no nodes accessible from this one, should not happen */
|
98
|
+
if(node.distance == Infinity)
|
99
|
+
throw "Orphaned node!";
|
100
|
+
|
101
|
+
/* for each neighbour of node */
|
102
|
+
for(e in node.edges) {
|
103
|
+
var other = (node == node.edges[e].target) ? node.edges[e].source : node.edges[e].target;
|
104
|
+
|
105
|
+
if(other.optimized)
|
106
|
+
continue;
|
107
|
+
|
108
|
+
/* look for an alternative route */
|
109
|
+
var alt = node.distance + node.edges[e].weight;
|
110
|
+
|
111
|
+
/* update distance and route if a better one has been found */
|
112
|
+
if (alt < other.distance) {
|
113
|
+
|
114
|
+
/* update distance of neighbour */
|
115
|
+
other.distance = alt;
|
116
|
+
|
117
|
+
/* update priority queue */
|
118
|
+
q.heapify();
|
119
|
+
|
120
|
+
/* update path */
|
121
|
+
other.predecessor = node;
|
122
|
+
g.snapShot("Enhancing node.")
|
123
|
+
}
|
124
|
+
}
|
125
|
+
}
|
126
|
+
}
|
127
|
+
|
128
|
+
|
129
|
+
/* All-Pairs-Shortest-Paths */
|
130
|
+
/* Runs at worst in O(|V|³) and at best in Omega(|V|³) :-)
|
131
|
+
complexity Sigma(|V|²) */
|
132
|
+
/* This implementation is not yet ready for general use, but works with the
|
133
|
+
Dracula graph library. */
|
134
|
+
function floyd_warshall(g, source) {
|
135
|
+
|
136
|
+
/* Step 1: initialising empty path matrix (second dimension is implicit) */
|
137
|
+
var path = [];
|
138
|
+
var next = [];
|
139
|
+
var n = g.nodes.length;
|
140
|
+
|
141
|
+
/* construct path matrix, initialize with Infinity */
|
142
|
+
for(j in g.nodes) {
|
143
|
+
path[j] = [];
|
144
|
+
next[j] = [];
|
145
|
+
for(i in g.nodes)
|
146
|
+
path[j][i] = j == i ? 0 : Infinity;
|
147
|
+
}
|
148
|
+
|
149
|
+
/* initialize path with edge weights */
|
150
|
+
for(e in g.edges)
|
151
|
+
path[g.edges[e].source.id][g.edges[e].target.id] = g.edges[e].weight;
|
152
|
+
|
153
|
+
/* Note: Usually, the initialisation is done by getting the edge weights
|
154
|
+
from a node matrix representation of the graph, not by iterating through
|
155
|
+
a list of edges as done here. */
|
156
|
+
|
157
|
+
/* Step 2: find best distances (the heart of Floyd-Warshall) */
|
158
|
+
for(k in g.nodes){
|
159
|
+
for(i in g.nodes) {
|
160
|
+
for(j in g.nodes)
|
161
|
+
if(path[i][j] > path[i][k] + path[k][j]) {
|
162
|
+
path[i][j] = path[i][k] + path[k][j];
|
163
|
+
/* Step 2.b: remember the path */
|
164
|
+
next[i][j] = k;
|
165
|
+
}
|
166
|
+
}
|
167
|
+
}
|
168
|
+
|
169
|
+
/* Step 3: Path reconstruction, get shortest path */
|
170
|
+
function getPath(i, j) {
|
171
|
+
if(path[i][j] == Infinity)
|
172
|
+
throw "There is no path.";
|
173
|
+
var intermediate = next[i][j];
|
174
|
+
if(intermediate == undefined)
|
175
|
+
return null;
|
176
|
+
else
|
177
|
+
return getPath(i, intermediate)
|
178
|
+
.concat([intermediate])
|
179
|
+
.concat(getPath(intermediate, j));
|
180
|
+
}
|
181
|
+
|
182
|
+
/* TODO use the knowledge, e.g. mark path in graph */
|
183
|
+
}
|
184
|
+
|
185
|
+
/*
|
186
|
+
Ford-Fulkerson
|
187
|
+
|
188
|
+
Max-Flow-Min-Cut Algorithm finding the maximum flow through a directed
|
189
|
+
graph from source to sink.
|
190
|
+
|
191
|
+
|
192
|
+
Complexity
|
193
|
+
|
194
|
+
O(E * max(f)), max(f) being the maximum flow
|
195
|
+
|
196
|
+
|
197
|
+
Description
|
198
|
+
|
199
|
+
As long as there is an open path through the residual graph, send the
|
200
|
+
minimum of the residual capacities on the path.
|
201
|
+
|
202
|
+
|
203
|
+
Constraints
|
204
|
+
|
205
|
+
The algorithm works only if all weights are integers. Otherwise it is
|
206
|
+
possible that the Ford–Fulkerson algorithm will not converge to the maximum
|
207
|
+
value.
|
208
|
+
|
209
|
+
|
210
|
+
Input
|
211
|
+
|
212
|
+
g - Graph object
|
213
|
+
s - Source ID
|
214
|
+
t - Target (sink) ID
|
215
|
+
|
216
|
+
|
217
|
+
Output
|
218
|
+
|
219
|
+
Maximum flow from Source s to Target t
|
220
|
+
|
221
|
+
*/
|
222
|
+
/*
|
223
|
+
Edmonds-Karp
|
224
|
+
|
225
|
+
Max-Flow-Min-Cut Algorithm finding the maximum flow through a directed
|
226
|
+
graph from source to sink. An implementation of the Ford-Fulkerson
|
227
|
+
algorithm.
|
228
|
+
|
229
|
+
|
230
|
+
Complexity
|
231
|
+
|
232
|
+
O(|V|*|E|²)
|
233
|
+
|
234
|
+
|
235
|
+
Input
|
236
|
+
|
237
|
+
g - Graph object (with node and edge lists, capacity is a property of edge)
|
238
|
+
s - source ID
|
239
|
+
t - sink ID
|
240
|
+
|
241
|
+
*/
|
242
|
+
function edmonds_karp(g, s, t) {
|
243
|
+
|
244
|
+
}
|
245
|
+
|
246
|
+
/*
|
247
|
+
A simple binary min-heap serving as a priority queue
|
248
|
+
- takes an array as the input, with elements having a key property
|
249
|
+
- elements will look like this:
|
250
|
+
{
|
251
|
+
key: "... key property ...",
|
252
|
+
value: "... element content ..."
|
253
|
+
}
|
254
|
+
- provides insert(), min(), extractMin() and heapify()
|
255
|
+
- example usage (e.g. via the Firebug or Chromium console):
|
256
|
+
var x = {foo: 20, hui: "bla"};
|
257
|
+
var a = new BinaryMinHeap([x,{foo:3},{foo:10},{foo:20},{foo:30},{foo:6},{foo:1},{foo:3}],"foo");
|
258
|
+
console.log(a.extractMin());
|
259
|
+
console.log(a.extractMin());
|
260
|
+
x.foo = 0; // update key
|
261
|
+
a.heapify(); // call this always after having a key updated
|
262
|
+
console.log(a.extractMin());
|
263
|
+
console.log(a.extractMin());
|
264
|
+
- can also be used on a simple array, like [9,7,8,5]
|
265
|
+
*/
|
266
|
+
function BinaryMinHeap(array, key) {
|
267
|
+
|
268
|
+
/* Binary tree stored in an array, no need for a complicated data structure */
|
269
|
+
var tree = [];
|
270
|
+
|
271
|
+
var key = key || 'key';
|
272
|
+
|
273
|
+
/* Calculate the index of the parent or a child */
|
274
|
+
var parent = function(index) { return Math.floor((index - 1)/2); };
|
275
|
+
var right = function(index) { return 2 * index + 2; };
|
276
|
+
var left = function(index) { return 2 * index + 1; };
|
277
|
+
|
278
|
+
/* Helper function to swap elements with their parent
|
279
|
+
as long as the parent is bigger */
|
280
|
+
function bubble_up(i) {
|
281
|
+
var p = parent(i);
|
282
|
+
while((p >= 0) && (tree[i][key] < tree[p][key])) {
|
283
|
+
/* swap with parent */
|
284
|
+
tree[i] = tree.splice(p, 1, tree[i])[0];
|
285
|
+
/* go up one level */
|
286
|
+
i = p;
|
287
|
+
p = parent(i);
|
288
|
+
}
|
289
|
+
}
|
290
|
+
|
291
|
+
/* Helper function to swap elements with the smaller of their children
|
292
|
+
as long as there is one */
|
293
|
+
function bubble_down(i) {
|
294
|
+
var l = left(i);
|
295
|
+
var r = right(i);
|
296
|
+
|
297
|
+
/* as long as there are smaller children */
|
298
|
+
while(tree[l] && (tree[i][key] > tree[l][key]) || tree[r] && (tree[i][key] > tree[r][key])) {
|
299
|
+
|
300
|
+
/* find smaller child */
|
301
|
+
var child = tree[l] ? tree[r] ? tree[l][key] > tree[r][key] ? r : l : l : l;
|
302
|
+
|
303
|
+
/* swap with smaller child with current element */
|
304
|
+
tree[i] = tree.splice(child, 1, tree[i])[0];
|
305
|
+
|
306
|
+
/* go up one level */
|
307
|
+
i = child;
|
308
|
+
l = left(i);
|
309
|
+
r = right(i);
|
310
|
+
}
|
311
|
+
}
|
312
|
+
|
313
|
+
/* Insert a new element with respect to the heap property
|
314
|
+
1. Insert the element at the end
|
315
|
+
2. Bubble it up until it is smaller than its parent */
|
316
|
+
this.insert = function(element) {
|
317
|
+
|
318
|
+
/* make sure there's a key property */
|
319
|
+
(element[key] == undefined) && (element = {key:element});
|
320
|
+
|
321
|
+
/* insert element at the end */
|
322
|
+
tree.push(element);
|
323
|
+
|
324
|
+
/* bubble up the element */
|
325
|
+
bubble_up(tree.length - 1);
|
326
|
+
}
|
327
|
+
|
328
|
+
/* Only show us the minimum */
|
329
|
+
this.min = function() {
|
330
|
+
return tree.length == 1 ? undefined : tree[0];
|
331
|
+
}
|
332
|
+
|
333
|
+
/* Return and remove the minimum
|
334
|
+
1. Take the root as the minimum that we are looking for
|
335
|
+
2. Move the last element to the root (thereby deleting the root)
|
336
|
+
3. Compare the new root with both of its children, swap it with the
|
337
|
+
smaller child and then check again from there (bubble down)
|
338
|
+
*/
|
339
|
+
this.extractMin = function() {
|
340
|
+
var result = this.min();
|
341
|
+
|
342
|
+
/* move the last element to the root or empty the tree completely */
|
343
|
+
/* bubble down the new root if necessary */
|
344
|
+
(tree.length == 1) && (tree = []) || (tree[0] = tree.pop()) && bubble_down(0);
|
345
|
+
|
346
|
+
return result;
|
347
|
+
}
|
348
|
+
|
349
|
+
/* currently unused, TODO implement */
|
350
|
+
this.changeKey = function(index, key) {
|
351
|
+
throw "function not implemented";
|
352
|
+
}
|
353
|
+
|
354
|
+
this.heapify = function() {
|
355
|
+
for(var start = Math.floor((tree.length - 2) / 2); start >= 0; start--) {
|
356
|
+
bubble_down(start);
|
357
|
+
}
|
358
|
+
}
|
359
|
+
|
360
|
+
/* insert the input elements one by one only when we don't have a key property (TODO can be done more elegant) */
|
361
|
+
for(i in (array || []))
|
362
|
+
this.insert(array[i]);
|
363
|
+
}
|
364
|
+
|
365
|
+
|
366
|
+
|
367
|
+
/*
|
368
|
+
Quick Sort:
|
369
|
+
1. Select some random value from the array, the median.
|
370
|
+
2. Divide the array in three smaller arrays according to the elements
|
371
|
+
being less, equal or greater than the median.
|
372
|
+
3. Recursively sort the array containg the elements less than the
|
373
|
+
median and the one containing elements greater than the median.
|
374
|
+
4. Concatenate the three arrays (less, equal and greater).
|
375
|
+
5. One or no element is always sorted.
|
376
|
+
TODO: This could be implemented more efficiently by using only one array object and several pointers.
|
377
|
+
*/
|
378
|
+
function quickSort(arr) {
|
379
|
+
/* recursion anchor: one element is always sorted */
|
380
|
+
if(arr.length <= 1) return arr;
|
381
|
+
/* randomly selecting some value */
|
382
|
+
var median = arr[Math.floor(Math.random() * arr.length)];
|
383
|
+
var arr1 = [], arr2 = [], arr3 = [];
|
384
|
+
for(var i in arr) {
|
385
|
+
arr[i] < median && arr1.push(arr[i]);
|
386
|
+
arr[i] == median && arr2.push(arr[i]);
|
387
|
+
arr[i] > median && arr3.push(arr[i]);
|
388
|
+
}
|
389
|
+
/* recursive sorting and assembling final result */
|
390
|
+
return quickSort(arr1).concat(arr2).concat(quickSort(arr3));
|
391
|
+
}
|
392
|
+
|
393
|
+
/*
|
394
|
+
Selection Sort:
|
395
|
+
1. Select the minimum and remove it from the array
|
396
|
+
2. Sort the rest recursively
|
397
|
+
3. Return the minimum plus the sorted rest
|
398
|
+
4. An array with only one element is already sorted
|
399
|
+
*/
|
400
|
+
function selectionSort(arr) {
|
401
|
+
/* recursion anchor: one element is always sorted */
|
402
|
+
if(arr.length == 1) return arr;
|
403
|
+
var minimum = Infinity;
|
404
|
+
var index;
|
405
|
+
for(var i in arr) {
|
406
|
+
if(arr[i] < minimum) {
|
407
|
+
minimum = arr[i];
|
408
|
+
index = i; /* remember the minimum index for later removal */
|
409
|
+
}
|
410
|
+
}
|
411
|
+
/* remove the minimum */
|
412
|
+
arr.splice(index, 1);
|
413
|
+
/* assemble result and sort recursively (could be easily done iteratively as well)*/
|
414
|
+
return [minimum].concat(selectionSort(arr));
|
415
|
+
}
|
416
|
+
|
417
|
+
/*
|
418
|
+
Merge Sort:
|
419
|
+
1. Cut the array in half
|
420
|
+
2. Sort each of them recursively
|
421
|
+
3. Merge the two sorted arrays
|
422
|
+
4. An array with only one element is considered sorted
|
423
|
+
|
424
|
+
*/
|
425
|
+
function mergeSort(arr) {
|
426
|
+
/* merges two sorted arrays into one sorted array */
|
427
|
+
function merge(a, b) {
|
428
|
+
/* result set */
|
429
|
+
var c = [];
|
430
|
+
/* as long as there are elements in the arrays to be merged */
|
431
|
+
while(a.length > 0 || b.length > 0){
|
432
|
+
/* are there elements to be merged, if yes, compare them and merge */
|
433
|
+
var n = a.length > 0 && b.length > 0 ? a[0] < b[0] ? a.shift() : b.shift() : b.length > 0 ? b.shift() : a.length > 0 ? a.shift() : null;
|
434
|
+
/* always push the smaller one onto the result set */
|
435
|
+
n != null && c.push(n);
|
436
|
+
}
|
437
|
+
return c;
|
438
|
+
}
|
439
|
+
/* this mergeSort implementation cuts the array in half, wich should be fine with randomized arrays, but introduces the risk of a worst-case scenario */
|
440
|
+
median = Math.floor(arr.length / 2);
|
441
|
+
var part1 = arr.slice(0, median); /* for some reason it doesn't work if inserted directly in the return statement (tried so with firefox) */
|
442
|
+
var part2 = arr.slice(median - arr.length);
|
443
|
+
return arr.length <= 1 ? arr : merge(
|
444
|
+
mergeSort(part1), /* first half */
|
445
|
+
mergeSort(part2) /* second half */
|
446
|
+
);
|
447
|
+
}
|
448
|
+
|
449
|
+
/* Balanced Red-Black-Tree */
|
450
|
+
function RedBlackTree(arr) {
|
451
|
+
|
452
|
+
}
|
453
|
+
|
454
|
+
function BTree(arr) {
|
455
|
+
|
456
|
+
}
|
457
|
+
|
458
|
+
function NaryTree(n, arr) {
|
459
|
+
|
460
|
+
}
|
461
|
+
|
462
|
+
/**
|
463
|
+
* Knuth-Morris-Pratt string matching algorithm - finds a pattern in a text.
|
464
|
+
* FIXME: Doesn't work correctly yet.
|
465
|
+
*/
|
466
|
+
function kmp(p, t) {
|
467
|
+
|
468
|
+
/**
|
469
|
+
* PREFIX, OVERLAP or FALIURE function for KMP. Computes how many iterations
|
470
|
+
* the algorithm can skip after a mismatch.
|
471
|
+
*
|
472
|
+
* @input p - pattern (string)
|
473
|
+
* @result array of skippable iterations
|
474
|
+
*/
|
475
|
+
function prefix(p) {
|
476
|
+
/* pi contains the computed skip marks */
|
477
|
+
var pi = [0], k = 0;
|
478
|
+
for(q = 1; q < p.length; q++) {
|
479
|
+
while(k > 0 && (p.charAt(k) != p.charAt(q)))
|
480
|
+
k = pi[k-1];
|
481
|
+
|
482
|
+
(p.charAt(k) == p.charAt(q)) && k++;
|
483
|
+
|
484
|
+
pi[q] = k;
|
485
|
+
}
|
486
|
+
return pi;
|
487
|
+
}
|
488
|
+
|
489
|
+
/* The actual KMP algorithm starts here. */
|
490
|
+
|
491
|
+
var pi = prefix(p), q = 0, result = [];
|
492
|
+
|
493
|
+
for(var i = 0; i < t.length; i++) {
|
494
|
+
/* jump forward as long as the character doesn't match */
|
495
|
+
while((q > 0) && (p.charAt(q) != t.charAt(i)))
|
496
|
+
q = pi[q];
|
497
|
+
|
498
|
+
(p.charAt(q) == t.charAt(i)) && q++;
|
499
|
+
|
500
|
+
(q == p.length) && result.push(i - p.length) && (q = pi[q]);
|
501
|
+
}
|
502
|
+
|
503
|
+
return result;
|
504
|
+
}
|
505
|
+
|
506
|
+
/* step for algorithm visualisation */
|
507
|
+
function step(comment, funct) {
|
508
|
+
//wait for input
|
509
|
+
//display comment (before or after waiting)
|
510
|
+
// next.wait();
|
511
|
+
/* execute callback function */
|
512
|
+
funct();
|
513
|
+
}
|
514
|
+
|
515
|
+
/**
|
516
|
+
* Curry - Function currying
|
517
|
+
* Copyright (c) 2008 Ariel Flesler - aflesler(at)gmail(dot)com | http://flesler.blogspot.com
|
518
|
+
* Licensed under BSD (http://www.opensource.org/licenses/bsd-license.php)
|
519
|
+
* Date: 10/4/2008
|
520
|
+
*
|
521
|
+
* @author Ariel Flesler
|
522
|
+
* @version 1.0.1
|
523
|
+
*/
|
524
|
+
function curry( fn ){
|
525
|
+
return function(){
|
526
|
+
var args = curry.args(arguments),
|
527
|
+
master = arguments.callee,
|
528
|
+
self = this;
|
529
|
+
|
530
|
+
return args.length >= fn.length ? fn.apply(self,args) : function(){
|
531
|
+
return master.apply( self, args.concat(curry.args(arguments)) );
|
532
|
+
};
|
533
|
+
};
|
534
|
+
};
|
535
|
+
|
536
|
+
curry.args = function( args ){
|
537
|
+
return Array.prototype.slice.call(args);
|
538
|
+
};
|
539
|
+
|
540
|
+
Function.prototype.curry = function(){
|
541
|
+
return curry(this);
|
542
|
+
};
|
543
|
+
|
544
|
+
/**
|
545
|
+
* Topological Sort
|
546
|
+
*
|
547
|
+
* Sort a directed graph based on incoming edges
|
548
|
+
*
|
549
|
+
* Coded by Jake Stothard
|
550
|
+
*/
|
551
|
+
function topological_sort(g) {
|
552
|
+
//Mark nodes as "deleted" instead of actually deleting them
|
553
|
+
//That way we don't have to copy g
|
554
|
+
|
555
|
+
for(i in g.nodes)
|
556
|
+
g.nodes[i].deleted = false;
|
557
|
+
|
558
|
+
var ret = topological_sort_helper(g);
|
559
|
+
|
560
|
+
//Cleanup: Remove the deleted property
|
561
|
+
for(i in g.nodes)
|
562
|
+
delete g.nodes[i].deleted
|
563
|
+
|
564
|
+
return ret;
|
565
|
+
}
|
566
|
+
function topological_sort_helper(g) {
|
567
|
+
//Find node with no incoming edges
|
568
|
+
var node;
|
569
|
+
for(i in g.nodes) {
|
570
|
+
if(g.nodes[i].deleted)
|
571
|
+
continue; //Bad style, meh
|
572
|
+
|
573
|
+
var incoming = false;
|
574
|
+
for(j in g.nodes[i].edges) {
|
575
|
+
if(g.nodes[i].edges[j].target == g.nodes[i]
|
576
|
+
&& g.nodes[i].edges[j].source.deleted == false) {
|
577
|
+
incoming = true;
|
578
|
+
break;
|
579
|
+
}
|
580
|
+
}
|
581
|
+
if(!incoming) {
|
582
|
+
node = g.nodes[i];
|
583
|
+
break;
|
584
|
+
}
|
585
|
+
}
|
586
|
+
|
587
|
+
// Either unsortable or done. Either way, GTFO
|
588
|
+
if(node == undefined)
|
589
|
+
return [];
|
590
|
+
|
591
|
+
//"Delete" node from g
|
592
|
+
node.deleted = true;
|
593
|
+
|
594
|
+
var tail = topological_sort_helper(g);
|
595
|
+
|
596
|
+
tail.unshift(node);
|
597
|
+
|
598
|
+
return tail;
|
599
|
+
}
|