jsduck 3.0.pre → 3.0.pre2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
data/README.md CHANGED
@@ -1,7 +1,7 @@
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  JsDuck
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  ======
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- API documentation generator for ExtJS 4.
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+ API documentation generator for Ext JS 4.
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  ,~~.
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  ( 6 )-_,
@@ -10,53 +10,19 @@ API documentation generator for ExtJS 4.
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  \ `-' / hjw
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  ~'`~'`~'`~'`~
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- JsDuck aims to be a better documentation generator for [ExtJS][] than
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- the old [ext-doc][] was.
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-
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- The standard way to give some structure to the JavaDoc-style code
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- documentation is to use HTML in doc-comments. Although the resulting
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- documentation will look pretty, this is often achieved by sacrificing
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- the readability of comments - HTML can get quite ugly.
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-
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- JsDuck does not like it. Although it can handle comments written in
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- HTML, it prefers a friendlier [Markdown][] syntax:
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-
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- /**
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- * Basic text field. Can be used as a direct replacement for traditional
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- * text inputs, or as the base class for more sophisticated input controls
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- * (like Ext.form.TextArea and Ext.form.ComboBox).
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- *
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- * Validation
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- * ----------
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- *
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- * The validation procedure is described in the documentation for
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- * {@link #validateValue}.
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- *
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- * Alter Validation Behavior
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- * -------------------------
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- *
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- * Validation behavior for each field can be configured:
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- *
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- * - `{@link Ext.form.TextField#invalidText invalidText}` :
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- * the default validation message to show if any validation step above
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- * does not provide a message when invalid
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- * - `{@link Ext.form.TextField#maskRe maskRe}` :
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- * filter out keystrokes before any validation occurs
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- * - `{@link Ext.form.TextField#stripCharsRe stripCharsRe}` :
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- * filter characters after being typed in, but before being validated
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- *
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- * @xtype textfield
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- */
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- Ext.define('Ext.form.field.Text', {
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- extend: 'Ext.form.field.Base',
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-
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- As you can see, JsDuck can infer several things from the code (like
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- `@class` and `@extends` in this case), so you don't have to repeat
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- yourself.
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-
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- [ExtJS]: http://www.sencha.com/products/js/
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+ JsDuck aims to be a better documentation generator for [Ext JS][] than
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+ the old [ext-doc][] was. It is used by Sencha to generate the official
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+ [Ext JS 4 documentation][ext4-docs].
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+
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+ The highlights of JSDuck are [Markdown][] support and keeping you DRY
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+ by inferring a lot of information from code. Read the [Guide][] for
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+ full overview.
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+
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+ [Ext JS]: http://www.sencha.com/products/js/
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  [ext-doc]: http://ext-doc.org/
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  [Markdown]: http://daringfireball.net/projects/markdown/
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+ [ext4-docs]: http://docs.sencha.com/ext-js/4-0/
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+ [Guide]: https://github.com/senchalabs/jsduck/wiki/Guide
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  Getting it
@@ -120,100 +86,23 @@ documentation, but if your project is built on top of it, it makes
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  sense to do so - otherwise you won't be able to see which methods your
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  classes inherit from Ext JS classes.
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+ To create guides, videos and other sections, read about the
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+ [Advanced Usage][adv] in wiki.
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+
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  [official]: http://docs.sencha.com/ext-js/4-0/
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+ [adv]: https://github.com/senchalabs/jsduck/wiki/Advanced-Usage
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126
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  Hacking it
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  ----------
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- For hacking fork it from github:
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-
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- $ git clone git://github.com/senchalabs/jsduck.git
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-
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- JsDuck depends on [json][], [RDiscount][], and [parallel][]; plus
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- [RSpec][] for tests, [compass][] for compiling the stylesheets, and
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- [Sencha SDK tools][sdk-tools] for combining JavaScript files. Make
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- sure you have these installed:
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-
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- $ gem list
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-
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- First smoke test. Run the testsuite:
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-
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- $ cd jsduck
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- $ rake
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-
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- If everything is green continue with some configuration. Copy an
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- ExtJS 4 download inside template/extjs directory (you might just
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- create a symlink if you wish so):
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-
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- $ cp -r path/to/ext-4.0.2a template/extjs
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-
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- Now create a file `sdk-vars.rb` inside the jsduck directory. Use the
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- following template:
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-
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- # path to Ext JS 4 build
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- EXT_DIR='/path/to/ext-4.0.2a'
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- # where to output the docs
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- OUT_DIR='/path/to/ouput/dir'
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- # path to SDK (for developers at Sencha)
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- SDK_DIR='/path/to/SDK'
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-
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- These config options define the input and output directories for the
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- ext4 rake task. Leave out the SDK_DIR option if you are not a Sencha
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- developer. Now run the task:
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-
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- $ rake ext4
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-
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- This will generate a development/debug version of the docs app into
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- the output directory you specified in `sdk-vars.rb` file. Open up the
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- directory in your web browser and see if everything looks fine. (This
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- task only creates the class documentation, don't worry about guides,
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- examples, etc being missing, and the index page of api docs blank).
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-
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- This rake task is most suitable when developing the JavaScript side of
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- the app, as it only symlinks the files in template/ directory,
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- allowing you to modify the files there and see the results by just
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- refreshing the browser window (and not having to run the rake task
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- again and again).
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-
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- To generate a stand-alone version of documentation (which you could
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- upload to some server), add export parameter to the rake task:
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-
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- $ rake ext4[export]
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-
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- This will combine and compress the javascript files using Sencha SDK
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- Tools and does not create symlinks to the development directory.
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-
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- For developing the Ruby side, try to please the unit tests.
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-
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- If you are a Sencha developer, use the `sdk` and `touch` tasks instead
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- to generate either extjs or touch docs from the corresponding branches
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- in SDK repository.
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-
193
- Happy hacking.
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-
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- [json]: http://flori.github.com/json/
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- [RDiscount]: https://github.com/rtomayko/rdiscount
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- [parallel]: https://github.com/grosser/parallel
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- [RSpec]: http://rspec.info/
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- [compass]: http://compass-style.org/
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- [sdk-tools]: http://www.sencha.com/products/sdk-tools/
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-
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-
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- Documenting your code with JSDuck
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- ---------------------------------
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+ See [Hacking guide](https://github.com/senchalabs/jsduck/wiki/Hacking) in wiki.
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100
 
206
- Here's an overview of [all the available @tags][tags], and how to use
207
- them:
208
101
 
209
- * [Class](https://github.com/senchalabs/jsduck/wiki/Class)
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- * [Constructor](https://github.com/senchalabs/jsduck/wiki/Constructor)
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- * [Config options](https://github.com/senchalabs/jsduck/wiki/Cfg)
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- * [Properties](https://github.com/senchalabs/jsduck/wiki/Property)
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- * [Methods](https://github.com/senchalabs/jsduck/wiki/Method)
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- * [Events](https://github.com/senchalabs/jsduck/wiki/Event)
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+ Documenting your code
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+ ---------------------
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104
 
216
- [tags]: https://github.com/senchalabs/jsduck/wiki/List-of-supported-@tags
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+ All the supported syntax is described in the [Guide][].
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106
 
218
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219
108
  Copying
@@ -236,101 +125,4 @@ reported bugs, submitted patches, and provided a lot of useful input.
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125
  Changelog
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126
  ---------
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127
 
239
- * 3.0.pre - Completely new theme with tabs
240
- * Tabs are back
241
- * Separate front page
242
- * Guides in separate section
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- * New Videos section
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- * New Examples section
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- * Inline examples
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- * Syntax for documenting object properties.
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- * Syntax for documenting default values.
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- * New Syntax for optional parameters.
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- * Syntax for required configs.
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- * Print view and support for Google AJAX crawling.
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- * No more --show-private-classes option, private classes now always shown.
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- * Lots and lots of other fixes...
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-
254
- * 2.0.pre4 - Fixes for the previous pre-release.
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- * Paging of search results.
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- * Support opening classes in tree in new tabs in IE and Firefox.
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- * Include upgraded version of prettifier, fixing formatting in IE.
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- * New --head-html and --body-html command line options.
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- * New --local-storage-db command line option.
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- * Avoid creating case-insensitively same source file names,
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- preventing duplicate file conflicts in Windows.
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- * Include missing ExtJS image files.
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- * Don't exclude static members from singleton classes, simply print
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- warning about using @static in singleton class.
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-
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- * 2.0.pre3 - Bogus release, skipped.
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-
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- * 2.0.pre2 - Fixes for the previous pre-release.
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- * New --stdout command line option.
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- * Fix opening links in new tabs.
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- * Few other small bugfixes and enhancements.
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-
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- * 2.0.pre - Completely overhauled Ext4-themed version.
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- * A lot of changes since 0.6 releases.
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-
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- * 0.6.1 - Bug fixes.
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- * Fix scrolling to class members in Chrome 12.
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- * Make JSDuck work with Ruby 1.8.6.
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- * Upgrade the embedded ExtJS to 3.4.0.
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-
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- * 0.6 - JsDuck is now used for creating the official ExtJS4 documentation.
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- * Automatic linking of class names found in comments. Instead of writing
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- `{@link Ext.Panel}` one can simply write `Ext.Panel` and link will be
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- automatically created.
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- * In generated docs, method return types and parameter types are also
286
- automatically linked to classes if such class is included to docs.
287
- * Support for `{@img}` tag for including images to documentation.
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- The markup created by `{@link}` and `{@img}` tags can now be customized using
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- the --img and --link command line options to supply HTML templates.
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- * Links to source code are no more simply links to line numbers.
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- Instead the source code files will contain ID-s like `MyClass-cfg-style`.
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- * New tags: `@docauthor`, `@alternateClassName`, `@mixins`.
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- The latter two Ext4 class properties are both detected from code and
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- can also be defined (or overriden) in doc-comments.
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- * Global methods are now placed to separate "global" class.
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- Creation of this can be turned off using `--ignore-global`.
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- * Much improved search feature.
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- Search results are now ordered so that best matches are at the top.
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- No more is there a select-box to match at beginning/middle/end -
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- we automatically search first by exact match, then beginning and
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- finally by middle. Additionally the search no more lists a lot of
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- duplicates - only the class that defines a method is listed, ignoring
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- all the classes that inherit it.
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- * Support for doc-comments in [SASS](http://sass-lang.com/) .scss files:
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- For now, it's possible to document SASS variables and mixins.
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- * Several bug fixes.
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-
308
- * 0.5 - Search and export
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- * Search from the actually generated docs (not through sencha.com)
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- * JSON export with --json switch.
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- * Listing of mixed into classes.
312
- * Option to control or disable parallel processing.
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- * Accepting directories as input (those are scanned for .js files)
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- * Many bug fixes.
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-
316
- * 0.4 - Ext4 support
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- * Support for Ext.define() syntax from ExtJS 4.
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- * Showing @xtype and @author information on generated pages.
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- * Showing filename and line number in warnings.
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- * Fix for event showing the same doc as method with same name.
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-
322
- * 0.3 - Performance improvements
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- * Significant peed improvements - most importantly utilizing
324
- multiple CPU-s (if available) to speed things up. On my 4-core
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- box JsDuck is now even faster than ext-doc.
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- * Printing of performance info in verbose mode
327
- * Support for comma-first coding style
328
- * Few other fixes to JavaScript parsing
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-
330
- * 0.2 - most features of ext-doc supported.
331
- * Links from documentation to source code
332
- * Syntax highlighting of code examples
333
- * Tree of parent classes
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- * List of subclasses
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-
336
- * 0.1 - initial version.
128
+ See [Changelog](https://github.com/senchalabs/jsduck/wiki/Changelog) page in wiki.
data/Rakefile CHANGED
@@ -1,5 +1,6 @@
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1
  require 'rubygems'
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2
  require 'rake'
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+ require 'json'
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4
 
4
5
  $LOAD_PATH.unshift File.expand_path("../lib", __FILE__)
5
6
 
@@ -92,8 +93,6 @@ def compress
92
93
  # Now do everything that follows in template-min/ dir
93
94
  dir = "template-min"
94
95
 
95
- # Create JSB3 file for Docs app
96
- system("sencha", "create", "jsb", "-a", "#{dir}/build-js.html", "-p", "#{dir}/app.jsb3")
97
96
  # Concatenate files listed in JSB3 file
98
97
  system("sencha", "build", "-p", "#{dir}/app.jsb3", "-d", dir)
99
98
  # Remove intermediate build files
@@ -161,12 +160,13 @@ class JsDuckRunner
161
160
  "--head-html", head_html,
162
161
  "--footer", "Ext JS 4.0.6 Docs - Generated with <a href='https://github.com/senchalabs/jsduck'>JSDuck</a> rev #{revision}",
163
162
  "--welcome", "template/welcome.html",
164
- "--guides", "#{@sdk_dir}/guides/guides.json",
165
- "--videos", "#{@sdk_dir}/guides/videos.json",
163
+ "--guides", "#{@sdk_dir}/extjs/docs/guides.json",
164
+ "--videos", "#{@sdk_dir}/extjs/docs/videos.json",
166
165
  "--examples", "#{@sdk_dir}/extjs/examples/examples.json",
167
- "--inline-examples", "#{@sdk_dir}/extjs/doc-resources",
168
- "--categories", "#{@sdk_dir}/extjs/doc-resources/categories.json",
166
+ "--inline-examples", "#{@sdk_dir}/extjs/docs/resources",
167
+ "--categories", "#{@sdk_dir}/extjs/docs/categories.json",
169
168
  "--output", "#{@out_dir}",
169
+ "--builtin-classes",
170
170
  "#{@sdk_dir}/extjs/src",
171
171
  "#{@sdk_dir}/platform/src",
172
172
  "#{@sdk_dir}/platform/core/src",
@@ -197,16 +197,24 @@ class JsDuckRunner
197
197
  "--categories", "#{@sdk_dir}/touch/doc-resources/categories.json",
198
198
  "--videos", "#{@sdk_dir}/touch/doc-resources/videos.json",
199
199
  "--output", "#{@out_dir}",
200
- "#{@sdk_dir}/touch/src/core",
201
- "#{@sdk_dir}/touch/src/data",
202
- "#{@sdk_dir}/touch/src/gestures",
203
- "#{@sdk_dir}/touch/src/layout",
204
- "#{@sdk_dir}/touch/src/plugins",
205
- "#{@sdk_dir}/touch/src/util",
206
- "#{@sdk_dir}/touch/src/widgets",
207
- "#{@sdk_dir}/touch/src/platform/src",
200
+ "--external=google.maps.Map,google.maps.LatLng",
208
201
  "#{@sdk_dir}/touch/resources/themes/stylesheets/sencha-touch/default",
209
202
  ]
203
+
204
+ @options += extract_jsb_build_files("#{@sdk_dir}/touch/sencha-touch.jsb3")
205
+ end
206
+
207
+ # Extracts files of first build in jsb file
208
+ def extract_jsb_build_files(jsb_file)
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+ json = JSON.parse(IO.read(jsb_file))
210
+ basedir = File.dirname(jsb_file)
211
+
212
+ return json["builds"][0]["packages"].map do |package_id|
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+ package = json["packages"].find {|p| p["id"] == package_id }
214
+ package["files"].map do |file|
215
+ basedir + "/" + file["path"] + file["name"]
216
+ end
217
+ end.flatten
210
218
  end
211
219
 
212
220
  # Returns shortened hash of naming current git revision
@@ -286,8 +294,8 @@ class JsDuckRunner
286
294
 
287
295
  # Copy over the images that SDK documentation links to
288
296
  def copy_sdk_images
289
- system "cp -r #{@sdk_dir}/extjs/doc-resources #{@out_dir}/doc-resources"
290
- system "cp -r #{@sdk_dir}/platform/doc-resources/* #{@out_dir}/doc-resources"
297
+ system "cp -r #{@sdk_dir}/extjs/docs/resources #{@out_dir}/doc-resources"
298
+ system "cp -r #{@sdk_dir}/platform/docs/resources/* #{@out_dir}/doc-resources"
291
299
  end
292
300
 
293
301
  # Copy over the images that Ext4 documentation links to
@@ -320,6 +328,12 @@ task :sass do
320
328
  system "compass compile --quiet template/resources/sass"
321
329
  end
322
330
 
331
+ desc "Updates JSB3 file for Docs app.\n"+
332
+ "Run this before every commit that changes JS dependencies."
333
+ task :jsb do
334
+ system("sencha", "create", "jsb", "-a", "template/build-js.html", "-p", "template/app.jsb3")
335
+ end
336
+
323
337
  desc "Run JSDuck on Ext JS SDK (for internal use at Sencha)\n" +
324
338
  "sdk - creates debug/development version\n" +
325
339
  "sdk[export] - creates export version\n" +
@@ -333,7 +347,7 @@ task :sdk, [:mode] => :sass do |t, args|
333
347
  runner.add_sdk
334
348
  runner.add_debug if mode == "debug"
335
349
  runner.add_seo if mode == "debug" || mode == "live"
336
- runner.add_export_notice if mode == "export"
350
+ runner.add_sdk_export_notice if mode == "export"
337
351
  runner.add_google_analytics if mode == "live"
338
352
  runner.run
339
353
 
data/bin/jsduck CHANGED
@@ -17,6 +17,7 @@
17
17
  # For running when gem not installed
18
18
  $:.unshift File.dirname(File.dirname(__FILE__)) + "/lib"
19
19
 
20
+ require 'rubygems'
20
21
  require 'jsduck/app'
21
22
  require 'jsduck/options'
22
23
 
@@ -0,0 +1,561 @@
1
+ /**
2
+ * @class Array
3
+ *
4
+ * In JavaScript, the `Array` property of the global object is a constructor for
5
+ * array instances.
6
+ *
7
+ * An array is a JavaScript object. Note that you shouldn't use it as an
8
+ * associative array, use {@link Object} instead.
9
+ *
10
+ * # Creating an Array
11
+ *
12
+ * The following example creates an array, msgArray, with a length of 0, then assigns values to
13
+ * msgArray[0] and msgArray[99], changing the length of the array to 100.
14
+ *
15
+ * var msgArray = new Array();
16
+ * msgArray[0] = "Hello";
17
+ * msgArray[99] = "world";
18
+ *
19
+ * if (msgArray.length == 100)
20
+ * print("The length is 100.");
21
+ *
22
+ * # Creating a Two-dimensional Array
23
+ *
24
+ * The following creates chess board as a two dimensional array of strings. The first move is made by
25
+ * copying the 'P' in 6,4 to 4,4. The position 4,4 is left blank.
26
+ *
27
+ * var board =
28
+ * [ ['R','N','B','Q','K','B','N','R'],
29
+ * ['P','P','P','P','P','P','P','P'],
30
+ * [' ',' ',' ',' ',' ',' ',' ',' '],
31
+ * [' ',' ',' ',' ',' ',' ',' ',' '],
32
+ * [' ',' ',' ',' ',' ',' ',' ',' '],
33
+ * [' ',' ',' ',' ',' ',' ',' ',' '],
34
+ * ['p','p','p','p','p','p','p','p'],
35
+ * ['r','n','b','q','k','b','n','r']];
36
+ * print(board.join('\n') + '\n\n');
37
+ *
38
+ * // Move King's Pawn forward 2
39
+ * board[4][4] = board[6][4];
40
+ * board[6][4] = ' ';
41
+ * print(board.join('\n'));
42
+ *
43
+ * Here is the output:
44
+ *
45
+ * R,N,B,Q,K,B,N,R
46
+ * P,P,P,P,P,P,P,P
47
+ * , , , , , , ,
48
+ * , , , , , , ,
49
+ * , , , , , , ,
50
+ * , , , , , , ,
51
+ * p,p,p,p,p,p,p,p
52
+ * r,n,b,q,k,b,n,r
53
+ *
54
+ * R,N,B,Q,K,B,N,R
55
+ * P,P,P,P,P,P,P,P
56
+ * , , , , , , ,
57
+ * , , , , , , ,
58
+ * , , , ,p, , ,
59
+ * , , , , , , ,
60
+ * p,p,p,p, ,p,p,p
61
+ * r,n,b,q,k,b,n,r
62
+ *
63
+ * # Accessing array elements
64
+ *
65
+ * Array elements are nothing less than object properties, so they are accessed as such.
66
+ *
67
+ * var myArray = new Array("Wind", "Rain", "Fire");
68
+ * myArray[0]; // "Wind"
69
+ * myArray[1]; // "Rain"
70
+ * // etc.
71
+ * myArray.length; // 3
72
+ *
73
+ * // Even if indices are properties, the following notation throws a syntax error
74
+ * myArray.2;
75
+ *
76
+ * // It should be noted that in JavaScript, object property names are strings. Consequently,
77
+ * myArray[0] === myArray["0"];
78
+ * myArray[1] === myArray["1"];
79
+ * // etc.
80
+ *
81
+ * // However, this should be considered carefully
82
+ * myArray[02]; // "Fire". The number 02 is converted as the "2" string
83
+ * myArray["02"]; // undefined. There is no property named "02"
84
+ *
85
+ * # Relationship between length and numerical properties
86
+ *
87
+ * An array's length property and numerical properties are connected. Here is some
88
+ * code explaining how this relationship works.
89
+ *
90
+ * var a = [];
91
+ *
92
+ * a[0] = 'a';
93
+ * console.log(a[0]); // 'a'
94
+ * console.log(a.length); // 1
95
+ *
96
+ * a[1] = 32;
97
+ * console.log(a[1]); // 32
98
+ * console.log(a.length); // 2
99
+ *
100
+ * a[13] = 12345;
101
+ * console.log(a[13]); // 12345
102
+ * console.log(a.length); // 14
103
+ *
104
+ * a.length = 10;
105
+ * console.log(a[13]); // undefined, when reducing the length elements after length+1 are removed
106
+ * console.log(a.length); // 10
107
+ *
108
+ * # Creating an array using the result of a match
109
+ *
110
+ * The result of a match between a regular expression and a string can create an array.
111
+ * This array has properties and elements that provide information about the match. An
112
+ * array is the return value of RegExp.exec, String.match, and String.replace. To help
113
+ * explain these properties and elements, look at the following example and then refer
114
+ * to the table below:
115
+ *
116
+ * // Match one d followed by one or more b's followed by one d
117
+ * // Remember matched b's and the following d
118
+ * // Ignore case
119
+ *
120
+ * var myRe = /d(b+)(d)/i;
121
+ * var myArray = myRe.exec("cdbBdbsbz");
122
+ *
123
+ * The properties and elements returned from this match are as follows:
124
+ *
125
+ *
126
+ * | Property/Element | Description | Example
127
+ * |:-----------------|:--------------------------------------------------------------------------------------|:-------------------
128
+ * | `input` | A read-only property that reflects the original string against which the | cdbBdbsbz
129
+ * | | regular expression was matched. |
130
+ * | `index` | A read-only property that is the zero-based index of the match in the string. | 1
131
+ * | `[0]` | A read-only element that specifies the last matched characters. | dbBd
132
+ * | `[1], ...[n]` | Read-only elements that specify the parenthesized substring matches, if included in | [1]: bB [2]: d
133
+ * | | the regular expression. The number of possible parenthesized substrings is unlimited. |
134
+ *
135
+ * <div class="notice">
136
+ * Documentation for this class comes from <a href="https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Array">MDN</a>
137
+ * and is available under <a href="http://creativecommons.org/licenses/by-sa/2.0/">Creative Commons: Attribution-Sharealike license</a>.
138
+ * </div>
139
+ *
140
+ */
141
+
142
+ /**
143
+ * @method constructor
144
+ * Creates new Array object.
145
+ *
146
+ * @param {Number/Object...} items Either a number that specifies the length of array or any number of items
147
+ * for the array.
148
+ */
149
+
150
+ // Properties
151
+
152
+ /**
153
+ * @property {Number} length
154
+ * Reflects the number of elements in an array.
155
+ *
156
+ * The value of the `length` property is an integer with a positive sign and a value less than 2 to the 32
157
+ * power (232).
158
+ *
159
+ * You can set the `length` property to truncate an array at any time. When you extend an array by changing
160
+ * its `length` property, the number of actual elements does not increase; for example, if you set `length`
161
+ * to 3 when it is currently 2, the array still contains only 2 elements.
162
+ *
163
+ * In the following example the array numbers is iterated through by looking at the `length` property to see
164
+ * how many elements it has. Each value is then doubled.
165
+ *
166
+ * var numbers = [1,2,3,4,5];
167
+ * for (var i = 0; i < numbers.length; i++) {
168
+ * numbers[i] *= 2;
169
+ * }
170
+ * // numbers is now [2,4,6,8,10];
171
+ *
172
+ * The following example shortens the array `statesUS` to a length of 50 if the current `length` is greater
173
+ * than 50.
174
+ *
175
+ * if (statesUS.length > 50) {
176
+ * statesUS.length=50
177
+ * }
178
+ */
179
+
180
+ // Mutator methods. These methods modify the array:
181
+
182
+ /**
183
+ * @method pop
184
+ * The pop method removes the last element from an array and returns that value to the caller.
185
+ *
186
+ * `pop` is intentionally generic; this method can be called or applied to objects resembling
187
+ * arrays. Objects which do not contain a length property reflecting the last in a series of
188
+ * consecutive, zero-based numerical properties may not behave in any meaningful manner.
189
+ *
190
+ * var myFish = ["angel", "clown", "mandarin", "surgeon"];
191
+ * var popped = myFish.pop();
192
+ * alert(popped); // Alerts 'surgeon'
193
+ *
194
+ * @return {Object} The last element in the array
195
+ */
196
+
197
+ /**
198
+ * @method push
199
+ * Adds one or more elements to the end of an array and returns the new length of the array.
200
+ *
201
+ * `push` is intentionally generic. This method can be called or applied to objects resembling
202
+ * arrays. The push method relies on a length property to determine where to start inserting
203
+ * the given values. If the length property cannot be converted into a number, the index used
204
+ * is 0. This includes the possibility of length being nonexistent, in which case length will
205
+ * also be created.
206
+ *
207
+ * The only native, array-like objects are strings, although they are not suitable in
208
+ * applications of this method, as strings are immutable.
209
+ *
210
+ * ### Adding elements to an array
211
+ *
212
+ * The following code creates the sports array containing two elements, then appends two elements
213
+ * to it. After the code executes, sports contains 4 elements: "soccer", "baseball", "football"
214
+ * and "swimming".
215
+ *
216
+ * var sports = ["soccer", "baseball"];
217
+ * sports.push("football", "swimming");
218
+ *
219
+ * @param {Object...} elements The elements to add to the end of the array.
220
+ * @return {Number} The new length property of the object upon which the method was called.
221
+ */
222
+
223
+ /**
224
+ * @method reverse
225
+ * Reverses the order of the elements of an array -- the first becomes the last, and the
226
+ * last becomes the first.
227
+ *
228
+ * The reverse method transposes the elements of the calling array object in place, mutating the
229
+ * array, and returning a reference to the array.
230
+ *
231
+ * The following example creates an array myArray, containing three elements, then reverses the array.
232
+ *
233
+ * var myArray = ["one", "two", "three"];
234
+ * myArray.reverse();
235
+ *
236
+ * This code changes myArray so that:
237
+ *
238
+ * - myArray[0] is "three"
239
+ * - myArray[1] is "two"
240
+ * - myArray[2] is "one"
241
+ *
242
+ * @return {Array} A reference to the array
243
+ */
244
+
245
+ /**
246
+ * @method shift
247
+ * Removes the first element from an array and returns that element.
248
+ *
249
+ * The `shift` method removes the element at the zeroeth index and shifts the values at consecutive
250
+ * indexes down, then returns the removed value.
251
+ *
252
+ * `shift` is intentionally generic; this method can be called or applied to objects resembling
253
+ * arrays. Objects which do not contain a `length` property reflecting the last in a series of
254
+ * consecutive, zero-based numerical properties may not behave in any meaningful manner.
255
+ *
256
+ * The following code displays the `myFish` array before and after removing its first element. It also
257
+ * displays the removed element:
258
+ *
259
+ * // assumes a println function is defined
260
+ * var myFish = ["angel", "clown", "mandarin", "surgeon"];
261
+ * println("myFish before: " + myFish);
262
+ * var shifted = myFish.shift();
263
+ * println("myFish after: " + myFish);
264
+ * println("Removed this element: " + shifted);
265
+ *
266
+ * This example displays the following:
267
+ *
268
+ * myFish before: angel,clown,mandarin,surgeon
269
+ * myFish after: clown,mandarin,surgeon
270
+ * Removed this element: angel
271
+ *
272
+ * @return {Object} The first element of the array prior to shifting.
273
+ */
274
+
275
+ /**
276
+ * @method sort
277
+ * Sorts the elements of an array.
278
+ *
279
+ * If `compareFunction` is not supplied, elements are sorted by converting them to strings and
280
+ * comparing strings in lexicographic ("dictionary" or "telephone book," not numerical) order. For
281
+ * example, "80" comes before "9" in lexicographic order, but in a numeric sort 9 comes before 80.
282
+ *
283
+ * If `compareFunction` is supplied, the array elements are sorted according to the return value of
284
+ * the compare function. If a and b are two elements being compared, then:
285
+ * If `compareFunction(a, b)` is less than 0, sort `a` to a lower index than `b`.
286
+ * If `compareFunction(a, b)` returns 0, leave `a` and `b` unchanged with respect to each other, but
287
+ * sorted with respect to all different elements. Note: the ECMAscript standard does not guarantee
288
+ * this behaviour, and thus not all browsers respect this.
289
+ * If `compareFunction(a, b)` is greater than 0, sort `b` to a lower index than `a`.
290
+ * `compareFunction(a, b)` must always returns the same value when given a specific pair of elements a
291
+ * and b as its two arguments. If inconsistent results are returned then the sort order is undefined
292
+ *
293
+ * So, the compare function has the following form:
294
+ *
295
+ * function compare(a, b)
296
+ * {
297
+ * if (a is less than b by some ordering criterion)
298
+ * return -1;
299
+ * if (a is greater than b by the ordering criterion)
300
+ * return 1;
301
+ * // a must be equal to b
302
+ * return 0;
303
+ * }
304
+ *
305
+ * To compare numbers instead of strings, the compare function can simply subtract `b` from `a`:
306
+ *
307
+ * function compareNumbers(a, b)
308
+ * {
309
+ * return a - b;
310
+ * }
311
+ *
312
+ * The sort() method can be conveniently used with closures:
313
+ *
314
+ * var numbers = [4, 2, 5, 1, 3];
315
+ * numbers.sort(function(a, b) {
316
+ * return a - b;
317
+ * });
318
+ * print(numbers);
319
+ *
320
+ * @param {Function} compareFunction Specifies a function that defines the sort order. If omitted, the
321
+ * array is sorted lexicographically (in dictionary order) according to the string conversion of each
322
+ * element.
323
+ * @return {Array} A reference to the array
324
+ */
325
+
326
+ /**
327
+ * @method splice
328
+ * Adds and/or removes elements from an array.
329
+ *
330
+ * If you specify a different number of elements to insert than the number you're removing, the array
331
+ * will have a different length at the end of the call.
332
+ *
333
+ * // assumes a print function is defined
334
+ * var myFish = ["angel", "clown", "mandarin", "surgeon"];
335
+ * print("myFish: " + myFish);
336
+ *
337
+ * var removed = myFish.splice(2, 0, "drum");
338
+ * print("After adding 1: " + myFish);
339
+ * print("removed is: " + removed);
340
+ *
341
+ * removed = myFish.splice(3, 1);
342
+ * print("After removing 1: " + myFish);
343
+ * print("removed is: " + removed);
344
+ *
345
+ * removed = myFish.splice(2, 1, "trumpet");
346
+ * print("After replacing 1: " + myFish);
347
+ * print("removed is: " + removed);
348
+ *
349
+ * removed = myFish.splice(0, 2, "parrot", "anemone", "blue");
350
+ * print("After replacing 2: " + myFish);
351
+ * print("removed is: " + removed);
352
+ *
353
+ * This script displays:
354
+ *
355
+ * myFish: angel,clown,mandarin,surgeon
356
+ * After adding 1: angel,clown,drum,mandarin,surgeon
357
+ * removed is:
358
+ * After removing 1: angel,clown,drum,surgeon
359
+ * removed is: mandarin
360
+ * After replacing 1: angel,clown,trumpet,surgeon
361
+ * removed is: drum
362
+ * After replacing 2: parrot,anemone,blue,trumpet,surgeon
363
+ * removed is: angel,clown
364
+ *
365
+ * @param {Number} index Index at which to start changing the array. If negative, will begin that
366
+ * many elements from the end.
367
+ * @param {Number} howMany An integer indicating the number of old array elements to remove. If
368
+ * `howMany` is 0, no elements are removed. In this case, you should specify at least one new element.
369
+ * If no `howMany` parameter is specified all elements after index are removed.
370
+ * @param {Object...} elements The elements to add to the array. If you don't specify any
371
+ * elements, `splice` simply removes elements from the array.
372
+ * @return {Array} An array containing the removed elements. If only one element is removed, an array
373
+ * of one element is returned..
374
+ */
375
+
376
+ /**
377
+ * @method unshift
378
+ * Adds one or more elements to the front of an array and returns the new length of the array.
379
+ *
380
+ * The `unshift` method inserts the given values to the beginning of an array-like object.
381
+ *
382
+ * `unshift` is intentionally generic; this method can be called or applied to objects resembling
383
+ * arrays. Objects which do not contain a `length` property reflecting the last in a series of
384
+ * consecutive, zero-based numerical properties may not behave in any meaningful manner.
385
+ *
386
+ * The following code displays the myFish array before and after adding elements to it.
387
+ *
388
+ * // assumes a println function exists
389
+ * myFish = ["angel", "clown"];
390
+ * println("myFish before: " + myFish);
391
+ * unshifted = myFish.unshift("drum", "lion");
392
+ * println("myFish after: " + myFish);
393
+ * println("New length: " + unshifted);
394
+ *
395
+ * This example displays the following:
396
+ *
397
+ * myFish before: ["angel", "clown"]
398
+ * myFish after: ["drum", "lion", "angel", "clown"]
399
+ * New length: 4
400
+ *
401
+ * @param {Object...} elements The elements to add to the front of the array.
402
+ * @return {Number} The array's new length.
403
+ */
404
+
405
+ // Accessor methods. These methods do not modify the array and return some representation of the array.
406
+
407
+ /**
408
+ * @method concat
409
+ * Returns a new array comprised of this array joined with other array(s) and/or value(s).
410
+ *
411
+ * `concat` creates a new array consisting of the elements in the `this` object on which it is called,
412
+ * followed in order by, for each argument, the elements of that argument (if the argument is an
413
+ * array) or the argument itself (if the argument is not an array).
414
+ *
415
+ * `concat` does not alter `this` or any of the arrays provided as arguments but instead returns a
416
+ * "one level deep" copy that contains copies of the same elements combined from the original arrays.
417
+ * Elements of the original arrays are copied into the new array as follows:
418
+ * Object references (and not the actual object): `concat` copies object references into the new
419
+ * array. Both the original and new array refer to the same object. That is, if a referenced object is
420
+ * modified, the changes are visible to both the new and original arrays.
421
+ * Strings and numbers (not {@link String} and {@link Number} objects): `concat` copies the values of
422
+ * strings and numbers into the new array.
423
+ *
424
+ * Any operation on the new array will have no effect on the original arrays, and vice versa.
425
+ *
426
+ * ### Concatenating two arrays
427
+ *
428
+ * The following code concatenates two arrays:
429
+ *
430
+ * var alpha = ["a", "b", "c"];
431
+ * var numeric = [1, 2, 3];
432
+ *
433
+ * // creates array ["a", "b", "c", 1, 2, 3]; alpha and numeric are unchanged
434
+ * var alphaNumeric = alpha.concat(numeric);
435
+ *
436
+ * ### Concatenating three arrays
437
+ *
438
+ * The following code concatenates three arrays:
439
+ *
440
+ * var num1 = [1, 2, 3];
441
+ * var num2 = [4, 5, 6];
442
+ * var num3 = [7, 8, 9];
443
+ *
444
+ * // creates array [1, 2, 3, 4, 5, 6, 7, 8, 9]; num1, num2, num3 are unchanged
445
+ * var nums = num1.concat(num2, num3);
446
+ *
447
+ * ### Concatenating values to an array
448
+ *
449
+ * The following code concatenates three values to an array:
450
+ *
451
+ * var alpha = ['a', 'b', 'c'];
452
+ *
453
+ * // creates array ["a", "b", "c", 1, 2, 3], leaving alpha unchanged
454
+ * var alphaNumeric = alpha.concat(1, [2, 3]);
455
+ *
456
+ * @param {Object...} values Arrays and/or values to concatenate to the resulting array.
457
+ * @return {Array} New array.
458
+ */
459
+
460
+ /**
461
+ * @method join
462
+ * Joins all elements of an array into a string.
463
+ *
464
+ * The string conversions of all array elements are joined into one string.
465
+ *
466
+ * The following example creates an array, `a`, with three elements, then joins the array three times:
467
+ * using the default separator, then a comma and a space, and then a plus.
468
+ *
469
+ * var a = new Array("Wind","Rain","Fire");
470
+ * var myVar1 = a.join(); // assigns "Wind,Rain,Fire" to myVar1
471
+ * var myVar2 = a.join(", "); // assigns "Wind, Rain, Fire" to myVar2
472
+ * var myVar3 = a.join(" + "); // assigns "Wind + Rain + Fire" to myVar3
473
+ *
474
+ * @param {String} separator Specifies a string to separate each element of the array. The separator
475
+ * is converted to a string if necessary. If omitted, the array elements are separated with a comma.
476
+ * @return {String} A string of the array elements.
477
+ */
478
+
479
+ /**
480
+ * @method slice
481
+ * Extracts a section of an array and returns a new array.
482
+ *
483
+ * `slice` does not alter the original array, but returns a new "one level deep" copy that contains
484
+ * copies of the elements sliced from the original array. Elements of the original array are copied
485
+ * into the new array as follows:
486
+ * * For object references (and not the actual object), `slice` copies object references into the
487
+ * new array. Both the original and new array refer to the same object. If a referenced object
488
+ * changes, the changes are visible to both the new and original arrays.
489
+ * * For strings and numbers (not {@link String} and {@link Number} objects), `slice` copies strings
490
+ * and numbers into the new array. Changes to the string or number in one array does not affect the
491
+ * other array.
492
+ *
493
+ * If a new element is added to either array, the other array is not affected.
494
+ *
495
+ * ### Using slice
496
+ *
497
+ * In the following example, `slice` creates a new array, `newCar`, from `myCar`. Both include a
498
+ * reference to the object `myHonda`. When the color of `myHonda` is changed to purple, both arrays
499
+ * reflect the change.
500
+ *
501
+ * // Using slice, create newCar from myCar.
502
+ * var myHonda = { color: "red", wheels: 4, engine: { cylinders: 4, size: 2.2 } };
503
+ * var myCar = [myHonda, 2, "cherry condition", "purchased 1997"];
504
+ * var newCar = myCar.slice(0, 2);
505
+ *
506
+ * // Print the values of myCar, newCar, and the color of myHonda
507
+ * // referenced from both arrays.
508
+ * print("myCar = " + myCar.toSource());
509
+ * print("newCar = " + newCar.toSource());
510
+ * print("myCar[0].color = " + myCar[0].color);
511
+ * print("newCar[0].color = " + newCar[0].color);
512
+ *
513
+ * // Change the color of myHonda.
514
+ * myHonda.color = "purple";
515
+ * print("The new color of my Honda is " + myHonda.color);
516
+ *
517
+ * // Print the color of myHonda referenced from both arrays.
518
+ * print("myCar[0].color = " + myCar[0].color);
519
+ * print("newCar[0].color = " + newCar[0].color);
520
+ *
521
+ * This script writes:
522
+ *
523
+ * myCar = [{color:"red", wheels:4, engine:{cylinders:4, size:2.2}}, 2, "cherry condition",
524
+ * "purchased 1997"]
525
+ * newCar = [{color:"red", wheels:4, engine:{cylinders:4, size:2.2}}, 2]
526
+ * myCar[0].color = red
527
+ * newCar[0].color = red
528
+ * The new color of my Honda is purple
529
+ * myCar[0].color = purple
530
+ * newCar[0].color = purple
531
+ *
532
+ * @param {Number} begin Zero-based index at which to begin extraction.
533
+ * As a negative index, `start` indicates an offset from the end of the sequence. `slice(-2)` extracts
534
+ * the second-to-last element and the last element in the sequence
535
+ * @param {Number} end Zero-based index at which to end extraction. `slice` extracts up to but not
536
+ * including `end`.
537
+ * `slice(1,4)` extracts the second element through the fourth element (elements indexed 1, 2, and 3).
538
+ * As a negative index, end indicates an offset from the end of the sequence. `slice(2,-1)` extracts
539
+ * the third element through the second-to-last element in the sequence.
540
+ * If `end` is omitted, `slice` extracts to the end of the sequence.
541
+ * @return {Array} Array from the new start position up to (but not including) the specified end position.
542
+ */
543
+
544
+ /**
545
+ * @method toString
546
+ * Returns a string representing the array and its elements. Overrides the `Object.prototype.toString`
547
+ * method.
548
+ *
549
+ * The {@link Array} object overrides the `toString` method of {@link Object}. For Array objects, the
550
+ * `toString` method joins the array and returns one string containing each array element separated by
551
+ * commas. For example, the following code creates an array and uses `toString` to convert the array
552
+ * to a string.
553
+ *
554
+ * var monthNames = new Array("Jan","Feb","Mar","Apr");
555
+ * myVar = monthNames.toString(); // assigns "Jan,Feb,Mar,Apr" to myVar
556
+ *
557
+ * JavaScript calls the `toString` method automatically when an array is to be represented as a text
558
+ * value or when an array is referred to in a string concatenation.
559
+ *
560
+ * @return {String} The array as a string.
561
+ */