jsc3d-rails 1.0
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- data/.gitignore +8 -0
- data/Gemfile +4 -0
- data/LICENSE +21 -0
- data/README.md +33 -0
- data/jsc3d-rails.gemspec +23 -0
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<!-- ============================== classes index ============================ -->
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<div id="index">
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<!-- begin publish.classesIndex -->
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<div align="center"><a href="../index.html">Class Index</a>
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<h2>Classes</h2>
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<ul class="classList">
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<li><i><a href="../symbols/_global_.html">_global_</a></i></li>
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<li><a href="../symbols/JSC3D.html">JSC3D</a></li>
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<li><a href="../symbols/JSC3D.Math3D.html">JSC3D.Math3D</a></li>
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<li><a href="../symbols/JSC3D.Mesh.html">JSC3D.Mesh</a></li>
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<li><a href="../symbols/JSC3D.ObjLoader.html">JSC3D.ObjLoader</a></li>
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<li><a href="../symbols/JSC3D.PickInfo.html">JSC3D.PickInfo</a></li>
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<li><a href="../symbols/JSC3D.Scene.html">JSC3D.Scene</a></li>
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<li><a href="../symbols/JSC3D.StlLoader.html">JSC3D.StlLoader</a></li>
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<li><a href="../symbols/JSC3D.Texture.html">JSC3D.Texture</a></li>
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<li><a href="../symbols/JSC3D.Viewer.html">JSC3D.Viewer</a></li>
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<!-- ============================== class title ============================ -->
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<h1 class="classTitle">
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Class JSC3D.Mesh
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</h1>
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<!-- ============================== class summary ========================== -->
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<p class="description">
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Mesh
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This class implements mesh that is used as an expression of 3D object and the basic primitive for rendering. <br />
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A mesh basically consists of a sequence of faces, and optioanlly a material, a texture mapping and other attributes and metadata.<br />
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A face consists of 3 or more coplanary vertex that should be descript in counter-clockwise order.<br />
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A texture mapping includes a valid texture object with a sequence of texture coordinats specified per vertex.<br />
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<br /><i>Defined in: </i> <a href="../symbols/src/jsc3d.js.html">jsc3d.js</a>.
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</p>
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<!-- ============================== constructor summary ==================== -->
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<table class="summaryTable" cellspacing="0" summary="A summary of the constructor documented in the class JSC3D.Mesh.">
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<caption>Class Summary</caption>
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<thead>
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<tr>
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<th scope="col">Constructor Attributes</th>
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<th scope="col">Constructor Name and Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="attributes"> </td>
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<td class="nameDescription" >
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<div class="fixedFont">
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<b><a href="../symbols/JSC3D.Mesh.html">JSC3D.Mesh</a></b>(name, visible, material, texture, isDoubleSided, isEnvironmentCast, coordBuffer, indexBuffer, texCoordBuffer, texCoordIndexBuffer)
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</div>
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<div class="description"></div>
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</td>
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</tr>
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</tbody>
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</table>
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<!-- ============================== properties summary ===================== -->
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<!-- ============================== methods summary ======================== -->
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<table class="summaryTable" cellspacing="0" summary="A summary of the methods documented in the class JSC3D.Mesh.">
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<caption>Method Summary</caption>
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<thead>
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<tr>
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<th scope="col">Method Attributes</th>
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<th scope="col">Method Name and Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="attributes"> </td>
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<td class="nameDescription">
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<div class="fixedFont"><b><a href="../symbols/JSC3D.Mesh.html#hasTexture">hasTexture</a></b>()
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</div>
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<div class="description">See if the mesh has valid texture mapping.</div>
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</td>
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</tr>
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<tr>
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<td class="attributes"> </td>
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<td class="nameDescription">
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<div class="fixedFont"><b><a href="../symbols/JSC3D.Mesh.html#init">init</a></b>()
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</div>
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<div class="description">Initialize the mesh.</div>
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</td>
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</tr>
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<tr>
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<td class="attributes"> </td>
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<td class="nameDescription">
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<div class="fixedFont"><b><a href="../symbols/JSC3D.Mesh.html#isTrivial">isTrivial</a></b>()
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</div>
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<div class="description">See if the mesh is a trivial mesh.</div>
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</td>
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</tr>
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<tr>
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<td class="attributes"> </td>
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<td class="nameDescription">
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<div class="fixedFont"><b><a href="../symbols/JSC3D.Mesh.html#setMaterial">setMaterial</a></b>(material)
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</div>
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<div class="description">Set material for the mesh.</div>
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</td>
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</tr>
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<tr>
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<td class="attributes"> </td>
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<td class="nameDescription">
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<div class="fixedFont"><b><a href="../symbols/JSC3D.Mesh.html#setTexture">setTexture</a></b>(texture)
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</div>
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<div class="description">Set texture for the mesh.</div>
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</td>
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</tr>
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|
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</tbody>
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</table>
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<!-- ============================== events summary ======================== -->
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|
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<!-- ============================== constructor details ==================== -->
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|
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<div class="details"><a name="constructor"> </a>
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<div class="sectionTitle">
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Class Detail
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</div>
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<div class="fixedFont">
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<b>JSC3D.Mesh</b>(name, visible, material, texture, isDoubleSided, isEnvironmentCast, coordBuffer, indexBuffer, texCoordBuffer, texCoordIndexBuffer)
|
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</div>
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|
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<div class="description">
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|
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</div>
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<dl class="detailList">
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<dt class="heading">Parameters:</dt>
|
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+
|
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<dt>
|
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<b>name</b>
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|
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</dt>
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<dd></dd>
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|
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<dt>
|
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<b>visible</b>
|
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+
|
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</dt>
|
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<dd></dd>
|
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+
|
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<dt>
|
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|
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<b>material</b>
|
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+
|
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</dt>
|
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|
+
<dd></dd>
|
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|
+
|
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+
<dt>
|
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|
+
<b>texture</b>
|
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|
+
|
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+
</dt>
|
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|
+
<dd></dd>
|
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|
+
|
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|
+
<dt>
|
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|
+
<b>isDoubleSided</b>
|
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|
+
|
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|
+
</dt>
|
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|
+
<dd></dd>
|
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|
+
|
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<dt>
|
402
|
+
<b>isEnvironmentCast</b>
|
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|
+
|
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|
+
</dt>
|
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|
+
<dd></dd>
|
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|
+
|
407
|
+
<dt>
|
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|
+
<b>coordBuffer</b>
|
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|
+
|
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|
+
</dt>
|
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|
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<dd></dd>
|
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|
+
|
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|
+
<dt>
|
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|
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<b>indexBuffer</b>
|
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|
+
|
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|
+
</dt>
|
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|
+
<dd></dd>
|
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|
+
|
419
|
+
<dt>
|
420
|
+
<b>texCoordBuffer</b>
|
421
|
+
|
422
|
+
</dt>
|
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|
+
<dd></dd>
|
424
|
+
|
425
|
+
<dt>
|
426
|
+
<b>texCoordIndexBuffer</b>
|
427
|
+
|
428
|
+
</dt>
|
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|
+
<dd></dd>
|
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|
+
|
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|
+
</dl>
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
+
</div>
|
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|
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|
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|
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|
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|
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<!-- ============================== field details ========================== -->
|
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|
+
|
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|
+
|
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|
+
<!-- ============================== method details ========================= -->
|
447
|
+
|
448
|
+
<div class="sectionTitle">
|
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|
+
Method Detail
|
450
|
+
</div>
|
451
|
+
|
452
|
+
<a name="hasTexture"> </a>
|
453
|
+
<div class="fixedFont">
|
454
|
+
|
455
|
+
<span class="light">{Boolean}</span>
|
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|
+
<b>hasTexture</b>()
|
457
|
+
|
458
|
+
</div>
|
459
|
+
<div class="description">
|
460
|
+
See if the mesh has valid texture mapping.
|
461
|
+
|
462
|
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|
463
|
+
</div>
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
+
|
472
|
+
<dl class="detailList">
|
473
|
+
<dt class="heading">Returns:</dt>
|
474
|
+
|
475
|
+
<dd><span class="light fixedFont">{Boolean}</span> true if it has valid texture mapping; false if not.</dd>
|
476
|
+
|
477
|
+
</dl>
|
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|
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|
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|
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|
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|
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|
481
|
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|
482
|
+
<hr />
|
483
|
+
|
484
|
+
<a name="init"> </a>
|
485
|
+
<div class="fixedFont">
|
486
|
+
|
487
|
+
|
488
|
+
<b>init</b>()
|
489
|
+
|
490
|
+
</div>
|
491
|
+
<div class="description">
|
492
|
+
Initialize the mesh.
|
493
|
+
|
494
|
+
|
495
|
+
</div>
|
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|
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|
497
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
+
|
507
|
+
<hr />
|
508
|
+
|
509
|
+
<a name="isTrivial"> </a>
|
510
|
+
<div class="fixedFont">
|
511
|
+
|
512
|
+
<span class="light">{Boolean}</span>
|
513
|
+
<b>isTrivial</b>()
|
514
|
+
|
515
|
+
</div>
|
516
|
+
<div class="description">
|
517
|
+
See if the mesh is a trivial mesh. A trivial mesh should be omited in any calculations and rendering.
|
518
|
+
|
519
|
+
|
520
|
+
</div>
|
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|
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|
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|
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|
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|
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|
527
|
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|
528
|
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|
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|
+
<dl class="detailList">
|
530
|
+
<dt class="heading">Returns:</dt>
|
531
|
+
|
532
|
+
<dd><span class="light fixedFont">{Boolean}</span> true if it is trivial; false if not.</dd>
|
533
|
+
|
534
|
+
</dl>
|
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|
+
|
536
|
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|
537
|
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|
538
|
+
|
539
|
+
<hr />
|
540
|
+
|
541
|
+
<a name="setMaterial"> </a>
|
542
|
+
<div class="fixedFont">
|
543
|
+
|
544
|
+
|
545
|
+
<b>setMaterial</b>(material)
|
546
|
+
|
547
|
+
</div>
|
548
|
+
<div class="description">
|
549
|
+
Set material for the mesh.
|
550
|
+
|
551
|
+
|
552
|
+
</div>
|
553
|
+
|
554
|
+
|
555
|
+
|
556
|
+
|
557
|
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<dl class="detailList">
|
558
|
+
<dt class="heading">Parameters:</dt>
|
559
|
+
|
560
|
+
<dt>
|
561
|
+
<span class="light fixedFont">{<a href="../symbols/JSC3D.Material.html">JSC3D.Material</a>}</span> <b>material</b>
|
562
|
+
|
563
|
+
</dt>
|
564
|
+
<dd>the material object.</dd>
|
565
|
+
|
566
|
+
</dl>
|
567
|
+
|
568
|
+
|
569
|
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|
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|
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|
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|
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|
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|
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|
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|
+
|
574
|
+
|
575
|
+
<hr />
|
576
|
+
|
577
|
+
<a name="setTexture"> </a>
|
578
|
+
<div class="fixedFont">
|
579
|
+
|
580
|
+
|
581
|
+
<b>setTexture</b>(texture)
|
582
|
+
|
583
|
+
</div>
|
584
|
+
<div class="description">
|
585
|
+
Set texture for the mesh.
|
586
|
+
|
587
|
+
|
588
|
+
</div>
|
589
|
+
|
590
|
+
|
591
|
+
|
592
|
+
|
593
|
+
<dl class="detailList">
|
594
|
+
<dt class="heading">Parameters:</dt>
|
595
|
+
|
596
|
+
<dt>
|
597
|
+
<span class="light fixedFont">{<a href="../symbols/JSC3D.Texture.html">JSC3D.Texture</a>}</span> <b>texture</b>
|
598
|
+
|
599
|
+
</dt>
|
600
|
+
<dd>the texture object.</dd>
|
601
|
+
|
602
|
+
</dl>
|
603
|
+
|
604
|
+
|
605
|
+
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
611
|
+
|
612
|
+
|
613
|
+
|
614
|
+
|
615
|
+
<!-- ============================== event details ========================= -->
|
616
|
+
|
617
|
+
|
618
|
+
<hr />
|
619
|
+
</div>
|
620
|
+
|
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|
+
|
622
|
+
<!-- ============================== footer ================================= -->
|
623
|
+
<div class="fineprint" style="clear:both">
|
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|
+
|
625
|
+
Documentation generated by <a href="http://www.jsdoctoolkit.org/" target="_blank">JsDoc Toolkit</a> 2.1.0 on Sat Oct 13 2012 19:21:53 GMT+0800 (CST)
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</html>
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