js_stack 0.4.0 → 0.5.0

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+ // Underscore.js 1.6.0
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+ // http://underscorejs.org
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+ // (c) 2009-2014 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors
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+ // Underscore may be freely distributed under the MIT license.
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+
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+ (function() {
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+
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+ // Baseline setup
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+ // --------------
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+
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+ // Establish the root object, `window` in the browser, or `exports` on the server.
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+ var root = this;
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+
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+ // Save the previous value of the `_` variable.
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+ var previousUnderscore = root._;
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+
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+ // Establish the object that gets returned to break out of a loop iteration.
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+ var breaker = {};
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+
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+ // Save bytes in the minified (but not gzipped) version:
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+ var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;
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+
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+ // Create quick reference variables for speed access to core prototypes.
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+ var
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+ push = ArrayProto.push,
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+ slice = ArrayProto.slice,
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+ concat = ArrayProto.concat,
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+ toString = ObjProto.toString,
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+ hasOwnProperty = ObjProto.hasOwnProperty;
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+
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+ // All **ECMAScript 5** native function implementations that we hope to use
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+ // are declared here.
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+ var
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+ nativeForEach = ArrayProto.forEach,
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+ nativeMap = ArrayProto.map,
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+ nativeReduce = ArrayProto.reduce,
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+ nativeReduceRight = ArrayProto.reduceRight,
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+ nativeFilter = ArrayProto.filter,
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+ nativeEvery = ArrayProto.every,
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+ nativeSome = ArrayProto.some,
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+ nativeIndexOf = ArrayProto.indexOf,
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+ nativeLastIndexOf = ArrayProto.lastIndexOf,
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+ nativeIsArray = Array.isArray,
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+ nativeKeys = Object.keys,
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+ nativeBind = FuncProto.bind;
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+
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+ // Create a safe reference to the Underscore object for use below.
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+ var _ = function(obj) {
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+ if (obj instanceof _) return obj;
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+ if (!(this instanceof _)) return new _(obj);
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+ this._wrapped = obj;
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+ };
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+
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+ // Export the Underscore object for **Node.js**, with
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+ // backwards-compatibility for the old `require()` API. If we're in
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+ // the browser, add `_` as a global object via a string identifier,
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+ // for Closure Compiler "advanced" mode.
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+ if (typeof exports !== 'undefined') {
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+ if (typeof module !== 'undefined' && module.exports) {
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+ exports = module.exports = _;
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+ }
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+ exports._ = _;
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+ } else {
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+ root._ = _;
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+ }
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+
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+ // Current version.
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+ _.VERSION = '1.6.0';
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+
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+ // Collection Functions
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+ // --------------------
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+
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+ // The cornerstone, an `each` implementation, aka `forEach`.
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+ // Handles objects with the built-in `forEach`, arrays, and raw objects.
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+ // Delegates to **ECMAScript 5**'s native `forEach` if available.
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+ var each = _.each = _.forEach = function(obj, iterator, context) {
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+ if (obj == null) return obj;
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+ if (nativeForEach && obj.forEach === nativeForEach) {
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+ obj.forEach(iterator, context);
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+ } else if (obj.length === +obj.length) {
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+ for (var i = 0, length = obj.length; i < length; i++) {
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+ if (iterator.call(context, obj[i], i, obj) === breaker) return;
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+ }
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+ } else {
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+ var keys = _.keys(obj);
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+ for (var i = 0, length = keys.length; i < length; i++) {
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+ if (iterator.call(context, obj[keys[i]], keys[i], obj) === breaker) return;
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+ }
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+ }
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+ return obj;
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+ };
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+
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+ // Return the results of applying the iterator to each element.
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+ // Delegates to **ECMAScript 5**'s native `map` if available.
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+ _.map = _.collect = function(obj, iterator, context) {
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+ var results = [];
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+ if (obj == null) return results;
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+ if (nativeMap && obj.map === nativeMap) return obj.map(iterator, context);
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+ each(obj, function(value, index, list) {
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+ results.push(iterator.call(context, value, index, list));
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+ });
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+ return results;
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+ };
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+
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+ var reduceError = 'Reduce of empty array with no initial value';
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+
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+ // **Reduce** builds up a single result from a list of values, aka `inject`,
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+ // or `foldl`. Delegates to **ECMAScript 5**'s native `reduce` if available.
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+ _.reduce = _.foldl = _.inject = function(obj, iterator, memo, context) {
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+ var initial = arguments.length > 2;
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+ if (obj == null) obj = [];
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+ if (nativeReduce && obj.reduce === nativeReduce) {
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+ if (context) iterator = _.bind(iterator, context);
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+ return initial ? obj.reduce(iterator, memo) : obj.reduce(iterator);
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+ }
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+ each(obj, function(value, index, list) {
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+ if (!initial) {
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+ memo = value;
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+ initial = true;
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+ } else {
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+ memo = iterator.call(context, memo, value, index, list);
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+ }
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+ });
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+ if (!initial) throw new TypeError(reduceError);
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+ return memo;
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+ };
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+
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+ // The right-associative version of reduce, also known as `foldr`.
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+ // Delegates to **ECMAScript 5**'s native `reduceRight` if available.
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+ _.reduceRight = _.foldr = function(obj, iterator, memo, context) {
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+ var initial = arguments.length > 2;
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+ if (obj == null) obj = [];
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+ if (nativeReduceRight && obj.reduceRight === nativeReduceRight) {
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+ if (context) iterator = _.bind(iterator, context);
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+ return initial ? obj.reduceRight(iterator, memo) : obj.reduceRight(iterator);
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+ }
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+ var length = obj.length;
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+ if (length !== +length) {
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+ var keys = _.keys(obj);
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+ length = keys.length;
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+ }
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+ each(obj, function(value, index, list) {
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+ index = keys ? keys[--length] : --length;
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+ if (!initial) {
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+ memo = obj[index];
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+ initial = true;
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+ } else {
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+ memo = iterator.call(context, memo, obj[index], index, list);
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+ }
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+ });
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+ if (!initial) throw new TypeError(reduceError);
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+ return memo;
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+ };
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+
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+ // Return the first value which passes a truth test. Aliased as `detect`.
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+ _.find = _.detect = function(obj, predicate, context) {
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+ var result;
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+ any(obj, function(value, index, list) {
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+ if (predicate.call(context, value, index, list)) {
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+ result = value;
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+ return true;
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+ }
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+ });
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+ return result;
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+ };
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+
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+ // Return all the elements that pass a truth test.
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+ // Delegates to **ECMAScript 5**'s native `filter` if available.
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+ // Aliased as `select`.
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+ _.filter = _.select = function(obj, predicate, context) {
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+ var results = [];
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+ if (obj == null) return results;
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+ if (nativeFilter && obj.filter === nativeFilter) return obj.filter(predicate, context);
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+ each(obj, function(value, index, list) {
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+ if (predicate.call(context, value, index, list)) results.push(value);
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+ });
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+ return results;
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+ };
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+
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+ // Return all the elements for which a truth test fails.
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+ _.reject = function(obj, predicate, context) {
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+ return _.filter(obj, function(value, index, list) {
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+ return !predicate.call(context, value, index, list);
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+ }, context);
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+ };
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+
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+ // Determine whether all of the elements match a truth test.
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+ // Delegates to **ECMAScript 5**'s native `every` if available.
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+ // Aliased as `all`.
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+ _.every = _.all = function(obj, predicate, context) {
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+ predicate || (predicate = _.identity);
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+ var result = true;
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+ if (obj == null) return result;
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+ if (nativeEvery && obj.every === nativeEvery) return obj.every(predicate, context);
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+ each(obj, function(value, index, list) {
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+ if (!(result = result && predicate.call(context, value, index, list))) return breaker;
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+ });
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+ return !!result;
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+ };
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+
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+ // Determine if at least one element in the object matches a truth test.
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+ // Delegates to **ECMAScript 5**'s native `some` if available.
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+ // Aliased as `any`.
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+ var any = _.some = _.any = function(obj, predicate, context) {
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+ predicate || (predicate = _.identity);
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+ var result = false;
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+ if (obj == null) return result;
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+ if (nativeSome && obj.some === nativeSome) return obj.some(predicate, context);
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+ each(obj, function(value, index, list) {
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+ if (result || (result = predicate.call(context, value, index, list))) return breaker;
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+ });
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+ return !!result;
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+ };
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+
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+ // Determine if the array or object contains a given value (using `===`).
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+ // Aliased as `include`.
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+ _.contains = _.include = function(obj, target) {
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+ if (obj == null) return false;
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+ if (nativeIndexOf && obj.indexOf === nativeIndexOf) return obj.indexOf(target) != -1;
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+ return any(obj, function(value) {
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+ return value === target;
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+ });
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+ };
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+
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+ // Invoke a method (with arguments) on every item in a collection.
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+ _.invoke = function(obj, method) {
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+ var args = slice.call(arguments, 2);
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+ var isFunc = _.isFunction(method);
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+ return _.map(obj, function(value) {
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+ return (isFunc ? method : value[method]).apply(value, args);
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+ });
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+ };
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+
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+ // Convenience version of a common use case of `map`: fetching a property.
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+ _.pluck = function(obj, key) {
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+ return _.map(obj, _.property(key));
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+ };
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+
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+ // Convenience version of a common use case of `filter`: selecting only objects
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+ // containing specific `key:value` pairs.
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+ _.where = function(obj, attrs) {
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+ return _.filter(obj, _.matches(attrs));
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+ };
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+
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+ // Convenience version of a common use case of `find`: getting the first object
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+ // containing specific `key:value` pairs.
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+ _.findWhere = function(obj, attrs) {
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+ return _.find(obj, _.matches(attrs));
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+ };
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+
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+ // Return the maximum element or (element-based computation).
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+ // Can't optimize arrays of integers longer than 65,535 elements.
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+ // See [WebKit Bug 80797](https://bugs.webkit.org/show_bug.cgi?id=80797)
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+ _.max = function(obj, iterator, context) {
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+ if (!iterator && _.isArray(obj) && obj[0] === +obj[0] && obj.length < 65535) {
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+ return Math.max.apply(Math, obj);
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+ }
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+ var result = -Infinity, lastComputed = -Infinity;
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+ each(obj, function(value, index, list) {
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+ var computed = iterator ? iterator.call(context, value, index, list) : value;
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+ if (computed > lastComputed) {
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+ result = value;
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+ lastComputed = computed;
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+ }
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+ });
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+ return result;
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+ };
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+
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+ // Return the minimum element (or element-based computation).
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+ _.min = function(obj, iterator, context) {
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+ if (!iterator && _.isArray(obj) && obj[0] === +obj[0] && obj.length < 65535) {
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+ return Math.min.apply(Math, obj);
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+ }
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+ var result = Infinity, lastComputed = Infinity;
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+ each(obj, function(value, index, list) {
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+ var computed = iterator ? iterator.call(context, value, index, list) : value;
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+ if (computed < lastComputed) {
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+ result = value;
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+ lastComputed = computed;
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+ }
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+ });
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+ return result;
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+ };
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+
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+ // Shuffle an array, using the modern version of the
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+ // [Fisher-Yates shuffle](http://en.wikipedia.org/wiki/Fisher–Yates_shuffle).
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+ _.shuffle = function(obj) {
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+ var rand;
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+ var index = 0;
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+ var shuffled = [];
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+ each(obj, function(value) {
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+ rand = _.random(index++);
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+ shuffled[index - 1] = shuffled[rand];
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+ shuffled[rand] = value;
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+ });
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+ return shuffled;
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+ };
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+
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+ // Sample **n** random values from a collection.
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+ // If **n** is not specified, returns a single random element.
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+ // The internal `guard` argument allows it to work with `map`.
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+ _.sample = function(obj, n, guard) {
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+ if (n == null || guard) {
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+ if (obj.length !== +obj.length) obj = _.values(obj);
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+ return obj[_.random(obj.length - 1)];
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+ }
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+ return _.shuffle(obj).slice(0, Math.max(0, n));
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+ };
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+
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+ // An internal function to generate lookup iterators.
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+ var lookupIterator = function(value) {
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+ if (value == null) return _.identity;
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+ if (_.isFunction(value)) return value;
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+ return _.property(value);
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+ };
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+
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+ // Sort the object's values by a criterion produced by an iterator.
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+ _.sortBy = function(obj, iterator, context) {
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+ iterator = lookupIterator(iterator);
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+ return _.pluck(_.map(obj, function(value, index, list) {
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+ return {
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+ value: value,
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+ index: index,
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+ criteria: iterator.call(context, value, index, list)
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+ };
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+ }).sort(function(left, right) {
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+ var a = left.criteria;
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+ var b = right.criteria;
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+ if (a !== b) {
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+ if (a > b || a === void 0) return 1;
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+ if (a < b || b === void 0) return -1;
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+ }
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+ return left.index - right.index;
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+ }), 'value');
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+ };
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+
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+ // An internal function used for aggregate "group by" operations.
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+ var group = function(behavior) {
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+ return function(obj, iterator, context) {
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+ var result = {};
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+ iterator = lookupIterator(iterator);
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+ each(obj, function(value, index) {
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+ var key = iterator.call(context, value, index, obj);
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+ behavior(result, key, value);
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+ });
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+ return result;
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+ };
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+ };
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+
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+ // Groups the object's values by a criterion. Pass either a string attribute
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+ // to group by, or a function that returns the criterion.
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+ _.groupBy = group(function(result, key, value) {
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+ _.has(result, key) ? result[key].push(value) : result[key] = [value];
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+ });
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+
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+ // Indexes the object's values by a criterion, similar to `groupBy`, but for
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+ // when you know that your index values will be unique.
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+ _.indexBy = group(function(result, key, value) {
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+ result[key] = value;
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+ });
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+
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+ // Counts instances of an object that group by a certain criterion. Pass
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+ // either a string attribute to count by, or a function that returns the
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+ // criterion.
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+ _.countBy = group(function(result, key) {
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+ _.has(result, key) ? result[key]++ : result[key] = 1;
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+ });
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+
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+ // Use a comparator function to figure out the smallest index at which
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+ // an object should be inserted so as to maintain order. Uses binary search.
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+ _.sortedIndex = function(array, obj, iterator, context) {
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+ iterator = lookupIterator(iterator);
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+ var value = iterator.call(context, obj);
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+ var low = 0, high = array.length;
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+ while (low < high) {
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+ var mid = (low + high) >>> 1;
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+ iterator.call(context, array[mid]) < value ? low = mid + 1 : high = mid;
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+ }
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+ return low;
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+ };
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+
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+ // Safely create a real, live array from anything iterable.
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+ _.toArray = function(obj) {
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+ if (!obj) return [];
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+ if (_.isArray(obj)) return slice.call(obj);
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+ if (obj.length === +obj.length) return _.map(obj, _.identity);
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+ return _.values(obj);
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+ };
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+
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+ // Return the number of elements in an object.
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+ _.size = function(obj) {
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+ if (obj == null) return 0;
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+ return (obj.length === +obj.length) ? obj.length : _.keys(obj).length;
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+ };
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+
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+ // Array Functions
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+ // ---------------
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+
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+ // Get the first element of an array. Passing **n** will return the first N
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+ // values in the array. Aliased as `head` and `take`. The **guard** check
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+ // allows it to work with `_.map`.
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+ _.first = _.head = _.take = function(array, n, guard) {
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+ if (array == null) return void 0;
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+ if ((n == null) || guard) return array[0];
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+ if (n < 0) return [];
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+ return slice.call(array, 0, n);
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+ };
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+
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+ // Returns everything but the last entry of the array. Especially useful on
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+ // the arguments object. Passing **n** will return all the values in
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+ // the array, excluding the last N. The **guard** check allows it to work with
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+ // `_.map`.
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+ _.initial = function(array, n, guard) {
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+ return slice.call(array, 0, array.length - ((n == null) || guard ? 1 : n));
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+ };
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+
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+ // Get the last element of an array. Passing **n** will return the last N
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+ // values in the array. The **guard** check allows it to work with `_.map`.
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+ _.last = function(array, n, guard) {
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+ if (array == null) return void 0;
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+ if ((n == null) || guard) return array[array.length - 1];
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+ return slice.call(array, Math.max(array.length - n, 0));
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+ };
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+
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+ // Returns everything but the first entry of the array. Aliased as `tail` and `drop`.
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+ // Especially useful on the arguments object. Passing an **n** will return
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+ // the rest N values in the array. The **guard**
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+ // check allows it to work with `_.map`.
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+ _.rest = _.tail = _.drop = function(array, n, guard) {
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+ return slice.call(array, (n == null) || guard ? 1 : n);
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+ };
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+
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+ // Trim out all falsy values from an array.
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+ _.compact = function(array) {
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+ return _.filter(array, _.identity);
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+ };
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+
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+ // Internal implementation of a recursive `flatten` function.
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+ var flatten = function(input, shallow, output) {
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+ if (shallow && _.every(input, _.isArray)) {
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+ return concat.apply(output, input);
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+ }
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+ each(input, function(value) {
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+ if (_.isArray(value) || _.isArguments(value)) {
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+ shallow ? push.apply(output, value) : flatten(value, shallow, output);
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+ } else {
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+ output.push(value);
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+ }
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+ });
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+ return output;
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+ };
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+
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+ // Flatten out an array, either recursively (by default), or just one level.
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+ _.flatten = function(array, shallow) {
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+ return flatten(array, shallow, []);
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+ };
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+
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+ // Return a version of the array that does not contain the specified value(s).
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+ _.without = function(array) {
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+ return _.difference(array, slice.call(arguments, 1));
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+ };
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+
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+ // Split an array into two arrays: one whose elements all satisfy the given
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+ // predicate, and one whose elements all do not satisfy the predicate.
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+ _.partition = function(array, predicate, context) {
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+ predicate = lookupIterator(predicate);
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+ var pass = [], fail = [];
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+ each(array, function(elem) {
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+ (predicate.call(context, elem) ? pass : fail).push(elem);
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+ });
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+ return [pass, fail];
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+ };
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+
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+ // Produce a duplicate-free version of the array. If the array has already
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+ // been sorted, you have the option of using a faster algorithm.
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+ // Aliased as `unique`.
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+ _.uniq = _.unique = function(array, isSorted, iterator, context) {
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+ if (_.isFunction(isSorted)) {
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+ context = iterator;
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+ iterator = isSorted;
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+ isSorted = false;
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+ }
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+ var initial = iterator ? _.map(array, iterator, context) : array;
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+ var results = [];
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+ var seen = [];
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+ each(initial, function(value, index) {
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+ if (isSorted ? (!index || seen[seen.length - 1] !== value) : !_.contains(seen, value)) {
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+ seen.push(value);
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+ results.push(array[index]);
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+ }
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+ });
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+ return results;
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+ };
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+
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+ // Produce an array that contains the union: each distinct element from all of
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+ // the passed-in arrays.
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+ _.union = function() {
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+ return _.uniq(_.flatten(arguments, true));
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+ };
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+
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+ // Produce an array that contains every item shared between all the
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+ // passed-in arrays.
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+ _.intersection = function(array) {
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+ var rest = slice.call(arguments, 1);
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+ return _.filter(_.uniq(array), function(item) {
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+ return _.every(rest, function(other) {
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+ return _.contains(other, item);
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+ });
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+ });
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+ };
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+
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+ // Take the difference between one array and a number of other arrays.
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+ // Only the elements present in just the first array will remain.
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+ _.difference = function(array) {
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+ var rest = concat.apply(ArrayProto, slice.call(arguments, 1));
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+ return _.filter(array, function(value){ return !_.contains(rest, value); });
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+ };
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+
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+ // Zip together multiple lists into a single array -- elements that share
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+ // an index go together.
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+ _.zip = function() {
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+ var length = _.max(_.pluck(arguments, 'length').concat(0));
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+ var results = new Array(length);
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+ for (var i = 0; i < length; i++) {
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+ results[i] = _.pluck(arguments, '' + i);
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+ }
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+ return results;
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+ };
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+
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+ // Converts lists into objects. Pass either a single array of `[key, value]`
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+ // pairs, or two parallel arrays of the same length -- one of keys, and one of
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+ // the corresponding values.
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+ _.object = function(list, values) {
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+ if (list == null) return {};
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+ var result = {};
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+ for (var i = 0, length = list.length; i < length; i++) {
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+ if (values) {
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+ result[list[i]] = values[i];
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+ } else {
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+ result[list[i][0]] = list[i][1];
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+ }
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+ }
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+ return result;
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+ };
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+
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+ // If the browser doesn't supply us with indexOf (I'm looking at you, **MSIE**),
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+ // we need this function. Return the position of the first occurrence of an
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+ // item in an array, or -1 if the item is not included in the array.
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+ // Delegates to **ECMAScript 5**'s native `indexOf` if available.
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+ // If the array is large and already in sort order, pass `true`
551
+ // for **isSorted** to use binary search.
552
+ _.indexOf = function(array, item, isSorted) {
553
+ if (array == null) return -1;
554
+ var i = 0, length = array.length;
555
+ if (isSorted) {
556
+ if (typeof isSorted == 'number') {
557
+ i = (isSorted < 0 ? Math.max(0, length + isSorted) : isSorted);
558
+ } else {
559
+ i = _.sortedIndex(array, item);
560
+ return array[i] === item ? i : -1;
561
+ }
562
+ }
563
+ if (nativeIndexOf && array.indexOf === nativeIndexOf) return array.indexOf(item, isSorted);
564
+ for (; i < length; i++) if (array[i] === item) return i;
565
+ return -1;
566
+ };
567
+
568
+ // Delegates to **ECMAScript 5**'s native `lastIndexOf` if available.
569
+ _.lastIndexOf = function(array, item, from) {
570
+ if (array == null) return -1;
571
+ var hasIndex = from != null;
572
+ if (nativeLastIndexOf && array.lastIndexOf === nativeLastIndexOf) {
573
+ return hasIndex ? array.lastIndexOf(item, from) : array.lastIndexOf(item);
574
+ }
575
+ var i = (hasIndex ? from : array.length);
576
+ while (i--) if (array[i] === item) return i;
577
+ return -1;
578
+ };
579
+
580
+ // Generate an integer Array containing an arithmetic progression. A port of
581
+ // the native Python `range()` function. See
582
+ // [the Python documentation](http://docs.python.org/library/functions.html#range).
583
+ _.range = function(start, stop, step) {
584
+ if (arguments.length <= 1) {
585
+ stop = start || 0;
586
+ start = 0;
587
+ }
588
+ step = arguments[2] || 1;
589
+
590
+ var length = Math.max(Math.ceil((stop - start) / step), 0);
591
+ var idx = 0;
592
+ var range = new Array(length);
593
+
594
+ while(idx < length) {
595
+ range[idx++] = start;
596
+ start += step;
597
+ }
598
+
599
+ return range;
600
+ };
601
+
602
+ // Function (ahem) Functions
603
+ // ------------------
604
+
605
+ // Reusable constructor function for prototype setting.
606
+ var ctor = function(){};
607
+
608
+ // Create a function bound to a given object (assigning `this`, and arguments,
609
+ // optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if
610
+ // available.
611
+ _.bind = function(func, context) {
612
+ var args, bound;
613
+ if (nativeBind && func.bind === nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));
614
+ if (!_.isFunction(func)) throw new TypeError;
615
+ args = slice.call(arguments, 2);
616
+ return bound = function() {
617
+ if (!(this instanceof bound)) return func.apply(context, args.concat(slice.call(arguments)));
618
+ ctor.prototype = func.prototype;
619
+ var self = new ctor;
620
+ ctor.prototype = null;
621
+ var result = func.apply(self, args.concat(slice.call(arguments)));
622
+ if (Object(result) === result) return result;
623
+ return self;
624
+ };
625
+ };
626
+
627
+ // Partially apply a function by creating a version that has had some of its
628
+ // arguments pre-filled, without changing its dynamic `this` context. _ acts
629
+ // as a placeholder, allowing any combination of arguments to be pre-filled.
630
+ _.partial = function(func) {
631
+ var boundArgs = slice.call(arguments, 1);
632
+ return function() {
633
+ var position = 0;
634
+ var args = boundArgs.slice();
635
+ for (var i = 0, length = args.length; i < length; i++) {
636
+ if (args[i] === _) args[i] = arguments[position++];
637
+ }
638
+ while (position < arguments.length) args.push(arguments[position++]);
639
+ return func.apply(this, args);
640
+ };
641
+ };
642
+
643
+ // Bind a number of an object's methods to that object. Remaining arguments
644
+ // are the method names to be bound. Useful for ensuring that all callbacks
645
+ // defined on an object belong to it.
646
+ _.bindAll = function(obj) {
647
+ var funcs = slice.call(arguments, 1);
648
+ if (funcs.length === 0) throw new Error('bindAll must be passed function names');
649
+ each(funcs, function(f) { obj[f] = _.bind(obj[f], obj); });
650
+ return obj;
651
+ };
652
+
653
+ // Memoize an expensive function by storing its results.
654
+ _.memoize = function(func, hasher) {
655
+ var memo = {};
656
+ hasher || (hasher = _.identity);
657
+ return function() {
658
+ var key = hasher.apply(this, arguments);
659
+ return _.has(memo, key) ? memo[key] : (memo[key] = func.apply(this, arguments));
660
+ };
661
+ };
662
+
663
+ // Delays a function for the given number of milliseconds, and then calls
664
+ // it with the arguments supplied.
665
+ _.delay = function(func, wait) {
666
+ var args = slice.call(arguments, 2);
667
+ return setTimeout(function(){ return func.apply(null, args); }, wait);
668
+ };
669
+
670
+ // Defers a function, scheduling it to run after the current call stack has
671
+ // cleared.
672
+ _.defer = function(func) {
673
+ return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1)));
674
+ };
675
+
676
+ // Returns a function, that, when invoked, will only be triggered at most once
677
+ // during a given window of time. Normally, the throttled function will run
678
+ // as much as it can, without ever going more than once per `wait` duration;
679
+ // but if you'd like to disable the execution on the leading edge, pass
680
+ // `{leading: false}`. To disable execution on the trailing edge, ditto.
681
+ _.throttle = function(func, wait, options) {
682
+ var context, args, result;
683
+ var timeout = null;
684
+ var previous = 0;
685
+ options || (options = {});
686
+ var later = function() {
687
+ previous = options.leading === false ? 0 : _.now();
688
+ timeout = null;
689
+ result = func.apply(context, args);
690
+ context = args = null;
691
+ };
692
+ return function() {
693
+ var now = _.now();
694
+ if (!previous && options.leading === false) previous = now;
695
+ var remaining = wait - (now - previous);
696
+ context = this;
697
+ args = arguments;
698
+ if (remaining <= 0) {
699
+ clearTimeout(timeout);
700
+ timeout = null;
701
+ previous = now;
702
+ result = func.apply(context, args);
703
+ context = args = null;
704
+ } else if (!timeout && options.trailing !== false) {
705
+ timeout = setTimeout(later, remaining);
706
+ }
707
+ return result;
708
+ };
709
+ };
710
+
711
+ // Returns a function, that, as long as it continues to be invoked, will not
712
+ // be triggered. The function will be called after it stops being called for
713
+ // N milliseconds. If `immediate` is passed, trigger the function on the
714
+ // leading edge, instead of the trailing.
715
+ _.debounce = function(func, wait, immediate) {
716
+ var timeout, args, context, timestamp, result;
717
+
718
+ var later = function() {
719
+ var last = _.now() - timestamp;
720
+ if (last < wait) {
721
+ timeout = setTimeout(later, wait - last);
722
+ } else {
723
+ timeout = null;
724
+ if (!immediate) {
725
+ result = func.apply(context, args);
726
+ context = args = null;
727
+ }
728
+ }
729
+ };
730
+
731
+ return function() {
732
+ context = this;
733
+ args = arguments;
734
+ timestamp = _.now();
735
+ var callNow = immediate && !timeout;
736
+ if (!timeout) {
737
+ timeout = setTimeout(later, wait);
738
+ }
739
+ if (callNow) {
740
+ result = func.apply(context, args);
741
+ context = args = null;
742
+ }
743
+
744
+ return result;
745
+ };
746
+ };
747
+
748
+ // Returns a function that will be executed at most one time, no matter how
749
+ // often you call it. Useful for lazy initialization.
750
+ _.once = function(func) {
751
+ var ran = false, memo;
752
+ return function() {
753
+ if (ran) return memo;
754
+ ran = true;
755
+ memo = func.apply(this, arguments);
756
+ func = null;
757
+ return memo;
758
+ };
759
+ };
760
+
761
+ // Returns the first function passed as an argument to the second,
762
+ // allowing you to adjust arguments, run code before and after, and
763
+ // conditionally execute the original function.
764
+ _.wrap = function(func, wrapper) {
765
+ return _.partial(wrapper, func);
766
+ };
767
+
768
+ // Returns a function that is the composition of a list of functions, each
769
+ // consuming the return value of the function that follows.
770
+ _.compose = function() {
771
+ var funcs = arguments;
772
+ return function() {
773
+ var args = arguments;
774
+ for (var i = funcs.length - 1; i >= 0; i--) {
775
+ args = [funcs[i].apply(this, args)];
776
+ }
777
+ return args[0];
778
+ };
779
+ };
780
+
781
+ // Returns a function that will only be executed after being called N times.
782
+ _.after = function(times, func) {
783
+ return function() {
784
+ if (--times < 1) {
785
+ return func.apply(this, arguments);
786
+ }
787
+ };
788
+ };
789
+
790
+ // Object Functions
791
+ // ----------------
792
+
793
+ // Retrieve the names of an object's properties.
794
+ // Delegates to **ECMAScript 5**'s native `Object.keys`
795
+ _.keys = function(obj) {
796
+ if (!_.isObject(obj)) return [];
797
+ if (nativeKeys) return nativeKeys(obj);
798
+ var keys = [];
799
+ for (var key in obj) if (_.has(obj, key)) keys.push(key);
800
+ return keys;
801
+ };
802
+
803
+ // Retrieve the values of an object's properties.
804
+ _.values = function(obj) {
805
+ var keys = _.keys(obj);
806
+ var length = keys.length;
807
+ var values = new Array(length);
808
+ for (var i = 0; i < length; i++) {
809
+ values[i] = obj[keys[i]];
810
+ }
811
+ return values;
812
+ };
813
+
814
+ // Convert an object into a list of `[key, value]` pairs.
815
+ _.pairs = function(obj) {
816
+ var keys = _.keys(obj);
817
+ var length = keys.length;
818
+ var pairs = new Array(length);
819
+ for (var i = 0; i < length; i++) {
820
+ pairs[i] = [keys[i], obj[keys[i]]];
821
+ }
822
+ return pairs;
823
+ };
824
+
825
+ // Invert the keys and values of an object. The values must be serializable.
826
+ _.invert = function(obj) {
827
+ var result = {};
828
+ var keys = _.keys(obj);
829
+ for (var i = 0, length = keys.length; i < length; i++) {
830
+ result[obj[keys[i]]] = keys[i];
831
+ }
832
+ return result;
833
+ };
834
+
835
+ // Return a sorted list of the function names available on the object.
836
+ // Aliased as `methods`
837
+ _.functions = _.methods = function(obj) {
838
+ var names = [];
839
+ for (var key in obj) {
840
+ if (_.isFunction(obj[key])) names.push(key);
841
+ }
842
+ return names.sort();
843
+ };
844
+
845
+ // Extend a given object with all the properties in passed-in object(s).
846
+ _.extend = function(obj) {
847
+ each(slice.call(arguments, 1), function(source) {
848
+ if (source) {
849
+ for (var prop in source) {
850
+ obj[prop] = source[prop];
851
+ }
852
+ }
853
+ });
854
+ return obj;
855
+ };
856
+
857
+ // Return a copy of the object only containing the whitelisted properties.
858
+ _.pick = function(obj) {
859
+ var copy = {};
860
+ var keys = concat.apply(ArrayProto, slice.call(arguments, 1));
861
+ each(keys, function(key) {
862
+ if (key in obj) copy[key] = obj[key];
863
+ });
864
+ return copy;
865
+ };
866
+
867
+ // Return a copy of the object without the blacklisted properties.
868
+ _.omit = function(obj) {
869
+ var copy = {};
870
+ var keys = concat.apply(ArrayProto, slice.call(arguments, 1));
871
+ for (var key in obj) {
872
+ if (!_.contains(keys, key)) copy[key] = obj[key];
873
+ }
874
+ return copy;
875
+ };
876
+
877
+ // Fill in a given object with default properties.
878
+ _.defaults = function(obj) {
879
+ each(slice.call(arguments, 1), function(source) {
880
+ if (source) {
881
+ for (var prop in source) {
882
+ if (obj[prop] === void 0) obj[prop] = source[prop];
883
+ }
884
+ }
885
+ });
886
+ return obj;
887
+ };
888
+
889
+ // Create a (shallow-cloned) duplicate of an object.
890
+ _.clone = function(obj) {
891
+ if (!_.isObject(obj)) return obj;
892
+ return _.isArray(obj) ? obj.slice() : _.extend({}, obj);
893
+ };
894
+
895
+ // Invokes interceptor with the obj, and then returns obj.
896
+ // The primary purpose of this method is to "tap into" a method chain, in
897
+ // order to perform operations on intermediate results within the chain.
898
+ _.tap = function(obj, interceptor) {
899
+ interceptor(obj);
900
+ return obj;
901
+ };
902
+
903
+ // Internal recursive comparison function for `isEqual`.
904
+ var eq = function(a, b, aStack, bStack) {
905
+ // Identical objects are equal. `0 === -0`, but they aren't identical.
906
+ // See the [Harmony `egal` proposal](http://wiki.ecmascript.org/doku.php?id=harmony:egal).
907
+ if (a === b) return a !== 0 || 1 / a == 1 / b;
908
+ // A strict comparison is necessary because `null == undefined`.
909
+ if (a == null || b == null) return a === b;
910
+ // Unwrap any wrapped objects.
911
+ if (a instanceof _) a = a._wrapped;
912
+ if (b instanceof _) b = b._wrapped;
913
+ // Compare `[[Class]]` names.
914
+ var className = toString.call(a);
915
+ if (className != toString.call(b)) return false;
916
+ switch (className) {
917
+ // Strings, numbers, dates, and booleans are compared by value.
918
+ case '[object String]':
919
+ // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is
920
+ // equivalent to `new String("5")`.
921
+ return a == String(b);
922
+ case '[object Number]':
923
+ // `NaN`s are equivalent, but non-reflexive. An `egal` comparison is performed for
924
+ // other numeric values.
925
+ return a != +a ? b != +b : (a == 0 ? 1 / a == 1 / b : a == +b);
926
+ case '[object Date]':
927
+ case '[object Boolean]':
928
+ // Coerce dates and booleans to numeric primitive values. Dates are compared by their
929
+ // millisecond representations. Note that invalid dates with millisecond representations
930
+ // of `NaN` are not equivalent.
931
+ return +a == +b;
932
+ // RegExps are compared by their source patterns and flags.
933
+ case '[object RegExp]':
934
+ return a.source == b.source &&
935
+ a.global == b.global &&
936
+ a.multiline == b.multiline &&
937
+ a.ignoreCase == b.ignoreCase;
938
+ }
939
+ if (typeof a != 'object' || typeof b != 'object') return false;
940
+ // Assume equality for cyclic structures. The algorithm for detecting cyclic
941
+ // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.
942
+ var length = aStack.length;
943
+ while (length--) {
944
+ // Linear search. Performance is inversely proportional to the number of
945
+ // unique nested structures.
946
+ if (aStack[length] == a) return bStack[length] == b;
947
+ }
948
+ // Objects with different constructors are not equivalent, but `Object`s
949
+ // from different frames are.
950
+ var aCtor = a.constructor, bCtor = b.constructor;
951
+ if (aCtor !== bCtor && !(_.isFunction(aCtor) && (aCtor instanceof aCtor) &&
952
+ _.isFunction(bCtor) && (bCtor instanceof bCtor))
953
+ && ('constructor' in a && 'constructor' in b)) {
954
+ return false;
955
+ }
956
+ // Add the first object to the stack of traversed objects.
957
+ aStack.push(a);
958
+ bStack.push(b);
959
+ var size = 0, result = true;
960
+ // Recursively compare objects and arrays.
961
+ if (className == '[object Array]') {
962
+ // Compare array lengths to determine if a deep comparison is necessary.
963
+ size = a.length;
964
+ result = size == b.length;
965
+ if (result) {
966
+ // Deep compare the contents, ignoring non-numeric properties.
967
+ while (size--) {
968
+ if (!(result = eq(a[size], b[size], aStack, bStack))) break;
969
+ }
970
+ }
971
+ } else {
972
+ // Deep compare objects.
973
+ for (var key in a) {
974
+ if (_.has(a, key)) {
975
+ // Count the expected number of properties.
976
+ size++;
977
+ // Deep compare each member.
978
+ if (!(result = _.has(b, key) && eq(a[key], b[key], aStack, bStack))) break;
979
+ }
980
+ }
981
+ // Ensure that both objects contain the same number of properties.
982
+ if (result) {
983
+ for (key in b) {
984
+ if (_.has(b, key) && !(size--)) break;
985
+ }
986
+ result = !size;
987
+ }
988
+ }
989
+ // Remove the first object from the stack of traversed objects.
990
+ aStack.pop();
991
+ bStack.pop();
992
+ return result;
993
+ };
994
+
995
+ // Perform a deep comparison to check if two objects are equal.
996
+ _.isEqual = function(a, b) {
997
+ return eq(a, b, [], []);
998
+ };
999
+
1000
+ // Is a given array, string, or object empty?
1001
+ // An "empty" object has no enumerable own-properties.
1002
+ _.isEmpty = function(obj) {
1003
+ if (obj == null) return true;
1004
+ if (_.isArray(obj) || _.isString(obj)) return obj.length === 0;
1005
+ for (var key in obj) if (_.has(obj, key)) return false;
1006
+ return true;
1007
+ };
1008
+
1009
+ // Is a given value a DOM element?
1010
+ _.isElement = function(obj) {
1011
+ return !!(obj && obj.nodeType === 1);
1012
+ };
1013
+
1014
+ // Is a given value an array?
1015
+ // Delegates to ECMA5's native Array.isArray
1016
+ _.isArray = nativeIsArray || function(obj) {
1017
+ return toString.call(obj) == '[object Array]';
1018
+ };
1019
+
1020
+ // Is a given variable an object?
1021
+ _.isObject = function(obj) {
1022
+ return obj === Object(obj);
1023
+ };
1024
+
1025
+ // Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp.
1026
+ each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp'], function(name) {
1027
+ _['is' + name] = function(obj) {
1028
+ return toString.call(obj) == '[object ' + name + ']';
1029
+ };
1030
+ });
1031
+
1032
+ // Define a fallback version of the method in browsers (ahem, IE), where
1033
+ // there isn't any inspectable "Arguments" type.
1034
+ if (!_.isArguments(arguments)) {
1035
+ _.isArguments = function(obj) {
1036
+ return !!(obj && _.has(obj, 'callee'));
1037
+ };
1038
+ }
1039
+
1040
+ // Optimize `isFunction` if appropriate.
1041
+ if (typeof (/./) !== 'function') {
1042
+ _.isFunction = function(obj) {
1043
+ return typeof obj === 'function';
1044
+ };
1045
+ }
1046
+
1047
+ // Is a given object a finite number?
1048
+ _.isFinite = function(obj) {
1049
+ return isFinite(obj) && !isNaN(parseFloat(obj));
1050
+ };
1051
+
1052
+ // Is the given value `NaN`? (NaN is the only number which does not equal itself).
1053
+ _.isNaN = function(obj) {
1054
+ return _.isNumber(obj) && obj != +obj;
1055
+ };
1056
+
1057
+ // Is a given value a boolean?
1058
+ _.isBoolean = function(obj) {
1059
+ return obj === true || obj === false || toString.call(obj) == '[object Boolean]';
1060
+ };
1061
+
1062
+ // Is a given value equal to null?
1063
+ _.isNull = function(obj) {
1064
+ return obj === null;
1065
+ };
1066
+
1067
+ // Is a given variable undefined?
1068
+ _.isUndefined = function(obj) {
1069
+ return obj === void 0;
1070
+ };
1071
+
1072
+ // Shortcut function for checking if an object has a given property directly
1073
+ // on itself (in other words, not on a prototype).
1074
+ _.has = function(obj, key) {
1075
+ return hasOwnProperty.call(obj, key);
1076
+ };
1077
+
1078
+ // Utility Functions
1079
+ // -----------------
1080
+
1081
+ // Run Underscore.js in *noConflict* mode, returning the `_` variable to its
1082
+ // previous owner. Returns a reference to the Underscore object.
1083
+ _.noConflict = function() {
1084
+ root._ = previousUnderscore;
1085
+ return this;
1086
+ };
1087
+
1088
+ // Keep the identity function around for default iterators.
1089
+ _.identity = function(value) {
1090
+ return value;
1091
+ };
1092
+
1093
+ _.constant = function(value) {
1094
+ return function () {
1095
+ return value;
1096
+ };
1097
+ };
1098
+
1099
+ _.property = function(key) {
1100
+ return function(obj) {
1101
+ return obj[key];
1102
+ };
1103
+ };
1104
+
1105
+ // Returns a predicate for checking whether an object has a given set of `key:value` pairs.
1106
+ _.matches = function(attrs) {
1107
+ return function(obj) {
1108
+ if (obj === attrs) return true; //avoid comparing an object to itself.
1109
+ for (var key in attrs) {
1110
+ if (attrs[key] !== obj[key])
1111
+ return false;
1112
+ }
1113
+ return true;
1114
+ }
1115
+ };
1116
+
1117
+ // Run a function **n** times.
1118
+ _.times = function(n, iterator, context) {
1119
+ var accum = Array(Math.max(0, n));
1120
+ for (var i = 0; i < n; i++) accum[i] = iterator.call(context, i);
1121
+ return accum;
1122
+ };
1123
+
1124
+ // Return a random integer between min and max (inclusive).
1125
+ _.random = function(min, max) {
1126
+ if (max == null) {
1127
+ max = min;
1128
+ min = 0;
1129
+ }
1130
+ return min + Math.floor(Math.random() * (max - min + 1));
1131
+ };
1132
+
1133
+ // A (possibly faster) way to get the current timestamp as an integer.
1134
+ _.now = Date.now || function() { return new Date().getTime(); };
1135
+
1136
+ // List of HTML entities for escaping.
1137
+ var entityMap = {
1138
+ escape: {
1139
+ '&': '&amp;',
1140
+ '<': '&lt;',
1141
+ '>': '&gt;',
1142
+ '"': '&quot;',
1143
+ "'": '&#x27;'
1144
+ }
1145
+ };
1146
+ entityMap.unescape = _.invert(entityMap.escape);
1147
+
1148
+ // Regexes containing the keys and values listed immediately above.
1149
+ var entityRegexes = {
1150
+ escape: new RegExp('[' + _.keys(entityMap.escape).join('') + ']', 'g'),
1151
+ unescape: new RegExp('(' + _.keys(entityMap.unescape).join('|') + ')', 'g')
1152
+ };
1153
+
1154
+ // Functions for escaping and unescaping strings to/from HTML interpolation.
1155
+ _.each(['escape', 'unescape'], function(method) {
1156
+ _[method] = function(string) {
1157
+ if (string == null) return '';
1158
+ return ('' + string).replace(entityRegexes[method], function(match) {
1159
+ return entityMap[method][match];
1160
+ });
1161
+ };
1162
+ });
1163
+
1164
+ // If the value of the named `property` is a function then invoke it with the
1165
+ // `object` as context; otherwise, return it.
1166
+ _.result = function(object, property) {
1167
+ if (object == null) return void 0;
1168
+ var value = object[property];
1169
+ return _.isFunction(value) ? value.call(object) : value;
1170
+ };
1171
+
1172
+ // Add your own custom functions to the Underscore object.
1173
+ _.mixin = function(obj) {
1174
+ each(_.functions(obj), function(name) {
1175
+ var func = _[name] = obj[name];
1176
+ _.prototype[name] = function() {
1177
+ var args = [this._wrapped];
1178
+ push.apply(args, arguments);
1179
+ return result.call(this, func.apply(_, args));
1180
+ };
1181
+ });
1182
+ };
1183
+
1184
+ // Generate a unique integer id (unique within the entire client session).
1185
+ // Useful for temporary DOM ids.
1186
+ var idCounter = 0;
1187
+ _.uniqueId = function(prefix) {
1188
+ var id = ++idCounter + '';
1189
+ return prefix ? prefix + id : id;
1190
+ };
1191
+
1192
+ // By default, Underscore uses ERB-style template delimiters, change the
1193
+ // following template settings to use alternative delimiters.
1194
+ _.templateSettings = {
1195
+ evaluate : /<%([\s\S]+?)%>/g,
1196
+ interpolate : /<%=([\s\S]+?)%>/g,
1197
+ escape : /<%-([\s\S]+?)%>/g
1198
+ };
1199
+
1200
+ // When customizing `templateSettings`, if you don't want to define an
1201
+ // interpolation, evaluation or escaping regex, we need one that is
1202
+ // guaranteed not to match.
1203
+ var noMatch = /(.)^/;
1204
+
1205
+ // Certain characters need to be escaped so that they can be put into a
1206
+ // string literal.
1207
+ var escapes = {
1208
+ "'": "'",
1209
+ '\\': '\\',
1210
+ '\r': 'r',
1211
+ '\n': 'n',
1212
+ '\t': 't',
1213
+ '\u2028': 'u2028',
1214
+ '\u2029': 'u2029'
1215
+ };
1216
+
1217
+ var escaper = /\\|'|\r|\n|\t|\u2028|\u2029/g;
1218
+
1219
+ // JavaScript micro-templating, similar to John Resig's implementation.
1220
+ // Underscore templating handles arbitrary delimiters, preserves whitespace,
1221
+ // and correctly escapes quotes within interpolated code.
1222
+ _.template = function(text, data, settings) {
1223
+ var render;
1224
+ settings = _.defaults({}, settings, _.templateSettings);
1225
+
1226
+ // Combine delimiters into one regular expression via alternation.
1227
+ var matcher = new RegExp([
1228
+ (settings.escape || noMatch).source,
1229
+ (settings.interpolate || noMatch).source,
1230
+ (settings.evaluate || noMatch).source
1231
+ ].join('|') + '|$', 'g');
1232
+
1233
+ // Compile the template source, escaping string literals appropriately.
1234
+ var index = 0;
1235
+ var source = "__p+='";
1236
+ text.replace(matcher, function(match, escape, interpolate, evaluate, offset) {
1237
+ source += text.slice(index, offset)
1238
+ .replace(escaper, function(match) { return '\\' + escapes[match]; });
1239
+
1240
+ if (escape) {
1241
+ source += "'+\n((__t=(" + escape + "))==null?'':_.escape(__t))+\n'";
1242
+ }
1243
+ if (interpolate) {
1244
+ source += "'+\n((__t=(" + interpolate + "))==null?'':__t)+\n'";
1245
+ }
1246
+ if (evaluate) {
1247
+ source += "';\n" + evaluate + "\n__p+='";
1248
+ }
1249
+ index = offset + match.length;
1250
+ return match;
1251
+ });
1252
+ source += "';\n";
1253
+
1254
+ // If a variable is not specified, place data values in local scope.
1255
+ if (!settings.variable) source = 'with(obj||{}){\n' + source + '}\n';
1256
+
1257
+ source = "var __t,__p='',__j=Array.prototype.join," +
1258
+ "print=function(){__p+=__j.call(arguments,'');};\n" +
1259
+ source + "return __p;\n";
1260
+
1261
+ try {
1262
+ render = new Function(settings.variable || 'obj', '_', source);
1263
+ } catch (e) {
1264
+ e.source = source;
1265
+ throw e;
1266
+ }
1267
+
1268
+ if (data) return render(data, _);
1269
+ var template = function(data) {
1270
+ return render.call(this, data, _);
1271
+ };
1272
+
1273
+ // Provide the compiled function source as a convenience for precompilation.
1274
+ template.source = 'function(' + (settings.variable || 'obj') + '){\n' + source + '}';
1275
+
1276
+ return template;
1277
+ };
1278
+
1279
+ // Add a "chain" function, which will delegate to the wrapper.
1280
+ _.chain = function(obj) {
1281
+ return _(obj).chain();
1282
+ };
1283
+
1284
+ // OOP
1285
+ // ---------------
1286
+ // If Underscore is called as a function, it returns a wrapped object that
1287
+ // can be used OO-style. This wrapper holds altered versions of all the
1288
+ // underscore functions. Wrapped objects may be chained.
1289
+
1290
+ // Helper function to continue chaining intermediate results.
1291
+ var result = function(obj) {
1292
+ return this._chain ? _(obj).chain() : obj;
1293
+ };
1294
+
1295
+ // Add all of the Underscore functions to the wrapper object.
1296
+ _.mixin(_);
1297
+
1298
+ // Add all mutator Array functions to the wrapper.
1299
+ each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {
1300
+ var method = ArrayProto[name];
1301
+ _.prototype[name] = function() {
1302
+ var obj = this._wrapped;
1303
+ method.apply(obj, arguments);
1304
+ if ((name == 'shift' || name == 'splice') && obj.length === 0) delete obj[0];
1305
+ return result.call(this, obj);
1306
+ };
1307
+ });
1308
+
1309
+ // Add all accessor Array functions to the wrapper.
1310
+ each(['concat', 'join', 'slice'], function(name) {
1311
+ var method = ArrayProto[name];
1312
+ _.prototype[name] = function() {
1313
+ return result.call(this, method.apply(this._wrapped, arguments));
1314
+ };
1315
+ });
1316
+
1317
+ _.extend(_.prototype, {
1318
+
1319
+ // Start chaining a wrapped Underscore object.
1320
+ chain: function() {
1321
+ this._chain = true;
1322
+ return this;
1323
+ },
1324
+
1325
+ // Extracts the result from a wrapped and chained object.
1326
+ value: function() {
1327
+ return this._wrapped;
1328
+ }
1329
+
1330
+ });
1331
+
1332
+ // AMD registration happens at the end for compatibility with AMD loaders
1333
+ // that may not enforce next-turn semantics on modules. Even though general
1334
+ // practice for AMD registration is to be anonymous, underscore registers
1335
+ // as a named module because, like jQuery, it is a base library that is
1336
+ // popular enough to be bundled in a third party lib, but not be part of
1337
+ // an AMD load request. Those cases could generate an error when an
1338
+ // anonymous define() is called outside of a loader request.
1339
+ if (typeof define === 'function' && define.amd) {
1340
+ define('underscore', [], function() {
1341
+ return _;
1342
+ });
1343
+ }
1344
+ }).call(this);