jruby_art 0.2.6.pre → 0.3.0.pre
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +4 -4
- data/bin/k9 +2 -2
- data/lib/jruby_art.rb +18 -23
- data/lib/jruby_art/app.rb +118 -130
- data/lib/jruby_art/config.rb +7 -9
- data/lib/jruby_art/creators/creator.rb +189 -0
- data/lib/jruby_art/helper_methods.rb +41 -31
- data/lib/jruby_art/helpers/camel_string.rb +2 -1
- data/lib/jruby_art/helpers/numeric.rb +1 -2
- data/lib/jruby_art/helpers/range.rb +3 -7
- data/lib/jruby_art/helpers/string_extra.rb +1 -1
- data/lib/jruby_art/library_loader.rb +127 -96
- data/lib/jruby_art/runner.rb +208 -63
- data/lib/jruby_art/runners/base.rb +51 -0
- data/lib/jruby_art/runners/run.rb +6 -0
- data/lib/jruby_art/runners/watch.rb +59 -0
- data/lib/jruby_art/version.rb +1 -2
- data/lib/rpextras.jar +0 -0
- data/library/library_proxy/README.md +97 -0
- data/library/library_proxy/library_proxy.rb +8 -1
- data/library/video_event/video_event.rb +4 -0
- data/vendors/Rakefile +33 -78
- metadata +54 -60
- data/CHANGELOG.md +0 -60
- data/LICENSE.md +0 -39
- data/README.md +0 -91
- data/Rakefile +0 -85
- data/lib/core.jar +0 -0
- data/lib/gluegen-rt-natives-linux-amd64.jar +0 -0
- data/lib/gluegen-rt-natives-linux-armv6hf.jar +0 -0
- data/lib/gluegen-rt-natives-linux-i586.jar +0 -0
- data/lib/gluegen-rt-natives-macosx-universal.jar +0 -0
- data/lib/gluegen-rt-natives-windows-amd64.jar +0 -0
- data/lib/gluegen-rt-natives-windows-i586.jar +0 -0
- data/lib/gluegen-rt.jar +0 -0
- data/lib/jogl-all-natives-linux-amd64.jar +0 -0
- data/lib/jogl-all-natives-linux-armv6hf.jar +0 -0
- data/lib/jogl-all-natives-linux-i586.jar +0 -0
- data/lib/jogl-all-natives-macosx-universal.jar +0 -0
- data/lib/jogl-all-natives-windows-amd64.jar +0 -0
- data/lib/jogl-all-natives-windows-i586.jar +0 -0
- data/lib/jogl-all.jar +0 -0
- data/lib/jruby_art/creator.rb +0 -100
- data/lib/jruby_art/parse.rb +0 -59
- data/lib/jruby_art/writer.rb +0 -40
- data/library/file_chooser/file_chooser.rb +0 -82
- data/library/grammar/grammar.rb +0 -31
- data/library/video/lib/export.txt +0 -1
- data/library/video/lib/macosx64.txt +0 -1
- data/library/video/lib/windows.txt +0 -3
- data/library/video/video.rb +0 -12
- data/spec/app_spec.rb +0 -208
- data/spec/deglut_spec.rb +0 -25
- data/spec/library_loader_spec.rb +0 -23
- data/spec/spec_helper.rb +0 -96
- data/spec/vecmath_spec.rb +0 -483
- data/vendors/config.tar.gz +0 -0
data/spec/vecmath_spec.rb
DELETED
@@ -1,483 +0,0 @@
|
|
1
|
-
require_relative '../lib/jruby_art'
|
2
|
-
|
3
|
-
Java::ProcessingVecmathVec2::Vec2Library.new.load(JRuby.runtime, false)
|
4
|
-
|
5
|
-
EPSILON = 1.0e-04
|
6
|
-
|
7
|
-
describe 'Vec2D#to_a' do
|
8
|
-
it 'should return x, y as an array' do
|
9
|
-
x, y = 1.0000001, 1.01
|
10
|
-
a = Vec2D.new(x, y)
|
11
|
-
expect(a.to_a).to eq([x, y])
|
12
|
-
end
|
13
|
-
end
|
14
|
-
|
15
|
-
describe 'Vec2D#copy' do
|
16
|
-
it 'should return a deep copy' do
|
17
|
-
x, y = 1.0000001, 1.01
|
18
|
-
a = Vec2D.new(x, y)
|
19
|
-
expect(a.copy.to_a).to eq([x, y])
|
20
|
-
end
|
21
|
-
end
|
22
|
-
|
23
|
-
describe 'Vec2D#copy' do
|
24
|
-
it 'should return a deep copy' do
|
25
|
-
x, y = 1.0000001, 1.01
|
26
|
-
a = Vec2D.new(x, y)
|
27
|
-
b = a.copy
|
28
|
-
b *= 0
|
29
|
-
expect(a.to_a).not_to eq(b.to_a)
|
30
|
-
end
|
31
|
-
end
|
32
|
-
|
33
|
-
describe 'Vec2D#==' do
|
34
|
-
it 'should return a == b' do
|
35
|
-
a = Vec2D.new(3, 5)
|
36
|
-
b = Vec2D.new(6, 7)
|
37
|
-
expect(a == b).to be false
|
38
|
-
end
|
39
|
-
end
|
40
|
-
|
41
|
-
describe 'Vec2D#eql?' do
|
42
|
-
it 'should return a.eql? b' do
|
43
|
-
a = Vec2D.new(3.0, 5.0)
|
44
|
-
b = Vec2D.new(3.0, 5.0)
|
45
|
-
expect(a.eql?(b)).to be true
|
46
|
-
end
|
47
|
-
end
|
48
|
-
|
49
|
-
describe 'Vec2D#eql?' do
|
50
|
-
it 'should return a.eql? b' do
|
51
|
-
a = Vec2D.new(3.0, 5.0)
|
52
|
-
b = Vec2D.new(3.0, 5.000001)
|
53
|
-
expect(a.eql?(b)).to be false
|
54
|
-
end
|
55
|
-
end
|
56
|
-
|
57
|
-
describe 'Vec2D#equal?' do
|
58
|
-
it 'should return a.eql? b' do
|
59
|
-
a = Vec2D.new(3.0, 5.0)
|
60
|
-
expect(a.equal?(a)).to be true
|
61
|
-
end
|
62
|
-
end
|
63
|
-
|
64
|
-
describe 'Vec2D#equal?' do
|
65
|
-
it 'should return a.eql? b' do
|
66
|
-
a = Vec2D.new(3.0, 5.0)
|
67
|
-
b = Vec2D.new(3.0, 5.0)
|
68
|
-
expect(a.equal?(b)).to be false
|
69
|
-
end
|
70
|
-
end
|
71
|
-
|
72
|
-
describe 'Vec2D#==' do
|
73
|
-
it 'should return a == b' do
|
74
|
-
a = Vec2D.new(3.0000000, 5.00000)
|
75
|
-
b = Vec2D.new(3.0000000, 5.000001)
|
76
|
-
expect(a == b).to be true
|
77
|
-
end
|
78
|
-
end
|
79
|
-
|
80
|
-
describe 'Vec2D#+' do
|
81
|
-
it 'should return Vec2D sum of a + b' do
|
82
|
-
a = Vec2D.new(3, 5)
|
83
|
-
b = Vec2D.new(6, 7)
|
84
|
-
expect(a + b).to eq Vec2D.new(9, 12)
|
85
|
-
end
|
86
|
-
end
|
87
|
-
|
88
|
-
describe 'Vec2D#-' do
|
89
|
-
it 'should return Vec2D sum of a - b' do
|
90
|
-
a = Vec2D.new(3, 5)
|
91
|
-
b = Vec2D.new(6, 7)
|
92
|
-
expect(a - b).to eq Vec2D.new(-3, -2)
|
93
|
-
end
|
94
|
-
end
|
95
|
-
|
96
|
-
|
97
|
-
describe 'Vec2D#*' do
|
98
|
-
it 'should return Vec2D sum of a * b' do
|
99
|
-
a = Vec2D.new(3, 5)
|
100
|
-
b = 2
|
101
|
-
expect(a * b).to eq Vec2D.new(6, 10)
|
102
|
-
end
|
103
|
-
end
|
104
|
-
|
105
|
-
describe 'Vec2D#from_angle' do
|
106
|
-
it 'should return Vec2D.from_angle' do
|
107
|
-
a = Vec2D.from_angle(Math::PI / 4.0)
|
108
|
-
expect(a).to eq Vec2D.new(Math.sqrt(0.5), Math.sqrt(0.5))
|
109
|
-
end
|
110
|
-
end
|
111
|
-
|
112
|
-
describe 'Vec2D#from_angle' do
|
113
|
-
it 'should return Vec2D.from_angle' do
|
114
|
-
a = Vec2D.from_angle(Math::PI * 0.75)
|
115
|
-
expect(a).to eq Vec2D.new(-1 * Math.sqrt(0.5), Math.sqrt(0.5))
|
116
|
-
end
|
117
|
-
end
|
118
|
-
|
119
|
-
describe 'Vec2D2#x=' do
|
120
|
-
it 'should set x to supplied value' do
|
121
|
-
a = Vec2D.new(3, 5)
|
122
|
-
a.x=23
|
123
|
-
expect(a.x).to eq 23.0
|
124
|
-
end
|
125
|
-
end
|
126
|
-
|
127
|
-
describe 'Vec2D mag' do
|
128
|
-
it 'should return Vec2D mag' do
|
129
|
-
a = Vec2D.new(-3, -4)
|
130
|
-
expect(a.mag).to eq 5
|
131
|
-
end
|
132
|
-
end
|
133
|
-
|
134
|
-
describe 'Vec2D mag' do
|
135
|
-
it 'should return Vec2D mag' do
|
136
|
-
a = Vec2D.new(3.0, 2)
|
137
|
-
expect(a.mag).to be_within(EPSILON).of(Math.sqrt(3.0**2 + 2**2))
|
138
|
-
end
|
139
|
-
end
|
140
|
-
|
141
|
-
describe 'Vec2D mag' do
|
142
|
-
it 'should return Vec2D dist' do
|
143
|
-
a = Vec2D.new(3, 4)
|
144
|
-
expect(a.mag).to eq(5)
|
145
|
-
end
|
146
|
-
end
|
147
|
-
|
148
|
-
describe 'Vec2D mag' do
|
149
|
-
it 'should return Vec2D dist' do
|
150
|
-
a = Vec2D.new(-1, 0)
|
151
|
-
expect(a.mag).to eq(1)
|
152
|
-
end
|
153
|
-
end
|
154
|
-
|
155
|
-
|
156
|
-
describe 'Vec2D lerp' do
|
157
|
-
it 'should return Vec2D lerp' do
|
158
|
-
a = Vec2D.new(1, 1)
|
159
|
-
b = Vec2D.new(3, 3)
|
160
|
-
expect(a.lerp(b, 0.5)).to eq Vec2D.new(2, 2)
|
161
|
-
end
|
162
|
-
end
|
163
|
-
|
164
|
-
describe 'Vec2D lerp' do
|
165
|
-
it 'should return Vec2D lerp' do
|
166
|
-
a = Vec2D.new(1, 1)
|
167
|
-
b = Vec2D.new(3, 3)
|
168
|
-
expect(a.lerp(b, 5)).to eq Vec2D.new(11, 11)
|
169
|
-
end
|
170
|
-
end
|
171
|
-
|
172
|
-
describe 'Vec2D lerp!' do
|
173
|
-
it 'should return Vec2D lerp!' do
|
174
|
-
a = Vec2D.new(1, 1)
|
175
|
-
b = Vec2D.new(3, 3)
|
176
|
-
a.lerp!(b, 0.5)
|
177
|
-
expect(a).to eq Vec2D.new(2, 2)
|
178
|
-
end
|
179
|
-
end
|
180
|
-
|
181
|
-
describe 'Vec2D lerp!' do
|
182
|
-
it 'should return Vec2D lerp!' do
|
183
|
-
a = Vec2D.new(1, 1)
|
184
|
-
b = Vec2D.new(3, 3)
|
185
|
-
a.lerp!(b, -0.5)
|
186
|
-
expect(a).to eq Vec2D.new(0, 0)
|
187
|
-
end
|
188
|
-
end
|
189
|
-
|
190
|
-
describe 'Vec2D#set_mag' do
|
191
|
-
it 'should return Vec2D#set_mag' do
|
192
|
-
a = Vec2D.new(1, 1)
|
193
|
-
expect(a.set_mag(Math.sqrt(32))).to eq Vec2D.new(4, 4)
|
194
|
-
end
|
195
|
-
end
|
196
|
-
|
197
|
-
describe 'Vec2D#set_mag_block_false' do
|
198
|
-
it 'should return Vec2D#set_mag' do
|
199
|
-
a = Vec2D.new(1, 1)
|
200
|
-
expect(a.set_mag(Math.sqrt(32)) { false }).to eq Vec2D.new(1, 1)
|
201
|
-
end
|
202
|
-
end
|
203
|
-
|
204
|
-
describe 'Vec2D#set_mag_block_true' do
|
205
|
-
it 'sho uld return Vec2D#set_mag' do
|
206
|
-
a = Vec2D.new(1, 1)
|
207
|
-
expect(a.set_mag(Math.sqrt(32)) { true }).to eq Vec2D.new(4, 4)
|
208
|
-
end
|
209
|
-
end
|
210
|
-
|
211
|
-
describe 'Vec2D dist' do
|
212
|
-
it 'should return a.dist(b)' do
|
213
|
-
a = Vec2D.new(3, 5)
|
214
|
-
b = Vec2D.new(6, 7)
|
215
|
-
expect(a.dist(b)).to eq Math.sqrt(3.0**2 + 2**2)
|
216
|
-
end
|
217
|
-
end
|
218
|
-
|
219
|
-
|
220
|
-
describe 'Vec2D dot' do
|
221
|
-
it 'should return Vec2D dist(a, b)' do
|
222
|
-
a = Vec2D.new(3, 5)
|
223
|
-
b = Vec2D.new(6, 7)
|
224
|
-
expect(a.dot(b)).to eq 53
|
225
|
-
end
|
226
|
-
end
|
227
|
-
|
228
|
-
describe 'Vec2D #/' do
|
229
|
-
it 'should return Vec2D sum of a * b' do
|
230
|
-
a = Vec2D.new(6, 10)
|
231
|
-
b = 2
|
232
|
-
expect(a / b).to eq Vec2D.new(3, 5)
|
233
|
-
end
|
234
|
-
end
|
235
|
-
|
236
|
-
describe 'Vec2D #+=' do
|
237
|
-
it 'should return Vec2D result of a += b' do
|
238
|
-
a = Vec2D.new(3, 5)
|
239
|
-
b = Vec2D.new(6, 7)
|
240
|
-
a += b
|
241
|
-
expect(a).to eq Vec2D.new(9, 12)
|
242
|
-
end
|
243
|
-
end
|
244
|
-
|
245
|
-
describe 'Vec2D#normalize' do
|
246
|
-
it 'should return Vec2D#normalize a new Vec2D with mag 1.0' do
|
247
|
-
a = Vec2D.new(3, 5)
|
248
|
-
b = a.normalize
|
249
|
-
expect(b.mag).to be_within(EPSILON).of(1.0)
|
250
|
-
end
|
251
|
-
end
|
252
|
-
|
253
|
-
describe 'Vec2D#normalize!' do
|
254
|
-
it 'should return Vec2D#normalize! Vec2D#mag == 1.0' do
|
255
|
-
a = Vec2D.new(3, 5)
|
256
|
-
a.normalize!
|
257
|
-
expect(a.mag).to be_within(EPSILON).of(1.0)
|
258
|
-
end
|
259
|
-
end
|
260
|
-
|
261
|
-
describe 'Vec2D#heading' do
|
262
|
-
it 'should return Vec2D#heading in radians' do
|
263
|
-
a = Vec2D.new(1, 1)
|
264
|
-
expect(a.heading).to be_within(EPSILON).of(Math::PI / 4.0)
|
265
|
-
end
|
266
|
-
end
|
267
|
-
|
268
|
-
describe 'Vec2D#inspect' do
|
269
|
-
it 'should return a String' do
|
270
|
-
a = Vec2D.new(3, 2.000000000000001)
|
271
|
-
expect(a.inspect).to eq 'Vec2D(x = 3.0000, y = 2.0000)'
|
272
|
-
end
|
273
|
-
end
|
274
|
-
|
275
|
-
describe 'Vec2D#to_a' do
|
276
|
-
it 'should return x, y as an array' do
|
277
|
-
x, y = 1.0000001, 1.01
|
278
|
-
a = Vec2D.new(x, y)
|
279
|
-
expect(a.to_a).to eq([x, y])
|
280
|
-
end
|
281
|
-
end
|
282
|
-
|
283
|
-
describe 'Vec2D#array.reduce' do
|
284
|
-
it 'should correctly sum objects of Vec2D' do
|
285
|
-
array = [Vec2D.new(1, 2), Vec2D.new(10, 2), Vec2D.new(1, 2)]
|
286
|
-
sum = array.reduce(Vec2D.new) { |c, d| c + d }
|
287
|
-
expect(sum).to eq(Vec2D.new(12, 6))
|
288
|
-
end
|
289
|
-
end
|
290
|
-
|
291
|
-
describe 'Vec2D#array.zip(Vec2D#array)' do
|
292
|
-
it 'should correctly zip arrays of Vec2D' do
|
293
|
-
one = [Vec2D.new(1, 2), Vec2D.new(10, 2), Vec2D.new(1, 2)]
|
294
|
-
two = [Vec2D.new(1, 2), Vec2D.new(10, 2), Vec2D.new(1, 2)]
|
295
|
-
zipped = one.zip(two).flatten
|
296
|
-
puts zipped
|
297
|
-
expect(zipped).to eq([Vec2D.new(1, 2), Vec2D.new(1, 2), Vec2D.new(10, 2), Vec2D.new(10, 2), Vec2D.new(1, 2), Vec2D.new(1, 2)])
|
298
|
-
end
|
299
|
-
end
|
300
|
-
|
301
|
-
describe 'Vec2D#rotate rot' do
|
302
|
-
it 'should return a rotated vector with same mag' do
|
303
|
-
x, y = 20, 10
|
304
|
-
b = Vec2D.new(x, y)
|
305
|
-
a = b.rotate(Math::PI / 2)
|
306
|
-
expect(a).to eq(Vec2D.new(-10.0, 20.0))
|
307
|
-
end
|
308
|
-
end
|
309
|
-
|
310
|
-
describe 'Vec3D#to_a' do
|
311
|
-
it 'should return x, y, z as an array' do
|
312
|
-
x, y, z = 1.0000001, 1.01, 0.999999
|
313
|
-
a = Vec3D.new(x, y, z)
|
314
|
-
expect(a.to_a).to eq([x, y, z])
|
315
|
-
end
|
316
|
-
end
|
317
|
-
|
318
|
-
describe 'Vec3D#copy' do
|
319
|
-
it 'should return a deep copy' do
|
320
|
-
x, y, z = 1.0000001, 1.01, 0.999999
|
321
|
-
a = Vec3D.new(x, y, z)
|
322
|
-
expect(a.copy.to_a).to eq([x, y, z])
|
323
|
-
end
|
324
|
-
end
|
325
|
-
|
326
|
-
describe 'Vec3D#copy' do
|
327
|
-
it 'should produce a new object' do
|
328
|
-
x, y, z = 1.0000001, 1.01, 0.999999
|
329
|
-
a = Vec3D.new(x, y, z)
|
330
|
-
b = a.copy
|
331
|
-
b.normalize!
|
332
|
-
expect(a).not_to eq(b)
|
333
|
-
end
|
334
|
-
end
|
335
|
-
|
336
|
-
describe 'Vec3D#normalize! zero vector' do
|
337
|
-
it 'should do nothing' do
|
338
|
-
a = Vec3D.new
|
339
|
-
b = a.normalize!
|
340
|
-
expect(a).to eq(b)
|
341
|
-
end
|
342
|
-
end
|
343
|
-
|
344
|
-
describe 'Vec3D#normalize zero vector' do
|
345
|
-
it 'should do nothing' do
|
346
|
-
a = Vec3D.new
|
347
|
-
b = a.normalize
|
348
|
-
expect(a).to eq(b)
|
349
|
-
expect(a).to_not equal(b)
|
350
|
-
end
|
351
|
-
end
|
352
|
-
|
353
|
-
describe 'Vec3D#dist_squared' do
|
354
|
-
it 'should return Vec3D.dist_squared(a, b)' do
|
355
|
-
a = Vec3D.new(3, 5, 2)
|
356
|
-
b = Vec3D.new(6, 7, 1)
|
357
|
-
expect(a.dist_squared(b)).to eq 3.0**2 + 2**2 + 1
|
358
|
-
end
|
359
|
-
end
|
360
|
-
|
361
|
-
describe 'Vec3D#dist' do
|
362
|
-
it 'should return Vec3D.dist(a, b)' do
|
363
|
-
a = Vec3D.new(3, 5, 2)
|
364
|
-
b = Vec3D.new(6, 7, 1)
|
365
|
-
expect(a.dist(b)).to eq Math.sqrt(3.0**2 + 2**2 + 1)
|
366
|
-
end
|
367
|
-
end
|
368
|
-
|
369
|
-
describe 'Vec3D#normalize' do
|
370
|
-
it 'should return Vec3D#normalize a new Vec3D with mag == 1.0' do
|
371
|
-
a = Vec3D.new(3, 5, 2)
|
372
|
-
b = a.normalize
|
373
|
-
expect(b.mag).to be_within(EPSILON).of(1.0)
|
374
|
-
end
|
375
|
-
end
|
376
|
-
|
377
|
-
describe 'Vec3D#normalize!' do
|
378
|
-
it 'should return Vec3D#normalize! Vec3D#mag == 1.0' do
|
379
|
-
a = Vec3D.new(3, 5, 2)
|
380
|
-
a.normalize!
|
381
|
-
expect(a.mag).to be_within(EPSILON).of(1.0)
|
382
|
-
end
|
383
|
-
end
|
384
|
-
|
385
|
-
describe 'Vec3D#set_mag zero vector' do
|
386
|
-
it 'should return zero vector' do
|
387
|
-
a = Vec3D.new(0, 0, 0)
|
388
|
-
expect(a.set_mag(Math.sqrt(48))).to eq Vec3D.new(0, 0, 0)
|
389
|
-
end
|
390
|
-
end
|
391
|
-
|
392
|
-
describe 'Vec3D#set_mag' do
|
393
|
-
it 'should return Vec3D#set_mag' do
|
394
|
-
a = Vec3D.new(1, 1, 1)
|
395
|
-
expect(a.set_mag(Math.sqrt(48))).to eq Vec3D.new(4, 4, 4)
|
396
|
-
end
|
397
|
-
end
|
398
|
-
|
399
|
-
describe 'Vec3D#cross product' do
|
400
|
-
it 'should return Vec3D.cross(vec)' do
|
401
|
-
a = Vec3D.new(3, 5, 2)
|
402
|
-
b = Vec3D.new(6, 7, 1)
|
403
|
-
expect(a.cross(b)).to eq Vec3D.new(-9.0, 9.0, -9.0)
|
404
|
-
end
|
405
|
-
end
|
406
|
-
|
407
|
-
describe 'Vec3D#set_mag negative block' do
|
408
|
-
it 'should return Vec3D#set_mag' do
|
409
|
-
a = Vec3D.new(1, 1, 1)
|
410
|
-
expect(a.set_mag(Math.sqrt(48)) { false }).to eq a
|
411
|
-
end
|
412
|
-
end
|
413
|
-
|
414
|
-
describe 'Vec3D#inspect' do
|
415
|
-
it 'should return a String' do
|
416
|
-
a = Vec3D.new(3, 5, 2.000000000000001)
|
417
|
-
expect(a.inspect).to eq 'Vec3D(x = 3.0000, y = 5.0000, z = 2.0000)'
|
418
|
-
end
|
419
|
-
end
|
420
|
-
|
421
|
-
describe 'Vec3D#set_mag positive block' do
|
422
|
-
it 'should return Vec3D#set_mag' do
|
423
|
-
a = Vec3D.new(1, 1, 1)
|
424
|
-
expect(a.set_mag(Math.sqrt(48)) { true }).to eq Vec3D.new(4, 4, 4)
|
425
|
-
end
|
426
|
-
end
|
427
|
-
|
428
|
-
describe 'Vec3D#to_a' do
|
429
|
-
it 'should return x, y as an array' do
|
430
|
-
x, y, z = 1.0000001, 1.01, 1.001
|
431
|
-
a = Vec3D.new(x, y, z)
|
432
|
-
expect(a.to_a).to eq([x, y, z])
|
433
|
-
end
|
434
|
-
end
|
435
|
-
|
436
|
-
describe 'Vec3D#z=' do
|
437
|
-
it 'should set z value' do
|
438
|
-
x, y, z = 1.0000001, 1.01, 1.001
|
439
|
-
a = Vec3D.new(x, y, z)
|
440
|
-
w = 56.0
|
441
|
-
a.z = w
|
442
|
-
expect(a.z).to eq(w)
|
443
|
-
end
|
444
|
-
end
|
445
|
-
|
446
|
-
describe 'Vec3D#==' do
|
447
|
-
it 'should return a == b' do
|
448
|
-
a = Vec3D.new(3.0, 5.0, 0)
|
449
|
-
b = Vec3D.new(3.0, 5.000001, 0)
|
450
|
-
expect(a == b).to be true
|
451
|
-
end
|
452
|
-
end
|
453
|
-
|
454
|
-
describe 'Vec3D#eql?' do
|
455
|
-
it 'should return a.eql? b' do
|
456
|
-
a = Vec3D.new(3.0, 5.0, 0)
|
457
|
-
b = Vec3D.new(3.0, 5.0, 0)
|
458
|
-
expect(a.eql?(b)).to be true
|
459
|
-
end
|
460
|
-
end
|
461
|
-
|
462
|
-
describe 'Vec3D#eql?' do
|
463
|
-
it 'should return a.eql? b' do
|
464
|
-
a = Vec3D.new(3.0, 5.0, 0)
|
465
|
-
b = Vec3D.new(3.0, 5.000001, 0)
|
466
|
-
expect(a.eql?(b)).to be false
|
467
|
-
end
|
468
|
-
end
|
469
|
-
|
470
|
-
describe 'Vec3D#equal?' do
|
471
|
-
it 'should return a.eql? b' do
|
472
|
-
a = Vec3D.new(3.0, 5.0)
|
473
|
-
expect(a.equal?(a)).to be true
|
474
|
-
end
|
475
|
-
end
|
476
|
-
|
477
|
-
describe 'Vec3D#equal?' do
|
478
|
-
it 'should return a.eql? b' do
|
479
|
-
a = Vec3D.new(3.0, 5.0, 0)
|
480
|
-
b = Vec3D.new(3.0, 5.0, 0)
|
481
|
-
expect(a.equal?(b)).to be false
|
482
|
-
end
|
483
|
-
end
|