jruby_art 0.2.6.pre → 0.3.0.pre
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/bin/k9 +2 -2
- data/lib/jruby_art.rb +18 -23
- data/lib/jruby_art/app.rb +118 -130
- data/lib/jruby_art/config.rb +7 -9
- data/lib/jruby_art/creators/creator.rb +189 -0
- data/lib/jruby_art/helper_methods.rb +41 -31
- data/lib/jruby_art/helpers/camel_string.rb +2 -1
- data/lib/jruby_art/helpers/numeric.rb +1 -2
- data/lib/jruby_art/helpers/range.rb +3 -7
- data/lib/jruby_art/helpers/string_extra.rb +1 -1
- data/lib/jruby_art/library_loader.rb +127 -96
- data/lib/jruby_art/runner.rb +208 -63
- data/lib/jruby_art/runners/base.rb +51 -0
- data/lib/jruby_art/runners/run.rb +6 -0
- data/lib/jruby_art/runners/watch.rb +59 -0
- data/lib/jruby_art/version.rb +1 -2
- data/lib/rpextras.jar +0 -0
- data/library/library_proxy/README.md +97 -0
- data/library/library_proxy/library_proxy.rb +8 -1
- data/library/video_event/video_event.rb +4 -0
- data/vendors/Rakefile +33 -78
- metadata +54 -60
- data/CHANGELOG.md +0 -60
- data/LICENSE.md +0 -39
- data/README.md +0 -91
- data/Rakefile +0 -85
- data/lib/core.jar +0 -0
- data/lib/gluegen-rt-natives-linux-amd64.jar +0 -0
- data/lib/gluegen-rt-natives-linux-armv6hf.jar +0 -0
- data/lib/gluegen-rt-natives-linux-i586.jar +0 -0
- data/lib/gluegen-rt-natives-macosx-universal.jar +0 -0
- data/lib/gluegen-rt-natives-windows-amd64.jar +0 -0
- data/lib/gluegen-rt-natives-windows-i586.jar +0 -0
- data/lib/gluegen-rt.jar +0 -0
- data/lib/jogl-all-natives-linux-amd64.jar +0 -0
- data/lib/jogl-all-natives-linux-armv6hf.jar +0 -0
- data/lib/jogl-all-natives-linux-i586.jar +0 -0
- data/lib/jogl-all-natives-macosx-universal.jar +0 -0
- data/lib/jogl-all-natives-windows-amd64.jar +0 -0
- data/lib/jogl-all-natives-windows-i586.jar +0 -0
- data/lib/jogl-all.jar +0 -0
- data/lib/jruby_art/creator.rb +0 -100
- data/lib/jruby_art/parse.rb +0 -59
- data/lib/jruby_art/writer.rb +0 -40
- data/library/file_chooser/file_chooser.rb +0 -82
- data/library/grammar/grammar.rb +0 -31
- data/library/video/lib/export.txt +0 -1
- data/library/video/lib/macosx64.txt +0 -1
- data/library/video/lib/windows.txt +0 -3
- data/library/video/video.rb +0 -12
- data/spec/app_spec.rb +0 -208
- data/spec/deglut_spec.rb +0 -25
- data/spec/library_loader_spec.rb +0 -23
- data/spec/spec_helper.rb +0 -96
- data/spec/vecmath_spec.rb +0 -483
- data/vendors/config.tar.gz +0 -0
data/spec/vecmath_spec.rb
DELETED
@@ -1,483 +0,0 @@
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require_relative '../lib/jruby_art'
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Java::ProcessingVecmathVec2::Vec2Library.new.load(JRuby.runtime, false)
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EPSILON = 1.0e-04
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describe 'Vec2D#to_a' do
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it 'should return x, y as an array' do
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x, y = 1.0000001, 1.01
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a = Vec2D.new(x, y)
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expect(a.to_a).to eq([x, y])
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end
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end
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describe 'Vec2D#copy' do
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it 'should return a deep copy' do
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x, y = 1.0000001, 1.01
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a = Vec2D.new(x, y)
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expect(a.copy.to_a).to eq([x, y])
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end
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end
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describe 'Vec2D#copy' do
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it 'should return a deep copy' do
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x, y = 1.0000001, 1.01
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a = Vec2D.new(x, y)
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b = a.copy
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b *= 0
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expect(a.to_a).not_to eq(b.to_a)
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end
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end
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describe 'Vec2D#==' do
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it 'should return a == b' do
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a = Vec2D.new(3, 5)
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b = Vec2D.new(6, 7)
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expect(a == b).to be false
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end
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end
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describe 'Vec2D#eql?' do
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it 'should return a.eql? b' do
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a = Vec2D.new(3.0, 5.0)
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b = Vec2D.new(3.0, 5.0)
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expect(a.eql?(b)).to be true
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end
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end
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describe 'Vec2D#eql?' do
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it 'should return a.eql? b' do
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a = Vec2D.new(3.0, 5.0)
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b = Vec2D.new(3.0, 5.000001)
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expect(a.eql?(b)).to be false
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end
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end
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describe 'Vec2D#equal?' do
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it 'should return a.eql? b' do
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a = Vec2D.new(3.0, 5.0)
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expect(a.equal?(a)).to be true
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end
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end
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describe 'Vec2D#equal?' do
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it 'should return a.eql? b' do
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a = Vec2D.new(3.0, 5.0)
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b = Vec2D.new(3.0, 5.0)
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expect(a.equal?(b)).to be false
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end
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end
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describe 'Vec2D#==' do
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it 'should return a == b' do
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a = Vec2D.new(3.0000000, 5.00000)
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b = Vec2D.new(3.0000000, 5.000001)
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expect(a == b).to be true
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end
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end
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describe 'Vec2D#+' do
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it 'should return Vec2D sum of a + b' do
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a = Vec2D.new(3, 5)
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b = Vec2D.new(6, 7)
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expect(a + b).to eq Vec2D.new(9, 12)
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end
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end
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describe 'Vec2D#-' do
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it 'should return Vec2D sum of a - b' do
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a = Vec2D.new(3, 5)
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b = Vec2D.new(6, 7)
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expect(a - b).to eq Vec2D.new(-3, -2)
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end
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end
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describe 'Vec2D#*' do
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it 'should return Vec2D sum of a * b' do
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a = Vec2D.new(3, 5)
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b = 2
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expect(a * b).to eq Vec2D.new(6, 10)
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end
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end
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describe 'Vec2D#from_angle' do
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it 'should return Vec2D.from_angle' do
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a = Vec2D.from_angle(Math::PI / 4.0)
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expect(a).to eq Vec2D.new(Math.sqrt(0.5), Math.sqrt(0.5))
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end
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end
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describe 'Vec2D#from_angle' do
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it 'should return Vec2D.from_angle' do
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a = Vec2D.from_angle(Math::PI * 0.75)
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expect(a).to eq Vec2D.new(-1 * Math.sqrt(0.5), Math.sqrt(0.5))
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end
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end
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describe 'Vec2D2#x=' do
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it 'should set x to supplied value' do
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a = Vec2D.new(3, 5)
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a.x=23
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expect(a.x).to eq 23.0
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end
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end
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describe 'Vec2D mag' do
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it 'should return Vec2D mag' do
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a = Vec2D.new(-3, -4)
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expect(a.mag).to eq 5
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end
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end
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describe 'Vec2D mag' do
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it 'should return Vec2D mag' do
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a = Vec2D.new(3.0, 2)
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expect(a.mag).to be_within(EPSILON).of(Math.sqrt(3.0**2 + 2**2))
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end
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end
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describe 'Vec2D mag' do
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it 'should return Vec2D dist' do
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a = Vec2D.new(3, 4)
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expect(a.mag).to eq(5)
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end
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end
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describe 'Vec2D mag' do
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it 'should return Vec2D dist' do
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a = Vec2D.new(-1, 0)
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expect(a.mag).to eq(1)
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end
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end
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describe 'Vec2D lerp' do
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it 'should return Vec2D lerp' do
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a = Vec2D.new(1, 1)
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b = Vec2D.new(3, 3)
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expect(a.lerp(b, 0.5)).to eq Vec2D.new(2, 2)
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end
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end
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describe 'Vec2D lerp' do
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it 'should return Vec2D lerp' do
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a = Vec2D.new(1, 1)
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b = Vec2D.new(3, 3)
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expect(a.lerp(b, 5)).to eq Vec2D.new(11, 11)
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end
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end
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describe 'Vec2D lerp!' do
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it 'should return Vec2D lerp!' do
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a = Vec2D.new(1, 1)
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b = Vec2D.new(3, 3)
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a.lerp!(b, 0.5)
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expect(a).to eq Vec2D.new(2, 2)
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end
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end
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describe 'Vec2D lerp!' do
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it 'should return Vec2D lerp!' do
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a = Vec2D.new(1, 1)
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b = Vec2D.new(3, 3)
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a.lerp!(b, -0.5)
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expect(a).to eq Vec2D.new(0, 0)
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end
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end
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describe 'Vec2D#set_mag' do
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it 'should return Vec2D#set_mag' do
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a = Vec2D.new(1, 1)
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expect(a.set_mag(Math.sqrt(32))).to eq Vec2D.new(4, 4)
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end
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end
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describe 'Vec2D#set_mag_block_false' do
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it 'should return Vec2D#set_mag' do
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a = Vec2D.new(1, 1)
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expect(a.set_mag(Math.sqrt(32)) { false }).to eq Vec2D.new(1, 1)
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end
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end
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describe 'Vec2D#set_mag_block_true' do
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it 'sho uld return Vec2D#set_mag' do
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a = Vec2D.new(1, 1)
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expect(a.set_mag(Math.sqrt(32)) { true }).to eq Vec2D.new(4, 4)
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end
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end
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describe 'Vec2D dist' do
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it 'should return a.dist(b)' do
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a = Vec2D.new(3, 5)
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b = Vec2D.new(6, 7)
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expect(a.dist(b)).to eq Math.sqrt(3.0**2 + 2**2)
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end
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end
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describe 'Vec2D dot' do
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it 'should return Vec2D dist(a, b)' do
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a = Vec2D.new(3, 5)
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b = Vec2D.new(6, 7)
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expect(a.dot(b)).to eq 53
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end
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end
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describe 'Vec2D #/' do
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it 'should return Vec2D sum of a * b' do
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a = Vec2D.new(6, 10)
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b = 2
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expect(a / b).to eq Vec2D.new(3, 5)
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end
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end
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describe 'Vec2D #+=' do
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it 'should return Vec2D result of a += b' do
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a = Vec2D.new(3, 5)
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b = Vec2D.new(6, 7)
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a += b
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expect(a).to eq Vec2D.new(9, 12)
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end
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end
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describe 'Vec2D#normalize' do
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it 'should return Vec2D#normalize a new Vec2D with mag 1.0' do
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a = Vec2D.new(3, 5)
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b = a.normalize
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expect(b.mag).to be_within(EPSILON).of(1.0)
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end
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end
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describe 'Vec2D#normalize!' do
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it 'should return Vec2D#normalize! Vec2D#mag == 1.0' do
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a = Vec2D.new(3, 5)
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a.normalize!
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expect(a.mag).to be_within(EPSILON).of(1.0)
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end
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end
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describe 'Vec2D#heading' do
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it 'should return Vec2D#heading in radians' do
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a = Vec2D.new(1, 1)
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expect(a.heading).to be_within(EPSILON).of(Math::PI / 4.0)
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end
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end
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describe 'Vec2D#inspect' do
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it 'should return a String' do
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a = Vec2D.new(3, 2.000000000000001)
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expect(a.inspect).to eq 'Vec2D(x = 3.0000, y = 2.0000)'
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end
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end
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describe 'Vec2D#to_a' do
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it 'should return x, y as an array' do
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x, y = 1.0000001, 1.01
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a = Vec2D.new(x, y)
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expect(a.to_a).to eq([x, y])
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end
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end
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describe 'Vec2D#array.reduce' do
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it 'should correctly sum objects of Vec2D' do
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array = [Vec2D.new(1, 2), Vec2D.new(10, 2), Vec2D.new(1, 2)]
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sum = array.reduce(Vec2D.new) { |c, d| c + d }
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expect(sum).to eq(Vec2D.new(12, 6))
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end
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end
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describe 'Vec2D#array.zip(Vec2D#array)' do
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it 'should correctly zip arrays of Vec2D' do
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one = [Vec2D.new(1, 2), Vec2D.new(10, 2), Vec2D.new(1, 2)]
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two = [Vec2D.new(1, 2), Vec2D.new(10, 2), Vec2D.new(1, 2)]
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zipped = one.zip(two).flatten
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puts zipped
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expect(zipped).to eq([Vec2D.new(1, 2), Vec2D.new(1, 2), Vec2D.new(10, 2), Vec2D.new(10, 2), Vec2D.new(1, 2), Vec2D.new(1, 2)])
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end
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end
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describe 'Vec2D#rotate rot' do
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it 'should return a rotated vector with same mag' do
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x, y = 20, 10
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b = Vec2D.new(x, y)
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a = b.rotate(Math::PI / 2)
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expect(a).to eq(Vec2D.new(-10.0, 20.0))
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end
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end
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describe 'Vec3D#to_a' do
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it 'should return x, y, z as an array' do
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x, y, z = 1.0000001, 1.01, 0.999999
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313
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a = Vec3D.new(x, y, z)
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314
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expect(a.to_a).to eq([x, y, z])
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315
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-
end
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316
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-
end
|
317
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-
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318
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describe 'Vec3D#copy' do
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319
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it 'should return a deep copy' do
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320
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x, y, z = 1.0000001, 1.01, 0.999999
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321
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a = Vec3D.new(x, y, z)
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322
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expect(a.copy.to_a).to eq([x, y, z])
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323
|
-
end
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324
|
-
end
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325
|
-
|
326
|
-
describe 'Vec3D#copy' do
|
327
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it 'should produce a new object' do
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328
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x, y, z = 1.0000001, 1.01, 0.999999
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329
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a = Vec3D.new(x, y, z)
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330
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b = a.copy
|
331
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b.normalize!
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332
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expect(a).not_to eq(b)
|
333
|
-
end
|
334
|
-
end
|
335
|
-
|
336
|
-
describe 'Vec3D#normalize! zero vector' do
|
337
|
-
it 'should do nothing' do
|
338
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a = Vec3D.new
|
339
|
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b = a.normalize!
|
340
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expect(a).to eq(b)
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341
|
-
end
|
342
|
-
end
|
343
|
-
|
344
|
-
describe 'Vec3D#normalize zero vector' do
|
345
|
-
it 'should do nothing' do
|
346
|
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a = Vec3D.new
|
347
|
-
b = a.normalize
|
348
|
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expect(a).to eq(b)
|
349
|
-
expect(a).to_not equal(b)
|
350
|
-
end
|
351
|
-
end
|
352
|
-
|
353
|
-
describe 'Vec3D#dist_squared' do
|
354
|
-
it 'should return Vec3D.dist_squared(a, b)' do
|
355
|
-
a = Vec3D.new(3, 5, 2)
|
356
|
-
b = Vec3D.new(6, 7, 1)
|
357
|
-
expect(a.dist_squared(b)).to eq 3.0**2 + 2**2 + 1
|
358
|
-
end
|
359
|
-
end
|
360
|
-
|
361
|
-
describe 'Vec3D#dist' do
|
362
|
-
it 'should return Vec3D.dist(a, b)' do
|
363
|
-
a = Vec3D.new(3, 5, 2)
|
364
|
-
b = Vec3D.new(6, 7, 1)
|
365
|
-
expect(a.dist(b)).to eq Math.sqrt(3.0**2 + 2**2 + 1)
|
366
|
-
end
|
367
|
-
end
|
368
|
-
|
369
|
-
describe 'Vec3D#normalize' do
|
370
|
-
it 'should return Vec3D#normalize a new Vec3D with mag == 1.0' do
|
371
|
-
a = Vec3D.new(3, 5, 2)
|
372
|
-
b = a.normalize
|
373
|
-
expect(b.mag).to be_within(EPSILON).of(1.0)
|
374
|
-
end
|
375
|
-
end
|
376
|
-
|
377
|
-
describe 'Vec3D#normalize!' do
|
378
|
-
it 'should return Vec3D#normalize! Vec3D#mag == 1.0' do
|
379
|
-
a = Vec3D.new(3, 5, 2)
|
380
|
-
a.normalize!
|
381
|
-
expect(a.mag).to be_within(EPSILON).of(1.0)
|
382
|
-
end
|
383
|
-
end
|
384
|
-
|
385
|
-
describe 'Vec3D#set_mag zero vector' do
|
386
|
-
it 'should return zero vector' do
|
387
|
-
a = Vec3D.new(0, 0, 0)
|
388
|
-
expect(a.set_mag(Math.sqrt(48))).to eq Vec3D.new(0, 0, 0)
|
389
|
-
end
|
390
|
-
end
|
391
|
-
|
392
|
-
describe 'Vec3D#set_mag' do
|
393
|
-
it 'should return Vec3D#set_mag' do
|
394
|
-
a = Vec3D.new(1, 1, 1)
|
395
|
-
expect(a.set_mag(Math.sqrt(48))).to eq Vec3D.new(4, 4, 4)
|
396
|
-
end
|
397
|
-
end
|
398
|
-
|
399
|
-
describe 'Vec3D#cross product' do
|
400
|
-
it 'should return Vec3D.cross(vec)' do
|
401
|
-
a = Vec3D.new(3, 5, 2)
|
402
|
-
b = Vec3D.new(6, 7, 1)
|
403
|
-
expect(a.cross(b)).to eq Vec3D.new(-9.0, 9.0, -9.0)
|
404
|
-
end
|
405
|
-
end
|
406
|
-
|
407
|
-
describe 'Vec3D#set_mag negative block' do
|
408
|
-
it 'should return Vec3D#set_mag' do
|
409
|
-
a = Vec3D.new(1, 1, 1)
|
410
|
-
expect(a.set_mag(Math.sqrt(48)) { false }).to eq a
|
411
|
-
end
|
412
|
-
end
|
413
|
-
|
414
|
-
describe 'Vec3D#inspect' do
|
415
|
-
it 'should return a String' do
|
416
|
-
a = Vec3D.new(3, 5, 2.000000000000001)
|
417
|
-
expect(a.inspect).to eq 'Vec3D(x = 3.0000, y = 5.0000, z = 2.0000)'
|
418
|
-
end
|
419
|
-
end
|
420
|
-
|
421
|
-
describe 'Vec3D#set_mag positive block' do
|
422
|
-
it 'should return Vec3D#set_mag' do
|
423
|
-
a = Vec3D.new(1, 1, 1)
|
424
|
-
expect(a.set_mag(Math.sqrt(48)) { true }).to eq Vec3D.new(4, 4, 4)
|
425
|
-
end
|
426
|
-
end
|
427
|
-
|
428
|
-
describe 'Vec3D#to_a' do
|
429
|
-
it 'should return x, y as an array' do
|
430
|
-
x, y, z = 1.0000001, 1.01, 1.001
|
431
|
-
a = Vec3D.new(x, y, z)
|
432
|
-
expect(a.to_a).to eq([x, y, z])
|
433
|
-
end
|
434
|
-
end
|
435
|
-
|
436
|
-
describe 'Vec3D#z=' do
|
437
|
-
it 'should set z value' do
|
438
|
-
x, y, z = 1.0000001, 1.01, 1.001
|
439
|
-
a = Vec3D.new(x, y, z)
|
440
|
-
w = 56.0
|
441
|
-
a.z = w
|
442
|
-
expect(a.z).to eq(w)
|
443
|
-
end
|
444
|
-
end
|
445
|
-
|
446
|
-
describe 'Vec3D#==' do
|
447
|
-
it 'should return a == b' do
|
448
|
-
a = Vec3D.new(3.0, 5.0, 0)
|
449
|
-
b = Vec3D.new(3.0, 5.000001, 0)
|
450
|
-
expect(a == b).to be true
|
451
|
-
end
|
452
|
-
end
|
453
|
-
|
454
|
-
describe 'Vec3D#eql?' do
|
455
|
-
it 'should return a.eql? b' do
|
456
|
-
a = Vec3D.new(3.0, 5.0, 0)
|
457
|
-
b = Vec3D.new(3.0, 5.0, 0)
|
458
|
-
expect(a.eql?(b)).to be true
|
459
|
-
end
|
460
|
-
end
|
461
|
-
|
462
|
-
describe 'Vec3D#eql?' do
|
463
|
-
it 'should return a.eql? b' do
|
464
|
-
a = Vec3D.new(3.0, 5.0, 0)
|
465
|
-
b = Vec3D.new(3.0, 5.000001, 0)
|
466
|
-
expect(a.eql?(b)).to be false
|
467
|
-
end
|
468
|
-
end
|
469
|
-
|
470
|
-
describe 'Vec3D#equal?' do
|
471
|
-
it 'should return a.eql? b' do
|
472
|
-
a = Vec3D.new(3.0, 5.0)
|
473
|
-
expect(a.equal?(a)).to be true
|
474
|
-
end
|
475
|
-
end
|
476
|
-
|
477
|
-
describe 'Vec3D#equal?' do
|
478
|
-
it 'should return a.eql? b' do
|
479
|
-
a = Vec3D.new(3.0, 5.0, 0)
|
480
|
-
b = Vec3D.new(3.0, 5.0, 0)
|
481
|
-
expect(a.equal?(b)).to be false
|
482
|
-
end
|
483
|
-
end
|