jruby_art 0.2.6.pre → 0.3.0.pre

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Files changed (57) hide show
  1. checksums.yaml +4 -4
  2. data/bin/k9 +2 -2
  3. data/lib/jruby_art.rb +18 -23
  4. data/lib/jruby_art/app.rb +118 -130
  5. data/lib/jruby_art/config.rb +7 -9
  6. data/lib/jruby_art/creators/creator.rb +189 -0
  7. data/lib/jruby_art/helper_methods.rb +41 -31
  8. data/lib/jruby_art/helpers/camel_string.rb +2 -1
  9. data/lib/jruby_art/helpers/numeric.rb +1 -2
  10. data/lib/jruby_art/helpers/range.rb +3 -7
  11. data/lib/jruby_art/helpers/string_extra.rb +1 -1
  12. data/lib/jruby_art/library_loader.rb +127 -96
  13. data/lib/jruby_art/runner.rb +208 -63
  14. data/lib/jruby_art/runners/base.rb +51 -0
  15. data/lib/jruby_art/runners/run.rb +6 -0
  16. data/lib/jruby_art/runners/watch.rb +59 -0
  17. data/lib/jruby_art/version.rb +1 -2
  18. data/lib/rpextras.jar +0 -0
  19. data/library/library_proxy/README.md +97 -0
  20. data/library/library_proxy/library_proxy.rb +8 -1
  21. data/library/video_event/video_event.rb +4 -0
  22. data/vendors/Rakefile +33 -78
  23. metadata +54 -60
  24. data/CHANGELOG.md +0 -60
  25. data/LICENSE.md +0 -39
  26. data/README.md +0 -91
  27. data/Rakefile +0 -85
  28. data/lib/core.jar +0 -0
  29. data/lib/gluegen-rt-natives-linux-amd64.jar +0 -0
  30. data/lib/gluegen-rt-natives-linux-armv6hf.jar +0 -0
  31. data/lib/gluegen-rt-natives-linux-i586.jar +0 -0
  32. data/lib/gluegen-rt-natives-macosx-universal.jar +0 -0
  33. data/lib/gluegen-rt-natives-windows-amd64.jar +0 -0
  34. data/lib/gluegen-rt-natives-windows-i586.jar +0 -0
  35. data/lib/gluegen-rt.jar +0 -0
  36. data/lib/jogl-all-natives-linux-amd64.jar +0 -0
  37. data/lib/jogl-all-natives-linux-armv6hf.jar +0 -0
  38. data/lib/jogl-all-natives-linux-i586.jar +0 -0
  39. data/lib/jogl-all-natives-macosx-universal.jar +0 -0
  40. data/lib/jogl-all-natives-windows-amd64.jar +0 -0
  41. data/lib/jogl-all-natives-windows-i586.jar +0 -0
  42. data/lib/jogl-all.jar +0 -0
  43. data/lib/jruby_art/creator.rb +0 -100
  44. data/lib/jruby_art/parse.rb +0 -59
  45. data/lib/jruby_art/writer.rb +0 -40
  46. data/library/file_chooser/file_chooser.rb +0 -82
  47. data/library/grammar/grammar.rb +0 -31
  48. data/library/video/lib/export.txt +0 -1
  49. data/library/video/lib/macosx64.txt +0 -1
  50. data/library/video/lib/windows.txt +0 -3
  51. data/library/video/video.rb +0 -12
  52. data/spec/app_spec.rb +0 -208
  53. data/spec/deglut_spec.rb +0 -25
  54. data/spec/library_loader_spec.rb +0 -23
  55. data/spec/spec_helper.rb +0 -96
  56. data/spec/vecmath_spec.rb +0 -483
  57. data/vendors/config.tar.gz +0 -0
data/spec/vecmath_spec.rb DELETED
@@ -1,483 +0,0 @@
1
- require_relative '../lib/jruby_art'
2
-
3
- Java::ProcessingVecmathVec2::Vec2Library.new.load(JRuby.runtime, false)
4
-
5
- EPSILON = 1.0e-04
6
-
7
- describe 'Vec2D#to_a' do
8
- it 'should return x, y as an array' do
9
- x, y = 1.0000001, 1.01
10
- a = Vec2D.new(x, y)
11
- expect(a.to_a).to eq([x, y])
12
- end
13
- end
14
-
15
- describe 'Vec2D#copy' do
16
- it 'should return a deep copy' do
17
- x, y = 1.0000001, 1.01
18
- a = Vec2D.new(x, y)
19
- expect(a.copy.to_a).to eq([x, y])
20
- end
21
- end
22
-
23
- describe 'Vec2D#copy' do
24
- it 'should return a deep copy' do
25
- x, y = 1.0000001, 1.01
26
- a = Vec2D.new(x, y)
27
- b = a.copy
28
- b *= 0
29
- expect(a.to_a).not_to eq(b.to_a)
30
- end
31
- end
32
-
33
- describe 'Vec2D#==' do
34
- it 'should return a == b' do
35
- a = Vec2D.new(3, 5)
36
- b = Vec2D.new(6, 7)
37
- expect(a == b).to be false
38
- end
39
- end
40
-
41
- describe 'Vec2D#eql?' do
42
- it 'should return a.eql? b' do
43
- a = Vec2D.new(3.0, 5.0)
44
- b = Vec2D.new(3.0, 5.0)
45
- expect(a.eql?(b)).to be true
46
- end
47
- end
48
-
49
- describe 'Vec2D#eql?' do
50
- it 'should return a.eql? b' do
51
- a = Vec2D.new(3.0, 5.0)
52
- b = Vec2D.new(3.0, 5.000001)
53
- expect(a.eql?(b)).to be false
54
- end
55
- end
56
-
57
- describe 'Vec2D#equal?' do
58
- it 'should return a.eql? b' do
59
- a = Vec2D.new(3.0, 5.0)
60
- expect(a.equal?(a)).to be true
61
- end
62
- end
63
-
64
- describe 'Vec2D#equal?' do
65
- it 'should return a.eql? b' do
66
- a = Vec2D.new(3.0, 5.0)
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- b = Vec2D.new(3.0, 5.0)
68
- expect(a.equal?(b)).to be false
69
- end
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- end
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-
72
- describe 'Vec2D#==' do
73
- it 'should return a == b' do
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- a = Vec2D.new(3.0000000, 5.00000)
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- b = Vec2D.new(3.0000000, 5.000001)
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- expect(a == b).to be true
77
- end
78
- end
79
-
80
- describe 'Vec2D#+' do
81
- it 'should return Vec2D sum of a + b' do
82
- a = Vec2D.new(3, 5)
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- b = Vec2D.new(6, 7)
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- expect(a + b).to eq Vec2D.new(9, 12)
85
- end
86
- end
87
-
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- describe 'Vec2D#-' do
89
- it 'should return Vec2D sum of a - b' do
90
- a = Vec2D.new(3, 5)
91
- b = Vec2D.new(6, 7)
92
- expect(a - b).to eq Vec2D.new(-3, -2)
93
- end
94
- end
95
-
96
-
97
- describe 'Vec2D#*' do
98
- it 'should return Vec2D sum of a * b' do
99
- a = Vec2D.new(3, 5)
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- b = 2
101
- expect(a * b).to eq Vec2D.new(6, 10)
102
- end
103
- end
104
-
105
- describe 'Vec2D#from_angle' do
106
- it 'should return Vec2D.from_angle' do
107
- a = Vec2D.from_angle(Math::PI / 4.0)
108
- expect(a).to eq Vec2D.new(Math.sqrt(0.5), Math.sqrt(0.5))
109
- end
110
- end
111
-
112
- describe 'Vec2D#from_angle' do
113
- it 'should return Vec2D.from_angle' do
114
- a = Vec2D.from_angle(Math::PI * 0.75)
115
- expect(a).to eq Vec2D.new(-1 * Math.sqrt(0.5), Math.sqrt(0.5))
116
- end
117
- end
118
-
119
- describe 'Vec2D2#x=' do
120
- it 'should set x to supplied value' do
121
- a = Vec2D.new(3, 5)
122
- a.x=23
123
- expect(a.x).to eq 23.0
124
- end
125
- end
126
-
127
- describe 'Vec2D mag' do
128
- it 'should return Vec2D mag' do
129
- a = Vec2D.new(-3, -4)
130
- expect(a.mag).to eq 5
131
- end
132
- end
133
-
134
- describe 'Vec2D mag' do
135
- it 'should return Vec2D mag' do
136
- a = Vec2D.new(3.0, 2)
137
- expect(a.mag).to be_within(EPSILON).of(Math.sqrt(3.0**2 + 2**2))
138
- end
139
- end
140
-
141
- describe 'Vec2D mag' do
142
- it 'should return Vec2D dist' do
143
- a = Vec2D.new(3, 4)
144
- expect(a.mag).to eq(5)
145
- end
146
- end
147
-
148
- describe 'Vec2D mag' do
149
- it 'should return Vec2D dist' do
150
- a = Vec2D.new(-1, 0)
151
- expect(a.mag).to eq(1)
152
- end
153
- end
154
-
155
-
156
- describe 'Vec2D lerp' do
157
- it 'should return Vec2D lerp' do
158
- a = Vec2D.new(1, 1)
159
- b = Vec2D.new(3, 3)
160
- expect(a.lerp(b, 0.5)).to eq Vec2D.new(2, 2)
161
- end
162
- end
163
-
164
- describe 'Vec2D lerp' do
165
- it 'should return Vec2D lerp' do
166
- a = Vec2D.new(1, 1)
167
- b = Vec2D.new(3, 3)
168
- expect(a.lerp(b, 5)).to eq Vec2D.new(11, 11)
169
- end
170
- end
171
-
172
- describe 'Vec2D lerp!' do
173
- it 'should return Vec2D lerp!' do
174
- a = Vec2D.new(1, 1)
175
- b = Vec2D.new(3, 3)
176
- a.lerp!(b, 0.5)
177
- expect(a).to eq Vec2D.new(2, 2)
178
- end
179
- end
180
-
181
- describe 'Vec2D lerp!' do
182
- it 'should return Vec2D lerp!' do
183
- a = Vec2D.new(1, 1)
184
- b = Vec2D.new(3, 3)
185
- a.lerp!(b, -0.5)
186
- expect(a).to eq Vec2D.new(0, 0)
187
- end
188
- end
189
-
190
- describe 'Vec2D#set_mag' do
191
- it 'should return Vec2D#set_mag' do
192
- a = Vec2D.new(1, 1)
193
- expect(a.set_mag(Math.sqrt(32))).to eq Vec2D.new(4, 4)
194
- end
195
- end
196
-
197
- describe 'Vec2D#set_mag_block_false' do
198
- it 'should return Vec2D#set_mag' do
199
- a = Vec2D.new(1, 1)
200
- expect(a.set_mag(Math.sqrt(32)) { false }).to eq Vec2D.new(1, 1)
201
- end
202
- end
203
-
204
- describe 'Vec2D#set_mag_block_true' do
205
- it 'sho uld return Vec2D#set_mag' do
206
- a = Vec2D.new(1, 1)
207
- expect(a.set_mag(Math.sqrt(32)) { true }).to eq Vec2D.new(4, 4)
208
- end
209
- end
210
-
211
- describe 'Vec2D dist' do
212
- it 'should return a.dist(b)' do
213
- a = Vec2D.new(3, 5)
214
- b = Vec2D.new(6, 7)
215
- expect(a.dist(b)).to eq Math.sqrt(3.0**2 + 2**2)
216
- end
217
- end
218
-
219
-
220
- describe 'Vec2D dot' do
221
- it 'should return Vec2D dist(a, b)' do
222
- a = Vec2D.new(3, 5)
223
- b = Vec2D.new(6, 7)
224
- expect(a.dot(b)).to eq 53
225
- end
226
- end
227
-
228
- describe 'Vec2D #/' do
229
- it 'should return Vec2D sum of a * b' do
230
- a = Vec2D.new(6, 10)
231
- b = 2
232
- expect(a / b).to eq Vec2D.new(3, 5)
233
- end
234
- end
235
-
236
- describe 'Vec2D #+=' do
237
- it 'should return Vec2D result of a += b' do
238
- a = Vec2D.new(3, 5)
239
- b = Vec2D.new(6, 7)
240
- a += b
241
- expect(a).to eq Vec2D.new(9, 12)
242
- end
243
- end
244
-
245
- describe 'Vec2D#normalize' do
246
- it 'should return Vec2D#normalize a new Vec2D with mag 1.0' do
247
- a = Vec2D.new(3, 5)
248
- b = a.normalize
249
- expect(b.mag).to be_within(EPSILON).of(1.0)
250
- end
251
- end
252
-
253
- describe 'Vec2D#normalize!' do
254
- it 'should return Vec2D#normalize! Vec2D#mag == 1.0' do
255
- a = Vec2D.new(3, 5)
256
- a.normalize!
257
- expect(a.mag).to be_within(EPSILON).of(1.0)
258
- end
259
- end
260
-
261
- describe 'Vec2D#heading' do
262
- it 'should return Vec2D#heading in radians' do
263
- a = Vec2D.new(1, 1)
264
- expect(a.heading).to be_within(EPSILON).of(Math::PI / 4.0)
265
- end
266
- end
267
-
268
- describe 'Vec2D#inspect' do
269
- it 'should return a String' do
270
- a = Vec2D.new(3, 2.000000000000001)
271
- expect(a.inspect).to eq 'Vec2D(x = 3.0000, y = 2.0000)'
272
- end
273
- end
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-
275
- describe 'Vec2D#to_a' do
276
- it 'should return x, y as an array' do
277
- x, y = 1.0000001, 1.01
278
- a = Vec2D.new(x, y)
279
- expect(a.to_a).to eq([x, y])
280
- end
281
- end
282
-
283
- describe 'Vec2D#array.reduce' do
284
- it 'should correctly sum objects of Vec2D' do
285
- array = [Vec2D.new(1, 2), Vec2D.new(10, 2), Vec2D.new(1, 2)]
286
- sum = array.reduce(Vec2D.new) { |c, d| c + d }
287
- expect(sum).to eq(Vec2D.new(12, 6))
288
- end
289
- end
290
-
291
- describe 'Vec2D#array.zip(Vec2D#array)' do
292
- it 'should correctly zip arrays of Vec2D' do
293
- one = [Vec2D.new(1, 2), Vec2D.new(10, 2), Vec2D.new(1, 2)]
294
- two = [Vec2D.new(1, 2), Vec2D.new(10, 2), Vec2D.new(1, 2)]
295
- zipped = one.zip(two).flatten
296
- puts zipped
297
- expect(zipped).to eq([Vec2D.new(1, 2), Vec2D.new(1, 2), Vec2D.new(10, 2), Vec2D.new(10, 2), Vec2D.new(1, 2), Vec2D.new(1, 2)])
298
- end
299
- end
300
-
301
- describe 'Vec2D#rotate rot' do
302
- it 'should return a rotated vector with same mag' do
303
- x, y = 20, 10
304
- b = Vec2D.new(x, y)
305
- a = b.rotate(Math::PI / 2)
306
- expect(a).to eq(Vec2D.new(-10.0, 20.0))
307
- end
308
- end
309
-
310
- describe 'Vec3D#to_a' do
311
- it 'should return x, y, z as an array' do
312
- x, y, z = 1.0000001, 1.01, 0.999999
313
- a = Vec3D.new(x, y, z)
314
- expect(a.to_a).to eq([x, y, z])
315
- end
316
- end
317
-
318
- describe 'Vec3D#copy' do
319
- it 'should return a deep copy' do
320
- x, y, z = 1.0000001, 1.01, 0.999999
321
- a = Vec3D.new(x, y, z)
322
- expect(a.copy.to_a).to eq([x, y, z])
323
- end
324
- end
325
-
326
- describe 'Vec3D#copy' do
327
- it 'should produce a new object' do
328
- x, y, z = 1.0000001, 1.01, 0.999999
329
- a = Vec3D.new(x, y, z)
330
- b = a.copy
331
- b.normalize!
332
- expect(a).not_to eq(b)
333
- end
334
- end
335
-
336
- describe 'Vec3D#normalize! zero vector' do
337
- it 'should do nothing' do
338
- a = Vec3D.new
339
- b = a.normalize!
340
- expect(a).to eq(b)
341
- end
342
- end
343
-
344
- describe 'Vec3D#normalize zero vector' do
345
- it 'should do nothing' do
346
- a = Vec3D.new
347
- b = a.normalize
348
- expect(a).to eq(b)
349
- expect(a).to_not equal(b)
350
- end
351
- end
352
-
353
- describe 'Vec3D#dist_squared' do
354
- it 'should return Vec3D.dist_squared(a, b)' do
355
- a = Vec3D.new(3, 5, 2)
356
- b = Vec3D.new(6, 7, 1)
357
- expect(a.dist_squared(b)).to eq 3.0**2 + 2**2 + 1
358
- end
359
- end
360
-
361
- describe 'Vec3D#dist' do
362
- it 'should return Vec3D.dist(a, b)' do
363
- a = Vec3D.new(3, 5, 2)
364
- b = Vec3D.new(6, 7, 1)
365
- expect(a.dist(b)).to eq Math.sqrt(3.0**2 + 2**2 + 1)
366
- end
367
- end
368
-
369
- describe 'Vec3D#normalize' do
370
- it 'should return Vec3D#normalize a new Vec3D with mag == 1.0' do
371
- a = Vec3D.new(3, 5, 2)
372
- b = a.normalize
373
- expect(b.mag).to be_within(EPSILON).of(1.0)
374
- end
375
- end
376
-
377
- describe 'Vec3D#normalize!' do
378
- it 'should return Vec3D#normalize! Vec3D#mag == 1.0' do
379
- a = Vec3D.new(3, 5, 2)
380
- a.normalize!
381
- expect(a.mag).to be_within(EPSILON).of(1.0)
382
- end
383
- end
384
-
385
- describe 'Vec3D#set_mag zero vector' do
386
- it 'should return zero vector' do
387
- a = Vec3D.new(0, 0, 0)
388
- expect(a.set_mag(Math.sqrt(48))).to eq Vec3D.new(0, 0, 0)
389
- end
390
- end
391
-
392
- describe 'Vec3D#set_mag' do
393
- it 'should return Vec3D#set_mag' do
394
- a = Vec3D.new(1, 1, 1)
395
- expect(a.set_mag(Math.sqrt(48))).to eq Vec3D.new(4, 4, 4)
396
- end
397
- end
398
-
399
- describe 'Vec3D#cross product' do
400
- it 'should return Vec3D.cross(vec)' do
401
- a = Vec3D.new(3, 5, 2)
402
- b = Vec3D.new(6, 7, 1)
403
- expect(a.cross(b)).to eq Vec3D.new(-9.0, 9.0, -9.0)
404
- end
405
- end
406
-
407
- describe 'Vec3D#set_mag negative block' do
408
- it 'should return Vec3D#set_mag' do
409
- a = Vec3D.new(1, 1, 1)
410
- expect(a.set_mag(Math.sqrt(48)) { false }).to eq a
411
- end
412
- end
413
-
414
- describe 'Vec3D#inspect' do
415
- it 'should return a String' do
416
- a = Vec3D.new(3, 5, 2.000000000000001)
417
- expect(a.inspect).to eq 'Vec3D(x = 3.0000, y = 5.0000, z = 2.0000)'
418
- end
419
- end
420
-
421
- describe 'Vec3D#set_mag positive block' do
422
- it 'should return Vec3D#set_mag' do
423
- a = Vec3D.new(1, 1, 1)
424
- expect(a.set_mag(Math.sqrt(48)) { true }).to eq Vec3D.new(4, 4, 4)
425
- end
426
- end
427
-
428
- describe 'Vec3D#to_a' do
429
- it 'should return x, y as an array' do
430
- x, y, z = 1.0000001, 1.01, 1.001
431
- a = Vec3D.new(x, y, z)
432
- expect(a.to_a).to eq([x, y, z])
433
- end
434
- end
435
-
436
- describe 'Vec3D#z=' do
437
- it 'should set z value' do
438
- x, y, z = 1.0000001, 1.01, 1.001
439
- a = Vec3D.new(x, y, z)
440
- w = 56.0
441
- a.z = w
442
- expect(a.z).to eq(w)
443
- end
444
- end
445
-
446
- describe 'Vec3D#==' do
447
- it 'should return a == b' do
448
- a = Vec3D.new(3.0, 5.0, 0)
449
- b = Vec3D.new(3.0, 5.000001, 0)
450
- expect(a == b).to be true
451
- end
452
- end
453
-
454
- describe 'Vec3D#eql?' do
455
- it 'should return a.eql? b' do
456
- a = Vec3D.new(3.0, 5.0, 0)
457
- b = Vec3D.new(3.0, 5.0, 0)
458
- expect(a.eql?(b)).to be true
459
- end
460
- end
461
-
462
- describe 'Vec3D#eql?' do
463
- it 'should return a.eql? b' do
464
- a = Vec3D.new(3.0, 5.0, 0)
465
- b = Vec3D.new(3.0, 5.000001, 0)
466
- expect(a.eql?(b)).to be false
467
- end
468
- end
469
-
470
- describe 'Vec3D#equal?' do
471
- it 'should return a.eql? b' do
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- a = Vec3D.new(3.0, 5.0)
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- expect(a.equal?(a)).to be true
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- end
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- end
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-
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- describe 'Vec3D#equal?' do
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- it 'should return a.eql? b' do
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- a = Vec3D.new(3.0, 5.0, 0)
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- b = Vec3D.new(3.0, 5.0, 0)
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- expect(a.equal?(b)).to be false
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- end
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- end