jemini 2010.1.5 → 2010.1.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/README.txt +1 -1
 - data/package/jar/jemini.jar +0 -0
 - data/skeleton/data/jemini_logo.png +0 -0
 - data/skeleton/icons/jemini.icns +0 -0
 - data/skeleton/icons/jemini.ico +0 -0
 - data/src/behaviors/drawable_ellipse.rb +2 -3
 - data/src/behaviors/drawable_line.rb +2 -3
 - data/src/behaviors/drawable_rectangle.rb +2 -3
 - data/src/color.rb +34 -13
 - data/src/game_objects/sprite.rb +7 -0
 - data/src/logger_mixin.rb +4 -2
 - data/src/project_generator.rb +14 -5
 - metadata +7 -3
 
    
        data/README.txt
    CHANGED
    
    
    
        data/package/jar/jemini.jar
    CHANGED
    
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         Binary file 
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         @@ -1,7 +1,6 @@ 
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            # draws a line on the screen
         
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            class DrawableEllipse < Jemini::Behavior
         
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              java_import 'org.newdawn.slick.geom.Ellipse'
         
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              java_import 'org.newdawn.slick.Color'
         
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              depends_on :Spatial
         
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              wrap_with_callbacks :draw
         
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         @@ -11,7 +10,7 @@ class DrawableEllipse < Jemini::Behavior 
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              attr_accessor :ellipse_filled
         
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              def load
         
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                @color = Color.white
         
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                @color = Color.new :white
         
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                @ellipse_filled = true
         
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                @ellipse = Ellipse.new @game_object.position.x, @game_object.position.y, 1.0, 1.0
         
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                @game_object.on_after_position_changes { set_drawing_location }
         
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         @@ -37,7 +36,7 @@ class DrawableEllipse < Jemini::Behavior 
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              #Draw an outline to the given graphics context.
         
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              def draw(graphics)
         
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                graphics.set_color @color
         
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                graphics.set_color @color.native_color
         
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                if @ellipse_filled
         
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                  graphics.fill @ellipse
         
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                else
         
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         @@ -1,7 +1,6 @@ 
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            # draws a line on the screen
         
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            class DrawableLine < Jemini::Behavior
         
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              java_import 'org.newdawn.slick.geom.Line'
         
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              java_import 'org.newdawn.slick.Color'
         
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              depends_on :Spatial
         
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              wrap_with_callbacks :draw
         
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         @@ -11,7 +10,7 @@ class DrawableLine < Jemini::Behavior 
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              attr_accessor :color
         
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              def load
         
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                @color = Color.white
         
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                @color = Color.new :white
         
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                @line_end_position = Vector.new(0.0, 0.0)
         
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                @line = Line.new @game_object.position.to_slick_vector, @line_end_position.to_slick_vector
         
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                @game_object.on_after_position_changes { set_line }
         
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         @@ -25,7 +24,7 @@ class DrawableLine < Jemini::Behavior 
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              #Draw the line to the given graphics context.
         
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              def draw(graphics)
         
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                graphics.set_color @color
         
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                graphics.set_color @color.native_color
         
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                graphics.draw @line
         
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              end
         
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         @@ -1,7 +1,6 @@ 
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            # draws a line on the screen
         
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            class DrawableRectangle < Jemini::Behavior
         
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              java_import 'org.newdawn.slick.geom.Rectangle'
         
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              java_import 'org.newdawn.slick.Color'
         
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              depends_on :Spatial
         
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              wrap_with_callbacks :draw
         
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         @@ -11,7 +10,7 @@ class DrawableRectangle < Jemini::Behavior 
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              attr_accessor :rectangle_filled
         
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              def load
         
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                @color = Color.white
         
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                @color = Color.new :white
         
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                @rectangle_filled = true
         
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                @rectangle = Rectangle.new @game_object.position.x, @game_object.position.y, 1.0, 1.0
         
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                @game_object.on_after_position_changes { set_drawing_location }
         
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         @@ -37,7 +36,7 @@ class DrawableRectangle < Jemini::Behavior 
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              #Draw an outline to the given graphics context.
         
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              def draw(graphics)
         
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                graphics.set_color @color
         
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                graphics.set_color @color.native_color
         
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                if @rectangle_filled
         
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                  graphics.fill @rectangle
         
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                else
         
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        data/src/color.rb
    CHANGED
    
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         @@ -3,20 +3,17 @@ class Color 
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              attr_reader :native_color
         
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              def initialize(red_or_other, blue = nil, green = nil, alpha = 1.0)
         
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                if red_or_other 
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                if from_hex?(red_or_other, green, blue)
         
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                  from_hex(red_or_other)
         
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                elsif from_rgba?(red_or_other, blue, green)
         
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                  from_rgba(red_or_other, blue, green, alpha)
         
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                elsif red_or_other.is_a? SlickColor
         
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                  @native_color = red_or_other
         
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                else
         
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                  fixed_color = SlickColor.send(red_or_other.to_s.downcase)
         
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                  # we don't want to change the original, so we copy it
         
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                  @native_color = SlickColor.new(fixed_color.r, fixed_color.g, fixed_color.b, fixed_color.a)
         
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                  from_word(red_or_other)
         
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                end
         
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              end
         
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              def red
         
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                @native_color.r
         
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              end
         
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         @@ -58,14 +55,38 @@ class Color 
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              end
         
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              def darken_by(amount)
         
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                @native_color. 
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                self.class.new @native_color.darker amount
         
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              end
         
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              def darken_by!(amount)
         
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                @native_color = @native_color. 
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                @native_color = @native_color.darker amount
         
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              end
         
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              def fade_by(amount)
         
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                self.alpha = alpha * (1.0 - amount)
         
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              end
         
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            private
         
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              def from_hex?(red, green, blue)
         
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                red.is_a?(Numeric) && green.nil? && blue.nil? #alpha defaults to 1.0
         
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              end
         
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              def from_hex(hex)
         
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                @native_color = SlickColor.new(hex)
         
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              end
         
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              def from_rgba?(red, blue, green)
         
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                red.is_a?(Numeric) && !blue.nil? && !green.nil?
         
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              end
         
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              def from_rgba(red, blue, green, alpha)
         
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                @native_color = SlickColor.new(red, blue, green, alpha)
         
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              end
         
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              def from_word(word)
         
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                # create from predefined Slick colors
         
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                fixed_color = SlickColor.send(word.to_s.downcase)
         
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                # we don't want to change the original, so we copy it
         
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                @native_color = SlickColor.new(fixed_color.r, fixed_color.g, fixed_color.b, fixed_color.a)
         
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              end
         
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            end
         
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        data/src/logger_mixin.rb
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         @@ -3,9 +3,11 @@ require 'logger' 
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            module LoggerMixin
         
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              #Get the Logger object (see the Ruby standard library documentation).
         
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              #The log level is set to match the  
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              #The log level is set to match the LOG_LEVEL environment variable, or Logger::ERROR by default.
         
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              def log
         
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                @log ||= Logger.new(STDOUT 
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                @log ||= Logger.new(STDOUT)
         
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                @log.level = (ENV['LOG_LEVEL'] and "Logger::#{ENV['LOG_LEVEL']}".constantize) || Logger::ERROR
         
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                @log
         
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              end
         
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            end
         
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        data/src/project_generator.rb
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         @@ -12,6 +12,7 @@ module Jemini 
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                end
         
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                def generate_project
         
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                  copy_skeleton
         
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                  generate_default_dirs
         
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                  generate_main
         
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            #      generate_main_with_natives
         
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                  copy_jemini_jar
         
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                end
         
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                def copy_skeleton
         
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                  skeleton_dir = File.expand_path(File.join(File.dirname(__FILE__), '..', 'skeleton', '.'))
         
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                  cp_r skeleton_dir, @project_dir 
         
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                end
         
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                def generate_main
         
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                  mkdir_p File.expand_path(File.join(@project_dir, 'src'))
         
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                  path = File.expand_path(File.join(@project_dir, 'src', 'main.rb'))
         
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         @@ -100,10 +106,8 @@ ENDL 
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                    f << <<-ENDL
         
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            class HelloWorldState < Jemini::GameState
         
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              def load
         
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       103 
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                create(: 
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                  :position => Vector.new(screen_width / 2, screen_height / 2)
         
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            -
                )
         
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            +
                create(:Sprite, :jemini_logo).position = Vector.new(screen_size.half.x, screen_size.y * 0.25)
         
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            +
                create(:Text, "Now, place your own state code in the src/states folder!", :position => screen_size.half)
         
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              end
         
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            end
         
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            ENDL
         
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         @@ -116,7 +120,12 @@ ENDL 
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                  puts `rawr install #{@rawr_install_args} #{@project_dir}`
         
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                  build_config_path = File.join(@project_dir, 'build_configuration.rb')
         
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                  build_config = File.read build_config_path
         
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                  build_config.sub!('#c.java_library_path = "lib/java/native"',  
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                  build_config.sub!('#c.java_library_path = "lib/java/native"', <<-CONFIG)
         
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              c.java_library_path = "lib/java/native_files"'
         
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              c.mac_icon_path     = File.expand_path('icons/jemini.icns')
         
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            +
              c.windows_icon_path = File.expand_path('icons/jemini.ico')
         
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            +
            CONFIG
         
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            +
             
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                  build_config.sub!('#c.jvm_arguments = "-server"', 'c.jvm_arguments = "-XX:+UseConcMarkSweepGC -Djruby.compile.mode=FORCE -Xms256m -Xmx512m"')
         
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                  build_config.sub!(%Q{#c.jars[:data] = { :directory => 'data/images', :location_in_jar => 'images', :exclude => /bak/}}, %Q{c.jars[:data] = { :directory => 'data', :location_in_jar => 'data', :exclude => /bak/}})
         
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                  build_config.sub!(%Q{#c.files_to_copy = Dir['other_files/dir/**/*']}, %Q{c.files_to_copy = Dir['lib/java/native_files/**/*']})
         
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        metadata
    CHANGED
    
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         @@ -1,7 +1,7 @@ 
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       1 
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            --- !ruby/object:Gem::Specification 
         
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       2 
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            name: jemini
         
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            version: !ruby/object:Gem::Version 
         
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            -
              version: 2010.1. 
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              version: 2010.1.24
         
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            platform: ruby
         
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            authors: 
         
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              - Logan Barnett, David Koontz, Jay McGavren
         
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            bindir: bin
         
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            cert_chain: []
         
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            -
            date: 2010-01- 
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            date: 2010-01-24 00:00:00 -07:00
         
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            default_executable: 
         
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            dependencies: 
         
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              - !ruby/object:Gem::Dependency 
         
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                  requirements: 
         
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                    - - ">="
         
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                      - !ruby/object:Gem::Version 
         
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                        version: 1.3. 
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                        version: 1.3.7
         
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                  version: 
         
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            description: Jemini is a game library designed to allow creation of reusable features. How many times has someone implemented the aiming on a first person shooter, or a minimap on a real time strategy? Jemini comes packaged with lots of behaviors out of the box, with the ability to easily author more. Jemini uses Phys2D and Slick for physics and graphics, with 3D on the roadmap.
         
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            email: logustus@gmail.com
         
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              - src/game_objects/background.rb
         
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              - src/game_objects/fading_image.rb
         
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              - src/game_objects/icon_strip_counter_display.rb
         
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              - src/game_objects/sprite.rb
         
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              - src/game_objects/tangible_object.rb
         
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              - src/game_objects/text.rb
         
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              - src/game_objects/triangle_trail.rb
         
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              - lib/native_files/OpenAL32.dll
         
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              - package/jar/jemini.jar
         
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              - README.txt
         
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              - skeleton/data/jemini_logo.png
         
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              - skeleton/icons/jemini.icns
         
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              - skeleton/icons/jemini.ico
         
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            has_rdoc: true
         
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            homepage: http://rubyforge.org/projects/jemini/
         
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            licenses: []
         
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