jekyll-theme-glueckkanja 0.7.8 → 0.8.0

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Files changed (38) hide show
  1. checksums.yaml +4 -4
  2. data/_includes/scripts.html +2 -2
  3. metadata +2 -37
  4. data/assets/_azurebin/ChangeLog +0 -941
  5. data/assets/_azurebin/IMDisplay.exe +0 -0
  6. data/assets/_azurebin/ImageMagick.rdf +0 -166
  7. data/assets/_azurebin/LICENSE.txt +0 -103
  8. data/assets/_azurebin/NOTICE.txt +0 -1324
  9. data/assets/_azurebin/README.txt +0 -105
  10. data/assets/_azurebin/colors.xml +0 -28
  11. data/assets/_azurebin/compare.exe +0 -0
  12. data/assets/_azurebin/composite.exe +0 -0
  13. data/assets/_azurebin/configure.xml +0 -20
  14. data/assets/_azurebin/conjure.exe +0 -0
  15. data/assets/_azurebin/convert.exe +0 -0
  16. data/assets/_azurebin/dcraw.exe +0 -0
  17. data/assets/_azurebin/delegates.xml +0 -100
  18. data/assets/_azurebin/english.xml +0 -1682
  19. data/assets/_azurebin/ffmpeg.exe +0 -0
  20. data/assets/_azurebin/hp2xx.exe +0 -0
  21. data/assets/_azurebin/identify.exe +0 -0
  22. data/assets/_azurebin/index.html +0 -280
  23. data/assets/_azurebin/locale.xml +0 -48
  24. data/assets/_azurebin/log.xml +0 -80
  25. data/assets/_azurebin/magic.xml +0 -23
  26. data/assets/_azurebin/magick.exe +0 -0
  27. data/assets/_azurebin/mime.xml +0 -1145
  28. data/assets/_azurebin/mogrify.exe +0 -0
  29. data/assets/_azurebin/montage.exe +0 -0
  30. data/assets/_azurebin/policy.xml +0 -75
  31. data/assets/_azurebin/quantization-table.xml +0 -68
  32. data/assets/_azurebin/sRGB.icc +0 -0
  33. data/assets/_azurebin/stream.exe +0 -0
  34. data/assets/_azurebin/thresholds.xml +0 -334
  35. data/assets/_azurebin/type-ghostscript.xml +0 -55
  36. data/assets/_azurebin/type.xml +0 -21
  37. data/assets/_azureroot/.deploy.cmd +0 -151
  38. data/assets/_azureroot/.deployment +0 -2
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@@ -1,75 +0,0 @@
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- <?xml version="1.0" encoding="UTF-8"?>
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- <!DOCTYPE policymap [
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- <!ELEMENT policymap (policy)+>
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- <!ELEMENT policy (#PCDATA)>
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- <!ATTLIST policy domain (delegate|coder|filter|path|resource) #IMPLIED>
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- <!ATTLIST policy name CDATA #IMPLIED>
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- <!ATTLIST policy rights CDATA #IMPLIED>
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- <!ATTLIST policy pattern CDATA #IMPLIED>
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- <!ATTLIST policy value CDATA #IMPLIED>
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- ]>
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- <!--
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- Configure ImageMagick policies.
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-
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- Domains include system, delegate, coder, filter, path, or resource.
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-
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- Rights include none, read, write, execute, and all. Use | to combine them,
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- for example: "read | write" to permit read from, or write to, a path.
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-
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- Use a glob expression as a pattern.
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-
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- Suppose we do not want users to process MPEG video images:
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-
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- <policy domain="delegate" rights="none" pattern="mpeg:decode" />
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-
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- Here we do not want users reading images from HTTP:
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-
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- <policy domain="coder" rights="none" pattern="HTTP" />
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-
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- Lets prevent users from executing any image filters:
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-
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- <policy domain="filter" rights="none" pattern="*" />
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-
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- The /repository file system is restricted to read only. We use a glob
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- expression to match all paths that start with /repository:
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-
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- <policy domain="path" rights="read" pattern="/repository/*" />
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-
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- Lets prevent users from executing any image filters:
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-
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- <policy domain="filter" rights="none" pattern="*" />
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-
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- Any large image is cached to disk rather than memory:
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-
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- <policy domain="resource" name="area" value="1GB"/>
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-
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- Define arguments for the memory, map, area, width, height and disk resources
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- with SI prefixes (.e.g 100MB). In addition, resource policies are maximums
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- for each instance of ImageMagick (e.g. policy memory limit 1GB, -limit 2GB
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- exceeds policy maximum so memory limit is 1GB).
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-
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- Rules are processed in order. Here we want to restrict ImageMagick to only
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- read or write a small subset of proven web-safe image types:
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-
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- <policy domain="delegate" rights="none" pattern="*" />
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- <policy domain="coder" rights="none" pattern="*" />
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- <policy domain="coder" rights="read|write" pattern="{GIF,JPEG,PNG,WEBP}" />
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- -->
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- <policymap>
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- <!-- <policy domain="resource" name="temporary-path" value="/tmp"/> -->
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- <!-- <policy domain="resource" name="memory" value="2GiB"/> -->
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- <!-- <policy domain="resource" name="map" value="4GiB"/> -->
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- <!-- <policy domain="resource" name="width" value="10MP"/> -->
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- <!-- <policy domain="resource" name="height" value="10MP"/> -->
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- <!-- <policy domain="resource" name="area" value="1GB"/> -->
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- <!-- <policy domain="resource" name="disk" value="16EB"/> -->
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- <!-- <policy domain="resource" name="file" value="768"/> -->
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- <!-- <policy domain="resource" name="thread" value="4"/> -->
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- <!-- <policy domain="resource" name="throttle" value="0"/> -->
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- <!-- <policy domain="resource" name="time" value="3600"/> -->
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- <!-- <policy domain="system" name="precision" value="6"/> -->
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- <!-- <policy domain="coder" rights="none" pattern="MVG" /> -->
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- <!-- <policy domain="delegate" rights="none" pattern="HTTPS" /> -->
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- <!-- <policy domain="path" rights="none" pattern="@*" /> -->
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- <policy domain="cache" name="shared-secret" value="passphrase" stealth="true"/>
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- </policymap>
@@ -1,68 +0,0 @@
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- <?xml version="1.0" encoding="ISO-8859-1"?>
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- <!DOCTYPE quantization-tables [
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- <!ELEMENT quantization-tables (table)>
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- <!ATTLIST quantization-tables xmlns CDATA #FIXED "">
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- <!ELEMENT table (description , levels)>
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- <!ATTLIST table xmlns CDATA #FIXED "">
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- <!ATTLIST table alias NMTOKEN #REQUIRED>
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- <!ATTLIST table slot CDATA #REQUIRED>
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- <!ELEMENT description (#PCDATA)>
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- <!ATTLIST description xmlns CDATA #FIXED "">
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- <!ELEMENT levels (#PCDATA)>
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- <!ATTLIST levels xmlns CDATA #FIXED "">
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- <!ATTLIST levels divisor CDATA #REQUIRED>
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- <!ATTLIST levels height CDATA #REQUIRED>
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- <!ATTLIST levels width CDATA #REQUIRED>
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- ]>
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- <!--
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- JPEG quantization table created by Dr. Nicolas Robidoux, Senior Research
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- Scientist at Phase One (www.phaseone.com) for use with 2x2 Chroma
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- subsampling and (IJG-style, hence ImageMagick-style) quality level
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- around 75.
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-
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- It is based on the one recommended in
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-
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- Relevance of human vision to JPEG-DCT compression by Stanley A. Klein,
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- Amnon D. Silverstein and Thom Carney. In Human Vision, Visual
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- Processing and Digital Display III, 1992.
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-
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- for 1 minute per pixel viewing.
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-
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- Specifying only one table in this xml file has two effects when used with
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- the ImageMagick option
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-
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- -define jpeg:q-table=PATH/TO/THIS/FILE
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-
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- 1) This quantization table is automatically used for all three channels;
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-
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- 2) Only one copy is embedded in the JPG file, which saves a few bits
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- (only worthwhile for very small thumbnails).
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- -->
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- <quantization-tables>
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- <table slot="0" alias="luma">
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- <description>Luma Quantization Table</description>
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- <levels width="8" height="8" divisor="1">
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- 16, 16, 16, 18, 25, 37, 56, 85,
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- 16, 17, 20, 27, 34, 40, 53, 75,
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- 16, 20, 24, 31, 43, 62, 91, 135,
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- 18, 27, 31, 40, 53, 74, 106, 156,
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- 25, 34, 43, 53, 69, 94, 131, 189,
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- 37, 40, 62, 74, 94, 124, 169, 238,
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- 56, 53, 91, 106, 131, 169, 226, 311,
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- 85, 75, 135, 156, 189, 238, 311, 418
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- </levels>
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- </table>
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- <!--
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- If you want to use a different quantization table for Chroma, for example,
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- just add:
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-
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- <table slot="1" alias="chroma">
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- <description>Chroma Quantization Table</description>
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- INSERT 64 POSITIVE INTEGERS HERE, COMMA-SEPARATED
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- </levels>
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- </table>
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-
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- here (but outside of these comments).
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- -->
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- </quantization-tables>
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-
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@@ -1,334 +0,0 @@
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- <?xml version="1.0" encoding="ISO-8859-1"?>
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- <!DOCTYPE thresholds [
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- <!ELEMENT thresholds (threshold)+>
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- <!ELEMENT threshold (description , levels)>
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- <!ELEMENT description (CDATA)>
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- <!ELEMENT levels (CDATA)>
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- <!ATTLIST threshold map ID #REQUIRED>
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- <!ATTLIST levels width CDATA #REQUIRED>
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- <!ATTLIST levels height CDATA #REQUIRED>
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- <!ATTLIST levels divisor CDATA #REQUIRED>
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- ]>
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- <!--
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- Threshold Maps for Ordered Posterized Dither
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-
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- Each "<threshold>" element defines the map name, description, and an array
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- of "levels" used to provide the threshold map for ordered dithering and
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- digital halftoning.
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-
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- The "alias" attribute provides a backward compatible name for this threshold
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- map (pre-dating IM v6.2.9-6), and are deprecated.
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-
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- The description is a english description of what the threshold map achieves
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- and is only used for 'listing' the maps.
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-
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- The map itself is a rectangular array of integers or threshold "levels"
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- of the given "width" and "height" declared within the enclosing <levels>
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- element. That is "width*height" integers or "levels" *must* be provided
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- within each map.
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-
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- Each of the "levels" integer values (each value representing the threshold
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- intensity "level/divisor" at which that pixel is turned on. The "levels"
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- integers given can be any postive integers between "0" and the "divisor",
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- excluding those limits.
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-
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- The "divisor" not only defines the upper limit and threshold divisor for each
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- "level" but also the total number of pseudo-levels the threshold mapping
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- creates and fills with a dither pattern. That is a ordered bitmap dither
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- of a pure greyscale gradient will use a maximum of "divisor" ordered bitmap
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- patterns, including the patterns with all the pixels 'on' and all the pixel
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- 'off'. It may define less patterns than that, but the color channels will
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- be thresholded in units based on "divisor".
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-
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- Alternatively for a multi-level posterization, ImageMagick inserts
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- "divisor-2" dither patterns (as defined by the threshold map) between each of
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- channel color level produced.
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-
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- For example the map "o2x2" has a divisor of 5, which will define 3 bitmap
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- patterns plus the patterns with all pixels 'on' and 'off'. A greyscale
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- gradient will thus have 5 distinct areas.
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- -->
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- <thresholds>
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-
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- <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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- Minimal Dither and Non-Dither Threshold Maps
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- -->
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- <threshold map="threshold" alias="1x1">
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- <description>Threshold 1x1 (non-dither)</description>
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- <levels width="1" height="1" divisor="2">
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- 1
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- </levels>
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- </threshold>
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-
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- <threshold map="checks" alias="2x1">
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- <description>Checkerboard 2x1 (dither)</description>
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- <levels width="2" height="2" divisor="3">
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- 1 2
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- 2 1
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- </levels>
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- </threshold>
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-
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- <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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- (dispersed) Ordered Dither Patterns
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- -->
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- <threshold map="o2x2" alias="2x2">
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- <description>Ordered 2x2 (dispersed)</description>
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- <levels width="2" height="2" divisor="5">
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- 1 3
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- 4 2
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- </levels>
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- </threshold>
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-
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- <threshold map="o3x3" alias="3x3">
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- <description>Ordered 3x3 (dispersed)</description>
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- <levels width="3" height="3" divisor="10">
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- 3 7 4
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- 6 1 9
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- 2 8 5
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- </levels>
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- </threshold>
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-
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- <threshold map="o4x4" alias="4x4">
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- <!--
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- From "Dithering Algorithms"
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- http://www.efg2.com/Lab/Library/ImageProcessing/DHALF.TXT
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- -->
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- <description>Ordered 4x4 (dispersed)</description>
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- <levels width="4" height="4" divisor="17">
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- 1 9 3 11
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- 13 5 15 7
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- 4 12 2 10
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- 16 8 14 6
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- </levels>
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- </threshold>
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-
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- <threshold map="o8x8" alias="8x8">
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- <!-- Extracted from original 'OrderedDither()' Function -->
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- <description>Ordered 8x8 (dispersed)</description>
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- <levels width="8" height="8" divisor="65">
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- 1 49 13 61 4 52 16 64
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- 33 17 45 29 36 20 48 32
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- 9 57 5 53 12 60 8 56
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- 41 25 37 21 44 28 40 24
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- 3 51 15 63 2 50 14 62
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- 35 19 47 31 34 18 46 30
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- 11 59 7 55 10 58 6 54
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- 43 27 39 23 42 26 38 22
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- </levels>
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- </threshold>
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-
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- <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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- Halftones - Angled 45 degrees
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-
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- Initially added to ImageMagick by Glenn Randers-Pehrson, IM v6.2.8-6,
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- modified to be more symmetrical with intensity by Anthony, IM v6.2.9-7
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-
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- These patterns initially start as circles, but then form diamonds
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- pattern at the 50% threshold level, before forming negated circles,
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- as it approached the other threshold extereme.
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- -->
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- <threshold map="h4x4a" alias="4x1">
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- <description>Halftone 4x4 (angled)</description>
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- <levels width="4" height="4" divisor="9">
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- 4 2 7 5
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- 3 1 8 6
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- 7 5 4 2
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- 8 6 3 1
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- </levels>
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- </threshold>
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-
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- <threshold map="h6x6a" alias="6x1">
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- <description>Halftone 6x6 (angled)</description>
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- <levels width="6" height="6" divisor="19">
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- 14 13 10 8 2 3
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- 16 18 12 7 1 4
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- 15 17 11 9 6 5
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- 8 2 3 14 13 10
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- 7 1 4 16 18 12
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- 9 6 5 15 17 11
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- </levels>
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- </threshold>
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-
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- <threshold map="h8x8a" alias="8x1">
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- <description>Halftone 8x8 (angled)</description>
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- <levels width="8" height="8" divisor="33">
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- 13 7 8 14 17 21 22 18
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- 6 1 3 9 28 31 29 23
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- 5 2 4 10 27 32 30 24
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- 16 12 11 15 20 26 25 19
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- 17 21 22 18 13 7 8 14
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- 28 31 29 23 6 1 3 9
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- 27 32 30 24 5 2 4 10
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- 20 26 25 19 16 12 11 15
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- </levels>
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- </threshold>
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-
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- <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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- Halftones - Orthogonally Aligned, or Un-angled
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-
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- Initially added by Anthony Thyssen, IM v6.2.9-5 using techniques from
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- "Dithering & Halftoning" by Gernot Haffmann
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- http://www.fho-emden.de/~hoffmann/hilb010101.pdf
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-
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- These patterns initially start as circles, but then form square
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- pattern at the 50% threshold level, before forming negated circles,
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- as it approached the other threshold extereme.
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- -->
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- <threshold map="h4x4o">
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- <description>Halftone 4x4 (orthogonal)</description>
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- <levels width="4" height="4" divisor="17">
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- 7 13 11 4
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- 12 16 14 8
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- 10 15 6 2
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- 5 9 3 1
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- </levels>
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- </threshold>
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-
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- <threshold map="h6x6o">
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- <description>Halftone 6x6 (orthogonal)</description>
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- <levels width="6" height="6" divisor="37">
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- 7 17 27 14 9 4
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- 21 29 33 31 18 11
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- 24 32 36 34 25 22
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- 19 30 35 28 20 10
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- 8 15 26 16 6 2
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- 5 13 23 12 3 1
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- </levels>
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- </threshold>
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-
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- <threshold map="h8x8o">
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- <description>Halftone 8x8 (orthogonal)</description>
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- <levels width="8" height="8" divisor="65">
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- 7 21 33 43 36 19 9 4
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- 16 27 51 55 49 29 14 11
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- 31 47 57 61 59 45 35 23
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- 41 53 60 64 62 52 40 38
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- 37 44 58 63 56 46 30 22
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- 15 28 48 54 50 26 17 10
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- 8 18 34 42 32 20 6 2
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- 5 13 25 39 24 12 3 1
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- </levels>
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- </threshold>
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-
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- <threshold map="h16x16o">
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- <!--
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- Direct extract from "Dithering & Halftoning" by Gernot Haffmann.
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- This may need some fine tuning for symmetry of the halftone dots,
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- as it was a mathematically formulated pattern.
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- -->
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- <description>Halftone 16x16 (orthogonal)</description>
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- <levels width="16" height="16" divisor="257">
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- 4 12 24 44 72 100 136 152 150 134 98 70 42 23 11 3
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- 7 16 32 52 76 104 144 160 158 142 102 74 50 31 15 6
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- 19 27 40 60 92 132 168 180 178 166 130 90 58 39 26 18
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- 36 48 56 80 124 176 188 204 203 187 175 122 79 55 47 35
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- 64 68 84 116 164 200 212 224 223 211 199 162 114 83 67 63
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- 88 96 112 156 192 216 232 240 239 231 214 190 154 111 95 87
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- 108 120 148 184 208 228 244 252 251 243 226 206 182 147 119 107
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- 128 140 172 196 219 235 247 256 255 246 234 218 194 171 139 127
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- 126 138 170 195 220 236 248 253 254 245 233 217 193 169 137 125
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- 106 118 146 183 207 227 242 249 250 241 225 205 181 145 117 105
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- 86 94 110 155 191 215 229 238 237 230 213 189 153 109 93 85
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- 62 66 82 115 163 198 210 221 222 209 197 161 113 81 65 61
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- 34 46 54 78 123 174 186 202 201 185 173 121 77 53 45 33
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- 20 28 37 59 91 131 167 179 177 165 129 89 57 38 25 17
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- 8 13 29 51 75 103 143 159 157 141 101 73 49 30 14 5
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- 1 9 21 43 71 99 135 151 149 133 97 69 41 22 10 2
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- </levels>
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- </threshold>
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-
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- <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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- Halftones - Orthogonally Expanding Circle Patterns
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-
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- Added by Glenn Randers-Pehrson, 4 Nov 2010, ImageMagick 6.6.5-6
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-
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- Rather than producing a diamond 50% threshold pattern, these
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- continue to generate larger (overlapping) circles. They are
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- more like a true halftone pattern formed by covering a surface
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- with either pure white or pure black circular dots.
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-
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- WARNING: true halftone patterns only use true circles even in
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- areas of highly varying intensity. Threshold dither patterns
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- can generate distorted circles in such areas.
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- -->
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-
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- <threshold map="c5x5b" alias="c5x5">
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- <description>Circles 5x5 (black)</description>
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- <levels width="5" height="5" divisor="26">
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- 1 21 16 15 4
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- 5 17 20 19 14
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- 6 21 25 24 12
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- 7 18 22 23 11
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- 2 8 9 10 3
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- </levels>
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- </threshold>
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-
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-
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- <threshold map="c5x5w">
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- <description>Circles 5x5 (white)</description>
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- <levels width="5" height="5" divisor="26">
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- 25 21 10 11 22
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- 20 9 6 7 12
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- 19 5 1 2 13
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- 18 8 4 3 14
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- 24 17 16 15 23
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- </levels>
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- </threshold>
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-
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- <threshold map="c6x6b" alias="c6x6">
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- <description>Circles 6x6 (black)</description>
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- <levels width="6" height="6" divisor="37">
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- 1 5 14 13 12 4
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- 6 22 28 27 21 11
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- 15 29 35 34 26 20
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- 16 30 36 33 25 19
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- 7 23 31 32 24 10
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- 2 8 17 18 9 3
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- </levels>
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- </threshold>
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-
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- <threshold map="c6x6w">
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- <description>Circles 6x6 (white)</description>
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- <levels width="6" height="6" divisor="37">
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- 36 32 23 24 25 33
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- 31 15 9 10 16 26
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- 22 8 2 3 11 17
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- 21 7 1 4 12 18
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- 30 14 6 5 13 27
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- 35 29 20 19 28 34
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- </levels>
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- </threshold>
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-
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- <threshold map="c7x7b" alias="c7x7">
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- <description>Circles 7x7 (black)</description>
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- <levels width="7" height="7" divisor="50">
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- 3 9 18 28 17 8 2
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- 10 24 33 39 32 23 7
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- 19 34 44 48 43 31 16
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- 25 40 45 49 47 38 27
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- 20 35 41 46 42 29 15
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- 11 21 36 37 28 22 6
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- 4 12 13 26 14 5 1
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- </levels>
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- </threshold>
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-
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-
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- <threshold map="c7x7w">
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- <description>Circles 7x7 (white)</description>
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- <levels width="7" height="7" divisor="50">
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- 47 41 32 22 33 42 48
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- 40 26 17 11 18 27 43
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- 31 16 6 2 7 19 34
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- 25 10 5 1 3 12 23
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- 30 15 9 4 8 20 35
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- 39 29 14 13 21 28 44
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- 46 38 37 24 36 45 49
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- </levels>
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- </threshold>
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-
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-
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- <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
331
- Special Purpose Dithers
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- -->
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-
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- </thresholds>