jekyll-theme-glueckkanja 0.7.8 → 0.8.0
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- checksums.yaml +4 -4
- data/_includes/scripts.html +2 -2
- metadata +2 -37
- data/assets/_azurebin/ChangeLog +0 -941
- data/assets/_azurebin/IMDisplay.exe +0 -0
- data/assets/_azurebin/ImageMagick.rdf +0 -166
- data/assets/_azurebin/LICENSE.txt +0 -103
- data/assets/_azurebin/NOTICE.txt +0 -1324
- data/assets/_azurebin/README.txt +0 -105
- data/assets/_azurebin/colors.xml +0 -28
- data/assets/_azurebin/compare.exe +0 -0
- data/assets/_azurebin/composite.exe +0 -0
- data/assets/_azurebin/configure.xml +0 -20
- data/assets/_azurebin/conjure.exe +0 -0
- data/assets/_azurebin/convert.exe +0 -0
- data/assets/_azurebin/dcraw.exe +0 -0
- data/assets/_azurebin/delegates.xml +0 -100
- data/assets/_azurebin/english.xml +0 -1682
- data/assets/_azurebin/ffmpeg.exe +0 -0
- data/assets/_azurebin/hp2xx.exe +0 -0
- data/assets/_azurebin/identify.exe +0 -0
- data/assets/_azurebin/index.html +0 -280
- data/assets/_azurebin/locale.xml +0 -48
- data/assets/_azurebin/log.xml +0 -80
- data/assets/_azurebin/magic.xml +0 -23
- data/assets/_azurebin/magick.exe +0 -0
- data/assets/_azurebin/mime.xml +0 -1145
- data/assets/_azurebin/mogrify.exe +0 -0
- data/assets/_azurebin/montage.exe +0 -0
- data/assets/_azurebin/policy.xml +0 -75
- data/assets/_azurebin/quantization-table.xml +0 -68
- data/assets/_azurebin/sRGB.icc +0 -0
- data/assets/_azurebin/stream.exe +0 -0
- data/assets/_azurebin/thresholds.xml +0 -334
- data/assets/_azurebin/type-ghostscript.xml +0 -55
- data/assets/_azurebin/type.xml +0 -21
- data/assets/_azureroot/.deploy.cmd +0 -151
- data/assets/_azureroot/.deployment +0 -2
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data/assets/_azurebin/policy.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE policymap [
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<!ELEMENT policymap (policy)+>
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<!ELEMENT policy (#PCDATA)>
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<!ATTLIST policy domain (delegate|coder|filter|path|resource) #IMPLIED>
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<!ATTLIST policy name CDATA #IMPLIED>
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<!ATTLIST policy rights CDATA #IMPLIED>
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<!ATTLIST policy pattern CDATA #IMPLIED>
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<!ATTLIST policy value CDATA #IMPLIED>
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]>
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<!--
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Configure ImageMagick policies.
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Domains include system, delegate, coder, filter, path, or resource.
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Rights include none, read, write, execute, and all. Use | to combine them,
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for example: "read | write" to permit read from, or write to, a path.
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Use a glob expression as a pattern.
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Suppose we do not want users to process MPEG video images:
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<policy domain="delegate" rights="none" pattern="mpeg:decode" />
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Here we do not want users reading images from HTTP:
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<policy domain="coder" rights="none" pattern="HTTP" />
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Lets prevent users from executing any image filters:
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<policy domain="filter" rights="none" pattern="*" />
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The /repository file system is restricted to read only. We use a glob
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expression to match all paths that start with /repository:
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<policy domain="path" rights="read" pattern="/repository/*" />
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Lets prevent users from executing any image filters:
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<policy domain="filter" rights="none" pattern="*" />
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Any large image is cached to disk rather than memory:
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<policy domain="resource" name="area" value="1GB"/>
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Define arguments for the memory, map, area, width, height and disk resources
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with SI prefixes (.e.g 100MB). In addition, resource policies are maximums
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for each instance of ImageMagick (e.g. policy memory limit 1GB, -limit 2GB
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exceeds policy maximum so memory limit is 1GB).
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Rules are processed in order. Here we want to restrict ImageMagick to only
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read or write a small subset of proven web-safe image types:
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<policy domain="delegate" rights="none" pattern="*" />
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<policy domain="coder" rights="none" pattern="*" />
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<policy domain="coder" rights="read|write" pattern="{GIF,JPEG,PNG,WEBP}" />
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-->
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<policymap>
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<!-- <policy domain="resource" name="temporary-path" value="/tmp"/> -->
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<!-- <policy domain="resource" name="memory" value="2GiB"/> -->
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<!-- <policy domain="resource" name="map" value="4GiB"/> -->
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<!-- <policy domain="resource" name="width" value="10MP"/> -->
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<!-- <policy domain="resource" name="height" value="10MP"/> -->
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<!-- <policy domain="resource" name="area" value="1GB"/> -->
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<!-- <policy domain="resource" name="disk" value="16EB"/> -->
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<!-- <policy domain="resource" name="file" value="768"/> -->
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<!-- <policy domain="resource" name="thread" value="4"/> -->
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<!-- <policy domain="resource" name="throttle" value="0"/> -->
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<!-- <policy domain="resource" name="time" value="3600"/> -->
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<!-- <policy domain="system" name="precision" value="6"/> -->
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<!-- <policy domain="coder" rights="none" pattern="MVG" /> -->
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<!-- <policy domain="delegate" rights="none" pattern="HTTPS" /> -->
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<!-- <policy domain="path" rights="none" pattern="@*" /> -->
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<policy domain="cache" name="shared-secret" value="passphrase" stealth="true"/>
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</policymap>
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<?xml version="1.0" encoding="ISO-8859-1"?>
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<!DOCTYPE quantization-tables [
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<!ELEMENT quantization-tables (table)>
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<!ATTLIST quantization-tables xmlns CDATA #FIXED "">
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<!ELEMENT table (description , levels)>
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<!ATTLIST table xmlns CDATA #FIXED "">
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<!ATTLIST table alias NMTOKEN #REQUIRED>
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<!ATTLIST table slot CDATA #REQUIRED>
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<!ELEMENT description (#PCDATA)>
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<!ATTLIST description xmlns CDATA #FIXED "">
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<!ELEMENT levels (#PCDATA)>
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<!ATTLIST levels xmlns CDATA #FIXED "">
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<!ATTLIST levels divisor CDATA #REQUIRED>
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<!ATTLIST levels height CDATA #REQUIRED>
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<!ATTLIST levels width CDATA #REQUIRED>
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]>
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<!--
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JPEG quantization table created by Dr. Nicolas Robidoux, Senior Research
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Scientist at Phase One (www.phaseone.com) for use with 2x2 Chroma
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subsampling and (IJG-style, hence ImageMagick-style) quality level
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around 75.
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It is based on the one recommended in
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Relevance of human vision to JPEG-DCT compression by Stanley A. Klein,
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Amnon D. Silverstein and Thom Carney. In Human Vision, Visual
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Processing and Digital Display III, 1992.
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for 1 minute per pixel viewing.
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Specifying only one table in this xml file has two effects when used with
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the ImageMagick option
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-define jpeg:q-table=PATH/TO/THIS/FILE
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1) This quantization table is automatically used for all three channels;
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2) Only one copy is embedded in the JPG file, which saves a few bits
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(only worthwhile for very small thumbnails).
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-->
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<quantization-tables>
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<table slot="0" alias="luma">
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<description>Luma Quantization Table</description>
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<levels width="8" height="8" divisor="1">
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16, 16, 16, 18, 25, 37, 56, 85,
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16, 17, 20, 27, 34, 40, 53, 75,
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16, 20, 24, 31, 43, 62, 91, 135,
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18, 27, 31, 40, 53, 74, 106, 156,
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25, 34, 43, 53, 69, 94, 131, 189,
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37, 40, 62, 74, 94, 124, 169, 238,
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56, 53, 91, 106, 131, 169, 226, 311,
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85, 75, 135, 156, 189, 238, 311, 418
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</levels>
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</table>
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<!--
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If you want to use a different quantization table for Chroma, for example,
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just add:
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<table slot="1" alias="chroma">
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<description>Chroma Quantization Table</description>
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INSERT 64 POSITIVE INTEGERS HERE, COMMA-SEPARATED
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</levels>
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</table>
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here (but outside of these comments).
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-->
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</quantization-tables>
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data/assets/_azurebin/sRGB.icc
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<?xml version="1.0" encoding="ISO-8859-1"?>
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<!DOCTYPE thresholds [
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<!ELEMENT thresholds (threshold)+>
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<!ELEMENT threshold (description , levels)>
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<!ELEMENT description (CDATA)>
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<!ELEMENT levels (CDATA)>
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<!ATTLIST threshold map ID #REQUIRED>
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<!ATTLIST levels width CDATA #REQUIRED>
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<!ATTLIST levels height CDATA #REQUIRED>
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<!ATTLIST levels divisor CDATA #REQUIRED>
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]>
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<!--
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Threshold Maps for Ordered Posterized Dither
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Each "<threshold>" element defines the map name, description, and an array
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of "levels" used to provide the threshold map for ordered dithering and
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digital halftoning.
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The "alias" attribute provides a backward compatible name for this threshold
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map (pre-dating IM v6.2.9-6), and are deprecated.
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The description is a english description of what the threshold map achieves
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and is only used for 'listing' the maps.
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The map itself is a rectangular array of integers or threshold "levels"
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of the given "width" and "height" declared within the enclosing <levels>
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element. That is "width*height" integers or "levels" *must* be provided
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within each map.
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Each of the "levels" integer values (each value representing the threshold
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intensity "level/divisor" at which that pixel is turned on. The "levels"
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integers given can be any postive integers between "0" and the "divisor",
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excluding those limits.
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The "divisor" not only defines the upper limit and threshold divisor for each
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"level" but also the total number of pseudo-levels the threshold mapping
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creates and fills with a dither pattern. That is a ordered bitmap dither
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of a pure greyscale gradient will use a maximum of "divisor" ordered bitmap
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patterns, including the patterns with all the pixels 'on' and all the pixel
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'off'. It may define less patterns than that, but the color channels will
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be thresholded in units based on "divisor".
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Alternatively for a multi-level posterization, ImageMagick inserts
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"divisor-2" dither patterns (as defined by the threshold map) between each of
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channel color level produced.
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For example the map "o2x2" has a divisor of 5, which will define 3 bitmap
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patterns plus the patterns with all pixels 'on' and 'off'. A greyscale
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gradient will thus have 5 distinct areas.
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-->
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<thresholds>
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<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Minimal Dither and Non-Dither Threshold Maps
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-->
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<threshold map="threshold" alias="1x1">
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<description>Threshold 1x1 (non-dither)</description>
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<levels width="1" height="1" divisor="2">
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1
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</levels>
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</threshold>
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<threshold map="checks" alias="2x1">
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<description>Checkerboard 2x1 (dither)</description>
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<levels width="2" height="2" divisor="3">
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1 2
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</levels>
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</threshold>
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<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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(dispersed) Ordered Dither Patterns
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-->
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<threshold map="o2x2" alias="2x2">
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<description>Ordered 2x2 (dispersed)</description>
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<levels width="2" height="2" divisor="5">
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1 3
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4 2
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</levels>
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</threshold>
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<threshold map="o3x3" alias="3x3">
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<description>Ordered 3x3 (dispersed)</description>
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<levels width="3" height="3" divisor="10">
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</levels>
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</threshold>
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<threshold map="o4x4" alias="4x4">
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<!--
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From "Dithering Algorithms"
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http://www.efg2.com/Lab/Library/ImageProcessing/DHALF.TXT
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-->
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<description>Ordered 4x4 (dispersed)</description>
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<levels width="4" height="4" divisor="17">
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1 9 3 11
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</levels>
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</threshold>
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<threshold map="o8x8" alias="8x8">
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<!-- Extracted from original 'OrderedDither()' Function -->
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<description>Ordered 8x8 (dispersed)</description>
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<levels width="8" height="8" divisor="65">
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1 49 13 61 4 52 16 64
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33 17 45 29 36 20 48 32
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9 57 5 53 12 60 8 56
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3 51 15 63 2 50 14 62
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</levels>
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</threshold>
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<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Halftones - Angled 45 degrees
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Initially added to ImageMagick by Glenn Randers-Pehrson, IM v6.2.8-6,
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modified to be more symmetrical with intensity by Anthony, IM v6.2.9-7
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These patterns initially start as circles, but then form diamonds
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pattern at the 50% threshold level, before forming negated circles,
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as it approached the other threshold extereme.
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-->
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<threshold map="h4x4a" alias="4x1">
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<description>Halftone 4x4 (angled)</description>
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<levels width="4" height="4" divisor="9">
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4 2 7 5
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3 1 8 6
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8 6 3 1
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</levels>
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</threshold>
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<threshold map="h6x6a" alias="6x1">
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<description>Halftone 6x6 (angled)</description>
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<levels width="6" height="6" divisor="19">
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14 13 10 8 2 3
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16 18 12 7 1 4
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15 17 11 9 6 5
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8 2 3 14 13 10
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7 1 4 16 18 12
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9 6 5 15 17 11
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</levels>
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</threshold>
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<threshold map="h8x8a" alias="8x1">
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<description>Halftone 8x8 (angled)</description>
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<levels width="8" height="8" divisor="33">
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13 7 8 14 17 21 22 18
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6 1 3 9 28 31 29 23
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5 2 4 10 27 32 30 24
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16 12 11 15 20 26 25 19
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17 21 22 18 13 7 8 14
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28 31 29 23 6 1 3 9
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27 32 30 24 5 2 4 10
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20 26 25 19 16 12 11 15
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</levels>
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</threshold>
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<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Halftones - Orthogonally Aligned, or Un-angled
|
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Initially added by Anthony Thyssen, IM v6.2.9-5 using techniques from
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"Dithering & Halftoning" by Gernot Haffmann
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http://www.fho-emden.de/~hoffmann/hilb010101.pdf
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These patterns initially start as circles, but then form square
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pattern at the 50% threshold level, before forming negated circles,
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as it approached the other threshold extereme.
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-->
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177
|
-
<threshold map="h4x4o">
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178
|
-
<description>Halftone 4x4 (orthogonal)</description>
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179
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-
<levels width="4" height="4" divisor="17">
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180
|
-
7 13 11 4
|
181
|
-
12 16 14 8
|
182
|
-
10 15 6 2
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183
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-
5 9 3 1
|
184
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-
</levels>
|
185
|
-
</threshold>
|
186
|
-
|
187
|
-
<threshold map="h6x6o">
|
188
|
-
<description>Halftone 6x6 (orthogonal)</description>
|
189
|
-
<levels width="6" height="6" divisor="37">
|
190
|
-
7 17 27 14 9 4
|
191
|
-
21 29 33 31 18 11
|
192
|
-
24 32 36 34 25 22
|
193
|
-
19 30 35 28 20 10
|
194
|
-
8 15 26 16 6 2
|
195
|
-
5 13 23 12 3 1
|
196
|
-
</levels>
|
197
|
-
</threshold>
|
198
|
-
|
199
|
-
<threshold map="h8x8o">
|
200
|
-
<description>Halftone 8x8 (orthogonal)</description>
|
201
|
-
<levels width="8" height="8" divisor="65">
|
202
|
-
7 21 33 43 36 19 9 4
|
203
|
-
16 27 51 55 49 29 14 11
|
204
|
-
31 47 57 61 59 45 35 23
|
205
|
-
41 53 60 64 62 52 40 38
|
206
|
-
37 44 58 63 56 46 30 22
|
207
|
-
15 28 48 54 50 26 17 10
|
208
|
-
8 18 34 42 32 20 6 2
|
209
|
-
5 13 25 39 24 12 3 1
|
210
|
-
</levels>
|
211
|
-
</threshold>
|
212
|
-
|
213
|
-
<threshold map="h16x16o">
|
214
|
-
<!--
|
215
|
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Direct extract from "Dithering & Halftoning" by Gernot Haffmann.
|
216
|
-
This may need some fine tuning for symmetry of the halftone dots,
|
217
|
-
as it was a mathematically formulated pattern.
|
218
|
-
-->
|
219
|
-
<description>Halftone 16x16 (orthogonal)</description>
|
220
|
-
<levels width="16" height="16" divisor="257">
|
221
|
-
4 12 24 44 72 100 136 152 150 134 98 70 42 23 11 3
|
222
|
-
7 16 32 52 76 104 144 160 158 142 102 74 50 31 15 6
|
223
|
-
19 27 40 60 92 132 168 180 178 166 130 90 58 39 26 18
|
224
|
-
36 48 56 80 124 176 188 204 203 187 175 122 79 55 47 35
|
225
|
-
64 68 84 116 164 200 212 224 223 211 199 162 114 83 67 63
|
226
|
-
88 96 112 156 192 216 232 240 239 231 214 190 154 111 95 87
|
227
|
-
108 120 148 184 208 228 244 252 251 243 226 206 182 147 119 107
|
228
|
-
128 140 172 196 219 235 247 256 255 246 234 218 194 171 139 127
|
229
|
-
126 138 170 195 220 236 248 253 254 245 233 217 193 169 137 125
|
230
|
-
106 118 146 183 207 227 242 249 250 241 225 205 181 145 117 105
|
231
|
-
86 94 110 155 191 215 229 238 237 230 213 189 153 109 93 85
|
232
|
-
62 66 82 115 163 198 210 221 222 209 197 161 113 81 65 61
|
233
|
-
34 46 54 78 123 174 186 202 201 185 173 121 77 53 45 33
|
234
|
-
20 28 37 59 91 131 167 179 177 165 129 89 57 38 25 17
|
235
|
-
8 13 29 51 75 103 143 159 157 141 101 73 49 30 14 5
|
236
|
-
1 9 21 43 71 99 135 151 149 133 97 69 41 22 10 2
|
237
|
-
</levels>
|
238
|
-
</threshold>
|
239
|
-
|
240
|
-
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
241
|
-
Halftones - Orthogonally Expanding Circle Patterns
|
242
|
-
|
243
|
-
Added by Glenn Randers-Pehrson, 4 Nov 2010, ImageMagick 6.6.5-6
|
244
|
-
|
245
|
-
Rather than producing a diamond 50% threshold pattern, these
|
246
|
-
continue to generate larger (overlapping) circles. They are
|
247
|
-
more like a true halftone pattern formed by covering a surface
|
248
|
-
with either pure white or pure black circular dots.
|
249
|
-
|
250
|
-
WARNING: true halftone patterns only use true circles even in
|
251
|
-
areas of highly varying intensity. Threshold dither patterns
|
252
|
-
can generate distorted circles in such areas.
|
253
|
-
-->
|
254
|
-
|
255
|
-
<threshold map="c5x5b" alias="c5x5">
|
256
|
-
<description>Circles 5x5 (black)</description>
|
257
|
-
<levels width="5" height="5" divisor="26">
|
258
|
-
1 21 16 15 4
|
259
|
-
5 17 20 19 14
|
260
|
-
6 21 25 24 12
|
261
|
-
7 18 22 23 11
|
262
|
-
2 8 9 10 3
|
263
|
-
</levels>
|
264
|
-
</threshold>
|
265
|
-
|
266
|
-
|
267
|
-
<threshold map="c5x5w">
|
268
|
-
<description>Circles 5x5 (white)</description>
|
269
|
-
<levels width="5" height="5" divisor="26">
|
270
|
-
25 21 10 11 22
|
271
|
-
20 9 6 7 12
|
272
|
-
19 5 1 2 13
|
273
|
-
18 8 4 3 14
|
274
|
-
24 17 16 15 23
|
275
|
-
</levels>
|
276
|
-
</threshold>
|
277
|
-
|
278
|
-
<threshold map="c6x6b" alias="c6x6">
|
279
|
-
<description>Circles 6x6 (black)</description>
|
280
|
-
<levels width="6" height="6" divisor="37">
|
281
|
-
1 5 14 13 12 4
|
282
|
-
6 22 28 27 21 11
|
283
|
-
15 29 35 34 26 20
|
284
|
-
16 30 36 33 25 19
|
285
|
-
7 23 31 32 24 10
|
286
|
-
2 8 17 18 9 3
|
287
|
-
</levels>
|
288
|
-
</threshold>
|
289
|
-
|
290
|
-
<threshold map="c6x6w">
|
291
|
-
<description>Circles 6x6 (white)</description>
|
292
|
-
<levels width="6" height="6" divisor="37">
|
293
|
-
36 32 23 24 25 33
|
294
|
-
31 15 9 10 16 26
|
295
|
-
22 8 2 3 11 17
|
296
|
-
21 7 1 4 12 18
|
297
|
-
30 14 6 5 13 27
|
298
|
-
35 29 20 19 28 34
|
299
|
-
</levels>
|
300
|
-
</threshold>
|
301
|
-
|
302
|
-
<threshold map="c7x7b" alias="c7x7">
|
303
|
-
<description>Circles 7x7 (black)</description>
|
304
|
-
<levels width="7" height="7" divisor="50">
|
305
|
-
3 9 18 28 17 8 2
|
306
|
-
10 24 33 39 32 23 7
|
307
|
-
19 34 44 48 43 31 16
|
308
|
-
25 40 45 49 47 38 27
|
309
|
-
20 35 41 46 42 29 15
|
310
|
-
11 21 36 37 28 22 6
|
311
|
-
4 12 13 26 14 5 1
|
312
|
-
</levels>
|
313
|
-
</threshold>
|
314
|
-
|
315
|
-
|
316
|
-
<threshold map="c7x7w">
|
317
|
-
<description>Circles 7x7 (white)</description>
|
318
|
-
<levels width="7" height="7" divisor="50">
|
319
|
-
47 41 32 22 33 42 48
|
320
|
-
40 26 17 11 18 27 43
|
321
|
-
31 16 6 2 7 19 34
|
322
|
-
25 10 5 1 3 12 23
|
323
|
-
30 15 9 4 8 20 35
|
324
|
-
39 29 14 13 21 28 44
|
325
|
-
46 38 37 24 36 45 49
|
326
|
-
</levels>
|
327
|
-
</threshold>
|
328
|
-
|
329
|
-
|
330
|
-
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
331
|
-
Special Purpose Dithers
|
332
|
-
-->
|
333
|
-
|
334
|
-
</thresholds>
|