jekyll-theme-glueckkanja 0.7.0

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  1. checksums.yaml +7 -0
  2. data/LICENSE.txt +12 -0
  3. data/README.md +64 -0
  4. data/_includes/blogtitlepic.html +25 -0
  5. data/_includes/contactform.html +77 -0
  6. data/_includes/footer.html +14 -0
  7. data/_includes/hc-document-icon.html +12 -0
  8. data/_includes/hc-listings.html +15 -0
  9. data/_includes/head.html +41 -0
  10. data/_includes/keyvisual.html +7 -0
  11. data/_includes/navigation.html +64 -0
  12. data/_includes/register-modal.html +37 -0
  13. data/_includes/scripts.html +126 -0
  14. data/_includes/sitelinks.html +57 -0
  15. data/_layouts/banner.html +54 -0
  16. data/_layouts/default-with-image.html +25 -0
  17. data/_layouts/default.html +24 -0
  18. data/_layouts/docs-default.html +72 -0
  19. data/_layouts/framed.html +47 -0
  20. data/_layouts/hc-archive.html +12 -0
  21. data/_layouts/hc-default.html +99 -0
  22. data/_layouts/hc-post.html +59 -0
  23. data/_layouts/page.html +5 -0
  24. data/_layouts/post.html +24 -0
  25. data/_sass/_docs-layout.scss +482 -0
  26. data/_sass/_docs-mixins.scss +34 -0
  27. data/_sass/_hc-dark-theme.scss +38 -0
  28. data/_sass/_hc-elements.scss +86 -0
  29. data/_sass/_hc-header.scss +104 -0
  30. data/_sass/_hc-tutorials.scss +251 -0
  31. data/_sass/_rangeslider.scss +111 -0
  32. data/_sass/_variables.scss +89 -0
  33. data/_sass/font-awesome/scss/_animated.scss +34 -0
  34. data/_sass/font-awesome/scss/_bordered-pulled.scss +25 -0
  35. data/_sass/font-awesome/scss/_core.scss +12 -0
  36. data/_sass/font-awesome/scss/_fixed-width.scss +6 -0
  37. data/_sass/font-awesome/scss/_icons.scss +789 -0
  38. data/_sass/font-awesome/scss/_larger.scss +13 -0
  39. data/_sass/font-awesome/scss/_list.scss +19 -0
  40. data/_sass/font-awesome/scss/_mixins.scss +60 -0
  41. data/_sass/font-awesome/scss/_path.scss +15 -0
  42. data/_sass/font-awesome/scss/_rotated-flipped.scss +20 -0
  43. data/_sass/font-awesome/scss/_screen-reader.scss +5 -0
  44. data/_sass/font-awesome/scss/_stacked.scss +20 -0
  45. data/_sass/font-awesome/scss/_variables.scss +800 -0
  46. data/_sass/font-awesome/scss/font-awesome.scss +18 -0
  47. data/assets/azurebin/ChangeLog +941 -0
  48. data/assets/azurebin/IMDisplay.exe +0 -0
  49. data/assets/azurebin/ImageMagick.rdf +166 -0
  50. data/assets/azurebin/LICENSE.txt +103 -0
  51. data/assets/azurebin/NOTICE.txt +1324 -0
  52. data/assets/azurebin/README.txt +105 -0
  53. data/assets/azurebin/colors.xml +28 -0
  54. data/assets/azurebin/compare.exe +0 -0
  55. data/assets/azurebin/composite.exe +0 -0
  56. data/assets/azurebin/configure.xml +20 -0
  57. data/assets/azurebin/conjure.exe +0 -0
  58. data/assets/azurebin/convert.exe +0 -0
  59. data/assets/azurebin/dcraw.exe +0 -0
  60. data/assets/azurebin/delegates.xml +100 -0
  61. data/assets/azurebin/english.xml +1682 -0
  62. data/assets/azurebin/ffmpeg.exe +0 -0
  63. data/assets/azurebin/hp2xx.exe +0 -0
  64. data/assets/azurebin/identify.exe +0 -0
  65. data/assets/azurebin/index.html +280 -0
  66. data/assets/azurebin/locale.xml +48 -0
  67. data/assets/azurebin/log.xml +80 -0
  68. data/assets/azurebin/magic.xml +23 -0
  69. data/assets/azurebin/magick.exe +0 -0
  70. data/assets/azurebin/mime.xml +1145 -0
  71. data/assets/azurebin/mogrify.exe +0 -0
  72. data/assets/azurebin/montage.exe +0 -0
  73. data/assets/azurebin/policy.xml +75 -0
  74. data/assets/azurebin/quantization-table.xml +68 -0
  75. data/assets/azurebin/sRGB.icc +0 -0
  76. data/assets/azurebin/stream.exe +0 -0
  77. data/assets/azurebin/thresholds.xml +334 -0
  78. data/assets/azurebin/type-ghostscript.xml +55 -0
  79. data/assets/azurebin/type.xml +21 -0
  80. data/assets/azureroot/.deploy.cmd +150 -0
  81. data/assets/azureroot/.deployment +2 -0
  82. data/assets/azureroot/_config.yml +165 -0
  83. data/assets/azureroot/dot.gitignore +11 -0
  84. data/assets/azureroot/web.config +93 -0
  85. data/assets/css/app.scss +1900 -0
  86. data/assets/docs/changelog.html +28 -0
  87. data/assets/docs/index.md +7 -0
  88. data/assets/docs/search.html +35 -0
  89. data/assets/docs/uservoice.html +17 -0
  90. data/assets/favicons/100percentcloud.png +0 -0
  91. data/assets/favicons/apple-konnekt-icon-120x120.png +0 -0
  92. data/assets/favicons/apple-konnekt-icon-152x152.png +0 -0
  93. data/assets/favicons/apple-konnekt-icon-60x60.png +0 -0
  94. data/assets/favicons/apple-konnekt-icon-76x76.png +0 -0
  95. data/assets/favicons/favicon-konnekt-144.png +0 -0
  96. data/assets/favicons/favicon-konnekt-96.png +0 -0
  97. data/assets/favicons/favicon-konnekt.ico +0 -0
  98. data/assets/favicons/favicon-konnekt.png +0 -0
  99. data/assets/favicons/gk-boxes.ico +0 -0
  100. data/assets/favicons/gk-boxes.png +0 -0
  101. data/assets/favicons/gk-logo-white.svg +39 -0
  102. data/assets/favicons/gk-logo.svg +1 -0
  103. data/assets/help-center/faq.html +33 -0
  104. data/assets/help-center/index.html +54 -0
  105. data/assets/help-center/search.html +36 -0
  106. data/assets/help-center/videos.html +15 -0
  107. data/assets/js/guk.js +12 -0
  108. data/assets/js/hc.js +94 -0
  109. data/assets/js/lunr.min.js +7 -0
  110. data/assets/js/mandrill.min.js +122 -0
  111. data/assets/js/rangeslider.js +494 -0
  112. data/assets/js/rangeslider.min.js +2 -0
  113. data/assets/js/search.js +103 -0
  114. data/assets/misc/general-glitch.html +9 -0
  115. data/assets/misc/imprint.html +40 -0
  116. data/assets/misc/privacy-policy.html +138 -0
  117. data/assets/misc/terms-of-service.html +138 -0
  118. data/assets/nav/arrow-up.png +0 -0
  119. data/assets/nav/arrow-up.svg +13 -0
  120. data/assets/nav/cbp-sprite.png +0 -0
  121. data/assets/nav/dotline.png +0 -0
  122. data/assets/nav/splash.png +0 -0
  123. data/assets/nav/splash@2x.png +0 -0
  124. data/assets/video/meerkat-404.jpg +0 -0
  125. data/assets/video/meerkat-404.mp4 +0 -0
  126. data/assets/video/meerkat-404.ogv +0 -0
  127. data/assets/video/meerkat-404.webm +0 -0
  128. metadata +394 -0
@@ -0,0 +1,75 @@
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+ <?xml version="1.0" encoding="UTF-8"?>
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+ <!DOCTYPE policymap [
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+ <!ELEMENT policymap (policy)+>
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+ <!ELEMENT policy (#PCDATA)>
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+ <!ATTLIST policy domain (delegate|coder|filter|path|resource) #IMPLIED>
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+ <!ATTLIST policy name CDATA #IMPLIED>
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+ <!ATTLIST policy rights CDATA #IMPLIED>
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+ <!ATTLIST policy pattern CDATA #IMPLIED>
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+ <!ATTLIST policy value CDATA #IMPLIED>
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+ ]>
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+ <!--
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+ Configure ImageMagick policies.
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+
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+ Domains include system, delegate, coder, filter, path, or resource.
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+
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+ Rights include none, read, write, execute, and all. Use | to combine them,
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+ for example: "read | write" to permit read from, or write to, a path.
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+
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+ Use a glob expression as a pattern.
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+
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+ Suppose we do not want users to process MPEG video images:
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+
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+ <policy domain="delegate" rights="none" pattern="mpeg:decode" />
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+
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+ Here we do not want users reading images from HTTP:
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+
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+ <policy domain="coder" rights="none" pattern="HTTP" />
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+
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+ Lets prevent users from executing any image filters:
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+
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+ <policy domain="filter" rights="none" pattern="*" />
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+
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+ The /repository file system is restricted to read only. We use a glob
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+ expression to match all paths that start with /repository:
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+
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+ <policy domain="path" rights="read" pattern="/repository/*" />
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+
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+ Lets prevent users from executing any image filters:
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+
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+ <policy domain="filter" rights="none" pattern="*" />
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+
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+ Any large image is cached to disk rather than memory:
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+
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+ <policy domain="resource" name="area" value="1GB"/>
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+
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+ Define arguments for the memory, map, area, width, height and disk resources
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+ with SI prefixes (.e.g 100MB). In addition, resource policies are maximums
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+ for each instance of ImageMagick (e.g. policy memory limit 1GB, -limit 2GB
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+ exceeds policy maximum so memory limit is 1GB).
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+
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+ Rules are processed in order. Here we want to restrict ImageMagick to only
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+ read or write a small subset of proven web-safe image types:
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+
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+ <policy domain="delegate" rights="none" pattern="*" />
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+ <policy domain="coder" rights="none" pattern="*" />
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+ <policy domain="coder" rights="read|write" pattern="{GIF,JPEG,PNG,WEBP}" />
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+ -->
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+ <policymap>
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+ <!-- <policy domain="resource" name="temporary-path" value="/tmp"/> -->
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+ <!-- <policy domain="resource" name="memory" value="2GiB"/> -->
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+ <!-- <policy domain="resource" name="map" value="4GiB"/> -->
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+ <!-- <policy domain="resource" name="width" value="10MP"/> -->
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+ <!-- <policy domain="resource" name="height" value="10MP"/> -->
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+ <!-- <policy domain="resource" name="area" value="1GB"/> -->
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+ <!-- <policy domain="resource" name="disk" value="16EB"/> -->
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+ <!-- <policy domain="resource" name="file" value="768"/> -->
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+ <!-- <policy domain="resource" name="thread" value="4"/> -->
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+ <!-- <policy domain="resource" name="throttle" value="0"/> -->
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+ <!-- <policy domain="resource" name="time" value="3600"/> -->
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+ <!-- <policy domain="system" name="precision" value="6"/> -->
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+ <!-- <policy domain="coder" rights="none" pattern="MVG" /> -->
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+ <!-- <policy domain="delegate" rights="none" pattern="HTTPS" /> -->
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+ <!-- <policy domain="path" rights="none" pattern="@*" /> -->
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+ <policy domain="cache" name="shared-secret" value="passphrase" stealth="true"/>
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+ </policymap>
@@ -0,0 +1,68 @@
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+ <?xml version="1.0" encoding="ISO-8859-1"?>
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+ <!DOCTYPE quantization-tables [
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+ <!ELEMENT quantization-tables (table)>
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+ <!ATTLIST quantization-tables xmlns CDATA #FIXED "">
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+ <!ELEMENT table (description , levels)>
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+ <!ATTLIST table xmlns CDATA #FIXED "">
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+ <!ATTLIST table alias NMTOKEN #REQUIRED>
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+ <!ATTLIST table slot CDATA #REQUIRED>
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+ <!ELEMENT description (#PCDATA)>
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+ <!ATTLIST description xmlns CDATA #FIXED "">
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+ <!ELEMENT levels (#PCDATA)>
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+ <!ATTLIST levels xmlns CDATA #FIXED "">
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+ <!ATTLIST levels divisor CDATA #REQUIRED>
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+ <!ATTLIST levels height CDATA #REQUIRED>
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+ <!ATTLIST levels width CDATA #REQUIRED>
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+ ]>
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+ <!--
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+ JPEG quantization table created by Dr. Nicolas Robidoux, Senior Research
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+ Scientist at Phase One (www.phaseone.com) for use with 2x2 Chroma
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+ subsampling and (IJG-style, hence ImageMagick-style) quality level
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+ around 75.
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+
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+ It is based on the one recommended in
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+
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+ Relevance of human vision to JPEG-DCT compression by Stanley A. Klein,
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+ Amnon D. Silverstein and Thom Carney. In Human Vision, Visual
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+ Processing and Digital Display III, 1992.
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+
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+ for 1 minute per pixel viewing.
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+
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+ Specifying only one table in this xml file has two effects when used with
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+ the ImageMagick option
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+
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+ -define jpeg:q-table=PATH/TO/THIS/FILE
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+
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+ 1) This quantization table is automatically used for all three channels;
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+
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+ 2) Only one copy is embedded in the JPG file, which saves a few bits
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+ (only worthwhile for very small thumbnails).
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+ -->
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+ <quantization-tables>
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+ <table slot="0" alias="luma">
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+ <description>Luma Quantization Table</description>
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+ <levels width="8" height="8" divisor="1">
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+ 16, 16, 16, 18, 25, 37, 56, 85,
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+ 16, 17, 20, 27, 34, 40, 53, 75,
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+ 16, 20, 24, 31, 43, 62, 91, 135,
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+ 18, 27, 31, 40, 53, 74, 106, 156,
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+ 25, 34, 43, 53, 69, 94, 131, 189,
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+ 37, 40, 62, 74, 94, 124, 169, 238,
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+ 56, 53, 91, 106, 131, 169, 226, 311,
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+ 85, 75, 135, 156, 189, 238, 311, 418
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+ </levels>
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+ </table>
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+ <!--
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+ If you want to use a different quantization table for Chroma, for example,
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+ just add:
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+
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+ <table slot="1" alias="chroma">
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+ <description>Chroma Quantization Table</description>
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+ INSERT 64 POSITIVE INTEGERS HERE, COMMA-SEPARATED
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+ </levels>
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+ </table>
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+
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+ here (but outside of these comments).
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+ -->
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+ </quantization-tables>
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+
Binary file
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+ <?xml version="1.0" encoding="ISO-8859-1"?>
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+ <!DOCTYPE thresholds [
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+ <!ELEMENT thresholds (threshold)+>
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+ <!ELEMENT threshold (description , levels)>
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+ <!ELEMENT description (CDATA)>
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+ <!ELEMENT levels (CDATA)>
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+ <!ATTLIST threshold map ID #REQUIRED>
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+ <!ATTLIST levels width CDATA #REQUIRED>
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+ <!ATTLIST levels height CDATA #REQUIRED>
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+ <!ATTLIST levels divisor CDATA #REQUIRED>
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+ ]>
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+ <!--
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+ Threshold Maps for Ordered Posterized Dither
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+
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+ Each "<threshold>" element defines the map name, description, and an array
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+ of "levels" used to provide the threshold map for ordered dithering and
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+ digital halftoning.
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+
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+ The "alias" attribute provides a backward compatible name for this threshold
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+ map (pre-dating IM v6.2.9-6), and are deprecated.
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+
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+ The description is a english description of what the threshold map achieves
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+ and is only used for 'listing' the maps.
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+
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+ The map itself is a rectangular array of integers or threshold "levels"
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+ of the given "width" and "height" declared within the enclosing <levels>
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+ element. That is "width*height" integers or "levels" *must* be provided
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+ within each map.
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+
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+ Each of the "levels" integer values (each value representing the threshold
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+ intensity "level/divisor" at which that pixel is turned on. The "levels"
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+ integers given can be any postive integers between "0" and the "divisor",
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+ excluding those limits.
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+
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+ The "divisor" not only defines the upper limit and threshold divisor for each
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+ "level" but also the total number of pseudo-levels the threshold mapping
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+ creates and fills with a dither pattern. That is a ordered bitmap dither
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+ of a pure greyscale gradient will use a maximum of "divisor" ordered bitmap
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+ patterns, including the patterns with all the pixels 'on' and all the pixel
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+ 'off'. It may define less patterns than that, but the color channels will
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+ be thresholded in units based on "divisor".
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+
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+ Alternatively for a multi-level posterization, ImageMagick inserts
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+ "divisor-2" dither patterns (as defined by the threshold map) between each of
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+ channel color level produced.
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+
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+ For example the map "o2x2" has a divisor of 5, which will define 3 bitmap
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+ patterns plus the patterns with all pixels 'on' and 'off'. A greyscale
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+ gradient will thus have 5 distinct areas.
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+ -->
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+ <thresholds>
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+
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+ <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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+ Minimal Dither and Non-Dither Threshold Maps
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+ -->
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+ <threshold map="threshold" alias="1x1">
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+ <description>Threshold 1x1 (non-dither)</description>
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+ <levels width="1" height="1" divisor="2">
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+ 1
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+ </levels>
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+ </threshold>
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+
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+ <threshold map="checks" alias="2x1">
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+ <description>Checkerboard 2x1 (dither)</description>
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+ <levels width="2" height="2" divisor="3">
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+ 1 2
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+ 2 1
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+ </levels>
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+ </threshold>
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+
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+ <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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+ (dispersed) Ordered Dither Patterns
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+ -->
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+ <threshold map="o2x2" alias="2x2">
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+ <description>Ordered 2x2 (dispersed)</description>
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+ <levels width="2" height="2" divisor="5">
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+ 1 3
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+ 4 2
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+ </levels>
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+ </threshold>
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+
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+ <threshold map="o3x3" alias="3x3">
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+ <description>Ordered 3x3 (dispersed)</description>
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+ <levels width="3" height="3" divisor="10">
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+ 3 7 4
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+ 6 1 9
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+ 2 8 5
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+ </levels>
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+ </threshold>
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+
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+ <threshold map="o4x4" alias="4x4">
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+ <!--
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+ From "Dithering Algorithms"
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+ http://www.efg2.com/Lab/Library/ImageProcessing/DHALF.TXT
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+ -->
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+ <description>Ordered 4x4 (dispersed)</description>
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+ <levels width="4" height="4" divisor="17">
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+ 1 9 3 11
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+ 13 5 15 7
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+ 4 12 2 10
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+ 16 8 14 6
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+ </levels>
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+ </threshold>
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+
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+ <threshold map="o8x8" alias="8x8">
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+ <!-- Extracted from original 'OrderedDither()' Function -->
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+ <description>Ordered 8x8 (dispersed)</description>
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+ <levels width="8" height="8" divisor="65">
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+ 1 49 13 61 4 52 16 64
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+ 33 17 45 29 36 20 48 32
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+ 9 57 5 53 12 60 8 56
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+ 41 25 37 21 44 28 40 24
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+ 3 51 15 63 2 50 14 62
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+ 35 19 47 31 34 18 46 30
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+ 11 59 7 55 10 58 6 54
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+ 43 27 39 23 42 26 38 22
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+ </levels>
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+ </threshold>
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+
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+ <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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+ Halftones - Angled 45 degrees
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+
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+ Initially added to ImageMagick by Glenn Randers-Pehrson, IM v6.2.8-6,
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+ modified to be more symmetrical with intensity by Anthony, IM v6.2.9-7
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+
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+ These patterns initially start as circles, but then form diamonds
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+ pattern at the 50% threshold level, before forming negated circles,
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+ as it approached the other threshold extereme.
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+ -->
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+ <threshold map="h4x4a" alias="4x1">
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+ <description>Halftone 4x4 (angled)</description>
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+ <levels width="4" height="4" divisor="9">
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+ 4 2 7 5
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+ 3 1 8 6
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+ 7 5 4 2
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+ 8 6 3 1
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+ </levels>
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+ </threshold>
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+
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+ <threshold map="h6x6a" alias="6x1">
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+ <description>Halftone 6x6 (angled)</description>
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+ <levels width="6" height="6" divisor="19">
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+ 14 13 10 8 2 3
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+ 16 18 12 7 1 4
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+ 15 17 11 9 6 5
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+ 8 2 3 14 13 10
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+ 7 1 4 16 18 12
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+ 9 6 5 15 17 11
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+ </levels>
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+ </threshold>
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+
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+ <threshold map="h8x8a" alias="8x1">
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+ <description>Halftone 8x8 (angled)</description>
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+ <levels width="8" height="8" divisor="33">
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+ 13 7 8 14 17 21 22 18
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+ 6 1 3 9 28 31 29 23
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+ 5 2 4 10 27 32 30 24
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+ 16 12 11 15 20 26 25 19
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+ 17 21 22 18 13 7 8 14
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+ 28 31 29 23 6 1 3 9
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+ 27 32 30 24 5 2 4 10
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+ 20 26 25 19 16 12 11 15
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+ </levels>
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+ </threshold>
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+
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+ <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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+ Halftones - Orthogonally Aligned, or Un-angled
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+
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+ Initially added by Anthony Thyssen, IM v6.2.9-5 using techniques from
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+ "Dithering & Halftoning" by Gernot Haffmann
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+ http://www.fho-emden.de/~hoffmann/hilb010101.pdf
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+
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+ These patterns initially start as circles, but then form square
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+ pattern at the 50% threshold level, before forming negated circles,
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+ as it approached the other threshold extereme.
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+ -->
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+ <threshold map="h4x4o">
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+ <description>Halftone 4x4 (orthogonal)</description>
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+ <levels width="4" height="4" divisor="17">
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+ 7 13 11 4
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+ 12 16 14 8
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+ 10 15 6 2
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+ 5 9 3 1
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+ </levels>
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+ </threshold>
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+
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+ <threshold map="h6x6o">
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+ <description>Halftone 6x6 (orthogonal)</description>
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+ <levels width="6" height="6" divisor="37">
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+ 7 17 27 14 9 4
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+ 21 29 33 31 18 11
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+ 24 32 36 34 25 22
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+ 19 30 35 28 20 10
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+ 8 15 26 16 6 2
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+ 5 13 23 12 3 1
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+ </levels>
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+ </threshold>
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+
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+ <threshold map="h8x8o">
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+ <description>Halftone 8x8 (orthogonal)</description>
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+ <levels width="8" height="8" divisor="65">
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+ 7 21 33 43 36 19 9 4
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+ 16 27 51 55 49 29 14 11
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+ 31 47 57 61 59 45 35 23
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+ 41 53 60 64 62 52 40 38
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+ 37 44 58 63 56 46 30 22
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+ 15 28 48 54 50 26 17 10
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+ 8 18 34 42 32 20 6 2
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+ 5 13 25 39 24 12 3 1
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+ </levels>
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+ </threshold>
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+
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+ <threshold map="h16x16o">
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+ <!--
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+ Direct extract from "Dithering & Halftoning" by Gernot Haffmann.
216
+ This may need some fine tuning for symmetry of the halftone dots,
217
+ as it was a mathematically formulated pattern.
218
+ -->
219
+ <description>Halftone 16x16 (orthogonal)</description>
220
+ <levels width="16" height="16" divisor="257">
221
+ 4 12 24 44 72 100 136 152 150 134 98 70 42 23 11 3
222
+ 7 16 32 52 76 104 144 160 158 142 102 74 50 31 15 6
223
+ 19 27 40 60 92 132 168 180 178 166 130 90 58 39 26 18
224
+ 36 48 56 80 124 176 188 204 203 187 175 122 79 55 47 35
225
+ 64 68 84 116 164 200 212 224 223 211 199 162 114 83 67 63
226
+ 88 96 112 156 192 216 232 240 239 231 214 190 154 111 95 87
227
+ 108 120 148 184 208 228 244 252 251 243 226 206 182 147 119 107
228
+ 128 140 172 196 219 235 247 256 255 246 234 218 194 171 139 127
229
+ 126 138 170 195 220 236 248 253 254 245 233 217 193 169 137 125
230
+ 106 118 146 183 207 227 242 249 250 241 225 205 181 145 117 105
231
+ 86 94 110 155 191 215 229 238 237 230 213 189 153 109 93 85
232
+ 62 66 82 115 163 198 210 221 222 209 197 161 113 81 65 61
233
+ 34 46 54 78 123 174 186 202 201 185 173 121 77 53 45 33
234
+ 20 28 37 59 91 131 167 179 177 165 129 89 57 38 25 17
235
+ 8 13 29 51 75 103 143 159 157 141 101 73 49 30 14 5
236
+ 1 9 21 43 71 99 135 151 149 133 97 69 41 22 10 2
237
+ </levels>
238
+ </threshold>
239
+
240
+ <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
241
+ Halftones - Orthogonally Expanding Circle Patterns
242
+
243
+ Added by Glenn Randers-Pehrson, 4 Nov 2010, ImageMagick 6.6.5-6
244
+
245
+ Rather than producing a diamond 50% threshold pattern, these
246
+ continue to generate larger (overlapping) circles. They are
247
+ more like a true halftone pattern formed by covering a surface
248
+ with either pure white or pure black circular dots.
249
+
250
+ WARNING: true halftone patterns only use true circles even in
251
+ areas of highly varying intensity. Threshold dither patterns
252
+ can generate distorted circles in such areas.
253
+ -->
254
+
255
+ <threshold map="c5x5b" alias="c5x5">
256
+ <description>Circles 5x5 (black)</description>
257
+ <levels width="5" height="5" divisor="26">
258
+ 1 21 16 15 4
259
+ 5 17 20 19 14
260
+ 6 21 25 24 12
261
+ 7 18 22 23 11
262
+ 2 8 9 10 3
263
+ </levels>
264
+ </threshold>
265
+
266
+
267
+ <threshold map="c5x5w">
268
+ <description>Circles 5x5 (white)</description>
269
+ <levels width="5" height="5" divisor="26">
270
+ 25 21 10 11 22
271
+ 20 9 6 7 12
272
+ 19 5 1 2 13
273
+ 18 8 4 3 14
274
+ 24 17 16 15 23
275
+ </levels>
276
+ </threshold>
277
+
278
+ <threshold map="c6x6b" alias="c6x6">
279
+ <description>Circles 6x6 (black)</description>
280
+ <levels width="6" height="6" divisor="37">
281
+ 1 5 14 13 12 4
282
+ 6 22 28 27 21 11
283
+ 15 29 35 34 26 20
284
+ 16 30 36 33 25 19
285
+ 7 23 31 32 24 10
286
+ 2 8 17 18 9 3
287
+ </levels>
288
+ </threshold>
289
+
290
+ <threshold map="c6x6w">
291
+ <description>Circles 6x6 (white)</description>
292
+ <levels width="6" height="6" divisor="37">
293
+ 36 32 23 24 25 33
294
+ 31 15 9 10 16 26
295
+ 22 8 2 3 11 17
296
+ 21 7 1 4 12 18
297
+ 30 14 6 5 13 27
298
+ 35 29 20 19 28 34
299
+ </levels>
300
+ </threshold>
301
+
302
+ <threshold map="c7x7b" alias="c7x7">
303
+ <description>Circles 7x7 (black)</description>
304
+ <levels width="7" height="7" divisor="50">
305
+ 3 9 18 28 17 8 2
306
+ 10 24 33 39 32 23 7
307
+ 19 34 44 48 43 31 16
308
+ 25 40 45 49 47 38 27
309
+ 20 35 41 46 42 29 15
310
+ 11 21 36 37 28 22 6
311
+ 4 12 13 26 14 5 1
312
+ </levels>
313
+ </threshold>
314
+
315
+
316
+ <threshold map="c7x7w">
317
+ <description>Circles 7x7 (white)</description>
318
+ <levels width="7" height="7" divisor="50">
319
+ 47 41 32 22 33 42 48
320
+ 40 26 17 11 18 27 43
321
+ 31 16 6 2 7 19 34
322
+ 25 10 5 1 3 12 23
323
+ 30 15 9 4 8 20 35
324
+ 39 29 14 13 21 28 44
325
+ 46 38 37 24 36 45 49
326
+ </levels>
327
+ </threshold>
328
+
329
+
330
+ <!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
331
+ Special Purpose Dithers
332
+ -->
333
+
334
+ </thresholds>