je_studio_game 1.0.0
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- checksums.yaml +7 -0
- data/LICENSE.txt +19 -0
- data/README.md +3 -0
- data/bin/chipmunks.csv +3 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +54 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +32 -0
- data/lib/studio_game/clumsy_player.rb +43 -0
- data/lib/studio_game/die.rb +19 -0
- data/lib/studio_game/game.rb +90 -0
- data/lib/studio_game/game_turn.rb +20 -0
- data/lib/studio_game/loaded_die.rb +16 -0
- data/lib/studio_game/playable.rb +17 -0
- data/lib/studio_game/player.rb +64 -0
- data/lib/studio_game/treasure_trove.rb +18 -0
- data/spec/studio_game/berserk_player_spec.rb +30 -0
- data/spec/studio_game/clumsy_player_spec.rb +52 -0
- data/spec/studio_game/game_spec.rb +54 -0
- data/spec/studio_game/player_spec.rb +132 -0
- data/spec/studio_game/treasure_trove_spec.rb +53 -0
- metadata +90 -0
checksums.yaml
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---
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SHA256:
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metadata.gz: 3cf1c042ee56eedcfdec3fa83383bff7c8aeb245eb2287509d692ee1436bfd29
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data.tar.gz: c952b5088d974b8fe18e77754c0a5ddf506cbccfeed8bbf124f6e08429b8ded0
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SHA512:
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metadata.gz: 51f608afb8f5430e29cd0a80e559579b34691e577db724a162ac19ca4a22ef766016a789d79bf0cacffb70206f16b601a705279dd394ae4150f94160972b2838
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data.tar.gz: c4d424bd10e761f17bcbd07a7a2a08a6c1980948b2506cd9dcfaf12e9361574bcb4bfdf812e7178220b7569c2a1c0cb1107648516f52b93ecf75d4b45fd4902e
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data/LICENSE.txt
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Copyright (c) 2021 Jonathan Eccles
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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data/README.md
ADDED
data/bin/chipmunks.csv
ADDED
data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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# player1 = Player.new("moe")
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# player2 = Player.new("larry", 60)
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# player3 = Player.new("curly", 125)
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# player4 = Player.new("alvin", 70)
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# player5 = Player.new("simon", 50)
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# player6 = Player.new("theodore", 45)
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knuckleheads = StudioGame::Game.new("Knuckleheads")
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# knuckleheads.add_player(player1)
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# knuckleheads.add_player(player2)
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# knuckleheads.add_player(player3)
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# knuckleheads.add_player(player5)
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klutz = StudioGame::ClumsyPlayer.new('klutz', 105, 10)
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berserker = StudioGame::BerserkPlayer.new('berserker', 50)
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knuckleheads.add_player(klutz)
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knuckleheads.add_player(berserker)
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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# knuckleheads.load_players(ARGV.shift || 'players.csv')
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loop do
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puts("\nHow many rounds? ('quit' to end)")
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play(answer.to_i)
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when 'quit', 'exit', 'q', 'x'
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knuckleheads.print_stats
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break
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else
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puts "Enter number of rounds or 'quit' only"
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end
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end
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knuckleheads.save_high_scores("#{knuckleheads.title.downcase}_high_scores.txt")
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# knuckleheads.play(10) do
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# knuckleheads.total_points >= 3000
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# end
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#
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# chipmunks = Game.new("Chipmunks")
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# chipmunks.add_player(player4)
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# chipmunks.add_player(player5)
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# chipmunks.add_player(player6)
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# chipmunks.add_player(player1)
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# chipmunks.play(5)
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health = 100)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count += 1
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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berserk? ? w00t : super
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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berserker.blam
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health = 100, boost_factor = 1)
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super(name, health)
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@boost_factor = boost_factor
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end
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def w00t
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@boost_factor.times { super }
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end
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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super(damaged_treasure)
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz", 100, 3)
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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puts "#{clumsy.health} health"
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clumsy.w00t
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puts "#{clumsy.health} w00t boosted health!"
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end
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end
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require 'csv'
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require_relative 'player'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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module StudioGame
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class Game
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attr_reader :title
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def initialize(title)
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@title = title
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@players = []
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end
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def high_score_entry(player)
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"#{player.name.ljust(20, '.')} #{player.score}"
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end
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def load_players(filename)
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CSV.foreach(filename) do |line|
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add_player(Player.from_csv(line))
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end
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# File.readlines(filename).each do |line|
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# add_player(Player.from_csv(line))
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# end
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end
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def save_high_scores(to_file = "high_scores.txt")
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File.open(to_file, "w") do |file|
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file.puts "#{@title} High Scores:"
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@players.sort.each { |sp| file.puts high_score_entry(sp)}
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end
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end
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def add_player(player)
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@players << player
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end
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def total_points
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@players.reduce(0) { |sum, p| sum + p.points }
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end
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def play(rounds)
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puts "\nThere are #{@players.size} players in #{@title}:"
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puts @players
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.size} treasures to be found:"
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treasures.each { |treasure| puts "A #{treasure.name} is worth #{treasure.points} points" }
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1.upto(rounds) do |round|
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if block_given?
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break if yield
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end
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puts "\nRound: #{round}:"
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@players.each do |player|
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GameTurn.take_turn(player)
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puts player
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end
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end
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print_stats
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end
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def print_stats
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strong, wimpy = @players.partition { |p| p.strong? }
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puts "\n#{@title} Statistics:"
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puts "\n#{strong.size} strong player#{strong.size == 1 ? '' : 's'}:"
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strong.each { |s| s.print_name_and_health }
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puts "\n#{wimpy.size} wimpy player#{wimpy.size == 1 ? '' : 's'}:"
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wimpy.each { |w| w.print_name_and_health }
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puts "\n#{@title} High Scores:"
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@players.sort.each { |sp| puts high_score_entry(sp)}
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@players.sort.each do |player|
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puts "\n#{player.name}\`s point totals:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.points} grand total points"
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end
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puts "\n#{total_points} total points from treasures found"
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end
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end
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end
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require_relative 'die'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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number_rolled = die.roll
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case number_rolled
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when 1..2
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player.blam
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when 5..6
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player.w00t
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else
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puts "#{player.name} was skipped."
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end
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player.found_treasure(TreasureTrove.random)
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end
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end
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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attr_accessor :name, :health
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def initialize(name, health = 100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def name=(new_name)
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@name = new_name.capitalize
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end
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def self.from_csv(csv_line)
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# name, health = csv_line.split(',')
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Player.new(csv_line[0], Integer(csv_line[1]))
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end
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def to_s
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"I'm #{@name} with health = #{@health}, points = #{points} and a score of #{score}."
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end
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def <=>(player)
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player.score <=> self.score
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end
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def print_name_and_health
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puts "#{@name} (#{@health})"
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end
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def score
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@health + points
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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puts "#{@name}\'s treasures: #{@found_treasures}"
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end
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def each_found_treasure
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@found_treasures.each do |name, points|
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yield Treasure.new(name, points)
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end
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end
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def points
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@found_treasures.values.reduce(0, :+)
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end
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end
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if __FILE__ == $0
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player1 = Player.new("moe")
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puts player1
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puts player1.health
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end
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end
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@@ -0,0 +1,18 @@
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module StudioGame
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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TREASURES = [
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6
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Treasure.new(:pie, 5),
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Treasure.new(:bottle, 25),
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Treasure.new(:hammer, 50),
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Treasure.new(:skillet, 100),
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10
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Treasure.new(:broomstick, 200),
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Treasure.new(:crowbar, 400),
|
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]
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def self.random
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TREASURES.sample
|
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end
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end
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end
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require 'studio_game/berserk_player'
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|
3
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module StudioGame
|
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describe BerserkPlayer do
|
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before do
|
6
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$stdout = StringIO.new
|
7
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+
@initial_health = 50
|
8
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
9
|
+
end
|
10
|
+
|
11
|
+
it "does not go berserk when w00ted up to 5 times" do
|
12
|
+
1.upto(5) { @player.w00t }
|
13
|
+
|
14
|
+
expect(@player.berserk?).to be_falsey
|
15
|
+
end
|
16
|
+
|
17
|
+
it "goes berserk when w00ted more than 5 times" do
|
18
|
+
1.upto(6) { @player.w00t }
|
19
|
+
|
20
|
+
expect(@player.berserk?).to be_truthy
|
21
|
+
end
|
22
|
+
|
23
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
24
|
+
1.upto(6) { @player.w00t }
|
25
|
+
1.upto(2) { @player.blam }
|
26
|
+
|
27
|
+
expect(@player.health).to eq(@initial_health + (8 * 15))
|
28
|
+
end
|
29
|
+
end
|
30
|
+
end
|
@@ -0,0 +1,52 @@
|
|
1
|
+
require 'studio_game/clumsy_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe ClumsyPlayer do
|
5
|
+
before do
|
6
|
+
$stdout = StringIO.new
|
7
|
+
@player = ClumsyPlayer.new("klutz")
|
8
|
+
end
|
9
|
+
|
10
|
+
it "only gets half the point value for each treasure" do
|
11
|
+
aggregate_failures "clumsy with treasure" do
|
12
|
+
expect(@player.points).to eq(0)
|
13
|
+
|
14
|
+
hammer = Treasure.new(:hammer, 50)
|
15
|
+
@player.found_treasure(hammer)
|
16
|
+
@player.found_treasure(hammer)
|
17
|
+
@player.found_treasure(hammer)
|
18
|
+
|
19
|
+
expect(@player.points).to eq(75)
|
20
|
+
|
21
|
+
crowbar = Treasure.new(:crowbar, 400)
|
22
|
+
@player.found_treasure(crowbar)
|
23
|
+
|
24
|
+
expect(@player.points).to eq(275)
|
25
|
+
|
26
|
+
yielded = []
|
27
|
+
@player.each_found_treasure do |treasure|
|
28
|
+
yielded << treasure
|
29
|
+
end
|
30
|
+
|
31
|
+
expect(yielded).to eq([Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)])
|
32
|
+
end
|
33
|
+
end
|
34
|
+
|
35
|
+
context "with a boost factor" do
|
36
|
+
before do
|
37
|
+
@initial_health = 100
|
38
|
+
@boost_factor = 5
|
39
|
+
@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
40
|
+
end
|
41
|
+
|
42
|
+
it "has a boost factor" do
|
43
|
+
expect(@player.boost_factor).to eq(@boost_factor)
|
44
|
+
end
|
45
|
+
|
46
|
+
it "gets boost factor number of w00ts when w00ted" do
|
47
|
+
@player.w00t
|
48
|
+
expect(@player.health).to eq(@initial_health + @boost_factor * 15)
|
49
|
+
end
|
50
|
+
end
|
51
|
+
end
|
52
|
+
end
|
@@ -0,0 +1,54 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Game do
|
5
|
+
before do
|
6
|
+
$stdout = StringIO.new
|
7
|
+
@game = Game.new("Knuckleheads")
|
8
|
+
|
9
|
+
@initial_health = 100
|
10
|
+
@player = Player.new("moe", @initial_health)
|
11
|
+
|
12
|
+
@game.add_player(@player)
|
13
|
+
end
|
14
|
+
|
15
|
+
it "w00ts the player if a high number is rolled" do
|
16
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(5)
|
17
|
+
|
18
|
+
expect{ @game.play(2) }.to change(@player, :health).by(15 * 2)
|
19
|
+
end
|
20
|
+
|
21
|
+
it "skips the player if a medium number is rolled" do
|
22
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(3)
|
23
|
+
|
24
|
+
expect{ @game.play(2) }.to change(@player, :health).by(0)
|
25
|
+
end
|
26
|
+
|
27
|
+
it "blams the player if a low number is rolled" do
|
28
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(1)
|
29
|
+
|
30
|
+
expect{ @game.play(2) }.to change(@player, :health).by(-10 * 2)
|
31
|
+
end
|
32
|
+
|
33
|
+
it "assigns a treasure for points during a player's turn" do
|
34
|
+
@game.play(1)
|
35
|
+
expect(@player.points).to_not be_zero
|
36
|
+
end
|
37
|
+
|
38
|
+
it "computes total points as the sum of all player points" do
|
39
|
+
game = Game.new("Knuckleheads")
|
40
|
+
|
41
|
+
player1 = Player.new("moe")
|
42
|
+
player2 = Player.new("larry")
|
43
|
+
|
44
|
+
game.add_player(player1)
|
45
|
+
game.add_player(player2)
|
46
|
+
|
47
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
48
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
49
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
50
|
+
|
51
|
+
expect(game.total_points).to eq(500)
|
52
|
+
end
|
53
|
+
end
|
54
|
+
end
|
@@ -0,0 +1,132 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe Player do
|
6
|
+
before do
|
7
|
+
$stdout = StringIO.new
|
8
|
+
@initial_health = 150
|
9
|
+
@name = "larry"
|
10
|
+
@player = Player.new(@name, @initial_health)
|
11
|
+
end
|
12
|
+
|
13
|
+
it "has a capitalized name" do
|
14
|
+
expect(@player.name).to eq(@name.capitalize)
|
15
|
+
end
|
16
|
+
|
17
|
+
it "has an initial health" do
|
18
|
+
expect(@player.health).to eq(@initial_health)
|
19
|
+
end
|
20
|
+
|
21
|
+
it "has a string representation" do
|
22
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
23
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
24
|
+
expect(@player.to_s).to eq("I'm Larry with health = 150, points = 100 and a score of 250.")
|
25
|
+
end
|
26
|
+
|
27
|
+
it "computes a score as the sum of its health and points" do
|
28
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
29
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
30
|
+
expect(@player.score).to eq(@initial_health + 100)
|
31
|
+
end
|
32
|
+
|
33
|
+
it "increases health by 15 when w00ted" do
|
34
|
+
expect{ @player.w00t }.to change(@player, :health).by(15)
|
35
|
+
end
|
36
|
+
|
37
|
+
it "decreases health by 10 when blammed"do
|
38
|
+
expect{ @player.blam }.to change(@player, :health).by(-10)
|
39
|
+
end
|
40
|
+
|
41
|
+
it "computes points as the sum of all treasure points" do
|
42
|
+
aggregate_failures "treasure hunter" do
|
43
|
+
expect(@player.points).to eq(0)
|
44
|
+
|
45
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
46
|
+
expect(@player.points).to eq(50)
|
47
|
+
|
48
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
49
|
+
expect(@player.points).to eq(450)
|
50
|
+
|
51
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
52
|
+
expect(@player.points).to eq(500)
|
53
|
+
end
|
54
|
+
end
|
55
|
+
|
56
|
+
it "yields each found treasure and its total points" do
|
57
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
58
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
59
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
60
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
61
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
62
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
63
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
64
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
65
|
+
|
66
|
+
yielded = []
|
67
|
+
@player.each_found_treasure do |treasure|
|
68
|
+
yielded << treasure
|
69
|
+
end
|
70
|
+
|
71
|
+
expect(yielded).to eq([
|
72
|
+
Treasure.new(:skillet, 200),
|
73
|
+
Treasure.new(:hammer, 50),
|
74
|
+
Treasure.new(:bottle, 25)
|
75
|
+
])
|
76
|
+
end
|
77
|
+
|
78
|
+
it "can be created from a CSV string" do
|
79
|
+
# player = Player.from_csv("jon, 200")
|
80
|
+
player = Player.from_csv(["jon", "200"])
|
81
|
+
|
82
|
+
expect(player.name).to eq("Jon")
|
83
|
+
expect(player.health).to eq(200)
|
84
|
+
end
|
85
|
+
|
86
|
+
context "created with a default health" do
|
87
|
+
before do
|
88
|
+
@player = Player.new(@name)
|
89
|
+
end
|
90
|
+
|
91
|
+
it "has a default health of 100" do
|
92
|
+
expect(@player.health).to eq(100)
|
93
|
+
end
|
94
|
+
end
|
95
|
+
|
96
|
+
context "with a health greater than 100" do
|
97
|
+
before do
|
98
|
+
@initial_health = 150
|
99
|
+
@player = Player.new(@name, @initial_health)
|
100
|
+
end
|
101
|
+
|
102
|
+
it "is strong" do
|
103
|
+
expect(@player).to be_strong
|
104
|
+
end
|
105
|
+
end
|
106
|
+
|
107
|
+
context "with a health no more than 100" do
|
108
|
+
before do
|
109
|
+
@initial_health = 100
|
110
|
+
@player = Player.new(@name, @initial_health)
|
111
|
+
end
|
112
|
+
|
113
|
+
it "is strong" do
|
114
|
+
expect(@player).to_not be_strong
|
115
|
+
end
|
116
|
+
end
|
117
|
+
|
118
|
+
context "in a collection of players" do
|
119
|
+
before do
|
120
|
+
@player1 = Player.new("moe", 100)
|
121
|
+
@player2 = Player.new("larry", 200)
|
122
|
+
@player3 = Player.new("curly", 300)
|
123
|
+
|
124
|
+
@players = [@player1, @player2, @player3]
|
125
|
+
end
|
126
|
+
|
127
|
+
it "is sorted by decreasing score" do
|
128
|
+
expect(@players.sort).to eq([@player3, @player2, @player1])
|
129
|
+
end
|
130
|
+
end
|
131
|
+
end
|
132
|
+
end
|
@@ -0,0 +1,53 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Treasure do
|
5
|
+
before do
|
6
|
+
@treasure = Treasure.new(:hammer, 50)
|
7
|
+
end
|
8
|
+
|
9
|
+
it "has a name attribute" do
|
10
|
+
expect(@treasure.name).to eq(:hammer)
|
11
|
+
end
|
12
|
+
|
13
|
+
it "has a points attribute" do
|
14
|
+
expect(@treasure.points).to eq(50)
|
15
|
+
end
|
16
|
+
end
|
17
|
+
|
18
|
+
describe TreasureTrove do
|
19
|
+
it "has six treasures" do
|
20
|
+
expect(TreasureTrove::TREASURES.size).to eq(6)
|
21
|
+
end
|
22
|
+
|
23
|
+
it "has a pie worth 5 points" do
|
24
|
+
expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
|
25
|
+
end
|
26
|
+
|
27
|
+
it "has a bottle worth 25 points" do
|
28
|
+
expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
|
29
|
+
end
|
30
|
+
|
31
|
+
it "has a hammer worth 50 points" do
|
32
|
+
expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
|
33
|
+
end
|
34
|
+
|
35
|
+
it "has a skillet worth 100 points" do
|
36
|
+
expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
|
37
|
+
end
|
38
|
+
|
39
|
+
it "has a broomstick worth 200 points" do
|
40
|
+
expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
|
41
|
+
end
|
42
|
+
|
43
|
+
it "has a crowbar worth 400 points" do
|
44
|
+
expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
|
45
|
+
end
|
46
|
+
|
47
|
+
it "returns a random treasure" do
|
48
|
+
treasure = TreasureTrove.random
|
49
|
+
|
50
|
+
expect(TreasureTrove::TREASURES).to include(treasure)
|
51
|
+
end
|
52
|
+
end
|
53
|
+
end
|
metadata
ADDED
@@ -0,0 +1,90 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: je_studio_game
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Jonathan Eccles
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2021-02-05 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - "~>"
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '3.10'
|
20
|
+
- - ">="
|
21
|
+
- !ruby/object:Gem::Version
|
22
|
+
version: 3.10.0
|
23
|
+
type: :development
|
24
|
+
prerelease: false
|
25
|
+
version_requirements: !ruby/object:Gem::Requirement
|
26
|
+
requirements:
|
27
|
+
- - "~>"
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: '3.10'
|
30
|
+
- - ">="
|
31
|
+
- !ruby/object:Gem::Version
|
32
|
+
version: 3.10.0
|
33
|
+
description: "The [Pragmatic Studios](https://pragmaticstudio.com) game created in
|
34
|
+
their Learn Ruby course. \n\nPlayers can be **blammed**, **w00ted** and find treasure
|
35
|
+
each turn. There are even special types of player that behave differently."
|
36
|
+
email: getjon@me.com
|
37
|
+
executables:
|
38
|
+
- studio_game
|
39
|
+
extensions: []
|
40
|
+
extra_rdoc_files: []
|
41
|
+
files:
|
42
|
+
- LICENSE.txt
|
43
|
+
- README.md
|
44
|
+
- bin/chipmunks.csv
|
45
|
+
- bin/players.csv
|
46
|
+
- bin/studio_game
|
47
|
+
- lib/studio_game/auditable.rb
|
48
|
+
- lib/studio_game/berserk_player.rb
|
49
|
+
- lib/studio_game/clumsy_player.rb
|
50
|
+
- lib/studio_game/die.rb
|
51
|
+
- lib/studio_game/game.rb
|
52
|
+
- lib/studio_game/game_turn.rb
|
53
|
+
- lib/studio_game/loaded_die.rb
|
54
|
+
- lib/studio_game/playable.rb
|
55
|
+
- lib/studio_game/player.rb
|
56
|
+
- lib/studio_game/treasure_trove.rb
|
57
|
+
- spec/studio_game/berserk_player_spec.rb
|
58
|
+
- spec/studio_game/clumsy_player_spec.rb
|
59
|
+
- spec/studio_game/game_spec.rb
|
60
|
+
- spec/studio_game/player_spec.rb
|
61
|
+
- spec/studio_game/treasure_trove_spec.rb
|
62
|
+
homepage: https://pragmaticstudio.com/courses/ruby
|
63
|
+
licenses:
|
64
|
+
- MIT
|
65
|
+
metadata: {}
|
66
|
+
post_install_message:
|
67
|
+
rdoc_options: []
|
68
|
+
require_paths:
|
69
|
+
- lib
|
70
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
71
|
+
requirements:
|
72
|
+
- - ">="
|
73
|
+
- !ruby/object:Gem::Version
|
74
|
+
version: '1.9'
|
75
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
76
|
+
requirements:
|
77
|
+
- - ">="
|
78
|
+
- !ruby/object:Gem::Version
|
79
|
+
version: '0'
|
80
|
+
requirements: []
|
81
|
+
rubygems_version: 3.1.4
|
82
|
+
signing_key:
|
83
|
+
specification_version: 4
|
84
|
+
summary: Pragmatic Studio Ruby course game
|
85
|
+
test_files:
|
86
|
+
- spec/studio_game/clumsy_player_spec.rb
|
87
|
+
- spec/studio_game/treasure_trove_spec.rb
|
88
|
+
- spec/studio_game/berserk_player_spec.rb
|
89
|
+
- spec/studio_game/player_spec.rb
|
90
|
+
- spec/studio_game/game_spec.rb
|