je_studio_game 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE.txt +19 -0
- data/README.md +3 -0
- data/bin/chipmunks.csv +3 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +54 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +32 -0
- data/lib/studio_game/clumsy_player.rb +43 -0
- data/lib/studio_game/die.rb +19 -0
- data/lib/studio_game/game.rb +90 -0
- data/lib/studio_game/game_turn.rb +20 -0
- data/lib/studio_game/loaded_die.rb +16 -0
- data/lib/studio_game/playable.rb +17 -0
- data/lib/studio_game/player.rb +64 -0
- data/lib/studio_game/treasure_trove.rb +18 -0
- data/spec/studio_game/berserk_player_spec.rb +30 -0
- data/spec/studio_game/clumsy_player_spec.rb +52 -0
- data/spec/studio_game/game_spec.rb +54 -0
- data/spec/studio_game/player_spec.rb +132 -0
- data/spec/studio_game/treasure_trove_spec.rb +53 -0
- metadata +90 -0
checksums.yaml
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---
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SHA256:
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metadata.gz: 3cf1c042ee56eedcfdec3fa83383bff7c8aeb245eb2287509d692ee1436bfd29
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data.tar.gz: c952b5088d974b8fe18e77754c0a5ddf506cbccfeed8bbf124f6e08429b8ded0
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SHA512:
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metadata.gz: 51f608afb8f5430e29cd0a80e559579b34691e577db724a162ac19ca4a22ef766016a789d79bf0cacffb70206f16b601a705279dd394ae4150f94160972b2838
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data.tar.gz: c4d424bd10e761f17bcbd07a7a2a08a6c1980948b2506cd9dcfaf12e9361574bcb4bfdf812e7178220b7569c2a1c0cb1107648516f52b93ecf75d4b45fd4902e
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data/LICENSE.txt
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Copyright (c) 2021 Jonathan Eccles
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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data/README.md
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data/bin/chipmunks.csv
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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# player1 = Player.new("moe")
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# player2 = Player.new("larry", 60)
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# player3 = Player.new("curly", 125)
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# player4 = Player.new("alvin", 70)
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# player5 = Player.new("simon", 50)
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# player6 = Player.new("theodore", 45)
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knuckleheads = StudioGame::Game.new("Knuckleheads")
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# knuckleheads.add_player(player1)
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# knuckleheads.add_player(player2)
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# knuckleheads.add_player(player3)
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# knuckleheads.add_player(player5)
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klutz = StudioGame::ClumsyPlayer.new('klutz', 105, 10)
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berserker = StudioGame::BerserkPlayer.new('berserker', 50)
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knuckleheads.add_player(klutz)
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knuckleheads.add_player(berserker)
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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# knuckleheads.load_players(ARGV.shift || 'players.csv')
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loop do
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puts("\nHow many rounds? ('quit' to end)")
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play(answer.to_i)
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when 'quit', 'exit', 'q', 'x'
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knuckleheads.print_stats
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break
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else
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puts "Enter number of rounds or 'quit' only"
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end
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end
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knuckleheads.save_high_scores("#{knuckleheads.title.downcase}_high_scores.txt")
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# knuckleheads.play(10) do
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# knuckleheads.total_points >= 3000
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# end
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#
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# chipmunks = Game.new("Chipmunks")
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# chipmunks.add_player(player4)
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# chipmunks.add_player(player5)
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# chipmunks.add_player(player6)
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# chipmunks.add_player(player1)
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# chipmunks.play(5)
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health = 100)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count += 1
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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berserk? ? w00t : super
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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berserker.blam
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health = 100, boost_factor = 1)
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super(name, health)
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@boost_factor = boost_factor
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end
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def w00t
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@boost_factor.times { super }
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end
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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super(damaged_treasure)
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz", 100, 3)
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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puts "#{clumsy.health} health"
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clumsy.w00t
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puts "#{clumsy.health} w00t boosted health!"
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end
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end
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require 'csv'
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require_relative 'player'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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module StudioGame
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class Game
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attr_reader :title
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def initialize(title)
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@title = title
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@players = []
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end
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def high_score_entry(player)
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"#{player.name.ljust(20, '.')} #{player.score}"
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end
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def load_players(filename)
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CSV.foreach(filename) do |line|
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add_player(Player.from_csv(line))
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end
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# File.readlines(filename).each do |line|
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# add_player(Player.from_csv(line))
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# end
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end
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def save_high_scores(to_file = "high_scores.txt")
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File.open(to_file, "w") do |file|
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file.puts "#{@title} High Scores:"
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@players.sort.each { |sp| file.puts high_score_entry(sp)}
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end
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end
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def add_player(player)
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@players << player
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end
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def total_points
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@players.reduce(0) { |sum, p| sum + p.points }
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end
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def play(rounds)
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puts "\nThere are #{@players.size} players in #{@title}:"
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puts @players
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.size} treasures to be found:"
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treasures.each { |treasure| puts "A #{treasure.name} is worth #{treasure.points} points" }
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1.upto(rounds) do |round|
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if block_given?
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break if yield
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end
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puts "\nRound: #{round}:"
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@players.each do |player|
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GameTurn.take_turn(player)
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puts player
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end
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end
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print_stats
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end
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def print_stats
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strong, wimpy = @players.partition { |p| p.strong? }
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puts "\n#{@title} Statistics:"
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puts "\n#{strong.size} strong player#{strong.size == 1 ? '' : 's'}:"
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strong.each { |s| s.print_name_and_health }
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puts "\n#{wimpy.size} wimpy player#{wimpy.size == 1 ? '' : 's'}:"
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wimpy.each { |w| w.print_name_and_health }
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puts "\n#{@title} High Scores:"
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@players.sort.each { |sp| puts high_score_entry(sp)}
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@players.sort.each do |player|
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puts "\n#{player.name}\`s point totals:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.points} grand total points"
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end
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puts "\n#{total_points} total points from treasures found"
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end
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end
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end
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require_relative 'die'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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number_rolled = die.roll
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case number_rolled
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when 1..2
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player.blam
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when 5..6
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player.w00t
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else
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puts "#{player.name} was skipped."
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end
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player.found_treasure(TreasureTrove.random)
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end
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end
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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attr_accessor :name, :health
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def initialize(name, health = 100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def name=(new_name)
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@name = new_name.capitalize
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end
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def self.from_csv(csv_line)
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# name, health = csv_line.split(',')
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Player.new(csv_line[0], Integer(csv_line[1]))
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end
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def to_s
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"I'm #{@name} with health = #{@health}, points = #{points} and a score of #{score}."
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end
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def <=>(player)
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player.score <=> self.score
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end
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def print_name_and_health
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puts "#{@name} (#{@health})"
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end
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def score
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@health + points
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end
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+
def found_treasure(treasure)
|
|
42
|
+
@found_treasures[treasure.name] += treasure.points
|
|
43
|
+
puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
|
|
44
|
+
puts "#{@name}\'s treasures: #{@found_treasures}"
|
|
45
|
+
end
|
|
46
|
+
|
|
47
|
+
def each_found_treasure
|
|
48
|
+
@found_treasures.each do |name, points|
|
|
49
|
+
yield Treasure.new(name, points)
|
|
50
|
+
end
|
|
51
|
+
end
|
|
52
|
+
|
|
53
|
+
def points
|
|
54
|
+
@found_treasures.values.reduce(0, :+)
|
|
55
|
+
end
|
|
56
|
+
end
|
|
57
|
+
|
|
58
|
+
|
|
59
|
+
if __FILE__ == $0
|
|
60
|
+
player1 = Player.new("moe")
|
|
61
|
+
puts player1
|
|
62
|
+
puts player1.health
|
|
63
|
+
end
|
|
64
|
+
end
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
module StudioGame
|
|
2
|
+
Treasure = Struct.new(:name, :points)
|
|
3
|
+
|
|
4
|
+
module TreasureTrove
|
|
5
|
+
TREASURES = [
|
|
6
|
+
Treasure.new(:pie, 5),
|
|
7
|
+
Treasure.new(:bottle, 25),
|
|
8
|
+
Treasure.new(:hammer, 50),
|
|
9
|
+
Treasure.new(:skillet, 100),
|
|
10
|
+
Treasure.new(:broomstick, 200),
|
|
11
|
+
Treasure.new(:crowbar, 400),
|
|
12
|
+
]
|
|
13
|
+
|
|
14
|
+
def self.random
|
|
15
|
+
TREASURES.sample
|
|
16
|
+
end
|
|
17
|
+
end
|
|
18
|
+
end
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
require 'studio_game/berserk_player'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe BerserkPlayer do
|
|
5
|
+
before do
|
|
6
|
+
$stdout = StringIO.new
|
|
7
|
+
@initial_health = 50
|
|
8
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
|
9
|
+
end
|
|
10
|
+
|
|
11
|
+
it "does not go berserk when w00ted up to 5 times" do
|
|
12
|
+
1.upto(5) { @player.w00t }
|
|
13
|
+
|
|
14
|
+
expect(@player.berserk?).to be_falsey
|
|
15
|
+
end
|
|
16
|
+
|
|
17
|
+
it "goes berserk when w00ted more than 5 times" do
|
|
18
|
+
1.upto(6) { @player.w00t }
|
|
19
|
+
|
|
20
|
+
expect(@player.berserk?).to be_truthy
|
|
21
|
+
end
|
|
22
|
+
|
|
23
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
|
24
|
+
1.upto(6) { @player.w00t }
|
|
25
|
+
1.upto(2) { @player.blam }
|
|
26
|
+
|
|
27
|
+
expect(@player.health).to eq(@initial_health + (8 * 15))
|
|
28
|
+
end
|
|
29
|
+
end
|
|
30
|
+
end
|
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
require 'studio_game/clumsy_player'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe ClumsyPlayer do
|
|
5
|
+
before do
|
|
6
|
+
$stdout = StringIO.new
|
|
7
|
+
@player = ClumsyPlayer.new("klutz")
|
|
8
|
+
end
|
|
9
|
+
|
|
10
|
+
it "only gets half the point value for each treasure" do
|
|
11
|
+
aggregate_failures "clumsy with treasure" do
|
|
12
|
+
expect(@player.points).to eq(0)
|
|
13
|
+
|
|
14
|
+
hammer = Treasure.new(:hammer, 50)
|
|
15
|
+
@player.found_treasure(hammer)
|
|
16
|
+
@player.found_treasure(hammer)
|
|
17
|
+
@player.found_treasure(hammer)
|
|
18
|
+
|
|
19
|
+
expect(@player.points).to eq(75)
|
|
20
|
+
|
|
21
|
+
crowbar = Treasure.new(:crowbar, 400)
|
|
22
|
+
@player.found_treasure(crowbar)
|
|
23
|
+
|
|
24
|
+
expect(@player.points).to eq(275)
|
|
25
|
+
|
|
26
|
+
yielded = []
|
|
27
|
+
@player.each_found_treasure do |treasure|
|
|
28
|
+
yielded << treasure
|
|
29
|
+
end
|
|
30
|
+
|
|
31
|
+
expect(yielded).to eq([Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)])
|
|
32
|
+
end
|
|
33
|
+
end
|
|
34
|
+
|
|
35
|
+
context "with a boost factor" do
|
|
36
|
+
before do
|
|
37
|
+
@initial_health = 100
|
|
38
|
+
@boost_factor = 5
|
|
39
|
+
@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
|
40
|
+
end
|
|
41
|
+
|
|
42
|
+
it "has a boost factor" do
|
|
43
|
+
expect(@player.boost_factor).to eq(@boost_factor)
|
|
44
|
+
end
|
|
45
|
+
|
|
46
|
+
it "gets boost factor number of w00ts when w00ted" do
|
|
47
|
+
@player.w00t
|
|
48
|
+
expect(@player.health).to eq(@initial_health + @boost_factor * 15)
|
|
49
|
+
end
|
|
50
|
+
end
|
|
51
|
+
end
|
|
52
|
+
end
|
|
@@ -0,0 +1,54 @@
|
|
|
1
|
+
require 'studio_game/game'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe Game do
|
|
5
|
+
before do
|
|
6
|
+
$stdout = StringIO.new
|
|
7
|
+
@game = Game.new("Knuckleheads")
|
|
8
|
+
|
|
9
|
+
@initial_health = 100
|
|
10
|
+
@player = Player.new("moe", @initial_health)
|
|
11
|
+
|
|
12
|
+
@game.add_player(@player)
|
|
13
|
+
end
|
|
14
|
+
|
|
15
|
+
it "w00ts the player if a high number is rolled" do
|
|
16
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(5)
|
|
17
|
+
|
|
18
|
+
expect{ @game.play(2) }.to change(@player, :health).by(15 * 2)
|
|
19
|
+
end
|
|
20
|
+
|
|
21
|
+
it "skips the player if a medium number is rolled" do
|
|
22
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(3)
|
|
23
|
+
|
|
24
|
+
expect{ @game.play(2) }.to change(@player, :health).by(0)
|
|
25
|
+
end
|
|
26
|
+
|
|
27
|
+
it "blams the player if a low number is rolled" do
|
|
28
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(1)
|
|
29
|
+
|
|
30
|
+
expect{ @game.play(2) }.to change(@player, :health).by(-10 * 2)
|
|
31
|
+
end
|
|
32
|
+
|
|
33
|
+
it "assigns a treasure for points during a player's turn" do
|
|
34
|
+
@game.play(1)
|
|
35
|
+
expect(@player.points).to_not be_zero
|
|
36
|
+
end
|
|
37
|
+
|
|
38
|
+
it "computes total points as the sum of all player points" do
|
|
39
|
+
game = Game.new("Knuckleheads")
|
|
40
|
+
|
|
41
|
+
player1 = Player.new("moe")
|
|
42
|
+
player2 = Player.new("larry")
|
|
43
|
+
|
|
44
|
+
game.add_player(player1)
|
|
45
|
+
game.add_player(player2)
|
|
46
|
+
|
|
47
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
|
48
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
|
49
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
|
50
|
+
|
|
51
|
+
expect(game.total_points).to eq(500)
|
|
52
|
+
end
|
|
53
|
+
end
|
|
54
|
+
end
|
|
@@ -0,0 +1,132 @@
|
|
|
1
|
+
require 'studio_game/player'
|
|
2
|
+
require 'studio_game/treasure_trove'
|
|
3
|
+
|
|
4
|
+
module StudioGame
|
|
5
|
+
describe Player do
|
|
6
|
+
before do
|
|
7
|
+
$stdout = StringIO.new
|
|
8
|
+
@initial_health = 150
|
|
9
|
+
@name = "larry"
|
|
10
|
+
@player = Player.new(@name, @initial_health)
|
|
11
|
+
end
|
|
12
|
+
|
|
13
|
+
it "has a capitalized name" do
|
|
14
|
+
expect(@player.name).to eq(@name.capitalize)
|
|
15
|
+
end
|
|
16
|
+
|
|
17
|
+
it "has an initial health" do
|
|
18
|
+
expect(@player.health).to eq(@initial_health)
|
|
19
|
+
end
|
|
20
|
+
|
|
21
|
+
it "has a string representation" do
|
|
22
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
23
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
24
|
+
expect(@player.to_s).to eq("I'm Larry with health = 150, points = 100 and a score of 250.")
|
|
25
|
+
end
|
|
26
|
+
|
|
27
|
+
it "computes a score as the sum of its health and points" do
|
|
28
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
29
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
30
|
+
expect(@player.score).to eq(@initial_health + 100)
|
|
31
|
+
end
|
|
32
|
+
|
|
33
|
+
it "increases health by 15 when w00ted" do
|
|
34
|
+
expect{ @player.w00t }.to change(@player, :health).by(15)
|
|
35
|
+
end
|
|
36
|
+
|
|
37
|
+
it "decreases health by 10 when blammed"do
|
|
38
|
+
expect{ @player.blam }.to change(@player, :health).by(-10)
|
|
39
|
+
end
|
|
40
|
+
|
|
41
|
+
it "computes points as the sum of all treasure points" do
|
|
42
|
+
aggregate_failures "treasure hunter" do
|
|
43
|
+
expect(@player.points).to eq(0)
|
|
44
|
+
|
|
45
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
46
|
+
expect(@player.points).to eq(50)
|
|
47
|
+
|
|
48
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
|
49
|
+
expect(@player.points).to eq(450)
|
|
50
|
+
|
|
51
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
52
|
+
expect(@player.points).to eq(500)
|
|
53
|
+
end
|
|
54
|
+
end
|
|
55
|
+
|
|
56
|
+
it "yields each found treasure and its total points" do
|
|
57
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
|
58
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
|
59
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
60
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
61
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
62
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
63
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
64
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
65
|
+
|
|
66
|
+
yielded = []
|
|
67
|
+
@player.each_found_treasure do |treasure|
|
|
68
|
+
yielded << treasure
|
|
69
|
+
end
|
|
70
|
+
|
|
71
|
+
expect(yielded).to eq([
|
|
72
|
+
Treasure.new(:skillet, 200),
|
|
73
|
+
Treasure.new(:hammer, 50),
|
|
74
|
+
Treasure.new(:bottle, 25)
|
|
75
|
+
])
|
|
76
|
+
end
|
|
77
|
+
|
|
78
|
+
it "can be created from a CSV string" do
|
|
79
|
+
# player = Player.from_csv("jon, 200")
|
|
80
|
+
player = Player.from_csv(["jon", "200"])
|
|
81
|
+
|
|
82
|
+
expect(player.name).to eq("Jon")
|
|
83
|
+
expect(player.health).to eq(200)
|
|
84
|
+
end
|
|
85
|
+
|
|
86
|
+
context "created with a default health" do
|
|
87
|
+
before do
|
|
88
|
+
@player = Player.new(@name)
|
|
89
|
+
end
|
|
90
|
+
|
|
91
|
+
it "has a default health of 100" do
|
|
92
|
+
expect(@player.health).to eq(100)
|
|
93
|
+
end
|
|
94
|
+
end
|
|
95
|
+
|
|
96
|
+
context "with a health greater than 100" do
|
|
97
|
+
before do
|
|
98
|
+
@initial_health = 150
|
|
99
|
+
@player = Player.new(@name, @initial_health)
|
|
100
|
+
end
|
|
101
|
+
|
|
102
|
+
it "is strong" do
|
|
103
|
+
expect(@player).to be_strong
|
|
104
|
+
end
|
|
105
|
+
end
|
|
106
|
+
|
|
107
|
+
context "with a health no more than 100" do
|
|
108
|
+
before do
|
|
109
|
+
@initial_health = 100
|
|
110
|
+
@player = Player.new(@name, @initial_health)
|
|
111
|
+
end
|
|
112
|
+
|
|
113
|
+
it "is strong" do
|
|
114
|
+
expect(@player).to_not be_strong
|
|
115
|
+
end
|
|
116
|
+
end
|
|
117
|
+
|
|
118
|
+
context "in a collection of players" do
|
|
119
|
+
before do
|
|
120
|
+
@player1 = Player.new("moe", 100)
|
|
121
|
+
@player2 = Player.new("larry", 200)
|
|
122
|
+
@player3 = Player.new("curly", 300)
|
|
123
|
+
|
|
124
|
+
@players = [@player1, @player2, @player3]
|
|
125
|
+
end
|
|
126
|
+
|
|
127
|
+
it "is sorted by decreasing score" do
|
|
128
|
+
expect(@players.sort).to eq([@player3, @player2, @player1])
|
|
129
|
+
end
|
|
130
|
+
end
|
|
131
|
+
end
|
|
132
|
+
end
|
|
@@ -0,0 +1,53 @@
|
|
|
1
|
+
require 'studio_game/treasure_trove'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe Treasure do
|
|
5
|
+
before do
|
|
6
|
+
@treasure = Treasure.new(:hammer, 50)
|
|
7
|
+
end
|
|
8
|
+
|
|
9
|
+
it "has a name attribute" do
|
|
10
|
+
expect(@treasure.name).to eq(:hammer)
|
|
11
|
+
end
|
|
12
|
+
|
|
13
|
+
it "has a points attribute" do
|
|
14
|
+
expect(@treasure.points).to eq(50)
|
|
15
|
+
end
|
|
16
|
+
end
|
|
17
|
+
|
|
18
|
+
describe TreasureTrove do
|
|
19
|
+
it "has six treasures" do
|
|
20
|
+
expect(TreasureTrove::TREASURES.size).to eq(6)
|
|
21
|
+
end
|
|
22
|
+
|
|
23
|
+
it "has a pie worth 5 points" do
|
|
24
|
+
expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
|
|
25
|
+
end
|
|
26
|
+
|
|
27
|
+
it "has a bottle worth 25 points" do
|
|
28
|
+
expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
|
|
29
|
+
end
|
|
30
|
+
|
|
31
|
+
it "has a hammer worth 50 points" do
|
|
32
|
+
expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
|
|
33
|
+
end
|
|
34
|
+
|
|
35
|
+
it "has a skillet worth 100 points" do
|
|
36
|
+
expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
|
|
37
|
+
end
|
|
38
|
+
|
|
39
|
+
it "has a broomstick worth 200 points" do
|
|
40
|
+
expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
|
|
41
|
+
end
|
|
42
|
+
|
|
43
|
+
it "has a crowbar worth 400 points" do
|
|
44
|
+
expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
|
|
45
|
+
end
|
|
46
|
+
|
|
47
|
+
it "returns a random treasure" do
|
|
48
|
+
treasure = TreasureTrove.random
|
|
49
|
+
|
|
50
|
+
expect(TreasureTrove::TREASURES).to include(treasure)
|
|
51
|
+
end
|
|
52
|
+
end
|
|
53
|
+
end
|
metadata
ADDED
|
@@ -0,0 +1,90 @@
|
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
|
2
|
+
name: je_studio_game
|
|
3
|
+
version: !ruby/object:Gem::Version
|
|
4
|
+
version: 1.0.0
|
|
5
|
+
platform: ruby
|
|
6
|
+
authors:
|
|
7
|
+
- Jonathan Eccles
|
|
8
|
+
autorequire:
|
|
9
|
+
bindir: bin
|
|
10
|
+
cert_chain: []
|
|
11
|
+
date: 2021-02-05 00:00:00.000000000 Z
|
|
12
|
+
dependencies:
|
|
13
|
+
- !ruby/object:Gem::Dependency
|
|
14
|
+
name: rspec
|
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
|
16
|
+
requirements:
|
|
17
|
+
- - "~>"
|
|
18
|
+
- !ruby/object:Gem::Version
|
|
19
|
+
version: '3.10'
|
|
20
|
+
- - ">="
|
|
21
|
+
- !ruby/object:Gem::Version
|
|
22
|
+
version: 3.10.0
|
|
23
|
+
type: :development
|
|
24
|
+
prerelease: false
|
|
25
|
+
version_requirements: !ruby/object:Gem::Requirement
|
|
26
|
+
requirements:
|
|
27
|
+
- - "~>"
|
|
28
|
+
- !ruby/object:Gem::Version
|
|
29
|
+
version: '3.10'
|
|
30
|
+
- - ">="
|
|
31
|
+
- !ruby/object:Gem::Version
|
|
32
|
+
version: 3.10.0
|
|
33
|
+
description: "The [Pragmatic Studios](https://pragmaticstudio.com) game created in
|
|
34
|
+
their Learn Ruby course. \n\nPlayers can be **blammed**, **w00ted** and find treasure
|
|
35
|
+
each turn. There are even special types of player that behave differently."
|
|
36
|
+
email: getjon@me.com
|
|
37
|
+
executables:
|
|
38
|
+
- studio_game
|
|
39
|
+
extensions: []
|
|
40
|
+
extra_rdoc_files: []
|
|
41
|
+
files:
|
|
42
|
+
- LICENSE.txt
|
|
43
|
+
- README.md
|
|
44
|
+
- bin/chipmunks.csv
|
|
45
|
+
- bin/players.csv
|
|
46
|
+
- bin/studio_game
|
|
47
|
+
- lib/studio_game/auditable.rb
|
|
48
|
+
- lib/studio_game/berserk_player.rb
|
|
49
|
+
- lib/studio_game/clumsy_player.rb
|
|
50
|
+
- lib/studio_game/die.rb
|
|
51
|
+
- lib/studio_game/game.rb
|
|
52
|
+
- lib/studio_game/game_turn.rb
|
|
53
|
+
- lib/studio_game/loaded_die.rb
|
|
54
|
+
- lib/studio_game/playable.rb
|
|
55
|
+
- lib/studio_game/player.rb
|
|
56
|
+
- lib/studio_game/treasure_trove.rb
|
|
57
|
+
- spec/studio_game/berserk_player_spec.rb
|
|
58
|
+
- spec/studio_game/clumsy_player_spec.rb
|
|
59
|
+
- spec/studio_game/game_spec.rb
|
|
60
|
+
- spec/studio_game/player_spec.rb
|
|
61
|
+
- spec/studio_game/treasure_trove_spec.rb
|
|
62
|
+
homepage: https://pragmaticstudio.com/courses/ruby
|
|
63
|
+
licenses:
|
|
64
|
+
- MIT
|
|
65
|
+
metadata: {}
|
|
66
|
+
post_install_message:
|
|
67
|
+
rdoc_options: []
|
|
68
|
+
require_paths:
|
|
69
|
+
- lib
|
|
70
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
|
71
|
+
requirements:
|
|
72
|
+
- - ">="
|
|
73
|
+
- !ruby/object:Gem::Version
|
|
74
|
+
version: '1.9'
|
|
75
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
|
76
|
+
requirements:
|
|
77
|
+
- - ">="
|
|
78
|
+
- !ruby/object:Gem::Version
|
|
79
|
+
version: '0'
|
|
80
|
+
requirements: []
|
|
81
|
+
rubygems_version: 3.1.4
|
|
82
|
+
signing_key:
|
|
83
|
+
specification_version: 4
|
|
84
|
+
summary: Pragmatic Studio Ruby course game
|
|
85
|
+
test_files:
|
|
86
|
+
- spec/studio_game/clumsy_player_spec.rb
|
|
87
|
+
- spec/studio_game/treasure_trove_spec.rb
|
|
88
|
+
- spec/studio_game/berserk_player_spec.rb
|
|
89
|
+
- spec/studio_game/player_spec.rb
|
|
90
|
+
- spec/studio_game/game_spec.rb
|