javascriptmvc 3.0.0.pre15

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  3. data/README.markdown +15 -0
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  5. data/VERSION +1 -0
  6. data/bin/jmvc-build +4 -0
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@@ -0,0 +1,12 @@
1
+ module("jquery/event/destroyed")
2
+ test("removing an element", function(){
3
+ var div = $("<div/>").data("testData",5)
4
+ div.appendTo($("#qunit-test-area"))
5
+ var destroyed = false;
6
+ div.bind("destroyed",function(){
7
+ destroyed = true;
8
+ equals($(this).data("testData"),5, "other data still exists")
9
+ })
10
+ div.remove();
11
+ ok(destroyed, "destroyed called")
12
+ })
@@ -0,0 +1,6 @@
1
+ //we probably have to have this only describing where the tests are
2
+ steal
3
+ .plugins("jquery/event/destroyed") //load your app
4
+ .plugins('funcunit/qunit') //load qunit
5
+ .then("destroyed_test")
6
+
@@ -0,0 +1,105 @@
1
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
2
+ "http://www.w3.org/TR/html4/strict.dtd">
3
+ <html lang="en">
4
+ <head>
5
+ <title>drag</title>
6
+ <style type='text/css'>
7
+ body {font-family: verdana}
8
+ .handle {
9
+ width: 300px;
10
+ height: 25px;
11
+ border: dashed 1px red;
12
+ cursor : pointer;
13
+ }
14
+ #container {
15
+ padding: 20px;
16
+ border: dashed 2px green;
17
+ }
18
+ #representative {
19
+ width: 100px;
20
+ height: 60px;
21
+ border: solid 1px blue;
22
+ cursor: pointer;
23
+ }
24
+ #scrollarea ul li {height: 40px; border: solid 1px gray; font-size: 25px;list-style: none}
25
+ #scrollarea ul {margin: 0px;padding: 0px;}
26
+ #scrollarea {
27
+ width: 200px; height: 100px; overflow: auto;
28
+ border: solid 2px black;
29
+ }
30
+ </style>
31
+ </head>
32
+ <body>
33
+ <div id='demo-html'>
34
+ <h2>Drag with bind</h2>
35
+ <div id="drag" class='handle'>Drag Me</div>
36
+
37
+ <h2>Delegated Drags</h2>
38
+ <div id="delegate">
39
+ <div class='handle'>handle</div>
40
+ <div class='handle'>handle</div>
41
+ </div>
42
+
43
+ <h2>Drag Ghost</h2>
44
+ <div id="ghost" class='handle'>Drag and I get cloned</div>
45
+
46
+ <h2>Drag Revert</h2>
47
+ <div id="revert" class='handle'>Drag and let me go</div>
48
+
49
+ <h2>Limit Drag</h2>
50
+ <div id='container'>
51
+ <div class='handle'>drag me out of bounds</div>
52
+ </div>
53
+
54
+ <h2>Drag Representative</h2>
55
+ <div id='repdrag' class='handle'>Drag a Representative</div>
56
+ <div id='representative' style='display: none'>I represent You</div>
57
+
58
+ <h2>Drag Horizontal</h2>
59
+ <div id='horizontal' class='handle'>I only move horizontal</div>
60
+
61
+ <h2>Drag Scrolls</h2>
62
+ <div id='scroll-drag' class='handle'>I move scrollbars</div>
63
+ <div id='scrollarea'>
64
+ <ul><li>1</li><li>2</li><li>3</li>
65
+ <li>4</li><li>5</li><li>6</li>
66
+ <li>7</li><li>8</li><li>9</li></ul>
67
+ </div>
68
+ </div>
69
+ <script type='text/javascript' src='../../../steal/steal.js'>
70
+ </script>
71
+ <script type='text/javascript'>
72
+ steal.plugins("jquery/event/drag",
73
+ "jquery/event/drag/scroll",
74
+ "jquery/event/drag/limit").then(function($){
75
+
76
+
77
+ }).start()
78
+ </script>
79
+ <script type='text/javascript' id='demo-source'>
80
+ //drag with bind
81
+ $("#drag").bind("draginit",function(){})
82
+
83
+ //delegated drags
84
+ $("#delegate").delegate(".handle","draginit",function(){})
85
+
86
+ //ghost
87
+ $("#ghost").bind("draginit",function(ev, drag){drag.ghost()})
88
+
89
+ //revert
90
+ $("#revert").bind("draginit",function(ev, drag){drag.revert()})
91
+
92
+ //limit
93
+ $("#container").delegate(".handle","draginit",function(ev, drag){drag.limit( $("#container") )})
94
+
95
+ //representative
96
+ $("#repdrag").bind("draginit",function(ev, drag){drag.representative($("#representative"),50,30)})
97
+
98
+ //horizontal
99
+ $("#horizontal").bind("draginit",function(ev, drag){drag.horizontal()})
100
+
101
+ //scrolls
102
+ $("#scroll-drag").bind("draginit",function(ev, drag){drag.scrolls( $("#scrollarea") )})
103
+ </script>
104
+ </body>
105
+ </html>
@@ -0,0 +1,466 @@
1
+
2
+ steal.plugins('jquery/event','jquery/lang/vector','jquery/event/livehack').then(function($){
3
+ //modify live
4
+ //steal the live handler ....
5
+
6
+
7
+
8
+ var bind = function(object, method){
9
+ var args = Array.prototype.slice.call(arguments, 2);
10
+ return function() {
11
+ var args2 = [this].concat(args, $.makeArray( arguments ));
12
+ return method.apply(object, args2);
13
+ };
14
+ },
15
+ event = $.event, handle = event.handle;
16
+
17
+ /**
18
+ * @constructor jQuery.Drag
19
+ * @parent specialevents
20
+ * @plugin jquery/event/drag
21
+ * @download jquery/dist/jquery.event.drag.js
22
+ * @test jquery/event/drag/qunit.html
23
+ * Provides drag events as a special events to jQuery.
24
+ * A jQuery.Drag instance is created on a drag and passed
25
+ * as a parameter to the drag event callbacks. By calling
26
+ * methods on the drag event, you can alter the drag's
27
+ * behavior.
28
+ * <h2>Drag Events</h2>
29
+ * The drag plugin allows you to listen to the following events:
30
+ * <ul>
31
+ * <li><code>dragdown</code> - the mouse cursor is pressed down</li>
32
+ * <li><code>draginit</code> - the drag motion is started</li>
33
+ * <li><code>dragmove</code> - the drag is moved</li>
34
+ * <li><code>dragend</code> - the drag has ended</li>
35
+ * <li><code>dragover</code> - the drag is over a drop point</li>
36
+ * <li><code>dragout</code> - the drag moved out of a drop point</li>
37
+ * </ul>
38
+ * <p>Just by binding or delegating on one of these events, you make
39
+ * the element dragable. You can change the behavior of the drag
40
+ * by calling methods on the drag object passed to the callback.
41
+ * <h3>Example</h3>
42
+ * Here's a quick example:
43
+ * @codestart
44
+ * //makes the drag vertical
45
+ * $(".drags").live("draginit", function(event, drag){
46
+ * drag.vertical();
47
+ * })
48
+ * //gets the position of the drag and uses that to set the width
49
+ * //of an element
50
+ * $(".resize").live("dragmove",function(event, drag){
51
+ * $(this).width(drag.position.left() - $(this).offset().left )
52
+ * })
53
+ * @codeend
54
+ * <h2>Drag Object</h2>
55
+ * <p>The drag object is passed after the event to drag
56
+ * event callback functions. By calling methods
57
+ * and changing the properties of the drag object,
58
+ * you can alter how the drag behaves.
59
+ * </p>
60
+ * <p>The drag properties and methods:</p>
61
+ * <ul>
62
+ * <li><code>[jQuery.Drag.prototype.cancel cancel]</code> - stops the drag motion from happening</li>
63
+ * <li><code>[jQuery.Drag.prototype.ghost ghost]</code> - copys the draggable and drags the cloned element</li>
64
+ * <li><code>[jQuery.Drag.prototype.horizontal horizontal]</code> - limits the scroll to horizontal movement</li>
65
+ * <li><code>[jQuery.Drag.prototype.location location]</code> - where the drag should be on the screen</li>
66
+ * <li><code>[jQuery.Drag.prototype.mouseElementPosition mouseElementPosition]</code> - where the mouse should be on the drag</li>
67
+ * <li><code>[jQuery.Drag.prototype.only only]</code> - only have drags, no drops</li>
68
+ * <li><code>[jQuery.Drag.prototype.representative representative]</code> - move another element in place of this element</li>
69
+ * <li><code>[jQuery.Drag.prototype.revert revert]</code> - animate the drag back to its position</li>
70
+ * <li><code>[jQuery.Drag.prototype.vertical vertical]</code> - limit the drag to vertical movement</li>
71
+ * <li><code>[jQuery.Drag.prototype.limit limit]</code> - limit the drag within an element (*limit plugin)</li>
72
+ * <li><code>[jQuery.Drag.prototype.scrolls scrolls]</code> - scroll scrollable areas when dragging near their boundries (*scroll plugin)</li>
73
+ * </ul>
74
+ * <h2>Demo</h2>
75
+ * Now lets see some examples:
76
+ * @demo jquery/event/drag/drag.html 1000
77
+ * @init
78
+ * The constructor is never called directly.
79
+ */
80
+ $.Drag = function(){}
81
+
82
+ /**
83
+ * @Static
84
+ */
85
+ $.extend($.Drag,
86
+ {
87
+ lowerName: "drag",
88
+ current : null,
89
+ /**
90
+ * Called when someone mouses down on a draggable object.
91
+ * Gathers all callback functions and creates a new Draggable.
92
+ * @hide
93
+ */
94
+ mousedown: function( ev, element ) {
95
+ var isLeftButton = ev.button == 0 || ev.button == 1;
96
+ if( !isLeftButton || this.current) return; //only allows 1 drag at a time, but in future could allow more
97
+
98
+ ev.preventDefault();
99
+ //create Drag
100
+ var drag = new $.Drag(),
101
+ delegate = ev.liveFired || element,
102
+ selector = ev.handleObj.selector,
103
+ self = this;
104
+ this.current = drag;
105
+
106
+ drag.setup({
107
+ element: element,
108
+ delegate: ev.liveFired || element,
109
+ selector: ev.handleObj.selector,
110
+ moved: false,
111
+ callbacks: {
112
+ dragdown: event.find(delegate, ["dragdown"], selector),
113
+ draginit: event.find(delegate, ["draginit"], selector),
114
+ dragover: event.find(delegate, ["dragover"], selector),
115
+ dragmove: event.find(delegate, ["dragmove"], selector),
116
+ dragout: event.find(delegate, ["dragout"], selector),
117
+ dragend: event.find(delegate, ["dragend"], selector)
118
+ },
119
+ destroyed: function() {
120
+ self.current = null;
121
+ }
122
+ }, ev)
123
+ }
124
+ })
125
+
126
+
127
+
128
+
129
+
130
+ /**
131
+ * @Prototype
132
+ */
133
+ $.extend($.Drag.prototype , {
134
+ setup: function( options, ev ) {
135
+ this.noSelection();
136
+ $.extend(this,options);
137
+ this.element = $(this.element);
138
+ this.event = ev;
139
+ this.moved = false;
140
+ this.allowOtherDrags = false;
141
+ var mousemove = bind(this, this.mousemove);
142
+ var mouseup = bind(this, this.mouseup);
143
+ this._mousemove = mousemove;
144
+ this._mouseup = mouseup;
145
+ $(document).bind('mousemove' ,mousemove);
146
+ $(document).bind('mouseup',mouseup);
147
+ this.callEvents('down',this.element, ev)
148
+ },
149
+ /**
150
+ * Unbinds listeners and allows other drags ...
151
+ * @hide
152
+ */
153
+ destroy : function() {
154
+ $(document).unbind('mousemove', this._mousemove);
155
+ $(document).unbind('mouseup', this._mouseup);
156
+ if(!this.moved){
157
+ this.event = this.element = null;
158
+ }
159
+ this.selection();
160
+ this.destroyed();
161
+ },
162
+ mousemove: function( docEl, ev ) {
163
+ if(!this.moved){
164
+ this.init(this.element, ev)
165
+ this.moved= true;
166
+ }
167
+
168
+ var pointer = ev.vector();
169
+ if (this._start_position && this._start_position.equals(pointer)) {
170
+ return;
171
+ }
172
+ //e.preventDefault();
173
+
174
+ this.draw(pointer, ev);
175
+ },
176
+ mouseup: function( docEl,event ) {
177
+ //if there is a current, we should call its dragstop
178
+ if(this.moved){
179
+ this.end(event);
180
+ }
181
+ this.destroy();
182
+ },
183
+ noSelection: function() {
184
+ document.documentElement.onselectstart = function() { return false; };
185
+ document.documentElement.unselectable = "on";
186
+ $(document.documentElement).css('-moz-user-select', 'none');
187
+ },
188
+ selection: function() {
189
+ document.documentElement.onselectstart = function() { };
190
+ document.documentElement.unselectable = "off";
191
+ $(document.documentElement).css('-moz-user-select', '');
192
+ },
193
+ init: function( element, event ) {
194
+ element = $(element);
195
+ var startElement = (this.movingElement = (this.element = $(element))); //the element that has been clicked on
196
+ //if a mousemove has come after the click
197
+ this._cancelled = false; //if the drag has been cancelled
198
+ this.event = event;
199
+ this.mouseStartPosition = event.vector(); //where the mouse is located
200
+ /**
201
+ * @attribute mouseElementPosition
202
+ * The position of start of the cursor on the element
203
+ */
204
+ this.mouseElementPosition = this.mouseStartPosition.minus( this.element.offsetv() ); //where the mouse is on the Element
205
+
206
+ //this.callStart(element, event);
207
+ this.callEvents('init',element, event)
208
+
209
+ //Check what they have set and respond accordingly
210
+ // if they canceled
211
+ if(this._cancelled == true) return;
212
+ //if they set something else as the element
213
+
214
+ this.startPosition = startElement != this.movingElement ? this.movingElement.offsetv() : this.currentDelta();
215
+
216
+ this.movingElement.makePositioned();
217
+ this.oldZIndex = this.movingElement.css('zIndex');
218
+ this.movingElement.css('zIndex',1000);
219
+ if(!this._only && this.constructor.responder)
220
+ this.constructor.responder.compile(event, this);
221
+ },
222
+ callEvents: function( type, element, event, drop ) {
223
+ var cbs = this.callbacks[this.constructor.lowerName+type];
224
+ for(var i=0; i < cbs.length; i++){
225
+ cbs[i].call(element, event, this, drop)
226
+ }
227
+ },
228
+ /**
229
+ * Returns the position of the movingElement by taking its top and left.
230
+ * @hide
231
+ * @return {Vector}
232
+ */
233
+ currentDelta: function() {
234
+ return new $.Vector( parseInt( this.movingElement.css('left') ) || 0 ,
235
+ parseInt( this.movingElement.css('top') ) || 0 ) ;
236
+ },
237
+ //draws the position of the dragmove object
238
+ draw: function( pointer, event ) {
239
+ // only drag if we haven't been cancelled;
240
+ if(this._cancelled) return;
241
+ /**
242
+ * @attribute location
243
+ * The location of where the element should be in the page. This
244
+ * takes into account the start position of the cursor on the element.
245
+ */
246
+ this.location = pointer.minus(this.mouseElementPosition); // the offset between the mouse pointer and the representative that the user asked for
247
+ // position = mouse - (dragOffset - dragTopLeft) - mousePosition
248
+ this.move( event );
249
+ if(this._cancelled) return;
250
+ if(!event.isDefaultPrevented())
251
+ this.position(this.location);
252
+
253
+ //fill in
254
+ if(!this._only && this.constructor.responder)
255
+ this.constructor.responder.show(pointer, this, event);
256
+ },
257
+ /**
258
+ * @hide
259
+ * Set the drag to only allow horizontal dragging
260
+ */
261
+ position: function( offsetPositionv ) { //should draw it on the page
262
+ var dragged_element_page_offset = this.movingElement.offsetv(); // the drag element's current page location
263
+
264
+ var dragged_element_css_offset = this.currentDelta(); // the drag element's current left + top css attributes
265
+
266
+ var dragged_element_position_vector = // the vector between the movingElement's page and css positions
267
+ dragged_element_page_offset.minus(dragged_element_css_offset); // this can be thought of as the original offset
268
+
269
+ this.required_css_position = offsetPositionv.minus(dragged_element_position_vector)
270
+
271
+
272
+
273
+ var style = this.movingElement[0].style;
274
+ if(!this._cancelled && !this._horizontal) {
275
+ style.top = this.required_css_position.top() + "px"
276
+ }
277
+ if(!this._cancelled && !this._vertical){
278
+ style.left = this.required_css_position.left() + "px"
279
+ }
280
+ },
281
+ move: function( event ) {
282
+ this.callEvents('move',this.element, event)
283
+ },
284
+ over: function( event, drop ) {
285
+ this.callEvents('over',this.element, event, drop)
286
+ },
287
+ out: function( event, drop ) {
288
+ this.callEvents('out',this.element, event, drop)
289
+ },
290
+ /**
291
+ * Called on drag up
292
+ * @hide
293
+ * @param {Event} event a mouseup event signalling drag/drop has completed
294
+ */
295
+ end: function( event ) {
296
+ if(this._cancelled) return;
297
+ if(!this._only && this.constructor.responder)
298
+ this.constructor.responder.end(event, this);
299
+
300
+ this.callEvents('end',this.element, event)
301
+
302
+ if(this._revert){
303
+ var self= this;
304
+ this.movingElement.animate(
305
+ {
306
+ top: this.startPosition.top()+"px",
307
+ left: this.startPosition.left()+"px"},
308
+ function(){
309
+ self.cleanup.apply(self, arguments)
310
+ }
311
+ )
312
+ }
313
+ else
314
+ this.cleanup();
315
+ this.event = null;
316
+ },
317
+ /**
318
+ * Cleans up drag element after drag drop.
319
+ * @hide
320
+ */
321
+ cleanup: function() {
322
+ this.movingElement.css({zIndex: this.oldZIndex});
323
+ if (this.movingElement[0] !== this.element[0])
324
+ this.movingElement.css({ display: 'none' });
325
+ if(this._removeMovingElement)
326
+ this.movingElement.remove();
327
+
328
+ this.movingElement = this.element = this.event = null;
329
+ },
330
+ /**
331
+ * Stops drag drop from running.
332
+ */
333
+ cancel: function() {
334
+ this._cancelled = true;
335
+ //this.end(this.event);
336
+ if(!this._only && this.constructor.responder)
337
+ this.constructor.responder.clear(this.event.vector(), this, this.event);
338
+ this.destroy();
339
+
340
+ },
341
+ /**
342
+ * Clones the element and uses it as the moving element.
343
+ * @return {jQuery.fn} the ghost
344
+ */
345
+ ghost: function( loc ) {
346
+ // create a ghost by cloning the source element and attach the clone to the dom after the source element
347
+ var ghost = this.movingElement.clone().css('position','absolute');
348
+ (loc ? $(loc) : this.movingElement ).after(ghost);
349
+ ghost.width(this.movingElement.width())
350
+ .height(this.movingElement.height())
351
+
352
+ // store the original element and make the ghost the dragged element
353
+ this.movingElement = ghost;
354
+ this._removeMovingElement = true;
355
+ return ghost;
356
+ },
357
+ /**
358
+ * Use a representative element, instead of the movingElement.
359
+ * @param {HTMLElement} element the element you want to actually drag
360
+ * @param {Number} offsetX the x position where you want your mouse on the object
361
+ * @param {Number} offsetY the y position where you want your mouse on the object
362
+ */
363
+ representative: function( element, offsetX, offsetY ){
364
+ this._offsetX = offsetX || 0;
365
+ this._offsetY = offsetY || 0;
366
+
367
+ var p = this.mouseStartPosition;
368
+
369
+ this.movingElement = $(element);
370
+ this.movingElement.css({
371
+ top: (p.y() - this._offsetY) + "px",
372
+ left: (p.x() - this._offsetX) + "px",
373
+ display: 'block',
374
+ position: 'absolute'
375
+ }).show();
376
+
377
+ this.mouseElementPosition = new $.Vector(this._offsetX, this._offsetY)
378
+ },
379
+ /**
380
+ * Makes the movingElement go back to its original position after drop.
381
+ * @codestart
382
+ * ".handle dragend" : function( el, ev, drag ) {
383
+ * drag.revert()
384
+ * }
385
+ * @codeend
386
+ * @param {Boolean} [val] optional, set to false if you don't want to revert.
387
+ */
388
+ revert: function( val ) {
389
+ this._revert = val == null ? true : val;
390
+ },
391
+ /**
392
+ * Isolates the drag to vertical movement.
393
+ */
394
+ vertical: function() {
395
+ this._vertical = true;
396
+ },
397
+ /**
398
+ * Isolates the drag to horizontal movement.
399
+ */
400
+ horizontal: function() {
401
+ this._horizontal = true;
402
+ },
403
+
404
+
405
+ /**
406
+ * Respondables will not be alerted to this drag.
407
+ */
408
+ only: function( only ) {
409
+ return (this._only = (only === undefined ? true : only));
410
+ }
411
+ });
412
+
413
+ /**
414
+ * @add jQuery.event.special static
415
+ */
416
+ event.setupHelper( [
417
+ /**
418
+ * @attribute dragdown
419
+ * Listens for when a drag movement has started on a mousedown.
420
+ * <p>Drag events are covered in more detail in [jQuery.Drag].</p>
421
+ * @codestart
422
+ * $(".handles").live("dragdown", function(ev, drag){})
423
+ * @codeend
424
+ */
425
+ 'dragdown',
426
+ /**
427
+ * @attribute draginit
428
+ * Called when the drag starts.
429
+ * <p>Drag events are covered in more detail in [jQuery.Drag].</p>
430
+ */
431
+ 'draginit',
432
+ /**
433
+ * @attribute dragover
434
+ * Called when the drag is over a drop.
435
+ * <p>Drag events are covered in more detail in [jQuery.Drag].</p>
436
+ */
437
+ 'dragover',
438
+ /**
439
+ * @attribute dragmove
440
+ * Called when the drag is moved.
441
+ * <p>Drag events are covered in more detail in [jQuery.Drag].</p>
442
+ */
443
+ 'dragmove',
444
+ /**
445
+ * @attribute dragout
446
+ * When the drag leaves a drop point.
447
+ * <p>Drag events are covered in more detail in [jQuery.Drag].</p>
448
+ */
449
+ 'dragout',
450
+ /**
451
+ * @attribute dragend
452
+ * Called when the drag is done.
453
+ * <p>Drag events are covered in more detail in [jQuery.Drag].</p>
454
+ */
455
+ 'dragend'
456
+ ], "mousedown", function(e){
457
+ $.Drag.mousedown.call($.Drag, e, this)
458
+
459
+ } )
460
+
461
+
462
+
463
+
464
+ });
465
+
466
+