isomorfeus-preact 10.7.3 → 10.8.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/lib/preact/version.rb +1 -1
- data/node_modules/.package-lock.json +5 -7
- data/node_modules/preact/compat/LICENSE +21 -0
- data/node_modules/preact/compat/client.js +11 -5
- data/node_modules/preact/compat/client.mjs +7 -3
- data/node_modules/preact/compat/dist/compat.js +2 -2
- data/node_modules/preact/compat/dist/compat.js.map +1 -1
- data/node_modules/preact/compat/dist/compat.mjs +2 -2
- data/node_modules/preact/compat/dist/compat.module.js +2 -2
- data/node_modules/preact/compat/dist/compat.module.js.map +1 -1
- data/node_modules/preact/compat/dist/compat.umd.js +2 -2
- data/node_modules/preact/compat/dist/compat.umd.js.map +1 -1
- data/node_modules/preact/compat/package.json +47 -17
- data/node_modules/preact/compat/src/render.js +238 -229
- data/node_modules/preact/debug/LICENSE +21 -0
- data/node_modules/preact/debug/dist/debug.js +2 -2
- data/node_modules/preact/debug/dist/debug.js.map +1 -1
- data/node_modules/preact/debug/dist/debug.mjs +2 -2
- data/node_modules/preact/debug/dist/debug.module.js +2 -2
- data/node_modules/preact/debug/dist/debug.module.js.map +1 -1
- data/node_modules/preact/debug/dist/debug.umd.js +2 -2
- data/node_modules/preact/debug/dist/debug.umd.js.map +1 -1
- data/node_modules/preact/debug/package.json +24 -16
- data/node_modules/preact/debug/src/debug.js +437 -444
- data/node_modules/preact/devtools/LICENSE +21 -0
- data/node_modules/preact/devtools/dist/devtools.js +2 -2
- data/node_modules/preact/devtools/dist/devtools.js.map +1 -1
- data/node_modules/preact/devtools/dist/devtools.mjs +2 -2
- data/node_modules/preact/devtools/dist/devtools.module.js +2 -2
- data/node_modules/preact/devtools/dist/devtools.module.js.map +1 -1
- data/node_modules/preact/devtools/dist/devtools.umd.js +2 -2
- data/node_modules/preact/devtools/dist/devtools.umd.js.map +1 -1
- data/node_modules/preact/devtools/package.json +9 -0
- data/node_modules/preact/devtools/src/devtools.js +10 -10
- data/node_modules/preact/dist/preact.js +1 -1
- data/node_modules/preact/dist/preact.js.map +1 -1
- data/node_modules/preact/dist/preact.min.js +1 -1
- data/node_modules/preact/dist/preact.min.js.map +1 -1
- data/node_modules/preact/dist/preact.mjs +1 -1
- data/node_modules/preact/dist/preact.module.js +1 -1
- data/node_modules/preact/dist/preact.module.js.map +1 -1
- data/node_modules/preact/dist/preact.umd.js +1 -1
- data/node_modules/preact/dist/preact.umd.js.map +1 -1
- data/node_modules/preact/hooks/LICENSE +21 -0
- data/node_modules/preact/hooks/dist/hooks.js +2 -2
- data/node_modules/preact/hooks/dist/hooks.js.map +1 -1
- data/node_modules/preact/hooks/dist/hooks.mjs +2 -2
- data/node_modules/preact/hooks/dist/hooks.module.js +2 -2
- data/node_modules/preact/hooks/dist/hooks.module.js.map +1 -1
- data/node_modules/preact/hooks/dist/hooks.umd.js +2 -2
- data/node_modules/preact/hooks/dist/hooks.umd.js.map +1 -1
- data/node_modules/preact/hooks/package.json +33 -24
- data/node_modules/preact/hooks/src/index.js +417 -391
- data/node_modules/preact/hooks/src/internal.d.ts +3 -0
- data/node_modules/preact/jsx-runtime/LICENSE +21 -0
- data/node_modules/preact/jsx-runtime/package.json +9 -0
- data/node_modules/preact/package.json +304 -304
- data/node_modules/preact/src/diff/index.js +20 -6
- data/node_modules/preact/test-utils/package.json +26 -17
- data/package.json +1 -1
- metadata +9 -11
- data/node_modules/preact/compat/dist/compat.mjs.map +0 -1
- data/node_modules/preact/debug/dist/debug.mjs.map +0 -1
- data/node_modules/preact/devtools/dist/devtools.mjs.map +0 -1
- data/node_modules/preact/dist/preact.mjs.map +0 -1
- data/node_modules/preact/hooks/dist/hooks.mjs.map +0 -1
- data/node_modules/preact/jsx-runtime/dist/jsxRuntime.mjs.map +0 -1
- data/node_modules/preact/test-utils/dist/testUtils.mjs.map +0 -1
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{"version":3,"file":"preact.mjs","sources":["../src/constants.js","../src/options.js","../src/diff/catch-error.js","../src/create-element.js","../src/diff/refs.js","../src/diff/props.js","../src/diff/component.js","../src/tree.js","../src/diff/mount.js","../src/create-context.js","../src/diff/unmount.js","../src/diff/children.js","../src/diff/patch.js","../src/component.js","../src/diff/commit.js","../src/create-root.js","../src/render.js","../src/clone-element.js","../src/create-portal.js"],"sourcesContent":["// Internal.flags bitfield constants\nexport const TYPE_TEXT = 1 << 0;\nexport const TYPE_ELEMENT = 1 << 1;\nexport const TYPE_CLASS = 1 << 2;\nexport const TYPE_FUNCTION = 1 << 3;\n/** Signals this internal has a _parentDom prop that should change the parent\n * DOM node of it's children */\nexport const TYPE_ROOT = 1 << 4;\n\n/** Any type of internal representing DOM */\nexport const TYPE_DOM = TYPE_TEXT | TYPE_ELEMENT;\n/** Any type of component */\nexport const TYPE_COMPONENT = TYPE_CLASS | TYPE_FUNCTION | TYPE_ROOT;\n\n// Modes of rendering\n/** Normal hydration that attaches to a DOM tree but does not diff it. */\nexport const MODE_HYDRATE = 1 << 5;\n/** Top level render unspecified behaviour (old replaceNode parameter to render) */\nexport const MODE_MUTATIVE_HYDRATE = 1 << 6;\n/** Signifies this VNode suspended on the previous render */\nexport const MODE_SUSPENDED = 1 << 7;\n/** Signifies this VNode errored on the previous render */\nexport const MODE_ERRORED = 1 << 8;\n/** Signifies an error has been thrown and this component will be attempting to\n * handle & rerender the error on next render. In other words, on the next\n * render of this component, unset this mode and set the MODE_RERENDERING_ERROR.\n * This flag is distinct from MODE_RERENDERING_ERROR so that a component can\n * catch multiple errors thrown by its children in one render pass (see test\n * \"should handle double child throws\").\n */\nexport const MODE_PENDING_ERROR = 1 << 9;\n/** Signifies this Internal is attempting to \"handle\" an error and is\n * rerendering. This mode tracks that a component's last rerender was trying to\n * handle an error. As such, if another error is thrown while a component has\n * this flag set, it should not handle the newly thrown error since it failed to\n * successfully rerender the original error. This prevents error handling\n * infinite render loops */\nexport const MODE_RERENDERING_ERROR = 1 << 10;\n/** Signals this internal has been unmounted */\nexport const MODE_UNMOUNTING = 1 << 11;\n/** This Internal is rendered in an SVG tree */\nexport const MODE_SVG = 1 << 12;\n\n/** Signifies that bailout checks will be bypassed */\nexport const FORCE_UPDATE = 1 << 13;\n/** Signifies that a node needs to be updated */\nexport const DIRTY_BIT = 1 << 14;\n/** Signals the component can skip children due to a non-update */\nexport const SKIP_CHILDREN = 1 << 15;\n\n/** Reset all mode flags */\nexport const RESET_MODE = ~(\n\tMODE_HYDRATE |\n\tMODE_MUTATIVE_HYDRATE |\n\tMODE_SUSPENDED |\n\tMODE_ERRORED |\n\tMODE_RERENDERING_ERROR |\n\tFORCE_UPDATE |\n\tSKIP_CHILDREN\n);\n\n/** Modes a child internal inherits from their parent */\nexport const INHERITED_MODES = MODE_HYDRATE | MODE_MUTATIVE_HYDRATE | MODE_SVG;\n\nexport const EMPTY_ARR = [];\nexport const UNDEFINED = undefined;\n","import { _catchError } from './diff/catch-error';\n\n/**\n * The `option` object can potentially contain callback functions\n * that are called during various stages of our renderer. This is the\n * foundation on which all our addons like `preact/debug`, `preact/compat`,\n * and `preact/hooks` are based on. See the `Options` type in `internal.d.ts`\n * for a full list of available option hooks (most editors/IDEs allow you to\n * ctrl+click or cmd+click on mac the type definition below).\n * @type {import('./internal').Options}\n */\nconst options = {\n\t_catchError,\n};\n\nexport default options;\n","import {\n\tDIRTY_BIT,\n\tMODE_RERENDERING_ERROR,\n\tMODE_PENDING_ERROR,\n\tTYPE_COMPONENT\n} from '../constants';\n\n/**\n * Find the closest error boundary to a thrown error and call it\n * @param {object} error The thrown value\n * @param {import('../internal').Internal} internal The Internal node that threw\n * the error that was caught (except for unmounting when this parameter\n * is the highest parent that was being unmounted)\n */\nexport function _catchError(error, internal) {\n\twhile ((internal = internal._parent)) {\n\t\tif (\n\t\t\tinternal.flags & TYPE_COMPONENT &&\n\t\t\t~internal.flags & MODE_RERENDERING_ERROR\n\t\t) {\n\t\t\ttry {\n\t\t\t\tif (internal.type.getDerivedStateFromError) {\n\t\t\t\t\tinternal._component.setState(\n\t\t\t\t\t\tinternal.type.getDerivedStateFromError(error)\n\t\t\t\t\t);\n\t\t\t\t}\n\n\t\t\t\tif (internal._component.componentDidCatch) {\n\t\t\t\t\tinternal._component.componentDidCatch(error);\n\t\t\t\t}\n\n\t\t\t\t// NOTE: We're checking that any component in the stack got marked as dirty, even if it did so prior to this loop,\n\t\t\t\t// which is technically incorrect. However, there is no way for a component to mark itself as dirty during rendering.\n\t\t\t\t// The only way for a component to falsely intercept error bubbling would be to manually sets its internal dirty flag.\n\t\t\t\tif (internal.flags & DIRTY_BIT) {\n\t\t\t\t\tinternal.flags |= MODE_PENDING_ERROR;\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t} catch (e) {\n\t\t\t\terror = e;\n\t\t\t}\n\t\t}\n\t}\n\n\tthrow error;\n}\n","import { UNDEFINED } from './constants';\nimport options from './options';\n\nlet vnodeId = 0;\n\n/**\n * Create an virtual node (used for JSX)\n * @param {import('./internal').VNode[\"type\"]} type The node name or Component\n * constructor for this virtual node\n * @param {object | null | undefined} [props] The properties of the virtual node\n * @param {Array<import('.').ComponentChildren>} [children] The children of the virtual node\n * @returns {import('./internal').VNode}\n */\nexport function createElement(type, props, children) {\n\tlet normalizedProps = {},\n\t\tkey,\n\t\tref,\n\t\ti;\n\tfor (i in props) {\n\t\tif (i == 'key') key = props[i];\n\t\telse if (i == 'ref') ref = props[i];\n\t\telse normalizedProps[i] = props[i];\n\t}\n\n\tif (arguments.length > 3) {\n\t\tchildren = [children];\n\t\t// https://github.com/preactjs/preact/issues/1916\n\t\tfor (i = 3; i < arguments.length; i++) {\n\t\t\tchildren.push(arguments[i]);\n\t\t}\n\t}\n\n\tif (children !== undefined) {\n\t\tnormalizedProps.children = children;\n\t}\n\n\treturn createVNode(type, normalizedProps, key, ref, 0);\n}\n\n/**\n * Create a VNode (used internally by Preact)\n * @param {import('./internal').VNode[\"type\"]} type The node name or Component\n * Constructor for this virtual node\n * @param {object | string | number | null} props The properties of this virtual node.\n * If this virtual node represents a text node, this is the text of the node (string or number).\n * @param {string | number | null} key The key for this virtual node, used when\n * diffing it against its children\n * @param {import('./internal').VNode[\"ref\"]} ref The ref property that will\n * receive a reference to its created child\n * @returns {import('./internal').VNode}\n */\nexport function createVNode(type, props, key, ref, original) {\n\t// V8 seems to be better at detecting type shapes if the object is allocated from the same call site\n\t// Do not inline into createElement and coerceToVNode!\n\tconst vnode = {\n\t\ttype,\n\t\tprops,\n\t\tkey,\n\t\tref,\n\t\tconstructor: undefined,\n\t\t_vnodeId: original || ++vnodeId\n\t};\n\n\tif (options.vnode != null) options.vnode(vnode);\n\n\treturn vnode;\n}\n\n/**\n * @param {import('./internal').ComponentChildren} childVNode\n * @returns {import('./internal').VNode | string | null}\n */\nexport function normalizeToVNode(childVNode) {\n\tlet type = typeof childVNode;\n\tif (childVNode == null || type === 'boolean') {\n\t\treturn null;\n\t}\n\tif (type === 'object') {\n\t\tif (Array.isArray(childVNode)) {\n\t\t\treturn createVNode(Fragment, { children: childVNode }, null, null, 0);\n\t\t}\n\t} else if (type !== 'string' && type !== 'function') {\n\t\treturn String(childVNode);\n\t}\n\treturn childVNode;\n}\n\nexport function createRef() {\n\treturn { current: null };\n}\n\nexport function Fragment(props) {\n\treturn props.children;\n}\n\n/**\n * Check if a the argument is a valid Preact VNode.\n * @param {*} vnode\n * @returns {vnode is import('./internal').VNode}\n */\nexport const isValidElement = vnode =>\n\tvnode != null && vnode.constructor === UNDEFINED;\n","import options from '../options';\n\n/**\n * Invoke or update a ref, depending on whether it is a function or object ref.\n * @param {object|function} ref\n * @param {any} value\n * @param {import('../internal').Internal} internal\n */\nexport function applyRef(ref, value, internal) {\n\ttry {\n\t\tif (typeof ref == 'function') ref(value);\n\t\telse if (ref) ref.current = value;\n\t} catch (e) {\n\t\toptions._catchError(e, internal);\n\t}\n}\n","import options from '../options';\n\nfunction setStyle(dom, key, value) {\n\tif (key[0] === '-') {\n\t\tdom.style.setProperty(key, value);\n\t} else {\n\t\tdom.style[key] = value == null ? '' : value;\n\t}\n}\n\n/**\n * Set a property value on a DOM node\n * @param {import('../internal').PreactElement} dom The DOM node to modify\n * @param {string} name The name of the property to set\n * @param {*} value The value to set the property to\n * @param {*} oldValue The old value the property had\n * @param {number} isSvg 0 if not an SVG element, else it is an SVG element\n */\nexport function setProperty(dom, name, value, oldValue, isSvg) {\n\tlet useCapture;\n\n\to: if (name === 'style') {\n\t\tif (typeof value == 'string') {\n\t\t\tsetStyle(dom, 'cssText', value);\n\t\t} else {\n\t\t\tif (typeof oldValue == 'string') {\n\t\t\t\tsetStyle(dom, 'cssText', (oldValue = ''));\n\t\t\t}\n\n\t\t\tif (oldValue) {\n\t\t\t\tfor (name in oldValue) {\n\t\t\t\t\tif (!value || !(name in value)) {\n\t\t\t\t\t\tsetStyle(dom, name, '');\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tfor (name in value) {\n\t\t\t\tif (!oldValue || value[name] !== oldValue[name]) {\n\t\t\t\t\tsetStyle(dom, name, value[name]);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\t// Benchmark for comparison: https://esbench.com/bench/574c954bdb965b9a00965ac6\n\telse if (name[0] === 'o' && name[1] === 'n') {\n\t\tuseCapture = name !== (name = name.replace(/Capture$/, ''));\n\n\t\t// Infer correct casing for DOM built-in events:\n\t\tif (name.toLowerCase() in dom) name = name.toLowerCase().slice(2);\n\t\telse name = name.slice(2);\n\n\t\tif (!dom._listeners) dom._listeners = {};\n\t\tdom._listeners[name + useCapture] = value;\n\n\t\tif (value) {\n\t\t\tif (!oldValue) {\n\t\t\t\tconst handler = useCapture ? eventProxyCapture : eventProxy;\n\t\t\t\tdom.addEventListener(name, handler, useCapture);\n\t\t\t}\n\t\t} else {\n\t\t\tconst handler = useCapture ? eventProxyCapture : eventProxy;\n\t\t\tdom.removeEventListener(name, handler, useCapture);\n\t\t}\n\t} else if (name !== 'dangerouslySetInnerHTML') {\n\t\tif (isSvg) {\n\t\t\t// Normalize incorrect prop usage for SVG:\n\t\t\t// - xlink:href / xlinkHref --> href (xlink:href was removed from SVG and isn't needed)\n\t\t\t// - className --> class\n\t\t\tname = name.replace(/xlink[H:h]/, 'h').replace(/sName$/, 's');\n\t\t} else if (\n\t\t\tname !== 'href' &&\n\t\t\tname !== 'list' &&\n\t\t\tname !== 'form' &&\n\t\t\t// Default value in browsers is `-1` and an empty string is\n\t\t\t// cast to `0` instead\n\t\t\tname !== 'tabIndex' &&\n\t\t\tname !== 'download' &&\n\t\t\tname in dom\n\t\t) {\n\t\t\ttry {\n\t\t\t\tdom[name] = value == null ? '' : value;\n\t\t\t\t// labelled break is 1b smaller here than a return statement (sorry)\n\t\t\t\tbreak o;\n\t\t\t} catch (e) {}\n\t\t}\n\n\t\t// ARIA-attributes have a different notion of boolean values.\n\t\t// The value `false` is different from the attribute not\n\t\t// existing on the DOM, so we can't remove it. For non-boolean\n\t\t// ARIA-attributes we could treat false as a removal, but the\n\t\t// amount of exceptions would cost us too many bytes. On top of\n\t\t// that other VDOM frameworks also always stringify `false`.\n\n\t\tif (typeof value === 'function') {\n\t\t\t// never serialize functions as attribute values\n\t\t} else if (\n\t\t\tvalue != null &&\n\t\t\t(value !== false || (name[0] === 'a' && name[1] === 'r'))\n\t\t) {\n\t\t\tdom.setAttribute(name, value);\n\t\t} else {\n\t\t\tdom.removeAttribute(name);\n\t\t}\n\t}\n}\n\n/**\n * Proxy an event to hooked event handlers\n * @param {Event} e The event object from the browser\n * @private\n */\nfunction eventProxy(e) {\n\tthis._listeners[e.type + false](options.event ? options.event(e) : e);\n\tif (this._isControlled) {\n\t\tif (this.value != null && (e.type === 'input' || e.type === 'change')) {\n\t\t\tthis.value = this._prevValue;\n\t\t}\n\t\tif (this.checked != null && e.type === 'change') {\n\t\t\tthis.checked = this._prevValue;\n\t\t}\n\t}\n}\n\nfunction eventProxyCapture(e) {\n\tthis._listeners[e.type + true](options.event ? options.event(e) : e);\n}\n","import options from '../options';\nimport { DIRTY_BIT, FORCE_UPDATE, SKIP_CHILDREN } from '../constants';\nimport { rendererState } from '../component';\n\n/**\n * Render a function component\n * @param {import('../internal').Internal} internal The component's backing Internal node\n * @param {import('../internal').VNode} newVNode The new virtual node\n * @returns {import('../internal').ComponentChildren} the component's children\n */\nexport function renderFunctionComponent(\n\tinternal,\n\tnewVNode,\n\tcomponentContext\n) {\n\t/** @type {import('../internal').Component} */\n\tlet c;\n\n\tlet type = /** @type {import('../internal').ComponentType} */ (internal.type);\n\n\t// @TODO split update + mount?\n\tlet newProps = newVNode ? newVNode.props : internal.props;\n\n\tif (!(c = internal._component)) {\n\t\tinternal._component = c = {\n\t\t\tprops: newProps,\n\t\t\tcontext: componentContext,\n\t\t\tforceUpdate: internal.rerender.bind(null, internal)\n\t\t};\n\t\tc._internal = internal;\n\t\tinternal.flags |= DIRTY_BIT;\n\t}\n\n\tif (newVNode && newVNode._vnodeId === internal._vnodeId) {\n\t\tc.props = newProps;\n\t\tinternal.flags |= SKIP_CHILDREN;\n\t\treturn;\n\t}\n\n\tc.context = componentContext;\n\tinternal.props = c.props = newProps;\n\n\tlet renderResult;\n\tlet renderHook = options._render;\n\tlet counter = 0;\n\twhile (counter++ < 25) {\n\t\tinternal.flags &= ~DIRTY_BIT;\n\t\tif (renderHook) renderHook(internal);\n\t\trenderResult = type.call(c, c.props, componentContext);\n\t\tif (!(internal.flags & DIRTY_BIT)) {\n\t\t\tbreak;\n\t\t}\n\t}\n\tinternal.flags &= ~DIRTY_BIT;\n\tif (c.getChildContext != null) {\n\t\trendererState._context = internal._context = Object.assign(\n\t\t\t{},\n\t\t\trendererState._context,\n\t\t\tc.getChildContext()\n\t\t);\n\t}\n\n\treturn renderResult;\n}\n\n/**\n * Render a class component\n * @param {import('../internal').Internal} internal The component's backing Internal node\n * @param {import('../internal').VNode} newVNode The new virtual node\n * @returns {import('../internal').ComponentChildren} the component's children\n */\nexport function renderClassComponent(\n\tinternal,\n\tnewVNode,\n\tcomponentContext\n) {\n\t/** @type {import('../internal').Component} */\n\tlet c;\n\tlet isNew, oldProps, oldState, snapshot;\n\n\tlet type = /** @type {import('../internal').ComponentType} */ (internal.type);\n\n\t// @TODO split update + mount?\n\tlet newProps = newVNode ? newVNode.props : internal.props;\n\n\tif (!(c = internal._component)) {\n\t\t// @ts-ignore The check above verifies that newType is suppose to be constructed\n\t\tinternal._component = c = new type(newProps, componentContext); // eslint-disable-line new-cap\n\n\t\tif (!c.state) c.state = {};\n\t\tisNew = true;\n\t\tc._internal = internal;\n\t\tinternal.flags |= DIRTY_BIT;\n\t}\n\n\t// Invoke getDerivedStateFromProps\n\tif (c._nextState == null) {\n\t\tc._nextState = c.state;\n\t}\n\tif (type.getDerivedStateFromProps != null) {\n\t\tif (c._nextState == c.state) {\n\t\t\tc._nextState = Object.assign({}, c._nextState);\n\t\t}\n\n\t\tObject.assign(\n\t\t\tc._nextState,\n\t\t\ttype.getDerivedStateFromProps(newProps, c._nextState)\n\t\t);\n\t}\n\n\toldProps = c.props;\n\toldState = c.state;\n\tif (isNew) {\n\t\tif (type.getDerivedStateFromProps == null && c.componentWillMount != null) {\n\t\t\tc.componentWillMount();\n\t\t}\n\n\t\tif (c.componentDidMount != null) {\n\t\t\t// If the component was constructed, queue up componentDidMount so the\n\t\t\t// first time this internal commits (regardless of suspense or not) it\n\t\t\t// will be called\n\t\t\tinternal._commitCallbacks.push(c.componentDidMount.bind(c));\n\t\t}\n\t} else {\n\t\tif (\n\t\t\ttype.getDerivedStateFromProps == null &&\n\t\t\tnewProps !== oldProps &&\n\t\t\tc.componentWillReceiveProps != null\n\t\t) {\n\t\t\tc.componentWillReceiveProps(newProps, componentContext);\n\t\t}\n\n\t\tif (\n\t\t\t(!(internal.flags & FORCE_UPDATE) &&\n\t\t\t\tc.shouldComponentUpdate != null &&\n\t\t\t\tc.shouldComponentUpdate(newProps, c._nextState, componentContext) ===\n\t\t\t\t\tfalse) ||\n\t\t\t(newVNode && newVNode._vnodeId === internal._vnodeId)\n\t\t) {\n\t\t\tc.props = newProps;\n\t\t\tc.state = c._nextState;\n\t\t\tinternal.flags |= SKIP_CHILDREN;\n\t\t\treturn;\n\t\t}\n\n\t\tif (c.componentWillUpdate != null) {\n\t\t\tc.componentWillUpdate(newProps, c._nextState, componentContext);\n\t\t}\n\t}\n\n\tc.context = componentContext;\n\tinternal.props = c.props = newProps;\n\tc.state = c._nextState;\n\n\tlet renderHook = options._render;\n\tif (renderHook) renderHook(internal);\n\n\tinternal.flags &= ~DIRTY_BIT;\n\n\tlet renderResult = c.render(c.props, c.state, c.context);\n\n\t// Handle setState called in render, see #2553\n\tc.state = c._nextState;\n\n\tif (c.getChildContext != null) {\n\t\trendererState._context = internal._context = Object.assign(\n\t\t\t{},\n\t\t\trendererState._context,\n\t\t\tc.getChildContext()\n\t\t);\n\t}\n\n\tif (!isNew) {\n\t\tif (c.getSnapshotBeforeUpdate != null) {\n\t\t\tsnapshot = c.getSnapshotBeforeUpdate(oldProps, oldState);\n\t\t}\n\n\t\t// Only schedule componentDidUpdate if the component successfully rendered\n\t\tif (c.componentDidUpdate != null) {\n\t\t\tinternal._commitCallbacks.push(() => {\n\t\t\t\tc.componentDidUpdate(oldProps, oldState, snapshot);\n\t\t\t});\n\t\t}\n\t}\n\n\treturn renderResult;\n}\n","import options from './options';\nimport {\n\tTYPE_FUNCTION,\n\tTYPE_ELEMENT,\n\tTYPE_TEXT,\n\tTYPE_CLASS,\n\tTYPE_ROOT,\n\tINHERITED_MODES,\n\tTYPE_COMPONENT,\n\tTYPE_DOM,\n\tMODE_SVG,\n\tUNDEFINED\n} from './constants';\nimport { enqueueRender } from './component';\n\n/**\n * Create an internal tree node\n * @param {import('./internal').VNode | string} vnode\n * @param {import('./internal').Internal} [parentInternal]\n * @returns {import('./internal').Internal}\n */\nexport function createInternal(vnode, parentInternal) {\n\tlet type = null,\n\t\tprops,\n\t\tkey,\n\t\tref;\n\n\t/** @type {number} */\n\tlet flags = parentInternal ? parentInternal.flags & INHERITED_MODES : 0;\n\n\t// Text VNodes/Internals have an ID of 0 that is never used:\n\tlet vnodeId = 0;\n\n\tif (typeof vnode === 'string') {\n\t\t// type = null;\n\t\tflags |= TYPE_TEXT;\n\t\tprops = vnode;\n\t}\n\t// Prevent JSON injection by rendering injected objects as empty Text nodes\n\telse if (vnode.constructor !== UNDEFINED) {\n\t\tflags |= TYPE_TEXT;\n\t\tprops = '';\n\t} else {\n\t\ttype = vnode.type;\n\t\tprops = vnode.props;\n\t\tkey = vnode.key;\n\t\tref = vnode.ref;\n\t\tvnodeId = vnode._vnodeId;\n\n\t\t// @TODO re-enable this when we stop removing key+ref from VNode props\n\t\t// if (props) {\n\t\t// \tif ((key = props.key) != null) {\n\t\t// \t\tprops.key = UNDEFINED;\n\t\t// \t}\n\t\t// \tif (typeof type !== 'function' && (ref = props.ref) != null) {\n\t\t// \t\tprops.ref = UNDEFINED;\n\t\t// \t}\n\t\t// } else {\n\t\t// \tprops = {};\n\t\t// }\n\n\t\t// flags = typeof type === 'function' ? COMPONENT_NODE : ELEMENT_NODE;\n\t\tflags |=\n\t\t\ttypeof type === 'function'\n\t\t\t\t? type.prototype && type.prototype.render\n\t\t\t\t\t? TYPE_CLASS\n\t\t\t\t\t: props._parentDom\n\t\t\t\t\t? TYPE_ROOT\n\t\t\t\t\t: TYPE_FUNCTION\n\t\t\t\t: TYPE_ELEMENT;\n\n\t\tif (flags & TYPE_ELEMENT && type === 'svg') {\n\t\t\tflags |= MODE_SVG;\n\t\t} else if (\n\t\t\tparentInternal &&\n\t\t\tparentInternal.flags & MODE_SVG &&\n\t\t\tparentInternal.type === 'foreignObject'\n\t\t) {\n\t\t\tflags &= ~MODE_SVG;\n\t\t}\n\t}\n\n\t/** @type {import('./internal').Internal} */\n\tconst internal = {\n\t\ttype,\n\t\tprops,\n\t\tkey,\n\t\tref,\n\t\t_prevRef: null,\n\t\tdata: flags & TYPE_COMPONENT ? {} : null,\n\t\t_commitCallbacks: flags & TYPE_COMPONENT ? [] : null,\n\t\trerender: enqueueRender,\n\t\tflags,\n\t\t_children: null,\n\t\t_parent: parentInternal,\n\t\t_vnodeId: vnodeId,\n\t\t_dom: null,\n\t\t_component: null,\n\t\t_context: null,\n\t\t_depth: parentInternal ? parentInternal._depth + 1 : 0\n\t};\n\n\tif (options._internal) options._internal(internal, vnode);\n\n\treturn internal;\n}\n\nconst shouldSearchComponent = internal =>\n\tinternal.flags & TYPE_COMPONENT &&\n\t(!(internal.flags & TYPE_ROOT) ||\n\t\tinternal.props._parentDom == getParentDom(internal._parent));\n\n/**\n * @param {import('./internal').Internal} internal\n * @param {number | null} [childIndex]\n * @returns {import('./internal').PreactNode}\n */\nexport function getDomSibling(internal, childIndex) {\n\tif (childIndex == null) {\n\t\t// Use childIndex==null as a signal to resume the search from the vnode's sibling\n\t\treturn getDomSibling(\n\t\t\tinternal._parent,\n\t\t\tinternal._parent._children.indexOf(internal) + 1\n\t\t);\n\t}\n\n\tlet childDom = getChildDom(internal, childIndex);\n\tif (childDom) {\n\t\treturn childDom;\n\t}\n\n\t// If we get here, we have not found a DOM node in this vnode's children. We\n\t// must resume from this vnode's sibling (in it's parent _children array).\n\t// Only climb up and search the parent if we aren't searching through a DOM\n\t// VNode (meaning we reached the DOM parent of the original vnode that began\n\t// the search). Note, the top of the tree has _parent == null so avoiding that\n\t// here.\n\treturn internal._parent && shouldSearchComponent(internal)\n\t\t? getDomSibling(internal)\n\t\t: null;\n}\n\n/**\n * @param {import('./internal').Internal} internal\n * @param {number} [i]\n * @returns {import('./internal').PreactElement}\n */\nexport function getChildDom(internal, i) {\n\tif (internal._children == null) {\n\t\treturn null;\n\t}\n\n\tfor (i = i || 0; i < internal._children.length; i++) {\n\t\tlet child = internal._children[i];\n\t\tif (child != null) {\n\t\t\tif (child.flags & TYPE_DOM) {\n\t\t\t\treturn child._dom;\n\t\t\t}\n\n\t\t\tif (shouldSearchComponent(child)) {\n\t\t\t\tlet childDom = getChildDom(child);\n\t\t\t\tif (childDom) {\n\t\t\t\t\treturn childDom;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn null;\n}\n/**\n * @param {import('./internal').Internal} internal\n * @returns {any}\n */\nexport function getParentContext(internal) {\n\t// @TODO: compare performance of recursion here (it's 11b smaller, but may be slower for deep trees)\n\treturn internal._context || getParentContext(internal._parent);\n\n\t// while ((internal = internal._parent)) {\n\t// \tlet context = internal._context;\n\t// \tif (context != null) return context;\n\t// }\n}\n\n/**\n * @param {import('./internal').Internal} internal\n * @returns {import('./internal').PreactElement}\n */\nexport function getParentDom(internal) {\n\tlet parent = internal;\n\n\t// if this is a Root internal, return its parent DOM:\n\tif (parent.flags & TYPE_ROOT) {\n\t\treturn parent.props._parentDom;\n\t}\n\n\t// walk up the tree to find the nearest DOM or Root Internal:\n\twhile ((parent = parent._parent)) {\n\t\tif (parent.flags & TYPE_ROOT) {\n\t\t\treturn parent.props._parentDom;\n\t\t} else if (parent.flags & TYPE_ELEMENT) {\n\t\t\treturn parent._dom;\n\t\t}\n\t}\n}\n","import { applyRef } from './refs';\nimport {\n\tTYPE_COMPONENT,\n\tTYPE_ELEMENT,\n\tMODE_HYDRATE,\n\tMODE_MUTATIVE_HYDRATE,\n\tMODE_SUSPENDED,\n\tRESET_MODE,\n\tTYPE_TEXT,\n\tTYPE_CLASS,\n\tMODE_ERRORED,\n\tTYPE_ROOT,\n\tMODE_SVG\n} from '../constants';\nimport { normalizeToVNode, Fragment } from '../create-element';\nimport { setProperty } from './props';\nimport { renderClassComponent, renderFunctionComponent } from './component';\nimport { createInternal } from '../tree';\nimport options from '../options';\nimport { rendererState } from '../component';\n/**\n * Diff two virtual nodes and apply proper changes to the DOM\n * @param {import('../internal').Internal} internal The Internal node to mount\n * @param {import('../internal').VNode | string} newVNode The new virtual node\n * @param {import('../internal').PreactNode} startDom\n * @returns {import('../internal').PreactNode | null} pointer to the next DOM node to be hydrated (or null)\n */\nexport function mount(internal, newVNode, startDom) {\n\tif (options._diff) options._diff(internal, newVNode);\n\n\t/** @type {import('../internal').PreactNode} */\n\tlet nextDomSibling;\n\n\ttry {\n\t\tif (internal.flags & TYPE_COMPONENT) {\n\t\t\t// Root nodes signal that an attempt to render into a specific DOM node on\n\t\t\t// the page. Root nodes can occur anywhere in the tree and not just at the\n\t\t\t// top.\n\t\t\tlet prevStartDom = startDom;\n\t\t\tlet prevParentDom = rendererState._parentDom;\n\t\t\tif (internal.flags & TYPE_ROOT) {\n\t\t\t\trendererState._parentDom = newVNode.props._parentDom;\n\n\t\t\t\t// Note: this is likely always true because we are inside mount()\n\t\t\t\tif (rendererState._parentDom !== prevParentDom) {\n\t\t\t\t\tstartDom = null;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tlet prevContext = rendererState._context;\n\t\t\t// Necessary for createContext api. Setting this property will pass\n\t\t\t// the context value as `this.context` just for this component.\n\t\t\tlet tmp = newVNode.type.contextType;\n\t\t\tlet provider = tmp && rendererState._context[tmp._id];\n\t\t\tlet componentContext = tmp\n\t\t\t\t? provider\n\t\t\t\t\t? provider.props.value\n\t\t\t\t\t: tmp._defaultValue\n\t\t\t\t: rendererState._context;\n\n\t\t\tif (provider) provider._subs.add(internal);\n\n\t\t\tlet renderResult;\n\n\t\t\tif (internal.flags & TYPE_CLASS) {\n\t\t\t\trenderResult = renderClassComponent(\n\t\t\t\t\tinternal,\n\t\t\t\t\tnull,\n\t\t\t\t\tcomponentContext\n\t\t\t\t);\n\t\t\t} else {\n\t\t\t\trenderResult = renderFunctionComponent(\n\t\t\t\t\tinternal,\n\t\t\t\t\tnull,\n\t\t\t\t\tcomponentContext\n\t\t\t\t);\n\t\t\t}\n\n\t\t\tif (renderResult == null) {\n\t\t\t\tnextDomSibling = startDom;\n\t\t\t} else {\n\t\t\t\tif (typeof renderResult === 'object') {\n\t\t\t\t\t// dissolve unkeyed root fragments:\n\t\t\t\t\tif (renderResult.type === Fragment && renderResult.key == null) {\n\t\t\t\t\t\trenderResult = renderResult.props.children;\n\t\t\t\t\t}\n\t\t\t\t\tif (!Array.isArray(renderResult)) {\n\t\t\t\t\t\trenderResult = [renderResult];\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\trenderResult = [renderResult];\n\t\t\t\t}\n\n\t\t\t\tnextDomSibling = mountChildren(\n\t\t\t\t\tinternal,\n\t\t\t\t\trenderResult,\n\t\t\t\t\tstartDom\n\t\t\t\t);\n\t\t\t}\n\n\t\t\tif (\n\t\t\t\tinternal._commitCallbacks != null &&\n\t\t\t\tinternal._commitCallbacks.length\n\t\t\t) {\n\t\t\t\trendererState._commitQueue.push(internal);\n\t\t\t}\n\n\t\t\tif (\n\t\t\t\tinternal.flags & TYPE_ROOT &&\n\t\t\t\tprevParentDom !== rendererState._parentDom\n\t\t\t) {\n\t\t\t\t// If we just mounted a root node/Portal, and it changed the parentDom\n\t\t\t\t// of it's children, then we need to resume the diff from it's previous\n\t\t\t\t// startDom element, which could be null if we are mounting an entirely\n\t\t\t\t// new tree, or the portal's nextSibling if we are mounting a Portal in\n\t\t\t\t// an existing tree.\n\t\t\t\tnextDomSibling = prevStartDom;\n\t\t\t}\n\n\t\t\trendererState._parentDom = prevParentDom;\n\t\t\t// In the event this subtree creates a new context for its children, restore\n\t\t\t// the previous context for its siblings\n\t\t\trendererState._context = prevContext;\n\t\t} else {\n\t\t\t// @TODO: we could just assign this as internal.dom here\n\t\t\tlet hydrateDom =\n\t\t\t\tinternal.flags & (MODE_HYDRATE | MODE_MUTATIVE_HYDRATE)\n\t\t\t\t\t? startDom\n\t\t\t\t\t: null;\n\n\t\t\tnextDomSibling = mountElement(internal, hydrateDom);\n\t\t}\n\n\t\tif (options.diffed) options.diffed(internal);\n\n\t\t// We successfully rendered this VNode, unset any stored hydration/bailout state:\n\t\tinternal.flags &= RESET_MODE;\n\t} catch (e) {\n\t\tinternal._vnodeId = 0;\n\t\tinternal.flags |= e.then ? MODE_SUSPENDED : MODE_ERRORED;\n\n\t\tif (internal.flags & MODE_HYDRATE) {\n\t\t\t// @ts-ignore Trust me TS, nextSibling is a PreactElement\n\t\t\tnextDomSibling = startDom && startDom.nextSibling;\n\t\t\tinternal._dom = startDom; // Save our current DOM position to resume later\n\t\t}\n\t\toptions._catchError(e, internal);\n\t}\n\n\treturn nextDomSibling;\n}\n\n/**\n * Construct (or select, if hydrating) a new DOM element for the given Internal.\n * @param {import('../internal').Internal} internal\n * @param {import('../internal').PreactNode} dom A DOM node to attempt to re-use during hydration\n * @returns {import('../internal').PreactNode}\n */\nfunction mountElement(internal, dom) {\n\tlet newProps = internal.props;\n\tlet nodeType = internal.type;\n\tlet flags = internal.flags;\n\n\t// Are we rendering within an inline SVG?\n\tlet isSvg = flags & MODE_SVG;\n\n\t// Are we *not* hydrating? (a top-level render() or mutative hydration):\n\tlet isFullRender = ~flags & MODE_HYDRATE;\n\n\t/** @type {any} */\n\tlet i, value;\n\n\t// if hydrating (hydrate() or render() with replaceNode), find the matching child:\n\tif (flags & (MODE_HYDRATE | MODE_MUTATIVE_HYDRATE)) {\n\t\twhile (\n\t\t\tdom &&\n\t\t\t(nodeType ? dom.localName !== nodeType : dom.nodeType !== 3)\n\t\t) {\n\t\t\tdom = dom.nextSibling;\n\t\t}\n\t}\n\n\tlet isNew = dom == null;\n\n\tif (flags & TYPE_TEXT) {\n\t\tif (isNew) {\n\t\t\t// @ts-ignore createTextNode returns Text, we expect PreactElement\n\t\t\tdom = document.createTextNode(newProps);\n\t\t} else if (dom.data !== newProps) {\n\t\t\tdom.data = newProps;\n\t\t}\n\n\t\tinternal._dom = dom;\n\t} else {\n\t\t// Tracks entering and exiting SVG namespace when descending through the tree.\n\t\t// if (nodeType === 'svg') internal.flags |= MODE_SVG;\n\n\t\tif (isNew) {\n\t\t\tif (isSvg) {\n\t\t\t\tdom = document.createElementNS(\n\t\t\t\t\t'http://www.w3.org/2000/svg',\n\t\t\t\t\t// @ts-ignore We know `newVNode.type` is a string\n\t\t\t\t\tnodeType\n\t\t\t\t);\n\t\t\t} else {\n\t\t\t\tdom = document.createElement(\n\t\t\t\t\t// @ts-ignore We know `newVNode.type` is a string\n\t\t\t\t\tnodeType,\n\t\t\t\t\tnewProps.is && newProps\n\t\t\t\t);\n\t\t\t}\n\n\t\t\t// we are creating a new node, so we can assume this is a new subtree (in case we are hydrating), this deopts the hydrate\n\t\t\tinternal.flags = flags &= RESET_MODE;\n\t\t\tisFullRender = 1;\n\t\t}\n\n\t\t// @TODO: Consider removing and instructing users to instead set the desired\n\t\t// prop for removal to undefined/null. During hydration, props are not\n\t\t// diffed at all (including dangerouslySetInnerHTML)\n\t\tif (flags & MODE_MUTATIVE_HYDRATE) {\n\t\t\t// But, if we are in a situation where we are using existing DOM (e.g. replaceNode)\n\t\t\t// we should read the existing DOM attributes to diff them\n\t\t\tfor (i = 0; i < dom.attributes.length; i++) {\n\t\t\t\tvalue = dom.attributes[i].name;\n\t\t\t\tif (!(value in newProps)) {\n\t\t\t\t\tdom.removeAttribute(value);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tlet newHtml, newValue, newChildren;\n\t\tif (\n\t\t\t(nodeType === 'input' ||\n\t\t\t\tnodeType === 'textarea' ||\n\t\t\t\tnodeType === 'select') &&\n\t\t\t(newProps.onInput || newProps.onChange)\n\t\t) {\n\t\t\tif (newProps.value != null) {\n\t\t\t\tdom._isControlled = true;\n\t\t\t\tdom._prevValue = newProps.value;\n\t\t\t} else if (newProps.checked != null) {\n\t\t\t\tdom._isControlled = true;\n\t\t\t\tdom._prevValue = newProps.checked;\n\t\t\t}\n\t\t}\n\n\t\tfor (i in newProps) {\n\t\t\tvalue = newProps[i];\n\t\t\tif (i === 'children') {\n\t\t\t\tnewChildren = value;\n\t\t\t} else if (i === 'dangerouslySetInnerHTML') {\n\t\t\t\tnewHtml = value;\n\t\t\t} else if (i === 'value') {\n\t\t\t\tnewValue = value;\n\t\t\t} else if (\n\t\t\t\tvalue != null &&\n\t\t\t\t(isFullRender || typeof value === 'function')\n\t\t\t) {\n\t\t\t\tsetProperty(dom, i, value, null, isSvg);\n\t\t\t}\n\t\t}\n\n\t\tinternal._dom = dom;\n\n\t\t// If the new vnode didn't have dangerouslySetInnerHTML, diff its children\n\t\tif (newHtml) {\n\t\t\tif (isFullRender && newHtml.__html) {\n\t\t\t\tdom.innerHTML = newHtml.__html;\n\t\t\t}\n\t\t} else if (newChildren != null) {\n\t\t\tconst prevParentDom = rendererState._parentDom;\n\t\t\trendererState._parentDom = dom;\n\t\t\tmountChildren(\n\t\t\t\tinternal,\n\t\t\t\tArray.isArray(newChildren) ? newChildren : [newChildren],\n\t\t\t\tisNew ? null : dom.firstChild\n\t\t\t);\n\t\t\trendererState._parentDom = prevParentDom;\n\t\t}\n\n\t\t// (as above, don't diff props during hydration)\n\t\tif (isFullRender && newValue != null) {\n\t\t\tsetProperty(dom, 'value', newValue, null, 0);\n\t\t}\n\t}\n\n\t// @ts-ignore\n\treturn isNew ? null : dom.nextSibling;\n}\n\n/**\n * Mount all children of an Internal\n * @param {import('../internal').Internal} internal The parent Internal of the given children\n * @param {import('../internal').ComponentChild[]} children\n * @param {import('../internal').PreactNode} startDom\n */\nexport function mountChildren(\n\tinternal,\n\tchildren,\n\tstartDom\n) {\n\tlet internalChildren = (internal._children = []),\n\t\ti,\n\t\tchildVNode,\n\t\tchildInternal,\n\t\tnewDom,\n\t\tmountedNextChild;\n\n\tfor (i = 0; i < children.length; i++) {\n\t\tchildVNode = normalizeToVNode(children[i]);\n\n\t\t// Terser removes the `continue` here and wraps the loop body\n\t\t// in a `if (childVNode) { ... } condition\n\t\tif (childVNode == null) {\n\t\t\tinternalChildren[i] = null;\n\t\t\tcontinue;\n\t\t}\n\n\t\tchildInternal = createInternal(childVNode, internal);\n\t\tinternalChildren[i] = childInternal;\n\n\t\t// Morph the old element into the new one, but don't append it to the dom yet\n\t\tmountedNextChild = mount(\n\t\t\tchildInternal,\n\t\t\tchildVNode,\n\t\t\tstartDom\n\t\t);\n\n\t\tnewDom = childInternal._dom;\n\n\t\tif (childInternal.flags & TYPE_COMPONENT || newDom == startDom) {\n\t\t\t// If the child is a Fragment-like or if it is DOM VNode and its _dom\n\t\t\t// property matches the dom we are diffing (i.e. startDom), just\n\t\t\t// continue with the mountedNextChild\n\t\t\tstartDom = mountedNextChild;\n\t\t} else if (newDom != null) {\n\t\t\t// The DOM the diff should begin with is now startDom (since we inserted\n\t\t\t// newDom before startDom) so ignore mountedNextChild and continue with\n\t\t\t// startDom\n\t\t\trendererState._parentDom.insertBefore(newDom, startDom);\n\t\t}\n\n\t\tif (childInternal.ref) {\n\t\t\tapplyRef(\n\t\t\t\tchildInternal.ref,\n\t\t\t\tchildInternal._component || newDom,\n\t\t\t\tchildInternal\n\t\t\t);\n\t\t}\n\t}\n\n\t// Remove children that are not part of any vnode.\n\tif (\n\t\tinternal.flags & (MODE_HYDRATE | MODE_MUTATIVE_HYDRATE) &&\n\t\tinternal.flags & TYPE_ELEMENT\n\t) {\n\t\t// TODO: Would it be simpler to just clear the pre-existing DOM in top-level\n\t\t// render if render is called with no oldVNode & existing children & no\n\t\t// replaceNode? Instead of patching the DOM to match the VNode tree? (remove\n\t\t// attributes & unused DOM)\n\t\twhile (startDom) {\n\t\t\ti = startDom;\n\t\t\tstartDom = startDom.nextSibling;\n\t\t\ti.remove();\n\t\t}\n\t}\n\n\treturn startDom;\n}\n","import { enqueueRender } from './component';\n\nlet nextContextId = 0;\n\nconst providers = new Set();\n\nexport const unsubscribeFromContext = internal => {\n\t// if this was a context provider, delete() returns true and we exit:\n\tif (providers.delete(internal)) return;\n\t// ... otherwise, unsubscribe from any contexts:\n\tproviders.forEach(p => {\n\t\tp._component._subs.delete(internal);\n\t});\n};\n\nexport const createContext = (defaultValue, contextId) => {\n\tcontextId = '__cC' + nextContextId++;\n\n\tconst context = {\n\t\t_id: contextId,\n\t\t_defaultValue: defaultValue,\n\t\t/** @type {import('./internal').FunctionComponent} */\n\t\tConsumer(props, contextValue) {\n\t\t\t// return props.children(\n\t\t\t// \tcontext[contextId] ? context[contextId].props.value : defaultValue\n\t\t\t// );\n\t\t\treturn props.children(contextValue);\n\t\t},\n\t\t/** @type {import('./internal').FunctionComponent} */\n\t\tProvider(props, ctx) {\n\t\t\t// initial setup:\n\t\t\tif (!this._subs) {\n\t\t\t\tthis._subs = new Set();\n\t\t\t\tctx = {};\n\t\t\t\tctx[contextId] = this;\n\t\t\t\tthis.getChildContext = () => ctx;\n\t\t\t\tproviders.add(this._internal);\n\t\t\t}\n\t\t\t// re-render subscribers in response to value change\n\t\t\telse if (props.value !== this._prev) {\n\t\t\t\tthis._subs.forEach(enqueueRender);\n\t\t\t}\n\t\t\tthis._prev = props.value;\n\n\t\t\treturn props.children;\n\t\t}\n\t};\n\n\t// Devtools needs access to the context object when it\n\t// encounters a Provider. This is necessary to support\n\t// setting `displayName` on the context object instead\n\t// of on the component itself. See:\n\t// https://reactjs.org/docs/context.html#contextdisplayname\n\n\treturn (context.Provider._contextRef = context.Consumer.contextType = context);\n};\n","import { MODE_UNMOUNTING, TYPE_DOM, TYPE_ROOT } from '../constants';\nimport { unsubscribeFromContext } from '../create-context';\nimport options from '../options';\nimport { applyRef } from './refs';\n\n/**\n * Unmount a virtual node from the tree and apply DOM changes\n * @param {import('../internal').Internal} internal The virtual node to unmount\n * @param {import('../internal').Internal} parentInternal The parent of the VNode that\n * initiated the unmount\n * @param {number} [skipRemove] Flag that indicates that a parent node of the\n * current element is already detached from the DOM.\n */\nexport function unmount(internal, parentInternal, skipRemove) {\n\tlet r,\n\t\ti = 0;\n\tif (options.unmount) options.unmount(internal);\n\tinternal.flags |= MODE_UNMOUNTING;\n\n\tif ((r = internal.ref)) {\n\t\tapplyRef(r, null, parentInternal);\n\t}\n\n\tif ((r = internal._component)) {\n\t\tunsubscribeFromContext(internal);\n\n\t\tif (r.componentWillUnmount) {\n\t\t\ttry {\n\t\t\t\tr.componentWillUnmount();\n\t\t\t} catch (e) {\n\t\t\t\toptions._catchError(e, parentInternal);\n\t\t\t}\n\t\t}\n\t}\n\n\tif ((r = internal._children)) {\n\t\tfor (; i < r.length; i++) {\n\t\t\tif (r[i]) {\n\t\t\t\tunmount(\n\t\t\t\t\tr[i],\n\t\t\t\t\tparentInternal,\n\t\t\t\t\tskipRemove ? ~internal.flags & TYPE_ROOT : internal.flags & TYPE_DOM\n\t\t\t\t);\n\t\t\t}\n\t\t}\n\t}\n\n\tif (!skipRemove && internal.flags & TYPE_DOM) {\n\t\tinternal._dom.remove();\n\t}\n\n\tinternal._dom = null;\n}\n","import { applyRef } from './refs';\nimport { normalizeToVNode } from '../create-element';\nimport {\n\tTYPE_COMPONENT,\n\tMODE_HYDRATE,\n\tMODE_SUSPENDED,\n\tEMPTY_ARR,\n\tTYPE_DOM,\n\tUNDEFINED\n} from '../constants';\nimport { mount } from './mount';\nimport { patch } from './patch';\nimport { unmount } from './unmount';\nimport { createInternal, getDomSibling } from '../tree';\nimport { rendererState } from '../component';\n\n/**\n * Update an internal with new children.\n * @param {import('../internal').Internal} internal The internal whose children should be patched\n * @param {import('../internal').ComponentChild[]} children The new children, represented as VNodes\n */\nexport function patchChildren(internal, children) {\n\tlet oldChildren =\n\t\t(internal._children && internal._children.slice()) || EMPTY_ARR;\n\n\tlet oldChildrenLength = oldChildren.length;\n\tlet remainingOldChildren = oldChildrenLength;\n\n\tlet skew = 0;\n\tlet i;\n\n\t/** @type {import('../internal').Internal} */\n\tlet childInternal;\n\n\t/** @type {import('../internal').ComponentChild} */\n\tlet childVNode;\n\n\t/** @type {import('../internal').Internal[]} */\n\tconst newChildren = [];\n\n\tfor (i = 0; i < children.length; i++) {\n\t\tchildVNode = normalizeToVNode(children[i]);\n\n\t\t// Terser removes the `continue` here and wraps the loop body\n\t\t// in a `if (childVNode) { ... } condition\n\t\tif (childVNode == null) {\n\t\t\tnewChildren[i] = null;\n\t\t\tcontinue;\n\t\t}\n\n\t\tlet skewedIndex = i + skew;\n\n\t\t/// TODO: Reconsider if we should bring back the \"not moving text nodes\" logic?\n\t\tlet matchingIndex = findMatchingIndex(\n\t\t\tchildVNode,\n\t\t\toldChildren,\n\t\t\tskewedIndex,\n\t\t\tremainingOldChildren\n\t\t);\n\n\t\tif (matchingIndex === -1) {\n\t\t\tchildInternal = UNDEFINED;\n\t\t} else {\n\t\t\tchildInternal = oldChildren[matchingIndex];\n\t\t\toldChildren[matchingIndex] = UNDEFINED;\n\t\t\tremainingOldChildren--;\n\t\t}\n\n\t\tlet mountingChild = childInternal == null;\n\n\t\tif (mountingChild) {\n\t\t\tchildInternal = createInternal(childVNode, internal);\n\n\t\t\t// We are mounting a new VNode\n\t\t\tmount(\n\t\t\t\tchildInternal,\n\t\t\t\tchildVNode,\n\t\t\t\tgetDomSibling(internal, skewedIndex)\n\t\t\t);\n\t\t}\n\t\t// If this node suspended during hydration, and no other flags are set:\n\t\t// @TODO: might be better to explicitly check for MODE_ERRORED here.\n\t\telse if (\n\t\t\t(childInternal.flags & (MODE_HYDRATE | MODE_SUSPENDED)) ===\n\t\t\t(MODE_HYDRATE | MODE_SUSPENDED)\n\t\t) {\n\t\t\t// We are resuming the hydration of a VNode\n\t\t\tmount(\n\t\t\t\tchildInternal,\n\t\t\t\tchildVNode,\n\t\t\t\tchildInternal._dom\n\t\t\t);\n\t\t} else {\n\t\t\t// Morph the old element into the new one, but don't append it to the dom yet\n\t\t\tpatch(childInternal, childVNode);\n\t\t}\n\n\t\tgo: if (mountingChild) {\n\t\t\tif (matchingIndex == -1) {\n\t\t\t\tskew--;\n\t\t\t}\n\n\t\t\t// Perform insert of new dom\n\t\t\tif (childInternal.flags & TYPE_DOM) {\n\t\t\t\trendererState._parentDom.insertBefore(\n\t\t\t\t\tchildInternal._dom,\n\t\t\t\t\tgetDomSibling(internal, skewedIndex)\n\t\t\t\t);\n\t\t\t}\n\t\t} else if (matchingIndex !== skewedIndex) {\n\t\t\t// Move this DOM into its correct place\n\t\t\tif (matchingIndex === skewedIndex + 1) {\n\t\t\t\tskew++;\n\t\t\t\tbreak go;\n\t\t\t} else if (matchingIndex > skewedIndex) {\n\t\t\t\tif (remainingOldChildren > children.length - skewedIndex) {\n\t\t\t\t\tskew += matchingIndex - skewedIndex;\n\t\t\t\t\tbreak go;\n\t\t\t\t} else {\n\t\t\t\t\t// ### Change from keyed: I think this was missing from the algo...\n\t\t\t\t\tskew--;\n\t\t\t\t}\n\t\t\t} else if (matchingIndex < skewedIndex) {\n\t\t\t\tif (matchingIndex == skewedIndex - 1) {\n\t\t\t\t\tskew = matchingIndex - skewedIndex;\n\t\t\t\t} else {\n\t\t\t\t\tskew = 0;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tskew = 0;\n\t\t\t}\n\n\t\t\tskewedIndex = i + skew;\n\n\t\t\tif (matchingIndex == i) break go;\n\n\t\t\tlet nextSibling = getDomSibling(internal, skewedIndex + 1);\n\t\t\tif (childInternal.flags & TYPE_DOM) {\n\t\t\t\trendererState._parentDom.insertBefore(childInternal._dom, nextSibling);\n\t\t\t} else {\n\t\t\t\tinsertComponentDom(\n\t\t\t\t\tchildInternal,\n\t\t\t\t\tnextSibling,\n\t\t\t\t\trendererState._parentDom\n\t\t\t\t);\n\t\t\t}\n\t\t}\n\n\t\tnewChildren[i] = childInternal;\n\t}\n\n\tinternal._children = newChildren;\n\n\t// Remove remaining oldChildren if there are any.\n\tif (remainingOldChildren > 0) {\n\t\tfor (i = oldChildrenLength; i--; ) {\n\t\t\tif (oldChildren[i] != null) {\n\t\t\t\tunmount(oldChildren[i], oldChildren[i]);\n\t\t\t}\n\t\t}\n\t}\n\n\t// Set refs only after unmount\n\tfor (i = 0; i < newChildren.length; i++) {\n\t\tchildInternal = newChildren[i];\n\t\tif (childInternal) {\n\t\t\tlet oldRef = childInternal._prevRef;\n\t\t\tif (childInternal.ref != oldRef) {\n\t\t\t\tif (oldRef) applyRef(oldRef, null, childInternal);\n\t\t\t\tif (childInternal.ref)\n\t\t\t\t\tapplyRef(\n\t\t\t\t\t\tchildInternal.ref,\n\t\t\t\t\t\tchildInternal._component || childInternal._dom,\n\t\t\t\t\t\tchildInternal\n\t\t\t\t\t);\n\t\t\t}\n\t\t}\n\t}\n}\n\n/**\n * @param {import('../internal').VNode | string} childVNode\n * @param {import('../internal').Internal[]} oldChildren\n * @param {number} skewedIndex\n * @param {number} remainingOldChildren\n * @returns {number}\n */\nfunction findMatchingIndex(\n\tchildVNode,\n\toldChildren,\n\tskewedIndex,\n\tremainingOldChildren\n) {\n\tconst type = typeof childVNode === 'string' ? null : childVNode.type;\n\tconst key = type !== null ? childVNode.key : UNDEFINED;\n\tlet match = -1;\n\tlet x = skewedIndex - 1; // i - 1;\n\tlet y = skewedIndex + 1; // i + 1;\n\tlet oldChild = oldChildren[skewedIndex]; // i\n\n\tif (\n\t\t// ### Change from keyed: support for matching null placeholders\n\t\toldChild === null ||\n\t\t(oldChild != null && oldChild.type === type && oldChild.key == key)\n\t) {\n\t\tmatch = skewedIndex; // i\n\t}\n\t// If there are any unused children left (ignoring an available in-place child which we just checked)\n\telse if (remainingOldChildren > (oldChild != null ? 1 : 0)) {\n\t\t// eslint-disable-next-line no-constant-condition\n\t\twhile (true) {\n\t\t\tif (x >= 0) {\n\t\t\t\toldChild = oldChildren[x];\n\t\t\t\tif (oldChild != null && oldChild.type === type && oldChild.key == key) {\n\t\t\t\t\tmatch = x;\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t\tx--;\n\t\t\t}\n\t\t\tif (y < oldChildren.length) {\n\t\t\t\toldChild = oldChildren[y];\n\t\t\t\tif (oldChild != null && oldChild.type === type && oldChild.key == key) {\n\t\t\t\t\tmatch = y;\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t\ty++;\n\t\t\t} else if (x < 0) {\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t}\n\n\treturn match;\n}\n\n/**\n * @param {import('../internal').Internal} internal\n * @param {import('../internal').PreactNode} nextSibling\n * @param {import('../internal').PreactNode} parentDom\n */\nexport function insertComponentDom(internal, nextSibling, parentDom) {\n\tif (internal._children == null) {\n\t\treturn;\n\t}\n\n\tfor (let i = 0; i < internal._children.length; i++) {\n\t\tlet childInternal = internal._children[i];\n\t\tif (childInternal) {\n\t\t\tchildInternal._parent = internal;\n\n\t\t\tif (childInternal.flags & TYPE_COMPONENT) {\n\t\t\t\tinsertComponentDom(childInternal, nextSibling, parentDom);\n\t\t\t} else if (childInternal._dom != nextSibling) {\n\t\t\t\tparentDom.insertBefore(childInternal._dom, nextSibling);\n\t\t\t}\n\t\t}\n\t}\n}\n\n/**\n * Flatten and loop through the children of a virtual node\n * @param {import('../index').ComponentChildren} children The unflattened\n * children of a virtual node\n * @returns {import('../internal').VNode[]}\n */\nexport function toChildArray(children, out) {\n\tout = out || [];\n\tif (children == null || typeof children == 'boolean') {\n\t} else if (Array.isArray(children)) {\n\t\tfor (children of children) {\n\t\t\ttoChildArray(children, out);\n\t\t}\n\t} else {\n\t\tout.push(children);\n\t}\n\treturn out;\n}\n","import { patchChildren, insertComponentDom } from './children';\nimport { setProperty } from './props';\nimport options from '../options';\nimport { renderClassComponent, renderFunctionComponent } from './component';\nimport {\n\tRESET_MODE,\n\tTYPE_TEXT,\n\tTYPE_ELEMENT,\n\tMODE_SUSPENDED,\n\tMODE_ERRORED,\n\tTYPE_ROOT,\n\tTYPE_CLASS,\n\tMODE_SVG,\n\tUNDEFINED,\n\tMODE_HYDRATE,\n\tMODE_PENDING_ERROR,\n\tMODE_RERENDERING_ERROR,\n\tSKIP_CHILDREN,\n\tDIRTY_BIT\n} from '../constants';\nimport { getDomSibling } from '../tree';\nimport { mountChildren } from './mount';\nimport { Fragment } from '../create-element';\nimport { rendererState } from '../component';\n\n/**\n * Diff two virtual nodes and apply proper changes to the DOM\n * @param {import('../internal').Internal} internal The Internal node to patch\n * @param {import('../internal').VNode | string} vnode The new virtual node\n */\nexport function patch(internal, vnode) {\n\tlet flags = internal.flags;\n\n\tif (flags & TYPE_TEXT) {\n\t\tif (vnode !== internal.props) {\n\t\t\t// @ts-ignore We know that newVNode is string/number/bigint, and internal._dom is Text\n\t\t\tinternal._dom.data = vnode;\n\t\t\tinternal.props = vnode;\n\t\t}\n\n\t\treturn;\n\t}\n\n\t// When passing through createElement it assigns the object\n\t// constructor as undefined. This to prevent JSON-injection.\n\tif (vnode.constructor !== UNDEFINED) return;\n\n\tif (options._diff) options._diff(internal, vnode);\n\n\t// Root nodes render their children into a specific parent DOM element.\n\t// They can occur anywhere in the tree, can be nested, and currently allow reparenting during patches.\n\t// @TODO: Decide if we actually want to support silent reparenting during patch - is it worth the bytes?\n\tlet prevParentDom = rendererState._parentDom;\n\tif (flags & TYPE_ROOT) {\n\t\trendererState._parentDom = vnode.props._parentDom;\n\n\t\tif (internal.props._parentDom !== vnode.props._parentDom) {\n\t\t\tlet nextSibling =\n\t\t\t\trendererState._parentDom == prevParentDom\n\t\t\t\t\t? getDomSibling(internal)\n\t\t\t\t\t: null;\n\t\t\tinsertComponentDom(internal, nextSibling, rendererState._parentDom);\n\t\t}\n\t}\n\n\tif (flags & TYPE_ELEMENT) {\n\t\tif (vnode._vnodeId !== internal._vnodeId) {\n\t\t\t// @ts-ignore dom is a PreactElement here\n\t\t\tpatchElement(internal, vnode);\n\t\t}\n\t} else {\n\t\ttry {\n\t\t\tif (internal.flags & MODE_PENDING_ERROR) {\n\t\t\t\t// Toggle the MODE_PENDING_ERROR and MODE_RERENDERING_ERROR flags. In\n\t\t\t\t// actuality, this should turn off the MODE_PENDING_ERROR flag and turn on\n\t\t\t\t// the MODE_RERENDERING_ERROR flag.\n\t\t\t\tinternal.flags ^= MODE_PENDING_ERROR | MODE_RERENDERING_ERROR;\n\t\t\t}\n\n\t\t\tlet prevContext = rendererState._context;\n\t\t\t// Necessary for createContext api. Setting this property will pass\n\t\t\t// the context value as `this.context` just for this component.\n\t\t\tlet tmp = vnode.type.contextType;\n\t\t\tlet provider = tmp && rendererState._context[tmp._id];\n\t\t\tlet componentContext = tmp\n\t\t\t\t? provider\n\t\t\t\t\t? provider.props.value\n\t\t\t\t\t: tmp._defaultValue\n\t\t\t\t: rendererState._context;\n\t\t\tlet isNew = !internal || !internal._component;\n\n\t\t\tlet renderResult;\n\n\t\t\tif (internal.flags & TYPE_CLASS) {\n\t\t\t\trenderResult = renderClassComponent(\n\t\t\t\t\tinternal,\n\t\t\t\t\tvnode,\n\t\t\t\t\tcomponentContext\n\t\t\t\t);\n\t\t\t} else {\n\t\t\t\trenderResult = renderFunctionComponent(\n\t\t\t\t\tinternal,\n\t\t\t\t\tvnode,\n\t\t\t\t\tcomponentContext\n\t\t\t\t);\n\t\t\t}\n\n\t\t\tif (renderResult == null) {\n\t\t\t\trenderResult = [];\n\t\t\t} else if (typeof renderResult === 'object') {\n\t\t\t\tif (renderResult.type === Fragment && renderResult.key == null) {\n\t\t\t\t\trenderResult = renderResult.props.children;\n\t\t\t\t}\n\t\t\t\tif (!Array.isArray(renderResult)) {\n\t\t\t\t\trenderResult = [renderResult];\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\trenderResult = [renderResult];\n\t\t\t}\n\n\t\t\tif (internal.flags & SKIP_CHILDREN) {\n\t\t\t\tinternal.props = vnode.props;\n\t\t\t\tinternal.flags &= ~SKIP_CHILDREN;\n\t\t\t\t// More info about this here: https://gist.github.com/JoviDeCroock/bec5f2ce93544d2e6070ef8e0036e4e8\n\t\t\t\tif (vnode && vnode._vnodeId !== internal._vnodeId) {\n\t\t\t\t\tinternal.flags &= ~DIRTY_BIT;\n\t\t\t\t}\n\t\t\t} else if (internal._children == null) {\n\t\t\t\tlet siblingDom =\n\t\t\t\t\t(internal.flags & (MODE_HYDRATE | MODE_SUSPENDED)) ===\n\t\t\t\t\t(MODE_HYDRATE | MODE_SUSPENDED)\n\t\t\t\t\t\t? internal._dom\n\t\t\t\t\t\t: isNew || internal.flags & MODE_HYDRATE\n\t\t\t\t\t\t? null\n\t\t\t\t\t\t: getDomSibling(internal);\n\n\t\t\t\tmountChildren(\n\t\t\t\t\tinternal,\n\t\t\t\t\trenderResult,\n\t\t\t\t\tsiblingDom\n\t\t\t\t);\n\t\t\t} else {\n\t\t\t\tpatchChildren(internal, renderResult);\n\t\t\t}\n\n\t\t\tif (\n\t\t\t\tinternal._commitCallbacks != null &&\n\t\t\t\tinternal._commitCallbacks.length\n\t\t\t) {\n\t\t\t\trendererState._commitQueue.push(internal);\n\t\t\t}\n\n\t\t\trendererState._parentDom = prevParentDom;\n\t\t\t// In the event this subtree creates a new context for its children, restore\n\t\t\t// the previous context for its siblings\n\t\t\trendererState._context = prevContext;\n\t\t} catch (e) {\n\t\t\t// @TODO: assign a new VNode ID here? Or NaN?\n\t\t\t// newVNode._vnodeId = 0;\n\t\t\tinternal.flags |= e.then ? MODE_SUSPENDED : MODE_ERRORED;\n\t\t\toptions._catchError(e, internal);\n\t\t}\n\t}\n\n\tif (options.diffed) options.diffed(internal);\n\n\t// We successfully rendered this VNode, unset any stored hydration/bailout state:\n\tinternal.flags &= RESET_MODE;\n\n\t// Once we have successfully rendered the new VNode, copy it's ID over\n\tinternal._vnodeId = vnode._vnodeId;\n\n\tinternal._prevRef = internal.ref;\n\tinternal.ref = vnode.ref;\n}\n\n/**\n * Update an internal and its associated DOM element based on a new VNode\n * @param {import('../internal').Internal} internal\n * @param {import('../internal').VNode} vnode A VNode with props to compare and apply\n */\nfunction patchElement(internal, vnode) {\n\tlet dom = /** @type {import('../internal').PreactElement} */ (internal._dom),\n\t\toldProps = internal.props,\n\t\tnewProps = (internal.props = vnode.props),\n\t\tisSvg = internal.flags & MODE_SVG,\n\t\ti,\n\t\tvalue,\n\t\ttmp,\n\t\tnewHtml,\n\t\toldHtml,\n\t\tnewChildren;\n\n\tfor (i in oldProps) {\n\t\tvalue = oldProps[i];\n\t\tif (i === 'children') {\n\t\t} else if (i === 'dangerouslySetInnerHTML') {\n\t\t\toldHtml = value;\n\t\t} else if (!(i in newProps)) {\n\t\t\tsetProperty(dom, i, null, value, isSvg);\n\t\t}\n\t}\n\n\tfor (i in newProps) {\n\t\tvalue = newProps[i];\n\t\tif (i === 'children') {\n\t\t\tnewChildren = value;\n\t\t} else if (i === 'dangerouslySetInnerHTML') {\n\t\t\tnewHtml = value;\n\t\t} else if (\n\t\t\tvalue !== (tmp = oldProps[i]) ||\n\t\t\t((i === 'checked' || i === 'value') && value != null && value !== dom[i])\n\t\t) {\n\t\t\tsetProperty(dom, i, value, tmp, isSvg);\n\t\t}\n\t}\n\n\t// If the new vnode didn't have dangerouslySetInnerHTML, diff its children\n\tif (newHtml) {\n\t\tvalue = newHtml.__html;\n\t\t// Avoid re-applying the same '__html' if it did not changed between re-render\n\t\tif (!oldHtml || (value !== oldHtml.__html && value !== dom.innerHTML)) {\n\t\t\tdom.innerHTML = value;\n\t\t}\n\t\tinternal._children = null;\n\t} else {\n\t\tif (oldHtml) dom.innerHTML = '';\n\t\tconst prevParentDom = rendererState._parentDom;\n\t\trendererState._parentDom = dom;\n\t\tpatchChildren(\n\t\t\tinternal,\n\t\t\tnewChildren && Array.isArray(newChildren) ? newChildren : [newChildren],\n\t\t);\n\t\trendererState._parentDom = prevParentDom;\n\t}\n\n\tif (newProps.checked != null && dom._isControlled) {\n\t\tdom._prevValue = newProps.checked;\n\t} else if (newProps.value != null && dom._isControlled) {\n\t\tdom._prevValue = newProps.value;\n\t}\n}\n","import { commitRoot } from './diff/commit';\nimport options from './options';\nimport { createVNode, Fragment } from './create-element';\nimport { patch } from './diff/patch';\nimport { DIRTY_BIT, FORCE_UPDATE, MODE_UNMOUNTING } from './constants';\nimport { getParentContext, getParentDom } from './tree';\n\n/**\n * The render queue\n * @type {import('./internal').RendererState}\n */\nexport const rendererState = {\n\t_parentDom: null,\n\t_context: {},\n\t_commitQueue: []\n};\n\n/**\n * Base Component class. Provides `setState()` and `forceUpdate()`, which\n * trigger rendering\n * @param {object} props The initial component props\n * @param {object} context The initial context from parent components'\n * getChildContext\n */\nexport function Component(props, context) {\n\tthis.props = props;\n\tthis.context = context;\n}\n\n/**\n * Update component state and schedule a re-render.\n * @this {import('./internal').Component}\n * @param {object | ((s: object, p: object) => object)} update A hash of state\n * properties to update with new values or a function that given the current\n * state and props returns a new partial state\n * @param {() => void} [callback] A function to be called once component state is\n * updated\n */\nComponent.prototype.setState = function(update, callback) {\n\t// only clone state when copying to nextState the first time.\n\tlet s;\n\tif (this._nextState != null && this._nextState !== this.state) {\n\t\ts = this._nextState;\n\t} else {\n\t\ts = this._nextState = Object.assign({}, this.state);\n\t}\n\n\tif (typeof update == 'function') {\n\t\t// Some libraries like `immer` mark the current state as readonly,\n\t\t// preventing us from mutating it, so we need to clone it. See #2716\n\t\tupdate = update(Object.assign({}, s), this.props);\n\t}\n\n\tif (update) {\n\t\tObject.assign(s, update);\n\t}\n\n\t// Skip update if updater function returned null\n\tif (update == null) return;\n\n\tconst internal = this._internal;\n\tif (update != null && internal) {\n\t\tif (callback) internal._commitCallbacks.push(callback.bind(this));\n\t\tinternal.rerender(internal);\n\t}\n};\n\n/**\n * Immediately perform a synchronous re-render of the component\n * @this {import('./internal').Component}\n * @param {() => void} [callback] A function to be called after component is\n * re-rendered\n */\nComponent.prototype.forceUpdate = function(callback) {\n\tconst internal = this._internal;\n\tif (internal) {\n\t\t// Set render mode so that we can differentiate where the render request\n\t\t// is coming from. We need this because forceUpdate should never call\n\t\t// shouldComponentUpdate\n\t\tinternal.flags |= FORCE_UPDATE;\n\t\tif (callback) internal._commitCallbacks.push(callback.bind(this));\n\t\tinternal.rerender(internal);\n\t}\n};\n\n/**\n * Accepts `props` and `state`, and returns a new Virtual DOM tree to build.\n * Virtual DOM is generally constructed via [JSX](http://jasonformat.com/wtf-is-jsx).\n * @param {object} props Props (eg: JSX attributes) received from parent\n * element/component\n * @param {object} state The component's current state\n * @param {object} context Context object, as returned by the nearest\n * ancestor's `getChildContext()`\n * @returns {import('./index').ComponentChildren | void}\n */\nComponent.prototype.render = Fragment;\n\n/**\n * @param {import('./internal').Internal} internal The internal to rerender\n */\nfunction rerender(internal) {\n\tif (~internal.flags & MODE_UNMOUNTING && internal.flags & DIRTY_BIT) {\n\t\tconst vnode = createVNode(\n\t\t\tinternal.type,\n\t\t\tinternal.props,\n\t\t\tinternal.key, // @TODO we shouldn't need to actually pass these\n\t\t\tinternal.ref, // since the mode flag should bypass key/ref handling\n\t\t\t0\n\t\t);\n\n\t\trendererState._context = getParentContext(internal);\n\t\trendererState._commitQueue = [];\n\t\trendererState._parentDom = getParentDom(internal);\n\t\tpatch(internal, vnode);\n\t\tcommitRoot(internal);\n\t}\n}\n\n/**\n * The render queue\n * @type {Array<import('./internal').Internal>}\n */\nlet rerenderQueue = [];\n\n/*\n * The value of `Component.debounce` must asynchronously invoke the passed in callback. It is\n * important that contributors to Preact can consistently reason about what calls to `setState`, etc.\n * do, and when their effects will be applied. See the links below for some further reading on designing\n * asynchronous APIs.\n * * [Designing APIs for Asynchrony](https://blog.izs.me/2013/08/designing-apis-for-asynchrony)\n * * [Callbacks synchronous and asynchronous](https://blog.ometer.com/2011/07/24/callbacks-synchronous-and-asynchronous/)\n */\n\nlet prevDebounce;\n\nconst defer = Promise.prototype.then.bind(Promise.resolve());\n\n/**\n * Enqueue a rerender of an internal\n * @param {import('./internal').Internal} internal The internal to rerender\n */\nexport function enqueueRender(internal) {\n\tif (\n\t\t(!(internal.flags & DIRTY_BIT) &&\n\t\t\t(internal.flags |= DIRTY_BIT) &&\n\t\t\trerenderQueue.push(internal) &&\n\t\t\t!process._rerenderCount++) ||\n\t\tprevDebounce !== options.debounceRendering\n\t) {\n\t\tprevDebounce = options.debounceRendering;\n\t\t(prevDebounce || defer)(process);\n\t}\n}\n\n/** Flush the render queue by rerendering all queued components */\nfunction process() {\n\twhile ((len = process._rerenderCount = rerenderQueue.length)) {\n\t\trerenderQueue.sort((a, b) => a._depth - b._depth);\n\t\twhile (len--) {\n\t\t\trerender(rerenderQueue.shift());\n\t\t}\n\t}\n}\nlet len = (process._rerenderCount = 0);\n","import { rendererState } from '../component';\nimport options from '../options';\n\n/**\n * @param {import('../internal').Internal} rootInternal\n */\nexport function commitRoot(rootInternal) {\n\tlet commitQueue = [].concat(rendererState._commitQueue);\n\trendererState._commitQueue = [];\n\n\tif (options._commit) options._commit(rootInternal, commitQueue);\n\n\tcommitQueue.some(internal => {\n\t\ttry {\n\t\t\t// @ts-ignore Reuse the root variable here so the type changes\n\t\t\tcommitQueue = internal._commitCallbacks.length;\n\t\t\t// @ts-ignore See above ts-ignore comment\n\t\t\twhile (commitQueue--) {\n\t\t\t\tinternal._commitCallbacks.shift()();\n\t\t\t}\n\t\t} catch (e) {\n\t\t\toptions._catchError(e, internal);\n\t\t}\n\t});\n}\n","import {\n\tMODE_HYDRATE,\n\tMODE_MUTATIVE_HYDRATE,\n\tMODE_SVG,\n\tUNDEFINED\n} from './constants';\nimport { commitRoot } from './diff/commit';\nimport { createElement, Fragment } from './create-element';\nimport options from './options';\nimport { mount } from './diff/mount';\nimport { patch } from './diff/patch';\nimport { createInternal } from './tree';\nimport { rendererState } from './component';\n\n/**\n *\n * @param {import('./internal').PreactElement} parentDom The DOM element to\n * @returns {import('./internal').Root}\n */\nexport function createRoot(parentDom) {\n\tlet rootInternal,\n\t\tfirstChild,\n\t\tflags = 0;\n\n\tfunction render(vnode) {\n\t\tif (options._root) options._root(vnode, parentDom);\n\n\t\tvnode = createElement(Fragment, { _parentDom: parentDom }, [vnode]);\n\n\t\tfirstChild =\n\t\t\t/** @type {import('./internal').PreactElement} */ (parentDom.firstChild);\n\n\t\trendererState._context = {};\n\t\t// List of effects that need to be called after diffing:\n\t\trendererState._commitQueue = [];\n\t\trendererState._parentDom = parentDom;\n\n\t\tif (rootInternal) {\n\t\t\tpatch(rootInternal, vnode);\n\t\t} else {\n\t\t\trootInternal = createInternal(vnode, undefined);\n\n\t\t\t// Store the VDOM tree root on the DOM element in a (minified) property:\n\t\t\tparentDom._children = rootInternal;\n\n\t\t\t// Calling createRoot().render() on an Element with existing children triggers mutative hydrate mode:\n\t\t\tif (firstChild) {\n\t\t\t\tflags = flags || MODE_MUTATIVE_HYDRATE;\n\t\t\t}\n\t\t\t// If the parent of this tree is within an inline SVG, the tree should start off in SVG mode:\n\t\t\tif (parentDom.ownerSVGElement !== UNDEFINED) {\n\t\t\t\tflags |= MODE_SVG;\n\t\t\t}\n\t\t\trootInternal.flags |= flags;\n\n\t\t\trootInternal._context = {};\n\n\t\t\tmount(rootInternal, vnode, firstChild);\n\t\t}\n\n\t\t// Flush all queued effects\n\t\tcommitRoot(rootInternal);\n\t}\n\n\treturn {\n\t\thydrate(vnode) {\n\t\t\tflags |= MODE_HYDRATE;\n\t\t\trender(vnode);\n\t\t},\n\t\trender\n\t};\n}\n","import { createRoot } from './create-root';\n\n/**\n * Render a Preact virtual node into a DOM element\n * @param {import('./internal').ComponentChild} vnode The virtual node to render\n * @param {import('./internal').PreactElement} parentDom The DOM element to\n * render into\n */\nexport function render(vnode, parentDom) {\n\tlet root = parentDom && parentDom._root;\n\tif (!root) {\n\t\troot = createRoot(parentDom);\n\t}\n\troot.render(vnode);\n\tparentDom._root = root;\n}\n\n/**\n * Update an existing DOM element with data from a Preact virtual node\n * @param {import('./internal').ComponentChild} vnode The virtual node to render\n * @param {import('./internal').PreactElement} parentDom The DOM element to\n * update\n */\nexport function hydrate(vnode, parentDom) {\n\tlet root = parentDom && parentDom._root;\n\tif (!root) {\n\t\troot = createRoot(parentDom);\n\t}\n\troot.hydrate(vnode);\n\tparentDom._root = root;\n}\n","import { createVNode } from './create-element';\n\n/**\n * Clones the given VNode, optionally adding attributes/props and replacing its children.\n * @param {import('./internal').VNode} vnode The virtual DOM element to clone\n * @param {object} props Attributes/props to add when cloning\n * @param {Array<import('./internal').ComponentChildren>} rest Any additional arguments will be used as replacement children.\n * @returns {import('./internal').VNode}\n */\nexport function cloneElement(vnode, props, children) {\n\tlet normalizedProps = Object.assign({}, vnode.props),\n\t\tkey,\n\t\tref,\n\t\ti;\n\n\tfor (i in props) {\n\t\tif (i == 'key') key = props[i];\n\t\telse if (i == 'ref') ref = props[i];\n\t\telse normalizedProps[i] = props[i];\n\t}\n\n\tif (arguments.length > 3) {\n\t\tchildren = [children];\n\t\tfor (i = 3; i < arguments.length; i++) {\n\t\t\tchildren.push(arguments[i]);\n\t\t}\n\t}\n\n\tif (children !== undefined) {\n\t\tnormalizedProps.children = children;\n\t}\n\n\treturn createVNode(\n\t\tvnode.type,\n\t\tnormalizedProps,\n\t\tkey || vnode.key,\n\t\tref || vnode.ref,\n\t\t0\n\t);\n}\n","import { createElement } from './create-element';\n\n/**\n * Portal component\n * @this {import('./internal').Component}\n * @param {object | null | undefined} props\n *\n * TODO: use createRoot() instead of fake root\n */\nfunction Portal(props) {\n\treturn props.children;\n}\n\n/**\n * Create a `Portal` to continue rendering the vnode tree at a different DOM node\n * @param {import('./internal').VNode} vnode The vnode to render\n * @param {import('./internal').PreactElement} container The DOM node to continue rendering in to.\n */\nexport function createPortal(vnode, container) {\n\t// Note: We can't use Fragment here because a component that returned a Portal\n\t// (e.g. `const App = () => createPortal(...)`) wouldn't work. Our diff\n\t// collapses Fragments without keys that are returned directly from components\n\t// into just an array and sets that as the children array of the component.\n\t//\n\t// We also can't use keyed Fragments here cuz it might lead to weird edge\n\t// cases when toggling between two sibling portals if we use a shared keyed or\n\t// lead to unnecessary re-mounts if trying to generate a new key on each call.\n\t//\n\t// So the simplest solution seems to be just to use an unique type for Portal\n\t// to skip the Fragment collapsing logic when diffing components\n\treturn createElement(Portal, { _parentDom: container }, vnode);\n}\n"],"names":["EMPTY_ARR","options","[object 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{"version":3,"file":"hooks.mjs","sources":["../../src/tree.js","../src/index.js","../../src/component.js","../../src/constants.js"],"sourcesContent":["import options from './options';\nimport {\n\tTYPE_FUNCTION,\n\tTYPE_ELEMENT,\n\tTYPE_TEXT,\n\tTYPE_CLASS,\n\tTYPE_ROOT,\n\tINHERITED_MODES,\n\tTYPE_COMPONENT,\n\tTYPE_DOM,\n\tMODE_SVG,\n\tUNDEFINED\n} from './constants';\nimport { enqueueRender } from './component';\n\n/**\n * Create an internal tree node\n * @param {import('./internal').VNode | string} vnode\n * @param {import('./internal').Internal} [parentInternal]\n * @returns {import('./internal').Internal}\n */\nexport function createInternal(vnode, parentInternal) {\n\tlet type = null,\n\t\tprops,\n\t\tkey,\n\t\tref;\n\n\t/** @type {number} */\n\tlet flags = parentInternal ? parentInternal.flags & INHERITED_MODES : 0;\n\n\t// Text VNodes/Internals have an ID of 0 that is never used:\n\tlet vnodeId = 0;\n\n\tif (typeof vnode === 'string') {\n\t\t// type = null;\n\t\tflags |= TYPE_TEXT;\n\t\tprops = vnode;\n\t}\n\t// Prevent JSON injection by rendering injected objects as empty Text nodes\n\telse if (vnode.constructor !== UNDEFINED) {\n\t\tflags |= TYPE_TEXT;\n\t\tprops = '';\n\t} else {\n\t\ttype = vnode.type;\n\t\tprops = vnode.props;\n\t\tkey = vnode.key;\n\t\tref = vnode.ref;\n\t\tvnodeId = vnode._vnodeId;\n\n\t\t// @TODO re-enable this when we stop removing key+ref from VNode props\n\t\t// if (props) {\n\t\t// \tif ((key = props.key) != null) {\n\t\t// \t\tprops.key = UNDEFINED;\n\t\t// \t}\n\t\t// \tif (typeof type !== 'function' && (ref = props.ref) != null) {\n\t\t// \t\tprops.ref = UNDEFINED;\n\t\t// \t}\n\t\t// } else {\n\t\t// \tprops = {};\n\t\t// }\n\n\t\t// flags = typeof type === 'function' ? COMPONENT_NODE : ELEMENT_NODE;\n\t\tflags |=\n\t\t\ttypeof type === 'function'\n\t\t\t\t? type.prototype && type.prototype.render\n\t\t\t\t\t? TYPE_CLASS\n\t\t\t\t\t: props._parentDom\n\t\t\t\t\t? TYPE_ROOT\n\t\t\t\t\t: TYPE_FUNCTION\n\t\t\t\t: TYPE_ELEMENT;\n\n\t\tif (flags & TYPE_ELEMENT && type === 'svg') {\n\t\t\tflags |= MODE_SVG;\n\t\t} else if (\n\t\t\tparentInternal &&\n\t\t\tparentInternal.flags & MODE_SVG &&\n\t\t\tparentInternal.type === 'foreignObject'\n\t\t) {\n\t\t\tflags &= ~MODE_SVG;\n\t\t}\n\t}\n\n\t/** @type {import('./internal').Internal} */\n\tconst internal = {\n\t\ttype,\n\t\tprops,\n\t\tkey,\n\t\tref,\n\t\t_prevRef: null,\n\t\tdata: flags & TYPE_COMPONENT ? {} : null,\n\t\t_commitCallbacks: flags & TYPE_COMPONENT ? [] : null,\n\t\trerender: enqueueRender,\n\t\tflags,\n\t\t_children: null,\n\t\t_parent: parentInternal,\n\t\t_vnodeId: vnodeId,\n\t\t_dom: null,\n\t\t_component: null,\n\t\t_context: null,\n\t\t_depth: parentInternal ? parentInternal._depth + 1 : 0\n\t};\n\n\tif (options._internal) options._internal(internal, vnode);\n\n\treturn internal;\n}\n\nconst shouldSearchComponent = internal =>\n\tinternal.flags & TYPE_COMPONENT &&\n\t(!(internal.flags & TYPE_ROOT) ||\n\t\tinternal.props._parentDom == getParentDom(internal._parent));\n\n/**\n * @param {import('./internal').Internal} internal\n * @param {number | null} [childIndex]\n * @returns {import('./internal').PreactNode}\n */\nexport function getDomSibling(internal, childIndex) {\n\tif (childIndex == null) {\n\t\t// Use childIndex==null as a signal to resume the search from the vnode's sibling\n\t\treturn getDomSibling(\n\t\t\tinternal._parent,\n\t\t\tinternal._parent._children.indexOf(internal) + 1\n\t\t);\n\t}\n\n\tlet childDom = getChildDom(internal, childIndex);\n\tif (childDom) {\n\t\treturn childDom;\n\t}\n\n\t// If we get here, we have not found a DOM node in this vnode's children. We\n\t// must resume from this vnode's sibling (in it's parent _children array).\n\t// Only climb up and search the parent if we aren't searching through a DOM\n\t// VNode (meaning we reached the DOM parent of the original vnode that began\n\t// the search). Note, the top of the tree has _parent == null so avoiding that\n\t// here.\n\treturn internal._parent && shouldSearchComponent(internal)\n\t\t? getDomSibling(internal)\n\t\t: null;\n}\n\n/**\n * @param {import('./internal').Internal} internal\n * @param {number} [i]\n * @returns {import('./internal').PreactElement}\n */\nexport function getChildDom(internal, i) {\n\tif (internal._children == null) {\n\t\treturn null;\n\t}\n\n\tfor (i = i || 0; i < internal._children.length; i++) {\n\t\tlet child = internal._children[i];\n\t\tif (child != null) {\n\t\t\tif (child.flags & TYPE_DOM) {\n\t\t\t\treturn child._dom;\n\t\t\t}\n\n\t\t\tif (shouldSearchComponent(child)) {\n\t\t\t\tlet childDom = getChildDom(child);\n\t\t\t\tif (childDom) {\n\t\t\t\t\treturn childDom;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn null;\n}\n/**\n * @param {import('./internal').Internal} internal\n * @returns {any}\n */\nexport function getParentContext(internal) {\n\t// @TODO: compare performance of recursion here (it's 11b smaller, but may be slower for deep trees)\n\treturn internal._context || getParentContext(internal._parent);\n\n\t// while ((internal = internal._parent)) {\n\t// \tlet context = internal._context;\n\t// \tif (context != null) return context;\n\t// }\n}\n\n/**\n * @param {import('./internal').Internal} internal\n * @returns {import('./internal').PreactElement}\n */\nexport function getParentDom(internal) {\n\tlet parent = internal;\n\n\t// if this is a Root internal, return its parent DOM:\n\tif (parent.flags & TYPE_ROOT) {\n\t\treturn parent.props._parentDom;\n\t}\n\n\t// walk up the tree to find the nearest DOM or Root Internal:\n\twhile ((parent = parent._parent)) {\n\t\tif (parent.flags & TYPE_ROOT) {\n\t\t\treturn parent.props._parentDom;\n\t\t} else if (parent.flags & TYPE_ELEMENT) {\n\t\t\treturn parent._dom;\n\t\t}\n\t}\n}\n","import { options } from 'preact';\nimport { getParentContext } from '../../src/tree';\nimport { MODE_UNMOUNTING } from '../../src/constants';\n\n/** @type {number} */\nlet currentIndex;\n\n/** @type {import('./internal').Internal} */\nlet currentInternal;\n\n/** @type {import('./internal').Internal} */\nlet previousInternal;\n\n/** @type {number} */\nlet currentHook = 0;\n\n/** @type {number} */\nlet currentIdCounter = 0;\n\n/** @type {Array<import('./internal').Component>} */\nlet afterPaintEffects = [];\n\nlet oldBeforeDiff = options._diff;\nlet oldBeforeRender = options._render;\nlet oldAfterDiff = options.diffed;\nlet oldCommit = options._commit;\nlet oldBeforeUnmount = options.unmount;\n\nconst RAF_TIMEOUT = 100;\nlet prevRaf;\n\noptions._diff = (internal, vnode) => {\n\tcurrentInternal = null;\n\tif (oldBeforeDiff) oldBeforeDiff(internal, vnode);\n};\n\noptions._render = internal => {\n\tif (oldBeforeRender) oldBeforeRender(internal);\n\n\tcurrentInternal = internal;\n\tcurrentIndex = 0;\n\n\tif (currentInternal.data && currentInternal.data.__hooks) {\n\t\tif (previousInternal === currentInternal) {\n\t\t\tcurrentInternal.data.__hooks._pendingEffects = [];\n\t\t\tcurrentInternal._commitCallbacks = [];\n\t\t\tcurrentInternal.data.__hooks._list.forEach(hookItem => {\n\t\t\t\tif (hookItem._pendingArgs) hookItem._pendingArgs = undefined;\n\t\t\t\tif (hookItem._pendingValue) hookItem._pendingValue = undefined;\n\t\t\t});\n\t\t} else {\n\t\t\tif (internal.data && internal.data.__hooks) {\n\t\t\t\tinternal.data &&\n\t\t\t\t\tinternal.data.__hooks._list.forEach(hookItem => {\n\t\t\t\t\t\tif (hookItem._pendingArgs) {\n\t\t\t\t\t\t\thookItem._args = hookItem._pendingArgs;\n\t\t\t\t\t\t\thookItem._pendingArgs = undefined;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (hookItem._pendingValue) {\n\t\t\t\t\t\t\thookItem._value = hookItem._pendingValue;\n\t\t\t\t\t\t\thookItem._pendingValue = undefined;\n\t\t\t\t\t\t}\n\t\t\t\t\t});\n\t\t\t}\n\t\t\tcurrentInternal.data.__hooks._pendingEffects.forEach(invokeCleanup);\n\t\t\tcurrentInternal.data.__hooks._pendingEffects.forEach(invokeEffect);\n\t\t\tcurrentInternal.data.__hooks._pendingEffects = [];\n\t\t}\n\t}\n\tpreviousInternal = internal;\n};\n\noptions.diffed = internal => {\n\tif (oldAfterDiff) oldAfterDiff(internal);\n\n\tpreviousInternal = undefined;\n\tif (\n\t\tinternal.data &&\n\t\tinternal.data.__hooks &&\n\t\tinternal.data.__hooks._pendingEffects.length\n\t) {\n\t\tafterPaint(afterPaintEffects.push(internal));\n\t}\n};\n\noptions._commit = (internal, commitQueue) => {\n\tcommitQueue.some(internal => {\n\t\ttry {\n\t\t\tif (internal.data && internal.data.__hooks) {\n\t\t\t\tinternal.data &&\n\t\t\t\t\tinternal.data.__hooks._list.forEach(hookItem => {\n\t\t\t\t\t\tif (hookItem._pendingArgs) {\n\t\t\t\t\t\t\thookItem._args = hookItem._pendingArgs;\n\t\t\t\t\t\t\thookItem._pendingArgs = undefined;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (hookItem._pendingValue) {\n\t\t\t\t\t\t\thookItem._value = hookItem._pendingValue;\n\t\t\t\t\t\t\thookItem._pendingValue = undefined;\n\t\t\t\t\t\t}\n\t\t\t\t\t});\n\t\t\t}\n\t\t\tinternal._commitCallbacks.forEach(invokeCleanup);\n\t\t\tinternal._commitCallbacks = internal._commitCallbacks.filter(cb =>\n\t\t\t\tcb._value ? invokeEffect(cb) : true\n\t\t\t);\n\t\t} catch (e) {\n\t\t\tcommitQueue.some(i => {\n\t\t\t\tif (i._commitCallbacks) i._commitCallbacks = [];\n\t\t\t});\n\t\t\tcommitQueue = [];\n\t\t\toptions._catchError(e, internal);\n\t\t}\n\t});\n\n\tif (oldCommit) oldCommit(internal, commitQueue);\n};\n\noptions.unmount = internal => {\n\tif (oldBeforeUnmount) oldBeforeUnmount(internal);\n\n\tif (internal.data && internal.data.__hooks) {\n\t\tlet hasErrored;\n\t\tinternal.data.__hooks._list.forEach(s => {\n\t\t\ttry {\n\t\t\t\tinvokeCleanup(s);\n\t\t\t} catch (e) {\n\t\t\t\thasErrored = e;\n\t\t\t}\n\t\t});\n\t\tif (hasErrored) options._catchError(hasErrored, internal);\n\t}\n};\n\n/**\n * Get a hook's state from the currentComponent\n * @param {number} index The index of the hook to get\n * @param {number} type The index of the hook to get\n * @returns {any}\n */\nfunction getHookState(index, type) {\n\tif (options._hook) {\n\t\toptions._hook(currentInternal, index, currentHook || type);\n\t}\n\tcurrentHook = 0;\n\n\t// Largely inspired by:\n\t// * https://github.com/michael-klein/funcy.js/blob/f6be73468e6ec46b0ff5aa3cc4c9baf72a29025a/src/hooks/core_hooks.mjs\n\t// * https://github.com/michael-klein/funcy.js/blob/650beaa58c43c33a74820a3c98b3c7079cf2e333/src/renderer.mjs\n\t// Other implementations to look at:\n\t// * https://codesandbox.io/s/mnox05qp8\n\tconst hooks =\n\t\tcurrentInternal.data.__hooks ||\n\t\t(currentInternal.data.__hooks = {\n\t\t\t_list: [],\n\t\t\t_pendingEffects: []\n\t\t});\n\n\tif (index >= hooks._list.length) {\n\t\thooks._list.push({});\n\t}\n\treturn hooks._list[index];\n}\n\n/**\n * @param {import('./index').StateUpdater<any>} [initialState]\n */\nexport function useState(initialState) {\n\tcurrentHook = 1;\n\treturn useReducer(invokeOrReturn, initialState);\n}\n\n/**\n * @param {import('./index').Reducer<any, any>} reducer\n * @param {import('./index').StateUpdater<any>} initialState\n * @param {(initialState: any) => void} [init]\n * @returns {[ any, (state: any) => void ]}\n */\nexport function useReducer(reducer, initialState, init) {\n\t/** @type {import('./internal').ReducerHookState} */\n\tconst hookState = getHookState(currentIndex++, 2);\n\thookState._reducer = reducer;\n\tif (!hookState._internal) {\n\t\thookState._value = [\n\t\t\t!init ? invokeOrReturn(undefined, initialState) : init(initialState),\n\n\t\t\taction => {\n\t\t\t\tconst nextValue = hookState._reducer(hookState._value[0], action);\n\t\t\t\tif (hookState._value[0] !== nextValue) {\n\t\t\t\t\thookState._value = [nextValue, hookState._value[1]];\n\t\t\t\t\thookState._internal.rerender(hookState._internal);\n\t\t\t\t}\n\t\t\t}\n\t\t];\n\n\t\thookState._internal = currentInternal;\n\t}\n\n\treturn hookState._value;\n}\n\n/**\n * @param {import('./internal').Effect} callback\n * @param {any[]} args\n */\nexport function useEffect(callback, args) {\n\t/** @type {import('./internal').EffectHookState} */\n\tconst state = getHookState(currentIndex++, 3);\n\tif (!options._skipEffects && argsChanged(state._args, args)) {\n\t\tstate._value = callback;\n\t\tstate._pendingArgs = args;\n\n\t\tcurrentInternal.data.__hooks._pendingEffects.push(state);\n\t}\n}\n\n/**\n * @param {import('./internal').Effect} callback\n * @param {any[]} args\n */\nexport function useLayoutEffect(callback, args) {\n\t/** @type {import('./internal').EffectHookState} */\n\tconst state = getHookState(currentIndex++, 4);\n\tif (!options._skipEffects && argsChanged(state._args, args)) {\n\t\tstate._value = callback;\n\t\tstate._pendingArgs = args;\n\n\t\tif (currentInternal._commitCallbacks == null) {\n\t\t\tcurrentInternal._commitCallbacks = [];\n\t\t}\n\t\tcurrentInternal._commitCallbacks.push(state);\n\t}\n}\n\nexport function useRef(initialValue) {\n\tcurrentHook = 5;\n\treturn useReducer(invokeEffect, { current: initialValue })[0];\n}\n\n/**\n * @param {object} ref\n * @param {() => object} createHandle\n * @param {any[]} args\n */\nexport function useImperativeHandle(ref, createHandle, args) {\n\tcurrentHook = 6;\n\tuseLayoutEffect(\n\t\t() => {\n\t\t\tif (typeof ref == 'function') {\n\t\t\t\tref(createHandle());\n\t\t\t\treturn () => ref(null);\n\t\t\t} else if (ref) {\n\t\t\t\tref.current = createHandle();\n\t\t\t\treturn () => (ref.current = null);\n\t\t\t}\n\t\t},\n\t\targs == null ? args : args.concat(ref)\n\t);\n}\n\n/**\n * @param {() => any} factory\n * @param {any[]} args\n */\nexport function useMemo(factory, args) {\n\t/** @type {import('./internal').MemoHookState} */\n\tconst state = getHookState(currentIndex++, 7);\n\tif (argsChanged(state._args, args)) {\n\t\tstate._pendingValue = factory();\n\t\tstate._pendingArgs = args;\n\t\tstate._factory = factory;\n\t\treturn state._pendingValue;\n\t}\n\n\treturn state._value;\n}\n\n/**\n * @param {() => void} callback\n * @param {any[]} args\n */\nexport function useCallback(callback, args) {\n\tcurrentHook = 8;\n\treturn useMemo(() => callback, args);\n}\n\n/**\n * @param {import('./internal').PreactContext} context\n */\nexport function useContext(context) {\n\tconst provider = getParentContext(currentInternal)[context._id];\n\t// We could skip this call here, but than we'd not call\n\t// `options._hook`. We need to do that in order to make\n\t// the devtools aware of this hook.\n\t/** @type {import('./internal').ContextHookState} */\n\tconst state = getHookState(currentIndex++, 9);\n\t// The devtools needs access to the context object to\n\t// be able to pull of the default value when no provider\n\t// is present in the tree.\n\tstate._context = context;\n\tif (!provider) return context._defaultValue;\n\t// This is probably not safe to convert to \"!\"\n\tif (state._value == null) {\n\t\tstate._value = true;\n\t\tprovider._subs.add(currentInternal);\n\t}\n\treturn provider.props.value;\n}\n\n/**\n * Display a custom label for a custom hook for the devtools panel\n * @type {<T>(value: T, cb?: (value: T) => string | number) => void}\n */\nexport function useDebugValue(value, formatter) {\n\tif (options.useDebugValue) {\n\t\toptions.useDebugValue(formatter ? formatter(value) : value);\n\t}\n}\n\nconst oldCatchError = options._catchError;\n// TODO: this double traverses now in combination with the root _catchError\n// however when we split Component up this shouldn't be needed\n// there can be a better solution to this if we just do a single iteration\n// as a combination of suspsense + hooks + component (compat) would be 3 tree-iterations\noptions._catchError = function(error, internal) {\n\t/** @type {import('./internal').Component} */\n\tlet handler = internal;\n\tfor (; (handler = handler._parent); ) {\n\t\tif (handler.data && handler.data._catchError) {\n\t\t\treturn handler.data._catchError(error, internal);\n\t\t}\n\t}\n\n\toldCatchError(error, internal);\n};\n\n/**\n * @param {(error: any) => void} cb\n */\nexport function useErrorBoundary(cb) {\n\t/** @type {import('./internal').ErrorBoundaryHookState} */\n\tconst state = getHookState(currentIndex++, 10);\n\tconst errState = useState();\n\tstate._value = cb;\n\n\tif (!currentInternal.data._catchError) {\n\t\tcurrentInternal.data._catchError = err => {\n\t\t\tif (state._value) state._value(err);\n\t\t\terrState[1](err);\n\t\t};\n\t}\n\treturn [\n\t\terrState[0],\n\t\t() => {\n\t\t\terrState[1](undefined);\n\t\t}\n\t];\n}\n\nexport function useId() {\n\tconst state = getHookState(currentIndex++, 11);\n\tif (!state._id) {\n\t\tcurrentIdCounter++;\n\n\t\tstate._id =\n\t\t\t'_P' +\n\t\t\t(currentInternal._parent._children.indexOf(currentInternal) +\n\t\t\t\tcurrentInternal._depth +\n\t\t\t\tcurrentIdCounter);\n\t}\n\treturn state._id;\n}\n\n/**\n * After paint effects consumer.\n */\nfunction flushAfterPaintEffects() {\n\tlet internal;\n\twhile ((internal = afterPaintEffects.shift())) {\n\t\tif (~internal.flags & MODE_UNMOUNTING) {\n\t\t\ttry {\n\t\t\t\tinternal.data.__hooks._pendingEffects.forEach(invokeCleanup);\n\t\t\t\tinternal.data.__hooks._pendingEffects.forEach(invokeEffect);\n\t\t\t\tinternal.data.__hooks._pendingEffects = [];\n\t\t\t} catch (e) {\n\t\t\t\tinternal.data.__hooks._pendingEffects = [];\n\t\t\t\toptions._catchError(e, internal);\n\t\t\t}\n\t\t}\n\t}\n}\n\nlet HAS_RAF = typeof requestAnimationFrame == 'function';\n\n/**\n * Schedule a callback to be invoked after the browser has a chance to paint a new frame.\n * Do this by combining requestAnimationFrame (rAF) + setTimeout to invoke a callback after\n * the next browser frame.\n *\n * Also, schedule a timeout in parallel to the the rAF to ensure the callback is invoked\n * even if RAF doesn't fire (for example if the browser tab is not visible)\n *\n * @param {() => void} callback\n */\nfunction afterNextFrame(callback) {\n\tconst done = () => {\n\t\tclearTimeout(timeout);\n\t\tif (HAS_RAF) cancelAnimationFrame(raf);\n\t\tsetTimeout(callback);\n\t};\n\tconst timeout = setTimeout(done, RAF_TIMEOUT);\n\n\tlet raf;\n\tif (HAS_RAF) {\n\t\traf = requestAnimationFrame(done);\n\t}\n}\n\n// Note: if someone used options.debounceRendering = requestAnimationFrame,\n// then effects will ALWAYS run on the NEXT frame instead of the current one, incurring a ~16ms delay.\n// Perhaps this is not such a big deal.\n/**\n * Schedule afterPaintEffects flush after the browser paints\n * @param {number} newQueueLength\n */\nfunction afterPaint(newQueueLength) {\n\tif (newQueueLength === 1 || prevRaf !== options.requestAnimationFrame) {\n\t\tprevRaf = options.requestAnimationFrame;\n\t\t(prevRaf || afterNextFrame)(flushAfterPaintEffects);\n\t}\n}\n\n/**\n * @param {import('./internal').EffectHookState} hook\n */\nfunction invokeCleanup(hook) {\n\t// A hook cleanup can introduce a call to render which creates a new root, this will call options.vnode\n\t// and move the currentInternal away.\n\tconst internal = currentInternal;\n\tlet cleanup = hook._cleanup;\n\tif (typeof cleanup == 'function') {\n\t\thook._cleanup = undefined;\n\t\tcleanup();\n\t}\n\tcurrentInternal = internal;\n}\n\n/**\n * Invoke a Hook's effect\n * @param {import('./internal').EffectHookState} hook\n */\nfunction invokeEffect(hook) {\n\t// A hook call can introduce a call to render which creates a new root, this will call options.vnode\n\t// and move the currentInternal away.\n\tconst internal = currentInternal;\n\thook._cleanup = hook._value();\n\tcurrentInternal = internal;\n}\n\n/**\n * @param {any[]} oldArgs\n * @param {any[]} newArgs\n */\nfunction argsChanged(oldArgs, newArgs) {\n\treturn (\n\t\t!oldArgs ||\n\t\toldArgs.length !== newArgs.length ||\n\t\tnewArgs.some((arg, index) => arg !== oldArgs[index])\n\t);\n}\n\nfunction invokeOrReturn(arg, f) {\n\treturn typeof f == 'function' ? f(arg) : f;\n}\n","import { commitRoot } from './diff/commit';\nimport options from './options';\nimport { createVNode, Fragment } from './create-element';\nimport { patch } from './diff/patch';\nimport { DIRTY_BIT, FORCE_UPDATE, MODE_UNMOUNTING } from './constants';\nimport { getParentContext, getParentDom } from './tree';\n\n/**\n * The render queue\n * @type {import('./internal').RendererState}\n */\nexport const rendererState = {\n\t_parentDom: null,\n\t_context: {},\n\t_commitQueue: []\n};\n\n/**\n * Base Component class. Provides `setState()` and `forceUpdate()`, which\n * trigger rendering\n * @param {object} props The initial component props\n * @param {object} context The initial context from parent components'\n * getChildContext\n */\nexport function Component(props, context) {\n\tthis.props = props;\n\tthis.context = context;\n}\n\n/**\n * Update component state and schedule a re-render.\n * @this {import('./internal').Component}\n * @param {object | ((s: object, p: object) => object)} update A hash of state\n * properties to update with new values or a function that given the current\n * state and props returns a new partial state\n * @param {() => void} [callback] A function to be called once component state is\n * updated\n */\nComponent.prototype.setState = function(update, callback) {\n\t// only clone state when copying to nextState the first time.\n\tlet s;\n\tif (this._nextState != null && this._nextState !== this.state) {\n\t\ts = this._nextState;\n\t} else {\n\t\ts = this._nextState = Object.assign({}, this.state);\n\t}\n\n\tif (typeof update == 'function') {\n\t\t// Some libraries like `immer` mark the current state as readonly,\n\t\t// preventing us from mutating it, so we need to clone it. See #2716\n\t\tupdate = update(Object.assign({}, s), this.props);\n\t}\n\n\tif (update) {\n\t\tObject.assign(s, update);\n\t}\n\n\t// Skip update if updater function returned null\n\tif (update == null) return;\n\n\tconst internal = this._internal;\n\tif (update != null && internal) {\n\t\tif (callback) internal._commitCallbacks.push(callback.bind(this));\n\t\tinternal.rerender(internal);\n\t}\n};\n\n/**\n * Immediately perform a synchronous re-render of the component\n * @this {import('./internal').Component}\n * @param {() => void} [callback] A function to be called after component is\n * re-rendered\n */\nComponent.prototype.forceUpdate = function(callback) {\n\tconst internal = this._internal;\n\tif (internal) {\n\t\t// Set render mode so that we can differentiate where the render request\n\t\t// is coming from. 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{"version":3,"file":"jsxRuntime.mjs","sources":["../src/index.js"],"sourcesContent":["import { options, Fragment } from 'preact';\n\n/** @typedef {import('preact').VNode} VNode */\n\nlet vnodeId = 0;\n\n/**\n * @fileoverview\n * This file exports various methods that implement Babel's \"automatic\" JSX runtime API:\n * - jsx(type, props, key)\n * - jsxs(type, props, key)\n * - jsxDEV(type, props, key, __source, __self)\n *\n * The implementation of createVNode here is optimized for performance.\n * Benchmarks: https://esbench.com/bench/5f6b54a0b4632100a7dcd2b3\n */\n\n/**\n * JSX.Element factory used by Babel's {runtime:\"automatic\"} JSX transform\n * @param {VNode['type']} type\n * @param {VNode['props']} props\n * @param {VNode['key']} [key]\n * @param {string} [__source]\n * @param {string} [__self]\n */\nfunction createVNode(type, props, key, __source, __self) {\n\t// We'll want to preserve `ref` in props to get rid of the need for\n\t// forwardRef components in the future, but that should happen via\n\t// a separate PR.\n\tlet normalizedProps = {};\n\tfor (let i in props) {\n\t\tif (i != 'ref') {\n\t\t\tnormalizedProps[i] = props[i];\n\t\t}\n\t}\n\n\tconst vnode = {\n\t\ttype,\n\t\tprops: normalizedProps,\n\t\tkey,\n\t\tref: props && props.ref,\n\t\tconstructor: undefined,\n\t\t_vnodeId: --vnodeId,\n\t\t__source,\n\t\t__self\n\t};\n\n\t// If a Component VNode, check for and apply defaultProps.\n\t// Note: `type` is often a String, and can be `undefined` in development.\n\tlet defaults, i;\n\tif (typeof type === 'function' && (defaults = type.defaultProps)) {\n\t\tfor (i in defaults)\n\t\t\tif (normalizedProps[i] === undefined) {\n\t\t\t\tnormalizedProps[i] = defaults[i];\n\t\t\t}\n\t}\n\n\tif (options.vnode) options.vnode(vnode);\n\treturn vnode;\n}\n\nexport {\n\tcreateVNode as jsx,\n\tcreateVNode as jsxs,\n\tcreateVNode as jsxDEV,\n\tFragment\n};\n"],"names":["vnodeId","createVNode","type","props","key","__source","__self","normalizedProps","i","vnode","ref","constructor","undefined","__v","defaults","defaultProps","options"],"mappings":"8DAIA,IAAIA,EAAU,EAqBd,SAASC,EAAYC,EAAMC,EAAOC,EAAKC,EAAUC,GAIhD,IAAIC,EAAkB,GACtB,IAAK,IAAIC,KAAKL,EACJ,OAALK,IACHD,EAAgBC,GAAKL,EAAMK,IAI7B,MAAMC,EAAQ,CACbP,KAAAA,EACAC,MAAOI,EACPH,IAAAA,EACAM,IAAKP,GAASA,EAAMO,IACpBC,iBAAaC,EACbC,MAAYb,EACZK,SAAAA,EACAC,OAAAA,GAKD,IAAIQ,EAAUN,EACd,GAAoB,mBAATN,IAAwBY,EAAWZ,EAAKa,cAClD,IAAKP,KAAKM,OACkBF,IAAvBL,EAAgBC,KACnBD,EAAgBC,GAAKM,EAASN,IAKjC,OADIQ,EAAQP,OAAOO,EAAQP,MAAMA,GAC1BA"}
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{"version":3,"file":"testUtils.mjs","sources":["../src/index.js"],"sourcesContent":["import { options } from 'preact';\n\n/**\n * Setup a rerender function that will drain the queue of pending renders\n * @returns {() => void}\n */\nexport function setupRerender() {\n\toptions.__test__previousDebounce = options.debounceRendering;\n\toptions.debounceRendering = cb => (options.__test__drainQueue = cb);\n\treturn () => options.__test__drainQueue && options.__test__drainQueue();\n}\n\nconst isThenable = value => value != null && typeof value.then == 'function';\n\n/** Depth of nested calls to `act`. */\nlet actDepth = 0;\n\n/**\n * Run a test function, and flush all effects and rerenders after invoking it.\n *\n * Returns a Promise which resolves \"immediately\" if the callback is\n * synchronous or when the callback's result resolves if it is asynchronous.\n *\n * @param {() => void|Promise<void>} cb The function under test. This may be sync or async.\n * @return {Promise<void>}\n */\nexport function act(cb) {\n\tif (++actDepth > 1) {\n\t\t// If calls to `act` are nested, a flush happens only when the\n\t\t// outermost call returns. In the inner call, we just execute the\n\t\t// callback and return since the infrastructure for flushing has already\n\t\t// been set up.\n\t\t//\n\t\t// If an exception occurs, the outermost `act` will handle cleanup.\n\t\tconst result = cb();\n\t\tif (isThenable(result)) {\n\t\t\treturn result.then(() => {\n\t\t\t\t--actDepth;\n\t\t\t});\n\t\t}\n\t\t--actDepth;\n\t\treturn Promise.resolve();\n\t}\n\n\tconst previousRequestAnimationFrame = options.requestAnimationFrame;\n\tconst rerender = setupRerender();\n\n\t/** @type {() => void} */\n\tlet flush, toFlush;\n\n\t// Override requestAnimationFrame so we can flush pending hooks.\n\toptions.requestAnimationFrame = fc => (flush = fc);\n\n\tconst finish = () => {\n\t\ttry {\n\t\t\trerender();\n\t\t\twhile (flush) {\n\t\t\t\ttoFlush = flush;\n\t\t\t\tflush = null;\n\n\t\t\t\ttoFlush();\n\t\t\t\trerender();\n\t\t\t}\n\t\t\tteardown();\n\t\t} catch (e) {\n\t\t\tif (!err) {\n\t\t\t\terr = e;\n\t\t\t}\n\t\t}\n\n\t\toptions.requestAnimationFrame = previousRequestAnimationFrame;\n\t\t--actDepth;\n\t};\n\n\tlet err;\n\tlet result;\n\n\ttry {\n\t\tresult = cb();\n\t} catch (e) {\n\t\terr = e;\n\t}\n\n\tif (isThenable(result)) {\n\t\treturn result.then(finish, err => {\n\t\t\tfinish();\n\t\t\tthrow err;\n\t\t});\n\t}\n\n\t// nb. If the callback is synchronous, effects must be flushed before\n\t// `act` returns, so that the caller does not have to await the result,\n\t// even though React recommends this.\n\tfinish();\n\tif (err) {\n\t\tthrow err;\n\t}\n\treturn Promise.resolve();\n}\n\n/**\n * Teardown test environment and reset preact's internal state\n */\nexport function teardown() {\n\tif (options.__test__drainQueue) {\n\t\t// Flush any pending updates leftover by test\n\t\toptions.__test__drainQueue();\n\t\tdelete options.__test__drainQueue;\n\t}\n\n\tif (typeof options.__test__previousDebounce != 'undefined') {\n\t\toptions.debounceRendering = options.__test__previousDebounce;\n\t\tdelete options.__test__previousDebounce;\n\t} else {\n\t\toptions.debounceRendering = undefined;\n\t}\n}\n"],"names":["setupRerender","options","__test__previousDebounce","debounceRendering","cb","__test__drainQueue","isThenable","value","then","actDepth","act","result","Promise","resolve","previousRequestAnimationFrame","requestAnimationFrame","rerender","flush","toFlush","fc","finish","teardown","e","err","undefined"],"mappings":"0CAMgBA,IAGf,OAFAC,EAAQC,EAA2BD,EAAQE,kBAC3CF,EAAQE,kBAAoBC,GAAOH,EAAQI,EAAqBD,EACzD,IAAMH,EAAQI,GAAsBJ,EAAQI,IAGpD,MAAMC,EAAaC,GAAkB,MAATA,GAAsC,mBAAdA,EAAMC,KAG1D,IAAIC,EAAW,WAWCC,EAAIN,GACnB,KAAMK,EAAW,EAAG,CAOnB,MAAME,EAASP,IACf,OAAIE,EAAWK,GACPA,EAAOH,KAAK,OAChBC,OAGFA,EACKG,QAAQC,WAGhB,MAAMC,EAAgCb,EAAQc,sBACxCC,EAAWhB,IAGjB,IAAIiB,EAAOC,EAGXjB,EAAQc,sBAAwBI,GAAOF,EAAQE,EAE/C,MAAMC,EAAS,KACd,IAEC,IADAJ,IACOC,GACNC,EAAUD,EACVA,EAAQ,KAERC,IACAF,IAEDK,IACC,MAAOC,GACHC,IACJA,EAAMD,GAIRrB,EAAQc,sBAAwBD,IAC9BL,GAGH,IAAIc,EACAZ,EAEJ,IACCA,EAASP,IACR,MAAOkB,GACRC,EAAMD,EAGP,GAAIhB,EAAWK,GACd,OAAOA,EAAOH,KAAKY,EAAQG,IAE1B,MADAH,IACMG,IAQR,GADAH,IACIG,EACH,MAAMA,EAEP,OAAOX,QAAQC,mBAMAQ,IACXpB,EAAQI,IAEXJ,EAAQI,WACDJ,EAAQI,QAG+B,IAApCJ,EAAQC,GAClBD,EAAQE,kBAAoBF,EAAQC,SAC7BD,EAAQC,GAEfD,EAAQE,uBAAoBqB"}
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