isomorfeus-preact 10.7.3 → 10.8.2

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Files changed (69) hide show
  1. checksums.yaml +4 -4
  2. data/lib/preact/version.rb +1 -1
  3. data/node_modules/.package-lock.json +5 -7
  4. data/node_modules/preact/compat/LICENSE +21 -0
  5. data/node_modules/preact/compat/client.js +11 -5
  6. data/node_modules/preact/compat/client.mjs +7 -3
  7. data/node_modules/preact/compat/dist/compat.js +2 -2
  8. data/node_modules/preact/compat/dist/compat.js.map +1 -1
  9. data/node_modules/preact/compat/dist/compat.mjs +2 -2
  10. data/node_modules/preact/compat/dist/compat.module.js +2 -2
  11. data/node_modules/preact/compat/dist/compat.module.js.map +1 -1
  12. data/node_modules/preact/compat/dist/compat.umd.js +2 -2
  13. data/node_modules/preact/compat/dist/compat.umd.js.map +1 -1
  14. data/node_modules/preact/compat/package.json +47 -17
  15. data/node_modules/preact/compat/src/render.js +238 -229
  16. data/node_modules/preact/debug/LICENSE +21 -0
  17. data/node_modules/preact/debug/dist/debug.js +2 -2
  18. data/node_modules/preact/debug/dist/debug.js.map +1 -1
  19. data/node_modules/preact/debug/dist/debug.mjs +2 -2
  20. data/node_modules/preact/debug/dist/debug.module.js +2 -2
  21. data/node_modules/preact/debug/dist/debug.module.js.map +1 -1
  22. data/node_modules/preact/debug/dist/debug.umd.js +2 -2
  23. data/node_modules/preact/debug/dist/debug.umd.js.map +1 -1
  24. data/node_modules/preact/debug/package.json +24 -16
  25. data/node_modules/preact/debug/src/debug.js +437 -444
  26. data/node_modules/preact/devtools/LICENSE +21 -0
  27. data/node_modules/preact/devtools/dist/devtools.js +2 -2
  28. data/node_modules/preact/devtools/dist/devtools.js.map +1 -1
  29. data/node_modules/preact/devtools/dist/devtools.mjs +2 -2
  30. data/node_modules/preact/devtools/dist/devtools.module.js +2 -2
  31. data/node_modules/preact/devtools/dist/devtools.module.js.map +1 -1
  32. data/node_modules/preact/devtools/dist/devtools.umd.js +2 -2
  33. data/node_modules/preact/devtools/dist/devtools.umd.js.map +1 -1
  34. data/node_modules/preact/devtools/package.json +9 -0
  35. data/node_modules/preact/devtools/src/devtools.js +10 -10
  36. data/node_modules/preact/dist/preact.js +1 -1
  37. data/node_modules/preact/dist/preact.js.map +1 -1
  38. data/node_modules/preact/dist/preact.min.js +1 -1
  39. data/node_modules/preact/dist/preact.min.js.map +1 -1
  40. data/node_modules/preact/dist/preact.mjs +1 -1
  41. data/node_modules/preact/dist/preact.module.js +1 -1
  42. data/node_modules/preact/dist/preact.module.js.map +1 -1
  43. data/node_modules/preact/dist/preact.umd.js +1 -1
  44. data/node_modules/preact/dist/preact.umd.js.map +1 -1
  45. data/node_modules/preact/hooks/LICENSE +21 -0
  46. data/node_modules/preact/hooks/dist/hooks.js +2 -2
  47. data/node_modules/preact/hooks/dist/hooks.js.map +1 -1
  48. data/node_modules/preact/hooks/dist/hooks.mjs +2 -2
  49. data/node_modules/preact/hooks/dist/hooks.module.js +2 -2
  50. data/node_modules/preact/hooks/dist/hooks.module.js.map +1 -1
  51. data/node_modules/preact/hooks/dist/hooks.umd.js +2 -2
  52. data/node_modules/preact/hooks/dist/hooks.umd.js.map +1 -1
  53. data/node_modules/preact/hooks/package.json +33 -24
  54. data/node_modules/preact/hooks/src/index.js +417 -391
  55. data/node_modules/preact/hooks/src/internal.d.ts +3 -0
  56. data/node_modules/preact/jsx-runtime/LICENSE +21 -0
  57. data/node_modules/preact/jsx-runtime/package.json +9 -0
  58. data/node_modules/preact/package.json +304 -304
  59. data/node_modules/preact/src/diff/index.js +20 -6
  60. data/node_modules/preact/test-utils/package.json +26 -17
  61. data/package.json +1 -1
  62. metadata +9 -11
  63. data/node_modules/preact/compat/dist/compat.mjs.map +0 -1
  64. data/node_modules/preact/debug/dist/debug.mjs.map +0 -1
  65. data/node_modules/preact/devtools/dist/devtools.mjs.map +0 -1
  66. data/node_modules/preact/dist/preact.mjs.map +0 -1
  67. data/node_modules/preact/hooks/dist/hooks.mjs.map +0 -1
  68. data/node_modules/preact/jsx-runtime/dist/jsxRuntime.mjs.map +0 -1
  69. data/node_modules/preact/test-utils/dist/testUtils.mjs.map +0 -1
@@ -1 +0,0 @@
1
- {"version":3,"file":"preact.mjs","sources":["../src/constants.js","../src/options.js","../src/diff/catch-error.js","../src/create-element.js","../src/diff/refs.js","../src/diff/props.js","../src/diff/component.js","../src/tree.js","../src/diff/mount.js","../src/create-context.js","../src/diff/unmount.js","../src/diff/children.js","../src/diff/patch.js","../src/component.js","../src/diff/commit.js","../src/create-root.js","../src/render.js","../src/clone-element.js","../src/create-portal.js"],"sourcesContent":["// Internal.flags bitfield constants\nexport const TYPE_TEXT = 1 << 0;\nexport const TYPE_ELEMENT = 1 << 1;\nexport const TYPE_CLASS = 1 << 2;\nexport const TYPE_FUNCTION = 1 << 3;\n/** Signals this internal has a _parentDom prop that should change the parent\n * DOM node of it's children */\nexport const TYPE_ROOT = 1 << 4;\n\n/** Any type of internal representing DOM */\nexport const TYPE_DOM = TYPE_TEXT | TYPE_ELEMENT;\n/** Any type of component */\nexport const TYPE_COMPONENT = TYPE_CLASS | TYPE_FUNCTION | TYPE_ROOT;\n\n// Modes of rendering\n/** Normal hydration that attaches to a DOM tree but does not diff it. */\nexport const MODE_HYDRATE = 1 << 5;\n/** Top level render unspecified behaviour (old replaceNode parameter to render) */\nexport const MODE_MUTATIVE_HYDRATE = 1 << 6;\n/** Signifies this VNode suspended on the previous render */\nexport const MODE_SUSPENDED = 1 << 7;\n/** Signifies this VNode errored on the previous render */\nexport const MODE_ERRORED = 1 << 8;\n/** Signifies an error has been thrown and this component will be attempting to\n * handle & rerender the error on next render. In other words, on the next\n * render of this component, unset this mode and set the MODE_RERENDERING_ERROR.\n * This flag is distinct from MODE_RERENDERING_ERROR so that a component can\n * catch multiple errors thrown by its children in one render pass (see test\n * \"should handle double child throws\").\n */\nexport const MODE_PENDING_ERROR = 1 << 9;\n/** Signifies this Internal is attempting to \"handle\" an error and is\n * rerendering. This mode tracks that a component's last rerender was trying to\n * handle an error. As such, if another error is thrown while a component has\n * this flag set, it should not handle the newly thrown error since it failed to\n * successfully rerender the original error. This prevents error handling\n * infinite render loops */\nexport const MODE_RERENDERING_ERROR = 1 << 10;\n/** Signals this internal has been unmounted */\nexport const MODE_UNMOUNTING = 1 << 11;\n/** This Internal is rendered in an SVG tree */\nexport const MODE_SVG = 1 << 12;\n\n/** Signifies that bailout checks will be bypassed */\nexport const FORCE_UPDATE = 1 << 13;\n/** Signifies that a node needs to be updated */\nexport const DIRTY_BIT = 1 << 14;\n/** Signals the component can skip children due to a non-update */\nexport const SKIP_CHILDREN = 1 << 15;\n\n/** Reset all mode flags */\nexport const RESET_MODE = ~(\n\tMODE_HYDRATE |\n\tMODE_MUTATIVE_HYDRATE |\n\tMODE_SUSPENDED |\n\tMODE_ERRORED |\n\tMODE_RERENDERING_ERROR |\n\tFORCE_UPDATE |\n\tSKIP_CHILDREN\n);\n\n/** Modes a child internal inherits from their parent */\nexport const INHERITED_MODES = MODE_HYDRATE | MODE_MUTATIVE_HYDRATE | MODE_SVG;\n\nexport const EMPTY_ARR = [];\nexport const UNDEFINED = undefined;\n","import { _catchError } from './diff/catch-error';\n\n/**\n * The `option` object can potentially contain callback functions\n * that are called during various stages of our renderer. This is the\n * foundation on which all our addons like `preact/debug`, `preact/compat`,\n * and `preact/hooks` are based on. See the `Options` type in `internal.d.ts`\n * for a full list of available option hooks (most editors/IDEs allow you to\n * ctrl+click or cmd+click on mac the type definition below).\n * @type {import('./internal').Options}\n */\nconst options = {\n\t_catchError,\n};\n\nexport default options;\n","import {\n\tDIRTY_BIT,\n\tMODE_RERENDERING_ERROR,\n\tMODE_PENDING_ERROR,\n\tTYPE_COMPONENT\n} from '../constants';\n\n/**\n * Find the closest error boundary to a thrown error and call it\n * @param {object} error The thrown value\n * @param {import('../internal').Internal} internal The Internal node that threw\n * the error that was caught (except for unmounting when this parameter\n * is the highest parent that was being unmounted)\n */\nexport function _catchError(error, internal) {\n\twhile ((internal = internal._parent)) {\n\t\tif (\n\t\t\tinternal.flags & TYPE_COMPONENT &&\n\t\t\t~internal.flags & MODE_RERENDERING_ERROR\n\t\t) {\n\t\t\ttry {\n\t\t\t\tif (internal.type.getDerivedStateFromError) {\n\t\t\t\t\tinternal._component.setState(\n\t\t\t\t\t\tinternal.type.getDerivedStateFromError(error)\n\t\t\t\t\t);\n\t\t\t\t}\n\n\t\t\t\tif (internal._component.componentDidCatch) {\n\t\t\t\t\tinternal._component.componentDidCatch(error);\n\t\t\t\t}\n\n\t\t\t\t// NOTE: We're checking that any component in the stack got marked as dirty, even if it did so prior to this loop,\n\t\t\t\t// which is technically incorrect. However, there is no way for a component to mark itself as dirty during rendering.\n\t\t\t\t// The only way for a component to falsely intercept error bubbling would be to manually sets its internal dirty flag.\n\t\t\t\tif (internal.flags & DIRTY_BIT) {\n\t\t\t\t\tinternal.flags |= MODE_PENDING_ERROR;\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t} catch (e) {\n\t\t\t\terror = e;\n\t\t\t}\n\t\t}\n\t}\n\n\tthrow error;\n}\n","import { UNDEFINED } from './constants';\nimport options from './options';\n\nlet vnodeId = 0;\n\n/**\n * Create an virtual node (used for JSX)\n * @param {import('./internal').VNode[\"type\"]} type The node name or Component\n * constructor for this virtual node\n * @param {object | null | undefined} [props] The properties of the virtual node\n * @param {Array<import('.').ComponentChildren>} [children] The children of the virtual node\n * @returns {import('./internal').VNode}\n */\nexport function createElement(type, props, children) {\n\tlet normalizedProps = {},\n\t\tkey,\n\t\tref,\n\t\ti;\n\tfor (i in props) {\n\t\tif (i == 'key') key = props[i];\n\t\telse if (i == 'ref') ref = props[i];\n\t\telse normalizedProps[i] = props[i];\n\t}\n\n\tif (arguments.length > 3) {\n\t\tchildren = [children];\n\t\t// https://github.com/preactjs/preact/issues/1916\n\t\tfor (i = 3; i < arguments.length; i++) {\n\t\t\tchildren.push(arguments[i]);\n\t\t}\n\t}\n\n\tif (children !== undefined) {\n\t\tnormalizedProps.children = children;\n\t}\n\n\treturn createVNode(type, normalizedProps, key, ref, 0);\n}\n\n/**\n * Create a VNode (used internally by Preact)\n * @param {import('./internal').VNode[\"type\"]} type The node name or Component\n * Constructor for this virtual node\n * @param {object | string | number | null} props The properties of this virtual node.\n * If this virtual node represents a text node, this is the text of the node (string or number).\n * @param {string | number | null} key The key for this virtual node, used when\n * diffing it against its children\n * @param {import('./internal').VNode[\"ref\"]} ref The ref property that will\n * receive a reference to its created child\n * @returns {import('./internal').VNode}\n */\nexport function createVNode(type, props, key, ref, original) {\n\t// V8 seems to be better at detecting type shapes if the object is allocated from the same call site\n\t// Do not inline into createElement and coerceToVNode!\n\tconst vnode = {\n\t\ttype,\n\t\tprops,\n\t\tkey,\n\t\tref,\n\t\tconstructor: undefined,\n\t\t_vnodeId: original || ++vnodeId\n\t};\n\n\tif (options.vnode != null) options.vnode(vnode);\n\n\treturn vnode;\n}\n\n/**\n * @param {import('./internal').ComponentChildren} childVNode\n * @returns {import('./internal').VNode | string | null}\n */\nexport function normalizeToVNode(childVNode) {\n\tlet type = typeof childVNode;\n\tif (childVNode == null || type === 'boolean') {\n\t\treturn null;\n\t}\n\tif (type === 'object') {\n\t\tif (Array.isArray(childVNode)) {\n\t\t\treturn createVNode(Fragment, { children: childVNode }, null, null, 0);\n\t\t}\n\t} else if (type !== 'string' && type !== 'function') {\n\t\treturn String(childVNode);\n\t}\n\treturn childVNode;\n}\n\nexport function createRef() {\n\treturn { current: null };\n}\n\nexport function Fragment(props) {\n\treturn props.children;\n}\n\n/**\n * Check if a the argument is a valid Preact VNode.\n * @param {*} vnode\n * @returns {vnode is import('./internal').VNode}\n */\nexport const isValidElement = vnode =>\n\tvnode != null && vnode.constructor === UNDEFINED;\n","import options from '../options';\n\n/**\n * Invoke or update a ref, depending on whether it is a function or object ref.\n * @param {object|function} ref\n * @param {any} value\n * @param {import('../internal').Internal} internal\n */\nexport function applyRef(ref, value, internal) {\n\ttry {\n\t\tif (typeof ref == 'function') ref(value);\n\t\telse if (ref) ref.current = value;\n\t} catch (e) {\n\t\toptions._catchError(e, internal);\n\t}\n}\n","import options from '../options';\n\nfunction setStyle(dom, key, value) {\n\tif (key[0] === '-') {\n\t\tdom.style.setProperty(key, value);\n\t} else {\n\t\tdom.style[key] = value == null ? '' : value;\n\t}\n}\n\n/**\n * Set a property value on a DOM node\n * @param {import('../internal').PreactElement} dom The DOM node to modify\n * @param {string} name The name of the property to set\n * @param {*} value The value to set the property to\n * @param {*} oldValue The old value the property had\n * @param {number} isSvg 0 if not an SVG element, else it is an SVG element\n */\nexport function setProperty(dom, name, value, oldValue, isSvg) {\n\tlet useCapture;\n\n\to: if (name === 'style') {\n\t\tif (typeof value == 'string') {\n\t\t\tsetStyle(dom, 'cssText', value);\n\t\t} else {\n\t\t\tif (typeof oldValue == 'string') {\n\t\t\t\tsetStyle(dom, 'cssText', (oldValue = ''));\n\t\t\t}\n\n\t\t\tif (oldValue) {\n\t\t\t\tfor (name in oldValue) {\n\t\t\t\t\tif (!value || !(name in value)) {\n\t\t\t\t\t\tsetStyle(dom, name, '');\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tfor (name in value) {\n\t\t\t\tif (!oldValue || value[name] !== oldValue[name]) {\n\t\t\t\t\tsetStyle(dom, name, value[name]);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\t// Benchmark for comparison: https://esbench.com/bench/574c954bdb965b9a00965ac6\n\telse if (name[0] === 'o' && name[1] === 'n') {\n\t\tuseCapture = name !== (name = name.replace(/Capture$/, ''));\n\n\t\t// Infer correct casing for DOM built-in events:\n\t\tif (name.toLowerCase() in dom) name = name.toLowerCase().slice(2);\n\t\telse name = name.slice(2);\n\n\t\tif (!dom._listeners) dom._listeners = {};\n\t\tdom._listeners[name + useCapture] = value;\n\n\t\tif (value) {\n\t\t\tif (!oldValue) {\n\t\t\t\tconst handler = useCapture ? eventProxyCapture : eventProxy;\n\t\t\t\tdom.addEventListener(name, handler, useCapture);\n\t\t\t}\n\t\t} else {\n\t\t\tconst handler = useCapture ? eventProxyCapture : eventProxy;\n\t\t\tdom.removeEventListener(name, handler, useCapture);\n\t\t}\n\t} else if (name !== 'dangerouslySetInnerHTML') {\n\t\tif (isSvg) {\n\t\t\t// Normalize incorrect prop usage for SVG:\n\t\t\t// - xlink:href / xlinkHref --> href (xlink:href was removed from SVG and isn't needed)\n\t\t\t// - className --> class\n\t\t\tname = name.replace(/xlink[H:h]/, 'h').replace(/sName$/, 's');\n\t\t} else if (\n\t\t\tname !== 'href' &&\n\t\t\tname !== 'list' &&\n\t\t\tname !== 'form' &&\n\t\t\t// Default value in browsers is `-1` and an empty string is\n\t\t\t// cast to `0` instead\n\t\t\tname !== 'tabIndex' &&\n\t\t\tname !== 'download' &&\n\t\t\tname in dom\n\t\t) {\n\t\t\ttry {\n\t\t\t\tdom[name] = value == null ? '' : value;\n\t\t\t\t// labelled break is 1b smaller here than a return statement (sorry)\n\t\t\t\tbreak o;\n\t\t\t} catch (e) {}\n\t\t}\n\n\t\t// ARIA-attributes have a different notion of boolean values.\n\t\t// The value `false` is different from the attribute not\n\t\t// existing on the DOM, so we can't remove it. For non-boolean\n\t\t// ARIA-attributes we could treat false as a removal, but the\n\t\t// amount of exceptions would cost us too many bytes. On top of\n\t\t// that other VDOM frameworks also always stringify `false`.\n\n\t\tif (typeof value === 'function') {\n\t\t\t// never serialize functions as attribute values\n\t\t} else if (\n\t\t\tvalue != null &&\n\t\t\t(value !== false || (name[0] === 'a' && name[1] === 'r'))\n\t\t) {\n\t\t\tdom.setAttribute(name, value);\n\t\t} else {\n\t\t\tdom.removeAttribute(name);\n\t\t}\n\t}\n}\n\n/**\n * Proxy an event to hooked event handlers\n * @param {Event} e The event object from the browser\n * @private\n */\nfunction eventProxy(e) {\n\tthis._listeners[e.type + false](options.event ? options.event(e) : e);\n\tif (this._isControlled) {\n\t\tif (this.value != null && (e.type === 'input' || e.type === 'change')) {\n\t\t\tthis.value = this._prevValue;\n\t\t}\n\t\tif (this.checked != null && e.type === 'change') {\n\t\t\tthis.checked = this._prevValue;\n\t\t}\n\t}\n}\n\nfunction eventProxyCapture(e) {\n\tthis._listeners[e.type + true](options.event ? options.event(e) : e);\n}\n","import options from '../options';\nimport { DIRTY_BIT, FORCE_UPDATE, SKIP_CHILDREN } from '../constants';\nimport { rendererState } from '../component';\n\n/**\n * Render a function component\n * @param {import('../internal').Internal} internal The component's backing Internal node\n * @param {import('../internal').VNode} newVNode The new virtual node\n * @returns {import('../internal').ComponentChildren} the component's children\n */\nexport function renderFunctionComponent(\n\tinternal,\n\tnewVNode,\n\tcomponentContext\n) {\n\t/** @type {import('../internal').Component} */\n\tlet c;\n\n\tlet type = /** @type {import('../internal').ComponentType} */ (internal.type);\n\n\t// @TODO split update + mount?\n\tlet newProps = newVNode ? newVNode.props : internal.props;\n\n\tif (!(c = internal._component)) {\n\t\tinternal._component = c = {\n\t\t\tprops: newProps,\n\t\t\tcontext: componentContext,\n\t\t\tforceUpdate: internal.rerender.bind(null, internal)\n\t\t};\n\t\tc._internal = internal;\n\t\tinternal.flags |= DIRTY_BIT;\n\t}\n\n\tif (newVNode && newVNode._vnodeId === internal._vnodeId) {\n\t\tc.props = newProps;\n\t\tinternal.flags |= SKIP_CHILDREN;\n\t\treturn;\n\t}\n\n\tc.context = componentContext;\n\tinternal.props = c.props = newProps;\n\n\tlet renderResult;\n\tlet renderHook = options._render;\n\tlet counter = 0;\n\twhile (counter++ < 25) {\n\t\tinternal.flags &= ~DIRTY_BIT;\n\t\tif (renderHook) renderHook(internal);\n\t\trenderResult = type.call(c, c.props, componentContext);\n\t\tif (!(internal.flags & DIRTY_BIT)) {\n\t\t\tbreak;\n\t\t}\n\t}\n\tinternal.flags &= ~DIRTY_BIT;\n\tif (c.getChildContext != null) {\n\t\trendererState._context = internal._context = Object.assign(\n\t\t\t{},\n\t\t\trendererState._context,\n\t\t\tc.getChildContext()\n\t\t);\n\t}\n\n\treturn renderResult;\n}\n\n/**\n * Render a class component\n * @param {import('../internal').Internal} internal The component's backing Internal node\n * @param {import('../internal').VNode} newVNode The new virtual node\n * @returns {import('../internal').ComponentChildren} the component's children\n */\nexport function renderClassComponent(\n\tinternal,\n\tnewVNode,\n\tcomponentContext\n) {\n\t/** @type {import('../internal').Component} */\n\tlet c;\n\tlet isNew, oldProps, oldState, snapshot;\n\n\tlet type = /** @type {import('../internal').ComponentType} */ (internal.type);\n\n\t// @TODO split update + mount?\n\tlet newProps = newVNode ? newVNode.props : internal.props;\n\n\tif (!(c = internal._component)) {\n\t\t// @ts-ignore The check above verifies that newType is suppose to be constructed\n\t\tinternal._component = c = new type(newProps, componentContext); // eslint-disable-line new-cap\n\n\t\tif (!c.state) c.state = {};\n\t\tisNew = true;\n\t\tc._internal = internal;\n\t\tinternal.flags |= DIRTY_BIT;\n\t}\n\n\t// Invoke getDerivedStateFromProps\n\tif (c._nextState == null) {\n\t\tc._nextState = c.state;\n\t}\n\tif (type.getDerivedStateFromProps != null) {\n\t\tif (c._nextState == c.state) {\n\t\t\tc._nextState = Object.assign({}, c._nextState);\n\t\t}\n\n\t\tObject.assign(\n\t\t\tc._nextState,\n\t\t\ttype.getDerivedStateFromProps(newProps, c._nextState)\n\t\t);\n\t}\n\n\toldProps = c.props;\n\toldState = c.state;\n\tif (isNew) {\n\t\tif (type.getDerivedStateFromProps == null && c.componentWillMount != null) {\n\t\t\tc.componentWillMount();\n\t\t}\n\n\t\tif (c.componentDidMount != null) {\n\t\t\t// If the component was constructed, queue up componentDidMount so the\n\t\t\t// first time this internal commits (regardless of suspense or not) it\n\t\t\t// will be called\n\t\t\tinternal._commitCallbacks.push(c.componentDidMount.bind(c));\n\t\t}\n\t} else {\n\t\tif (\n\t\t\ttype.getDerivedStateFromProps == null &&\n\t\t\tnewProps !== oldProps &&\n\t\t\tc.componentWillReceiveProps != null\n\t\t) {\n\t\t\tc.componentWillReceiveProps(newProps, componentContext);\n\t\t}\n\n\t\tif (\n\t\t\t(!(internal.flags & FORCE_UPDATE) &&\n\t\t\t\tc.shouldComponentUpdate != null &&\n\t\t\t\tc.shouldComponentUpdate(newProps, c._nextState, componentContext) ===\n\t\t\t\t\tfalse) ||\n\t\t\t(newVNode && newVNode._vnodeId === internal._vnodeId)\n\t\t) {\n\t\t\tc.props = newProps;\n\t\t\tc.state = c._nextState;\n\t\t\tinternal.flags |= SKIP_CHILDREN;\n\t\t\treturn;\n\t\t}\n\n\t\tif (c.componentWillUpdate != null) {\n\t\t\tc.componentWillUpdate(newProps, c._nextState, componentContext);\n\t\t}\n\t}\n\n\tc.context = componentContext;\n\tinternal.props = c.props = newProps;\n\tc.state = c._nextState;\n\n\tlet renderHook = options._render;\n\tif (renderHook) renderHook(internal);\n\n\tinternal.flags &= ~DIRTY_BIT;\n\n\tlet renderResult = c.render(c.props, c.state, c.context);\n\n\t// Handle setState called in render, see #2553\n\tc.state = c._nextState;\n\n\tif (c.getChildContext != null) {\n\t\trendererState._context = internal._context = Object.assign(\n\t\t\t{},\n\t\t\trendererState._context,\n\t\t\tc.getChildContext()\n\t\t);\n\t}\n\n\tif (!isNew) {\n\t\tif (c.getSnapshotBeforeUpdate != null) {\n\t\t\tsnapshot = c.getSnapshotBeforeUpdate(oldProps, oldState);\n\t\t}\n\n\t\t// Only schedule componentDidUpdate if the component successfully rendered\n\t\tif (c.componentDidUpdate != null) {\n\t\t\tinternal._commitCallbacks.push(() => {\n\t\t\t\tc.componentDidUpdate(oldProps, oldState, snapshot);\n\t\t\t});\n\t\t}\n\t}\n\n\treturn renderResult;\n}\n","import options from './options';\nimport {\n\tTYPE_FUNCTION,\n\tTYPE_ELEMENT,\n\tTYPE_TEXT,\n\tTYPE_CLASS,\n\tTYPE_ROOT,\n\tINHERITED_MODES,\n\tTYPE_COMPONENT,\n\tTYPE_DOM,\n\tMODE_SVG,\n\tUNDEFINED\n} from './constants';\nimport { enqueueRender } from './component';\n\n/**\n * Create an internal tree node\n * @param {import('./internal').VNode | string} vnode\n * @param {import('./internal').Internal} [parentInternal]\n * @returns {import('./internal').Internal}\n */\nexport function createInternal(vnode, parentInternal) {\n\tlet type = null,\n\t\tprops,\n\t\tkey,\n\t\tref;\n\n\t/** @type {number} */\n\tlet flags = parentInternal ? parentInternal.flags & INHERITED_MODES : 0;\n\n\t// Text VNodes/Internals have an ID of 0 that is never used:\n\tlet vnodeId = 0;\n\n\tif (typeof vnode === 'string') {\n\t\t// type = null;\n\t\tflags |= TYPE_TEXT;\n\t\tprops = vnode;\n\t}\n\t// Prevent JSON injection by rendering injected objects as empty Text nodes\n\telse if (vnode.constructor !== UNDEFINED) {\n\t\tflags |= TYPE_TEXT;\n\t\tprops = '';\n\t} else {\n\t\ttype = vnode.type;\n\t\tprops = vnode.props;\n\t\tkey = vnode.key;\n\t\tref = vnode.ref;\n\t\tvnodeId = vnode._vnodeId;\n\n\t\t// @TODO re-enable this when we stop removing key+ref from VNode props\n\t\t// if (props) {\n\t\t// \tif ((key = props.key) != null) {\n\t\t// \t\tprops.key = UNDEFINED;\n\t\t// \t}\n\t\t// \tif (typeof type !== 'function' && (ref = props.ref) != null) {\n\t\t// \t\tprops.ref = UNDEFINED;\n\t\t// \t}\n\t\t// } else {\n\t\t// \tprops = {};\n\t\t// }\n\n\t\t// flags = typeof type === 'function' ? COMPONENT_NODE : ELEMENT_NODE;\n\t\tflags |=\n\t\t\ttypeof type === 'function'\n\t\t\t\t? type.prototype && type.prototype.render\n\t\t\t\t\t? TYPE_CLASS\n\t\t\t\t\t: props._parentDom\n\t\t\t\t\t? TYPE_ROOT\n\t\t\t\t\t: TYPE_FUNCTION\n\t\t\t\t: TYPE_ELEMENT;\n\n\t\tif (flags & TYPE_ELEMENT && type === 'svg') {\n\t\t\tflags |= MODE_SVG;\n\t\t} else if (\n\t\t\tparentInternal &&\n\t\t\tparentInternal.flags & MODE_SVG &&\n\t\t\tparentInternal.type === 'foreignObject'\n\t\t) {\n\t\t\tflags &= ~MODE_SVG;\n\t\t}\n\t}\n\n\t/** @type {import('./internal').Internal} */\n\tconst internal = {\n\t\ttype,\n\t\tprops,\n\t\tkey,\n\t\tref,\n\t\t_prevRef: null,\n\t\tdata: flags & TYPE_COMPONENT ? {} : null,\n\t\t_commitCallbacks: flags & TYPE_COMPONENT ? [] : null,\n\t\trerender: enqueueRender,\n\t\tflags,\n\t\t_children: null,\n\t\t_parent: parentInternal,\n\t\t_vnodeId: vnodeId,\n\t\t_dom: null,\n\t\t_component: null,\n\t\t_context: null,\n\t\t_depth: parentInternal ? parentInternal._depth + 1 : 0\n\t};\n\n\tif (options._internal) options._internal(internal, vnode);\n\n\treturn internal;\n}\n\nconst shouldSearchComponent = internal =>\n\tinternal.flags & TYPE_COMPONENT &&\n\t(!(internal.flags & TYPE_ROOT) ||\n\t\tinternal.props._parentDom == getParentDom(internal._parent));\n\n/**\n * @param {import('./internal').Internal} internal\n * @param {number | null} [childIndex]\n * @returns {import('./internal').PreactNode}\n */\nexport function getDomSibling(internal, childIndex) {\n\tif (childIndex == null) {\n\t\t// Use childIndex==null as a signal to resume the search from the vnode's sibling\n\t\treturn getDomSibling(\n\t\t\tinternal._parent,\n\t\t\tinternal._parent._children.indexOf(internal) + 1\n\t\t);\n\t}\n\n\tlet childDom = getChildDom(internal, childIndex);\n\tif (childDom) {\n\t\treturn childDom;\n\t}\n\n\t// If we get here, we have not found a DOM node in this vnode's children. We\n\t// must resume from this vnode's sibling (in it's parent _children array).\n\t// Only climb up and search the parent if we aren't searching through a DOM\n\t// VNode (meaning we reached the DOM parent of the original vnode that began\n\t// the search). Note, the top of the tree has _parent == null so avoiding that\n\t// here.\n\treturn internal._parent && shouldSearchComponent(internal)\n\t\t? getDomSibling(internal)\n\t\t: null;\n}\n\n/**\n * @param {import('./internal').Internal} internal\n * @param {number} [i]\n * @returns {import('./internal').PreactElement}\n */\nexport function getChildDom(internal, i) {\n\tif (internal._children == null) {\n\t\treturn null;\n\t}\n\n\tfor (i = i || 0; i < internal._children.length; i++) {\n\t\tlet child = internal._children[i];\n\t\tif (child != null) {\n\t\t\tif (child.flags & TYPE_DOM) {\n\t\t\t\treturn child._dom;\n\t\t\t}\n\n\t\t\tif (shouldSearchComponent(child)) {\n\t\t\t\tlet childDom = getChildDom(child);\n\t\t\t\tif (childDom) {\n\t\t\t\t\treturn childDom;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn null;\n}\n/**\n * @param {import('./internal').Internal} internal\n * @returns {any}\n */\nexport function getParentContext(internal) {\n\t// @TODO: compare performance of recursion here (it's 11b smaller, but may be slower for deep trees)\n\treturn internal._context || getParentContext(internal._parent);\n\n\t// while ((internal = internal._parent)) {\n\t// \tlet context = internal._context;\n\t// \tif (context != null) return context;\n\t// }\n}\n\n/**\n * @param {import('./internal').Internal} internal\n * @returns {import('./internal').PreactElement}\n */\nexport function getParentDom(internal) {\n\tlet parent = internal;\n\n\t// if this is a Root internal, return its parent DOM:\n\tif (parent.flags & TYPE_ROOT) {\n\t\treturn parent.props._parentDom;\n\t}\n\n\t// walk up the tree to find the nearest DOM or Root Internal:\n\twhile ((parent = parent._parent)) {\n\t\tif (parent.flags & TYPE_ROOT) {\n\t\t\treturn parent.props._parentDom;\n\t\t} else if (parent.flags & TYPE_ELEMENT) {\n\t\t\treturn parent._dom;\n\t\t}\n\t}\n}\n","import { applyRef } from './refs';\nimport {\n\tTYPE_COMPONENT,\n\tTYPE_ELEMENT,\n\tMODE_HYDRATE,\n\tMODE_MUTATIVE_HYDRATE,\n\tMODE_SUSPENDED,\n\tRESET_MODE,\n\tTYPE_TEXT,\n\tTYPE_CLASS,\n\tMODE_ERRORED,\n\tTYPE_ROOT,\n\tMODE_SVG\n} from '../constants';\nimport { normalizeToVNode, Fragment } from '../create-element';\nimport { setProperty } from './props';\nimport { renderClassComponent, renderFunctionComponent } from './component';\nimport { createInternal } from '../tree';\nimport options from '../options';\nimport { rendererState } from '../component';\n/**\n * Diff two virtual nodes and apply proper changes to the DOM\n * @param {import('../internal').Internal} internal The Internal node to mount\n * @param {import('../internal').VNode | string} newVNode The new virtual node\n * @param {import('../internal').PreactNode} startDom\n * @returns {import('../internal').PreactNode | null} pointer to the next DOM node to be hydrated (or null)\n */\nexport function mount(internal, newVNode, startDom) {\n\tif (options._diff) options._diff(internal, newVNode);\n\n\t/** @type {import('../internal').PreactNode} */\n\tlet nextDomSibling;\n\n\ttry {\n\t\tif (internal.flags & TYPE_COMPONENT) {\n\t\t\t// Root nodes signal that an attempt to render into a specific DOM node on\n\t\t\t// the page. Root nodes can occur anywhere in the tree and not just at the\n\t\t\t// top.\n\t\t\tlet prevStartDom = startDom;\n\t\t\tlet prevParentDom = rendererState._parentDom;\n\t\t\tif (internal.flags & TYPE_ROOT) {\n\t\t\t\trendererState._parentDom = newVNode.props._parentDom;\n\n\t\t\t\t// Note: this is likely always true because we are inside mount()\n\t\t\t\tif (rendererState._parentDom !== prevParentDom) {\n\t\t\t\t\tstartDom = null;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tlet prevContext = rendererState._context;\n\t\t\t// Necessary for createContext api. Setting this property will pass\n\t\t\t// the context value as `this.context` just for this component.\n\t\t\tlet tmp = newVNode.type.contextType;\n\t\t\tlet provider = tmp && rendererState._context[tmp._id];\n\t\t\tlet componentContext = tmp\n\t\t\t\t? provider\n\t\t\t\t\t? provider.props.value\n\t\t\t\t\t: tmp._defaultValue\n\t\t\t\t: rendererState._context;\n\n\t\t\tif (provider) provider._subs.add(internal);\n\n\t\t\tlet renderResult;\n\n\t\t\tif (internal.flags & TYPE_CLASS) {\n\t\t\t\trenderResult = renderClassComponent(\n\t\t\t\t\tinternal,\n\t\t\t\t\tnull,\n\t\t\t\t\tcomponentContext\n\t\t\t\t);\n\t\t\t} else {\n\t\t\t\trenderResult = renderFunctionComponent(\n\t\t\t\t\tinternal,\n\t\t\t\t\tnull,\n\t\t\t\t\tcomponentContext\n\t\t\t\t);\n\t\t\t}\n\n\t\t\tif (renderResult == null) {\n\t\t\t\tnextDomSibling = startDom;\n\t\t\t} else {\n\t\t\t\tif (typeof renderResult === 'object') {\n\t\t\t\t\t// dissolve unkeyed root fragments:\n\t\t\t\t\tif (renderResult.type === Fragment && renderResult.key == null) {\n\t\t\t\t\t\trenderResult = renderResult.props.children;\n\t\t\t\t\t}\n\t\t\t\t\tif (!Array.isArray(renderResult)) {\n\t\t\t\t\t\trenderResult = [renderResult];\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\trenderResult = [renderResult];\n\t\t\t\t}\n\n\t\t\t\tnextDomSibling = mountChildren(\n\t\t\t\t\tinternal,\n\t\t\t\t\trenderResult,\n\t\t\t\t\tstartDom\n\t\t\t\t);\n\t\t\t}\n\n\t\t\tif (\n\t\t\t\tinternal._commitCallbacks != null &&\n\t\t\t\tinternal._commitCallbacks.length\n\t\t\t) {\n\t\t\t\trendererState._commitQueue.push(internal);\n\t\t\t}\n\n\t\t\tif (\n\t\t\t\tinternal.flags & TYPE_ROOT &&\n\t\t\t\tprevParentDom !== rendererState._parentDom\n\t\t\t) {\n\t\t\t\t// If we just mounted a root node/Portal, and it changed the parentDom\n\t\t\t\t// of it's children, then we need to resume the diff from it's previous\n\t\t\t\t// startDom element, which could be null if we are mounting an entirely\n\t\t\t\t// new tree, or the portal's nextSibling if we are mounting a Portal in\n\t\t\t\t// an existing tree.\n\t\t\t\tnextDomSibling = prevStartDom;\n\t\t\t}\n\n\t\t\trendererState._parentDom = prevParentDom;\n\t\t\t// In the event this subtree creates a new context for its children, restore\n\t\t\t// the previous context for its siblings\n\t\t\trendererState._context = prevContext;\n\t\t} else {\n\t\t\t// @TODO: we could just assign this as internal.dom here\n\t\t\tlet hydrateDom =\n\t\t\t\tinternal.flags & (MODE_HYDRATE | MODE_MUTATIVE_HYDRATE)\n\t\t\t\t\t? startDom\n\t\t\t\t\t: null;\n\n\t\t\tnextDomSibling = mountElement(internal, hydrateDom);\n\t\t}\n\n\t\tif (options.diffed) options.diffed(internal);\n\n\t\t// We successfully rendered this VNode, unset any stored hydration/bailout state:\n\t\tinternal.flags &= RESET_MODE;\n\t} catch (e) {\n\t\tinternal._vnodeId = 0;\n\t\tinternal.flags |= e.then ? MODE_SUSPENDED : MODE_ERRORED;\n\n\t\tif (internal.flags & MODE_HYDRATE) {\n\t\t\t// @ts-ignore Trust me TS, nextSibling is a PreactElement\n\t\t\tnextDomSibling = startDom && startDom.nextSibling;\n\t\t\tinternal._dom = startDom; // Save our current DOM position to resume later\n\t\t}\n\t\toptions._catchError(e, internal);\n\t}\n\n\treturn nextDomSibling;\n}\n\n/**\n * Construct (or select, if hydrating) a new DOM element for the given Internal.\n * @param {import('../internal').Internal} internal\n * @param {import('../internal').PreactNode} dom A DOM node to attempt to re-use during hydration\n * @returns {import('../internal').PreactNode}\n */\nfunction mountElement(internal, dom) {\n\tlet newProps = internal.props;\n\tlet nodeType = internal.type;\n\tlet flags = internal.flags;\n\n\t// Are we rendering within an inline SVG?\n\tlet isSvg = flags & MODE_SVG;\n\n\t// Are we *not* hydrating? (a top-level render() or mutative hydration):\n\tlet isFullRender = ~flags & MODE_HYDRATE;\n\n\t/** @type {any} */\n\tlet i, value;\n\n\t// if hydrating (hydrate() or render() with replaceNode), find the matching child:\n\tif (flags & (MODE_HYDRATE | MODE_MUTATIVE_HYDRATE)) {\n\t\twhile (\n\t\t\tdom &&\n\t\t\t(nodeType ? dom.localName !== nodeType : dom.nodeType !== 3)\n\t\t) {\n\t\t\tdom = dom.nextSibling;\n\t\t}\n\t}\n\n\tlet isNew = dom == null;\n\n\tif (flags & TYPE_TEXT) {\n\t\tif (isNew) {\n\t\t\t// @ts-ignore createTextNode returns Text, we expect PreactElement\n\t\t\tdom = document.createTextNode(newProps);\n\t\t} else if (dom.data !== newProps) {\n\t\t\tdom.data = newProps;\n\t\t}\n\n\t\tinternal._dom = dom;\n\t} else {\n\t\t// Tracks entering and exiting SVG namespace when descending through the tree.\n\t\t// if (nodeType === 'svg') internal.flags |= MODE_SVG;\n\n\t\tif (isNew) {\n\t\t\tif (isSvg) {\n\t\t\t\tdom = document.createElementNS(\n\t\t\t\t\t'http://www.w3.org/2000/svg',\n\t\t\t\t\t// @ts-ignore We know `newVNode.type` is a string\n\t\t\t\t\tnodeType\n\t\t\t\t);\n\t\t\t} else {\n\t\t\t\tdom = document.createElement(\n\t\t\t\t\t// @ts-ignore We know `newVNode.type` is a string\n\t\t\t\t\tnodeType,\n\t\t\t\t\tnewProps.is && newProps\n\t\t\t\t);\n\t\t\t}\n\n\t\t\t// we are creating a new node, so we can assume this is a new subtree (in case we are hydrating), this deopts the hydrate\n\t\t\tinternal.flags = flags &= RESET_MODE;\n\t\t\tisFullRender = 1;\n\t\t}\n\n\t\t// @TODO: Consider removing and instructing users to instead set the desired\n\t\t// prop for removal to undefined/null. During hydration, props are not\n\t\t// diffed at all (including dangerouslySetInnerHTML)\n\t\tif (flags & MODE_MUTATIVE_HYDRATE) {\n\t\t\t// But, if we are in a situation where we are using existing DOM (e.g. replaceNode)\n\t\t\t// we should read the existing DOM attributes to diff them\n\t\t\tfor (i = 0; i < dom.attributes.length; i++) {\n\t\t\t\tvalue = dom.attributes[i].name;\n\t\t\t\tif (!(value in newProps)) {\n\t\t\t\t\tdom.removeAttribute(value);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tlet newHtml, newValue, newChildren;\n\t\tif (\n\t\t\t(nodeType === 'input' ||\n\t\t\t\tnodeType === 'textarea' ||\n\t\t\t\tnodeType === 'select') &&\n\t\t\t(newProps.onInput || newProps.onChange)\n\t\t) {\n\t\t\tif (newProps.value != null) {\n\t\t\t\tdom._isControlled = true;\n\t\t\t\tdom._prevValue = newProps.value;\n\t\t\t} else if (newProps.checked != null) {\n\t\t\t\tdom._isControlled = true;\n\t\t\t\tdom._prevValue = newProps.checked;\n\t\t\t}\n\t\t}\n\n\t\tfor (i in newProps) {\n\t\t\tvalue = newProps[i];\n\t\t\tif (i === 'children') {\n\t\t\t\tnewChildren = value;\n\t\t\t} else if (i === 'dangerouslySetInnerHTML') {\n\t\t\t\tnewHtml = value;\n\t\t\t} else if (i === 'value') {\n\t\t\t\tnewValue = value;\n\t\t\t} else if (\n\t\t\t\tvalue != null &&\n\t\t\t\t(isFullRender || typeof value === 'function')\n\t\t\t) {\n\t\t\t\tsetProperty(dom, i, value, null, isSvg);\n\t\t\t}\n\t\t}\n\n\t\tinternal._dom = dom;\n\n\t\t// If the new vnode didn't have dangerouslySetInnerHTML, diff its children\n\t\tif (newHtml) {\n\t\t\tif (isFullRender && newHtml.__html) {\n\t\t\t\tdom.innerHTML = newHtml.__html;\n\t\t\t}\n\t\t} else if (newChildren != null) {\n\t\t\tconst prevParentDom = rendererState._parentDom;\n\t\t\trendererState._parentDom = dom;\n\t\t\tmountChildren(\n\t\t\t\tinternal,\n\t\t\t\tArray.isArray(newChildren) ? newChildren : [newChildren],\n\t\t\t\tisNew ? null : dom.firstChild\n\t\t\t);\n\t\t\trendererState._parentDom = prevParentDom;\n\t\t}\n\n\t\t// (as above, don't diff props during hydration)\n\t\tif (isFullRender && newValue != null) {\n\t\t\tsetProperty(dom, 'value', newValue, null, 0);\n\t\t}\n\t}\n\n\t// @ts-ignore\n\treturn isNew ? null : dom.nextSibling;\n}\n\n/**\n * Mount all children of an Internal\n * @param {import('../internal').Internal} internal The parent Internal of the given children\n * @param {import('../internal').ComponentChild[]} children\n * @param {import('../internal').PreactNode} startDom\n */\nexport function mountChildren(\n\tinternal,\n\tchildren,\n\tstartDom\n) {\n\tlet internalChildren = (internal._children = []),\n\t\ti,\n\t\tchildVNode,\n\t\tchildInternal,\n\t\tnewDom,\n\t\tmountedNextChild;\n\n\tfor (i = 0; i < children.length; i++) {\n\t\tchildVNode = normalizeToVNode(children[i]);\n\n\t\t// Terser removes the `continue` here and wraps the loop body\n\t\t// in a `if (childVNode) { ... } condition\n\t\tif (childVNode == null) {\n\t\t\tinternalChildren[i] = null;\n\t\t\tcontinue;\n\t\t}\n\n\t\tchildInternal = createInternal(childVNode, internal);\n\t\tinternalChildren[i] = childInternal;\n\n\t\t// Morph the old element into the new one, but don't append it to the dom yet\n\t\tmountedNextChild = mount(\n\t\t\tchildInternal,\n\t\t\tchildVNode,\n\t\t\tstartDom\n\t\t);\n\n\t\tnewDom = childInternal._dom;\n\n\t\tif (childInternal.flags & TYPE_COMPONENT || newDom == startDom) {\n\t\t\t// If the child is a Fragment-like or if it is DOM VNode and its _dom\n\t\t\t// property matches the dom we are diffing (i.e. startDom), just\n\t\t\t// continue with the mountedNextChild\n\t\t\tstartDom = mountedNextChild;\n\t\t} else if (newDom != null) {\n\t\t\t// The DOM the diff should begin with is now startDom (since we inserted\n\t\t\t// newDom before startDom) so ignore mountedNextChild and continue with\n\t\t\t// startDom\n\t\t\trendererState._parentDom.insertBefore(newDom, startDom);\n\t\t}\n\n\t\tif (childInternal.ref) {\n\t\t\tapplyRef(\n\t\t\t\tchildInternal.ref,\n\t\t\t\tchildInternal._component || newDom,\n\t\t\t\tchildInternal\n\t\t\t);\n\t\t}\n\t}\n\n\t// Remove children that are not part of any vnode.\n\tif (\n\t\tinternal.flags & (MODE_HYDRATE | MODE_MUTATIVE_HYDRATE) &&\n\t\tinternal.flags & TYPE_ELEMENT\n\t) {\n\t\t// TODO: Would it be simpler to just clear the pre-existing DOM in top-level\n\t\t// render if render is called with no oldVNode & existing children & no\n\t\t// replaceNode? Instead of patching the DOM to match the VNode tree? (remove\n\t\t// attributes & unused DOM)\n\t\twhile (startDom) {\n\t\t\ti = startDom;\n\t\t\tstartDom = startDom.nextSibling;\n\t\t\ti.remove();\n\t\t}\n\t}\n\n\treturn startDom;\n}\n","import { enqueueRender } from './component';\n\nlet nextContextId = 0;\n\nconst providers = new Set();\n\nexport const unsubscribeFromContext = internal => {\n\t// if this was a context provider, delete() returns true and we exit:\n\tif (providers.delete(internal)) return;\n\t// ... otherwise, unsubscribe from any contexts:\n\tproviders.forEach(p => {\n\t\tp._component._subs.delete(internal);\n\t});\n};\n\nexport const createContext = (defaultValue, contextId) => {\n\tcontextId = '__cC' + nextContextId++;\n\n\tconst context = {\n\t\t_id: contextId,\n\t\t_defaultValue: defaultValue,\n\t\t/** @type {import('./internal').FunctionComponent} */\n\t\tConsumer(props, contextValue) {\n\t\t\t// return props.children(\n\t\t\t// \tcontext[contextId] ? context[contextId].props.value : defaultValue\n\t\t\t// );\n\t\t\treturn props.children(contextValue);\n\t\t},\n\t\t/** @type {import('./internal').FunctionComponent} */\n\t\tProvider(props, ctx) {\n\t\t\t// initial setup:\n\t\t\tif (!this._subs) {\n\t\t\t\tthis._subs = new Set();\n\t\t\t\tctx = {};\n\t\t\t\tctx[contextId] = this;\n\t\t\t\tthis.getChildContext = () => ctx;\n\t\t\t\tproviders.add(this._internal);\n\t\t\t}\n\t\t\t// re-render subscribers in response to value change\n\t\t\telse if (props.value !== this._prev) {\n\t\t\t\tthis._subs.forEach(enqueueRender);\n\t\t\t}\n\t\t\tthis._prev = props.value;\n\n\t\t\treturn props.children;\n\t\t}\n\t};\n\n\t// Devtools needs access to the context object when it\n\t// encounters a Provider. This is necessary to support\n\t// setting `displayName` on the context object instead\n\t// of on the component itself. See:\n\t// https://reactjs.org/docs/context.html#contextdisplayname\n\n\treturn (context.Provider._contextRef = context.Consumer.contextType = context);\n};\n","import { MODE_UNMOUNTING, TYPE_DOM, TYPE_ROOT } from '../constants';\nimport { unsubscribeFromContext } from '../create-context';\nimport options from '../options';\nimport { applyRef } from './refs';\n\n/**\n * Unmount a virtual node from the tree and apply DOM changes\n * @param {import('../internal').Internal} internal The virtual node to unmount\n * @param {import('../internal').Internal} parentInternal The parent of the VNode that\n * initiated the unmount\n * @param {number} [skipRemove] Flag that indicates that a parent node of the\n * current element is already detached from the DOM.\n */\nexport function unmount(internal, parentInternal, skipRemove) {\n\tlet r,\n\t\ti = 0;\n\tif (options.unmount) options.unmount(internal);\n\tinternal.flags |= MODE_UNMOUNTING;\n\n\tif ((r = internal.ref)) {\n\t\tapplyRef(r, null, parentInternal);\n\t}\n\n\tif ((r = internal._component)) {\n\t\tunsubscribeFromContext(internal);\n\n\t\tif (r.componentWillUnmount) {\n\t\t\ttry {\n\t\t\t\tr.componentWillUnmount();\n\t\t\t} catch (e) {\n\t\t\t\toptions._catchError(e, parentInternal);\n\t\t\t}\n\t\t}\n\t}\n\n\tif ((r = internal._children)) {\n\t\tfor (; i < r.length; i++) {\n\t\t\tif (r[i]) {\n\t\t\t\tunmount(\n\t\t\t\t\tr[i],\n\t\t\t\t\tparentInternal,\n\t\t\t\t\tskipRemove ? ~internal.flags & TYPE_ROOT : internal.flags & TYPE_DOM\n\t\t\t\t);\n\t\t\t}\n\t\t}\n\t}\n\n\tif (!skipRemove && internal.flags & TYPE_DOM) {\n\t\tinternal._dom.remove();\n\t}\n\n\tinternal._dom = null;\n}\n","import { applyRef } from './refs';\nimport { normalizeToVNode } from '../create-element';\nimport {\n\tTYPE_COMPONENT,\n\tMODE_HYDRATE,\n\tMODE_SUSPENDED,\n\tEMPTY_ARR,\n\tTYPE_DOM,\n\tUNDEFINED\n} from '../constants';\nimport { mount } from './mount';\nimport { patch } from './patch';\nimport { unmount } from './unmount';\nimport { createInternal, getDomSibling } from '../tree';\nimport { rendererState } from '../component';\n\n/**\n * Update an internal with new children.\n * @param {import('../internal').Internal} internal The internal whose children should be patched\n * @param {import('../internal').ComponentChild[]} children The new children, represented as VNodes\n */\nexport function patchChildren(internal, children) {\n\tlet oldChildren =\n\t\t(internal._children && internal._children.slice()) || EMPTY_ARR;\n\n\tlet oldChildrenLength = oldChildren.length;\n\tlet remainingOldChildren = oldChildrenLength;\n\n\tlet skew = 0;\n\tlet i;\n\n\t/** @type {import('../internal').Internal} */\n\tlet childInternal;\n\n\t/** @type {import('../internal').ComponentChild} */\n\tlet childVNode;\n\n\t/** @type {import('../internal').Internal[]} */\n\tconst newChildren = [];\n\n\tfor (i = 0; i < children.length; i++) {\n\t\tchildVNode = normalizeToVNode(children[i]);\n\n\t\t// Terser removes the `continue` here and wraps the loop body\n\t\t// in a `if (childVNode) { ... } condition\n\t\tif (childVNode == null) {\n\t\t\tnewChildren[i] = null;\n\t\t\tcontinue;\n\t\t}\n\n\t\tlet skewedIndex = i + skew;\n\n\t\t/// TODO: Reconsider if we should bring back the \"not moving text nodes\" logic?\n\t\tlet matchingIndex = findMatchingIndex(\n\t\t\tchildVNode,\n\t\t\toldChildren,\n\t\t\tskewedIndex,\n\t\t\tremainingOldChildren\n\t\t);\n\n\t\tif (matchingIndex === -1) {\n\t\t\tchildInternal = UNDEFINED;\n\t\t} else {\n\t\t\tchildInternal = oldChildren[matchingIndex];\n\t\t\toldChildren[matchingIndex] = UNDEFINED;\n\t\t\tremainingOldChildren--;\n\t\t}\n\n\t\tlet mountingChild = childInternal == null;\n\n\t\tif (mountingChild) {\n\t\t\tchildInternal = createInternal(childVNode, internal);\n\n\t\t\t// We are mounting a new VNode\n\t\t\tmount(\n\t\t\t\tchildInternal,\n\t\t\t\tchildVNode,\n\t\t\t\tgetDomSibling(internal, skewedIndex)\n\t\t\t);\n\t\t}\n\t\t// If this node suspended during hydration, and no other flags are set:\n\t\t// @TODO: might be better to explicitly check for MODE_ERRORED here.\n\t\telse if (\n\t\t\t(childInternal.flags & (MODE_HYDRATE | MODE_SUSPENDED)) ===\n\t\t\t(MODE_HYDRATE | MODE_SUSPENDED)\n\t\t) {\n\t\t\t// We are resuming the hydration of a VNode\n\t\t\tmount(\n\t\t\t\tchildInternal,\n\t\t\t\tchildVNode,\n\t\t\t\tchildInternal._dom\n\t\t\t);\n\t\t} else {\n\t\t\t// Morph the old element into the new one, but don't append it to the dom yet\n\t\t\tpatch(childInternal, childVNode);\n\t\t}\n\n\t\tgo: if (mountingChild) {\n\t\t\tif (matchingIndex == -1) {\n\t\t\t\tskew--;\n\t\t\t}\n\n\t\t\t// Perform insert of new dom\n\t\t\tif (childInternal.flags & TYPE_DOM) {\n\t\t\t\trendererState._parentDom.insertBefore(\n\t\t\t\t\tchildInternal._dom,\n\t\t\t\t\tgetDomSibling(internal, skewedIndex)\n\t\t\t\t);\n\t\t\t}\n\t\t} else if (matchingIndex !== skewedIndex) {\n\t\t\t// Move this DOM into its correct place\n\t\t\tif (matchingIndex === skewedIndex + 1) {\n\t\t\t\tskew++;\n\t\t\t\tbreak go;\n\t\t\t} else if (matchingIndex > skewedIndex) {\n\t\t\t\tif (remainingOldChildren > children.length - skewedIndex) {\n\t\t\t\t\tskew += matchingIndex - skewedIndex;\n\t\t\t\t\tbreak go;\n\t\t\t\t} else {\n\t\t\t\t\t// ### Change from keyed: I think this was missing from the algo...\n\t\t\t\t\tskew--;\n\t\t\t\t}\n\t\t\t} else if (matchingIndex < skewedIndex) {\n\t\t\t\tif (matchingIndex == skewedIndex - 1) {\n\t\t\t\t\tskew = matchingIndex - skewedIndex;\n\t\t\t\t} else {\n\t\t\t\t\tskew = 0;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tskew = 0;\n\t\t\t}\n\n\t\t\tskewedIndex = i + skew;\n\n\t\t\tif (matchingIndex == i) break go;\n\n\t\t\tlet nextSibling = getDomSibling(internal, skewedIndex + 1);\n\t\t\tif (childInternal.flags & TYPE_DOM) {\n\t\t\t\trendererState._parentDom.insertBefore(childInternal._dom, nextSibling);\n\t\t\t} else {\n\t\t\t\tinsertComponentDom(\n\t\t\t\t\tchildInternal,\n\t\t\t\t\tnextSibling,\n\t\t\t\t\trendererState._parentDom\n\t\t\t\t);\n\t\t\t}\n\t\t}\n\n\t\tnewChildren[i] = childInternal;\n\t}\n\n\tinternal._children = newChildren;\n\n\t// Remove remaining oldChildren if there are any.\n\tif (remainingOldChildren > 0) {\n\t\tfor (i = oldChildrenLength; i--; ) {\n\t\t\tif (oldChildren[i] != null) {\n\t\t\t\tunmount(oldChildren[i], oldChildren[i]);\n\t\t\t}\n\t\t}\n\t}\n\n\t// Set refs only after unmount\n\tfor (i = 0; i < newChildren.length; i++) {\n\t\tchildInternal = newChildren[i];\n\t\tif (childInternal) {\n\t\t\tlet oldRef = childInternal._prevRef;\n\t\t\tif (childInternal.ref != oldRef) {\n\t\t\t\tif (oldRef) applyRef(oldRef, null, childInternal);\n\t\t\t\tif (childInternal.ref)\n\t\t\t\t\tapplyRef(\n\t\t\t\t\t\tchildInternal.ref,\n\t\t\t\t\t\tchildInternal._component || childInternal._dom,\n\t\t\t\t\t\tchildInternal\n\t\t\t\t\t);\n\t\t\t}\n\t\t}\n\t}\n}\n\n/**\n * @param {import('../internal').VNode | string} childVNode\n * @param {import('../internal').Internal[]} oldChildren\n * @param {number} skewedIndex\n * @param {number} remainingOldChildren\n * @returns {number}\n */\nfunction findMatchingIndex(\n\tchildVNode,\n\toldChildren,\n\tskewedIndex,\n\tremainingOldChildren\n) {\n\tconst type = typeof childVNode === 'string' ? null : childVNode.type;\n\tconst key = type !== null ? childVNode.key : UNDEFINED;\n\tlet match = -1;\n\tlet x = skewedIndex - 1; // i - 1;\n\tlet y = skewedIndex + 1; // i + 1;\n\tlet oldChild = oldChildren[skewedIndex]; // i\n\n\tif (\n\t\t// ### Change from keyed: support for matching null placeholders\n\t\toldChild === null ||\n\t\t(oldChild != null && oldChild.type === type && oldChild.key == key)\n\t) {\n\t\tmatch = skewedIndex; // i\n\t}\n\t// If there are any unused children left (ignoring an available in-place child which we just checked)\n\telse if (remainingOldChildren > (oldChild != null ? 1 : 0)) {\n\t\t// eslint-disable-next-line no-constant-condition\n\t\twhile (true) {\n\t\t\tif (x >= 0) {\n\t\t\t\toldChild = oldChildren[x];\n\t\t\t\tif (oldChild != null && oldChild.type === type && oldChild.key == key) {\n\t\t\t\t\tmatch = x;\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t\tx--;\n\t\t\t}\n\t\t\tif (y < oldChildren.length) {\n\t\t\t\toldChild = oldChildren[y];\n\t\t\t\tif (oldChild != null && oldChild.type === type && oldChild.key == key) {\n\t\t\t\t\tmatch = y;\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t\ty++;\n\t\t\t} else if (x < 0) {\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t}\n\n\treturn match;\n}\n\n/**\n * @param {import('../internal').Internal} internal\n * @param {import('../internal').PreactNode} nextSibling\n * @param {import('../internal').PreactNode} parentDom\n */\nexport function insertComponentDom(internal, nextSibling, parentDom) {\n\tif (internal._children == null) {\n\t\treturn;\n\t}\n\n\tfor (let i = 0; i < internal._children.length; i++) {\n\t\tlet childInternal = internal._children[i];\n\t\tif (childInternal) {\n\t\t\tchildInternal._parent = internal;\n\n\t\t\tif (childInternal.flags & TYPE_COMPONENT) {\n\t\t\t\tinsertComponentDom(childInternal, nextSibling, parentDom);\n\t\t\t} else if (childInternal._dom != nextSibling) {\n\t\t\t\tparentDom.insertBefore(childInternal._dom, nextSibling);\n\t\t\t}\n\t\t}\n\t}\n}\n\n/**\n * Flatten and loop through the children of a virtual node\n * @param {import('../index').ComponentChildren} children The unflattened\n * children of a virtual node\n * @returns {import('../internal').VNode[]}\n */\nexport function toChildArray(children, out) {\n\tout = out || [];\n\tif (children == null || typeof children == 'boolean') {\n\t} else if (Array.isArray(children)) {\n\t\tfor (children of children) {\n\t\t\ttoChildArray(children, out);\n\t\t}\n\t} else {\n\t\tout.push(children);\n\t}\n\treturn out;\n}\n","import { patchChildren, insertComponentDom } from './children';\nimport { setProperty } from './props';\nimport options from '../options';\nimport { renderClassComponent, renderFunctionComponent } from './component';\nimport {\n\tRESET_MODE,\n\tTYPE_TEXT,\n\tTYPE_ELEMENT,\n\tMODE_SUSPENDED,\n\tMODE_ERRORED,\n\tTYPE_ROOT,\n\tTYPE_CLASS,\n\tMODE_SVG,\n\tUNDEFINED,\n\tMODE_HYDRATE,\n\tMODE_PENDING_ERROR,\n\tMODE_RERENDERING_ERROR,\n\tSKIP_CHILDREN,\n\tDIRTY_BIT\n} from '../constants';\nimport { getDomSibling } from '../tree';\nimport { mountChildren } from './mount';\nimport { Fragment } from '../create-element';\nimport { rendererState } from '../component';\n\n/**\n * Diff two virtual nodes and apply proper changes to the DOM\n * @param {import('../internal').Internal} internal The Internal node to patch\n * @param {import('../internal').VNode | string} vnode The new virtual node\n */\nexport function patch(internal, vnode) {\n\tlet flags = internal.flags;\n\n\tif (flags & TYPE_TEXT) {\n\t\tif (vnode !== internal.props) {\n\t\t\t// @ts-ignore We know that newVNode is string/number/bigint, and internal._dom is Text\n\t\t\tinternal._dom.data = vnode;\n\t\t\tinternal.props = vnode;\n\t\t}\n\n\t\treturn;\n\t}\n\n\t// When passing through createElement it assigns the object\n\t// constructor as undefined. This to prevent JSON-injection.\n\tif (vnode.constructor !== UNDEFINED) return;\n\n\tif (options._diff) options._diff(internal, vnode);\n\n\t// Root nodes render their children into a specific parent DOM element.\n\t// They can occur anywhere in the tree, can be nested, and currently allow reparenting during patches.\n\t// @TODO: Decide if we actually want to support silent reparenting during patch - is it worth the bytes?\n\tlet prevParentDom = rendererState._parentDom;\n\tif (flags & TYPE_ROOT) {\n\t\trendererState._parentDom = vnode.props._parentDom;\n\n\t\tif (internal.props._parentDom !== vnode.props._parentDom) {\n\t\t\tlet nextSibling =\n\t\t\t\trendererState._parentDom == prevParentDom\n\t\t\t\t\t? getDomSibling(internal)\n\t\t\t\t\t: null;\n\t\t\tinsertComponentDom(internal, nextSibling, rendererState._parentDom);\n\t\t}\n\t}\n\n\tif (flags & TYPE_ELEMENT) {\n\t\tif (vnode._vnodeId !== internal._vnodeId) {\n\t\t\t// @ts-ignore dom is a PreactElement here\n\t\t\tpatchElement(internal, vnode);\n\t\t}\n\t} else {\n\t\ttry {\n\t\t\tif (internal.flags & MODE_PENDING_ERROR) {\n\t\t\t\t// Toggle the MODE_PENDING_ERROR and MODE_RERENDERING_ERROR flags. In\n\t\t\t\t// actuality, this should turn off the MODE_PENDING_ERROR flag and turn on\n\t\t\t\t// the MODE_RERENDERING_ERROR flag.\n\t\t\t\tinternal.flags ^= MODE_PENDING_ERROR | MODE_RERENDERING_ERROR;\n\t\t\t}\n\n\t\t\tlet prevContext = rendererState._context;\n\t\t\t// Necessary for createContext api. Setting this property will pass\n\t\t\t// the context value as `this.context` just for this component.\n\t\t\tlet tmp = vnode.type.contextType;\n\t\t\tlet provider = tmp && rendererState._context[tmp._id];\n\t\t\tlet componentContext = tmp\n\t\t\t\t? provider\n\t\t\t\t\t? provider.props.value\n\t\t\t\t\t: tmp._defaultValue\n\t\t\t\t: rendererState._context;\n\t\t\tlet isNew = !internal || !internal._component;\n\n\t\t\tlet renderResult;\n\n\t\t\tif (internal.flags & TYPE_CLASS) {\n\t\t\t\trenderResult = renderClassComponent(\n\t\t\t\t\tinternal,\n\t\t\t\t\tvnode,\n\t\t\t\t\tcomponentContext\n\t\t\t\t);\n\t\t\t} else {\n\t\t\t\trenderResult = renderFunctionComponent(\n\t\t\t\t\tinternal,\n\t\t\t\t\tvnode,\n\t\t\t\t\tcomponentContext\n\t\t\t\t);\n\t\t\t}\n\n\t\t\tif (renderResult == null) {\n\t\t\t\trenderResult = [];\n\t\t\t} else if (typeof renderResult === 'object') {\n\t\t\t\tif (renderResult.type === Fragment && renderResult.key == null) {\n\t\t\t\t\trenderResult = renderResult.props.children;\n\t\t\t\t}\n\t\t\t\tif (!Array.isArray(renderResult)) {\n\t\t\t\t\trenderResult = [renderResult];\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\trenderResult = [renderResult];\n\t\t\t}\n\n\t\t\tif (internal.flags & SKIP_CHILDREN) {\n\t\t\t\tinternal.props = vnode.props;\n\t\t\t\tinternal.flags &= ~SKIP_CHILDREN;\n\t\t\t\t// More info about this here: https://gist.github.com/JoviDeCroock/bec5f2ce93544d2e6070ef8e0036e4e8\n\t\t\t\tif (vnode && vnode._vnodeId !== internal._vnodeId) {\n\t\t\t\t\tinternal.flags &= ~DIRTY_BIT;\n\t\t\t\t}\n\t\t\t} else if (internal._children == null) {\n\t\t\t\tlet siblingDom =\n\t\t\t\t\t(internal.flags & (MODE_HYDRATE | MODE_SUSPENDED)) ===\n\t\t\t\t\t(MODE_HYDRATE | MODE_SUSPENDED)\n\t\t\t\t\t\t? internal._dom\n\t\t\t\t\t\t: isNew || internal.flags & MODE_HYDRATE\n\t\t\t\t\t\t? null\n\t\t\t\t\t\t: getDomSibling(internal);\n\n\t\t\t\tmountChildren(\n\t\t\t\t\tinternal,\n\t\t\t\t\trenderResult,\n\t\t\t\t\tsiblingDom\n\t\t\t\t);\n\t\t\t} else {\n\t\t\t\tpatchChildren(internal, renderResult);\n\t\t\t}\n\n\t\t\tif (\n\t\t\t\tinternal._commitCallbacks != null &&\n\t\t\t\tinternal._commitCallbacks.length\n\t\t\t) {\n\t\t\t\trendererState._commitQueue.push(internal);\n\t\t\t}\n\n\t\t\trendererState._parentDom = prevParentDom;\n\t\t\t// In the event this subtree creates a new context for its children, restore\n\t\t\t// the previous context for its siblings\n\t\t\trendererState._context = prevContext;\n\t\t} catch (e) {\n\t\t\t// @TODO: assign a new VNode ID here? Or NaN?\n\t\t\t// newVNode._vnodeId = 0;\n\t\t\tinternal.flags |= e.then ? MODE_SUSPENDED : MODE_ERRORED;\n\t\t\toptions._catchError(e, internal);\n\t\t}\n\t}\n\n\tif (options.diffed) options.diffed(internal);\n\n\t// We successfully rendered this VNode, unset any stored hydration/bailout state:\n\tinternal.flags &= RESET_MODE;\n\n\t// Once we have successfully rendered the new VNode, copy it's ID over\n\tinternal._vnodeId = vnode._vnodeId;\n\n\tinternal._prevRef = internal.ref;\n\tinternal.ref = vnode.ref;\n}\n\n/**\n * Update an internal and its associated DOM element based on a new VNode\n * @param {import('../internal').Internal} internal\n * @param {import('../internal').VNode} vnode A VNode with props to compare and apply\n */\nfunction patchElement(internal, vnode) {\n\tlet dom = /** @type {import('../internal').PreactElement} */ (internal._dom),\n\t\toldProps = internal.props,\n\t\tnewProps = (internal.props = vnode.props),\n\t\tisSvg = internal.flags & MODE_SVG,\n\t\ti,\n\t\tvalue,\n\t\ttmp,\n\t\tnewHtml,\n\t\toldHtml,\n\t\tnewChildren;\n\n\tfor (i in oldProps) {\n\t\tvalue = oldProps[i];\n\t\tif (i === 'children') {\n\t\t} else if (i === 'dangerouslySetInnerHTML') {\n\t\t\toldHtml = value;\n\t\t} else if (!(i in newProps)) {\n\t\t\tsetProperty(dom, i, null, value, isSvg);\n\t\t}\n\t}\n\n\tfor (i in newProps) {\n\t\tvalue = newProps[i];\n\t\tif (i === 'children') {\n\t\t\tnewChildren = value;\n\t\t} else if (i === 'dangerouslySetInnerHTML') {\n\t\t\tnewHtml = value;\n\t\t} else if (\n\t\t\tvalue !== (tmp = oldProps[i]) ||\n\t\t\t((i === 'checked' || i === 'value') && value != null && value !== dom[i])\n\t\t) {\n\t\t\tsetProperty(dom, i, value, tmp, isSvg);\n\t\t}\n\t}\n\n\t// If the new vnode didn't have dangerouslySetInnerHTML, diff its children\n\tif (newHtml) {\n\t\tvalue = newHtml.__html;\n\t\t// Avoid re-applying the same '__html' if it did not changed between re-render\n\t\tif (!oldHtml || (value !== oldHtml.__html && value !== dom.innerHTML)) {\n\t\t\tdom.innerHTML = value;\n\t\t}\n\t\tinternal._children = null;\n\t} else {\n\t\tif (oldHtml) dom.innerHTML = '';\n\t\tconst prevParentDom = rendererState._parentDom;\n\t\trendererState._parentDom = dom;\n\t\tpatchChildren(\n\t\t\tinternal,\n\t\t\tnewChildren && Array.isArray(newChildren) ? newChildren : [newChildren],\n\t\t);\n\t\trendererState._parentDom = prevParentDom;\n\t}\n\n\tif (newProps.checked != null && dom._isControlled) {\n\t\tdom._prevValue = newProps.checked;\n\t} else if (newProps.value != null && dom._isControlled) {\n\t\tdom._prevValue = newProps.value;\n\t}\n}\n","import { commitRoot } from './diff/commit';\nimport options from './options';\nimport { createVNode, Fragment } from './create-element';\nimport { patch } from './diff/patch';\nimport { DIRTY_BIT, FORCE_UPDATE, MODE_UNMOUNTING } from './constants';\nimport { getParentContext, getParentDom } from './tree';\n\n/**\n * The render queue\n * @type {import('./internal').RendererState}\n */\nexport const rendererState = {\n\t_parentDom: null,\n\t_context: {},\n\t_commitQueue: []\n};\n\n/**\n * Base Component class. Provides `setState()` and `forceUpdate()`, which\n * trigger rendering\n * @param {object} props The initial component props\n * @param {object} context The initial context from parent components'\n * getChildContext\n */\nexport function Component(props, context) {\n\tthis.props = props;\n\tthis.context = context;\n}\n\n/**\n * Update component state and schedule a re-render.\n * @this {import('./internal').Component}\n * @param {object | ((s: object, p: object) => object)} update A hash of state\n * properties to update with new values or a function that given the current\n * state and props returns a new partial state\n * @param {() => void} [callback] A function to be called once component state is\n * updated\n */\nComponent.prototype.setState = function(update, callback) {\n\t// only clone state when copying to nextState the first time.\n\tlet s;\n\tif (this._nextState != null && this._nextState !== this.state) {\n\t\ts = this._nextState;\n\t} else {\n\t\ts = this._nextState = Object.assign({}, this.state);\n\t}\n\n\tif (typeof update == 'function') {\n\t\t// Some libraries like `immer` mark the current state as readonly,\n\t\t// preventing us from mutating it, so we need to clone it. See #2716\n\t\tupdate = update(Object.assign({}, s), this.props);\n\t}\n\n\tif (update) {\n\t\tObject.assign(s, update);\n\t}\n\n\t// Skip update if updater function returned null\n\tif (update == null) return;\n\n\tconst internal = this._internal;\n\tif (update != null && internal) {\n\t\tif (callback) internal._commitCallbacks.push(callback.bind(this));\n\t\tinternal.rerender(internal);\n\t}\n};\n\n/**\n * Immediately perform a synchronous re-render of the component\n * @this {import('./internal').Component}\n * @param {() => void} [callback] A function to be called after component is\n * re-rendered\n */\nComponent.prototype.forceUpdate = function(callback) {\n\tconst internal = this._internal;\n\tif (internal) {\n\t\t// Set render mode so that we can differentiate where the render request\n\t\t// is coming from. We need this because forceUpdate should never call\n\t\t// shouldComponentUpdate\n\t\tinternal.flags |= FORCE_UPDATE;\n\t\tif (callback) internal._commitCallbacks.push(callback.bind(this));\n\t\tinternal.rerender(internal);\n\t}\n};\n\n/**\n * Accepts `props` and `state`, and returns a new Virtual DOM tree to build.\n * Virtual DOM is generally constructed via [JSX](http://jasonformat.com/wtf-is-jsx).\n * @param {object} props Props (eg: JSX attributes) received from parent\n * element/component\n * @param {object} state The component's current state\n * @param {object} context Context object, as returned by the nearest\n * ancestor's `getChildContext()`\n * @returns {import('./index').ComponentChildren | void}\n */\nComponent.prototype.render = Fragment;\n\n/**\n * @param {import('./internal').Internal} internal The internal to rerender\n */\nfunction rerender(internal) {\n\tif (~internal.flags & MODE_UNMOUNTING && internal.flags & DIRTY_BIT) {\n\t\tconst vnode = createVNode(\n\t\t\tinternal.type,\n\t\t\tinternal.props,\n\t\t\tinternal.key, // @TODO we shouldn't need to actually pass these\n\t\t\tinternal.ref, // since the mode flag should bypass key/ref handling\n\t\t\t0\n\t\t);\n\n\t\trendererState._context = getParentContext(internal);\n\t\trendererState._commitQueue = [];\n\t\trendererState._parentDom = getParentDom(internal);\n\t\tpatch(internal, vnode);\n\t\tcommitRoot(internal);\n\t}\n}\n\n/**\n * The render queue\n * @type {Array<import('./internal').Internal>}\n */\nlet rerenderQueue = [];\n\n/*\n * The value of `Component.debounce` must asynchronously invoke the passed in callback. It is\n * important that contributors to Preact can consistently reason about what calls to `setState`, etc.\n * do, and when their effects will be applied. See the links below for some further reading on designing\n * asynchronous APIs.\n * * [Designing APIs for Asynchrony](https://blog.izs.me/2013/08/designing-apis-for-asynchrony)\n * * [Callbacks synchronous and asynchronous](https://blog.ometer.com/2011/07/24/callbacks-synchronous-and-asynchronous/)\n */\n\nlet prevDebounce;\n\nconst defer = Promise.prototype.then.bind(Promise.resolve());\n\n/**\n * Enqueue a rerender of an internal\n * @param {import('./internal').Internal} internal The internal to rerender\n */\nexport function enqueueRender(internal) {\n\tif (\n\t\t(!(internal.flags & DIRTY_BIT) &&\n\t\t\t(internal.flags |= DIRTY_BIT) &&\n\t\t\trerenderQueue.push(internal) &&\n\t\t\t!process._rerenderCount++) ||\n\t\tprevDebounce !== options.debounceRendering\n\t) {\n\t\tprevDebounce = options.debounceRendering;\n\t\t(prevDebounce || defer)(process);\n\t}\n}\n\n/** Flush the render queue by rerendering all queued components */\nfunction process() {\n\twhile ((len = process._rerenderCount = rerenderQueue.length)) {\n\t\trerenderQueue.sort((a, b) => a._depth - b._depth);\n\t\twhile (len--) {\n\t\t\trerender(rerenderQueue.shift());\n\t\t}\n\t}\n}\nlet len = (process._rerenderCount = 0);\n","import { rendererState } from '../component';\nimport options from '../options';\n\n/**\n * @param {import('../internal').Internal} rootInternal\n */\nexport function commitRoot(rootInternal) {\n\tlet commitQueue = [].concat(rendererState._commitQueue);\n\trendererState._commitQueue = [];\n\n\tif (options._commit) options._commit(rootInternal, commitQueue);\n\n\tcommitQueue.some(internal => {\n\t\ttry {\n\t\t\t// @ts-ignore Reuse the root variable here so the type changes\n\t\t\tcommitQueue = internal._commitCallbacks.length;\n\t\t\t// @ts-ignore See above ts-ignore comment\n\t\t\twhile (commitQueue--) {\n\t\t\t\tinternal._commitCallbacks.shift()();\n\t\t\t}\n\t\t} catch (e) {\n\t\t\toptions._catchError(e, internal);\n\t\t}\n\t});\n}\n","import {\n\tMODE_HYDRATE,\n\tMODE_MUTATIVE_HYDRATE,\n\tMODE_SVG,\n\tUNDEFINED\n} from './constants';\nimport { commitRoot } from './diff/commit';\nimport { createElement, Fragment } from './create-element';\nimport options from './options';\nimport { mount } from './diff/mount';\nimport { patch } from './diff/patch';\nimport { createInternal } from './tree';\nimport { rendererState } from './component';\n\n/**\n *\n * @param {import('./internal').PreactElement} parentDom The DOM element to\n * @returns {import('./internal').Root}\n */\nexport function createRoot(parentDom) {\n\tlet rootInternal,\n\t\tfirstChild,\n\t\tflags = 0;\n\n\tfunction render(vnode) {\n\t\tif (options._root) options._root(vnode, parentDom);\n\n\t\tvnode = createElement(Fragment, { _parentDom: parentDom }, [vnode]);\n\n\t\tfirstChild =\n\t\t\t/** @type {import('./internal').PreactElement} */ (parentDom.firstChild);\n\n\t\trendererState._context = {};\n\t\t// List of effects that need to be called after diffing:\n\t\trendererState._commitQueue = [];\n\t\trendererState._parentDom = parentDom;\n\n\t\tif (rootInternal) {\n\t\t\tpatch(rootInternal, vnode);\n\t\t} else {\n\t\t\trootInternal = createInternal(vnode, undefined);\n\n\t\t\t// Store the VDOM tree root on the DOM element in a (minified) property:\n\t\t\tparentDom._children = rootInternal;\n\n\t\t\t// Calling createRoot().render() on an Element with existing children triggers mutative hydrate mode:\n\t\t\tif (firstChild) {\n\t\t\t\tflags = flags || MODE_MUTATIVE_HYDRATE;\n\t\t\t}\n\t\t\t// If the parent of this tree is within an inline SVG, the tree should start off in SVG mode:\n\t\t\tif (parentDom.ownerSVGElement !== UNDEFINED) {\n\t\t\t\tflags |= MODE_SVG;\n\t\t\t}\n\t\t\trootInternal.flags |= flags;\n\n\t\t\trootInternal._context = {};\n\n\t\t\tmount(rootInternal, vnode, firstChild);\n\t\t}\n\n\t\t// Flush all queued effects\n\t\tcommitRoot(rootInternal);\n\t}\n\n\treturn {\n\t\thydrate(vnode) {\n\t\t\tflags |= MODE_HYDRATE;\n\t\t\trender(vnode);\n\t\t},\n\t\trender\n\t};\n}\n","import { createRoot } from './create-root';\n\n/**\n * Render a Preact virtual node into a DOM element\n * @param {import('./internal').ComponentChild} vnode The virtual node to render\n * @param {import('./internal').PreactElement} parentDom The DOM element to\n * render into\n */\nexport function render(vnode, parentDom) {\n\tlet root = parentDom && parentDom._root;\n\tif (!root) {\n\t\troot = createRoot(parentDom);\n\t}\n\troot.render(vnode);\n\tparentDom._root = root;\n}\n\n/**\n * Update an existing DOM element with data from a Preact virtual node\n * @param {import('./internal').ComponentChild} vnode The virtual node to render\n * @param {import('./internal').PreactElement} parentDom The DOM element to\n * update\n */\nexport function hydrate(vnode, parentDom) {\n\tlet root = parentDom && parentDom._root;\n\tif (!root) {\n\t\troot = createRoot(parentDom);\n\t}\n\troot.hydrate(vnode);\n\tparentDom._root = root;\n}\n","import { createVNode } from './create-element';\n\n/**\n * Clones the given VNode, optionally adding attributes/props and replacing its children.\n * @param {import('./internal').VNode} vnode The virtual DOM element to clone\n * @param {object} props Attributes/props to add when cloning\n * @param {Array<import('./internal').ComponentChildren>} rest Any additional arguments will be used as replacement children.\n * @returns {import('./internal').VNode}\n */\nexport function cloneElement(vnode, props, children) {\n\tlet normalizedProps = Object.assign({}, vnode.props),\n\t\tkey,\n\t\tref,\n\t\ti;\n\n\tfor (i in props) {\n\t\tif (i == 'key') key = props[i];\n\t\telse if (i == 'ref') ref = props[i];\n\t\telse normalizedProps[i] = props[i];\n\t}\n\n\tif (arguments.length > 3) {\n\t\tchildren = [children];\n\t\tfor (i = 3; i < arguments.length; i++) {\n\t\t\tchildren.push(arguments[i]);\n\t\t}\n\t}\n\n\tif (children !== undefined) {\n\t\tnormalizedProps.children = children;\n\t}\n\n\treturn createVNode(\n\t\tvnode.type,\n\t\tnormalizedProps,\n\t\tkey || vnode.key,\n\t\tref || vnode.ref,\n\t\t0\n\t);\n}\n","import { createElement } from './create-element';\n\n/**\n * Portal component\n * @this {import('./internal').Component}\n * @param {object | null | undefined} props\n *\n * TODO: use createRoot() instead of fake root\n */\nfunction Portal(props) {\n\treturn props.children;\n}\n\n/**\n * Create a `Portal` to continue rendering the vnode tree at a different DOM node\n * @param {import('./internal').VNode} vnode The vnode to render\n * @param {import('./internal').PreactElement} container The DOM node to continue rendering in to.\n */\nexport function createPortal(vnode, container) {\n\t// Note: We can't use Fragment here because a component that returned a Portal\n\t// (e.g. `const App = () => createPortal(...)`) wouldn't work. Our diff\n\t// collapses Fragments without keys that are returned directly from components\n\t// into just an array and sets that as the children array of the component.\n\t//\n\t// We also can't use keyed Fragments here cuz it might lead to weird edge\n\t// cases when toggling between two sibling portals if we use a shared keyed or\n\t// lead to unnecessary re-mounts if trying to generate a new key on each call.\n\t//\n\t// So the simplest solution seems to be just to use an unique type for Portal\n\t// to skip the Fragment collapsing logic when diffing components\n\treturn createElement(Portal, { _parentDom: container }, vnode);\n}\n"],"names":["EMPTY_ARR","options","[object 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@@ -1 +0,0 @@
1
- {"version":3,"file":"hooks.mjs","sources":["../../src/tree.js","../src/index.js","../../src/component.js","../../src/constants.js"],"sourcesContent":["import options from './options';\nimport {\n\tTYPE_FUNCTION,\n\tTYPE_ELEMENT,\n\tTYPE_TEXT,\n\tTYPE_CLASS,\n\tTYPE_ROOT,\n\tINHERITED_MODES,\n\tTYPE_COMPONENT,\n\tTYPE_DOM,\n\tMODE_SVG,\n\tUNDEFINED\n} from './constants';\nimport { enqueueRender } from './component';\n\n/**\n * Create an internal tree node\n * @param {import('./internal').VNode | string} vnode\n * @param {import('./internal').Internal} [parentInternal]\n * @returns {import('./internal').Internal}\n */\nexport function createInternal(vnode, parentInternal) {\n\tlet type = null,\n\t\tprops,\n\t\tkey,\n\t\tref;\n\n\t/** @type {number} */\n\tlet flags = parentInternal ? parentInternal.flags & INHERITED_MODES : 0;\n\n\t// Text VNodes/Internals have an ID of 0 that is never used:\n\tlet vnodeId = 0;\n\n\tif (typeof vnode === 'string') {\n\t\t// type = null;\n\t\tflags |= TYPE_TEXT;\n\t\tprops = vnode;\n\t}\n\t// Prevent JSON injection by rendering injected objects as empty Text nodes\n\telse if (vnode.constructor !== UNDEFINED) {\n\t\tflags |= TYPE_TEXT;\n\t\tprops = '';\n\t} else {\n\t\ttype = vnode.type;\n\t\tprops = vnode.props;\n\t\tkey = vnode.key;\n\t\tref = vnode.ref;\n\t\tvnodeId = vnode._vnodeId;\n\n\t\t// @TODO re-enable this when we stop removing key+ref from VNode props\n\t\t// if (props) {\n\t\t// \tif ((key = props.key) != null) {\n\t\t// \t\tprops.key = UNDEFINED;\n\t\t// \t}\n\t\t// \tif (typeof type !== 'function' && (ref = props.ref) != null) {\n\t\t// \t\tprops.ref = UNDEFINED;\n\t\t// \t}\n\t\t// } else {\n\t\t// \tprops = {};\n\t\t// }\n\n\t\t// flags = typeof type === 'function' ? COMPONENT_NODE : ELEMENT_NODE;\n\t\tflags |=\n\t\t\ttypeof type === 'function'\n\t\t\t\t? type.prototype && type.prototype.render\n\t\t\t\t\t? TYPE_CLASS\n\t\t\t\t\t: props._parentDom\n\t\t\t\t\t? TYPE_ROOT\n\t\t\t\t\t: TYPE_FUNCTION\n\t\t\t\t: TYPE_ELEMENT;\n\n\t\tif (flags & TYPE_ELEMENT && type === 'svg') {\n\t\t\tflags |= MODE_SVG;\n\t\t} else if (\n\t\t\tparentInternal &&\n\t\t\tparentInternal.flags & MODE_SVG &&\n\t\t\tparentInternal.type === 'foreignObject'\n\t\t) {\n\t\t\tflags &= ~MODE_SVG;\n\t\t}\n\t}\n\n\t/** @type {import('./internal').Internal} */\n\tconst internal = {\n\t\ttype,\n\t\tprops,\n\t\tkey,\n\t\tref,\n\t\t_prevRef: null,\n\t\tdata: flags & TYPE_COMPONENT ? {} : null,\n\t\t_commitCallbacks: flags & TYPE_COMPONENT ? [] : null,\n\t\trerender: enqueueRender,\n\t\tflags,\n\t\t_children: null,\n\t\t_parent: parentInternal,\n\t\t_vnodeId: vnodeId,\n\t\t_dom: null,\n\t\t_component: null,\n\t\t_context: null,\n\t\t_depth: parentInternal ? parentInternal._depth + 1 : 0\n\t};\n\n\tif (options._internal) options._internal(internal, vnode);\n\n\treturn internal;\n}\n\nconst shouldSearchComponent = internal =>\n\tinternal.flags & TYPE_COMPONENT &&\n\t(!(internal.flags & TYPE_ROOT) ||\n\t\tinternal.props._parentDom == getParentDom(internal._parent));\n\n/**\n * @param {import('./internal').Internal} internal\n * @param {number | null} [childIndex]\n * @returns {import('./internal').PreactNode}\n */\nexport function getDomSibling(internal, childIndex) {\n\tif (childIndex == null) {\n\t\t// Use childIndex==null as a signal to resume the search from the vnode's sibling\n\t\treturn getDomSibling(\n\t\t\tinternal._parent,\n\t\t\tinternal._parent._children.indexOf(internal) + 1\n\t\t);\n\t}\n\n\tlet childDom = getChildDom(internal, childIndex);\n\tif (childDom) {\n\t\treturn childDom;\n\t}\n\n\t// If we get here, we have not found a DOM node in this vnode's children. We\n\t// must resume from this vnode's sibling (in it's parent _children array).\n\t// Only climb up and search the parent if we aren't searching through a DOM\n\t// VNode (meaning we reached the DOM parent of the original vnode that began\n\t// the search). Note, the top of the tree has _parent == null so avoiding that\n\t// here.\n\treturn internal._parent && shouldSearchComponent(internal)\n\t\t? getDomSibling(internal)\n\t\t: null;\n}\n\n/**\n * @param {import('./internal').Internal} internal\n * @param {number} [i]\n * @returns {import('./internal').PreactElement}\n */\nexport function getChildDom(internal, i) {\n\tif (internal._children == null) {\n\t\treturn null;\n\t}\n\n\tfor (i = i || 0; i < internal._children.length; i++) {\n\t\tlet child = internal._children[i];\n\t\tif (child != null) {\n\t\t\tif (child.flags & TYPE_DOM) {\n\t\t\t\treturn child._dom;\n\t\t\t}\n\n\t\t\tif (shouldSearchComponent(child)) {\n\t\t\t\tlet childDom = getChildDom(child);\n\t\t\t\tif (childDom) {\n\t\t\t\t\treturn childDom;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn null;\n}\n/**\n * @param {import('./internal').Internal} internal\n * @returns {any}\n */\nexport function getParentContext(internal) {\n\t// @TODO: compare performance of recursion here (it's 11b smaller, but may be slower for deep trees)\n\treturn internal._context || getParentContext(internal._parent);\n\n\t// while ((internal = internal._parent)) {\n\t// \tlet context = internal._context;\n\t// \tif (context != null) return context;\n\t// }\n}\n\n/**\n * @param {import('./internal').Internal} internal\n * @returns {import('./internal').PreactElement}\n */\nexport function getParentDom(internal) {\n\tlet parent = internal;\n\n\t// if this is a Root internal, return its parent DOM:\n\tif (parent.flags & TYPE_ROOT) {\n\t\treturn parent.props._parentDom;\n\t}\n\n\t// walk up the tree to find the nearest DOM or Root Internal:\n\twhile ((parent = parent._parent)) {\n\t\tif (parent.flags & TYPE_ROOT) {\n\t\t\treturn parent.props._parentDom;\n\t\t} else if (parent.flags & TYPE_ELEMENT) {\n\t\t\treturn parent._dom;\n\t\t}\n\t}\n}\n","import { options } from 'preact';\nimport { getParentContext } from '../../src/tree';\nimport { MODE_UNMOUNTING } from '../../src/constants';\n\n/** @type {number} */\nlet currentIndex;\n\n/** @type {import('./internal').Internal} */\nlet currentInternal;\n\n/** @type {import('./internal').Internal} */\nlet previousInternal;\n\n/** @type {number} */\nlet currentHook = 0;\n\n/** @type {number} */\nlet currentIdCounter = 0;\n\n/** @type {Array<import('./internal').Component>} */\nlet afterPaintEffects = [];\n\nlet oldBeforeDiff = options._diff;\nlet oldBeforeRender = options._render;\nlet oldAfterDiff = options.diffed;\nlet oldCommit = options._commit;\nlet oldBeforeUnmount = options.unmount;\n\nconst RAF_TIMEOUT = 100;\nlet prevRaf;\n\noptions._diff = (internal, vnode) => {\n\tcurrentInternal = null;\n\tif (oldBeforeDiff) oldBeforeDiff(internal, vnode);\n};\n\noptions._render = internal => {\n\tif (oldBeforeRender) oldBeforeRender(internal);\n\n\tcurrentInternal = internal;\n\tcurrentIndex = 0;\n\n\tif (currentInternal.data && currentInternal.data.__hooks) {\n\t\tif (previousInternal === currentInternal) {\n\t\t\tcurrentInternal.data.__hooks._pendingEffects = [];\n\t\t\tcurrentInternal._commitCallbacks = [];\n\t\t\tcurrentInternal.data.__hooks._list.forEach(hookItem => {\n\t\t\t\tif (hookItem._pendingArgs) hookItem._pendingArgs = undefined;\n\t\t\t\tif (hookItem._pendingValue) hookItem._pendingValue = undefined;\n\t\t\t});\n\t\t} else {\n\t\t\tif (internal.data && internal.data.__hooks) {\n\t\t\t\tinternal.data &&\n\t\t\t\t\tinternal.data.__hooks._list.forEach(hookItem => {\n\t\t\t\t\t\tif (hookItem._pendingArgs) {\n\t\t\t\t\t\t\thookItem._args = hookItem._pendingArgs;\n\t\t\t\t\t\t\thookItem._pendingArgs = undefined;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (hookItem._pendingValue) {\n\t\t\t\t\t\t\thookItem._value = hookItem._pendingValue;\n\t\t\t\t\t\t\thookItem._pendingValue = undefined;\n\t\t\t\t\t\t}\n\t\t\t\t\t});\n\t\t\t}\n\t\t\tcurrentInternal.data.__hooks._pendingEffects.forEach(invokeCleanup);\n\t\t\tcurrentInternal.data.__hooks._pendingEffects.forEach(invokeEffect);\n\t\t\tcurrentInternal.data.__hooks._pendingEffects = [];\n\t\t}\n\t}\n\tpreviousInternal = internal;\n};\n\noptions.diffed = internal => {\n\tif (oldAfterDiff) oldAfterDiff(internal);\n\n\tpreviousInternal = undefined;\n\tif (\n\t\tinternal.data &&\n\t\tinternal.data.__hooks &&\n\t\tinternal.data.__hooks._pendingEffects.length\n\t) {\n\t\tafterPaint(afterPaintEffects.push(internal));\n\t}\n};\n\noptions._commit = (internal, commitQueue) => {\n\tcommitQueue.some(internal => {\n\t\ttry {\n\t\t\tif (internal.data && internal.data.__hooks) {\n\t\t\t\tinternal.data &&\n\t\t\t\t\tinternal.data.__hooks._list.forEach(hookItem => {\n\t\t\t\t\t\tif (hookItem._pendingArgs) {\n\t\t\t\t\t\t\thookItem._args = hookItem._pendingArgs;\n\t\t\t\t\t\t\thookItem._pendingArgs = undefined;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (hookItem._pendingValue) {\n\t\t\t\t\t\t\thookItem._value = hookItem._pendingValue;\n\t\t\t\t\t\t\thookItem._pendingValue = undefined;\n\t\t\t\t\t\t}\n\t\t\t\t\t});\n\t\t\t}\n\t\t\tinternal._commitCallbacks.forEach(invokeCleanup);\n\t\t\tinternal._commitCallbacks = internal._commitCallbacks.filter(cb =>\n\t\t\t\tcb._value ? invokeEffect(cb) : true\n\t\t\t);\n\t\t} catch (e) {\n\t\t\tcommitQueue.some(i => {\n\t\t\t\tif (i._commitCallbacks) i._commitCallbacks = [];\n\t\t\t});\n\t\t\tcommitQueue = [];\n\t\t\toptions._catchError(e, internal);\n\t\t}\n\t});\n\n\tif (oldCommit) oldCommit(internal, commitQueue);\n};\n\noptions.unmount = internal => {\n\tif (oldBeforeUnmount) oldBeforeUnmount(internal);\n\n\tif (internal.data && internal.data.__hooks) {\n\t\tlet hasErrored;\n\t\tinternal.data.__hooks._list.forEach(s => {\n\t\t\ttry {\n\t\t\t\tinvokeCleanup(s);\n\t\t\t} catch (e) {\n\t\t\t\thasErrored = e;\n\t\t\t}\n\t\t});\n\t\tif (hasErrored) options._catchError(hasErrored, internal);\n\t}\n};\n\n/**\n * Get a hook's state from the currentComponent\n * @param {number} index The index of the hook to get\n * @param {number} type The index of the hook to get\n * @returns {any}\n */\nfunction getHookState(index, type) {\n\tif (options._hook) {\n\t\toptions._hook(currentInternal, index, currentHook || type);\n\t}\n\tcurrentHook = 0;\n\n\t// Largely inspired by:\n\t// * https://github.com/michael-klein/funcy.js/blob/f6be73468e6ec46b0ff5aa3cc4c9baf72a29025a/src/hooks/core_hooks.mjs\n\t// * https://github.com/michael-klein/funcy.js/blob/650beaa58c43c33a74820a3c98b3c7079cf2e333/src/renderer.mjs\n\t// Other implementations to look at:\n\t// * https://codesandbox.io/s/mnox05qp8\n\tconst hooks =\n\t\tcurrentInternal.data.__hooks ||\n\t\t(currentInternal.data.__hooks = {\n\t\t\t_list: [],\n\t\t\t_pendingEffects: []\n\t\t});\n\n\tif (index >= hooks._list.length) {\n\t\thooks._list.push({});\n\t}\n\treturn hooks._list[index];\n}\n\n/**\n * @param {import('./index').StateUpdater<any>} [initialState]\n */\nexport function useState(initialState) {\n\tcurrentHook = 1;\n\treturn useReducer(invokeOrReturn, initialState);\n}\n\n/**\n * @param {import('./index').Reducer<any, any>} reducer\n * @param {import('./index').StateUpdater<any>} initialState\n * @param {(initialState: any) => void} [init]\n * @returns {[ any, (state: any) => void ]}\n */\nexport function useReducer(reducer, initialState, init) {\n\t/** @type {import('./internal').ReducerHookState} */\n\tconst hookState = getHookState(currentIndex++, 2);\n\thookState._reducer = reducer;\n\tif (!hookState._internal) {\n\t\thookState._value = [\n\t\t\t!init ? invokeOrReturn(undefined, initialState) : init(initialState),\n\n\t\t\taction => {\n\t\t\t\tconst nextValue = hookState._reducer(hookState._value[0], action);\n\t\t\t\tif (hookState._value[0] !== nextValue) {\n\t\t\t\t\thookState._value = [nextValue, hookState._value[1]];\n\t\t\t\t\thookState._internal.rerender(hookState._internal);\n\t\t\t\t}\n\t\t\t}\n\t\t];\n\n\t\thookState._internal = currentInternal;\n\t}\n\n\treturn hookState._value;\n}\n\n/**\n * @param {import('./internal').Effect} callback\n * @param {any[]} args\n */\nexport function useEffect(callback, args) {\n\t/** @type {import('./internal').EffectHookState} */\n\tconst state = getHookState(currentIndex++, 3);\n\tif (!options._skipEffects && argsChanged(state._args, args)) {\n\t\tstate._value = callback;\n\t\tstate._pendingArgs = args;\n\n\t\tcurrentInternal.data.__hooks._pendingEffects.push(state);\n\t}\n}\n\n/**\n * @param {import('./internal').Effect} callback\n * @param {any[]} args\n */\nexport function useLayoutEffect(callback, args) {\n\t/** @type {import('./internal').EffectHookState} */\n\tconst state = getHookState(currentIndex++, 4);\n\tif (!options._skipEffects && argsChanged(state._args, args)) {\n\t\tstate._value = callback;\n\t\tstate._pendingArgs = args;\n\n\t\tif (currentInternal._commitCallbacks == null) {\n\t\t\tcurrentInternal._commitCallbacks = [];\n\t\t}\n\t\tcurrentInternal._commitCallbacks.push(state);\n\t}\n}\n\nexport function useRef(initialValue) {\n\tcurrentHook = 5;\n\treturn useReducer(invokeEffect, { current: initialValue })[0];\n}\n\n/**\n * @param {object} ref\n * @param {() => object} createHandle\n * @param {any[]} args\n */\nexport function useImperativeHandle(ref, createHandle, args) {\n\tcurrentHook = 6;\n\tuseLayoutEffect(\n\t\t() => {\n\t\t\tif (typeof ref == 'function') {\n\t\t\t\tref(createHandle());\n\t\t\t\treturn () => ref(null);\n\t\t\t} else if (ref) {\n\t\t\t\tref.current = createHandle();\n\t\t\t\treturn () => (ref.current = null);\n\t\t\t}\n\t\t},\n\t\targs == null ? args : args.concat(ref)\n\t);\n}\n\n/**\n * @param {() => any} factory\n * @param {any[]} args\n */\nexport function useMemo(factory, args) {\n\t/** @type {import('./internal').MemoHookState} */\n\tconst state = getHookState(currentIndex++, 7);\n\tif (argsChanged(state._args, args)) {\n\t\tstate._pendingValue = factory();\n\t\tstate._pendingArgs = args;\n\t\tstate._factory = factory;\n\t\treturn state._pendingValue;\n\t}\n\n\treturn state._value;\n}\n\n/**\n * @param {() => void} callback\n * @param {any[]} args\n */\nexport function useCallback(callback, args) {\n\tcurrentHook = 8;\n\treturn useMemo(() => callback, args);\n}\n\n/**\n * @param {import('./internal').PreactContext} context\n */\nexport function useContext(context) {\n\tconst provider = getParentContext(currentInternal)[context._id];\n\t// We could skip this call here, but than we'd not call\n\t// `options._hook`. We need to do that in order to make\n\t// the devtools aware of this hook.\n\t/** @type {import('./internal').ContextHookState} */\n\tconst state = getHookState(currentIndex++, 9);\n\t// The devtools needs access to the context object to\n\t// be able to pull of the default value when no provider\n\t// is present in the tree.\n\tstate._context = context;\n\tif (!provider) return context._defaultValue;\n\t// This is probably not safe to convert to \"!\"\n\tif (state._value == null) {\n\t\tstate._value = true;\n\t\tprovider._subs.add(currentInternal);\n\t}\n\treturn provider.props.value;\n}\n\n/**\n * Display a custom label for a custom hook for the devtools panel\n * @type {<T>(value: T, cb?: (value: T) => string | number) => void}\n */\nexport function useDebugValue(value, formatter) {\n\tif (options.useDebugValue) {\n\t\toptions.useDebugValue(formatter ? formatter(value) : value);\n\t}\n}\n\nconst oldCatchError = options._catchError;\n// TODO: this double traverses now in combination with the root _catchError\n// however when we split Component up this shouldn't be needed\n// there can be a better solution to this if we just do a single iteration\n// as a combination of suspsense + hooks + component (compat) would be 3 tree-iterations\noptions._catchError = function(error, internal) {\n\t/** @type {import('./internal').Component} */\n\tlet handler = internal;\n\tfor (; (handler = handler._parent); ) {\n\t\tif (handler.data && handler.data._catchError) {\n\t\t\treturn handler.data._catchError(error, internal);\n\t\t}\n\t}\n\n\toldCatchError(error, internal);\n};\n\n/**\n * @param {(error: any) => void} cb\n */\nexport function useErrorBoundary(cb) {\n\t/** @type {import('./internal').ErrorBoundaryHookState} */\n\tconst state = getHookState(currentIndex++, 10);\n\tconst errState = useState();\n\tstate._value = cb;\n\n\tif (!currentInternal.data._catchError) {\n\t\tcurrentInternal.data._catchError = err => {\n\t\t\tif (state._value) state._value(err);\n\t\t\terrState[1](err);\n\t\t};\n\t}\n\treturn [\n\t\terrState[0],\n\t\t() => {\n\t\t\terrState[1](undefined);\n\t\t}\n\t];\n}\n\nexport function useId() {\n\tconst state = getHookState(currentIndex++, 11);\n\tif (!state._id) {\n\t\tcurrentIdCounter++;\n\n\t\tstate._id =\n\t\t\t'_P' +\n\t\t\t(currentInternal._parent._children.indexOf(currentInternal) +\n\t\t\t\tcurrentInternal._depth +\n\t\t\t\tcurrentIdCounter);\n\t}\n\treturn state._id;\n}\n\n/**\n * After paint effects consumer.\n */\nfunction flushAfterPaintEffects() {\n\tlet internal;\n\twhile ((internal = afterPaintEffects.shift())) {\n\t\tif (~internal.flags & MODE_UNMOUNTING) {\n\t\t\ttry {\n\t\t\t\tinternal.data.__hooks._pendingEffects.forEach(invokeCleanup);\n\t\t\t\tinternal.data.__hooks._pendingEffects.forEach(invokeEffect);\n\t\t\t\tinternal.data.__hooks._pendingEffects = [];\n\t\t\t} catch (e) {\n\t\t\t\tinternal.data.__hooks._pendingEffects = [];\n\t\t\t\toptions._catchError(e, internal);\n\t\t\t}\n\t\t}\n\t}\n}\n\nlet HAS_RAF = typeof requestAnimationFrame == 'function';\n\n/**\n * Schedule a callback to be invoked after the browser has a chance to paint a new frame.\n * Do this by combining requestAnimationFrame (rAF) + setTimeout to invoke a callback after\n * the next browser frame.\n *\n * Also, schedule a timeout in parallel to the the rAF to ensure the callback is invoked\n * even if RAF doesn't fire (for example if the browser tab is not visible)\n *\n * @param {() => void} callback\n */\nfunction afterNextFrame(callback) {\n\tconst done = () => {\n\t\tclearTimeout(timeout);\n\t\tif (HAS_RAF) cancelAnimationFrame(raf);\n\t\tsetTimeout(callback);\n\t};\n\tconst timeout = setTimeout(done, RAF_TIMEOUT);\n\n\tlet raf;\n\tif (HAS_RAF) {\n\t\traf = requestAnimationFrame(done);\n\t}\n}\n\n// Note: if someone used options.debounceRendering = requestAnimationFrame,\n// then effects will ALWAYS run on the NEXT frame instead of the current one, incurring a ~16ms delay.\n// Perhaps this is not such a big deal.\n/**\n * Schedule afterPaintEffects flush after the browser paints\n * @param {number} newQueueLength\n */\nfunction afterPaint(newQueueLength) {\n\tif (newQueueLength === 1 || prevRaf !== options.requestAnimationFrame) {\n\t\tprevRaf = options.requestAnimationFrame;\n\t\t(prevRaf || afterNextFrame)(flushAfterPaintEffects);\n\t}\n}\n\n/**\n * @param {import('./internal').EffectHookState} hook\n */\nfunction invokeCleanup(hook) {\n\t// A hook cleanup can introduce a call to render which creates a new root, this will call options.vnode\n\t// and move the currentInternal away.\n\tconst internal = currentInternal;\n\tlet cleanup = hook._cleanup;\n\tif (typeof cleanup == 'function') {\n\t\thook._cleanup = undefined;\n\t\tcleanup();\n\t}\n\tcurrentInternal = internal;\n}\n\n/**\n * Invoke a Hook's effect\n * @param {import('./internal').EffectHookState} hook\n */\nfunction invokeEffect(hook) {\n\t// A hook call can introduce a call to render which creates a new root, this will call options.vnode\n\t// and move the currentInternal away.\n\tconst internal = currentInternal;\n\thook._cleanup = hook._value();\n\tcurrentInternal = internal;\n}\n\n/**\n * @param {any[]} oldArgs\n * @param {any[]} newArgs\n */\nfunction argsChanged(oldArgs, newArgs) {\n\treturn (\n\t\t!oldArgs ||\n\t\toldArgs.length !== newArgs.length ||\n\t\tnewArgs.some((arg, index) => arg !== oldArgs[index])\n\t);\n}\n\nfunction invokeOrReturn(arg, f) {\n\treturn typeof f == 'function' ? f(arg) : f;\n}\n","import { commitRoot } from './diff/commit';\nimport options from './options';\nimport { createVNode, Fragment } from './create-element';\nimport { patch } from './diff/patch';\nimport { DIRTY_BIT, FORCE_UPDATE, MODE_UNMOUNTING } from './constants';\nimport { getParentContext, getParentDom } from './tree';\n\n/**\n * The render queue\n * @type {import('./internal').RendererState}\n */\nexport const rendererState = {\n\t_parentDom: null,\n\t_context: {},\n\t_commitQueue: []\n};\n\n/**\n * Base Component class. Provides `setState()` and `forceUpdate()`, which\n * trigger rendering\n * @param {object} props The initial component props\n * @param {object} context The initial context from parent components'\n * getChildContext\n */\nexport function Component(props, context) {\n\tthis.props = props;\n\tthis.context = context;\n}\n\n/**\n * Update component state and schedule a re-render.\n * @this {import('./internal').Component}\n * @param {object | ((s: object, p: object) => object)} update A hash of state\n * properties to update with new values or a function that given the current\n * state and props returns a new partial state\n * @param {() => void} [callback] A function to be called once component state is\n * updated\n */\nComponent.prototype.setState = function(update, callback) {\n\t// only clone state when copying to nextState the first time.\n\tlet s;\n\tif (this._nextState != null && this._nextState !== this.state) {\n\t\ts = this._nextState;\n\t} else {\n\t\ts = this._nextState = Object.assign({}, this.state);\n\t}\n\n\tif (typeof update == 'function') {\n\t\t// Some libraries like `immer` mark the current state as readonly,\n\t\t// preventing us from mutating it, so we need to clone it. See #2716\n\t\tupdate = update(Object.assign({}, s), this.props);\n\t}\n\n\tif (update) {\n\t\tObject.assign(s, update);\n\t}\n\n\t// Skip update if updater function returned null\n\tif (update == null) return;\n\n\tconst internal = this._internal;\n\tif (update != null && internal) {\n\t\tif (callback) internal._commitCallbacks.push(callback.bind(this));\n\t\tinternal.rerender(internal);\n\t}\n};\n\n/**\n * Immediately perform a synchronous re-render of the component\n * @this {import('./internal').Component}\n * @param {() => void} [callback] A function to be called after component is\n * re-rendered\n */\nComponent.prototype.forceUpdate = function(callback) {\n\tconst internal = this._internal;\n\tif (internal) {\n\t\t// Set render mode so that we can differentiate where the render request\n\t\t// is coming from. 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- {"version":3,"file":"testUtils.mjs","sources":["../src/index.js"],"sourcesContent":["import { options } from 'preact';\n\n/**\n * Setup a rerender function that will drain the queue of pending renders\n * @returns {() => void}\n */\nexport function setupRerender() {\n\toptions.__test__previousDebounce = options.debounceRendering;\n\toptions.debounceRendering = cb => (options.__test__drainQueue = cb);\n\treturn () => options.__test__drainQueue && options.__test__drainQueue();\n}\n\nconst isThenable = value => value != null && typeof value.then == 'function';\n\n/** Depth of nested calls to `act`. */\nlet actDepth = 0;\n\n/**\n * Run a test function, and flush all effects and rerenders after invoking it.\n *\n * Returns a Promise which resolves \"immediately\" if the callback is\n * synchronous or when the callback's result resolves if it is asynchronous.\n *\n * @param {() => void|Promise<void>} cb The function under test. This may be sync or async.\n * @return {Promise<void>}\n */\nexport function act(cb) {\n\tif (++actDepth > 1) {\n\t\t// If calls to `act` are nested, a flush happens only when the\n\t\t// outermost call returns. In the inner call, we just execute the\n\t\t// callback and return since the infrastructure for flushing has already\n\t\t// been set up.\n\t\t//\n\t\t// If an exception occurs, the outermost `act` will handle cleanup.\n\t\tconst result = cb();\n\t\tif (isThenable(result)) {\n\t\t\treturn result.then(() => {\n\t\t\t\t--actDepth;\n\t\t\t});\n\t\t}\n\t\t--actDepth;\n\t\treturn Promise.resolve();\n\t}\n\n\tconst previousRequestAnimationFrame = options.requestAnimationFrame;\n\tconst rerender = setupRerender();\n\n\t/** @type {() => void} */\n\tlet flush, toFlush;\n\n\t// Override requestAnimationFrame so we can flush pending hooks.\n\toptions.requestAnimationFrame = fc => (flush = fc);\n\n\tconst finish = () => {\n\t\ttry {\n\t\t\trerender();\n\t\t\twhile (flush) {\n\t\t\t\ttoFlush = flush;\n\t\t\t\tflush = null;\n\n\t\t\t\ttoFlush();\n\t\t\t\trerender();\n\t\t\t}\n\t\t\tteardown();\n\t\t} catch (e) {\n\t\t\tif (!err) {\n\t\t\t\terr = e;\n\t\t\t}\n\t\t}\n\n\t\toptions.requestAnimationFrame = previousRequestAnimationFrame;\n\t\t--actDepth;\n\t};\n\n\tlet err;\n\tlet result;\n\n\ttry {\n\t\tresult = cb();\n\t} catch (e) {\n\t\terr = e;\n\t}\n\n\tif (isThenable(result)) {\n\t\treturn result.then(finish, err => {\n\t\t\tfinish();\n\t\t\tthrow err;\n\t\t});\n\t}\n\n\t// nb. If the callback is synchronous, effects must be flushed before\n\t// `act` returns, so that the caller does not have to await the result,\n\t// even though React recommends this.\n\tfinish();\n\tif (err) {\n\t\tthrow err;\n\t}\n\treturn Promise.resolve();\n}\n\n/**\n * Teardown test environment and reset preact's internal state\n */\nexport function teardown() {\n\tif (options.__test__drainQueue) {\n\t\t// Flush any pending updates leftover by test\n\t\toptions.__test__drainQueue();\n\t\tdelete options.__test__drainQueue;\n\t}\n\n\tif (typeof options.__test__previousDebounce != 'undefined') {\n\t\toptions.debounceRendering = options.__test__previousDebounce;\n\t\tdelete options.__test__previousDebounce;\n\t} else {\n\t\toptions.debounceRendering = undefined;\n\t}\n}\n"],"names":["setupRerender","options","__test__previousDebounce","debounceRendering","cb","__test__drainQueue","isThenable","value","then","actDepth","act","result","Promise","resolve","previousRequestAnimationFrame","requestAnimationFrame","rerender","flush","toFlush","fc","finish","teardown","e","err","undefined"],"mappings":"0CAMgBA,IAGf,OAFAC,EAAQC,EAA2BD,EAAQE,kBAC3CF,EAAQE,kBAAoBC,GAAOH,EAAQI,EAAqBD,EACzD,IAAMH,EAAQI,GAAsBJ,EAAQI,IAGpD,MAAMC,EAAaC,GAAkB,MAATA,GAAsC,mBAAdA,EAAMC,KAG1D,IAAIC,EAAW,WAWCC,EAAIN,GACnB,KAAMK,EAAW,EAAG,CAOnB,MAAME,EAASP,IACf,OAAIE,EAAWK,GACPA,EAAOH,KAAK,OAChBC,OAGFA,EACKG,QAAQC,WAGhB,MAAMC,EAAgCb,EAAQc,sBACxCC,EAAWhB,IAGjB,IAAIiB,EAAOC,EAGXjB,EAAQc,sBAAwBI,GAAOF,EAAQE,EAE/C,MAAMC,EAAS,KACd,IAEC,IADAJ,IACOC,GACNC,EAAUD,EACVA,EAAQ,KAERC,IACAF,IAEDK,IACC,MAAOC,GACHC,IACJA,EAAMD,GAIRrB,EAAQc,sBAAwBD,IAC9BL,GAGH,IAAIc,EACAZ,EAEJ,IACCA,EAASP,IACR,MAAOkB,GACRC,EAAMD,EAGP,GAAIhB,EAAWK,GACd,OAAOA,EAAOH,KAAKY,EAAQG,IAE1B,MADAH,IACMG,IAQR,GADAH,IACIG,EACH,MAAMA,EAEP,OAAOX,QAAQC,mBAMAQ,IACXpB,EAAQI,IAEXJ,EAAQI,WACDJ,EAAQI,QAG+B,IAApCJ,EAAQC,GAClBD,EAAQE,kBAAoBF,EAAQC,SAC7BD,EAAQC,GAEfD,EAAQE,uBAAoBqB"}